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<?xml version="1.0" ?

><root>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 00:05:38</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>part.py:266</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in &lt;function c_api_set_object_location_ex at
0x00007FF4A9A4F710&gt;, args: (597872849498894964, 386203830651324172,
{84C12305F3B7274,1,World}, Transform(Vector3(436.138733, 174.710785, 387.305756),
Quaternion(0.000000, 0.000000, 0.000000, 1.000000)), 0, (0, 0), 0), kwargs:
{}&#13;&#10;KeyError('Unable to find joint b__subroot__9 on
object_bedSingleQA_02:0x055c125678de070c[7]') (KeyError: 'Unable to find joint
b__subroot__9 on object_bedSingleQA_02:0x055c125678de070c[7]')&#13;&#10;Traceback
(most recent call last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Core\sims4\utils.py", line 183, in wrapper&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\build_buy.py", line 1299, in c_api_set_object_location_ex&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py", line 1569,
in set_parent&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\
client_object_mixin.py", line 356, in location&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\objects\client_object_mixin.py", line 411, in
set_location_without_distribution&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\objects\part.py", line 826, in on_owner_location_changed&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\objects\part.py", line 266, in
get_joint_transform&#13;&#10;KeyError: 'Unable to find joint b__subroot__9 on
object_bedSingleQA_02:0x055c125678de070c[7]'rtim=0&#13;&#10;Client Session Time:
144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current
Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin
Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 11
10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID:
D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 00:06:07</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>part.py:492</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>Exception raised while trying to startup interactions.
(AttributeError: 'NoneType' object has no attribute
'world_transform')&#13;&#10;Traceback (most recent call last):&#13;&#10;Caught and
logged:&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
154, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
caches.py", line 352, in __missing__&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\objects\part.py", line 513, in
_cache_and_return_locations_for_posture&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\objects\part.py", line 492, in
_get_location_for_posture_internal&#13;&#10;AttributeError: 'NoneType' object has
no attribute 'world_transform'rtim=0&#13;&#10;Client Session Time: 144.65&#13;
&#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current Game State:
0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin Version:
13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 11 10.0.22621
GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID: D7B78E66-
D909-11CF-B051-F1E1AEC2D335&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 00:39:30</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>part.py:266</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in &lt;function c_api_set_object_location_ex at
0x00007FF4A9A4F710&gt;, args: (597872849498894531, 315272142951875266,
{84C12305F3B70C3,1,World}, Transform(Vector3(484.105682, 184.113174, 469.787964),
Quaternion(0.000000, -0.000000, 0.000000, 1.000000)), 0, (0, 0), 0), kwargs:
{}&#13;&#10;KeyError('Unable to find joint b__subroot__9 on
object_bedSingleKID_01:0x04601257f83902c2[7]') (KeyError: 'Unable to find joint
b__subroot__9 on object_bedSingleKID_01:0x04601257f83902c2[7]')&#13;&#10;Traceback
(most recent call last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Core\sims4\utils.py", line 183, in wrapper&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\build_buy.py", line 1299, in c_api_set_object_location_ex&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py", line 1569,
in set_parent&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\
client_object_mixin.py", line 356, in location&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\objects\client_object_mixin.py", line 411, in
set_location_without_distribution&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\objects\part.py", line 826, in on_owner_location_changed&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\objects\part.py", line 266, in
get_joint_transform&#13;&#10;KeyError: 'Unable to find joint b__subroot__9 on
object_bedSingleKID_01:0x04601257f83902c2[7]'rtim=0&#13;&#10;Client Session Time:
144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current
Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin
Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 11
10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID:
D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 00:49:06</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>part.py:266</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in &lt;function c_api_set_object_location_ex at
0x00007FF4A9A4F710&gt;, args: (597872849498894964, 386203830651324172,
{84C12305F3B7274,1,World}, Transform(Vector3(436.138733, 174.710785, 387.305756),
Quaternion(0.000000, 0.000000, 0.000000, 1.000000)), 0, (0, 0), 0), kwargs:
{}&#13;&#10;KeyError('Unable to find joint b__subroot__9 on
object_bedSingleQA_02:0x055c125678de070c[7]') (KeyError: 'Unable to find joint
b__subroot__9 on object_bedSingleQA_02:0x055c125678de070c[7]')&#13;&#10;Traceback
(most recent call last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Core\sims4\utils.py", line 183, in wrapper&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\build_buy.py", line 1299, in c_api_set_object_location_ex&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py", line 1569,
in set_parent&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\
client_object_mixin.py", line 356, in location&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\objects\client_object_mixin.py", line 411, in
set_location_without_distribution&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\objects\part.py", line 826, in on_owner_location_changed&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\objects\part.py", line 266, in
get_joint_transform&#13;&#10;KeyError: 'Unable to find joint b__subroot__9 on
object_bedSingleQA_02:0x055c125678de070c[7]'rtim=0&#13;&#10;Client Session Time:
144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current
Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin
Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 11
10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID:
D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 00:49:21</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>part.py:492</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>Exception when applying action &lt;ReactionLootOp
ParticipantType.Actor&gt; for loot &lt;class
'sims4.tuning.instances.loot_Reaction_Positive_Celebrity_NearbySims'&gt;
(AttributeError: 'NoneType' object has no attribute
'world_transform')&#13;&#10;Traceback (most recent call last):&#13;&#10;&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in
shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
caches.py", line 352, in __missing__&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\objects\part.py", line 555, in
_cache_and_return_position_and_routing_surface_for_posture&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\objects\part.py", line 529, in
_get_position_and_routing_surface_for_posture_internal&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\objects\part.py", line 492, in
_get_location_for_posture_internal&#13;&#10;AttributeError: 'NoneType' object has
no attribute 'world_transform'rtim=0&#13;&#10;Client Session Time: 144.65&#13;
&#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current Game State:
0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin Version:
13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 11 10.0.22621
GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID: D7B78E66-
D909-11CF-B051-F1E1AEC2D335&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 00:49:21</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>part.py:492</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in &lt;function c_api_server_tick at
0x00007FF475CEDDD0&gt;, args: (360128960965,), kwargs:
{}&#13;&#10;AttributeError("'NoneType' object has no attribute 'world_transform'")
(AttributeError: 'NoneType' object has no attribute
'world_transform')&#13;&#10;Traceback (most recent call last):&#13;&#10;&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in
shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
caches.py", line 352, in __missing__&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\objects\part.py", line 555, in
_cache_and_return_position_and_routing_surface_for_posture&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\objects\part.py", line 529, in
_get_position_and_routing_surface_for_posture_internal&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\objects\part.py", line 492, in
_get_location_for_posture_internal&#13;&#10;AttributeError: 'NoneType' object has
no attribute 'world_transform'rtim=0&#13;&#10;Client Session Time: 144.65&#13;
&#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current Game State:
0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin Version:
13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 11 10.0.22621
GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID: D7B78E66-
D909-11CF-B051-F1E1AEC2D335&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 00:49:21</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>Exception while processing the Master Controller.
_process=True, sims_filtered=[&lt;sim '' 0x84c12306558ef00&gt;, &lt;sim ''
0x964125560401a7f&gt;] (TypeError: 'NoneType' object is not
iterable)&#13;&#10;Traceback (most recent call last):&#13;&#10;&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in
shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
caches.py", line 352, in __missing__&#13;&#10; File "postures\posture_graph.py",
line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 00:50:20</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>caches.py:352</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element
(TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback (most recent call
last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 224,
in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line
385, in _resume&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py",
line 4049, in _process_interaction_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\interactions\interaction_queue.py", line 769, in
process_one_interaction_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 1714, in run_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 4107, in
run_super_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 4577, in run_direct_gen&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line
913, in remove_for_perform&#13;&#10; File "T:\InGame\Gameplay\Scripts\Lib\
contextlib.py", line 119, in __exit__&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\interactions\interaction_queue.py", line 901, in
_head_change_watcher&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 985, in _get_head&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 112, in
get_next_unblocked_interaction_cancel_incompatible&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3047, in
get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3003, in
_generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim&#13;&#10; File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles&#13;&#10;
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
&#13;&#10; File "postures\posture_graph.py", line 645, in
generate_right_paths&#13;&#10; File "postures\posture_graph.py", line 4857, in
_right_path_gen&#13;&#10; File "postures\posture_graph.py", line 788, in
_shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_rightTypeEr
ror: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session Time:
144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current
Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin
Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 11
10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID:
D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 00:50:47</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>caches.py:352</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element
(TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback (most recent call
last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 219,
in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line
260, in _run&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\socials\group.py",
line 1600, in _adjustment_alarm_callback&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\socials\group.py", line 1904, in _consider_adjusting_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\socials\group.py", line 1868, in
execute_adjustment_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
sims\sim.py", line 1087, in execute_adjustment_interaction&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\aop.py", line 243, in
test_and_execute&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
aop.py", line 224, in execute&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\aop.py", line 212, in execute_interaction&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1356, in
append&#13;&#10; File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in
__exit__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
interaction_queue.py", line 901, in _head_change_watcher&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 985, in
_get_head&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
interaction_queue.py", line 112, in
get_next_unblocked_interaction_cancel_incompatible&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3047, in
get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3003, in
_generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim&#13;&#10; File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles&#13;&#10;
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
&#13;&#10; File "postures\posture_graph.py", line 645, in
generate_right_paths&#13;&#10; File "postures\posture_graph.py", line 4857, in
_right_path_gen&#13;&#10; File "postures\posture_graph.py", line 788, in
_shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_rightTypeEr
ror: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session Time:
144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current
Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin
Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 11
10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID:
D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 00:50:47</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>caches.py:352</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element
(TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback (most recent call
last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 224,
in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line
385, in _resume&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py",
line 4049, in _process_interaction_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\interactions\interaction_queue.py", line 711, in
process_one_interaction_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 913, in remove_for_perform&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line
901, in _head_change_watcher&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 985, in _get_head&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 112, in
get_next_unblocked_interaction_cancel_incompatible&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3047, in
get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3003, in
_generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim&#13;&#10; File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles&#13;&#10;
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
&#13;&#10; File "postures\posture_graph.py", line 645, in
generate_right_paths&#13;&#10; File "postures\posture_graph.py", line 4857, in
_right_path_gen&#13;&#10; File "postures\posture_graph.py", line 788, in
_shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_rightTypeEr
ror: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session Time:
144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current
Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin
Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 11
10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID:
D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 00:50:47</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>Exception during SI.cancel running sim_Chat:930 on ,
cancel_reason_msg is Transition Sequence Failed. Cancel transition interaction.:
(TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback (most recent call
last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 00:50:47</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>Exception during SI.cancel running sim_Chat:1016 on ,
cancel_reason_msg is object destroyed: (TypeError: 'NoneType' object is not
iterable)&#13;&#10;Traceback (most recent call last):&#13;&#10;&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in
shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
caches.py", line 352, in __missing__&#13;&#10; File "postures\posture_graph.py",
line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 00:50:53</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>[rez] Posture graph threw an exception while being
queried by autonomy: (TypeError: 'NoneType' object is not
iterable)&#13;&#10;Traceback (most recent call last):&#13;&#10;Caught and
logged:&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 00:51:15</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>algos.py:121</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element
(TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback (most recent call
last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 219,
in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line
376, in _run&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\carry\
put_down_interactions.py", line 266, in _run_interaction_gen&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\socials\group.py", line 1868, in
execute_adjustment_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
sims\sim.py", line 1087, in execute_adjustment_interaction&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\aop.py", line 243, in
test_and_execute&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
aop.py", line 224, in execute&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\aop.py", line 212, in execute_interaction&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1356, in
append&#13;&#10; File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in
__exit__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
interaction_queue.py", line 901, in _head_change_watcher&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 985, in
_get_head&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
interaction_queue.py", line 112, in
get_next_unblocked_interaction_cancel_incompatible&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3047, in
get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3003, in
_generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim&#13;&#10; File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles&#13;&#10;
File "postures\posture_graph.py", line 6363, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
&#13;&#10; File "postures\posture_graph.py", line 562, in
generate_left_paths&#13;&#10; File "postures\posture_graph.py", line 4652, in
_left_path_gen&#13;&#10; File "postures\posture_graph.py", line 788, in
_shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "postures\
posture_graph.py", line 4617, in
postures.posture_graph.PostureGraphService._left_path_gen.heuristic_fn_leftTypeErro
r: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session Time:
144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current
Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin
Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 11
10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID:
D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 00:51:15</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4617</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>TODO: Exception thrown during Sim reset, possibly we
should be kicking the Sim out of the game. (TypeError: 'NoneType' object is not
iterable)&#13;&#10;Traceback (most recent call last):&#13;&#10;&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in
shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in &lt;listcomp&gt;&#13;&#10; File "postures\posture_graph.py", line 4617, in
postures.posture_graph.PostureGraphService._left_path_gen.heuristic_fn_left&#13;&#1
0;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session Time:
144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current
Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin
Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 11
10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID:
D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 00:51:15</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4617</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>[sscholl] Exception processing ResetRecord:&lt;,
reason:ResetReason.RESET_EXPECTED, stage:_Stage.INTERNAL_STATE_RESET,
being_processed:True, source:None, cause:None. This will result in a partially
reset object (TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback
(most recent call last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Core\algos.py", line 121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "postures\
posture_graph.py", line 4617, in
postures.posture_graph.PostureGraphService._left_path_gen.heuristic_fn_left&#13;&#1
0;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session Time:
144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current
Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin
Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 11
10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID:
D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 00:51:16</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>Exception during SI.cancel running sim-stand:1258 on
object_Counter_1part_deco:0x0964125553990ad2[0], cancel_reason_msg is Interaction
displaced by running sim-stand:1269 on None (guaranteed).: (TypeError: 'NoneType'
object is not iterable)&#13;&#10;Traceback (most recent call
last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 00:51:16</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>TODO: Exception thrown during Sim reset, possibly we
should be kicking the Sim out of the game. (TypeError: 'NoneType' object is not
iterable)&#13;&#10;Traceback (most recent call last):&#13;&#10;&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in
shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
caches.py", line 352, in __missing__&#13;&#10; File "postures\posture_graph.py",
line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 00:51:16</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>[sscholl] Exception processing ResetRecord:&lt;,
reason:ResetReason.RESET_EXPECTED, stage:_Stage.INTERNAL_STATE_RESET,
being_processed:True, source: running sim-stand:1258 on
object_Counter_1part_deco:0x0964125553990ad2[0], cause:Exception during SI.cancel.
Interaction displaced by running sim-stand:1269 on None (guaranteed).. This will
result in a partially reset object (TypeError: 'NoneType' object is not
iterable)&#13;&#10;Traceback (most recent call last):&#13;&#10;&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in
shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
caches.py", line 352, in __missing__&#13;&#10; File "postures\posture_graph.py",
line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 00:51:16</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>Exception during SI.cancel running sim-stand:1275 on
None, cancel_reason_msg is Interaction displaced by running sim-stand:1276 on None
(guaranteed).: (TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback
(most recent call last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Core\algos.py", line 121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File
"postures\posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 00:51:26</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>[rez] Posture graph threw an exception while being
queried by autonomy: (TypeError: 'NoneType' object is not
iterable)&#13;&#10;Traceback (most recent call last):&#13;&#10;Caught and
logged:&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 00:51:47</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>[rez] Posture graph threw an exception while being
queried by autonomy: (TypeError: 'NoneType' object is not
iterable)&#13;&#10;Traceback (most recent call last):&#13;&#10;Caught and
logged:&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 00:51:50</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>[rez] Posture graph threw an exception while being
queried by autonomy: (TypeError: 'NoneType' object is not
iterable)&#13;&#10;Traceback (most recent call last):&#13;&#10;Caught and
logged:&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 00:52:19</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>[rez] Posture graph threw an exception while being
queried by autonomy: (TypeError: 'NoneType' object is not
iterable)&#13;&#10;Traceback (most recent call last):&#13;&#10;Caught and
logged:&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 00:52:37</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>[rez] Posture graph threw an exception while being
queried by autonomy: (TypeError: 'NoneType' object is not
iterable)&#13;&#10;Traceback (most recent call last):&#13;&#10;Caught and
logged:&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 00:52:54</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>[rez] Posture graph threw an exception while being
queried by autonomy: (TypeError: 'NoneType' object is not
iterable)&#13;&#10;Traceback (most recent call last):&#13;&#10;Caught and
logged:&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 00:53:12</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>[rez] Posture graph threw an exception while being
queried by autonomy: (TypeError: 'NoneType' object is not
iterable)&#13;&#10;Traceback (most recent call last):&#13;&#10;Caught and
logged:&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 00:53:14</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>algos.py:121</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element
(TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback (most recent call
last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 219,
in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line
335, in _run&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\
outcome.py", line 121, in push_continuation&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\interactions\base\interaction.py", line 7042, in
push_tunable_continuation&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\aop.py", line 243, in test_and_execute&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\interactions\aop.py", line 224, in execute&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 212, in
execute_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 1356, in append&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 901, in
_head_change_watcher&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 985, in _get_head&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 347, in
get_next_unblocked_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3047, in
get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3003, in
_generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim&#13;&#10; File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles&#13;&#10;
File "postures\posture_graph.py", line 6363, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
&#13;&#10; File "postures\posture_graph.py", line 562, in
generate_left_paths&#13;&#10; File "postures\posture_graph.py", line 4652, in
_left_path_gen&#13;&#10; File "postures\posture_graph.py", line 788, in
_shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "postures\
posture_graph.py", line 4617, in
postures.posture_graph.PostureGraphService._left_path_gen.heuristic_fn_leftTypeErro
r: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session Time:
144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current
Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin
Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 11
10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID:
D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 00:53:18</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>[rez] Posture graph threw an exception while being
queried by autonomy: (TypeError: 'NoneType' object is not
iterable)&#13;&#10;Traceback (most recent call last):&#13;&#10;Caught and
logged:&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 00:53:21</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>[rez] Posture graph threw an exception while being
queried by autonomy: (TypeError: 'NoneType' object is not
iterable)&#13;&#10;Traceback (most recent call last):&#13;&#10;Caught and
logged:&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 00:53:25</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>Exception when applying action &lt;ReactionLootOp
ParticipantType.Actor&gt; for loot &lt;class
'sims4.tuning.instances.loot_Reaction_Positive_Celebrity_NearbySims'&gt;
(TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback (most recent call
last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 00:53:25</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in &lt;function c_api_server_tick at
0x00007FF475CEDDD0&gt;, args: (360129205756,), kwargs:
{}&#13;&#10;TypeError("'NoneType' object is not iterable") (TypeError: 'NoneType'
object is not iterable)&#13;&#10;Traceback (most recent call
last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 00:53:26</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>caches.py:352</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element
(TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback (most recent call
last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 219,
in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line
260, in _run&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\socials\group.py",
line 1600, in _adjustment_alarm_callback&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\socials\group.py", line 1894, in _consider_adjusting_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\socials\group.py", line 1822, in
_pick_worst_placed_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\socials\
group.py", line 1795, in _adjustable_sims_gen&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\socials\group.py", line 1763, in _can_sim_be_adjusted&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line
970, in get_head&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
interaction_queue.py", line 985, in _get_head&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\interactions\interaction_queue.py", line 347, in
get_next_unblocked_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3047, in
get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3003, in
_generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim&#13;&#10; File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles&#13;&#10;
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
&#13;&#10; File "postures\posture_graph.py", line 645, in
generate_right_paths&#13;&#10; File "postures\posture_graph.py", line 4857, in
_right_path_gen&#13;&#10; File "postures\posture_graph.py", line 788, in
_shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_rightTypeEr
ror: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session Time:
144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current
Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin
Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 11
10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID:
D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 00:54:25</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>Exception when applying action &lt;ReactionLootOp
ParticipantType.Actor&gt; for loot &lt;class
'sims4.tuning.instances.loot_Reaction_Positive_Celebrity_NearbySims'&gt;
(TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback (most recent call
last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 00:54:25</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in &lt;function c_api_server_tick at
0x00007FF475CEDDD0&gt;, args: (360129265053,), kwargs:
{}&#13;&#10;TypeError("'NoneType' object is not iterable") (TypeError: 'NoneType'
object is not iterable)&#13;&#10;Traceback (most recent call
last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 00:54:25</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>Exception during SI.cancel running
AnimationInteraction:3074 on None (guaranteed), cancel_reason_msg is Route Ended.:
(TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback (most recent call
last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 00:54:32</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>[rez] Posture graph threw an exception while being
queried by autonomy: (TypeError: 'NoneType' object is not
iterable)&#13;&#10;Traceback (most recent call last):&#13;&#10;Caught and
logged:&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 00:54:36</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>Exception when applying action &lt;ReactionLootOp
ParticipantType.Actor&gt; for loot &lt;class
'sims4.tuning.instances.loot_Reaction_Positive_Celebrity_NearbySims'&gt;
(TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback (most recent call
last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 00:54:36</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in &lt;function c_api_server_tick at
0x00007FF475CEDDD0&gt;, args: (360129276459,), kwargs:
{}&#13;&#10;TypeError("'NoneType' object is not iterable") (TypeError: 'NoneType'
object is not iterable)&#13;&#10;Traceback (most recent call
last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 00:54:36</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>Exception during SI.cancel running
AnimationInteraction:3162 on None (guaranteed), cancel_reason_msg is Route Ended.:
(TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback (most recent call
last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 00:54:38</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>Exception when applying action &lt;ReactionLootOp
ParticipantType.Actor&gt; for loot &lt;class
'sims4.tuning.instances.loot_Reaction_Positive_Celebrity_NearbySims'&gt;
(TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback (most recent call
last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 00:54:38</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in &lt;function c_api_server_tick at
0x00007FF475CEDDD0&gt;, args: (360129278426,), kwargs:
{}&#13;&#10;TypeError("'NoneType' object is not iterable") (TypeError: 'NoneType'
object is not iterable)&#13;&#10;Traceback (most recent call
last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 00:54:38</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>caches.py:352</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element
(TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback (most recent call
last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 224,
in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line
385, in _resume&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py",
line 4049, in _process_interaction_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\interactions\interaction_queue.py", line 711, in
process_one_interaction_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 913, in remove_for_perform&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line
901, in _head_change_watcher&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 985, in _get_head&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 347, in
get_next_unblocked_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3047, in
get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3003, in
_generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim&#13;&#10; File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles&#13;&#10;
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
&#13;&#10; File "postures\posture_graph.py", line 645, in
generate_right_paths&#13;&#10; File "postures\posture_graph.py", line 4857, in
_right_path_gen&#13;&#10; File "postures\posture_graph.py", line 788, in
_shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_rightTypeEr
ror: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session Time:
144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current
Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin
Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 11
10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID:
D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 00:54:56</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>log.py:854</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element
(IndexError: list index out of range)&#13;&#10;Traceback (most recent call
last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 224,
in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line
385, in _resume&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
social\social_mixer_interaction.py", line 363, in
defer_cancel_around_sequence_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Lib\
contextlib.py", line 119, in __exit__&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\interactions\base\super_interaction.py", line 5119, in
cancel_deferred&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
social\social_super_interaction.py", line 1727, in _cancel&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 5308,
in _cancel&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\
super_interaction.py", line 5482, in _update_autonomy_timer_on_cancel&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line
7672, in _update_autonomy_timer&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
sims4\log.py", line 854, in exception&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Core\sims4\log.py", line 274, in exceptionIndexError: list index out of
rangertim=0&#13;&#10;Client Session Time: 144.65&#13; &#10;Num Save Errors: 0&#13;
&#10;Num Load Errors: 0&#13; &#10;Current Game State: 0x96d01090&#13;
&#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin Version: 13,128,0,5641&#13;
&#10;Modded: True&#13; &#10;SystemInfo: Windows 11 10.0.22621 GPU: Intel(R) Iris(R)
Xe Graphics igdumdim64.dll 30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-
F1E1AEC2D335&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 00:55:15</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>caches.py:352</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element
(TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback (most recent call
last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 219,
in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line
335, in _run&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\
outcome.py", line 121, in push_continuation&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\interactions\base\interaction.py", line 7042, in
push_tunable_continuation&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\aop.py", line 243, in test_and_execute&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\interactions\aop.py", line 224, in execute&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 212, in
execute_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 1356, in append&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 901, in
_head_change_watcher&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 985, in _get_head&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 112, in
get_next_unblocked_interaction_cancel_incompatible&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3047, in
get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3003, in
_generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim&#13;&#10; File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles&#13;&#10;
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
&#13;&#10; File "postures\posture_graph.py", line 645, in
generate_right_paths&#13;&#10; File "postures\posture_graph.py", line 4857, in
_right_path_gen&#13;&#10; File "postures\posture_graph.py", line 788, in
_shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_rightTypeEr
ror: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session Time:
144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current
Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin
Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 11
10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID:
D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 00:56:06</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>part.py:266</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in &lt;function c_api_set_object_location_ex at
0x00007FF4A9A4F710&gt;, args: (597872849498894964, 386203830651324172,
{84C12305F3B7274,1,World}, Transform(Vector3(436.138733, 174.710785, 387.305756),
Quaternion(0.000000, 0.000000, 0.000000, 1.000000)), 0, (0, 0), 0), kwargs:
{}&#13;&#10;KeyError('Unable to find joint b__subroot__9 on
object_bedSingleQA_02:0x055c125678de070c[7]') (KeyError: 'Unable to find joint
b__subroot__9 on object_bedSingleQA_02:0x055c125678de070c[7]')&#13;&#10;Traceback
(most recent call last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Core\sims4\utils.py", line 183, in wrapper&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\build_buy.py", line 1299, in c_api_set_object_location_ex&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py", line 1569,
in set_parent&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\
client_object_mixin.py", line 356, in location&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\objects\client_object_mixin.py", line 411, in
set_location_without_distribution&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\objects\part.py", line 826, in on_owner_location_changed&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\objects\part.py", line 266, in
get_joint_transform&#13;&#10;KeyError: 'Unable to find joint b__subroot__9 on
object_bedSingleQA_02:0x055c125678de070c[7]'rtim=0&#13;&#10;Client Session Time:
144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current
Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin
Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 11
10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID:
D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 00:56:27</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>part.py:492</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>Exception when applying action &lt;ReactionLootOp
ParticipantType.Actor&gt; for loot &lt;class
'sims4.tuning.instances.loot_Reaction_Positive_Celebrity_NearbySims'&gt;
(AttributeError: 'NoneType' object has no attribute
'world_transform')&#13;&#10;Traceback (most recent call last):&#13;&#10;&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in
shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
caches.py", line 352, in __missing__&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\objects\part.py", line 513, in
_cache_and_return_locations_for_posture&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\objects\part.py", line 492, in
_get_location_for_posture_internal&#13;&#10;AttributeError: 'NoneType' object has
no attribute 'world_transform'rtim=0&#13;&#10;Client Session Time: 144.65&#13;
&#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current Game State:
0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin Version:
13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 11 10.0.22621
GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID: D7B78E66-
D909-11CF-B051-F1E1AEC2D335&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 00:56:27</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>part.py:492</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in &lt;function c_api_server_tick at
0x00007FF475CEDDD0&gt;, args: (360129387059,), kwargs:
{}&#13;&#10;AttributeError("'NoneType' object has no attribute 'world_transform'")
(AttributeError: 'NoneType' object has no attribute
'world_transform')&#13;&#10;Traceback (most recent call last):&#13;&#10;&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in
shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
caches.py", line 352, in __missing__&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\objects\part.py", line 513, in
_cache_and_return_locations_for_posture&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\objects\part.py", line 492, in
_get_location_for_posture_internal&#13;&#10;AttributeError: 'NoneType' object has
no attribute 'world_transform'rtim=0&#13;&#10;Client Session Time: 144.65&#13;
&#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current Game State:
0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin Version:
13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 11 10.0.22621
GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID: D7B78E66-
D909-11CF-B051-F1E1AEC2D335&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 00:56:28</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>part.py:492</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>Exception while processing the Master Controller.
_process=True, sims_filtered=[&lt;sim '' 0x84c12306558ef00&gt;, &lt;sim ''
0x5e01234809b1e37&gt;] (AttributeError: 'NoneType' object has no attribute
'world_transform')&#13;&#10;Traceback (most recent call last):&#13;&#10;&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in
shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
caches.py", line 352, in __missing__&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\objects\part.py", line 555, in
_cache_and_return_position_and_routing_surface_for_posture&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\objects\part.py", line 529, in
_get_position_and_routing_surface_for_posture_internal&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\objects\part.py", line 492, in
_get_location_for_posture_internal&#13;&#10;AttributeError: 'NoneType' object has
no attribute 'world_transform'rtim=0&#13;&#10;Client Session Time: 144.65&#13;
&#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current Game State:
0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin Version:
13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 11 10.0.22621
GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID: D7B78E66-
D909-11CF-B051-F1E1AEC2D335&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 00:56:40</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>part.py:492</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>[rez] Posture graph threw an exception while being
queried by autonomy: (AttributeError: 'NoneType' object has no attribute
'world_transform')&#13;&#10;Traceback (most recent call last):&#13;&#10;Caught and
logged:&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\objects\part.py", line 513, in
_cache_and_return_locations_for_posture&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\objects\part.py", line 492, in
_get_location_for_posture_internal&#13;&#10;AttributeError: 'NoneType' object has
no attribute 'world_transform'rtim=0&#13;&#10;Client Session Time: 144.65&#13;
&#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current Game State:
0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin Version:
13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 11 10.0.22621
GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID: D7B78E66-
D909-11CF-B051-F1E1AEC2D335&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 00:56:43</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>part.py:492</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>[rez] Posture graph threw an exception while being
queried by autonomy: (AttributeError: 'NoneType' object has no attribute
'world_transform')&#13;&#10;Traceback (most recent call last):&#13;&#10;Caught and
logged:&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\objects\part.py", line 555, in
_cache_and_return_position_and_routing_surface_for_posture&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\objects\part.py", line 529, in
_get_position_and_routing_surface_for_posture_internal&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\objects\part.py", line 492, in
_get_location_for_posture_internal&#13;&#10;AttributeError: 'NoneType' object has
no attribute 'world_transform'rtim=0&#13;&#10;Client Session Time: 144.65&#13;
&#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current Game State:
0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin Version:
13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 11 10.0.22621
GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID: D7B78E66-
D909-11CF-B051-F1E1AEC2D335&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 00:57:01</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>[rez] Posture graph threw an exception while being
queried by autonomy: (TypeError: 'NoneType' object is not
iterable)&#13;&#10;Traceback (most recent call last):&#13;&#10;Caught and
logged:&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 00:57:01</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>[rez] Posture graph threw an exception while being
queried by autonomy: (TypeError: 'NoneType' object is not
iterable)&#13;&#10;Traceback (most recent call last):&#13;&#10;Caught and
logged:&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 00:57:13</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>[rez] Posture graph threw an exception while being
queried by autonomy: (TypeError: 'NoneType' object is not
iterable)&#13;&#10;Traceback (most recent call last):&#13;&#10;Caught and
logged:&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 00:57:13</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>[rez] Posture graph threw an exception while being
queried by autonomy: (TypeError: 'NoneType' object is not
iterable)&#13;&#10;Traceback (most recent call last):&#13;&#10;Caught and
logged:&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 00:57:39</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>[rez] Posture graph threw an exception while being
queried by autonomy: (TypeError: 'NoneType' object is not
iterable)&#13;&#10;Traceback (most recent call last):&#13;&#10;Caught and
logged:&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 00:57:39</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>[rez] Posture graph threw an exception while being
queried by autonomy: (TypeError: 'NoneType' object is not
iterable)&#13;&#10;Traceback (most recent call last):&#13;&#10;Caught and
logged:&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 00:57:41</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>Exception during SI.cancel running SocialPickerSI:4027
on , cancel_reason_msg is User-directed action takes precedence over autonomous
interactions.: (TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback
(most recent call last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Core\algos.py", line 121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File
"postures\posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 00:57:41</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>Exception during SI.cancel running sim_Chat:4043 on
(guaranteed), cancel_reason_msg is Being removed from queue without successfully
running.: (TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback (most
recent call last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File
"postures\posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 00:57:41</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>Exception during SI.cancel running
si_touching_Greeting_Hug_Friendly:4044 on (guaranteed), cancel_reason_msg is
object destroyed: (TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback
(most recent call last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Core\algos.py", line 121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File
"postures\posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 00:57:42</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>TODO: Exception thrown during Sim reset, possibly we
should be kicking the Sim out of the game. (TypeError: 'NoneType' object is not
iterable)&#13;&#10;Traceback (most recent call last):&#13;&#10;&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in
shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
caches.py", line 352, in __missing__&#13;&#10; File "postures\posture_graph.py",
line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 00:57:42</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>[sscholl] Exception processing ResetRecord:&lt;,
reason:ResetReason.RESET_EXPECTED, stage:_Stage.INTERNAL_STATE_RESET,
being_processed:True, source: running SocialPickerSI:4027 on , cause:Exception
during SI.cancel. User-directed action takes precedence over autonomous
interactions.. This will result in a partially reset object (TypeError: 'NoneType'
object is not iterable)&#13;&#10;Traceback (most recent call
last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 00:58:19</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>algos.py:121</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element
(TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback (most recent call
last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 224,
in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line
385, in _resume&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 4263, in do_transition_single&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 4214, in
_create_transition_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 4107, in run_super_interaction&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py",
line 4577, in run_direct_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 913, in remove_for_perform&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line
901, in _head_change_watcher&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 985, in _get_head&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 347, in
get_next_unblocked_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3047, in
get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3003, in
_generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim&#13;&#10; File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles&#13;&#10;
File "postures\posture_graph.py", line 6363, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
&#13;&#10; File "postures\posture_graph.py", line 562, in
generate_left_paths&#13;&#10; File "postures\posture_graph.py", line 4652, in
_left_path_gen&#13;&#10; File "postures\posture_graph.py", line 788, in
_shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "postures\
posture_graph.py", line 4617, in
postures.posture_graph.PostureGraphService._left_path_gen.heuristic_fn_leftTypeErro
r: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session Time:
144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current
Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin
Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 11
10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID:
D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 00:58:20</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4617</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>TODO: Exception thrown during Sim reset, possibly we
should be kicking the Sim out of the game. (TypeError: 'NoneType' object is not
iterable)&#13;&#10;Traceback (most recent call last):&#13;&#10;&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in
shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in &lt;listcomp&gt;&#13;&#10; File "postures\posture_graph.py", line 4617, in
postures.posture_graph.PostureGraphService._left_path_gen.heuristic_fn_left&#13;&#1
0;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session Time:
144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current
Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin
Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 11
10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID:
D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 00:58:20</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4617</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>[sscholl] Exception processing ResetRecord:&lt;,
reason:ResetReason.RESET_EXPECTED, stage:_Stage.INTERNAL_STATE_RESET,
being_processed:True, source:None, cause:None. This will result in a partially
reset object (TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback
(most recent call last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Core\algos.py", line 121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "postures\
posture_graph.py", line 4617, in
postures.posture_graph.PostureGraphService._left_path_gen.heuristic_fn_left&#13;&#1
0;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session Time:
144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current
Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin
Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 11
10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID:
D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 00:58:21</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>Exception during SI.cancel running sim-stand:4225 on
object_tableDining_3x1:0x0964125555270b85[2], cancel_reason_msg is Interaction
displaced by running sim-stand:4227 on None (guaranteed).: (TypeError: 'NoneType'
object is not iterable)&#13;&#10;Traceback (most recent call
last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 00:58:21</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>TODO: Exception thrown during Sim reset, possibly we
should be kicking the Sim out of the game. (TypeError: 'NoneType' object is not
iterable)&#13;&#10;Traceback (most recent call last):&#13;&#10;&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in
shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
caches.py", line 352, in __missing__&#13;&#10; File "postures\posture_graph.py",
line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 00:58:21</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>[sscholl] Exception processing ResetRecord:&lt;,
reason:ResetReason.RESET_EXPECTED, stage:_Stage.INTERNAL_STATE_RESET,
being_processed:True, source: running sim-stand:4225 on
object_tableDining_3x1:0x0964125555270b85[2], cause:Exception during SI.cancel.
Interaction displaced by running sim-stand:4227 on None (guaranteed).. This will
result in a partially reset object (TypeError: 'NoneType' object is not
iterable)&#13;&#10;Traceback (most recent call last):&#13;&#10;&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in
shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
caches.py", line 352, in __missing__&#13;&#10; File "postures\posture_graph.py",
line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 00:58:21</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>Exception during SI.cancel running sim-stand:4229 on
None, cancel_reason_msg is Interaction displaced by running sim-stand:4232 on None
(guaranteed).: (TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback
(most recent call last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Core\algos.py", line 121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File
"postures\posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 00:58:40</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>caches.py:352</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception hard-stopping
element (TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback (most
recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\server\
client.py", line 263, in select_interaction&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\interactions\choices.py", line 254, in select&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\aop.py", line 243, in
test_and_execute&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
aop.py", line 224, in execute&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\aop.py", line 212, in execute_interaction&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1356, in
append&#13;&#10; File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in
__exit__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
interaction_queue.py", line 901, in _head_change_watcher&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 985, in
_get_head&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
interaction_queue.py", line 347, in get_next_unblocked_interaction&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line
3047, in get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\interactions\base\super_interaction.py", line 3003, in
_generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim&#13;&#10; File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles&#13;&#10;
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
&#13;&#10; File "postures\posture_graph.py", line 645, in
generate_right_paths&#13;&#10; File "postures\posture_graph.py", line 4857, in
_right_path_gen&#13;&#10; File "postures\posture_graph.py", line 788, in
_shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterable&#13;&#10;&#13;&#10;During handling
of the above exception, another exception occurred:&#13;&#10;&#13;&#10;Traceback
(most recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 709, in
process_one_interaction_gen&#13;&#10;GeneratorExit&#13;&#10;&#13;&#10;During
handling of the above exception, another exception
occurred:&#13;&#10;&#13;&#10;Traceback (most recent call last):&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 662, in
_stop_element_tree&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py",
line 403, in _hard_stop&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\
sim.py", line 4049, in _process_interaction_gen&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\interactions\interaction_queue.py", line 711, in
process_one_interaction_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 913, in remove_for_perform&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line
901, in _head_change_watcher&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 985, in _get_head&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 347, in
get_next_unblocked_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3047, in
get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3003, in
_generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim&#13;&#10; File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles&#13;&#10;
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
&#13;&#10; File "postures\posture_graph.py", line 645, in
generate_right_paths&#13;&#10; File "postures\posture_graph.py", line 4857, in
_right_path_gen&#13;&#10; File "postures\posture_graph.py", line 788, in
_shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_rightTypeEr
ror: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session Time:
144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current
Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin
Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 11
10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID:
D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 00:59:01</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>caches.py:352</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Unknown timeline: Exception running Element
(TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback (most recent call
last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 219,
in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line
376, in _run&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\
picker_interaction.py", line 1106, in _run_interaction_gen&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\base\picker_interaction.py", line 471,
in _show_picker_dialog&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\picker_interaction.py", line 1262, in
on_choice_selected&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
base\picker_interaction.py", line 1237, in
_on_successful_picker_selection&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\picker_interaction.py", line 1257, in
_push_continuations&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\picker_interaction.py", line 938, in
_push_continuations&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\picker_interaction.py", line 908, in _push_continuation&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line
7042, in push_tunable_continuation&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\interactions\aop.py", line 243, in test_and_execute&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\aop.py", line 224, in execute&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 212, in
execute_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 1356, in append&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 901, in
_head_change_watcher&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 985, in _get_head&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 347, in
get_next_unblocked_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3047, in
get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3003, in
_generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim&#13;&#10; File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles&#13;&#10;
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
&#13;&#10; File "postures\posture_graph.py", line 645, in
generate_right_paths&#13;&#10; File "postures\posture_graph.py", line 4857, in
_right_path_gen&#13;&#10; File "postures\posture_graph.py", line 788, in
_shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_rightTypeEr
ror: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session Time:
144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current
Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin
Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 11
10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID:
D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 00:59:02</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>caches.py:352</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element
(TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback (most recent call
last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 224,
in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line
385, in _resume&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py",
line 4049, in _process_interaction_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\interactions\interaction_queue.py", line 711, in
process_one_interaction_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 913, in remove_for_perform&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line
901, in _head_change_watcher&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 985, in _get_head&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 347, in
get_next_unblocked_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3047, in
get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3003, in
_generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim&#13;&#10; File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles&#13;&#10;
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
&#13;&#10; File "postures\posture_graph.py", line 645, in
generate_right_paths&#13;&#10; File "postures\posture_graph.py", line 4857, in
_right_path_gen&#13;&#10; File "postures\posture_graph.py", line 788, in
_shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_rightTypeEr
ror: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session Time:
144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current
Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin
Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 11
10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID:
D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 00:59:09</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>caches.py:352</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception hard-stopping
element (TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback (most
recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\server\
client.py", line 263, in select_interaction&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\interactions\choices.py", line 254, in select&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\aop.py", line 243, in
test_and_execute&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
aop.py", line 224, in execute&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\aop.py", line 212, in execute_interaction&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1356, in
append&#13;&#10; File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in
__exit__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
interaction_queue.py", line 901, in _head_change_watcher&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 985, in
_get_head&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
interaction_queue.py", line 347, in get_next_unblocked_interaction&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line
3047, in get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\interactions\base\super_interaction.py", line 3003, in
_generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim&#13;&#10; File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles&#13;&#10;
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
&#13;&#10; File "postures\posture_graph.py", line 645, in
generate_right_paths&#13;&#10; File "postures\posture_graph.py", line 4857, in
_right_path_gen&#13;&#10; File "postures\posture_graph.py", line 788, in
_shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterable&#13;&#10;&#13;&#10;During handling
of the above exception, another exception occurred:&#13;&#10;&#13;&#10;Traceback
(most recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 709, in
process_one_interaction_gen&#13;&#10;GeneratorExit&#13;&#10;&#13;&#10;During
handling of the above exception, another exception
occurred:&#13;&#10;&#13;&#10;Traceback (most recent call last):&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 662, in
_stop_element_tree&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py",
line 403, in _hard_stop&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\
sim.py", line 4049, in _process_interaction_gen&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\interactions\interaction_queue.py", line 711, in
process_one_interaction_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 913, in remove_for_perform&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line
901, in _head_change_watcher&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 985, in _get_head&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 347, in
get_next_unblocked_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3047, in
get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3003, in
_generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim&#13;&#10; File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles&#13;&#10;
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
&#13;&#10; File "postures\posture_graph.py", line 645, in
generate_right_paths&#13;&#10; File "postures\posture_graph.py", line 4857, in
_right_path_gen&#13;&#10; File "postures\posture_graph.py", line 788, in
_shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_rightTypeEr
ror: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session Time:
144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current
Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin
Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 11
10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID:
D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 00:59:11</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>Exception when applying action &lt;ReactionLootOp
ParticipantType.Actor&gt; for loot &lt;class
'sims4.tuning.instances.loot_Reaction_Positive_Celebrity_NearbySims'&gt;
(TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback (most recent call
last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 00:59:11</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in &lt;function c_api_server_tick at
0x00007FF475CEDDD0&gt;, args: (360129551236,), kwargs:
{}&#13;&#10;TypeError("'NoneType' object is not iterable") (TypeError: 'NoneType'
object is not iterable)&#13;&#10;Traceback (most recent call
last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 00:59:18</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>caches.py:352</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Unknown timeline: Exception running Element
(TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback (most recent call
last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 219,
in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line
376, in _run&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\
picker_interaction.py", line 2229, in _run_interaction_gen&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\base\picker_interaction.py", line 1832,
in _push_continuation&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\picker_interaction.py", line 1849, in
_push_picked_continuation&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\interaction.py", line 7042, in
push_tunable_continuation&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\aop.py", line 243, in test_and_execute&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\interactions\aop.py", line 224, in execute&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 212, in
execute_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 1356, in append&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 901, in
_head_change_watcher&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 985, in _get_head&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 347, in
get_next_unblocked_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3047, in
get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3003, in
_generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim&#13;&#10; File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles&#13;&#10;
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
&#13;&#10; File "postures\posture_graph.py", line 645, in
generate_right_paths&#13;&#10; File "postures\posture_graph.py", line 4857, in
_right_path_gen&#13;&#10; File "postures\posture_graph.py", line 788, in
_shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_rightTypeEr
ror: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session Time:
144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current
Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin
Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 11
10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID:
D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 00:59:18</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>caches.py:352</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Unknown timeline: Exception running Element
(TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback (most recent call
last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 219,
in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line
376, in _run&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\
picker_interaction.py", line 2229, in _run_interaction_gen&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\base\picker_interaction.py", line 1832,
in _push_continuation&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\picker_interaction.py", line 1849, in
_push_picked_continuation&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\interaction.py", line 7042, in
push_tunable_continuation&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\aop.py", line 243, in test_and_execute&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\interactions\aop.py", line 224, in execute&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 212, in
execute_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 1356, in append&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 901, in
_head_change_watcher&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 985, in _get_head&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 347, in
get_next_unblocked_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3047, in
get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3003, in
_generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim&#13;&#10; File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles&#13;&#10;
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
&#13;&#10; File "postures\posture_graph.py", line 645, in
generate_right_paths&#13;&#10; File "postures\posture_graph.py", line 4857, in
_right_path_gen&#13;&#10; File "postures\posture_graph.py", line 788, in
_shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_rightTypeEr
ror: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session Time:
144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current
Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin
Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 11
10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID:
D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 00:59:18</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>caches.py:352</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Unknown timeline: Exception running Element
(TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback (most recent call
last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 219,
in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line
376, in _run&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\
picker_interaction.py", line 2229, in _run_interaction_gen&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\base\picker_interaction.py", line 1832,
in _push_continuation&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\picker_interaction.py", line 1849, in
_push_picked_continuation&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\interaction.py", line 7042, in
push_tunable_continuation&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\aop.py", line 243, in test_and_execute&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\interactions\aop.py", line 224, in execute&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 212, in
execute_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 1356, in append&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 901, in
_head_change_watcher&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 985, in _get_head&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 347, in
get_next_unblocked_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3047, in
get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3003, in
_generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim&#13;&#10; File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles&#13;&#10;
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
&#13;&#10; File "postures\posture_graph.py", line 645, in
generate_right_paths&#13;&#10; File "postures\posture_graph.py", line 4857, in
_right_path_gen&#13;&#10; File "postures\posture_graph.py", line 788, in
_shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_rightTypeEr
ror: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session Time:
144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current
Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin
Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 11
10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID:
D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 00:59:18</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>caches.py:352</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element
(TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback (most recent call
last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 224,
in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line
385, in _resume&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py",
line 4049, in _process_interaction_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\interactions\interaction_queue.py", line 711, in
process_one_interaction_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 913, in remove_for_perform&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line
901, in _head_change_watcher&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 985, in _get_head&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 347, in
get_next_unblocked_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3047, in
get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3003, in
_generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim&#13;&#10; File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles&#13;&#10;
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
&#13;&#10; File "postures\posture_graph.py", line 645, in
generate_right_paths&#13;&#10; File "postures\posture_graph.py", line 4857, in
_right_path_gen&#13;&#10; File "postures\posture_graph.py", line 788, in
_shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_rightTypeEr
ror: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session Time:
144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current
Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin
Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 11
10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID:
D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 00:59:19</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>Exception during SI.cancel running
generic_consume_food:4517 on object_Food_Peas:0x04601257fcd0093a (guaranteed),
cancel_reason_msg is Being removed from queue without successfully running.:
(TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback (most recent call
last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 00:59:19</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>Exception during SI.cancel running
generic_consume_food:4519 on object_Food_Peas:0x04601257fcd0093a (guaranteed),
cancel_reason_msg is Being removed from queue without successfully running.:
(TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback (most recent call
last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 00:59:26</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>Exception during SI.cancel running
AnimationInteraction:4450 on None (guaranteed), cancel_reason_msg is Route Ended.:
(TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback (most recent call
last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 00:59:31</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>Exception when applying action &lt;ReactionLootOp
ParticipantType.Actor&gt; for loot &lt;class
'sims4.tuning.instances.loot_Reaction_Positive_Celebrity_NearbySims'&gt;
(TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback (most recent call
last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 00:59:31</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in &lt;function c_api_server_tick at
0x00007FF475CEDDD0&gt;, args: (360129571603,), kwargs:
{}&#13;&#10;TypeError("'NoneType' object is not iterable") (TypeError: 'NoneType'
object is not iterable)&#13;&#10;Traceback (most recent call
last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 00:59:31</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>caches.py:352</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element
(TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback (most recent call
last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 224,
in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line
385, in _resume&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py",
line 4049, in _process_interaction_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\interactions\interaction_queue.py", line 711, in
process_one_interaction_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 913, in remove_for_perform&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line
901, in _head_change_watcher&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 985, in _get_head&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 347, in
get_next_unblocked_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3047, in
get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3003, in
_generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim&#13;&#10; File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles&#13;&#10;
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
&#13;&#10; File "postures\posture_graph.py", line 645, in
generate_right_paths&#13;&#10; File "postures\posture_graph.py", line 4857, in
_right_path_gen&#13;&#10; File "postures\posture_graph.py", line 788, in
_shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_rightTypeEr
ror: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session Time:
144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current
Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin
Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 11
10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID:
D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 00:59:38</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>Exception when applying action &lt;ReactionLootOp
ParticipantType.Actor&gt; for loot &lt;class
'sims4.tuning.instances.loot_Reaction_Positive_Celebrity_NearbySims'&gt;
(TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback (most recent call
last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 00:59:38</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in &lt;function c_api_server_tick at
0x00007FF475CEDDD0&gt;, args: (360129578053,), kwargs:
{}&#13;&#10;TypeError("'NoneType' object is not iterable") (TypeError: 'NoneType'
object is not iterable)&#13;&#10;Traceback (most recent call
last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 00:59:38</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>Exception while processing the Master Controller.
_process=True, sims_filtered=[&lt;sim '' 0x84c12306558ef00&gt;, &lt;sim ''
0x814123187c9eed4&gt;] (TypeError: 'NoneType' object is not
iterable)&#13;&#10;Traceback (most recent call last):&#13;&#10;&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in
shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
caches.py", line 352, in __missing__&#13;&#10; File "postures\posture_graph.py",
line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 00:59:42</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>caches.py:352</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element
(TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback (most recent call
last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 219,
in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line
376, in _run&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\crafting\
crafting_interactions.py", line 3084, in _run_interaction_gen&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\aop.py", line 212, in
execute_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 1356, in append&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 901, in
_head_change_watcher&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 985, in _get_head&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 112, in
get_next_unblocked_interaction_cancel_incompatible&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3047, in
get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3003, in
_generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim&#13;&#10; File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles&#13;&#10;
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
&#13;&#10; File "postures\posture_graph.py", line 645, in
generate_right_paths&#13;&#10; File "postures\posture_graph.py", line 4857, in
_right_path_gen&#13;&#10; File "postures\posture_graph.py", line 788, in
_shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_rightTypeEr
ror: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session Time:
144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current
Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin
Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 11
10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID:
D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 01:00:16</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>caches.py:352</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element
(TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback (most recent call
last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 224,
in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line
385, in _resume&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py",
line 4049, in _process_interaction_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\interactions\interaction_queue.py", line 769, in
process_one_interaction_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 1714, in run_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 4107, in
run_super_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 4577, in run_direct_gen&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line
913, in remove_for_perform&#13;&#10; File "T:\InGame\Gameplay\Scripts\Lib\
contextlib.py", line 119, in __exit__&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\interactions\interaction_queue.py", line 901, in
_head_change_watcher&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 985, in _get_head&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 112, in
get_next_unblocked_interaction_cancel_incompatible&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3047, in
get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3003, in
_generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim&#13;&#10; File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles&#13;&#10;
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
&#13;&#10; File "postures\posture_graph.py", line 645, in
generate_right_paths&#13;&#10; File "postures\posture_graph.py", line 4857, in
_right_path_gen&#13;&#10; File "postures\posture_graph.py", line 788, in
_shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_rightTypeEr
ror: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session Time:
144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current
Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin
Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 11
10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID:
D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 01:00:16</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>Exception during SI.cancel running sim_Chat:4926 on
(guaranteed), cancel_reason_msg is object destroyed: (TypeError: 'NoneType' object
is not iterable)&#13;&#10;Traceback (most recent call last):&#13;&#10;&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in
shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
caches.py", line 352, in __missing__&#13;&#10; File "postures\posture_graph.py",
line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 01:00:21</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>[rez] Posture graph threw an exception while being
queried by autonomy: (TypeError: 'NoneType' object is not
iterable)&#13;&#10;Traceback (most recent call last):&#13;&#10;Caught and
logged:&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 01:00:36</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>[rez] Posture graph threw an exception while being
queried by autonomy: (TypeError: 'NoneType' object is not
iterable)&#13;&#10;Traceback (most recent call last):&#13;&#10;Caught and
logged:&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 01:00:54</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>caches.py:352</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element
(TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback (most recent call
last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 224,
in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line
385, in _resume&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 4263, in do_transition_single&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 4214, in
_create_transition_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 4107, in run_super_interaction&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py",
line 4577, in run_direct_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 913, in remove_for_perform&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line
901, in _head_change_watcher&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 985, in _get_head&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 347, in
get_next_unblocked_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3047, in
get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3003, in
_generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim&#13;&#10; File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles&#13;&#10;
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
&#13;&#10; File "postures\posture_graph.py", line 645, in
generate_right_paths&#13;&#10; File "postures\posture_graph.py", line 4857, in
_right_path_gen&#13;&#10; File "postures\posture_graph.py", line 788, in
_shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_rightTypeEr
ror: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session Time:
144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current
Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin
Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 11
10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID:
D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 01:00:54</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>Exception during SI.cancel running
vampireCreation_TurnIntoVampire_Forced:5121 on (guaranteed), cancel_reason_msg is
object destroyed: (TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback
(most recent call last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Core\algos.py", line 121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File
"postures\posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 01:00:54</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>TODO: Exception thrown during Sim reset, possibly we
should be kicking the Sim out of the game. (TypeError: 'NoneType' object is not
iterable)&#13;&#10;Traceback (most recent call last):&#13;&#10;&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in
shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
caches.py", line 352, in __missing__&#13;&#10; File "postures\posture_graph.py",
line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 01:00:54</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>[sscholl] Exception processing ResetRecord:&lt;,
reason:ResetReason.RESET_EXPECTED, stage:_Stage.INTERNAL_STATE_RESET,
being_processed:True, source:None, cause:None. This will result in a partially
reset object (TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback
(most recent call last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Core\algos.py", line 121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File
"postures\posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 01:00:55</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>Exception during SI.cancel running sim-stand:5126 on
None, cancel_reason_msg is Interaction displaced by running sim-stand:5133 on None
(guaranteed).: (TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback
(most recent call last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Core\algos.py", line 121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File
"postures\posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 01:00:55</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>[rez] Posture graph threw an exception while being
queried by autonomy: (TypeError: 'NoneType' object is not
iterable)&#13;&#10;Traceback (most recent call last):&#13;&#10;Caught and
logged:&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 01:01:02</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>Exception when applying action &lt;ReactionLootOp
ParticipantType.Actor&gt; for loot &lt;class
'sims4.tuning.instances.loot_Reaction_Positive_Celebrity_NearbySims'&gt;
(TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback (most recent call
last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 01:01:02</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in &lt;function c_api_server_tick at
0x00007FF475CEDDD0&gt;, args: (360129662695,), kwargs:
{}&#13;&#10;TypeError("'NoneType' object is not iterable") (TypeError: 'NoneType'
object is not iterable)&#13;&#10;Traceback (most recent call
last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 01:01:06</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>caches.py:352</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element
(TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback (most recent call
last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 224,
in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line
385, in _resume&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py",
line 4049, in _process_interaction_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\interactions\interaction_queue.py", line 711, in
process_one_interaction_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 913, in remove_for_perform&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line
901, in _head_change_watcher&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 985, in _get_head&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 347, in
get_next_unblocked_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3047, in
get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3003, in
_generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim&#13;&#10; File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles&#13;&#10;
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
&#13;&#10; File "postures\posture_graph.py", line 645, in
generate_right_paths&#13;&#10; File "postures\posture_graph.py", line 4857, in
_right_path_gen&#13;&#10; File "postures\posture_graph.py", line 788, in
_shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_rightTypeEr
ror: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session Time:
144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current
Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin
Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 11
10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID:
D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 01:02:26</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>caches.py:352</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element
(TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback (most recent call
last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 224,
in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line
385, in _resume&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py",
line 4049, in _process_interaction_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\interactions\interaction_queue.py", line 711, in
process_one_interaction_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 913, in remove_for_perform&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line
901, in _head_change_watcher&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 985, in _get_head&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 347, in
get_next_unblocked_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3047, in
get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3003, in
_generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim&#13;&#10; File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles&#13;&#10;
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
&#13;&#10; File "postures\posture_graph.py", line 645, in
generate_right_paths&#13;&#10; File "postures\posture_graph.py", line 4857, in
_right_path_gen&#13;&#10; File "postures\posture_graph.py", line 788, in
_shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_rightTypeEr
ror: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session Time:
144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current
Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin
Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 11
10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID:
D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 01:04:20</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>caches.py:352</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception hard-stopping
element (TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback (most
recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\server\
client.py", line 263, in select_interaction&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\interactions\choices.py", line 254, in select&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\aop.py", line 243, in
test_and_execute&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
aop.py", line 224, in execute&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\aop.py", line 212, in execute_interaction&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1356, in
append&#13;&#10; File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in
__exit__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
interaction_queue.py", line 901, in _head_change_watcher&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 985, in
_get_head&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
interaction_queue.py", line 347, in get_next_unblocked_interaction&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line
3047, in get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\interactions\base\super_interaction.py", line 3003, in
_generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim&#13;&#10; File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles&#13;&#10;
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
&#13;&#10; File "postures\posture_graph.py", line 645, in
generate_right_paths&#13;&#10; File "postures\posture_graph.py", line 4857, in
_right_path_gen&#13;&#10; File "postures\posture_graph.py", line 788, in
_shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterable&#13;&#10;&#13;&#10;During handling
of the above exception, another exception occurred:&#13;&#10;&#13;&#10;Traceback
(most recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 709, in
process_one_interaction_gen&#13;&#10;GeneratorExit&#13;&#10;&#13;&#10;During
handling of the above exception, another exception
occurred:&#13;&#10;&#13;&#10;Traceback (most recent call last):&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 662, in
_stop_element_tree&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py",
line 403, in _hard_stop&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\
sim.py", line 4049, in _process_interaction_gen&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\interactions\interaction_queue.py", line 711, in
process_one_interaction_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 913, in remove_for_perform&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line
901, in _head_change_watcher&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 985, in _get_head&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 347, in
get_next_unblocked_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3047, in
get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3003, in
_generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim&#13;&#10; File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles&#13;&#10;
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
&#13;&#10; File "postures\posture_graph.py", line 645, in
generate_right_paths&#13;&#10; File "postures\posture_graph.py", line 4857, in
_right_path_gen&#13;&#10; File "postures\posture_graph.py", line 788, in
_shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_rightTypeEr
ror: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session Time:
144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current
Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin
Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 11
10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID:
D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 01:04:24</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>caches.py:352</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception hard-stopping
element (TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback (most
recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\server\
client.py", line 263, in select_interaction&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\interactions\choices.py", line 254, in select&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\aop.py", line 243, in
test_and_execute&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
aop.py", line 224, in execute&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\aop.py", line 212, in execute_interaction&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1356, in
append&#13;&#10; File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in
__exit__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
interaction_queue.py", line 901, in _head_change_watcher&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 985, in
_get_head&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
interaction_queue.py", line 347, in get_next_unblocked_interaction&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line
3047, in get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\interactions\base\super_interaction.py", line 3003, in
_generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim&#13;&#10; File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles&#13;&#10;
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
&#13;&#10; File "postures\posture_graph.py", line 645, in
generate_right_paths&#13;&#10; File "postures\posture_graph.py", line 4857, in
_right_path_gen&#13;&#10; File "postures\posture_graph.py", line 788, in
_shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterable&#13;&#10;&#13;&#10;During handling
of the above exception, another exception occurred:&#13;&#10;&#13;&#10;Traceback
(most recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 709, in
process_one_interaction_gen&#13;&#10;GeneratorExit&#13;&#10;&#13;&#10;During
handling of the above exception, another exception
occurred:&#13;&#10;&#13;&#10;Traceback (most recent call last):&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 662, in
_stop_element_tree&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py",
line 403, in _hard_stop&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\
sim.py", line 4049, in _process_interaction_gen&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\interactions\interaction_queue.py", line 711, in
process_one_interaction_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 913, in remove_for_perform&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line
901, in _head_change_watcher&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 985, in _get_head&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 347, in
get_next_unblocked_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3047, in
get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3003, in
_generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim&#13;&#10; File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles&#13;&#10;
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
&#13;&#10; File "postures\posture_graph.py", line 645, in
generate_right_paths&#13;&#10; File "postures\posture_graph.py", line 4857, in
_right_path_gen&#13;&#10; File "postures\posture_graph.py", line 788, in
_shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_rightTypeEr
ror: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session Time:
144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current
Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin
Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 11
10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID:
D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 01:04:33</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>caches.py:352</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception hard-stopping
element (TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback (most
recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\server\
client.py", line 263, in select_interaction&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\interactions\choices.py", line 254, in select&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\aop.py", line 243, in
test_and_execute&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
aop.py", line 224, in execute&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\aop.py", line 212, in execute_interaction&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1356, in
append&#13;&#10; File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in
__exit__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
interaction_queue.py", line 901, in _head_change_watcher&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 985, in
_get_head&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
interaction_queue.py", line 347, in get_next_unblocked_interaction&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line
3047, in get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\interactions\base\super_interaction.py", line 3003, in
_generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim&#13;&#10; File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles&#13;&#10;
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
&#13;&#10; File "postures\posture_graph.py", line 645, in
generate_right_paths&#13;&#10; File "postures\posture_graph.py", line 4857, in
_right_path_gen&#13;&#10; File "postures\posture_graph.py", line 788, in
_shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterable&#13;&#10;&#13;&#10;During handling
of the above exception, another exception occurred:&#13;&#10;&#13;&#10;Traceback
(most recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 709, in
process_one_interaction_gen&#13;&#10;GeneratorExit&#13;&#10;&#13;&#10;During
handling of the above exception, another exception
occurred:&#13;&#10;&#13;&#10;Traceback (most recent call last):&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 662, in
_stop_element_tree&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py",
line 403, in _hard_stop&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\
sim.py", line 4049, in _process_interaction_gen&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\interactions\interaction_queue.py", line 711, in
process_one_interaction_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 913, in remove_for_perform&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line
901, in _head_change_watcher&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 985, in _get_head&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 347, in
get_next_unblocked_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3047, in
get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3003, in
_generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim&#13;&#10; File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles&#13;&#10;
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
&#13;&#10; File "postures\posture_graph.py", line 645, in
generate_right_paths&#13;&#10; File "postures\posture_graph.py", line 4857, in
_right_path_gen&#13;&#10; File "postures\posture_graph.py", line 788, in
_shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_rightTypeEr
ror: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session Time:
144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current
Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin
Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 11
10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID:
D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 01:04:35</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>caches.py:352</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception hard-stopping
element (TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback (most
recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\server\
client.py", line 263, in select_interaction&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\interactions\choices.py", line 254, in select&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\aop.py", line 243, in
test_and_execute&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
aop.py", line 224, in execute&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\aop.py", line 212, in execute_interaction&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1356, in
append&#13;&#10; File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in
__exit__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
interaction_queue.py", line 901, in _head_change_watcher&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 985, in
_get_head&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
interaction_queue.py", line 347, in get_next_unblocked_interaction&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line
3047, in get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\interactions\base\super_interaction.py", line 3003, in
_generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim&#13;&#10; File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles&#13;&#10;
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
&#13;&#10; File "postures\posture_graph.py", line 645, in
generate_right_paths&#13;&#10; File "postures\posture_graph.py", line 4857, in
_right_path_gen&#13;&#10; File "postures\posture_graph.py", line 788, in
_shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterable&#13;&#10;&#13;&#10;During handling
of the above exception, another exception occurred:&#13;&#10;&#13;&#10;Traceback
(most recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 709, in
process_one_interaction_gen&#13;&#10;GeneratorExit&#13;&#10;&#13;&#10;During
handling of the above exception, another exception
occurred:&#13;&#10;&#13;&#10;Traceback (most recent call last):&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 662, in
_stop_element_tree&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py",
line 403, in _hard_stop&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\
sim.py", line 4049, in _process_interaction_gen&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\interactions\interaction_queue.py", line 711, in
process_one_interaction_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 913, in remove_for_perform&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line
901, in _head_change_watcher&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 985, in _get_head&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 347, in
get_next_unblocked_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3047, in
get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3003, in
_generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim&#13;&#10; File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles&#13;&#10;
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
&#13;&#10; File "postures\posture_graph.py", line 645, in
generate_right_paths&#13;&#10; File "postures\posture_graph.py", line 4857, in
_right_path_gen&#13;&#10; File "postures\posture_graph.py", line 788, in
_shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_rightTypeEr
ror: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session Time:
144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current
Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin
Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 11
10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID:
D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 01:04:45</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>Exception while processing the Master Controller.
_process=True, sims_filtered=[&lt;sim '' 0x430125515cc12cc&gt;, &lt;sim ''
0x3c81232969d0ccc&gt;] (TypeError: 'NoneType' object is not
iterable)&#13;&#10;Traceback (most recent call last):&#13;&#10;&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in
shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
caches.py", line 352, in __missing__&#13;&#10; File "postures\posture_graph.py",
line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 01:05:13</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>Exception when applying action &lt;ReactionLootOp
ParticipantType.Actor&gt; for loot &lt;class
'sims4.tuning.instances.loot_Reaction_Positive_Celebrity_NearbySims'&gt;
(TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback (most recent call
last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 01:05:13</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in &lt;function c_api_server_tick at
0x00007FF475CEDDD0&gt;, args: (360129913064,), kwargs:
{}&#13;&#10;TypeError("'NoneType' object is not iterable") (TypeError: 'NoneType'
object is not iterable)&#13;&#10;Traceback (most recent call
last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 01:05:14</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>caches.py:352</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element
(TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback (most recent call
last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 224,
in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line
385, in _resume&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 4263, in do_transition_single&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 4214, in
_create_transition_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 4115, in run_super_interaction&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py",
line 4534, in run_direct_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\interaction.py", line 5330, in pipeline_progress&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line
3728, in _set_pipeline_progress&#13;&#10; File "T:\InGame\Gameplay\Scripts\Lib\
contextlib.py", line 119, in __exit__&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\interactions\base\super_interaction.py", line 3466, in
guaranteed_watcher&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
base\super_interaction.py", line 5632, in _on_guaranteed_to_inertial&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line
1549, in on_si_phase_change&#13;&#10; File "T:\InGame\Gameplay\Scripts\Lib\
contextlib.py", line 119, in __exit__&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\interactions\interaction_queue.py", line 901, in
_head_change_watcher&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 985, in _get_head&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 347, in
get_next_unblocked_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3047, in
get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3003, in
_generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim&#13;&#10; File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles&#13;&#10;
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
&#13;&#10; File "postures\posture_graph.py", line 645, in
generate_right_paths&#13;&#10; File "postures\posture_graph.py", line 4857, in
_right_path_gen&#13;&#10; File "postures\posture_graph.py", line 788, in
_shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_rightTypeEr
ror: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session Time:
144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current
Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin
Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 11
10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID:
D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 01:05:14</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>TODO: Exception thrown during Sim reset, possibly we
should be kicking the Sim out of the game. (TypeError: 'NoneType' object is not
iterable)&#13;&#10;Traceback (most recent call last):&#13;&#10;&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in
shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
caches.py", line 352, in __missing__&#13;&#10; File "postures\posture_graph.py",
line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 01:05:14</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>[sscholl] Exception processing ResetRecord:&lt;,
reason:ResetReason.RESET_EXPECTED, stage:_Stage.INTERNAL_STATE_RESET,
being_processed:True, source:, cause:Actor in interaction targeting source.
running sim_BeAffectionate:6031 on , PipelineProgress.RUNNING. This will result in
a partially reset object (TypeError: 'NoneType' object is not
iterable)&#13;&#10;Traceback (most recent call last):&#13;&#10;&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in
shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
caches.py", line 352, in __missing__&#13;&#10; File "postures\posture_graph.py",
line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 01:05:14</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>Exception during SI.cancel running sim-stand:6035 on
None, cancel_reason_msg is Interaction displaced by running sim-stand:6087 on None
(guaranteed).: (TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback
(most recent call last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Core\algos.py", line 121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File
"postures\posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 01:05:37</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>caches.py:352</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element
(TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback (most recent call
last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 219,
in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line
260, in _run&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\socials\group.py",
line 1600, in _adjustment_alarm_callback&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\socials\group.py", line 1904, in _consider_adjusting_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\socials\group.py", line 1868, in
execute_adjustment_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
sims\sim.py", line 1087, in execute_adjustment_interaction&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\aop.py", line 243, in
test_and_execute&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
aop.py", line 224, in execute&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\aop.py", line 212, in execute_interaction&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1356, in
append&#13;&#10; File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in
__exit__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
interaction_queue.py", line 901, in _head_change_watcher&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 985, in
_get_head&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
interaction_queue.py", line 112, in
get_next_unblocked_interaction_cancel_incompatible&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3047, in
get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3003, in
_generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim&#13;&#10; File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles&#13;&#10;
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
&#13;&#10; File "postures\posture_graph.py", line 645, in
generate_right_paths&#13;&#10; File "postures\posture_graph.py", line 4857, in
_right_path_gen&#13;&#10; File "postures\posture_graph.py", line 788, in
_shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_rightTypeEr
ror: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session Time:
144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current
Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin
Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 11
10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID:
D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 01:05:37</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>caches.py:352</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element
(TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback (most recent call
last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 224,
in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line
385, in _resume&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py",
line 4049, in _process_interaction_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\interactions\interaction_queue.py", line 711, in
process_one_interaction_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 913, in remove_for_perform&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line
901, in _head_change_watcher&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 985, in _get_head&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 112, in
get_next_unblocked_interaction_cancel_incompatible&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3047, in
get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3003, in
_generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim&#13;&#10; File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles&#13;&#10;
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
&#13;&#10; File "postures\posture_graph.py", line 645, in
generate_right_paths&#13;&#10; File "postures\posture_graph.py", line 4857, in
_right_path_gen&#13;&#10; File "postures\posture_graph.py", line 788, in
_shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_rightTypeEr
ror: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session Time:
144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current
Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin
Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 11
10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID:
D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 01:05:37</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>Exception during SI.cancel running
sim_TeachTo_SayPleaseAndThankYou_Target:6225 on (guaranteed), cancel_reason_msg
is object destroyed: (TypeError: 'NoneType' object is not
iterable)&#13;&#10;Traceback (most recent call last):&#13;&#10;&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in
shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
caches.py", line 352, in __missing__&#13;&#10; File "postures\posture_graph.py",
line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 01:05:37</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>[rez] Posture graph threw an exception while being
queried by autonomy: (TypeError: 'NoneType' object is not
iterable)&#13;&#10;Traceback (most recent call last):&#13;&#10;Caught and
logged:&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 01:14:03</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>algos.py:121</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element
(TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback (most recent call
last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 224,
in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line
385, in _resume&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 4263, in do_transition_single&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 4214, in
_create_transition_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 4107, in run_super_interaction&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py",
line 4577, in run_direct_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 913, in remove_for_perform&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line
901, in _head_change_watcher&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 985, in _get_head&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 347, in
get_next_unblocked_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3047, in
get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3003, in
_generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim&#13;&#10; File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles&#13;&#10;
File "postures\posture_graph.py", line 6363, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
&#13;&#10; File "postures\posture_graph.py", line 562, in
generate_left_paths&#13;&#10; File "postures\posture_graph.py", line 4652, in
_left_path_gen&#13;&#10; File "postures\posture_graph.py", line 788, in
_shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "postures\
posture_graph.py", line 4617, in
postures.posture_graph.PostureGraphService._left_path_gen.heuristic_fn_leftTypeErro
r: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session Time:
144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current
Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin
Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 11
10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID:
D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 01:14:03</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4617</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>TODO: Exception thrown during Sim reset, possibly we
should be kicking the Sim out of the game. (TypeError: 'NoneType' object is not
iterable)&#13;&#10;Traceback (most recent call last):&#13;&#10;&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in
shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in &lt;listcomp&gt;&#13;&#10; File "postures\posture_graph.py", line 4617, in
postures.posture_graph.PostureGraphService._left_path_gen.heuristic_fn_left&#13;&#1
0;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session Time:
144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current
Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin
Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 11
10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID:
D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 01:14:03</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4617</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>[sscholl] Exception processing ResetRecord:&lt;,
reason:ResetReason.RESET_EXPECTED, stage:_Stage.INTERNAL_STATE_RESET,
being_processed:True, source:None, cause:None. This will result in a partially
reset object (TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback
(most recent call last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Core\algos.py", line 121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "postures\
posture_graph.py", line 4617, in
postures.posture_graph.PostureGraphService._left_path_gen.heuristic_fn_left&#13;&#1
0;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session Time:
144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current
Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin
Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 11
10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID:
D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 01:14:03</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>Exception during SI.cancel running sim-stand:9084 on
object_toiletCLSquare_01:0x0964125552880a9d, cancel_reason_msg is Interaction
displaced by running sim-stand:9087 on None (guaranteed).: (TypeError: 'NoneType'
object is not iterable)&#13;&#10;Traceback (most recent call
last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 01:14:03</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>TODO: Exception thrown during Sim reset, possibly we
should be kicking the Sim out of the game. (TypeError: 'NoneType' object is not
iterable)&#13;&#10;Traceback (most recent call last):&#13;&#10;&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in
shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
caches.py", line 352, in __missing__&#13;&#10; File "postures\posture_graph.py",
line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 01:14:03</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>[sscholl] Exception processing ResetRecord:&lt;,
reason:ResetReason.RESET_EXPECTED, stage:_Stage.INTERNAL_STATE_RESET,
being_processed:True, source: running sim-stand:9084 on
object_toiletCLSquare_01:0x0964125552880a9d, cause:Exception during SI.cancel.
Interaction displaced by running sim-stand:9087 on None (guaranteed).. This will
result in a partially reset object (TypeError: 'NoneType' object is not
iterable)&#13;&#10;Traceback (most recent call last):&#13;&#10;&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in
shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
caches.py", line 352, in __missing__&#13;&#10; File "postures\posture_graph.py",
line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 01:14:03</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>Exception during SI.cancel running sim-stand:9089 on
None, cancel_reason_msg is Interaction displaced by running sim-stand:9090 on None
(guaranteed).: (TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback
(most recent call last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Core\algos.py", line 121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File
"postures\posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 01:17:26</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>Exception during SI.cancel running sim-stand:10183 on
None (guaranteed), cancel_reason_msg is Transition Sequence Failed. Cancel all
running transition interactions.: (TypeError: 'NoneType' object is not
iterable)&#13;&#10;Traceback (most recent call last):&#13;&#10;&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in
shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
caches.py", line 352, in __missing__&#13;&#10; File "postures\posture_graph.py",
line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 01:17:26</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>Exception during SI.cancel running
AnimationInteraction:10184 on None (guaranteed), cancel_reason_msg is Route
Ended.: (TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback (most
recent call last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File
"postures\posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 01:17:27</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>TODO: Exception thrown during Sim reset, possibly we
should be kicking the Sim out of the game. (TypeError: 'NoneType' object is not
iterable)&#13;&#10;Traceback (most recent call last):&#13;&#10;&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in
shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
caches.py", line 352, in __missing__&#13;&#10; File "postures\posture_graph.py",
line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 01:17:27</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>[sscholl] Exception processing ResetRecord:&lt;,
reason:ResetReason.RESET_EXPECTED, stage:_Stage.INTERNAL_STATE_RESET,
being_processed:True, source: running sim-stand:10183 on None (guaranteed),
cause:Exception during SI.cancel. Transition Sequence Failed. Cancel all running
transition interactions.. This will result in a partially reset object (TypeError:
'NoneType' object is not iterable)&#13;&#10;Traceback (most recent call
last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 01:21:18</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>Exception while processing the Master Controller.
_process=True, sims_filtered=[&lt;sim '' 0x84c12306558ef00&gt;, &lt;sim ''
0x430125515cc12cc&gt;] (TypeError: 'NoneType' object is not
iterable)&#13;&#10;Traceback (most recent call last):&#13;&#10;&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in
shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
caches.py", line 352, in __missing__&#13;&#10; File "postures\posture_graph.py",
line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 01:25:59</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>caches.py:352</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element
(TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback (most recent call
last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 219,
in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line
376, in _run&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line
4049, in _process_interaction_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\interactions\interaction_queue.py", line 769, in
process_one_interaction_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 1584, in run_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3520, in
_build_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 3304, in _build_and_log_transitions_for_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3370, in _build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 2820, in
get_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3006, in _get_transitions_for_sim&#13;&#10;
File "postures\posture_graph.py", line 6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles&#13;&#10;
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
&#13;&#10; File "postures\posture_graph.py", line 645, in
generate_right_paths&#13;&#10; File "postures\posture_graph.py", line 4857, in
_right_path_gen&#13;&#10; File "postures\posture_graph.py", line 788, in
_shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_rightTypeEr
ror: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session Time:
144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current
Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin
Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 11
10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID:
D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 01:26:54</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>Exception when applying action &lt;ReactionLootOp
ParticipantType.Actor&gt; for loot &lt;class
'sims4.tuning.instances.loot_Reaction_Positive_Celebrity_NearbySims'&gt;
(TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback (most recent call
last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 01:26:54</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in &lt;function c_api_server_tick at
0x00007FF475CEDDD0&gt;, args: (360131213757,), kwargs:
{}&#13;&#10;TypeError("'NoneType' object is not iterable") (TypeError: 'NoneType'
object is not iterable)&#13;&#10;Traceback (most recent call
last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 01:26:58</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>Exception during SI.cancel running sim-stand:11906 on
None (guaranteed), cancel_reason_msg is Transition Sequence Failed. Cancel all
running transition interactions.: (TypeError: 'NoneType' object is not
iterable)&#13;&#10;Traceback (most recent call last):&#13;&#10;&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in
shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
caches.py", line 352, in __missing__&#13;&#10; File "postures\posture_graph.py",
line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 01:26:58</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>Exception during SI.cancel running
AnimationInteraction:11885 on None (guaranteed), cancel_reason_msg is Route
Ended.: (TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback (most
recent call last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File
"postures\posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 01:26:58</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>TODO: Exception thrown during Sim reset, possibly we
should be kicking the Sim out of the game. (TypeError: 'NoneType' object is not
iterable)&#13;&#10;Traceback (most recent call last):&#13;&#10;&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in
shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
caches.py", line 352, in __missing__&#13;&#10; File "postures\posture_graph.py",
line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 01:26:58</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>[sscholl] Exception processing ResetRecord:&lt;,
reason:ResetReason.RESET_EXPECTED, stage:_Stage.INTERNAL_STATE_RESET,
being_processed:True, source: running sim-stand:11906 on None (guaranteed),
cause:Exception during SI.cancel. Transition Sequence Failed. Cancel all running
transition interactions.. This will result in a partially reset object (TypeError:
'NoneType' object is not iterable)&#13;&#10;Traceback (most recent call
last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 01:32:18</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>Exception throw calling: &lt;bound method
RoutingComponent._check_violations of RoutingComponent()&gt; (TypeError: 'NoneType'
object is not iterable)&#13;&#10;Traceback (most recent call
last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 01:32:18</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>Exception throw calling: &lt;bound method
RoutingComponent._check_violations of RoutingComponent()&gt; (TypeError: 'NoneType'
object is not iterable)&#13;&#10;Traceback (most recent call
last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 01:32:18</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>Exception during SI.cancel running
AnimationInteraction:13436 on None (guaranteed), cancel_reason_msg is Route
Ended.: (TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback (most
recent call last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File
"postures\posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 01:32:19</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>TODO: Exception thrown during Sim reset, possibly we
should be kicking the Sim out of the game. (TypeError: 'NoneType' object is not
iterable)&#13;&#10;Traceback (most recent call last):&#13;&#10;&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in
shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
caches.py", line 352, in __missing__&#13;&#10; File "postures\posture_graph.py",
line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 01:32:19</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>[sscholl] Exception processing ResetRecord:&lt;,
reason:ResetReason.RESET_EXPECTED, stage:_Stage.INTERNAL_STATE_RESET,
being_processed:True, source: running AnimationInteraction:13436 on None
(guaranteed), cause:Exception during SI.cancel. Route Ended.. This will result in a
partially reset object (TypeError: 'NoneType' object is not
iterable)&#13;&#10;Traceback (most recent call last):&#13;&#10;&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in
shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
caches.py", line 352, in __missing__&#13;&#10; File "postures\posture_graph.py",
line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 01:32:19</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>Exception during SI.cancel running sim-stand:13390 on
None, cancel_reason_msg is Interaction displaced by running sim-stand:13438 on
None (guaranteed).: (TypeError: 'NoneType' object is not
iterable)&#13;&#10;Traceback (most recent call last):&#13;&#10;&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in
shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
caches.py", line 352, in __missing__&#13;&#10; File "postures\posture_graph.py",
line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 01:32:30</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>caches.py:352</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element
(TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback (most recent call
last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 219,
in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line
260, in _run&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\socials\group.py",
line 1600, in _adjustment_alarm_callback&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\socials\group.py", line 1904, in _consider_adjusting_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\socials\group.py", line 1868, in
execute_adjustment_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
sims\sim.py", line 1087, in execute_adjustment_interaction&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\aop.py", line 243, in
test_and_execute&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
aop.py", line 224, in execute&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\aop.py", line 212, in execute_interaction&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1356, in
append&#13;&#10; File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in
__exit__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
interaction_queue.py", line 901, in _head_change_watcher&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 985, in
_get_head&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
interaction_queue.py", line 112, in
get_next_unblocked_interaction_cancel_incompatible&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3047, in
get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3003, in
_generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim&#13;&#10; File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles&#13;&#10;
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
&#13;&#10; File "postures\posture_graph.py", line 645, in
generate_right_paths&#13;&#10; File "postures\posture_graph.py", line 4857, in
_right_path_gen&#13;&#10; File "postures\posture_graph.py", line 788, in
_shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_rightTypeEr
ror: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session Time:
144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current
Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin
Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 11
10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID:
D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 01:32:30</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>caches.py:352</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element
(TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback (most recent call
last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 224,
in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line
385, in _resume&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py",
line 4049, in _process_interaction_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\interactions\interaction_queue.py", line 711, in
process_one_interaction_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 913, in remove_for_perform&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line
901, in _head_change_watcher&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 985, in _get_head&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 112, in
get_next_unblocked_interaction_cancel_incompatible&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3047, in
get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3003, in
_generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim&#13;&#10; File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles&#13;&#10;
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
&#13;&#10; File "postures\posture_graph.py", line 645, in
generate_right_paths&#13;&#10; File "postures\posture_graph.py", line 4857, in
_right_path_gen&#13;&#10; File "postures\posture_graph.py", line 788, in
_shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_rightTypeEr
ror: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session Time:
144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current
Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin
Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 11
10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID:
D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 01:32:30</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>Exception during SI.cancel running sim_Chat:13467 on ,
cancel_reason_msg is Transition Sequence Failed. Cancel transition interaction.:
(TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback (most recent call
last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 01:32:30</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>Exception during SI.cancel running sim_Chat:13469 on ,
cancel_reason_msg is object destroyed: (TypeError: 'NoneType' object is not
iterable)&#13;&#10;Traceback (most recent call last):&#13;&#10;&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in
shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
caches.py", line 352, in __missing__&#13;&#10; File "postures\posture_graph.py",
line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 01:32:39</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>[rez] Posture graph threw an exception while being
queried by autonomy: (TypeError: 'NoneType' object is not
iterable)&#13;&#10;Traceback (most recent call last):&#13;&#10;Caught and
logged:&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 01:33:58</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>[rez] Posture graph threw an exception while being
queried by autonomy: (TypeError: 'NoneType' object is not
iterable)&#13;&#10;Traceback (most recent call last):&#13;&#10;Caught and
logged:&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 01:34:39</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>part.py:529</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element
(AttributeError: 'NoneType' object has no attribute
'world_transform')&#13;&#10;Traceback (most recent call last):&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\scheduling.py", line 219, in simulate&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\objects\base_interactions.py", line 490, in
_do_perform_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
aop.py", line 212, in execute_interaction&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\interactions\interaction_queue.py", line 1356, in append&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in
__exit__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
interaction_queue.py", line 901, in _head_change_watcher&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 985, in
_get_head&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
interaction_queue.py", line 347, in get_next_unblocked_interaction&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line
3047, in get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\interactions\base\super_interaction.py", line 3003, in
_generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim&#13;&#10; File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles&#13;&#10;
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
&#13;&#10; File "postures\posture_graph.py", line 645, in
generate_right_paths&#13;&#10; File "postures\posture_graph.py", line 4857, in
_right_path_gen&#13;&#10; File "postures\posture_graph.py", line 788, in
_shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10; File "postures\posture_graph.py", line 4415, in
postures.posture_graph.PostureGraphService._get_destination_locations_for_estimate&
#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\part.py", line 555, in
_cache_and_return_position_and_routing_surface_for_posture&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\objects\part.py", line 529, in
_get_position_and_routing_surface_for_posture_internal&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\objects\part.py", line 492, in
_get_location_for_posture_internalAttributeError: 'NoneType' object has no
attribute 'world_transform'rtim=0&#13;&#10;Client Session Time: 144.65&#13;
&#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current Game State:
0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin Version:
13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 11 10.0.22621
GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID: D7B78E66-
D909-11CF-B051-F1E1AEC2D335&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 01:34:47</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>caches.py:352</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element
(TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback (most recent call
last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 219,
in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line
376, in _run&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\
base_interactions.py", line 490, in _do_perform_gen&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\interactions\aop.py", line 212, in
execute_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 1356, in append&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 901, in
_head_change_watcher&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 985, in _get_head&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 347, in
get_next_unblocked_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3047, in
get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3003, in
_generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim&#13;&#10; File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles&#13;&#10;
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
&#13;&#10; File "postures\posture_graph.py", line 645, in
generate_right_paths&#13;&#10; File "postures\posture_graph.py", line 4857, in
_right_path_gen&#13;&#10; File "postures\posture_graph.py", line 788, in
_shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_rightTypeEr
ror: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session Time:
144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current
Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin
Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 11
10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID:
D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 01:35:50</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>caches.py:352</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element
(TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback (most recent call
last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 219,
in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line
376, in _run&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\
base_interactions.py", line 490, in _do_perform_gen&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\interactions\aop.py", line 212, in
execute_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 1356, in append&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 901, in
_head_change_watcher&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 985, in _get_head&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 112, in
get_next_unblocked_interaction_cancel_incompatible&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3047, in
get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3003, in
_generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim&#13;&#10; File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles&#13;&#10;
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
&#13;&#10; File "postures\posture_graph.py", line 645, in
generate_right_paths&#13;&#10; File "postures\posture_graph.py", line 4857, in
_right_path_gen&#13;&#10; File "postures\posture_graph.py", line 788, in
_shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_rightTypeEr
ror: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session Time:
144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current
Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin
Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 11
10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID:
D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 01:35:59</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>caches.py:352</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element
(TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback (most recent call
last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 219,
in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line
376, in _run&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\
base_interactions.py", line 490, in _do_perform_gen&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\interactions\aop.py", line 212, in
execute_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 1356, in append&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 901, in
_head_change_watcher&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 985, in _get_head&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 112, in
get_next_unblocked_interaction_cancel_incompatible&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3047, in
get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3003, in
_generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim&#13;&#10; File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles&#13;&#10;
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
&#13;&#10; File "postures\posture_graph.py", line 645, in
generate_right_paths&#13;&#10; File "postures\posture_graph.py", line 4857, in
_right_path_gen&#13;&#10; File "postures\posture_graph.py", line 788, in
_shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_rightTypeEr
ror: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session Time:
144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current
Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin
Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 11
10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID:
D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 01:36:12</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>caches.py:352</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element
(TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback (most recent call
last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 219,
in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line
376, in _run&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\
base_interactions.py", line 490, in _do_perform_gen&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\interactions\aop.py", line 212, in
execute_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 1356, in append&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 901, in
_head_change_watcher&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 985, in _get_head&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 347, in
get_next_unblocked_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3047, in
get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3003, in
_generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim&#13;&#10; File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles&#13;&#10;
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
&#13;&#10; File "postures\posture_graph.py", line 645, in
generate_right_paths&#13;&#10; File "postures\posture_graph.py", line 4857, in
_right_path_gen&#13;&#10; File "postures\posture_graph.py", line 788, in
_shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_rightTypeEr
ror: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session Time:
144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current
Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin
Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 11
10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID:
D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 01:36:25</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>caches.py:352</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element
(TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback (most recent call
last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 219,
in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line
376, in _run&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\
base_interactions.py", line 490, in _do_perform_gen&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\interactions\aop.py", line 212, in
execute_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 1356, in append&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 901, in
_head_change_watcher&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 985, in _get_head&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 347, in
get_next_unblocked_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3047, in
get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3003, in
_generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim&#13;&#10; File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles&#13;&#10;
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
&#13;&#10; File "postures\posture_graph.py", line 645, in
generate_right_paths&#13;&#10; File "postures\posture_graph.py", line 4857, in
_right_path_gen&#13;&#10; File "postures\posture_graph.py", line 788, in
_shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_rightTypeEr
ror: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session Time:
144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current
Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin
Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 11
10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID:
D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 01:36:38</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>Exception when applying action &lt;StatisticSetOp:
motive_Hygiene set to -100&gt; for loot &lt;class
'sims4.tuning.instances.Loot_BladderFailure'&gt; (TypeError: 'NoneType' object is
not iterable)&#13;&#10;Traceback (most recent call last):&#13;&#10;&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in
shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
caches.py", line 352, in __missing__&#13;&#10; File "postures\posture_graph.py",
line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 01:36:38</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>caches.py:352</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element
(TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback (most recent call
last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 219,
in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line
335, in _run&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\
outcome.py", line 166, in on_loot&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\interactions\utils\loot.py", line 157, in apply_operations&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 598, in
apply_to_resolver&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
utils\loot.py", line 595, in apply_to_resolver&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\interactions\utils\loot_basic_op.py", line 303, in
apply_to_resolver&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\
statistic_ops.py", line 149, in _apply_to_subject_and_target&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\statistics\statistic_ops.py", line 514, in
_apply&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\
commodity_tracker.py", line 71, in set_value&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\statistics\base_statistic_tracker.py", line 507, in
set_value&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\
commodity.py", line 2051, in set_value&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\statistics\continuous_statistic.py", line 324, in set_value&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic.py", line 308, in
set_value&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\
base_statistic.py", line 323, in _notify_change&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\statistics\continuous_statistic.py", line 759, in
_update_callback_listeners&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
statistics\base_statistic_listener.py", line 76, in trigger_callback&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity.py", line 1853, in
_commodity_fail&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py",
line 4072, in push_super_affordance&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\interactions\aop.py", line 243, in test_and_execute&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\aop.py", line 224, in execute&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 212, in
execute_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 1356, in append&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 901, in
_head_change_watcher&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 985, in _get_head&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 347, in
get_next_unblocked_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3047, in
get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3003, in
_generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim&#13;&#10; File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles&#13;&#10;
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
&#13;&#10; File "postures\posture_graph.py", line 645, in
generate_right_paths&#13;&#10; File "postures\posture_graph.py", line 4857, in
_right_path_gen&#13;&#10; File "postures\posture_graph.py", line 788, in
_shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_rightTypeEr
ror: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session Time:
144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current
Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin
Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 11
10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID:
D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 01:36:38</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>TODO: Exception thrown during Sim reset, possibly we
should be kicking the Sim out of the game. (TypeError: 'NoneType' object is not
iterable)&#13;&#10;Traceback (most recent call last):&#13;&#10;&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in
shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
caches.py", line 352, in __missing__&#13;&#10; File "postures\posture_graph.py",
line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 01:36:38</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>[sscholl] Exception processing ResetRecord:&lt;,
reason:ResetReason.RESET_EXPECTED, stage:_Stage.INTERNAL_STATE_RESET,
being_processed:True, source:None, cause:None. This will result in a partially
reset object (TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback
(most recent call last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Core\algos.py", line 121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File
"postures\posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 01:36:39</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>Exception during SI.cancel running sim-stand:14130 on
None, cancel_reason_msg is Interaction displaced by running sim-stand:14139 on
None (guaranteed).: (TypeError: 'NoneType' object is not
iterable)&#13;&#10;Traceback (most recent call last):&#13;&#10;&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in
shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
caches.py", line 352, in __missing__&#13;&#10; File "postures\posture_graph.py",
line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 01:37:27</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>[rez] Posture graph threw an exception while being
queried by autonomy: (TypeError: 'NoneType' object is not
iterable)&#13;&#10;Traceback (most recent call last):&#13;&#10;Caught and
logged:&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>4ec70c8e0ab737a865d56760</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
21 10:42:03</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>caches.py:352</
categoryid><desyncid>4ec70c8e0ab737a865d56760</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element
(TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback (most recent call
last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 219,
in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line
376, in _run&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\
base_interactions.py", line 490, in _do_perform_gen&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\interactions\aop.py", line 212, in
execute_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 1356, in append&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 901, in
_head_change_watcher&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 985, in _get_head&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 347, in
get_next_unblocked_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3047, in
get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3003, in
_generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim&#13;&#10; File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles&#13;&#10;
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
&#13;&#10; File "postures\posture_graph.py", line 645, in
generate_right_paths&#13;&#10; File "postures\posture_graph.py", line 4857, in
_right_path_gen&#13;&#10; File "postures\posture_graph.py", line 788, in
_shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_rightTypeEr
ror: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session Time:
144.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current
Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin
Version: 13,128,0,5641&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 11
10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID:
D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13; &#10;</desyncdata></report>
</root>

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