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Dragon Warrior O.C.C.

*
for the Palladium Fantasy Roleplaying Game 2nd Edition
By:
Canadian Guy
Dragon Warriors are highly trained men-at-arms that are hand selected by a Dragon
'liege' to serve them. After selection, the Warrior
is put on a strict regime of vigorous training and conditioning.
Often the Dragon Warrior's role is adventuring for the dragon (who could not bother
to was any of his/her valuable time finding a
simple magic item), or protecting the dragons 'interests'.
The Dragon Warrior first forges his/her body and soul into a lethal weapon, and
then usually begins an adventure to prove their 'worth'
to their dragon lord. Failure to do so, usually means death; however, if the
Dragon Warrior proves himself worthy he under goes the
'initiation ceremony'. The Dragon breaths on the Warrior with its breath weapon.
The result is astonishing: when the Warrior awakes his chest is covered with an
image of his Dragon lord in flight. The image is
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covered with runes (the properties of which the Dragon Warrior learns as his level
progresses and at high levels the Warrior gains the
ability to cast rune magics). The Warrior also gains the ability to speak 'common
dragon'* (high dragonese), this enables him/her to
converse with hatchlings in their own language.
The Dragon Warrior worships his dragon liege as a 'God' and views it as the only
lord with authority in the realm (IE the dragon's
word is law and no other). The Warrior is often supplied with magic weapons and
armor amongst other items by the dragon; however,
the Dragon Warrior must select three weapon proficiencies. After this selection
has been made, the Warrior never uses any other
weapons.
Attribute Requirements: IQ: 12, ME: 12, PS: 12, PP: 13, PE: 12
Alignment: Any, but usually matches that of his/her dragon lord
Gender: Male or Female
Race: Any
O.C.C. Bonuses: +2 Strike, +1 Damage, body runes, ability to cast rune magic,
Dragon H-t-H*
O.C.C. Skills:
Hand to Hand: Dragon
WP Unarmed
WP Small Shield
WP Paired Weapons
Select Three Weapon Proficiencies
Weapon Crafting (+12%)
Armorer (+15%)
Armor/Weapons Decoration
Horsemanship: General
Blind/Night Fighting (+10%)
Languages: Native Tongue at 98%, Common Dragon 50% (+5/level), 2 of choice (+15%)
Literacy: Native Language (+20%), Common Dragon 30% (+5/level)
O.C.C. Related Skills: Choose 2 other skils from the military skill category and
five other skills at level 1, plus 1 per level starting
at level 2. All new skills start at level one proficiency.
Communications/Performing Arts: Any
Domestic: Any
Espionage: Any
Horsemanship: Exotic only (+5%)
Labour: Any
Medical: First Aid Only
Military: Any (+15%)
Physical: Any
Rogue: Any
Science: Math Only
Scholar/Techinical: Any
Weapon Proficiencies: Targeting and Sniper ONLY (these are refinements not true
WPs)
Secondary Skills: Choose 4 at level 1, plus 1 per level starting at level 2. All
new skills start at level one proficiency. These are
additional areas of knowledge that don't get the OCC bonuses.
Body Runes*: This is a GMdescretion section (be creative its more fun for the
player); however, here is the basic one that Iuse.
Note that activating runes does not cost the player PPE points but the runs can
only be activated the listed number of times.
Level 1: Heal 3/day 1d8+5 HP
Level 2: Wind Rush (See Air Warlock) 3/week
Level 3: Call Lightening 1d6 damage/level1/day
Level 4: Increase AR (+1)Duration: 1hr1/day
Level 5: Mind Link with Dragon 'liege' 1/day
Level 6: Dragon Breath 3d6+6 DamageRange: 150'3/day (counts as 2 attacks)
Level 7: Teleport Self 500 yards 2/day
Level 8: Dragon FlightDuration: 1 day1/week
Level 9: Heal Superior: heals to full HP and SDC 2/week
Level 10: Super Strength (+10 to PS) Duration: 1hr2/month
Level 11: Mystic Portal 1/day
Level 12: Metamorphosis Self (GMDiscretion) 2/day
Level 13: Anti-Magic Cloud 2/year
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Level 14: Call Lightening Superior (calls 5 lightening bolts) 2d6/level each
1/month
Level 15: Call/Control Major Elemental1/year
Level 16: ***become Dragon Hatchling***
Level Experience - Hand-to-Hand Dragon
Level 1: 0-2,400 - 2 attacks per melee; +3 role, +3 pull punch
Level 2: 2,401-4,800 - +3 Strike/Parry/Dodge
Level 3: 4,801-9,600 - 3 attacks per melee
Level 4: 9,601-17,000 - Disarm opponent 17-20
Level 5: 17,001-25,000 - +1 Damage
Level 6: 25,001-35,000 - Critical Strike 17-20
Level 7: 35,001-50,000 - 4 attacks per melee
Level 8: 50,001-70,000 - Stun Opponent 17-20
Level 9: 70,001-95,000 - +2 Strike
Level 10: 95,001-135,000 - Death Blow on 19 or 20
Level 11: 135,001-177,000 - 5 attacks per melee
Level 12: 177,001-227,000 - +3 Strike
Level 13: 227,001-277,000 - +4 Damage
Level 14: 277,001-327,000 - 6 attacks per melee
Level 15: 327,001-377,000 - +4 Strike/Parry/Dodge
Rune Spell Magic: When the Dragon Warrior Reaches Level 8- He can be taught how to
cast Rune Spell Magic.
*The Dragon Warrior OCC is the design, creation, and property of. The Experience
table and The Dragon Hand-to-Hand Combat skill
was first developed by Dave Anhorn for the Battle Lord OCC and has been given to
the Canadian Guy through exclusive consent of
the said party. Reproduce, redistribution, or re-publication of this OCC Class
without consent is strictly forbidden. This consent is
obtainable by me first.

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