Professional Documents
Culture Documents
Transcription/ArrangementsforthePiano
By
PhilipKim
OriginalMusicComposedby
KondoKoji
GameProducedby
Nintendo
IfirstheardthepianoarrangementsoftheSuperMarioseriesontheinternetplayedbyThe
BlindfoldedPianist,a.k.a.MartinLeung,about45yearsbackandIwasthrilledtohearthesegemson
thepiano.Asmostofthepeopleprobablydid,IlookedforthesheetmusicbutIcouldntfindthe
completetranscriptions/arrangementsforthepianoexcepttheonesavailabledonebyMartin.Itwas
recentlythatIwatchedMartinsperformancevideoagainanditwasthenwhenIdecidedifIcouldnt
purchasethescoresIlldomyowntranscriptionsandarrangements.SoitisMr.MartinLeungthatI
owemyinspirationtodomyowntranscriptionsofthesemusicalgems.
SinceIcouldntfindanyOfficiallypublishedmusicscoresfortheseBMG(BackgroundMusic)
fortheSuperMarioseries,Ididmysearchesonthenetandgotmyhandsonmanymidifilesandnsf
(NintendoSoundFormat)filestoplayandtolisteninordertonotatethemusic.Asfornotatingthe
music,IusedSibeliusnotationsoftwaretomakethescores.
Ithastakenmemanyhourslistening,transcribing,arranging,notating,andeditingthescores.I
havetriedtobeasfaithfultotheoriginalmusicaspossiblewithsomeadditionalelaborationsand
extensionsdonebyme.Asforthelevelofperformancedifficulty,mostoftheseareHARD!Iarranged
theseasConcertTranscriptions,whichareusuallytechnicallyverydifficultandneedstobepracticed
verydiligently.Withdiligentandhardpractice,theresultofyourlaborshouldbefruitful.Withthis
beingsaid,Ihopeyouenjoythesegems.
p.s.Pleaseshowyourappreciationbymentioningandcreditingmeasthetranscriber/arrangerifyou
everperformtheseorrecord.Thankyou.
PhilipKim
March,2007
pskim71@gmail.com
http://www.pypstudio.com
http://members.sibeliusmusic.com/pskim
Index
1.SuperMarioBrothers3:Maps
2.SuperMarioBrothers3:WarpTheme
3.SuperMarioBrothers3:Overworld1
4.SuperMarioBrothers3:Overworld2
5.SuperMarioBrothers3:Underwater
6.SuperMarioBrothers3:Fortress
7.SuperMarioBrothers3:Airship
8.SuperMarioBrothers3:HammerBro.Battle
9.SuperMarioBrothers3:Koopakids/BoomBoom
10.SuperMarioBrothers3:Ending
11.SuperMarioBrothers3:ShortMotifs
Map 1: Grassland
q = 88
3 3 3 3 3 3 3 3 3 3 3 3 3
mf
3 3
3 3
3 3
3 3 3 3 3 3 3 3
3
3
3 3
Map 3: Sea Side
q = 144
mf
13
1 h = 144
mf
3
13
q = 120
1 3
3
3 3
3
mf
3 3 3 3
3
3
3
3 3
3 3 3 3
1
f
14
Allegro q = 132
mf
12
15
cresc.
18
mf 3
22
24
11
p
dim.
sf
15
19
1. 2.
ff
cresc. cresc.
Copyright Philip Kim, 2007
mp
dolce
mp
13
17
20
pp
dim. rit.
Copyright Philip Kim, 2007
Original Super Mario Brothers BGM Property of Nintendo
Super Mario Brothers 3
Fortress Kondo Koji
Transcribed/Arranged by Philip Kim
March, 2007
pskim71@gmail.com
http://www.pypstudio.com
http://members.sibeliusmusic.com/pskim
heavy q = 88
f
4
p
f
9
12
p
f
17
19
ff
11
3 3
3 3 3
14
3 3 3 3
3
Airship Victory Fanfare
q. = 100
1
ff
15
p f
22
29
33
p f
Strong rhythm q = 88
f
3 3
5 3
9 3
11 3
13
p
accel.
14
ss.
gli
ff
cresc. molto
Adagio q = 48
3 3
pp
10
3 3
14
Allegro q = 144
18
f
mf
23
28
f p f
33
mp leggiero
38
42
46
50
mf
55
60
f p
64
ff
f
cresc.
Original Super Mario Brothers BGM Property of Nintendo
Super Mario Brothers 3
Short Motifs Kondo Koji
Transcribed/Arranged by Philip Kim
March, 2007
pskim71@gmail.com
http://www.pypstudio.com
http://members.sibeliusmusic.com/pskim
Course Clear Game Over
q = 144
Toad's house
Like a music box q = 116
1
p
q. = 100
1
ff
King's room
q = 60
1
pp
q = 120
1 3
3
3 6
f
6
3
3 3
Music Box
slow q = 50
1
pp con pedal.
King Koopa/Bowser
Agressively h = 112
1
ff
f
11
16
21
24