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SuperMarioBrothers3

Transcription/ArrangementsforthePiano
By

PhilipKim

OriginalMusicComposedby

KondoKoji

GameProducedby

Nintendo

Original Super Mario Brothers BGM Property of Nintendo


Forward
Iwanttofirstofall,thankthepeopleatNintendoforcreatingthisvideogameclassicwhichI
havefondmemoriesofplayingformanyhoursduringmyearlyteenyearsandwayintomy20s.Iwant
toespeciallythankthecomposer,KondoKoji,forcomposingsuchmemorabletuneswhichwillremain
withinustothosewhohaveplayedthiswonderfulgameseries.

IfirstheardthepianoarrangementsoftheSuperMarioseriesontheinternetplayedbyThe
BlindfoldedPianist,a.k.a.MartinLeung,about45yearsbackandIwasthrilledtohearthesegemson
thepiano.Asmostofthepeopleprobablydid,IlookedforthesheetmusicbutIcouldntfindthe
completetranscriptions/arrangementsforthepianoexcepttheonesavailabledonebyMartin.Itwas
recentlythatIwatchedMartinsperformancevideoagainanditwasthenwhenIdecidedifIcouldnt
purchasethescoresIlldomyowntranscriptionsandarrangements.SoitisMr.MartinLeungthatI
owemyinspirationtodomyowntranscriptionsofthesemusicalgems.

SinceIcouldntfindanyOfficiallypublishedmusicscoresfortheseBMG(BackgroundMusic)
fortheSuperMarioseries,Ididmysearchesonthenetandgotmyhandsonmanymidifilesandnsf
(NintendoSoundFormat)filestoplayandtolisteninordertonotatethemusic.Asfornotatingthe
music,IusedSibeliusnotationsoftwaretomakethescores.

Ithastakenmemanyhourslistening,transcribing,arranging,notating,andeditingthescores.I
havetriedtobeasfaithfultotheoriginalmusicaspossiblewithsomeadditionalelaborationsand
extensionsdonebyme.Asforthelevelofperformancedifficulty,mostoftheseareHARD!Iarranged
theseasConcertTranscriptions,whichareusuallytechnicallyverydifficultandneedstobepracticed
verydiligently.Withdiligentandhardpractice,theresultofyourlaborshouldbefruitful.Withthis
beingsaid,Ihopeyouenjoythesegems.

p.s.Pleaseshowyourappreciationbymentioningandcreditingmeasthetranscriber/arrangerifyou
everperformtheseorrecord.Thankyou.

PhilipKim

March,2007

pskim71@gmail.com

http://www.pypstudio.com

http://members.sibeliusmusic.com/pskim

Original Super Mario Brothers BGM Property of Nintendo


Index
1.SuperMarioBrothers3:Maps

2.SuperMarioBrothers3:WarpTheme

3.SuperMarioBrothers3:Overworld1

4.SuperMarioBrothers3:Overworld2

5.SuperMarioBrothers3:Underwater

6.SuperMarioBrothers3:Fortress

7.SuperMarioBrothers3:Airship

8.SuperMarioBrothers3:HammerBro.Battle

9.SuperMarioBrothers3:Koopakids/BoomBoom

10.SuperMarioBrothers3:Ending

11.SuperMarioBrothers3:ShortMotifs

Super Mario Brothers 3


Maps
Kondo Koji
Transcribed/Arranged by Philip Kim
March, 2007
pskim71@gmail.com
http://www.pypstudio.com
http://members.sibeliusmusic.com/pskim

Map 1: Grassland


q = 88


3 3 3 3 3 3 3 3 3 3 3 3 3
mf

3 3

3 3

3 3


3 3 3 3 3 3 3 3


3

3

3 3


Map 2: Koopahari Desert


Heavy q = 108

1


Map 3: Sea Side


q = 144


mf



Copyright Philip Kim


Original Super Mario Brothers BGM Property of Nintendo
2

Map 4: Big Island


q = 160

1




mf


13




Original Super Mario Brothers BGM Property of Nintendo


3

Map 5: The Sky

1 h = 144



mf
3



13

Map 6: Ice Land


h = 80

1



p




Original Super Mario Brothers BGM Property of Nintendo


4

Map 7: Pipe Maze


q = 120



1 3
3


3 3
3
mf



3 3 3 3





3

3

3
3 3





3 3 3 3

Map 8: Dark World


Agitated h = 120


1



f

Original Super Mario Brothers BGM Property of Nintendo


Super Mario Brothers 3
Warp

Kondo Koji
Transcribed/Arranged by Philip Kim
March, 2007
pskim71@gmail.com
http://www.pypstudio.com
http://members.sibeliusmusic.com/pskim
Dreamy h = 96


14

Copyright Philip Kim, 2007


Original Super Mario Brothers BGM Property of Nintendo
Super Mario Brothers 3
Overworld 1
1 Kondo Koji
Transcribed/Arranged by Philip Kim
March, 2007
pskim71@gmail.com
http://www.pypstudio.com
http://members.sibeliusmusic.com/pskim


Allegro q = 132







mf


12





Copyright Philip Kim, 2007


Original Super Mario Brothers BGM Property of Nintendo
2



15





cresc.




18






mf 3




22




24

Original Super Mario Brothers BGM Property of Nintendo


Super Mario Brothers 3
Overworld 2 Kondo Koji
Transcribed/Arranged by Philip Kim
2 Feb. 2007
pskim71@gmail.com
http://www.pypstudio.com
Allegretto q = 66

http://members.sibeliusmusic.com/pskim










11







p

dim.

sf










15




19

1. 2.






ff

cresc. cresc.





Copyright Philip Kim, 2007

Original Super Mario Brothers BGM Property of Nintendo


Super Mario Brothers 3
Underwater Kondo Koji
Transcribed/Arranged by Philip Kim
March, 2007
pskim71@gmail.com
http://www.pypstudio.com
Allegretto q = 120 http://members.sibeliusmusic.com/pskim






mp

dolce



mp



13


17



20



pp



dim. rit.



Copyright Philip Kim, 2007
Original Super Mario Brothers BGM Property of Nintendo
Super Mario Brothers 3
Fortress Kondo Koji
Transcribed/Arranged by Philip Kim
March, 2007
pskim71@gmail.com
http://www.pypstudio.com
http://members.sibeliusmusic.com/pskim




heavy q = 88






f








4



p




f






9

















12








p

f







17














19










ff




Copyright Philip Kim, 2007


Original Super Mario Brothers BGM Property of Nintendo
Super Mario Brothers 3
Airship/Doom Ship

Kondo Koji
Transcribed/Arranged by Philip Kim
March, 2007
pskim71@gmail.com
http://www.pypstudio.com
http://members.sibeliusmusic.com/pskim
Moderato q = 112





f

3 3 3 3


6





11

3 3






3 3 3


14

3 3 3 3

3



Airship Victory Fanfare


q. = 100

1


ff

Copyright Philip Kim, 2007


Original Super Mario Brothers BGM Property of Nintendo
Super Mario Brothers 3
Hammer Bros. Battle

Kondo Koji
Transcribed/Arranged by Philip Kim
pskim71@gmail.com
http://www.pypstudio.com
Very fast h = 152


f




15



p f




22







29







33


p f


Copyright Philip KIm, 2007


Original Super Mario Brothers BGM Property of Nintendo
Super Mario Brothers 3
Boom Boom/Koopa kids

Kondo Koji
Transcribed/Arranged by Philip Kim
March, 2007
pskim71@gmail.com
http://www.pypstudio.com
http://members.sibeliusmusic.com/pskim

Strong rhythm q = 88










f




3 3









5 3







Copyright Philip Kim, 2007


Original Super Mario Brothers BGM Property of Nintendo
2


9 3








11 3






13



p

accel.



14

ss.


gli


ff


cresc. molto

Original Super Mario Brothers BGM Property of Nintendo


Super Mario Brothers 3
Ending
Kondo Koji
Transcribed/Arranged by Philip Kim
March, 2007
pskim71@gmail.com
http://www.pypstudio.com
http://members.sibeliusmusic.com/pskim

Adagio q = 48






3 3


pp



10

3 3


14


Copyright Philip Kim, 2007


Original Super Mario Brothers BGM Property of Nintendo
2

Allegro q = 144


18




f


mf






23



28


f p f



33


mp leggiero




38









Original Super Mario Brothers BGM Property of Nintendo


3


42








46











50







mf




55


60


f p




64





ff

f

cresc.




Original Super Mario Brothers BGM Property of Nintendo
Super Mario Brothers 3
Short Motifs Kondo Koji
Transcribed/Arranged by Philip Kim
March, 2007
pskim71@gmail.com
http://www.pypstudio.com
http://members.sibeliusmusic.com/pskim


Course Clear Game Over


q = 144








Toad's house


Like a music box q = 116

1



p





Copyright Philip Kim, 2007


Original Super Mario Brothers BGM Property of Nintendo
2

Airship Victory/Fireworks Fanfare


q. = 100

1


ff


King's room
q = 60



1




pp

King Restored/World Clear Fanfare





q = 120

1 3





3
3 6
f

6
3

3 3

Original Super Mario Brothers BGM Property of Nintendo


3

Music Box



slow q = 50


1


pp con pedal.

King Koopa/Bowser
Agressively h = 112

1



ff

f



Original Super Mario Brothers BGM Property of Nintendo


4


11









16




21



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Original Super Mario Brothers BGM Property of Nintendo

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