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TheGenesysProject GameplayReferenceSheet
TheGenesysProject GameplayReferenceSheet
=2 3 4 5 6 7 8 9 10 11 1. Coordinated Attacks
2. Weapon Enhancements
=3 4 5 6 7 8 9 10 11 12 3. Abilities
=4 5 6 7 8 9 10 11 12 13
=5 6 7 8 9 10 11 12 13 14 R(tn) Modifiers- these add to the R(tn) of the Target
=6 7 8 9 10 11 12 13 14 15 1. Range Modifiers
2. Evasion
3. Cover
Steps for Combat Resolution
1. Combat skill +d6 vs Target Number Melee Combat
2. Strength Adjustment M(c) Modifiers- These add to the M(c) of the
Attacker
3. Target Save
1. Coordinated Attacks
2. Weapon Enhancements
1. How this works: Roll a d6 and add the result 3. Abilities
to the combat skill of the attacker.
Ranged for Ranged combat M(tn) Modifiers- These add to the M(tn) of the
Martial for Melee Combat Attacker
2. Compare to the Target number of the 1. Cover
opponent. If the result equals or is greater 2. Abilities
than the target number, the opponent is hit
by the attack.
R(tn) for Ranged combat
Strength Adjustment: Compare the
Strength of the hit, with the targets toughness.
M(tn) for Melee Combat
-For Melee Combat and thrown weapons this is the
3. Strength Adjustment: Strength of the Attack Strength of the attacker
is higher or lower than the toughness of the
target. Raise or lower the result by this -For Ranged Combat this is the Strength of the
much. Weapon
4. Target Saves against the attack by rolling a
d6 and adding his toughness to the die Add the Strength Adjustment to the Combat
result. If this equals or beats the combat Resolution result from above. This can raise or lower
resolution number generated above, no the result. There is no number cap to this
wound occurs. Otherwise suffer 1 wound. adjustment.
.
For example, A 7 is rolled for combat resolution. Its a
Strength 3 hit against a Toughness 4 opponent and
gives the combat resolution number a -1. This lowers
the combat resolution number to a 6. Having a
toughness of 4, the target now needs a 2+ on a d6 to
save against the attack
The Genesys Project: Gameplay