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Table of Contents
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1. Version History
2. An Introduction to the Monster Arena
3. Basics of the Monster Arena
4. Ranks
5. Monster Information
6. Special Teams
7. Acknowledgements
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| 1. Version History |
O--------------------O
Version 1.03 (January 16, 2006) Clarified the location of Stoneman in the
monster information section, since it seems a lot of people are having a hard
time locating him. Also added more detail to Bishop's location.
Version 1.02 (December 26, 2005) Added the locations of Fletch and Snap Case
in the monster information section. Apparently I forgot to add them in. Special
thanks go to Albert Chu for pointing it out to me. Also added a popular team to
the Rank S strategy section.
Version 1.01 (December 18, 2005) Updated the monster information section. It
turns out that Curer and Sugi can be found in two locations, not one. I also
clarified a bit on Skeledoid's location.
Version 1.0 (November 28, 2005) First completed version of FAQ. Completed the
monster information section and corrected a mistake it in. Metabble appears
after clearing the B rank, and not always available from the start.
Version 0.2 (November 28, 2005) Revised the rank section including in depth
strategy for the S rank. Updated the monster information section, including all
of the monster you can obtain after completing the game. Completed the
special teams section.
Version 0.1 (November 26, 2005) - First version of FAQ.
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| 2. An Introduction to the Monster Arena |
O-----------------------------------------O
Once all three monsters have been scouted, return to Morrie at the monster
arena. He'll collect the three memos he gave you and allow you to enter the
arena. You can save your game inside, and then head downstairs to the arena
proper. There are several people there you can talk to. When you're finished
talk to Morrie and he'll explain the basics of the arena.
O--------------------------------O
| 3. Basics of the Monster Arena |
O--------------------------------O
There are eight ranks in the arena from G to S. To win a rank your team of
three monsters must go through three rounds of fighting three teams consisting
of three monsters each. In other words, in the first round your team will fight
against three other monsters, in the second another three monsters, and in the
third and final round three more monsters. There are a few catches though. Your
team of monsters does not recover any of their HP or MP between each match, and
you must win all three matches consecutively to win the rank. Also you cannot
control your monsters in any way during the battle, so they will fight and act
on their own, for good or for ill. And finally, the monsters you'll be fighting
against in the arena are much stronger than the versions that you fight against
in the field and dungeons.
You cannot change any of your monsters between each match, so the initial team
will need to last through all three matches. You can only enter each rank after
winning the rank before it. The first rank will be G, then F, and so on until
rank A. Winning rank A unlocks the final rank S. Entering a rank costs a
certain amount of gold for the entry fee, and winning each rank for the first
time gives you an award. In addition, Morrie will give you an award as well for
clearing each rank. Initially you can only recruit three monsters, but as you
advance up the ranks you can hold additional monsters in reserve, and
eventually you'll end up getting a second team.
While you have no control over what your monsters do in the arena, there are
some things you can take advantage of. Most of the monsters that you can
recruit gain HP, MP, Attack, Defense, and Agility as your hero advances in
level. If your monsters seem a bit weak for the rank, try to gain some levels
and try again. While the improvements aren't drastic every little bit helps in
the arena. Certain monsters do not improve at all no matter your current level,
but they are exceptions to the rule (such as Talos). Note that all monsters
that you can recruit in the field improve in this fashion regardless of whether
or not they are in your team or reserves.
O---------O
|4. Ranks |
O---------O
[RANK G]
Fee: 100G
Reward: Strength Ring (Accessory Attack +5 Equip: All)
Morrie's Reward: Three additional reserve monster slots
Round One: She-slime x2, Slime Knight
Round Two: Frogface x2, Treeface
Final Round: Hammerhood, Gorerilla, Bullfinch
Strategy: This isn't a difficult rank to win, but your initial team leaves much
to be desired. Get rid of Smiles and Squiggles ASAP and replace them with
better monsters. Lonely Joe is a decent fighter for this rank, but you can
recruit much stronger creatures in the field. I'd highly recommend scouting
strong attackers like Hackzilla, Potbelly, and Snap Case. Brickman is a good
choice as well due to his strong defense. If you get Brickman, don't release
him and keep him in reserve. He'll play a big role later in the arena. Having
Healer on your team keeps your monsters healthy, but at this point early in the
game you'll probably want to stick to a totally offensive team. Winning this
rank gets you the strength ring, but even better gives you the ability to hold
three monsters in reserve, allowing you to recruit a total of six monsters
(three in your team and three in reserve).
[RANK F]
Fee: 200G
Reward: Bunny Suit (Armor Defense +38 Equip: Jessica)
Morrie's Reward: Option to fight against your team
Round One: Khalamari Kid x2, King Kelp
Round Two: Dingaling x2, Jargon
Final Round: Dancing Devil, Wailin' Weed, Redtail Hipster
Strategy: The same team that you used in Rank G can take you through this rank
as well. The main thing to worry about is the Redtail Hipster in the final
round. It has a special attack that can hit all of your team members for major
damage. Winning this rank allows you to fight against your own team in the
arena, and causes new monsters to appear on the field for you to recruit.
[RANK E]
Fee: 300G
Reward: Ring of Clarity (Accessory Resist Confusion Equip: All)
Morrie's Reward: Call Team ability for hero
Round One: Jailcat x2, Terror Tabby
Round Two: Hipster, Minidemon, Witch
Final Round: Magic Marionette, Tap Devil, Volpone
Strategy: Now that you've cleared rank F there are new monsters to recruit in
the field. Among them is Capers, a strong attacker that complements an
offensive team well. Curer also becomes available, but you're probably not
going to be able to recruit it until later in the game. If you do you'll add a
powerful healer to the team. When you reach Orkutsk make sure to recruit Roborg
ASAP to add a powerful attacker to your group. Winning this rank gives the hero
the Call Team ability, which allows him to summon his monster team to fight in
place of the party once per battle for a short time.
[RANK D]
Fee: 400G
Reward: Mighty Armlet (Accessory Attack +15 Equip: All)
Morrie's Reward: Three additional reserve monster slots
Round One: Night Fox, Night Emperor, Night Sneaker
Round Two: Skeleton, Walking Corpse, Mummy
Final Round: Brownie x2, Hood
Strategy: The main thing to worry about here is that in the final round the
Brownies will raise their tension before they attack, which will most likely
kill your weakened team members. Fortunately, they don't have much HP so strong
attacks should take them out before they take you out. Winning rank D adds
three more slots to your reserves, and causes additional monsters to appear in
the field.
[RANK C]
Fee: 500G
Reward: Saint's Ashes (Item Used to remove curses in alchemy)
Morrie's Reward: None
Round One: See Urchin x2, Siren
Round Two: Mecha-mynah, Hunter Mech, Clockwork Cuckoo
Final Round: Fencing Fox, Bone Baron, Phantom Fencer
Strategy: It's all about brute force here. The mechanical enemies in the second
round are tough, so be sure to bring some tough monsters of your own. I'd
recommend bringing Cybot (now available after Rank D) and Roborg (if you have
it too) along to the party. I don't recommend another sword monster with them,
as using the special attack will hurt you here more than it helps. Talos
becomes available after rank D, and if you have the two killing machines and
him in the party this rank should be a breeze. You don't get anything from
Morrie for winning this rank, but he promises that he'll give you something
good next time.
[RANK B]
Fee: 700G
Reward: Bardiche of Binding (Scythe Attack +83 Equip: Yangus)
Morrie's Reward: Second monster team
Round One: Dragurn, Tyrantosaurus, Snapdragon
Round Two: Stone Guardian, Boss Troll, Golem
Final Round: Rockbomb, Stone Golem, Living Statue
Strategy: And now for something completely different. There is a major
difficulty jump between this rank and the last one. The enemies here all have
powerful attacks and major HP (in the 400 to 800 range). You'll need to counter
brute force with brute force here. I recommend bringing Roborg, Cybot, and
Talos. Whichever team you decide to stick with, I highly suggest that Talos be
a part of it. Not only does he do quite a bit of damage, but also his high HP
and defense lets him stay in this fight longer than any other monster that you
can recruit at this point.
In the first match both the Dragurn and Tyrantosaurus have quite a bit of HP,
and the Snapdragon can attack twice each round for loads of damage. In the
second match you'll face three enemies with both loads of HP and defense. In
the final match the Stone Golem will use tension (sometimes twice) to deal
severe damage to a party member. Hopefully Talos will take the brunt of the
attack while the other members of the team take the golem down. Winning this
rank earns you a second monster team, giving you in effect another three
monsters that you can have in reserve. Better yet, clearing rank B makes the
final (and strongest) monsters available to recruit in the field.
[RANK A]
Fee: 1,000G
Reward: Hero Spear (Spear Attack +100 Equip: Hero)
Morrie's Reward: Unlock Rank S
Round One: Frou-frou, Cyclops, Troll
Round Two: Jumping Jackal x2, Great Sabrecat
Final Round: Zombie Gladiator, Treevil, Bomboulder
Strategy: It's very tempting to use the "My Three Golems" (Brickman, Goldman,
Stoneman) team here. While Mazin can go through the first two monster teams
like wet toilet paper, he might have problems with the last team. The reason is
Mazin will keep killing the Bomboulder (since it has the lowest HP), the
Treevil will keep resurrecting it, and the Zombie Gladiator will hack away at
Mazin each round. Fortunately, I got lucky when Mazin took out the Treevil when
it forgot to resurrect the Bomboulder. By the time Mazin took out the Zombie
Gladiator he had less than 100 HP. So if you decide to use the all golem team
it can be a bit risky. A good alternative to the golem team is the killing
machine team (Roborg, Cybot, Nohi). If you decide to go with a rogue team there
are several good monsters that you can use. Talos is still as strong as ever.
Octurion is the best healer in the game. Pair these two with a strong attacker
like Skeledoid or Steropes and you'll have a powerful combination. Winning this
rank unlocks the final rank S match.
[RANK S]
Fee: 1,000G
Reward: Dragon Robe (Armor Defense +103 Equip: Jessica, Angelo)
Morrie's Reward: No entry fees, hero statue
Round One: Goodybag, Mimic King, Mimic
Round Two: Dullahan, Healslime, Gigantes
Final Round: Liquid Metal Slime, Hell Gladiator, Cureslime
Strategy: This is it. The final rank is, not surprisingly, the hardest of them
all. Since this is the rank that's probably going to give you the most problems
to clear, I've decided to go more in depth in explaining whom you're going to
face, and the teams that can possibly beat this rank. Note that even with the
optimal teams there is always a chance you'll get unlucky and get wiped out in
the final round (or even the second round).
In the first round you'll be up against a Goodybag, Mimic King, and Mimic. The
main threat here damage wise is the Mimic King, since its hits deal roughly 100
damage. Sometimes it will also cast Fuddle. The Mimic can attack twice in a row
and can also cast Whack, which instantly kills its target if successful. The
Goodybag doesn't do much damage, but it can potentially be the most devastating
monster of all if it casts Kasap to lower the defense of your entire team.
Remember that effects like this carry on to the next match, which basically
means a death sentence for most teams if they get hit with it.
The second round is pure beat down. The Gigantes is the main threat here, since
it can do a desperate attack that can deal 300-400 damage. If you're unlucky it
will do this several times in a row. The Dullahan will spend most of the time
building up tension, which will be devastating for one of your teammates when
it finally attacks. The Healslime can be annoying but fortunately it doesn't
heal much more than about 80 HP to a team member, if it decides to heal at all.
The last round is the hardest of all, not surprising considering it's Morrie's
team. The Hell Gladiator can attack twice each turn, and each hit can cause the
target to fall asleep. The Cureslime doesn't do much in the battle, but it has
a lot of HP, and will drive you nuts if it ends up healing the Liquid Metal
Slime. Speaking of which, this one doesn't run away, but it still has its
trademark metal defense, which causes virtually any attack to do 1 damage, if
it hits at all. It also casts Kasizzle quite frequently.
So there you have it. Three tough teams that you need to take on consecutively.
How do you go about doing it? Here are some possible teams you might want to
consider. Note that my testing was done with the hero at level 45, which is a
relatively high level by the end of the game.
[My Three Golems (why you should use them and what to look out for)]
Not even the mighty golem team is safe from rank S. The weakest link in this
team is Goldman, as his HP doesn't increase much, if at all, as you gain
levels. If a strong attack kills him before they can form Mazin it's all over.
In the first round the only thing you need to worry about is Goldman dying as I
mentioned previously. Once Mazin is on the field you've pretty much won the
match, as he is immune to Fuddle and Whack, and the Kasap doesn't carry over to
the next match when the team breaks up into individuals. The second round is
another story. Even if you form Mazin early on, the Gigantes can perform a
desperate attack that can knock off 300+ HP. If you're very unlucky he can
perform it over and over again. I recall one time I ended the match with less
than 100 HP. The final match depends on a great deal of luck (well, actually
all the monster arena fights depend on luck, but this time in particular even
more so). What surprised me is that Stoneman once performed a desperate attack
against the Liquid Metal Slime that ending up killing it before they even
formed Mazin. Even if by some miracle that does happen, you're not out of the
woods just yet. The Hell Gladiator's attacks can put Mazin to sleep as a side
effect. Since he can attack twice per round that doubles the chances of that
happening. If you're unlucky (like I was) Mazin will keep falling asleep while
the Hell Gladiator hacks him to pieces. If Mazin kills the Hell Gladiator with
a desperate attack, you've pretty much won the match. The only remaining
problem is dealing with the Liquid Metal Slime. Mazin's attacks deal 1 damage
(if they hit at all) to the metal slime. His desperate attack will kill it
instantly though.
To recap, the golem team stands a very good chance of winning the S rank unless
one of the following occurs:
1. Goldman is killed before Mazin can be formed.
2. The Gigantes does a desperate attack over and over again (super cheese!).
3. Mazin keeps falling asleep when the Hell Gladiator attacks.
For the ass kicker you have quite a bit of choices to choose from, but Morrie's
choice is the one you'll probably want to use. Skeledoid is a Hell Gladiator
just like Morrie's. It has the same two attacks each round that can cause its
target to fall asleep. And yes, this works on the Hell Gladiator. Talos might
work as well, but two attacks per round and sleep effects make Skeledoid much
more attractive.
For the metal slime you'll probably want to use Metabble over Metaly, since
Metaly has half the HP and Defense that Metabble does. If by some miracle you
have Hev in your possession (like I do) use him instead as he has 10 HP
compared to Metabble's 6. It should be noted that the metal slimes that you
encounter in the field have a defense score in the thousands (4000+ to be
exact), while in the arena the defense tops out at 999 (for Hev). I actually
had the Healslime hit Hev for one damage in the second round. How embarrassing.
The main purpose of the metal slime is to divert attacks away from the healer
and ass kicker. The metal slime will also join in the attack with offensive
spells (Metabble casts Kasizzle, while Hev casts Kafrizzle). When the metal
slime's HP gets low (about 50%) hopefully the healer (i.e. Curer) will take
notice and restore them back to full health.
O----------------------O
| 5. Monster Locations |
O----------------------O
Note that certain monsters can only be found during the day or night, and some
monsters appear in multiple locations. If you can't find a monster in one
location try going to the next one.
[ALWAYS AVAILABLE]
These monsters are always available to recruit in the field regardless of which
rank you're at. However, getting to some of them will require either a ship or
the Godbird.
These monsters become available to recruit in the field after clearing rank F
in the arena.
[AFTER RANK D]
These monsters become available to recruit in the field after clearing rank D
in the arena.
[AFTER RANK B]
These monsters become available to recruit in the field after clearing rank B
in the arena.
[CLEAR GAME]
These monsters become available to recruit in the field after clearing the
game.
O------------------O
| 6. Special Teams |
O------------------O
Note that special team deathmoves and bonuses are cumulative if they meet all
of the conditions. For example, The Metal Mob team has the deathmove Multi
Masher (for having all the metal slimes) and Magic Burst (for having two metal
slimes in the group), in addition to having the Slime Power! team bonus of
double max HP (all three members are slimes).
Name: Materialistic
Description: All team members are of the material family.
Deathmove: None
Team Bonus: Team fights an additional turn with the Call Team ability.
Possible Team Members: Brickman, Goldman, Jewelbag, Lonely Joe, Snap Case,
Stoneman, Talos, Trick Bag
Comments: If Brickman, Goldman, and Stoneman are together as a team, they form
the My Three Golems team instead. If Jewelbag and Trick Bag are in the team,
the team becomes the Happy Together team. If Goldman and Jewelbag are in the
team, the team becomes The Treasure Hunters team.
O---------------------O
| 7. Acknowledgements |
O---------------------O
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