Professional Documents
Culture Documents
ghost/echo
.coil
.DEMON
.HULL
.GRIP
.VIXEN
/Others
.Venom
/places
.the watchtower
/WRAITHS
.Kilo
.White
.undercross
.the ruins
.dogs
.Switch
.Bear
.grand central
.echo park .vipers
.Lake
.nix
.the railyard
.the night carnival .HAWKS
.crane
.Breaker
.the canals
.chalk street bridge .SPIDERS
.Sledge .the nail and bottle
.Axis
.Cable
.candle street
.heartbreak square /LOOT
.wheel
.Banner
.the six arms
.anvilwerks .STONES /by.john harper //inspiraTION.vincent baker.dan aykroyd.wachowski
bros. jordan weisman
.Latch .the black circle
.PAPER
/art.j vandijk.p straub
.carrier .cathedral hill .razer /about.this game
.chain .the factory is incomplete. it needs
.walker .belltown .METAL you to fill in the blanks.
//When you suffer harm, you might resist
ghost/echo
serious injury, fight your way through
the pain, or impress with your toughness.
++ danger: youre incapacitated.
sec.02
++ danger: you suffer harm.
/Dice results: danger
.1-2 The danger comes true. //When you infiltrate or steal, you might
.3-4 The danger partially comes true and move undetected, plant an item, arrange
the danger remains. an ambush, or defeat security measures.
.5-6 The danger does not come true. ++ danger: you are caught in the act.