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<?xml version="1.0" ?

><root>
<report><version>2</version><sessionid>6383ebc98fd6cc386605f20b</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
28 19:45:49</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>part.py:266</
categoryid><desyncid>6383ebc98fd6cc386605f20b</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in &lt;function c_api_set_object_location_ex at
0x00007FF4C766B200&gt;, args: (218444953289363788, 218444953548611303,
{308128713CA114C,1,World}, Transform(Vector3(453.355713, 149.000961, 238.153580),
Quaternion(0.000000, 0.972742, 0.000000, 0.231889)), 0, (0, 0), 0), kwargs:
{}&#13;&#10;KeyError('Unable to find joint b__subroot__9 on
object_bedDoubleQA_02:0x03081287233ddee7[8]') (KeyError: 'Unable to find joint
b__subroot__9 on object_bedDoubleQA_02:0x03081287233ddee7[8]')&#13;&#10;Traceback
(most recent call last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Core\sims4\utils.py", line 183, in wrapper&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\build_buy.py", line 1301, in c_api_set_object_location_ex&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py", line 1569,
in set_parent&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\
client_object_mixin.py", line 356, in location&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\objects\client_object_mixin.py", line 411, in
set_location_without_distribution&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\objects\part.py", line 826, in on_owner_location_changed&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\objects\part.py", line 266, in
get_joint_transform&#13;&#10;KeyError: 'Unable to find joint b__subroot__9 on
object_bedDoubleQA_02:0x03081287233ddee7[8]'rtim=0&#13;&#10;Client Session Time:
51.39&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current
Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin
Version: 13,162,0,5675&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 10
10.0.19045 GPU: NVIDIA GeForce RTX 2060 nvldumdx.dll 31.0.15.3713, GUID: D7B71E3E-
5C48-11CF-EB74-28350EC2D235&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>6383ebc98fd6cc386605f20b</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
28 19:45:49</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>part.py:266</
categoryid><desyncid>6383ebc98fd6cc386605f20b</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in &lt;function c_api_set_object_location_ex at
0x00007FF4C766B200&gt;, args: (218444953289363788, 218444953559097070,
{308128713CA114C,1,World}, Transform(Vector3(453.350800, 149.000961, 239.271591),
Quaternion(0.000000, 0.972742, 0.000000, 0.231889)), 0, (0, 0), 0), kwargs:
{}&#13;&#10;KeyError('Unable to find joint b__subroot__9 on
object_bedDoubleQA_02:0x0308128723dddeee[8]') (KeyError: 'Unable to find joint
b__subroot__9 on object_bedDoubleQA_02:0x0308128723dddeee[8]')&#13;&#10;Traceback
(most recent call last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Core\sims4\utils.py", line 183, in wrapper&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\build_buy.py", line 1301, in c_api_set_object_location_ex&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py", line 1569,
in set_parent&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\
client_object_mixin.py", line 356, in location&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\objects\client_object_mixin.py", line 411, in
set_location_without_distribution&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\objects\part.py", line 826, in on_owner_location_changed&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\objects\part.py", line 266, in
get_joint_transform&#13;&#10;KeyError: 'Unable to find joint b__subroot__9 on
object_bedDoubleQA_02:0x0308128723dddeee[8]'rtim=0&#13;&#10;Client Session Time:
51.39&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current
Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin
Version: 13,162,0,5675&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 10
10.0.19045 GPU: NVIDIA GeForce RTX 2060 nvldumdx.dll 31.0.15.3713, GUID: D7B71E3E-
5C48-11CF-EB74-28350EC2D235&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>6383ebc98fd6cc386605f20b</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
28 19:45:49</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>part.py:266</
categoryid><desyncid>6383ebc98fd6cc386605f20b</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in &lt;function c_api_set_object_location_ex at
0x00007FF4C766B200&gt;, args: (218444953289363788, 218444953559359215,
{308128713CA114C,1,World}, Transform(Vector3(453.350800, 149.000961, 239.271591),
Quaternion(0.000000, 0.972742, 0.000000, 0.231889)), 0, (0, 0), 0), kwargs:
{}&#13;&#10;KeyError('Unable to find joint b__subroot__6 on
object_bedDoubleQA_02:0x0308128723e1deef[6]') (KeyError: 'Unable to find joint
b__subroot__6 on object_bedDoubleQA_02:0x0308128723e1deef[6]')&#13;&#10;Traceback
(most recent call last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Core\sims4\utils.py", line 183, in wrapper&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\build_buy.py", line 1301, in c_api_set_object_location_ex&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py", line 1569,
in set_parent&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\
client_object_mixin.py", line 356, in location&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\objects\client_object_mixin.py", line 411, in
set_location_without_distribution&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\objects\part.py", line 826, in on_owner_location_changed&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\objects\part.py", line 266, in
get_joint_transform&#13;&#10;KeyError: 'Unable to find joint b__subroot__6 on
object_bedDoubleQA_02:0x0308128723e1deef[6]'rtim=0&#13;&#10;Client Session Time:
51.39&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current
Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin
Version: 13,162,0,5675&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 10
10.0.19045 GPU: NVIDIA GeForce RTX 2060 nvldumdx.dll 31.0.15.3713, GUID: D7B71E3E-
5C48-11CF-EB74-28350EC2D235&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>6383ebc98fd6cc386605f20b</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
28 19:48:16</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>part.py:492</
categoryid><desyncid>6383ebc98fd6cc386605f20b</desyncid><systemconfig/
><screenshot/><desyncdata>Exception during SI.cancel running sim-stand:165 on None
(guaranteed), cancel_reason_msg is Transition Sequence Failed. Cancel all running
transition interactions.: (AttributeError: 'NoneType' object has no attribute
'world_transform')&#13;&#10;Traceback (most recent call last):&#13;&#10;&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in
shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
caches.py", line 352, in __missing__&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\objects\part.py", line 555, in
_cache_and_return_position_and_routing_surface_for_posture&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\objects\part.py", line 529, in
_get_position_and_routing_surface_for_posture_internal&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\objects\part.py", line 492, in
_get_location_for_posture_internal&#13;&#10;AttributeError: 'NoneType' object has
no attribute 'world_transform'rtim=0&#13;&#10;Client Session Time: 51.39&#13;
&#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current Game State:
0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin Version:
13,162,0,5675&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 10 10.0.19045
GPU: NVIDIA GeForce RTX 2060 nvldumdx.dll 31.0.15.3713, GUID: D7B71E3E-5C48-11CF-
EB74-28350EC2D235&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>6383ebc98fd6cc386605f20b</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
28 19:48:16</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>6383ebc98fd6cc386605f20b</desyncid><systemconfig/
><screenshot/><desyncdata>Exception during SI.cancel running
AnimationInteraction:162 on None (guaranteed), cancel_reason_msg is Route Ended.:
(TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback (most recent call
last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 51.39&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,162,0,5675&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 10 10.0.19045 GPU: NVIDIA GeForce RTX 2060 nvldumdx.dll 31.0.15.3713, GUID:
D7B71E3E-5C48-11CF-EB74-28350EC2D235&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>6383ebc98fd6cc386605f20b</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
28 19:48:17</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>6383ebc98fd6cc386605f20b</desyncid><systemconfig/
><screenshot/><desyncdata>TODO: Exception thrown during Sim reset, possibly we
should be kicking the Sim out of the game. (TypeError: 'NoneType' object is not
iterable)&#13;&#10;Traceback (most recent call last):&#13;&#10;&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in
shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
caches.py", line 352, in __missing__&#13;&#10; File "postures\posture_graph.py",
line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 51.39&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,162,0,5675&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 10 10.0.19045 GPU: NVIDIA GeForce RTX 2060 nvldumdx.dll 31.0.15.3713, GUID:
D7B71E3E-5C48-11CF-EB74-28350EC2D235&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>6383ebc98fd6cc386605f20b</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
28 19:48:17</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>6383ebc98fd6cc386605f20b</desyncid><systemconfig/
><screenshot/><desyncdata>[sscholl] Exception processing ResetRecord:&lt;,
reason:ResetReason.RESET_EXPECTED, stage:_Stage.INTERNAL_STATE_RESET,
being_processed:True, source: running sim-stand:165 on None (guaranteed),
cause:Exception during SI.cancel. Transition Sequence Failed. Cancel all running
transition interactions.. This will result in a partially reset object (TypeError:
'NoneType' object is not iterable)&#13;&#10;Traceback (most recent call
last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 51.39&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,162,0,5675&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 10 10.0.19045 GPU: NVIDIA GeForce RTX 2060 nvldumdx.dll 31.0.15.3713, GUID:
D7B71E3E-5C48-11CF-EB74-28350EC2D235&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>6383ebc98fd6cc386605f20b</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
28 19:48:17</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>caches.py:352</
categoryid><desyncid>6383ebc98fd6cc386605f20b</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Unknown timeline: Exception running Element
(TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback (most recent call
last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 219,
in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line
376, in _run&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\
picker_interaction.py", line 1094, in _run_interaction_gen&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\base\picker_interaction.py", line 1233,
in _on_successful_picker_selection&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\interactions\base\picker_interaction.py", line 1253, in
_push_continuations&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\picker_interaction.py", line 936, in
_push_continuations&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\picker_interaction.py", line 906, in _push_continuation&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line
7042, in push_tunable_continuation&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\interactions\aop.py", line 243, in test_and_execute&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\aop.py", line 224, in execute&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 212, in
execute_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\masked\
v51\injector.py", line 26, in _wrapped_function&#13;&#10; File ".\
WonderfulWhims_v51\turbolib2\events\interactions.py", line 146, in
_turbolib_interaction_queue&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 1356, in append&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 901, in
_head_change_watcher&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 985, in _get_head&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 347, in
get_next_unblocked_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3047, in
get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3003, in
_generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim&#13;&#10; File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles&#13;&#10;
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
&#13;&#10; File "postures\posture_graph.py", line 645, in
generate_right_paths&#13;&#10; File "postures\posture_graph.py", line 4857, in
_right_path_gen&#13;&#10; File "postures\posture_graph.py", line 788, in
_shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_rightTypeEr
ror: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session Time:
51.39&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current
Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin
Version: 13,162,0,5675&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 10
10.0.19045 GPU: NVIDIA GeForce RTX 2060 nvldumdx.dll 31.0.15.3713, GUID: D7B71E3E-
5C48-11CF-EB74-28350EC2D235&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>6383ebc98fd6cc386605f20b</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
28 19:48:17</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>6383ebc98fd6cc386605f20b</desyncid><systemconfig/
><screenshot/><desyncdata>Exception during SI.cancel running sim-stand:151 on
None, cancel_reason_msg is CancelAOPLiability. Posture changed before
cancel_replacement completed.: (TypeError: 'NoneType' object is not
iterable)&#13;&#10;Traceback (most recent call last):&#13;&#10;&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in
shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
caches.py", line 352, in __missing__&#13;&#10; File "postures\posture_graph.py",
line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 51.39&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,162,0,5675&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 10 10.0.19045 GPU: NVIDIA GeForce RTX 2060 nvldumdx.dll 31.0.15.3713, GUID:
D7B71E3E-5C48-11CF-EB74-28350EC2D235&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>6383ebc98fd6cc386605f20b</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
28 19:48:22</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>caches.py:352</
categoryid><desyncid>6383ebc98fd6cc386605f20b</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Unknown timeline: Exception running Element
(TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback (most recent call
last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 219,
in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line
376, in _run&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\
picker_interaction.py", line 1094, in _run_interaction_gen&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\base\picker_interaction.py", line 1233,
in _on_successful_picker_selection&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\interactions\base\picker_interaction.py", line 1253, in
_push_continuations&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\picker_interaction.py", line 936, in
_push_continuations&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\picker_interaction.py", line 906, in _push_continuation&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line
7042, in push_tunable_continuation&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\interactions\aop.py", line 243, in test_and_execute&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\aop.py", line 224, in execute&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 212, in
execute_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\masked\
v51\injector.py", line 26, in _wrapped_function&#13;&#10; File ".\
WonderfulWhims_v51\turbolib2\events\interactions.py", line 146, in
_turbolib_interaction_queue&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 1356, in append&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 901, in
_head_change_watcher&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 985, in _get_head&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 347, in
get_next_unblocked_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3047, in
get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3003, in
_generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim&#13;&#10; File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles&#13;&#10;
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
&#13;&#10; File "postures\posture_graph.py", line 645, in
generate_right_paths&#13;&#10; File "postures\posture_graph.py", line 4857, in
_right_path_gen&#13;&#10; File "postures\posture_graph.py", line 788, in
_shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_rightTypeEr
ror: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session Time:
51.39&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current
Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin
Version: 13,162,0,5675&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 10
10.0.19045 GPU: NVIDIA GeForce RTX 2060 nvldumdx.dll 31.0.15.3713, GUID: D7B71E3E-
5C48-11CF-EB74-28350EC2D235&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>6383ebc98fd6cc386605f20b</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
28 19:48:22</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>caches.py:352</
categoryid><desyncid>6383ebc98fd6cc386605f20b</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element
(TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback (most recent call
last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 224,
in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line
385, in _resume&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py",
line 4053, in _process_interaction_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\interactions\interaction_queue.py", line 711, in
process_one_interaction_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 913, in remove_for_perform&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line
901, in _head_change_watcher&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 985, in _get_head&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 347, in
get_next_unblocked_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3047, in
get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3003, in
_generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim&#13;&#10; File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles&#13;&#10;
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
&#13;&#10; File "postures\posture_graph.py", line 645, in
generate_right_paths&#13;&#10; File "postures\posture_graph.py", line 4857, in
_right_path_gen&#13;&#10; File "postures\posture_graph.py", line 788, in
_shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_rightTypeEr
ror: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session Time:
51.39&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current
Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin
Version: 13,162,0,5675&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 10
10.0.19045 GPU: NVIDIA GeForce RTX 2060 nvldumdx.dll 31.0.15.3713, GUID: D7B71E3E-
5C48-11CF-EB74-28350EC2D235&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>6383ebc98fd6cc386605f20b</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
28 19:48:37</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>6383ebc98fd6cc386605f20b</desyncid><systemconfig/
><screenshot/><desyncdata>Exception during SI.cancel running sim-stand:206 on None
(guaranteed), cancel_reason_msg is Transition Sequence Failed. Cancel all running
transition interactions.: (TypeError: 'NoneType' object is not
iterable)&#13;&#10;Traceback (most recent call last):&#13;&#10;&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in
shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
caches.py", line 352, in __missing__&#13;&#10; File "postures\posture_graph.py",
line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 51.39&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,162,0,5675&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 10 10.0.19045 GPU: NVIDIA GeForce RTX 2060 nvldumdx.dll 31.0.15.3713, GUID:
D7B71E3E-5C48-11CF-EB74-28350EC2D235&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>6383ebc98fd6cc386605f20b</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
28 19:48:37</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>6383ebc98fd6cc386605f20b</desyncid><systemconfig/
><screenshot/><desyncdata>Exception during SI.cancel running
AnimationInteraction:203 on None (guaranteed), cancel_reason_msg is Route Ended.:
(TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback (most recent call
last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 51.39&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,162,0,5675&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 10 10.0.19045 GPU: NVIDIA GeForce RTX 2060 nvldumdx.dll 31.0.15.3713, GUID:
D7B71E3E-5C48-11CF-EB74-28350EC2D235&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>6383ebc98fd6cc386605f20b</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
28 19:48:37</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>6383ebc98fd6cc386605f20b</desyncid><systemconfig/
><screenshot/><desyncdata>TODO: Exception thrown during Sim reset, possibly we
should be kicking the Sim out of the game. (TypeError: 'NoneType' object is not
iterable)&#13;&#10;Traceback (most recent call last):&#13;&#10;&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in
shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
caches.py", line 352, in __missing__&#13;&#10; File "postures\posture_graph.py",
line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 51.39&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,162,0,5675&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 10 10.0.19045 GPU: NVIDIA GeForce RTX 2060 nvldumdx.dll 31.0.15.3713, GUID:
D7B71E3E-5C48-11CF-EB74-28350EC2D235&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>6383ebc98fd6cc386605f20b</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
28 19:48:37</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>6383ebc98fd6cc386605f20b</desyncid><systemconfig/
><screenshot/><desyncdata>[sscholl] Exception processing ResetRecord:&lt;,
reason:ResetReason.RESET_EXPECTED, stage:_Stage.INTERNAL_STATE_RESET,
being_processed:True, source: running sim-stand:206 on None (guaranteed),
cause:Exception during SI.cancel. Transition Sequence Failed. Cancel all running
transition interactions.. This will result in a partially reset object (TypeError:
'NoneType' object is not iterable)&#13;&#10;Traceback (most recent call
last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 51.39&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,162,0,5675&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 10 10.0.19045 GPU: NVIDIA GeForce RTX 2060 nvldumdx.dll 31.0.15.3713, GUID:
D7B71E3E-5C48-11CF-EB74-28350EC2D235&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>6383ebc98fd6cc386605f20b</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
28 19:48:37</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>caches.py:352</
categoryid><desyncid>6383ebc98fd6cc386605f20b</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Unknown timeline: Exception running Element
(TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback (most recent call
last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 219,
in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line
376, in _run&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\
picker_interaction.py", line 1094, in _run_interaction_gen&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\base\picker_interaction.py", line 1233,
in _on_successful_picker_selection&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\interactions\base\picker_interaction.py", line 1253, in
_push_continuations&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\picker_interaction.py", line 936, in
_push_continuations&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\picker_interaction.py", line 906, in _push_continuation&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line
7042, in push_tunable_continuation&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\interactions\aop.py", line 243, in test_and_execute&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\aop.py", line 224, in execute&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 212, in
execute_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\masked\
v51\injector.py", line 26, in _wrapped_function&#13;&#10; File ".\
WonderfulWhims_v51\turbolib2\events\interactions.py", line 146, in
_turbolib_interaction_queue&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 1356, in append&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 901, in
_head_change_watcher&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 985, in _get_head&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 347, in
get_next_unblocked_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3047, in
get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3003, in
_generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim&#13;&#10; File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles&#13;&#10;
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
&#13;&#10; File "postures\posture_graph.py", line 645, in
generate_right_paths&#13;&#10; File "postures\posture_graph.py", line 4857, in
_right_path_gen&#13;&#10; File "postures\posture_graph.py", line 788, in
_shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_rightTypeEr
ror: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session Time:
51.39&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current
Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin
Version: 13,162,0,5675&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 10
10.0.19045 GPU: NVIDIA GeForce RTX 2060 nvldumdx.dll 31.0.15.3713, GUID: D7B71E3E-
5C48-11CF-EB74-28350EC2D235&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>6383ebc98fd6cc386605f20b</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
28 19:48:37</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>6383ebc98fd6cc386605f20b</desyncid><systemconfig/
><screenshot/><desyncdata>Exception during SI.cancel running sim-stand:181 on
None, cancel_reason_msg is Interaction displaced by running sim-stand:208 on None
(guaranteed).: (TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback
(most recent call last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Core\algos.py", line 121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File
"postures\posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 51.39&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,162,0,5675&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 10 10.0.19045 GPU: NVIDIA GeForce RTX 2060 nvldumdx.dll 31.0.15.3713, GUID:
D7B71E3E-5C48-11CF-EB74-28350EC2D235&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>6383ebc98fd6cc386605f20b</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
28 19:48:45</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>caches.py:352</
categoryid><desyncid>6383ebc98fd6cc386605f20b</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Unknown timeline: Exception running Element
(TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback (most recent call
last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 219,
in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line
376, in _run&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\
picker_interaction.py", line 1094, in _run_interaction_gen&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\base\picker_interaction.py", line 1233,
in _on_successful_picker_selection&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\interactions\base\picker_interaction.py", line 1253, in
_push_continuations&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\picker_interaction.py", line 936, in
_push_continuations&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\picker_interaction.py", line 906, in _push_continuation&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line
7042, in push_tunable_continuation&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\interactions\aop.py", line 243, in test_and_execute&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\aop.py", line 224, in execute&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 212, in
execute_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\masked\
v51\injector.py", line 26, in _wrapped_function&#13;&#10; File ".\
WonderfulWhims_v51\turbolib2\events\interactions.py", line 146, in
_turbolib_interaction_queue&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 1356, in append&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 901, in
_head_change_watcher&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 985, in _get_head&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 347, in
get_next_unblocked_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3047, in
get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3003, in
_generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim&#13;&#10; File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles&#13;&#10;
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
&#13;&#10; File "postures\posture_graph.py", line 645, in
generate_right_paths&#13;&#10; File "postures\posture_graph.py", line 4857, in
_right_path_gen&#13;&#10; File "postures\posture_graph.py", line 788, in
_shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_rightTypeEr
ror: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session Time:
51.39&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current
Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin
Version: 13,162,0,5675&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 10
10.0.19045 GPU: NVIDIA GeForce RTX 2060 nvldumdx.dll 31.0.15.3713, GUID: D7B71E3E-
5C48-11CF-EB74-28350EC2D235&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>6383ebc98fd6cc386605f20b</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
28 19:48:45</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>caches.py:352</
categoryid><desyncid>6383ebc98fd6cc386605f20b</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element
(TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback (most recent call
last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 224,
in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line
385, in _resume&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py",
line 4053, in _process_interaction_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\interactions\interaction_queue.py", line 711, in
process_one_interaction_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 913, in remove_for_perform&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line
901, in _head_change_watcher&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 985, in _get_head&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 347, in
get_next_unblocked_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3047, in
get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3003, in
_generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim&#13;&#10; File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles&#13;&#10;
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
&#13;&#10; File "postures\posture_graph.py", line 645, in
generate_right_paths&#13;&#10; File "postures\posture_graph.py", line 4857, in
_right_path_gen&#13;&#10; File "postures\posture_graph.py", line 788, in
_shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_rightTypeEr
ror: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session Time:
51.39&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current
Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin
Version: 13,162,0,5675&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 10
10.0.19045 GPU: NVIDIA GeForce RTX 2060 nvldumdx.dll 31.0.15.3713, GUID: D7B71E3E-
5C48-11CF-EB74-28350EC2D235&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>6383ebc98fd6cc386605f20b</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
28 19:49:23</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>6383ebc98fd6cc386605f20b</desyncid><systemconfig/
><screenshot/><desyncdata>Exception during SI.cancel running sim-stand:254 on None
(guaranteed), cancel_reason_msg is Transition Sequence Failed. Cancel all running
transition interactions.: (TypeError: 'NoneType' object is not
iterable)&#13;&#10;Traceback (most recent call last):&#13;&#10;&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in
shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
caches.py", line 352, in __missing__&#13;&#10; File "postures\posture_graph.py",
line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 51.39&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,162,0,5675&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 10 10.0.19045 GPU: NVIDIA GeForce RTX 2060 nvldumdx.dll 31.0.15.3713, GUID:
D7B71E3E-5C48-11CF-EB74-28350EC2D235&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>6383ebc98fd6cc386605f20b</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
28 19:49:23</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>6383ebc98fd6cc386605f20b</desyncid><systemconfig/
><screenshot/><desyncdata>Exception during SI.cancel running
AnimationInteraction:250 on None (guaranteed), cancel_reason_msg is Route Ended.:
(TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback (most recent call
last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 51.39&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,162,0,5675&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 10 10.0.19045 GPU: NVIDIA GeForce RTX 2060 nvldumdx.dll 31.0.15.3713, GUID:
D7B71E3E-5C48-11CF-EB74-28350EC2D235&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>6383ebc98fd6cc386605f20b</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
28 19:49:23</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>6383ebc98fd6cc386605f20b</desyncid><systemconfig/
><screenshot/><desyncdata>TODO: Exception thrown during Sim reset, possibly we
should be kicking the Sim out of the game. (TypeError: 'NoneType' object is not
iterable)&#13;&#10;Traceback (most recent call last):&#13;&#10;&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in
shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
caches.py", line 352, in __missing__&#13;&#10; File "postures\posture_graph.py",
line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 51.39&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,162,0,5675&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 10 10.0.19045 GPU: NVIDIA GeForce RTX 2060 nvldumdx.dll 31.0.15.3713, GUID:
D7B71E3E-5C48-11CF-EB74-28350EC2D235&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>6383ebc98fd6cc386605f20b</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
28 19:49:23</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>6383ebc98fd6cc386605f20b</desyncid><systemconfig/
><screenshot/><desyncdata>[sscholl] Exception processing ResetRecord:&lt;,
reason:ResetReason.RESET_EXPECTED, stage:_Stage.INTERNAL_STATE_RESET,
being_processed:True, source: running sim-stand:254 on None (guaranteed),
cause:Exception during SI.cancel. Transition Sequence Failed. Cancel all running
transition interactions.. This will result in a partially reset object (TypeError:
'NoneType' object is not iterable)&#13;&#10;Traceback (most recent call
last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 51.39&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,162,0,5675&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 10 10.0.19045 GPU: NVIDIA GeForce RTX 2060 nvldumdx.dll 31.0.15.3713, GUID:
D7B71E3E-5C48-11CF-EB74-28350EC2D235&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>6383ebc98fd6cc386605f20b</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
28 19:49:23</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>caches.py:352</
categoryid><desyncid>6383ebc98fd6cc386605f20b</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Unknown timeline: Exception running Element
(TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback (most recent call
last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 219,
in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line
376, in _run&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\
picker_interaction.py", line 1094, in _run_interaction_gen&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\base\picker_interaction.py", line 1233,
in _on_successful_picker_selection&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\interactions\base\picker_interaction.py", line 1253, in
_push_continuations&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\picker_interaction.py", line 936, in
_push_continuations&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\picker_interaction.py", line 906, in _push_continuation&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line
7042, in push_tunable_continuation&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\interactions\aop.py", line 243, in test_and_execute&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\aop.py", line 224, in execute&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 212, in
execute_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\masked\
v51\injector.py", line 26, in _wrapped_function&#13;&#10; File ".\
WonderfulWhims_v51\turbolib2\events\interactions.py", line 146, in
_turbolib_interaction_queue&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 1356, in append&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 901, in
_head_change_watcher&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 985, in _get_head&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 347, in
get_next_unblocked_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3047, in
get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3003, in
_generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim&#13;&#10; File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles&#13;&#10;
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
&#13;&#10; File "postures\posture_graph.py", line 645, in
generate_right_paths&#13;&#10; File "postures\posture_graph.py", line 4857, in
_right_path_gen&#13;&#10; File "postures\posture_graph.py", line 788, in
_shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_rightTypeEr
ror: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session Time:
51.39&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current
Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin
Version: 13,162,0,5675&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 10
10.0.19045 GPU: NVIDIA GeForce RTX 2060 nvldumdx.dll 31.0.15.3713, GUID: D7B71E3E-
5C48-11CF-EB74-28350EC2D235&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>6383ebc98fd6cc386605f20b</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
28 19:49:23</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>6383ebc98fd6cc386605f20b</desyncid><systemconfig/
><screenshot/><desyncdata>Exception during SI.cancel running sim-stand:218 on
None, cancel_reason_msg is Interaction displaced by running sim-stand:256 on None
(guaranteed).: (TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback
(most recent call last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Core\algos.py", line 121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File
"postures\posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 51.39&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,162,0,5675&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 10 10.0.19045 GPU: NVIDIA GeForce RTX 2060 nvldumdx.dll 31.0.15.3713, GUID:
D7B71E3E-5C48-11CF-EB74-28350EC2D235&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>6383ebc98fd6cc386605f20b</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
28 20:01:39</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>part.py:266</
categoryid><desyncid>6383ebc98fd6cc386605f20b</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in &lt;function c_api_set_object_location_ex at
0x00007FF4C766B200&gt;, args: (218444953289363788, 218444953548611303,
{308128713CA114C,1,World}, Transform(Vector3(453.355713, 149.000961, 238.153580),
Quaternion(0.000000, 0.972742, 0.000000, 0.231889)), 0, (0, 0), 0), kwargs:
{}&#13;&#10;KeyError('Unable to find joint b__subroot__9 on
object_bedDoubleQA_02:0x03081287233ddee7[8]') (KeyError: 'Unable to find joint
b__subroot__9 on object_bedDoubleQA_02:0x03081287233ddee7[8]')&#13;&#10;Traceback
(most recent call last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Core\sims4\utils.py", line 183, in wrapper&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\build_buy.py", line 1301, in c_api_set_object_location_ex&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py", line 1569,
in set_parent&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\
client_object_mixin.py", line 356, in location&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\objects\client_object_mixin.py", line 411, in
set_location_without_distribution&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\objects\part.py", line 826, in on_owner_location_changed&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\objects\part.py", line 266, in
get_joint_transform&#13;&#10;KeyError: 'Unable to find joint b__subroot__9 on
object_bedDoubleQA_02:0x03081287233ddee7[8]'rtim=0&#13;&#10;Client Session Time:
51.39&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current
Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin
Version: 13,162,0,5675&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 10
10.0.19045 GPU: NVIDIA GeForce RTX 2060 nvldumdx.dll 31.0.15.3713, GUID: D7B71E3E-
5C48-11CF-EB74-28350EC2D235&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>6383ebc98fd6cc386605f20b</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
28 20:01:39</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>part.py:266</
categoryid><desyncid>6383ebc98fd6cc386605f20b</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in &lt;function c_api_set_object_location_ex at
0x00007FF4C766B200&gt;, args: (218444953289363788, 218444953559097070,
{308128713CA114C,1,World}, Transform(Vector3(453.350800, 149.000961, 239.271591),
Quaternion(0.000000, 0.972742, 0.000000, 0.231889)), 0, (0, 0), 0), kwargs:
{}&#13;&#10;KeyError('Unable to find joint b__subroot__9 on
object_bedDoubleQA_02:0x0308128723dddeee[8]') (KeyError: 'Unable to find joint
b__subroot__9 on object_bedDoubleQA_02:0x0308128723dddeee[8]')&#13;&#10;Traceback
(most recent call last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Core\sims4\utils.py", line 183, in wrapper&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\build_buy.py", line 1301, in c_api_set_object_location_ex&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py", line 1569,
in set_parent&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\
client_object_mixin.py", line 356, in location&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\objects\client_object_mixin.py", line 411, in
set_location_without_distribution&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\objects\part.py", line 826, in on_owner_location_changed&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\objects\part.py", line 266, in
get_joint_transform&#13;&#10;KeyError: 'Unable to find joint b__subroot__9 on
object_bedDoubleQA_02:0x0308128723dddeee[8]'rtim=0&#13;&#10;Client Session Time:
51.39&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current
Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin
Version: 13,162,0,5675&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 10
10.0.19045 GPU: NVIDIA GeForce RTX 2060 nvldumdx.dll 31.0.15.3713, GUID: D7B71E3E-
5C48-11CF-EB74-28350EC2D235&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>6383ebc98fd6cc386605f20b</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
28 20:01:39</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>part.py:266</
categoryid><desyncid>6383ebc98fd6cc386605f20b</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in &lt;function c_api_set_object_location_ex at
0x00007FF4C766B200&gt;, args: (218444953289363788, 218444953559359215,
{308128713CA114C,1,World}, Transform(Vector3(453.350800, 149.000961, 239.271591),
Quaternion(0.000000, 0.972742, 0.000000, 0.231889)), 0, (0, 0), 0), kwargs:
{}&#13;&#10;KeyError('Unable to find joint b__subroot__6 on
object_bedDoubleQA_02:0x0308128723e1deef[6]') (KeyError: 'Unable to find joint
b__subroot__6 on object_bedDoubleQA_02:0x0308128723e1deef[6]')&#13;&#10;Traceback
(most recent call last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Core\sims4\utils.py", line 183, in wrapper&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\build_buy.py", line 1301, in c_api_set_object_location_ex&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py", line 1569,
in set_parent&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\
client_object_mixin.py", line 356, in location&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\objects\client_object_mixin.py", line 411, in
set_location_without_distribution&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\objects\part.py", line 826, in on_owner_location_changed&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\objects\part.py", line 266, in
get_joint_transform&#13;&#10;KeyError: 'Unable to find joint b__subroot__6 on
object_bedDoubleQA_02:0x0308128723e1deef[6]'rtim=0&#13;&#10;Client Session Time:
51.39&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current
Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin
Version: 13,162,0,5675&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 10
10.0.19045 GPU: NVIDIA GeForce RTX 2060 nvldumdx.dll 31.0.15.3713, GUID: D7B71E3E-
5C48-11CF-EB74-28350EC2D235&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>6383ebc98fd6cc386605f20b</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
28 20:10:15</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>part.py:492</
categoryid><desyncid>6383ebc98fd6cc386605f20b</desyncid><systemconfig/
><screenshot/><desyncdata>[rez] Posture graph threw an exception while being
queried by autonomy: (AttributeError: 'NoneType' object has no attribute
'world_transform')&#13;&#10;Traceback (most recent call last):&#13;&#10;Caught and
logged:&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
154, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
caches.py", line 352, in __missing__&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\objects\part.py", line 513, in
_cache_and_return_locations_for_posture&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\objects\part.py", line 492, in
_get_location_for_posture_internal&#13;&#10;AttributeError: 'NoneType' object has
no attribute 'world_transform'rtim=0&#13;&#10;Client Session Time: 51.39&#13;
&#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current Game State:
0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin Version:
13,162,0,5675&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 10 10.0.19045
GPU: NVIDIA GeForce RTX 2060 nvldumdx.dll 31.0.15.3713, GUID: D7B71E3E-5C48-11CF-
EB74-28350EC2D235&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>6383ebc98fd6cc386605f20b</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
28 20:10:15</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>part.py:492</
categoryid><desyncid>6383ebc98fd6cc386605f20b</desyncid><systemconfig/
><screenshot/><desyncdata>[rez] Posture graph threw an exception while being
queried by autonomy: (AttributeError: 'NoneType' object has no attribute
'world_transform')&#13;&#10;Traceback (most recent call last):&#13;&#10;Caught and
logged:&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
154, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
caches.py", line 352, in __missing__&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\objects\part.py", line 513, in
_cache_and_return_locations_for_posture&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\objects\part.py", line 492, in
_get_location_for_posture_internal&#13;&#10;AttributeError: 'NoneType' object has
no attribute 'world_transform'rtim=0&#13;&#10;Client Session Time: 51.39&#13;
&#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current Game State:
0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin Version:
13,162,0,5675&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 10 10.0.19045
GPU: NVIDIA GeForce RTX 2060 nvldumdx.dll 31.0.15.3713, GUID: D7B71E3E-5C48-11CF-
EB74-28350EC2D235&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>6383ebc98fd6cc386605f20b</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
28 20:12:10</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>part.py:266</
categoryid><desyncid>6383ebc98fd6cc386605f20b</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in &lt;function c_api_clear_parent_object at
0x00007FF4C15C7320&gt;, args: (218444953548611303, Transform(Vector3(456.042877,
149.000961, 237.270935), Quaternion(0.000000, 0.972742, 0.000000, 0.231889)),
218444953289363788, {308128713CA114C,1,World}), kwargs:
{}&#13;&#10;KeyError('Unable to find joint b__subroot__9 on
object_bedDoubleQA_02:0x03081287233ddee7[8]') (KeyError: 'Unable to find joint
b__subroot__9 on object_bedDoubleQA_02:0x03081287233ddee7[8]')&#13;&#10;Traceback
(most recent call last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Core\sims4\utils.py", line 183, in wrapper&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\objects\system.py", line 415, in c_api_clear_parent_object&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py", line 1578,
in clear_parent&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\
client_object_mixin.py", line 1569, in set_parent&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\objects\client_object_mixin.py", line 356, in
location&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\
client_object_mixin.py", line 411, in set_location_without_distribution&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\objects\part.py", line 826, in
on_owner_location_changed&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
objects\part.py", line 266, in get_joint_transform&#13;&#10;KeyError: 'Unable to
find joint b__subroot__9 on
object_bedDoubleQA_02:0x03081287233ddee7[8]'rtim=0&#13;&#10;Client Session Time:
51.39&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current
Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin
Version: 13,162,0,5675&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 10
10.0.19045 GPU: NVIDIA GeForce RTX 2060 nvldumdx.dll 31.0.15.3713, GUID: D7B71E3E-
5C48-11CF-EB74-28350EC2D235&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>6383ebc98fd6cc386605f20b</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
28 20:12:19</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>part.py:266</
categoryid><desyncid>6383ebc98fd6cc386605f20b</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in &lt;function c_api_clear_parent_object at
0x00007FF4C15C7320&gt;, args: (218444953548611303, Transform(Vector3(453.350800,
149.000961, 239.271591), Quaternion(0.000000, 0.972742, 0.000000, 0.231889)),
218444953289363788, {308128713CA114C,1,World}), kwargs:
{}&#13;&#10;KeyError('Unable to find joint b__subroot__9 on
object_bedDoubleQA_02:0x03081287233ddee7[8]') (KeyError: 'Unable to find joint
b__subroot__9 on object_bedDoubleQA_02:0x03081287233ddee7[8]')&#13;&#10;Traceback
(most recent call last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Core\sims4\utils.py", line 183, in wrapper&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\objects\system.py", line 415, in c_api_clear_parent_object&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py", line 1578,
in clear_parent&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\
client_object_mixin.py", line 1569, in set_parent&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\objects\client_object_mixin.py", line 356, in
location&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\
client_object_mixin.py", line 411, in set_location_without_distribution&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\objects\part.py", line 826, in
on_owner_location_changed&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
objects\part.py", line 266, in get_joint_transform&#13;&#10;KeyError: 'Unable to
find joint b__subroot__9 on
object_bedDoubleQA_02:0x03081287233ddee7[8]'rtim=0&#13;&#10;Client Session Time:
51.39&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current
Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin
Version: 13,162,0,5675&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 10
10.0.19045 GPU: NVIDIA GeForce RTX 2060 nvldumdx.dll 31.0.15.3713, GUID: D7B71E3E-
5C48-11CF-EB74-28350EC2D235&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>6383ebc98fd6cc386605f20b</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
28 20:12:35</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>part.py:492</
categoryid><desyncid>6383ebc98fd6cc386605f20b</desyncid><systemconfig/
><screenshot/><desyncdata>[rez] Posture graph threw an exception while being
queried by autonomy: (AttributeError: 'NoneType' object has no attribute
'world_transform')&#13;&#10;Traceback (most recent call last):&#13;&#10;Caught and
logged:&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
154, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
caches.py", line 352, in __missing__&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\objects\part.py", line 513, in
_cache_and_return_locations_for_posture&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\objects\part.py", line 492, in
_get_location_for_posture_internal&#13;&#10;AttributeError: 'NoneType' object has
no attribute 'world_transform'rtim=0&#13;&#10;Client Session Time: 51.39&#13;
&#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current Game State:
0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin Version:
13,162,0,5675&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 10 10.0.19045
GPU: NVIDIA GeForce RTX 2060 nvldumdx.dll 31.0.15.3713, GUID: D7B71E3E-5C48-11CF-
EB74-28350EC2D235&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>6383ebc98fd6cc386605f20b</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
28 20:15:32</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>part.py:529</
categoryid><desyncid>6383ebc98fd6cc386605f20b</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element
(AttributeError: 'NoneType' object has no attribute
'world_transform')&#13;&#10;Traceback (most recent call last):&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\scheduling.py", line 219, in simulate&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\carry\carry_elements.py", line 600, in
push_si_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\carry\
carry_elements.py", line 462, in _do_push_si_gen&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\interactions\aop.py", line 212, in
execute_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\masked\
v51\injector.py", line 26, in _wrapped_function&#13;&#10; File ".\
WonderfulWhims_v51\turbolib2\events\interactions.py", line 146, in
_turbolib_interaction_queue&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 1356, in append&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 901, in
_head_change_watcher&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 985, in _get_head&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 347, in
get_next_unblocked_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3047, in
get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3003, in
_generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim&#13;&#10; File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles&#13;&#10;
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
&#13;&#10; File "postures\posture_graph.py", line 645, in
generate_right_paths&#13;&#10; File "postures\posture_graph.py", line 4857, in
_right_path_gen&#13;&#10; File "postures\posture_graph.py", line 788, in
_shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10; File "postures\posture_graph.py", line 4415, in
postures.posture_graph.PostureGraphService._get_destination_locations_for_estimate&
#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\part.py", line 555, in
_cache_and_return_position_and_routing_surface_for_posture&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\objects\part.py", line 529, in
_get_position_and_routing_surface_for_posture_internal&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\objects\part.py", line 492, in
_get_location_for_posture_internalAttributeError: 'NoneType' object has no
attribute 'world_transform'rtim=0&#13;&#10;Client Session Time: 51.39&#13; &#10;Num
Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current Game State:
0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin Version:
13,162,0,5675&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 10 10.0.19045
GPU: NVIDIA GeForce RTX 2060 nvldumdx.dll 31.0.15.3713, GUID: D7B71E3E-5C48-11CF-
EB74-28350EC2D235&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>6383ebc98fd6cc386605f20b</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
28 20:18:07</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>caches.py:352</
categoryid><desyncid>6383ebc98fd6cc386605f20b</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element
(TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback (most recent call
last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 219,
in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line
376, in _run&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\carry\
carry_elements.py", line 600, in push_si_gen&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\carry\carry_elements.py", line 462, in _do_push_si_gen&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 212, in
execute_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\masked\
v51\injector.py", line 26, in _wrapped_function&#13;&#10; File ".\
WonderfulWhims_v51\turbolib2\events\interactions.py", line 146, in
_turbolib_interaction_queue&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 1356, in append&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 901, in
_head_change_watcher&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 985, in _get_head&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 347, in
get_next_unblocked_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3047, in
get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3003, in
_generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim&#13;&#10; File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles&#13;&#10;
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
&#13;&#10; File "postures\posture_graph.py", line 645, in
generate_right_paths&#13;&#10; File "postures\posture_graph.py", line 4857, in
_right_path_gen&#13;&#10; File "postures\posture_graph.py", line 788, in
_shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_rightTypeEr
ror: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session Time:
51.39&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current
Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin
Version: 13,162,0,5675&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 10
10.0.19045 GPU: NVIDIA GeForce RTX 2060 nvldumdx.dll 31.0.15.3713, GUID: D7B71E3E-
5C48-11CF-EB74-28350EC2D235&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>6383ebc98fd6cc386605f20b</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
28 20:18:11</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>caches.py:352</
categoryid><desyncid>6383ebc98fd6cc386605f20b</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception hard-stopping
element (TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback (most
recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\server\
client.py", line 263, in select_interaction&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\interactions\choices.py", line 254, in select&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\aop.py", line 243, in
test_and_execute&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
aop.py", line 224, in execute&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\aop.py", line 212, in execute_interaction&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\sims\masked\v51\injector.py", line 26, in
_wrapped_function&#13;&#10; File ".\WonderfulWhims_v51\turbolib2\events\
interactions.py", line 146, in _turbolib_interaction_queue&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1356, in
append&#13;&#10; File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in
__exit__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
interaction_queue.py", line 901, in _head_change_watcher&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 985, in
_get_head&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
interaction_queue.py", line 347, in get_next_unblocked_interaction&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line
3047, in get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\interactions\base\super_interaction.py", line 3003, in
_generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim&#13;&#10; File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles&#13;&#10;
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
&#13;&#10; File "postures\posture_graph.py", line 645, in
generate_right_paths&#13;&#10; File "postures\posture_graph.py", line 4857, in
_right_path_gen&#13;&#10; File "postures\posture_graph.py", line 788, in
_shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterable&#13;&#10;&#13;&#10;During handling
of the above exception, another exception occurred:&#13;&#10;&#13;&#10;Traceback
(most recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 709, in
process_one_interaction_gen&#13;&#10;GeneratorExit&#13;&#10;&#13;&#10;During
handling of the above exception, another exception
occurred:&#13;&#10;&#13;&#10;Traceback (most recent call last):&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 662, in
_stop_element_tree&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py",
line 403, in _hard_stop&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\
sim.py", line 4053, in _process_interaction_gen&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\interactions\interaction_queue.py", line 711, in
process_one_interaction_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 913, in remove_for_perform&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line
901, in _head_change_watcher&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 985, in _get_head&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 347, in
get_next_unblocked_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3047, in
get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3003, in
_generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim&#13;&#10; File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles&#13;&#10;
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
&#13;&#10; File "postures\posture_graph.py", line 645, in
generate_right_paths&#13;&#10; File "postures\posture_graph.py", line 4857, in
_right_path_gen&#13;&#10; File "postures\posture_graph.py", line 788, in
_shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_rightTypeEr
ror: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session Time:
51.39&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current
Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin
Version: 13,162,0,5675&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 10
10.0.19045 GPU: NVIDIA GeForce RTX 2060 nvldumdx.dll 31.0.15.3713, GUID: D7B71E3E-
5C48-11CF-EB74-28350EC2D235&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>6383ebc98fd6cc386605f20b</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
28 20:18:13</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>caches.py:352</
categoryid><desyncid>6383ebc98fd6cc386605f20b</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception hard-stopping
element (TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback (most
recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\server\
client.py", line 263, in select_interaction&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\interactions\choices.py", line 254, in select&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\aop.py", line 243, in
test_and_execute&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
aop.py", line 224, in execute&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\aop.py", line 212, in execute_interaction&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\sims\masked\v51\injector.py", line 26, in
_wrapped_function&#13;&#10; File ".\WonderfulWhims_v51\turbolib2\events\
interactions.py", line 146, in _turbolib_interaction_queue&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1356, in
append&#13;&#10; File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in
__exit__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
interaction_queue.py", line 901, in _head_change_watcher&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 985, in
_get_head&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
interaction_queue.py", line 347, in get_next_unblocked_interaction&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line
3047, in get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\interactions\base\super_interaction.py", line 3003, in
_generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim&#13;&#10; File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles&#13;&#10;
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
&#13;&#10; File "postures\posture_graph.py", line 645, in
generate_right_paths&#13;&#10; File "postures\posture_graph.py", line 4857, in
_right_path_gen&#13;&#10; File "postures\posture_graph.py", line 788, in
_shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterable&#13;&#10;&#13;&#10;During handling
of the above exception, another exception occurred:&#13;&#10;&#13;&#10;Traceback
(most recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 709, in
process_one_interaction_gen&#13;&#10;GeneratorExit&#13;&#10;&#13;&#10;During
handling of the above exception, another exception
occurred:&#13;&#10;&#13;&#10;Traceback (most recent call last):&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 662, in
_stop_element_tree&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py",
line 403, in _hard_stop&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\
sim.py", line 4053, in _process_interaction_gen&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\interactions\interaction_queue.py", line 711, in
process_one_interaction_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 913, in remove_for_perform&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line
901, in _head_change_watcher&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 985, in _get_head&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 347, in
get_next_unblocked_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3047, in
get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3003, in
_generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim&#13;&#10; File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles&#13;&#10;
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
&#13;&#10; File "postures\posture_graph.py", line 645, in
generate_right_paths&#13;&#10; File "postures\posture_graph.py", line 4857, in
_right_path_gen&#13;&#10; File "postures\posture_graph.py", line 788, in
_shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_rightTypeEr
ror: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session Time:
51.39&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current
Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin
Version: 13,162,0,5675&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 10
10.0.19045 GPU: NVIDIA GeForce RTX 2060 nvldumdx.dll 31.0.15.3713, GUID: D7B71E3E-
5C48-11CF-EB74-28350EC2D235&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>6383ebc98fd6cc386605f20b</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
28 20:18:16</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>caches.py:352</
categoryid><desyncid>6383ebc98fd6cc386605f20b</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception hard-stopping
element (TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback (most
recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\server\
client.py", line 263, in select_interaction&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\interactions\choices.py", line 254, in select&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\aop.py", line 243, in
test_and_execute&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
aop.py", line 224, in execute&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\aop.py", line 212, in execute_interaction&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\sims\masked\v51\injector.py", line 26, in
_wrapped_function&#13;&#10; File ".\WonderfulWhims_v51\turbolib2\events\
interactions.py", line 146, in _turbolib_interaction_queue&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1356, in
append&#13;&#10; File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in
__exit__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
interaction_queue.py", line 901, in _head_change_watcher&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 985, in
_get_head&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
interaction_queue.py", line 347, in get_next_unblocked_interaction&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line
3047, in get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\interactions\base\super_interaction.py", line 3003, in
_generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim&#13;&#10; File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles&#13;&#10;
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
&#13;&#10; File "postures\posture_graph.py", line 645, in
generate_right_paths&#13;&#10; File "postures\posture_graph.py", line 4857, in
_right_path_gen&#13;&#10; File "postures\posture_graph.py", line 788, in
_shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterable&#13;&#10;&#13;&#10;During handling
of the above exception, another exception occurred:&#13;&#10;&#13;&#10;Traceback
(most recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 709, in
process_one_interaction_gen&#13;&#10;GeneratorExit&#13;&#10;&#13;&#10;During
handling of the above exception, another exception
occurred:&#13;&#10;&#13;&#10;Traceback (most recent call last):&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 662, in
_stop_element_tree&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py",
line 403, in _hard_stop&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\
sim.py", line 4053, in _process_interaction_gen&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\interactions\interaction_queue.py", line 711, in
process_one_interaction_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 913, in remove_for_perform&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line
901, in _head_change_watcher&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 985, in _get_head&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 347, in
get_next_unblocked_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3047, in
get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3003, in
_generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim&#13;&#10; File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles&#13;&#10;
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
&#13;&#10; File "postures\posture_graph.py", line 645, in
generate_right_paths&#13;&#10; File "postures\posture_graph.py", line 4857, in
_right_path_gen&#13;&#10; File "postures\posture_graph.py", line 788, in
_shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_rightTypeEr
ror: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session Time:
51.39&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current
Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin
Version: 13,162,0,5675&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 10
10.0.19045 GPU: NVIDIA GeForce RTX 2060 nvldumdx.dll 31.0.15.3713, GUID: D7B71E3E-
5C48-11CF-EB74-28350EC2D235&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>6383ebc98fd6cc386605f20b</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
28 20:18:21</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>caches.py:352</
categoryid><desyncid>6383ebc98fd6cc386605f20b</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception hard-stopping
element (TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback (most
recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\server\
client.py", line 263, in select_interaction&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\interactions\choices.py", line 254, in select&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\aop.py", line 243, in
test_and_execute&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
aop.py", line 224, in execute&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\aop.py", line 212, in execute_interaction&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\sims\masked\v51\injector.py", line 26, in
_wrapped_function&#13;&#10; File ".\WonderfulWhims_v51\turbolib2\events\
interactions.py", line 146, in _turbolib_interaction_queue&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1356, in
append&#13;&#10; File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in
__exit__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
interaction_queue.py", line 901, in _head_change_watcher&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 985, in
_get_head&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
interaction_queue.py", line 347, in get_next_unblocked_interaction&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line
3047, in get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\interactions\base\super_interaction.py", line 3003, in
_generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim&#13;&#10; File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles&#13;&#10;
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
&#13;&#10; File "postures\posture_graph.py", line 645, in
generate_right_paths&#13;&#10; File "postures\posture_graph.py", line 4857, in
_right_path_gen&#13;&#10; File "postures\posture_graph.py", line 788, in
_shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterable&#13;&#10;&#13;&#10;During handling
of the above exception, another exception occurred:&#13;&#10;&#13;&#10;Traceback
(most recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 709, in
process_one_interaction_gen&#13;&#10;GeneratorExit&#13;&#10;&#13;&#10;During
handling of the above exception, another exception
occurred:&#13;&#10;&#13;&#10;Traceback (most recent call last):&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 662, in
_stop_element_tree&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py",
line 403, in _hard_stop&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\
sim.py", line 4053, in _process_interaction_gen&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\interactions\interaction_queue.py", line 711, in
process_one_interaction_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 913, in remove_for_perform&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line
901, in _head_change_watcher&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 985, in _get_head&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 347, in
get_next_unblocked_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3047, in
get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3003, in
_generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim&#13;&#10; File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles&#13;&#10;
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
&#13;&#10; File "postures\posture_graph.py", line 645, in
generate_right_paths&#13;&#10; File "postures\posture_graph.py", line 4857, in
_right_path_gen&#13;&#10; File "postures\posture_graph.py", line 788, in
_shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_rightTypeEr
ror: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session Time:
51.39&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current
Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin
Version: 13,162,0,5675&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 10
10.0.19045 GPU: NVIDIA GeForce RTX 2060 nvldumdx.dll 31.0.15.3713, GUID: D7B71E3E-
5C48-11CF-EB74-28350EC2D235&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>6383ebc98fd6cc386605f20b</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
28 20:18:24</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>caches.py:352</
categoryid><desyncid>6383ebc98fd6cc386605f20b</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception hard-stopping
element (TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback (most
recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\server\
client.py", line 263, in select_interaction&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\interactions\choices.py", line 254, in select&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\aop.py", line 243, in
test_and_execute&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
aop.py", line 224, in execute&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\aop.py", line 212, in execute_interaction&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\sims\masked\v51\injector.py", line 26, in
_wrapped_function&#13;&#10; File ".\WonderfulWhims_v51\turbolib2\events\
interactions.py", line 146, in _turbolib_interaction_queue&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1356, in
append&#13;&#10; File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in
__exit__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
interaction_queue.py", line 901, in _head_change_watcher&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 985, in
_get_head&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
interaction_queue.py", line 347, in get_next_unblocked_interaction&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line
3047, in get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\interactions\base\super_interaction.py", line 3003, in
_generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim&#13;&#10; File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles&#13;&#10;
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
&#13;&#10; File "postures\posture_graph.py", line 645, in
generate_right_paths&#13;&#10; File "postures\posture_graph.py", line 4857, in
_right_path_gen&#13;&#10; File "postures\posture_graph.py", line 788, in
_shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterable&#13;&#10;&#13;&#10;During handling
of the above exception, another exception occurred:&#13;&#10;&#13;&#10;Traceback
(most recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 709, in
process_one_interaction_gen&#13;&#10;GeneratorExit&#13;&#10;&#13;&#10;During
handling of the above exception, another exception
occurred:&#13;&#10;&#13;&#10;Traceback (most recent call last):&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 662, in
_stop_element_tree&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py",
line 403, in _hard_stop&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\
sim.py", line 4053, in _process_interaction_gen&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\interactions\interaction_queue.py", line 711, in
process_one_interaction_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 913, in remove_for_perform&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line
901, in _head_change_watcher&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 985, in _get_head&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 347, in
get_next_unblocked_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3047, in
get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3003, in
_generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim&#13;&#10; File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles&#13;&#10;
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
&#13;&#10; File "postures\posture_graph.py", line 645, in
generate_right_paths&#13;&#10; File "postures\posture_graph.py", line 4857, in
_right_path_gen&#13;&#10; File "postures\posture_graph.py", line 788, in
_shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_rightTypeEr
ror: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session Time:
51.39&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current
Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin
Version: 13,162,0,5675&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 10
10.0.19045 GPU: NVIDIA GeForce RTX 2060 nvldumdx.dll 31.0.15.3713, GUID: D7B71E3E-
5C48-11CF-EB74-28350EC2D235&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>6383ebc98fd6cc386605f20b</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
28 20:18:28</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>caches.py:352</
categoryid><desyncid>6383ebc98fd6cc386605f20b</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception hard-stopping
element (TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback (most
recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\server\
client.py", line 263, in select_interaction&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\interactions\choices.py", line 254, in select&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\aop.py", line 243, in
test_and_execute&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
aop.py", line 224, in execute&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\aop.py", line 212, in execute_interaction&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\sims\masked\v51\injector.py", line 26, in
_wrapped_function&#13;&#10; File ".\WonderfulWhims_v51\turbolib2\events\
interactions.py", line 146, in _turbolib_interaction_queue&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1356, in
append&#13;&#10; File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in
__exit__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
interaction_queue.py", line 901, in _head_change_watcher&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 985, in
_get_head&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
interaction_queue.py", line 347, in get_next_unblocked_interaction&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line
3047, in get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\interactions\base\super_interaction.py", line 3003, in
_generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim&#13;&#10; File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles&#13;&#10;
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
&#13;&#10; File "postures\posture_graph.py", line 645, in
generate_right_paths&#13;&#10; File "postures\posture_graph.py", line 4857, in
_right_path_gen&#13;&#10; File "postures\posture_graph.py", line 788, in
_shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterable&#13;&#10;&#13;&#10;During handling
of the above exception, another exception occurred:&#13;&#10;&#13;&#10;Traceback
(most recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 709, in
process_one_interaction_gen&#13;&#10;GeneratorExit&#13;&#10;&#13;&#10;During
handling of the above exception, another exception
occurred:&#13;&#10;&#13;&#10;Traceback (most recent call last):&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 662, in
_stop_element_tree&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py",
line 403, in _hard_stop&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\
sim.py", line 4053, in _process_interaction_gen&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\interactions\interaction_queue.py", line 711, in
process_one_interaction_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 913, in remove_for_perform&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line
901, in _head_change_watcher&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 985, in _get_head&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 347, in
get_next_unblocked_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3047, in
get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3003, in
_generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim&#13;&#10; File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles&#13;&#10;
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
&#13;&#10; File "postures\posture_graph.py", line 645, in
generate_right_paths&#13;&#10; File "postures\posture_graph.py", line 4857, in
_right_path_gen&#13;&#10; File "postures\posture_graph.py", line 788, in
_shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_rightTypeEr
ror: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session Time:
51.39&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current
Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin
Version: 13,162,0,5675&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 10
10.0.19045 GPU: NVIDIA GeForce RTX 2060 nvldumdx.dll 31.0.15.3713, GUID: D7B71E3E-
5C48-11CF-EB74-28350EC2D235&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>6383ebc98fd6cc386605f20b</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
28 20:18:33</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>caches.py:352</
categoryid><desyncid>6383ebc98fd6cc386605f20b</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception hard-stopping
element (TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback (most
recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\server\
client.py", line 263, in select_interaction&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\interactions\choices.py", line 254, in select&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\aop.py", line 243, in
test_and_execute&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
aop.py", line 224, in execute&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\aop.py", line 212, in execute_interaction&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\sims\masked\v51\injector.py", line 26, in
_wrapped_function&#13;&#10; File ".\WonderfulWhims_v51\turbolib2\events\
interactions.py", line 146, in _turbolib_interaction_queue&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1356, in
append&#13;&#10; File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in
__exit__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
interaction_queue.py", line 901, in _head_change_watcher&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 985, in
_get_head&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
interaction_queue.py", line 347, in get_next_unblocked_interaction&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line
3047, in get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\interactions\base\super_interaction.py", line 3003, in
_generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim&#13;&#10; File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles&#13;&#10;
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
&#13;&#10; File "postures\posture_graph.py", line 645, in
generate_right_paths&#13;&#10; File "postures\posture_graph.py", line 4857, in
_right_path_gen&#13;&#10; File "postures\posture_graph.py", line 788, in
_shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterable&#13;&#10;&#13;&#10;During handling
of the above exception, another exception occurred:&#13;&#10;&#13;&#10;Traceback
(most recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 709, in
process_one_interaction_gen&#13;&#10;GeneratorExit&#13;&#10;&#13;&#10;During
handling of the above exception, another exception
occurred:&#13;&#10;&#13;&#10;Traceback (most recent call last):&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 662, in
_stop_element_tree&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py",
line 403, in _hard_stop&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\
sim.py", line 4053, in _process_interaction_gen&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\interactions\interaction_queue.py", line 711, in
process_one_interaction_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 913, in remove_for_perform&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line
901, in _head_change_watcher&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 985, in _get_head&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 347, in
get_next_unblocked_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3047, in
get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3003, in
_generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim&#13;&#10; File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles&#13;&#10;
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
&#13;&#10; File "postures\posture_graph.py", line 645, in
generate_right_paths&#13;&#10; File "postures\posture_graph.py", line 4857, in
_right_path_gen&#13;&#10; File "postures\posture_graph.py", line 788, in
_shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_rightTypeEr
ror: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session Time:
51.39&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current
Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin
Version: 13,162,0,5675&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 10
10.0.19045 GPU: NVIDIA GeForce RTX 2060 nvldumdx.dll 31.0.15.3713, GUID: D7B71E3E-
5C48-11CF-EB74-28350EC2D235&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>6383ebc98fd6cc386605f20b</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
28 20:18:38</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>caches.py:352</
categoryid><desyncid>6383ebc98fd6cc386605f20b</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception hard-stopping
element (TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback (most
recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\server\
client.py", line 263, in select_interaction&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\interactions\choices.py", line 254, in select&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\aop.py", line 243, in
test_and_execute&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
aop.py", line 224, in execute&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\aop.py", line 212, in execute_interaction&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\sims\masked\v51\injector.py", line 26, in
_wrapped_function&#13;&#10; File ".\WonderfulWhims_v51\turbolib2\events\
interactions.py", line 146, in _turbolib_interaction_queue&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1356, in
append&#13;&#10; File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in
__exit__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
interaction_queue.py", line 901, in _head_change_watcher&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 985, in
_get_head&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
interaction_queue.py", line 347, in get_next_unblocked_interaction&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line
3047, in get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\interactions\base\super_interaction.py", line 3003, in
_generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim&#13;&#10; File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles&#13;&#10;
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
&#13;&#10; File "postures\posture_graph.py", line 645, in
generate_right_paths&#13;&#10; File "postures\posture_graph.py", line 4857, in
_right_path_gen&#13;&#10; File "postures\posture_graph.py", line 788, in
_shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterable&#13;&#10;&#13;&#10;During handling
of the above exception, another exception occurred:&#13;&#10;&#13;&#10;Traceback
(most recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 709, in
process_one_interaction_gen&#13;&#10;GeneratorExit&#13;&#10;&#13;&#10;During
handling of the above exception, another exception
occurred:&#13;&#10;&#13;&#10;Traceback (most recent call last):&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 662, in
_stop_element_tree&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py",
line 403, in _hard_stop&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\
sim.py", line 4053, in _process_interaction_gen&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\interactions\interaction_queue.py", line 711, in
process_one_interaction_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 913, in remove_for_perform&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line
901, in _head_change_watcher&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 985, in _get_head&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 347, in
get_next_unblocked_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3047, in
get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3003, in
_generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim&#13;&#10; File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles&#13;&#10;
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
&#13;&#10; File "postures\posture_graph.py", line 645, in
generate_right_paths&#13;&#10; File "postures\posture_graph.py", line 4857, in
_right_path_gen&#13;&#10; File "postures\posture_graph.py", line 788, in
_shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_rightTypeEr
ror: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session Time:
51.39&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current
Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin
Version: 13,162,0,5675&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 10
10.0.19045 GPU: NVIDIA GeForce RTX 2060 nvldumdx.dll 31.0.15.3713, GUID: D7B71E3E-
5C48-11CF-EB74-28350EC2D235&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>6383ebc98fd6cc386605f20b</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
28 20:18:41</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>caches.py:352</
categoryid><desyncid>6383ebc98fd6cc386605f20b</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception hard-stopping
element (TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback (most
recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\server\
client.py", line 263, in select_interaction&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\interactions\choices.py", line 254, in select&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\aop.py", line 243, in
test_and_execute&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
aop.py", line 224, in execute&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\aop.py", line 212, in execute_interaction&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\sims\masked\v51\injector.py", line 26, in
_wrapped_function&#13;&#10; File ".\WonderfulWhims_v51\turbolib2\events\
interactions.py", line 146, in _turbolib_interaction_queue&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1356, in
append&#13;&#10; File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in
__exit__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
interaction_queue.py", line 901, in _head_change_watcher&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 985, in
_get_head&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
interaction_queue.py", line 347, in get_next_unblocked_interaction&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line
3047, in get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\interactions\base\super_interaction.py", line 3003, in
_generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim&#13;&#10; File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles&#13;&#10;
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
&#13;&#10; File "postures\posture_graph.py", line 645, in
generate_right_paths&#13;&#10; File "postures\posture_graph.py", line 4857, in
_right_path_gen&#13;&#10; File "postures\posture_graph.py", line 788, in
_shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterable&#13;&#10;&#13;&#10;During handling
of the above exception, another exception occurred:&#13;&#10;&#13;&#10;Traceback
(most recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 709, in
process_one_interaction_gen&#13;&#10;GeneratorExit&#13;&#10;&#13;&#10;During
handling of the above exception, another exception
occurred:&#13;&#10;&#13;&#10;Traceback (most recent call last):&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 662, in
_stop_element_tree&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py",
line 403, in _hard_stop&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\
sim.py", line 4053, in _process_interaction_gen&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\interactions\interaction_queue.py", line 711, in
process_one_interaction_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 913, in remove_for_perform&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line
901, in _head_change_watcher&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 985, in _get_head&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 347, in
get_next_unblocked_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3047, in
get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3003, in
_generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim&#13;&#10; File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles&#13;&#10;
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
&#13;&#10; File "postures\posture_graph.py", line 645, in
generate_right_paths&#13;&#10; File "postures\posture_graph.py", line 4857, in
_right_path_gen&#13;&#10; File "postures\posture_graph.py", line 788, in
_shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_rightTypeEr
ror: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session Time:
51.39&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current
Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin
Version: 13,162,0,5675&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 10
10.0.19045 GPU: NVIDIA GeForce RTX 2060 nvldumdx.dll 31.0.15.3713, GUID: D7B71E3E-
5C48-11CF-EB74-28350EC2D235&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>6383ebc98fd6cc386605f20b</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
28 20:18:44</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>caches.py:352</
categoryid><desyncid>6383ebc98fd6cc386605f20b</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception hard-stopping
element (TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback (most
recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\server\
client.py", line 263, in select_interaction&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\interactions\choices.py", line 254, in select&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\aop.py", line 243, in
test_and_execute&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
aop.py", line 224, in execute&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\aop.py", line 212, in execute_interaction&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\sims\masked\v51\injector.py", line 26, in
_wrapped_function&#13;&#10; File ".\WonderfulWhims_v51\turbolib2\events\
interactions.py", line 146, in _turbolib_interaction_queue&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1356, in
append&#13;&#10; File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in
__exit__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
interaction_queue.py", line 901, in _head_change_watcher&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 985, in
_get_head&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
interaction_queue.py", line 347, in get_next_unblocked_interaction&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line
3047, in get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\interactions\base\super_interaction.py", line 3003, in
_generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim&#13;&#10; File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles&#13;&#10;
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
&#13;&#10; File "postures\posture_graph.py", line 645, in
generate_right_paths&#13;&#10; File "postures\posture_graph.py", line 4857, in
_right_path_gen&#13;&#10; File "postures\posture_graph.py", line 788, in
_shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterable&#13;&#10;&#13;&#10;During handling
of the above exception, another exception occurred:&#13;&#10;&#13;&#10;Traceback
(most recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 709, in
process_one_interaction_gen&#13;&#10;GeneratorExit&#13;&#10;&#13;&#10;During
handling of the above exception, another exception
occurred:&#13;&#10;&#13;&#10;Traceback (most recent call last):&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 662, in
_stop_element_tree&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py",
line 403, in _hard_stop&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\
sim.py", line 4053, in _process_interaction_gen&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\interactions\interaction_queue.py", line 711, in
process_one_interaction_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 913, in remove_for_perform&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line
901, in _head_change_watcher&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 985, in _get_head&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 347, in
get_next_unblocked_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3047, in
get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3003, in
_generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim&#13;&#10; File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles&#13;&#10;
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
&#13;&#10; File "postures\posture_graph.py", line 645, in
generate_right_paths&#13;&#10; File "postures\posture_graph.py", line 4857, in
_right_path_gen&#13;&#10; File "postures\posture_graph.py", line 788, in
_shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_rightTypeEr
ror: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session Time:
51.39&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current
Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin
Version: 13,162,0,5675&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 10
10.0.19045 GPU: NVIDIA GeForce RTX 2060 nvldumdx.dll 31.0.15.3713, GUID: D7B71E3E-
5C48-11CF-EB74-28350EC2D235&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>6383ebc98fd6cc386605f20b</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
28 20:18:55</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>caches.py:352</
categoryid><desyncid>6383ebc98fd6cc386605f20b</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element
(TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback (most recent call
last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 219,
in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line
376, in _run&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\carry\
carry_elements.py", line 600, in push_si_gen&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\carry\carry_elements.py", line 462, in _do_push_si_gen&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 212, in
execute_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\masked\
v51\injector.py", line 26, in _wrapped_function&#13;&#10; File ".\
WonderfulWhims_v51\turbolib2\events\interactions.py", line 146, in
_turbolib_interaction_queue&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 1356, in append&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 901, in
_head_change_watcher&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 985, in _get_head&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 347, in
get_next_unblocked_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3047, in
get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3003, in
_generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim&#13;&#10; File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles&#13;&#10;
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
&#13;&#10; File "postures\posture_graph.py", line 645, in
generate_right_paths&#13;&#10; File "postures\posture_graph.py", line 4857, in
_right_path_gen&#13;&#10; File "postures\posture_graph.py", line 788, in
_shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_rightTypeEr
ror: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session Time:
51.39&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current
Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin
Version: 13,162,0,5675&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 10
10.0.19045 GPU: NVIDIA GeForce RTX 2060 nvldumdx.dll 31.0.15.3713, GUID: D7B71E3E-
5C48-11CF-EB74-28350EC2D235&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>6383ebc98fd6cc386605f20b</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
28 20:18:58</createtime><buildsignature>Local.Unknown.Unknown.1.105.345.1020-
1.300.000.179.Release</buildsignature><categoryid>caches.py:352</
categoryid><desyncid>6383ebc98fd6cc386605f20b</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception hard-stopping
element (TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback (most
recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\server\
client.py", line 263, in select_interaction&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\interactions\choices.py", line 254, in select&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\aop.py", line 243, in
test_and_execute&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
aop.py", line 224, in execute&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\aop.py", line 212, in execute_interaction&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\sims\masked\v51\injector.py", line 26, in
_wrapped_function&#13;&#10; File ".\WonderfulWhims_v51\turbolib2\events\
interactions.py", line 146, in _turbolib_interaction_queue&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1356, in
append&#13;&#10; File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in
__exit__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
interaction_queue.py", line 901, in _head_change_watcher&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 985, in
_get_head&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
interaction_queue.py", line 347, in get_next_unblocked_interaction&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line
3047, in get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\interactions\base\super_interaction.py", line 3003, in
_generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim&#13;&#10; File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles&#13;&#10;
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
&#13;&#10; File "postures\posture_graph.py", line 645, in
generate_right_paths&#13;&#10; File "postures\posture_graph.py", line 4857, in
_right_path_gen&#13;&#10; File "postures\posture_graph.py", line 788, in
_shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterable&#13;&#10;&#13;&#10;During handling
of the above exception, another exception occurred:&#13;&#10;&#13;&#10;Traceback
(most recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 709, in
process_one_interaction_gen&#13;&#10;GeneratorExit&#13;&#10;&#13;&#10;During
handling of the above exception, another exception
occurred:&#13;&#10;&#13;&#10;Traceback (most recent call last):&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 662, in
_stop_element_tree&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py",
line 403, in _hard_stop&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\
sim.py", line 4053, in _process_interaction_gen&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\interactions\interaction_queue.py", line 711, in
process_one_interaction_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 913, in remove_for_perform&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line
901, in _head_change_watcher&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 985, in _get_head&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 347, in
get_next_unblocked_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3047, in
get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3003, in
_generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim&#13;&#10; File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles&#13;&#10;
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
&#13;&#10; File "postures\posture_graph.py", line 645, in
generate_right_paths&#13;&#10; File "postures\posture_graph.py", line 4857, in
_right_path_gen&#13;&#10; File "postures\posture_graph.py", line 788, in
_shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_rightTypeEr
ror: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session Time:
51.39&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current
Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin
Version: 13,162,0,5675&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 10
10.0.19045 GPU: NVIDIA GeForce RTX 2060 nvldumdx.dll 31.0.15.3713, GUID: D7B71E3E-
5C48-11CF-EB74-28350EC2D235&#13; &#10;</desyncdata></report>
</root>

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