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Deck 1/2

BASE
A Case of Relativity
1905 N.T

Do not open before starting the game

ABCDEF

BASE-C
Agents, why are you already here?

Lauras voice sounds confused,


something you have never heard before
in all of your training.

Laura continues as you explain yourself


The mission briefing? But that is not for
another 6 minutes...

*static appears for what seems like ages*

Bob breaks the silence as he rushes into


the room.

[Now take turns revealing and reading


aloud cards B through F, one by one]

THE MISSION
Well that is a first, laughs Bob
Bob continues.
Laura, check in with Sam to get your
Agents, the situation is dire... internal time circuits checked. You need
to be synced to the nanosecond...
The Syaans are attempting an
assassination of one of Where is that damn droid
the great minds in history when we need him?

Albert Einstein!

This is an odd move, even for the Syaans,


as they know, as well as us, how
dangerous it is to meddle with historical
figures that was involved in the initial
seeds that led to the discovery of Time
travel.

In any case, no matter their motive, you


will need to go back to early 1900s
Germany and prevent the attempt as
Einstein is too important for the history of
earth!
BASE-D BASE-E

1 1

1
BASE-F Item
Final Preparations Laura now back to her
normal calm self takes over.
Place
Agents, you will be sent back to 1905,
The item cards face down on their space. Bern, Germany at the patent office where
the famous scientist worked at that time.

The 4 plan cards face up on their Statistics


dedicated space. On this mission your receptacles
will have the following statistics

The group token in the Front Desk


(The area you will arrive in) Strength

Intelligence
The Time token on 25 TU,
(30 if you are only 3 agents).

Social
The Mission Success/Failed cards
on their dedicated space face down.

Laser pistol You walk over to your caissons and


prepare yourself for the transfer.

Transfer
Choose a receptacle and place their life
points on the card.

Keep the Icon reference card close at


hand.

Determine who will be the Time Captain.

+1 This person closes the Base, place these


cards next to the board and open the
area called "Front Desk".

A confiscated laser pistol found in the The Time captain then read Card A out
police station loud and this is how the adventure begins

(If you get at least one hit on


a strength roll you get 1 extra hit)
2 2 3 3

2 3
Item Item

4 4 5 5

4 5
Item Item
Cube
Newspaper

3rd of January 1905

Theodore Roosevelt ready for second


term as President of the United States of
A small cube with the inscription America

"Eca Meaa Cee Squaresilis"


Trans-Siberian Railway maiden voyage a
success

Stage play Peter Pan is a huge hit!


[Keep this item for a future adventure
because you never know]

Medical paper
This is a medical paper on how to
synthesize artificial epinephrine
(also known as adrenaline).

Owning a patent on this in the future


must be worth quite a fortune.

If you want to mess with time you can


spend 1 and submit this as a pattern
in your own name. If you do then discard
this card and take item 54
6 6 7 7

6 7
Item Item

8 8 9 9

8 9
Item Item
Agent B Agent A
Whoever is "Olga Pranow", replace your receptacle Whoever is "Fredrick Janson", replace your
with this card receptacle with this card

2 2 2 4

1 3 2 3 1 1
Inventory Inventory

Max augmentations: 3 Max augmentations: 2

Agent D Agent C
Whoever is "Emma Cooke", replace your receptacle Whoever is "Hans Slessinger", replace your
with this card receptacle with this card

2 3 1 3

3 2 2 2 2 3
Inventory Inventory

Max augmentations: 1 Max augmentations: 2


10 10 11 11

10 11
Item Item

12 12 13 13

12 13
Item Item
Now what?... preparations

Remove the 4 plan cards from the game.


---
Take item 15, 16, 17, 18 and place as the
new plan.
---
Take item 6, 7, 8 and 9 and replace your
current receptacles with your real life agents.
---
Place the time track on 30 time units
(35 if only 3 agents).
---
Open up Deck 2/2 Containing the
new locations and the mental defects
deck.
---
Shuffle and place the
5 Mental Defect cards on Codex 3.
---
Place the player token on the
"Asylum of the Insane"
location and
let the Time Captain open up this location.

(Return this card to the item deck)

Force field shield Unknown drug


Given to you by trader in the black market.

You can discard this card and roll 2 dice.


+1 For each hit gain 2 life (even above max)
and for each skull lose 1 life.
14 14 15 15

14 15
Item Item

16 16 17 17

16 17
Item Item
Stasis orb

The stasis orb can be fired


directly at a creature or an item
to lock it in place. This is useful
as both a defensive measure and
offense.
18 18 19 19

18 19
Item Item

20 20 21 21

20 21
Item Item
Cargo manifests

Humber Bridge
Crew: 10
Cargo: Bullion
Owner: Credit Libertarian France
---
Blue Aspen 5
Crew: 50
Cargo: Industrial goods
Owner: The Weyland Corporation
---
USS Hawk
Crew: 400
Cargo: Classified
Owner: United States Navy
---
The Aaron
Crew: 20
Cargo: Humanitarian goods
Owner: Canadian Government

Laser rifle

+1

Die
22 22 23 23

22 23
Item Item

24 24 25 25

24 25
Item Item
A cassette tape

Instant Regret Device (IRD)

The IRD is a prototype device you heard


rumored at the Academy. It was for a long
time regarded as the future of the Agency
because its owners could shield themselves
against temporal faults but was abandoned as
the use of it can result in mental defects.

Place this card on


Codex 2 You do not have a tape-player so you
and have no way to find out what it contains.
Place 5 blue tokens on it.

Electric shock Machine part

This surely did not bypass the


lock!
Place 1

Lose
1
On Codex 1

(Return this card to the item deck)


26 26 27 27

26 27
Item Item

28 28 29 29

28 29
Item Item
Bypass door Electric shock

The door is now bypassed and you can


push it open.

This surely did not bypass the


lock!

Lose
1
You can now leave this location.

(Return this card to the item deck)


(Return this card to the item deck)

Nano blade
(This item is personal and cant be traded)

Cost

+1

Die
30 30 31 31

30 31
Item Item

32 32 33 33

32 33
Item Item
Dermal Armor Blodstream nanobots
(This item is personal and cant be traded) (This item is personal and cant be traded)

Cost
Cost

+1 Max
+1

(Full heath when installed)

Social Enhancer Leg prosthesis


(This item is personal and cant be traded) (This item is personal and cant be traded)

Cost Cost

+1
Allow you to jump up to 15 feet straight
up.

Die
34 34 35 35

34 35
Item Item

36 36 37 37

36 37
Item Item
Reactive Dash System Cloaking Field
(This item is personal and cant be traded) (This item is personal and cant be traded)

Cost Cost

Allow its user to do a second test in


same TU if the first had at least 2 hits. Allow wearer to go stealth.

Dermal armor Mark II X-Ray Vision


(This item is personal and cant be traded) (This item is personal and cant be traded)

Cost Cost

+2
Allows wearer to see through walls.
38 38 39 39

38 39
Item Item

40 40 41 41

40 41
Item Item
Smart vision Aim stabilizer
(This item is personal and cant be traded) (This item is personal and cant be traded)

Cost Cost

+2
+2
(when you do at least 1 hit)

(when you do at least 1 hit)

Cybernetic interface
41

(This item is personal and cant be traded)

Cost

Can hack computers


42 42 43 43

42 43
Item Item

44 44 45 45

44 45
Item Item
As you turn on your X-ray vision you
notice in the far right corner of the wall
there is a white on white keypad not
visible to the normal eye

On behalf of the city I would like to


thank you for your contribution of
keeping our streets free of drugs.

The keypad lack power. Respectfully

If you have Chief Henry Rouse


Base City Police Department

and
(Item 51) (Item 52)

You are allowed to look at card E in this


location.
(Return this card to the item deck)
46 46 47 47

46 47
Item Item

48 48 49 49

48 49
Item Item
Ohh, thank you for saving Mr. Buttons

Transfer to 3rd of January 1905


begin in 3,2,1...

[Instructions]
1 Add back the 4 original plan-cards Here is a little something
2 Switch back to your receptacles for your troubles.
3 Set time track to 15 TU
4 Open the 1905 Front Desk Receive
location and go save Einstein!

NB: Every other tokens and items are


kept in play except for augmentations.
(Return this card to the item deck)

You travel back but when you arrive at You travel back but when you arrive at
the patent office in August 15th 1905 you the patent office June 6th 1905 you are
are informed that Einstein was killed 8 informed that Einstein was killed 6
months ago. months ago.

If you have any more If you have any more

On Codex 2 On Codex 2
you can spend one to take Item 47 you can spend one to take Item 47

else else

You are stuck in 1905 and must live your You are stuck in 1905 and must live your
remaining life in the past. remaining life in the past.

Mission failed and time as you know it is Mission failed and time as you know it is
over. over.
50 50 51 51

50 51
Item Item

52 52 53 53

52 53
Item Item
A fusion battery from the black market Mission Score

Use the following to determine you score:


+8 Points for each you have left
on codex 2
-2 Point for each mental defect in
play
+1 Points for each Augment you
have
+2 Points if you own Item 44
+5 if you found another way back in
time than via the Rebels of time
base.
Take
Your beacon bonus based on your score:

Less than 20 MP: 1 pink Beacon


20-30 MP: 1 beacon of your choice
(pink, green, or blue)
Above 30-40 MP: 1 pink beacon and
1 blue beacon
40+ MP: 1 red Beacon

Portable resuscitation device A combination code

Take

A dead agent can be revived by


discarding this card.
54 54 55 55

54 55
Item Item

Plan Plan
A sonic device. Medical patent
You are now the owner of
the patent for epinephrine

Take
Plan Plan
Mission Failed (TU) Mission Successful
You have run out of time and
are forced to use the IRD! You are back in the familiar base, or at
least it looks that way.
If there are more blue tokens on Codex 2 then
spend one and:
Bob greets you as you exit.
Leave all items stamped

"Good job agents; simple and to the


in place, but reset the other game elements point. I wish more missions was a simple
to their starting places and initial values. in and out job like this one...

Set the time-track to 30 TU (35 for 3 agents) * You look at Bob with a confused look*

Roll for mental defects He continues:


Each agent roll a die. On a skull ( ) draw one
random mental defect card (If no more "Why are you staring at me like this,
mental defect cards are left or if you already mission log indicate it only took you 5
have 2 of them start with 1 fewer life-points) minutes to overcome those damn Syaans"
Now start in any location of your choice.
Now to the mess hall, drinks are on me, if
every day could be like this...
If you have no more blue tokens left on
Codex 1 then time have forever been altered
and you will need to live the rest of your lives Take item 50 to determine your Score.
without the thrill of the T.I.M.E Agency
Fredrick Jansen

(Military Officer)

Olga Pranow Hans Slessinger

(University Student)
(City Councilman)
Mission Failed
Fredrick Jansen Kneeling around the body of Einstein you
(Military Officer) mentally prepare yourselves for the all
too familiar experience it is to transfer
back to base

2 4 But nothing happens. You stand up and


look at each other in confusion.

What now?
3 1 1
Suddenly a flash of light happens and a
blue portal appears in front of your eyes.
Military officer in the Abushiri revolt.
From its center you hear the voice of
Famous for tactical skills and sense of
Laura. "Agents, jump in! This portal can
duty.
only stay open for another 5 seconds;
4,3,2,1..."

You jump into the portal.

Take item 10 and read out loud how to


proceed from here.

Hans Slessinger Olga Pranow


(City Councilman) (University Student)

1 3 2 2

2 2 3 1 3 2

The son of a librarian from an old Bernese One of the first female students when the
patrician family, he studied law at the University of Baden opened up its faculty
Universities of Bern, Geneva, and Leipzig. to women.
Icon Reference
Emma Cooke

Strength Intelligence Social

Money Machine parts

NB:
Death in this scenario differs from the
normal rules.
Should you lose all your life you can only be
revived on a card with this symbol:

(Olympic Archer)

Front Desk

A
ABCD-E Front Desk - B
Icon Reference Emma Cooke
(Olympic Archer)

Strength Intelligence Social 2 3

3 2 2
Money Machine parts

Won two silver medals in Archery at


the 1904 Summer Olympics in
Missouri
NB:
Death in this scenario differs from the
normal rules.
Should you lose all your life you can only be
revived on a card with this symbol:

You arrive at the front desk of the Patent


office in Bern, 1905.

To the left you see a desk clerk, busy


looking through some papers.

Next to him you see a newsstand with


various newspapers.

To the right you see a window with a


view of the street outside the building.

In the far back, a blackboard catches your


As you approach the desk clerk you eye as it is filled by equations
nearly give him a heart attack.

Mein gott! I did not hear you come in.


How can I help you?

Albert, yes he is here somewhere but I


havent spoken with him for hours.
Front Desk - C Front Desk D

Archives

Front Desk E
A
ABCDEFG
Looking out the window, you see the
busy streets covered in snow.

The trams and people on foot and bicycle


passes by in the normal afternoon rush.

The newsstand is filled with various


newspapers. Not knowing any of them
you grab the most recent one.

Take item 2

You arrive at a door that says "Archives".

As you open it, you are met with a large


room filled with bookcases.

To the left you see the archive index.

Next to the index a table holds various


strange items.

On the right a walkway lead to the main


area of the archive.
You examine the blackboard but despite
In the back of the room a safe sparks your your advanced STEM education most of
interest. the equations still seem like gibberish to
you.
Archives - B
Archives C

Archives D Archives - E
You look at the various items at the table
and among them you find an odd-looking
box that looks far too modern to belong
in 1905 N.T.
You can attempt to open the The archive index is massive.
box if you like.
Looking at the first 50 index cards, you
are still in the A, section!

You would need to know exactly what


3x 1x you were looking for or spend a lifetime
going through the entire index.

You wonder how anyone gathered any


knowledge before computers and human
If opened take item 5 augmentations.

The safe labeled "Marvin & Co. Valentine


& Butler" is locked and very sturdy. The amount of papers in these boxes
seem endless.
You will need to know the combination to
open this or have a sonic device to You can spend
internally shift the lock mechanism 3 time units

If you have Item 55


here to reveal
then reveal
Archives - F Archives - G

Study

A
ABCD
Study B
You put the sonic device against the lock
mechanism and activate it.

The lock clicks and the safe opens.


You now know a bunch of cool and
strange patent applications but you feel Take item 3
no closer to resolving you mission.

You enter the study of the patent office.

In front of you, a young Albert Einstein is


held at gunpoint by a man ready to shoot.

This is no doubt the Syaan trying to


assassinate the scientist.

Hurry!

As you approach the man, he cries out at you.

Agents, you are too late! I have had enough of this


time travel business and it is time to end it all.

He raises the gun and begins to pull the trigger.

If you then
own reveal

ELSE reveal
Study C Study D

Deck 2/2

A Case of Relativity
1905 N.T

WARNING:
Do not open
before instructed
to do so
You quickly aim the stasis orb against the
man with the pistol and he freezes in
time.

Einstein is amazed of the technology


(Did you just inspire him?) You try to overman the Syaan with the
pistol but he still manages to fire 2 shots
against Einstein and he falls to the
ground.

Despite your best efforts to revive


him he is sadly not to be saved.

Time as you know it is again the same


and you prepare for transfer Read the "Mission Failed" card.
back to the future

Read the Mission Success card.


Mental Mental
Defect Defect

Mental Mental
Defect Defect
Antisocial personality disorder
Short-term memory loss

You are not allowed to do a social test


alone (minimum one other agent on
same space is needed). You are not allowed to do an intelligence
test alone (minimum one other agent on
same space is needed).

War weariness Technology angst

After a fight where you were alone you You are not allowed to acquire
need to spend 1 extra time unit to augmentations
recover.
Asylum of the Insane
Mental

A
Defect

ABCDEFGH

Asylum of the Insane B Asylum of the Insane C


You find yourself in a brightly lit room.
Familiar - yet different.

To the left you see a heavy electronic Impatient


door.

Next to it, on a bench, a familiar face sits,


looking puzzled.

To the right a big sign says: Time travel do


not exist!

[Special - Locked]
You cannot travel to other locations
before you are given permission by the
cards of the location. You always need to be the first to
perform a test (if there are more than
one agent on a card).

As you greet Bob, he looks puzzled at The door is a heavy electronic door.
you.
Normally they just open as you approach
Hey, do I know you from the online them but your access cards have been
forums? revoked.
Are the government after you too?
To open the door you can either try to
It is not a crime to know the truth. I have brute force it and reveal
time traveled many times before!
I know it!
This small box here also knows it! or
Investigate the mechanism and reveal
Bob hands you a tiny box.
Reveal Card E
Time travel
do not exist

Asylum of the Insane D Asylum of the Insane E

Asylum of the Insane - G


Asylum of the Insane F
Time travel
do not exist
As Bob hands over the tiny box you hear
Laura's voice telepathically.
At your very core, you know this sign is
wrong.
Agents, do you still know who I am?...
Good.
All those missions happened!
We have a big problem.
The death of Einstein have altered time so
You are sure they did!
time travel does not seem to exist
anymore.
You are NOT insane!
Had I transferred myself 0.0032 seconds
later into this IRD cube, time as we know
it would have seized to exist!

[Take item 23, place it on codex 2 and


read it out loud]

[Then reveal Card F]

Laura continues.

Not all is lost agents. We have the IRD.


While not designed for longer jumps it
Delicate lock-mechanisms are boring! have enough power to allow a single
long-range transfer back in time to save
Einstein and the future as we know it.

We need to build or find some sort of


caisson-like structure and install the IRD
4x into it.

You need to investigate how we get a


machine and a proper location as I sadly
cant hook up to the central computer
and determine whether the government
Once completed, you can leave this has a facility that fits our needs.
location.
Augmentation Lab
(Special location: Read this before
placing cards)

Asylum of the Insane - H


A
ABCDE

Augmentation Lab B Augmentation Lab B


(Version 2)
(Version 1)
This augmentation lab, like any other
around the city, is clean and sterilized.

To the left there is an automated


information robot for those who seek
advice.
With a little skill you should be out in no
In the middle of the room a pillar of time.
computer-automated beds are all ready
to receive patients. [Turn over items 42 + 43 to reveal the
mechanism]
To the right machines with label Tier 1
await its customers. Then

[Turn over either Item 25, 26 or 27 based


[SPECIAL] on what route is the correct]
There are 2 versions of card B for this
location. If you own.

Use the version of the card with that


symbol (Version 2); else use the one
without the symbol (Version 1).

Welcome to Block 32 Medical Center. We


provide free of charge medical treatments
and have the best augmentations on the
market at the best rates in the entire district.

Please have your yellow access card ready Welcome to Block 32 Medical Center. We
should you wish to buy tier 2 augmentations provide free of charge medical
so we can fit them for your medical profile. treatments and have the best
augmentations on the market at the best
** VIP Detected *** rates in the entire district.

Based on an iris scan I can see you are a VIP Please have your yellow access card
sponsor of the medical centers so feel free to
ready should you wish to buy tier 2
help yourselves to the complementary extra
augmentations so we can fit them for
benefits.
your medical profile.
Take item 53
Any dead agents can be revived here
Augmentation Lab D
Augmentation Lab C

Black Market

Augmentation Lab E
A
ABCDEFGH
The medical bed provide access to treat
your injuries.

For all agents on this card


You can choose:
To heal 1 life without spending a TU
or
Spend 1 TU to heal to full life
Tier 1 augmentation dispenser
If you own
Look at items 29-34 and
purchase the items you wish.
You can do option 2 for free.
NB: You can't go over your
augmentation limit.

Any dead agents can be revived here


(without spending a TU)

Having traveled to the less respected


areas of the town you come across the
warehouse you heard the black market
area is in.

Outside the entrance, men with machine


guns guards the entrance, but given that
you are no longer government employees
you are allowed inside.

Here you see various traders looking to


serve your every desire.
Tier 2 augmentation dispenser

Look at items 35-40 and


purchase the items you wish.

NB: You can't go over your


augmentation limit.
Black Market B Black Market C

Black Market D Black Market E


Hey, looking for Government contraband?
I can sell you this fusion battery.

Choose your option


Hey, want to earn some easy money?
Buy it Try to steal it I need some goods delivered to the
Nightclub as fast as possible.

Pay 4x It will be worth your while on delivery.

Interested?
In a single TU
(if you fail you are not If you take him up on the offer then
allowed to try stealing take item 12
again but you can still
buy it)
If you buy or successfully steal
take item 51

Hey, half price on this fine piece of


technology.
Hey, that is some fine stuff I see in your
For pockets.

If you own

Item 12
Take
you can sell it for

And place it on Codex 1


NB
Only augmented
Agents can go here

Black Market F Black Market G

Nightclub

Black Market H
A
ABCDEFG
Hey, need access to advanced augmentations?
I can hook you up with fake
access cards for a low price.

You can pay


Hey, nice augmentations you have there.
Would you like me to make them even better?

If you take up this mans offer,


immediately reveal to take

You follow the man into a backroom


You arrive at the nightclub where he have a makeshift operating
with the name "Pental". table.

To the left a female bartender, that looks


vaguely familiar, greets you.

Next to the bar,


a scientist that does not seem to fit in,
sits with something in his hand. As you enter the door is slammed shot
and 2 androids grabs you.
In the middle of a big shared table, teens
are drinking heavily. Roll 2 dies.

To the right a sailor sits alone at a booth On 2 or more hits you escape.
with his drink.
else
In the far back you see a man looking
nervous at the people entering. Loose one of your augmentations
(you decide which)
Nightclub B
Nightclub C

Nightclub D Nightclub E
The scientist is startled as you speak to him.
In his hand you see an odd looking
mechanical part.

This? Its from the place where I work. Cant


talk much about it as we are under NDA by
the government but we produce tons of them
at the facility.

But why should I give it to you?

You can try to convince him to hand over the


part.

Hi there, havent seen you here before.


4x
The female bartender looks familiar.

She might be someone you know but


Test needs to be completed in a single time
how can you be sure?
unit.
Once completed take 1

Take item 22
and place it on Codex 1

The drinks are many, the stories are fun A group of 5 teens sits at the table telling
and the music is loud. stories. They seem to be the upper rich class
with lots of money to spare.

Trays of various drinks are being


delivered to the table at a steady pace. Hi there, join the party, free drinks for
everyone!!!
At some point it all becomes a blur and You can politely refuse their offer
things goes dark. You wake up several or
hours later. Join them at the table.

Lose 2 If you join them reveal


Nightclub F
Nightclub G

Police Station

A
ABCDEF
Police Station B
As you approach the main he nervously The sailor is in a talkative mood and you
asks you: get the story of how he has just arrived
on the latest boat from Singapore.
Do you have the merchandise?
Take item 41
If you have

Item 12

You can discard it and gain

As you approach the cops they ask for You arrive at the small police station
your access cards. close to the Asylum of the insane.

If you own To the left the cops on duty


approach you as you enter.

they will leave you alone Next to the wall on the left is an armory
(unless you actively choose to attack of firearms.
them)
In the cell at the back of the room a lone
else female convict pace the small cell.

Fight To the right you see a desk filled with


papers and a laptop.

2x 2x
Police Station C
Police Station D

Police Station E Police Station F


The weapon-locker holds the confiscated
items from the last few days.
Most of the weapons seems fingerprint
locked but an old laser pistol catches your
eye through the glass.
Let me out, I'm innocent. Those government
The locker only opens via a padlock.
bastards can't hide the real truth from us!

You can decide to free her by picking the


lock.
4x

2x

If there is no cops left in this location


remove
If there is no cops left in this location remove 2x

from the test.


If prisoner is freed, reveal from the test

Once opened, take item 1

You quickly search though the papers finding


nothing of value and turn your attention to
the laptop. On it you find a file called "City
defenses" - It is however password protected.

Thank you, you must be true believers as 9x


well?

You are; I knew it! If hacking lasts more than 2 TU and there
are still cops in this location you will need
My name is Sarah. to do the fight on card B before you can
finish hacking.
From what you describe we have the
facilities you need for your time machine. If you own the "Cybernetic interface"
But I have no clue where to find the augmentation - remove 6
machine parts you need, sorry.

Take item 28 On successful hacking the file


Take item 11
City Streets

A
ABCDE
City Streets B

City Streets C
City Streets D
The city streets in the outskirts of the city
are filled with people.

The man stops shouting and looks at you To the left a man with a sign is screaming
from top to bottom. at people walking by.
[If any agents on this card have any
Next to the man a Police officer watches
augmentations]
He start shouting: him but do not interfere.
You are one of them! Augmentations are the
root to evil! To the right an old lady is looking up at a
tree.
With police so close by your only option is to
reason with the man. To the far right the road seems to lead
out of the more populated area.

else

[If you do not have any augmentations]


Care to join the "Ban augmentations
movement?"
You kindly refuse his offer

As you approach the police officer he


reaches for his gun but he relaxes when
he sees that you are not armed.
Hello there, will you be a dear and help
me get my robot cat down from the tree. Hi there, can I help you or do you have
His (the cat's) voice-activated sensor anything to report?
seems to not respond to my voice
anymore. If you own

Item 12

you can hand it over to the police officer.


2x
If you decide to do so

Take Item 44
[If you have the "leg prosthesis"
augmentation you can skip the test and
spend no TU]

If the cat is saved:


Take item 46
Location 14

City Streets E
A
ABCD

You can only enter this location


if you own 4

Location 14 B Location 14 C
As you enter the small warehouse, Sarah The road seems to lead to the City Forest
pointed out on the map, you see a few
souls roaming the building.

They look wary at you until Sarah greets


you; then they relax a bit.

Hi again and welcome. Our caissons are


almost ready for you based on schematics
we stole from the government.

All we need is the parts. Do you have


them?

To the left you see a man managing in


charge of supplies.

To the right you see a machine that


somewhat resembles your normal
caissons.
Take item 4

If you no not own 4

you saw on this card by mistake


(Put it back)

***

You can attempt a time jump.

The "machine" looks like nothing more


than a makeshift version of your normal
caissons but after a consultation with
Laura you believe they will do

If you decide to time jump take


Welcome to the "True believers".

Let me fix you up with supplies for your


and reveal mission.

Take item 13 + 20
Location 8

Location 14 D
A
ABCDE

Location 8 B Location 8 C
You are in a massive military complex in
the main area.

Inside to the left you see 2 groups of


soldiers preparing for patrol.

In the back of the area you can vaguely


see adjacent rooms that looks like offices. Sarah begins to prepare the caissons with
instructions from Laura. Before she straps you in,
she gives you a stasis orb (Take item 14).
To the right in the back of the room you
see a closed vault with a swing door of Laura then takes command.
metal and concrete.
Agents, we are ready!
All you need to do is to enter the arrival date.

January 3rd June 6th August 15th


1905 1905 1905

Take item 47 Take item 48 Take item 49

A patrol of soldiers accompanied by a A small patrol of soldiers


mech unit

2x 2x

3x 3x
Location 8 D Location 8 E

Location 22

A
ABCDEFGH Location 22 B
The door is massive. Only way through it
is to bypass the door mechanism and
then manually push the big door open.

5x You find 6 desks in the office complex.


One of them belongs to a Chief Master
Sergeant Tabex. Next to it you find a
locked safe.
Then

3x
2x

If opened take item 52

Then take item 21


(No Time Captain die Roll)

As you approach the truck you see that the 2 You arrive at the citys Harbor.
drivers seem be heavily armed robots.
To the Left there is a parked truck.
The truck is about to leave but if you hurry, it
should be possible for you to jump in the back
Near the ships you see the Harbors
and hide in a crate.
masters office.

To the right of the office a Sailor wave for


your attention.

To the right you see 4 large ships all


anchored up for the moment.

If you jump on board you will be moved to


another location:
Spend 4 time units
Take Item 11 and move to the
location on this card
(You do not roll the time-captain die)
Location 22 C
Location 22 D

Humber Bridge Blue Aspen 5

Location 22 E Location 22 F
The Harbor office is empty at the
moment.

At the front desk you see where the


access cards to the ships are stored. They
are easy to grab for those that wants
access to the ships.
Interested in the ships cargo?... I can give How careless
you the cargo manifests if you are willing
to pay
You can spend 1 time unit to flip over
You can pay one of the 4 ships and reveal its cargo.

(You can do this multiple times)

to

Take Item 19

The ships cargo is


gold bars and they are worth millions!

The ships cargo contains high tech


Sadly, they are locked down with the
equipment. Among them you find a
most advanced stasis net you have ever
machine part you can use in as a power
seen!
source.
No chance to get to them.
Place one
You do however find other values worth

On Codex 1
USS Hawk The Aaron

Location 22 G Location 22 H

Location 5
(Special location: Read this before
placing cards)

A
A-?-?-?-E
Location 5 - ?
The ships cargo is medical supplies.

All agents that are examining this ship is A soldier armed to his teeth!
restored to full health.

2x 2x

Any dead agents can be revived here.


(for free)

You enter the forest outside the city. The


rough landscape feels so different from
the normal city life.

NB: This is a special location!

[Instructions]
Place card E as normal.
Then shuffle the 5 "?" cards and
randomly place 3 of them on the Card B,
You come across an electrified fence that C and D card positions.
goes as far as you can see left and right.
The only choice is to attempt to scale the Then reveal the cards one by one and
fence resolve them.
When you reach card E resolve it without
Each agent rolls one die. spending time units.

If the die roll has no hits that agent loose


one life-point.
Location 5 - ? Location 5 - ?

Location 5 - ? Location 5 - ?
You encounter a military patrol

You need to explain why you are in the


You stumble upon a small bunker in the woods.
middle of the forest.

If you choose to enter the bunker then

Take item 24. 6x

Else proceed to the next card

The forest is so dense that progress is You encounter a


almost impossible massive augmented bear

If you own the cloaking field


augmentation you can avoid the bear.
Else
1x 2x

2x 3x
If you own the Nano blade
augmentation you can skip this test and
move to the next card.
Location 2

Location 5 - E
A
ABCDE

Location 2 - B
Location 2 - C
As you enter the door you see that inside
the military complex the government
seems to be conducting all sort of
experiments.

What you find strange is that they all


seem similar to the building blocks of
time travel. Could the government of this
world already have time travel while The forest begins to thin and you are in
keeping it from the public? front of a big military complex.

Take item 11 and head to the military


To the left you notice some sort of device complex without the time captain rolling
protected by a force field. the time captain die in the location
change.
In the back, you see various storage
lockers.

To the right there is a seemingly blank


white wall.

Inside the storage lockers you find all sort Inside the force-file you can vaguely see
of high tech devices. One of them seems the shape of a small object but the only
very useful: way to know exactly what is inside, is to
disable the force-field

You can try to disable the force-field

Take one
2x

and place it on Codex 1


If you do take Item 55
???

(You can first enter this


card when permitted elsewhere)
???

Location 2 - D Location 2 - E
As you enter the secret room you experience a The wall is completely blank, an awful
dj vu. If you didnt know any better you could waste of space it seems.
swear that this was the normal T.I.M.E Agency
caisson transfer room.

Lauras voice is heard from the IRD


Hmm, This seems like a time paradox. These
caissons are missing the Tachyon Insertion unit and
is thus non-working so why build them in the first
place? ...
But I think I can get them working with the IRD!
If you have the X-Ray vision
If you decide to follow Lauras instructions take augmentation you are allowed
to read item 45.

Else
And
item 14 Put this card back immediately.

Agents, we are ready!


All you need to do is enter the arrival date.

January 3rd June 6th August 15th


1905 1905 1905

Take item 47 Take item 48 Take item 49

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