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M
iles and miles to the west lies untamed
plains, dark forests, and merciless
deserts until travelers meet with the
edge of civilization. If they survive the
final stretch beyond that edge, they find
Palisade, a town of ill repute. While
most men and women of the realm are
content to spend their lives within the walls of their villages,
enclaves, and holds, a very few feel the call of the wilds
beyond. By tradition, Palisade is where these men and
women gather to venture forth. Bold or quiet- selfish or
generous- discontent or curious- you have come here to leave
the civilized lands behind and forge a new destiny for
yourself, by choice or by necessity.
Welcome to West Marches. This is a way to play D&D in a
persistent world that you and a group of players explore and
change with every adventure. What adventures are available?
That is up to you to find. Anyone can play and anyone can DM
the sessions in this sandbox.
The rules listed in this set are changes and additions to the
rules found in the Player's Handbook, Dungeon Master's
Guide, and Monster Manual. If there is any conflict of rules
between those three and this set, use the rules from this set.
Players' Responsibilities
What makes West Marches different from other styles of
campaign is that the players have a lot of agency to persue
their own goals. The following activities are now part of your
job as a player:
Suggest or join sessions on an at-will basis. There is no
assumed set party- characters can and should adventure
in many different groups.
Schedule sessions with each other through the Facebook
group. DMs can post contracts that can be selected from,
or players can simply choose to travel the wilds.
Map the world and share (or withold) information about it.
Hoard, share, or sell information and items. The choice is
yours.
Sharing Information
Not every player will be present in each session. Players will
need to rely on each other to learn about the world. How you
share that information is up to your characters. Maybe your
character is overheard at the tavern, bragging about his latest
exploits. Or maybe your character carves a new addition to
the Last Haven's table map, with notes about what to be wary
of. Poems, songs, artwork, its completely up to you.
Anyone who shares information between sessions gets an
inspiration for their next session.
Sight Range
West Marches | Rules
6
Credits
Art:
ZeniMax Media, Inc. Elder Scrolls Online
CD Projekt Red. Witcher 3
EA Bioware. Dragon Age: Inquisition
Nick Gindraux
Writing:
Wizards of the Coast
Neil
Spencer
Marco