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Zeltron (SWG#1 page 66)

Average Zeltron. Dexterity 2D, Knowledge 1D+1, Mechanical 2D, Perception 3D,
Strength 2D, Technical 1D+2.
Attribute Dice: 12D
DEXTERITY 1D+1/4D
KNOWLEDGE 1D/3D+1
MECHANICAL 1D+1/4D
PERCEPTION 2D+1/5D
STRENGTH 1D+1/4D
TECHNICAL 1D/3D+2
Special Abilities:
Empathy: Zeltron feel other people's emotions as if they were their own. Therefore, they
receive a -1D penalty to ALL rolls when in the presence of anyone projecting strong
negative emotions.
Pheromones: Zeltron can project their emotions, and this gives them a +1D bonus to
influencing others through the use of the Bargain, Command, Con, or Persuasion skills.
Entertainers: Due to their talents as entertainers, Zeltron gain a +1D bonus to any skill
rolls involving acting, playing musical instruments, singing, or other forms of
entertainment.
Initiative Bonus: Zeltron can react to people quickly due to their ability to sense emotion,
and thus they gain a +1 pip bonus to initiative rolls.
Move: 10/12

Pantoran
Attribute Dice: 12D
DEXTERITY 2D/4D
KNOWLEDGE 2D/4D
MECHANICAL 2D/4D+1
PERCEPTION 2D+1/4D+2
STRENGTH 1D+2/3D+2
TECHNICAL 2D/4D
Special Abilities:
Cold Resistance: Pantorans get a +2D bonus to stamina to resist cold.
Move: 10/12
Size: 1.5 - 1.9 meters

Mirialan in the Galaxy:


Hylo Visz was a Mirialan smuggler during the days of the Old Republic who led a
coalition of smugglers to break a Mandalorian blockade and deliver raw goods to
Coruscant. Fortris Gall was a male Mirialan Jedi Knight at the time of the Great Galactic
War. He was involved in a conspiracy to assassinate members of the Galactic Senate that
sought peace with the Sith Empire, but eventually turned against the conspiracy.
Arwen Cohl was active as a Mirialan freedom fighter decades before the Clone Wars.
Luminara Unduli and her Padawan learner Barriss Offee were Mirialan Jedi who fought
in the Clone Wars. Teela Kaarz was a political prisoner who worked as a minor architect
on the first Death Star.

Attribute Dice: 12D


DEXTERITY 2D/4D
KNOWLEDGE 2D/4D+2
MECHANICAL 2D/4D
PERCEPTION 2D/4D
STRENGTH 1D+1/3D
TECHNICAL 2D/4D

Special Abilities:
Frigid Environment: Mirialans get +2 pip bonus to survival when in temperatures below
0.
Radiation Resistance: Mirialans gain +1 pip bonus to Strength to resist the harmful
effects of radiation.

Story Factors:
Tribal Tattoos: Mirialans have tribal tattoos all over their face and bodies. The more
elaborate the tattoo the greater the task that was completed. Mirialans gain tattoos all of
their lives, each time they complete a task they receive another tattoo. The application of
these tattoos is very painful, it is considered to be great disrespect when a Mirialan is
afraid to receive or will not accept one.

Move: 10/12
Size: 1.7-1.9 meters tall

Falleen
Attribute Dice: 13D
DEXTERITY 2D/4D
KNOWLEDGE 2D/4D+2
MECHANICAL 2D/4D
PERCEPTION 2D+1/4D+2
STRENGTH 2D+1/4D+2
TECHNICAL 2D/4D

Special Abilities:
Attraction Pheromones: (shortened version)Falleen can increase their persuasion skill
+1D for each hour of preparation, for a max of +3D. The attempt must be made within
one hour of preparation.

Changes skin color


Amphibious: May breathe water for up to 12 hrs, +1D to swimming

Move: 9/12
Size: 1.7-2.4 meters tall

Wroonian
DEXTERITY 2D/4D+2
KNOWLEDGE 2D/4D
MECHANICAL 2D/4D+2
PERCEPTION 2D/4D+2
STRENGTH 2D/3D+2
TECHNICAL 2D/3D+2
Story Factors:
Pursuit of Wealth: Wroonians are always concerned with their personal wealth and
belongings. The more portable wealth they own, the better. While they are not greedy,
almost everything they do centers around acquiring wealth and the prestige that
accompanies it.
Capricious: Wroonians are rather spontaneous and carefree. They sometimes do things
because they look like fun, or seem challenging. Wroonians are famous for taking up
dares or wagers based on their spontaneous actions.
Move: 10/12
Size: 1.7 to 2.2 meters
Lifespan: 125 standard years

Hapan: 12D
DEXTERITY 2D/4D+2
KNOWLEDGE 2D/5D
MECHANICAL 2D/4D
PERCEPTION 1D+1/3D+2
STRENGTH 2D/4D+2
TECHNICAL 2D/4D
Special Abilities:
Vision: Due to the intensive light on their homeworld, Hapans have very poor night
vision. Treat all lesser-darkness modifiers (such as poor-light and moonlit-night
modifiers) as complete darkness, adding +4D to the difficulty for all ranged attacks.
Language: Hapans are taught the Hapan language from birth. Few are able to speak
Basic, and those who can treat it as a second language.
Attractiveness: Hapan humans, both male and female, are extremely beautiful. Hapan
males receive +1D bonus to any bargain, con, command, or persuasion rolls made against
non-Hapan humans of the opposite sex.
Story Factors:
None.
Move: 10/12
Size: 1.5 to 2.1 meters tall
Devaronian: 12D
DEXTERITY 2D/4D
KNOWLEDGE 2D/4D
MECHANICAL 1D/3D+2
PERCEPTION 2D/4D+2
STRENGTH 2D/4D
TECHNICAL 1D/3D
Story Factors:
Wanderlust: Devaronian males do not like to stay in one place for any extended period of
time. Usually, the first opportunity that they get to move on, they take.
Move: 8/10
Size: 1.7 to 1.9 meters tall

Sith Pureblood/Hybrid
Home Planet or System: Tund
Attribute Dice: 12D
DEXTERITY 2D/4D
KNOWLEDGE 2D/4D
MECHANICAL 1D/3D
PERCEPTION 2D+2/4D+2
STRENGTH 2D/4D
TECHNICAL 2D+1/4D+1
Special Abilities:
Acute Hearing: Sith receive +1D bonus to all sound-based Perception and Search checks
due to their accute hearing.
Bone Spurs: Due to the bone spurs growing in various places on a Siths body, a Sith can
receive a +1 to brawling damage when attacking with a body part with bone spurs.
Story Factors:
Force-sensitivity: The Sith species is one of the few species that was known to be highly
Force-sensitive. Due to their violent culture and attunement to the Force, the Sith are
almost immediately bathed in the Dark side of the Force as infants, constantly being
tempted and affected by its taint. One in every five Sith born are not Force-sensitive.
Move: 10/12
Size: 1.6 to 2.0 meters tall
Lifespan: 55 standard years

Firrerreos
Firrerreos hail from the planet Firrerre. Before the Empire, Firrerreos had
a clan based society, and were very righteous. Then they were betrayed by
the Firrerreo Hethrir, and thousands were loaded onto transports to be sold
as slaves while the Empire unleashed a incurable virus in the atmosphere,
killing almost everything on the planet.

Attribute Dice: 12D


Dexterity: 2D/4D
Knowledge: 2D/4D
Mechanical: 2D/4D
Perception: 2D/4D
Strength: 2D/4D
Technical: 2D/4D

Special Abilities:
Nictating Membranes: Their eyes are shielded from being blinded
and from having foreign objects introduced.
Healing: Firerreos are able to heal unusally fast. Quarter
(halve then halve again) all healing times for them.
Story Factors:
Name: If a Firrerreo's name is spoken in a command, they must
make a difficult Willpower roll to resist the command,
otherwise they MUST follow the command. This comes from
the Clan days, as speaking a Firrerreo's name was considered
ownership, and a Firrerreo would usually only give his given
name to his spouse.
Rarity: If character is played after the Height of the Empire era,
then he is to be considered rare due to the atrocity done
to Firrerre by the Empire.
Looks: Near Human apperance, except for the eyes, and thier two toned hair.

Move: 10/12
Size: 1.5 - 2.1m

Houk Homeworld: Lijuter System: Reibrin system Height: 2.0-2.6 meters Statistics Skill
Min. Max. Dexterity 1D+0-3D+0/Knowledge 1D+0-3D+0/ Mechanical 1D+0-3D+0/
Perception 1D+0-3D+1/Strength 2D+1-5D+2/Technical 1D+0-3D+0/ Attribute Points
12D+0 Skill Points 7D+0 Move 8/10
Weequay Homeworld: Sriluur System: Sriluur system Height: 1.6-1.9 meters Statistics
Skill Min. Max. Dexterity 1D+1-4D+0/Knowledge 1D+0-3D+1/Mechanical 1D+1-
4D+0/ Perception 1D+0-4D+0/ Strength 2D+0-4D+0/ Technical 1D+0-3D+2/ Attribute
Points 12D+0 Skill Points 7D+0 Move 10/12 Short Range communication w/
members of own clan/+1D resistance to blaster fire

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