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Potions Idea

Have one base tool called Cauldron that professors can give players. When selected, players
cant move and a cauldron will appear in front of them. The cauldrown stays even when
unselected, however they continue to hold a laddle. When selected, the player will hold a ladle
inside the cauldrown, and can press Q to stir anti-clockwise once and E to stir clockwise once.
Players can say incendio to raise the heat and aquamenti to lower the heat. When a player says
add INGREDIENT_NAME, theyll add the ingredient to the potion (if the ingredient is in their
backpack).

Temperatures of cauldron are reflected by a fire below the cauldron. They are
1) Stage 1 No Heat
2) Stage 2 Low Simmer
3) Stage 3 Simmer
4) Stage 4 Boil
5) Stage 5 High Heat

While a potion is being made, the liquid inside will change colors and what not to make sure
youre following instructions correctly.

When a player presses F, the potion will be considered finished. The cauldron tool is destroyed,
the player can walk again, and they now have the finished potion as a new tool that they can use.

Players can also be given hopperbins that are essentially ingredients. When they click on the
hopperbin, they have various options to transform the ingredients:
1) Dice [D]
2) Pulversize [P]
3) Bruise [B]
4) Clean [C]
5) Chop [Ch]
6) Mix with ENTER_NAME [M]
7) Etc
Some can be further transformed, such as cleaning and then chopping. Potions will display
what was done to it before its name, i.e. [C/Ch] Bloodroot

A finished potion will have a grade applied to the end of it, i.e. POTION_NAME [O]. This
grade determines how effective the potion will be. The grade is determined by how accurately
each step as followed. For simplicity, each step has the same weight for it (each step is equally
important).
1) Outstanding = 100% steps completed (100% effectiveness)
2) Exceeds Expectations = 90% steps completed (80% effectiveness)
3) Acceptable = 75% steps completed (50% effectiveness)
4) Poor = 60% steps completed (20% effectiveness)
5) Dreadful = 40% steps completed (10% effectiveness)
6) Troll = 0% steps completed (0% effectiveness)

Potions are either used on self, or thrown at targets.

Professors can say :potionlogs to see all recently completely potions. It will display the player
who completed the potion, the type of potion created, and the grade of the potion.
List of Potions

1) Blood-Replinishing Potion
a. Click to heal user slightly and stops any bleeding effect (i.e. from sectumsempra)
b. Complexity: Medium-hard
c. Ingredients
i. Honeywater
ii. Pulverized Valerian Roots
iii. Bruised Nestle Leaves
iv. Rose Petals
v. Dittany Leaves
vi. Fairy Wings
vii. Silverweed Extract
d. Instructions
i. Add Honeywater to potion (yellow, 0.6 transparency)
ii. Bring to low simmer
iii. Pulverize Valerian Roots
iv. Add [P] Valerian Roots (bright green, 0.2 transparency)
v. Stir any direction for 1 minute (bright green, 0.5 transparency)
vi. Bruise Nettle Leaves
vii. Add [B] Nettle Leaves (light green, 0.35 transparency)
viii. Mix Rose Petals and Dittany Leaves
ix. Add [M] RP + DL (orangish, 0.3 transparency)
x. Add Fairy Wings (light orange, 0.3 transparency, 0.1 reflectance)
xi. Wait 1 minute
xii. Add silverweed extract (dark orange, 0.2 transparency, 0.2 reflectance)
xiii. Stir any direction (bright orange, 0.4 transparency, 0 reflectance)
xiv. Turn off heat and wait 1 minute (red, 0.1 transparency)
xv. Finished
2) Bloodroot Potion
a. Click to throw potion. Whoever gets hit by it will lose a small portion of health
and walk slower for a while.
b. Complexity: Easy
c. Ingredients
i. Water
ii. Bloodroots
d. Instructions
i. Add water to cauldron (bright blue, 0.8 transparency)
ii. Bring to boil
iii. Clean and then chop bloodroots
iv. Add [C/Ch] bloodroots to cauldrown (reddish-brown, 0.05 transparency)
v. Boil for 2 minutes (dark red, 0.3 transparency)
vi. Remove heat and let sit for 20 seconds (dark blue, 0.5 transparency)
vii. Finish

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