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Update v1.0.

1:
Changes:
- Added a map interface that gives you a general sense of where you are on the Far,
Far Range. Map zones are unlocked after activating map data nodes in each zone. The
map will also tracked any teleporters or extractors youve placed, and give you a
total count of slime keys and treasure pods collected in each zone.
- Optimized tracking of distant areas of the world to improve overall performance.
- Added slime toys for the fire, mosaic, dervish, and tangle slimes.
- A single gilded ginger now grows once a day in the Glass Desert but can be very
difficult to find. Gilded ginger is the only veggie a gold slime will eat,
providing extra plorts for those that manage to feed one. And while it cant be
grown in a garden, it can be used to [REDACTED]
- Added a treasure pod behind the barn in the Lab to give new players a head start
in building their first teleporter.
- Added some new tabby slime sound effects when they steal an item.
- Added intro text when starting a new save file in Adventure Mode.
- Adjusted extractor cycle time from 22 hrs to 12 hrs. Please note that the 10
hours we removed did not go to waste and were recycled.
- Ponds now produce infinite water, much like water sources in the wild.
- Gardens now produce infinite harvests! In order to plant a new crop, you must
select to replant from the garden menu. Any gardens already active before the patch
will need to be replanted to become infinite.
- Added Return teleporters to Hobson vaults after watching a few streams where
players met untimely deaths in the vaults and lost their gold plorts and Nick
almost cried for them.
- Added water tutorial message on purchasing the water tank.
- Adjusted Incinerator trough to prevent fire slimes despawning in the trough. As a
note, an empty ash trough will not despawn a fire slime, though it will not feed
them either.
- Odd onion crops on the ranch will now produce a minimum of 4 odd onions, but
generally 6-8 of them.
- Shooting a chickadoo at a gold slime will now knock plorts out of it like other
resources. As a note, chickadoos have stated that they are really not cool with
this change.
- Starmail popups now disappear once youve read the mail.
- Reduced time ranch-specific tutorials stay on screen after leaving the ranch.
- Optimized occlusion culling.
- Optimized lighting where a near-zero intensity directional light was being
unnecessarily processed on the GPU.
- Optimized some miscellaneous memory usage.

Fixes:
- Fixed bug where some players progress at opening slime gates and the plort
puzzle door was not being tracked properly and affected their receiving certain
Casey mails.
- Fixed bug where you could vac fruit off a tree from an angle and get them shaking
but not ever popping off.
- Fixed some issues with the French translation.
- Fixed bug where slimes were not turning into largos properly while sleeping at
night.
- Fixed bug where some new sounds could play when sleeping at night or after being
knocked out.
- Fixed bug where some sounds would play right as the ranch initially loaded in.
Fun fact: this quirk has always persisted on the dev side and any time we test the
game we hear the crickets chirping sound effect for a moment. Now when I hear
crickets in real life I think of our editor.
- Fixed bug where unripe phase lemons could fall through the world when their tree
phased away.
- Fixed bug where Dervish Gordos key could spawn into the ground.
- Fixed a floating platform in the Glass Desert.
- Fixed bug where Beatrix was being stretched when viewed at different aspect
ratios.
- Fixed bug where the Humble installer was not fully replacing certain files from
an existing installation.
- Fixed bug where some geometry would allow the player to get too close and see
inside the walls. If any player claims they saw enslaved gnomes inside these walls
building our levels, they are LYING.
- Fixed bug where Pause Menu could interfere with other in-game UIs on Xbox.

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