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Initialize engine version: 4.1.

3f3 (9174d583c97b)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [aticfx32.dll 8.17.10.1474]
Renderer: AMD Radeon(TM) R5 Graphics
Vendor: ATI
VRAM: 1367 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 DF24=1 INTZ=1
RAWZ=0 NULL=1 RESZ=1 SlowINTZ=1
Begin MonoManager ReloadAssembly
Platform assembly: D:\anime\AoTTG_Data\Managed\UnityEngine.dll (this message is
harmless)
Loading D:\anime\AoTTG_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\anime\AoTTG_Data\Managed\Assembly-CSharp-firstpass.dll (this
message is harmless)
Loading D:\anime\AoTTG_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child
Domain
Platform assembly: D:\anime\AoTTG_Data\Managed\Assembly-CSharp.dll (this message is
harmless)
Loading D:\anime\AoTTG_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\anime\AoTTG_Data\Managed\Assembly-UnityScript-firstpass.dll
(this message is harmless)
Loading D:\anime\AoTTG_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity
Child Domain
Platform assembly: D:\anime\AoTTG_Data\Managed\Assembly-UnityScript.dll (this
message is harmless)
Loading D:\anime\AoTTG_Data\Managed\Assembly-UnityScript.dll into Unity Child
Domain
Platform assembly: D:\anime\AoTTG_Data\Managed\Boo.Lang.dll (this message is
harmless)
Loading D:\anime\AoTTG_Data\Managed\Boo.Lang.dll into Unity Child Domain
Platform assembly: D:\anime\AoTTG_Data\Managed\UnityScript.Lang.dll (this message
is harmless)
Loading D:\anime\AoTTG_Data\Managed\UnityScript.Lang.dll into Unity Child Domain
- Completed reload, in 0.121 seconds
desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
<RI> Initializing input.
<RI> Input initialized.
FengMultiplayerScript is started!!!!

(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

DNSLookup: Error looking up connectiontester.unity3d.com (1460)


Cannot resolve connection tester address, you must be connected to the internet
before performing this or set the address to something accessible to you.

(Filename: Line: 558)

sendto failed with code -1 for char 9 and length 1464.


sendto failed with code -1 for char 9 and length 1464.
sendto failed with code -1 for char 9 and length 1464.
sendto failed with code -1 for char 9 and length 1464.
sendto failed with code -1 for char 9 and length 1172.
sendto failed with code -1 for char 9 and length 1172.
sendto failed with code -1 for char 9 and length 1172.
sendto failed with code -1 for char 9 and length 1172.
sendto failed with code -1 for char 9 and length 548.
sendto failed with code -1 for char 9 and length 548.
sendto failed with code -1 for char 9 and length 548.
sendto failed with code -1 for char 9 and length 548.
sendto failed with code -1 for char 9 and length 548.
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)

Unloading 17 unused Assets to reduce memory usage. Loaded Objects now: 6401.
Total: 6.378889 ms (FindLiveObjects: 0.824466 ms CreateObjectMapping: 0.066684 ms
MarkObjects: 0.764776 ms DeleteObjects: 0.037772 ms)

OnLevelWasLoaded1

(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

NullReferenceException: Object reference not set to an instance of an object


at HERO.die (Vector3 v, Boolean isBite) [0x00000] in <filename unknown>:0
at EnemyCheckCollider.OnTriggerStay (UnityEngine.Collider other) [0x00000] in
<filename unknown>:0

(Filename: Line: -1)

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