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Abidan the Keeper 10

Skorne Exalted Immortal Solo


Damage: !""""
ABIDAN 1
SPD STR MAT RAT DEF ARM CMD
5 7 7 3 11 17 10
FA: C
Point Cost: 5
Base Size: Small
Damage: 5

ABIDAN 1
Construct
Flank [Ancestral Guardian] - When this model makes a melee attack against an enemy model in the melee range of , this
model gains +2 to attack rolls and gains an additional damage die.
Immortal Companion - If this model has been destroyed and not returned to play, during your Control Phase a friendly
Ancestral Guardian can spend a soul token to return this model to play. Place this model anywhere completely within 2˝ of the
Ancestral Guardian.
Shield Guard - Once per round, when a friendly model is directly hit by a non-spray ranged attack during your opponent’s turn
while within 3˝ of this model, you can choose to have this model directly hit instead. This model is automatically hit and suffers all
damage and effects. This model cannot use Shield Guard while it is incorporeal, knocked down, or stationary.
Soul Vessel - This model generates soul tokens as if it were a living model.

WEAPONS [ABIDAN 1]
Great Sword [1x] (None) sword icon RNG: 2 POW: 6 P+S: 13
Damage Type: Magical

Tactical Tip
Immortal Companion — This model can activate normally this turn.
Soul Vessel — This model is not otherwise considered to be a living model.
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Ancestral Guardian 10
Skorne Exalted Solo
Damage: !""""!""""
GUARDIAN
SPD STR MAT RAT DEF ARM CMD
4 8 8 3 10 18 10
FA: 3
Point Cost: 5
Base Size: Medium Base
Damage: 10

GUARDIAN
Construct
Defensive Strike - Once per turn, when an enemy model advances into and ends its movement in this model’s melee range, this
model can immediately make one basic melee attack against it.
Resonance [Immortal] - An Immortal model/unit activating within 5˝ of this model gains +2 movement when advancing as part
of its Normal Movement that activation.
Soul Taker: Gatekeeper - This model can gain soul tokens. When a friendly living Faction model is destroyed while in this
model’s command range, this model gains the destroyed model’s soul token. This model can have up to three soul tokens at any
time. This model can spend soul tokens for the following:
•Soul-Powered - During its Combat Action, this model can spend soul tokens to make additional melee attacks. It can
make one additional attack for each token spent.
•Spirit-Driven - At the beginning of this model’s activation, it can spend one soul token to gain +2˝ movement when
advancing as part of its Normal Movement this activation.
•Strength of Death - During its Combat Action, this model can spend soul tokens to boost one attack or damage roll for
each token spent.
Soul Vessel - This model generates soul tokens as if it were a living model.
Steady - This model cannot become knocked down.

WEAPONS [GUARDIAN]
Halberd [1x] (None) sword icon RNG: 2 POW: 6 P+S: 14
Damage Type: Magical

Tactical Tip
Soul Taker: Gatekeeper — Remember, if more than one model is eligible to collect a model’s soul token, the closest eligible
model collects it. If this model already has three soul tokens it is not eligible to collect another one. This model cannot claim soul
tokens from models that do not generate them.
Soul Vessel — This model is not otherwise considered to be a living model.
Steady — Remember, even if a thrown model cannot be knocked down, it must still forfeit its Normal Movement or Combat
Action if it activates later in a turn it was thrown.
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Aptimus Marketh 10
Skorne Extoller Solo
Damage: !""""
MARKETH 1
SPD STR MAT RAT DEF ARM CMD
6 5 6 5 13 13 8
FA: C
Point Cost: 5
Base Size: Small Base
Damage: 5

Attached - Before the start of the game, attach this model to a friendly Faction warlock for the rest of the game. Each Faction
warlock can have only one model/unit attached to it.

MARKETH 1
Gunfighter
Ghost Shield - This model gains +1 ARM for each soul token currently on it.
Magic Ability [7]
•Harmonious Exaltation (★Action) - RNG CMD. Target this model’s XXX. If it is in range, once this turn when the XXX
casts a spell, reduce the COST of the spell by 1.
•Spell Slave (★Action or ★Attack) - This model must be in its warlock’s control range to make the Spell Slave special
action. When it does, it casts one of the spells on its warlock’s card with a COST of 3 or less. This model cannot cast upkeep
spells or spells with a RNG of SELF or CTRL. When casting an offensive spell, Spell Slave is a magic attack. Use this model’s
Magic Ability score when making magic attack rolls.
Soul Taker: Gatekeeper - This model can gain soul tokens. When a friendly living Faction model is destroyed while in this
model’s command range, this model gains the destroyed model’s soul token. This model can have up to three soul tokens at any
time. This model can spend soul tokens for the following:
•Strength of Death - During its Combat Action, this model can spend soul tokens to boost one attack or damage roll for
each token spent.
Soul Tap - If this model is in its warlock’s control range during your Control Phase, the warlock can spend soul tokens on this
model to upkeep one spell for each token spent.

WEAPONS [MARKETH 1]
Spirit Eye [1x] (None) gun icon RNG: 8 ROF: 1 AOE: - POW: 6
Damage Type: Magical
Annihilating Gaze - When a living or undead model is hit by this attack, add its current STR to the damage roll.
Ghost Shot - This model ignores LOS, concealment, and cover when making attacks with this weapon.

Gravitas [1x] (None) sword icon RNG: 2 POW: 6 P+S: 11


Damage Type: Magical

Tactical Tip
Attached — This model cannot be reassigned if its XXX is destroyed or removed from play.
Magic Ability — Performing a Magic Ability special action or special attack counts as casting a spell.
Spell Slave (★Action or ★Attack) — This model cannot cast spells if its XXX is destroyed or removed from play. Spell Slave
does not confer the ability to channel spells as a XXX.
Soul Taker: Gatekeeper — Remember, if more than one model is eligible to collect a model’s soul token, the closest eligible
model collects it. If this model already has three soul tokens it is not eligible to collect another one. This model cannot claim soul
tokens from models that do not generate them.
Spell Slave — Spell Slave cannot be used to cast animi because they do not appear on the warlock’s card.
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Aradus Sentinel 10
Skorne Heavy Warbeast
ARADUS SENTINEL
SPD STR MAT RAT DEF ARM CMD FUR THR 1 ###$$$\#
X X X _ _ _
3 11 6 5 11 19 3 3 9 2 ####$$$$
X X X X _ _ _ _ mind
FA: U 3 $$$$$$\#
_ _ _ _ _ _
Point Cost: 14 4 $$$$$$$$
_ _ _ _ _ _ _ _ body
Base Size: Large 5 ###$$$\#
X X X _ _ _
Damage: 29 (Mind 7, Body 14, Spirit 8)
6 ###$$$$$
X X X _ _ _ _ _ spirit
Animus Cost RNG AOE POW DUR OFF
Swarm 2 Self – – RND No
The spellcaster gains concealment. Living enemy models suffer –2 to attack rolls while within 2˝ of the spellcaster. Swarm lasts
for one round.

ARADUS SENTINEL
Advance Deployment
Pathfinder
Carapace - This model gains +4 ARM against free strike damage rolls and ranged attack damage rolls.
Steady - This model cannot become knocked down.
Sturdy - This model cannot be pushed.

WEAPONS [ARADUS SENTINEL]


Venom Blaster [1x] (None) gun icon RNG: SP 10 ROF: 1 AOE: - POW: 14
Damage Type: Corrosion
Poison - Gain an additional die on this weapon’s damage rolls against living models.

Claw [2x] (None) sword icon RNG: 1 POW: 3 P+S: 14


Open Fist

Tactical Tip
Steady — Remember, even if a thrown model cannot be knocked down, it must still forfeit its Normal Movement or Combat
Action if it activates later in a turn it was thrown.
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Aradus Soldier 10
Skorne Heavy Warbeast
ARADUS SOLDIER
SPD STR MAT RAT DEF ARM CMD FUR THR 1 ###$$$\#
X X X _ _ _
3 11 6 5 11 19 3 4 9 2 ####$$$$
X X X X _ _ _ _ mind
FA: U 3 $$$$$$\#
_ _ _ _ _ _
Point Cost: 16 4 $$$$$$$$
_ _ _ _ _ _ _ _ body
Base Size: Large 5 ###$$$\#
X X X _ _ _
Damage: 29 (Mind 7, Body 14, Spirit 8)
6 ###$$$$$
X X X _ _ _ _ _ spirit
Animus Cost RNG AOE POW DUR OFF
Heightened Metabolism 1 6 – – Turn No
Target friendly Faction warbeast gains Snacking. Heightened Metabolism lasts for one turn. (When a model with Snacking boxes
a living model with a melee attack, it can choose to remove the boxed model from play. When it does, the model with Snacking
can remove d3 damage points.)

ARADUS SOLDIER
Advance Deployment
Pathfinder
Carapace - This model gains +4 ARM against free strike damage rolls and ranged attack damage rolls.
Steady - This model cannot become knocked down.
Sturdy - This model cannot be pushed.

WEAPONS [ARADUS SOLDIER]


Mandibles [1x] (None) sword icon RNG: 1 POW: 7 P+S: 18

Barbed Claw [2x] (None) sword icon RNG: 2 POW: 4 P+S: 15


Chain Weapon
Pull - If this model hits an enemy model with an equal or smaller base with a basic attack with this weapon, immediately after the
attack is resolved the hit model can be pushed directly toward this model until it contacts a model, an obstacle, or an obstruction.

Tactical Tip
Heightened Metabolism — Because the boxed model is removed from play before being destroyed, it does not generate a soul
or corpse token.
Steady — Remember, even if a thrown model cannot be knocked down, it must still forfeit its Normal Movement or Combat
Action if it activates later in a turn it was thrown.
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Bronzeback Titan 10
Skorne Heavy Warbeast
BRONZEBACK
SPD STR MAT RAT DEF ARM CMD FUR THR 1 ##$$$$\#
X X _ _ _ _
4 13 7 3 10 19 7 5 7 2 ##$$$$$$
X X _ _ _ _ _ _ mind
FA: U 3 $$$$$$\#
_ _ _ _ _ _
Point Cost: 17 4 $$$$$$$$
_ _ _ _ _ _ _ _ body
Base Size: Large 5 ##$$$$\#
X X _ _ _ _
Damage: 34 (Mind 10, Body 14, Spirit 10)
6 ##$$$$$$
X X _ _ _ _ _ _ spirit
Animus Cost RNG AOE POW DUR OFF
Puissance 1 6 – – Turn No
The spellcaster gains Unyielding. Puissance lasts for one round. (A model with Unyielding gains +2 ARM against melee damage
rolls.)

BRONZEBACK
Countercharge - When an enemy model advances and ends its movement within 6˝ of this model and in its LOS, this model can
immediately charge it. This model can use Countercharge only once per round and not while engaged.
Hyper-Aggressive - When this model suffers damage from an enemy attack at any time except while it is advancing, after the
attack is resolved it can immediately make a full advance directly toward the attacking model.
Leadership [Titans] - When a friendly non-Bronzeback Titan ends its activation in this model’s command range, you can
remove 1 fury point from that Titan.

WEAPONS [BRONZEBACK]
Tusks [1x] (None) sword icon RNG: 1 POW: 3 P+S: 16
Hard Head - This model can add this weapon’s POW to its head-butt and slam power attack damage rolls.

War Gauntlet [2x] (None) sword icon RNG: 1 POW: 4 P+S: 17


Open Fist
Beat Back - Immediately after a basic attack with this weapon is resolved during this model’s Combat Action, the enemy model
hit can be pushed 1˝ directly away from the attacking model. After the enemy model is pushed, the attacking model can advance
up to 1˝ directly toward it.
Chain Attack: Grab & Smash - If this model hits the same model with both its initial attacks with this weapon, after resolving the
attacks it can immediately make a head-butt or throw power attack against that target.

Tactical Tip
Puissance — You cannot move toward a model you destroyed.
Beat Back — You cannot move toward a model you destroyed.
Chain Attack: Grab & Smash — (Warjack only TIP) A model with a crippled weapon system cannot use it to make chain attacks,
special attacks, or power attacks.
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Cyclops Brute 10
Skorne Light Warbeast
BRUTE
SPD STR MAT RAT DEF ARM CMD FUR THR 1 ###$$$\#
X X X _ _ _
6 8 6 3 13 16 4 3 9 2 ####$$$$
X X X X _ _ _ _ mind
FA: U 3 ###$$$\#
X X X _ _ _
Point Cost: 8 4 ###$$$$$
X X X _ _ _ _ _ body
Base Size: Medium 5 ###$$$\#
X X X _ _ _
Damage: 22 (Mind 7, Body 8, Spirit 7)
6 ####$$$$
X X X X _ _ _ _ spirit
Animus Cost RNG AOE POW DUR OFF
Safeguard 1 Self – – RND No
The spellcaster cannot become knocked down or stationary and does not suffer collateral damage. When it is slammed, reduce
the slam distance rolled by 3. Safeguard lasts for one round.

BRUTE
Intuition
Set Defense - A model in this model’s front arc suffers –2 on charge, slam power attack, and impact attack rolls against this
model.
Shield Guard - Once per round, when a friendly model is directly hit by a non-spray ranged attack during your opponent’s turn
while within 3˝ of this model, you can choose to have this model directly hit instead. This model is automatically hit and suffers all
damage and effects. This model cannot use Shield Guard while it is incorporeal, knocked down, or stationary.

WEAPONS [BRUTE]
Shield [1x] (None) sword icon RNG: 0.5 POW: 2 P+S: 10
Shield

Halberd [1x] (None) sword icon RNG: 2 POW: 4 P+S: 12

Tactical Tip
Safeguard — Remember, even if a thrown model cannot be knocked down, it must still forfeit its Normal Movement or Combat
Action if it activates later in a turn in which it was thrown.
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Desert Hydra 10
Skorne Gargantuan Warbeast
Mind (1): ""!""""
DESERT HYDRA Mind (2): ""!""""
SPD STR MAT RAT DEF ARM CMD FUR THR Body (3): !""""!""""
Body (4): ""!""""!""""
5 14 6 6 9 19 6 4 8 Spirit (5): ""!""""
Spirit (6): """"!""""
FA: 2
Point Cost: 35
Base Size: Huge
Damage: 52 (Mind 14, Body 22, Spirit 16)

Animus Cost RNG AOE POW DUR OFF


Sand Storm 2 Self * – RND No
When an enemy model targets a model in the spellcaster’s command range with a ranged attack, the attack suffers –3 RNG.
Sand Storm lasts for one round.

DESERT HYDRA
Pathfinder
Circular Vision - Models never gain a back strike bonus against this model.
Multiple Heads [5] - This model can make 5 initial attacks each Combat Action, using any combination of Acid Spray and Bite
attacks. This model loses one initial attack for each of its aspects that are currently crippled. This model cannot be forced to
make additional Acid Spray attacks.
Regeneration [d3+3] - This model can be forced to remove d3+3 damage points once per activation. This model cannot use
Regeneration during an activation it runs.
Snacking - When this model boxes a living model with a melee attack, it can choose to remove the boxed model from play.
When it does, this model can remove d3 damage points.

WEAPONS [DESERT HYDRA]


Acid Spray [1x] (<—>) gun icon RNG: SP 8 ROF: 1 AOE: - POW: 14
Continuous Effect: Corrosion
Damage Type: Corrosion

Bite [1x] (<—>) sword icon RNG: 2 POW: 4 P+S: 18


Critical Grievous Wounds - On a critical hit, a model hit by this weapon loses Tough XICONX and cannot have damage
removed from it for one round.

Tactical Tip
Snacking — Because the boxed model is removed from play before being destroyed, it does not generate a soul or corpse token.
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Despoiler 10
Skorne Heavy Warbeast
DESPOILER 1
SPD STR MAT RAT DEF ARM CMD FUR THR 1 ###$$$\#
X X X _ _ _
5 10 6 3 11 18 4 4 10 2 ###$$$$$
X X X _ _ _ _ _ mind
FA: C 3 ##$$$$\#
X X _ _ _ _
Point Cost: 17 4 ##$$$$$$
X X _ _ _ _ _ _ body
Base Size: Large Base 5 ##$$$$\#
X X _ _ _ _
Damage: 28 (Mind 8, Body 10, Spirit 10)
6 ##$$$$$$
X X _ _ _ _ _ _ spirit
Animus Cost RNG AOE POW DUR OFF
Arcane Suppression 2 Self – – RND No
While within 10˝ of the spellcaster, when an enemy model casts a spell, increase the COST of the spell by 1. Additionally, while
within 10˝ of the spellcaster, enemy models must pay double to upkeep spells. Arcane Suppression lasts for one round.

DESPOILER 1
Eyeless Sight
Black Arts - A friendly Faction warlock that has this model in its control range can upkeep one spell without spending fury.
Bond [Mordikaar] - If this model begins the game in Mordikaar’s battlegroup, it is bonded to him. This model is not considered to
be bonded while under your opponent's control. While this model is bonded to Mordikaar and in his control range, once per round
when a living enemy warrior model is boxed while within 5˝ of this model, remove the boxed model from play and replace it with a
Void Spirit model.
Dark Shroud - While in this model’s melee range, enemy models suffer –2 ARM.

WEAPONS [DESPOILER 1]
Claw [2x] (None) sword icon RNG: 1 POW: 3 P+S: 13
Open Fist

Tail [1x] (None) sword icon RNG: 2 POW: 5 P+S: 15


Critical Brutal Damage - On a critical hit, gain an additional die on this weapon’s damage rolls against the target directly hit.
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Extoller Advocate 10
Skorne Command Attachment
Damage: !""""
EXTOLLER
SPD STR MAT RAT DEF ARM CMD
6 5 5 5 14 13 9
FA: 3
Point Cost: 3
Base Size: Small
Damage: 5

Attachment [Immortals] - This attachment can be added to a Immortal unit.

EXTOLLER
Gunfighter
Officer
Sacrificial Pawn [Immortal] - When this model is directly hit by an enemy ranged attack, you can have one friendly, non-
incorporeal Immortal model within 3˝ of it directly hit instead. That model is automatically hit and suffers all damage and effects.
Soul Taker: Shepherd - This model can gain soul tokens. When a model in this unit is destroyed while in formation, this model
gains the destroyed model’s soul token. This model can have up to five soul tokens at any time. This model can spend soul
tokens for the following:
•Death Boon - When a model in this model’s unit makes an attack or damage roll during its activation, this model can
spend one soul token to cause that model to reroll that roll. A roll can be rerolled only once as a result of Death Boon.
•Grave Mist - At any time during its activation, this model can spend one soul token to give models in its unit +2 DEF for
one round.
•Spirit Walker - At any time during its activation, this model can spend one soul token to give models in its unit that are
currently in formation Incorporeal XICONX for one turn.
Vengeance - During your Maintenance Phase, if one or more models in this unit were damaged by enemy attacks during the last
round, each model in the unit can advance 3˝ and make one basic melee attack.

WEAPONS [EXTOLLER]
Spirit Eye [1x] (None) gun icon RNG: 8 ROF: 1 AOE: - POW: 6
Damage Type: Magical
Annihilating Gaze - When a living or undead model is hit by this attack, add its current STR to the damage roll.
Ghost Shot - This model ignores LOS, concealment, and cover when making attacks with this weapon.

Staff of Ancients [1x] (None) sword icon RNG: 2 POW: 4 P+S: 9


Damage Type: Magical

Tactical Tip
Soul Taker: Shepherd — Remember, if more than one model is eligible to collect a model’s soul token, the closest eligible model
collects it. If this model already has five soul tokens, it is not eligible to collect another one.
Vengeance — Models move after continuous effects have been resolved during your Maintenance Phase.
Officer — Because this model is an Officer, when it is destroyed it does not replace a grunt in its unit. Instead the unit leader
becomes the new unit commander.
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Extoller Novititate 10
Skorne Solo
Model A’s Damage: !""""
EXTOLLER Model B’s Damage: !""""
SPD STR MAT RAT DEF ARM CMD
6 5 5 4 13 12 6
FA: 3
Point Cost: 2
Base Size: Small
Damage: 5

EXTOLLER
Leadership [Exalted] - While in this model’s command range, friendly Exalted warrior models gain Tough XICONX.
Magic Ability
•Repair [d3+1] (★Action) - RNG B2B. Target friendly Faction construct model. If the model is in range, remove d3+1
damage from it.
•Stones’ Wrath (★Action) - RNG CMD. Target friendly Faction construct model. If the model is in range, it gains +2
STR this turn.

WEAPONS [EXTOLLER]
Mallet [1x] (None) sword icon RNG: 0.5 POW: 3 P+S: 8
Damage Type: Magical
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Extoller Soulward 10
Skorne Solo
Model A’s Damage: !""""
SOULWARD Model B’s Damage: !""""
SPD STR MAT RAT DEF ARM CMD
6 5 5 5 14 12 8
FA: 2
Point Cost: 3
Base Size: Small Base
Damage: 5

SOULWARD
Gunfighter
Ghost Shield - This model gains +1 ARM for each soul token currently on it.
Magic Ability
•Guidance (★Action) - RNG CMD. Target friendly model. If the model is in range, it gains Eyeless Sight XICONX and
its weapons gain Damage Type: Magical XICONX for one turn.
•Spirit Guide (★Action) - RNG CMD. Target friendly Faction model with Soul Taker: Gatekeeper. If the model is in
range, move any number of soul tokens to it from this model.
Soul Taker: Gatekeeper - This model can gain soul tokens. When a friendly living Faction model is destroyed while in this
model’s command range, this model gains the destroyed model’s soul token. This model can have up to three soul tokens at any
time. This model can spend soul tokens for the following:
•Strength of Death - During its Combat Action, this model can spend soul tokens to boost one attack or damage roll for
each token spent.

WEAPONS [SOULWARD]
Spirit Eye [1x] (None) gun icon RNG: 8 ROF: 1 AOE: - POW: 6
Damage Type: Magical
Annihilating Gaze - When a living or undead model is hit by this attack, add its current STR to the damage roll.
Ghost Shot - This model ignores LOS, concealment, and cover when making attacks with this weapon.

Tactical Tip
Soul Taker: Gatekeeper — Remember, if more than one model is eligible to collect a model’s soul token, the closest eligible
model collects it. If this model already has three soul tokens it is not eligible to collect another one. This model cannot claim soul
tokens from models that do not generate them.
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Hakaar the Destroyer 10
Skorne Exalted Ancestral Guardian Solo
Damage: !""""!""""
HAKAAR 1
SPD STR MAT RAT DEF ARM CMD
4 8 9 3 10 18 10
FA: C
Point Cost: 6
Base Size: Medium Base
Damage: 10

HAKAAR 1
Construct
Ghost Shield - This model gains +1 ARM for each soul token currently on it.
Righteous Vengeance - If one or more friendly Faction warrior models were destroyed or removed from play by enemy attacks
while within 5˝ of this model during the last round, during your Maintenance Phase this model can advance up to 3˝ and make
one basic melee attack.
Soul Taker: Gatekeeper - This model can gain soul tokens. When a friendly living Faction model is destroyed while in this
model’s command range, this model gains the destroyed model’s soul token. This model can have up to three soul tokens at any
time. This model can spend soul tokens for the following:
•Soul-Powered - During its Combat Action, this model can spend soul tokens to make additional melee attacks. It can
make one additional attack for each token spent.
•Strength of Death - During its Combat Action, this model can spend soul tokens to boost one attack or damage roll for
each token spent.
Soul Vessel - This model generates soul tokens as if it were a living model.
Steady - This model cannot become knocked down.
Veteran Leader [Exalted] - While in this model’s command range, other friendly Exalted models gain +1 to attack rolls.

WEAPONS [HAKAAR 1]
Great Sword [2x] (None) sword icon RNG: 2 POW: 5 P+S: 13
Damage Type: Magical
Combo Strike (★Attack) - Make a melee attack. Instead of making a normal damage roll, the POW of the damage roll is equal
to this model’s STR plus twice the POW of this weapon.

Tactical Tip
Righteous Vengeance — This model moves after continuous effects have been resolved during your Maintenance Phase.
Soul Taker: Gatekeeper — Remember, if more than one model is eligible to collect a model’s soul token, the closest eligible
model collects it. If this model already has three soul tokens it is not eligible to collect another one. This model cannot claim soul
tokens from models that do not generate them.
Soul Vessel — This model is not otherwise considered to be a living model.
Steady — Remember, even if a thrown model cannot be knocked down, it must still forfeit its Normal Movement or Combat
Action if it activates later in a turn it was thrown.
Combo Strike — (Warjack only TIP) A model with a crippled weapon system cannot use it to make chain attacks, special attacks,
or power attacks.
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Immortal Vessel 10
Skorne Exalted Extoller Solo
Model A’s Damage: !""""
IMMORTAL VESSEL Model B’s Damage: !""""
SPD STR MAT RAT DEF ARM CMD
5 7 5 5 11 17 8
FA: 3
Point Cost: 3
Base Size: Small
Damage: 5

IMMORTAL VESSEL
Construct
Gunfighter
Channeler [friendly Faction warlock] - While this model is in a friendly Faction warlock’s control range, the warlock can
channel spells through it.
Set Defense - A model in this model’s front arc suffers –2 on charge, slam power attack, and impact attack rolls against this
model.
Soul Vessel - This model generates soul tokens as if it were a living model.
Telemetry - Other friendly Faction models gain +2 to magic attack rolls against enemy models in this model’s command range.

WEAPONS [IMMORTAL VESSEL]


Spirit Eye [1x] (None) gun icon RNG: 8 ROF: 1 AOE: - POW: 5
Damage Type: Magical
Annihilating Gaze - When a living or undead model is hit by this attack, add its current STR to the damage roll.
Ghost Shot - This model ignores LOS, concealment, and cover when making attacks with this weapon.

Polearm [1x] (None) sword icon RNG: 2 POW: 5 P+S: 12


Damage Type: Magical

Tactical Tip
Soul Vessel — This model is not otherwise considered to be a living model.
Telemetry
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Immortals 10
Skorne Exalted Unit
LEADER & GRUNTS
SPD STR MAT RAT DEF ARM CMD
4 7 6 3 11 17 8
FA: 3
Point Cost: Leader & 5 Grunts: 8
Leader & 9 Grunts: 13
Base Size: Small Base

LEADER & GRUNTS


Construct
Soul Vessel - This model generates soul tokens as if it were a living model.
Vengeance - During your Maintenance Phase, if one or more models in this unit were damaged by enemy attacks during the last
round, each model in the unit can advance 3˝ and make one basic melee attack.

WEAPONS [LEADER & GRUNTS]


Great Sword [1x] (None) sword icon RNG: 2 POW: 6 P+S: 13
Damage Type: Magical

Tactical Tip
Soul Vessel — This model is not otherwise considered to be a living model.
Vengeance — Models move after continuous effects have been resolved during your Maintenance Phase.
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Kovaas 10
Skorne Solo
Damage: !""""
KOVAAS
SPD STR MAT RAT DEF ARM CMD
6 0 8 3 13 14 0
Base Size: Medium Base
Damage: 5

KOVAAS
Incorporeal
Undead
Desiccator (★Action) - Center a 4˝ AOE cloud effect on this model. Other living or undead models entering or ending their
activations in the AOE suffer 1 point of magical damage XICONX. The AOE remains in play for one round.
Destruction-Spawned - This model does not begin the game in play. When a friendly Exalted solo with Soul Taker: Gatekeeper
is destroyed in Supreme Aptimus Zaal’s control range, replace the Exalted solo with a Kovaas unless there is already a friendly
Kovaas in play. If the Exalted solo had soul tokens on it when it was destroyed, place up to three of those soul tokens on the
Kovaas replacing it. Effects on the destroyed Exalted solo expire. The Kovaas cannot activate the turn it is put in play.
Soul Taker: Soul Cage - This model can gain soul tokens. When a living enemy model is destroyed within 2˝ of this model, this
model gains the destroyed model’s soul token. This model can have up to three soul tokens at any time. This model can spend
soul tokens for the following:
•Soul-Powered - During its Combat Action, this model can spend soul tokens to make additional melee attacks. It can
make one additional attack for each token spent.
•Strength of Death - During its Combat Action, this model can spend soul tokens to boost one attack or damage roll for
each token spent.

WEAPONS [KOVAAS]
Wasting Touch (None) sword icon RNG: 2 POW: 14 P+S: 14
Damage Type: Magical
Thresher (★Attack) - This model makes one melee attack with this weapon against each model in its LOS that is in this
weapon’s melee range. Thresher attacks are simultaneous.

Tactical Tip
Soul Taker: Soul Cage — Remember, if more than one model is eligible to collect a model’s soul token, the closest eligible model
collects it. If this model already has three soul tokens it is not eligible to collect another one.
Thresher — These attacks are not optional.
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Makeda & the Exalted Court 10
Skorne Warlock Unit
Damage: "!""""!""""!""""
MAKEDA 3
SPD STR MAT RAT DEF ARM CMD FUR
6 7 8 4 15 16 10 6
FA: C
Warbeast Points: +25
Point Cost: Unit is made up of Makeda & 2 Exalted Guardians
Base Size: Small Base
Damage: 16

Feat: Dance of Death


Makeda immediately casts Incite without spending fury. Additionally, when a model in Makeda’s battlegroup destroys one or
more enemy models in her control range with an attack, either Makeda can gain 1 fury point or 1 fury point can be removed from
a model in her battlegroup that is in her control range. Dance of Death lasts for one turn.

MAKEDA 3
Officer
Battle-Driven - When one or more models in this unit are damaged by an enemy attack, after the attack is resolved models in
this unit gain +2 STR and ARM and Pathfinder XICONX for one round.
Warlock Unit - This unit is made up of Makeda and two Exalted Guardians.

WEAPONS [MAKEDA 3]
Talon of Murzoul [1x] (None) sword icon RNG: 2 POW: 8 P+S: 15
Damage Type: Magical
Blood Boon - Once per activation, immediately after resolving an attack in which it destroyed an enemy model with this weapon,
this model can cast a spell with COST 3 or less without spending fury.

SPELLS Cost RNG AOE POW DUR OFF


Bladed Gale 3 SP 8 – 13 * Yes
Models hit lose Flight for one round.
Bulwark 2 Self Ctrl – UP No
While in the spellcaster’s control range and B2B with one or more models in its battlegroup, models in the spellcaster’s
battlegroup gain +2 DEF and cannot become knocked down.
Hand of Ruin 1 – – – Turn No
Target friendly Faction warrior model gains Overtake and its weapons gain Grievous Wounds. Hand of Ruin lasts for one turn. (A
model hit by a weapon with Grievous Wounds loses Tough XICONX and cannot have damage removed from it for one round.)
(When a model with Overtake destroys one or more enemy models with a basic melee attack during its Combat Action, after the
attack is resolved it can immediately advance up to 1˝.)
Incite 4 Self – – Turn No
Friendly Faction models gain +2 to attack and damage rolls against enemy models while the enemy models are in the
spellcaster’s command range. Incite lasts for one turn.

Tactical Tip
Bulwark — Remember, even if a thrown model cannot be knocked down, it must still forfeit its Normal Movement or Combat
Action if it activates later in a turn in which it was thrown.
Battle-Driven — Remember, Battle-Driven is triggered even if Makeda transfers the damage.
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Makeda & the Exalted Court (Cont.) 10
Skorne Warlock Unit
Model A’s Damage: !""""
EXALTED GUARDIAN Model B’s Damage: !""""
SPD STR MAT RAT DEF ARM CMD
6 7 8 3 12 18 10
Base Size: Small Base
Damage: 5

EXALTED GUARDIAN
Construct
Battle-Driven - When one or more models in this unit are damaged by an enemy attack, after the attack is resolved models in
this unit gain +2 STR and ARM and Pathfinder XICONX for one round.
Shield Guard - Once per round, when a friendly model is directly hit by a non-spray ranged attack during your opponent’s turn
while within 3˝ of this model, you can choose to have this model directly hit instead. This model is automatically hit and suffers all
damage and effects. This model cannot use Shield Guard while it is incorporeal, knocked down, or stationary.
Soul Vessel - This model generates soul tokens as if it were a living model.

WEAPONS [EXALTED GUARDIAN]


Sword [2x] (None) sword icon RNG: 1 POW: 5 P+S: 12
Damage Type: Magical

Tactical Tip
Soul Vessel — This model is not otherwise considered to be a living model.
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Mammoth 10
Skorne Gargantuan Warbeast
Mind (1): "!""""
MAMMOTH Mind (2): ""!""""
SPD STR MAT RAT DEF ARM CMD FUR THR Body (3): "!""""!""""
Body (4): """!""""!""""
4 15 6 5 8 20 6 5 9 Spirit (5): """"!""""
Spirit (6): !""""!""""
FA: 2
Point Cost: 35
Base Size: Huge Base
Damage: 56 (Mind 13, Body 24, Spirit 19)

Animus Cost RNG AOE POW DUR OFF


Counterblast 1 Self – – RND No
When an enemy model advances and ends its movement in the spellcaster’s command range, the spellcaster can make one
basic melee or ranged attack targeting that model, then Counterblast expires. Counterblast lasts for one round.

MAMMOTH
Pathfinder
Bulldoze - When this model is B2B with an enemy model during its Normal Movement, it can push that model up to 2˝ directly
away from it. A model can be pushed by Bulldoze only once per turn. Bulldoze has no effect when this model makes a trample
power attack.
Pain Maddened - When this model is damaged by an enemy attack, this model gains +2 SPD for one round.

WEAPONS [MAMMOTH]
Siege Battery [1x] (<—>) gun icon RNG: 14 ROF: d3 +1 AOE: 3 POW: 15
Full Battery Fire (★ Attack) - This weapon becomes POW 20 for this attack. On a direct hit, models hit are thrown d6˝ directly
away from the attacker. Roll distance once for all models affected. Models thrown do not deviate. Move models farthest from the
attacker first. Instead of suffering blast damage, models hit but not directly hit suffer a damage roll with POW equal to half the
POW of this attack. The POW of collateral damage is equal to half the POW of this attack.

Tusks [1x] (<—>) sword icon RNG: 3 POW: 3 P+S: 18


Critical Pitch - On a critical hit against a model with an equal or smaller base, the model hit can be thrown d6˝ directly away
from this model. The model thrown does not deviate. The POW of collateral damage is equal to the STR of this model.

War Gauntlet [2x] (Left and Right) sword icon RNG: 2 POW: 4 P+S: 19
Open Fist
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Razor Worm 10
Skorne Light Warbeast
RAZOR WORM
SPD STR MAT RAT DEF ARM CMD FUR THR 1 ####$$\#
X X X X _ _
6 8 6 0 13 15 2 3 8 2 #####$$$
X X X X X _ _ _ mind
FA: U 3 ###$$$\#
X X X _ _ _
Point Cost: 7 4 ###$$$$$
X X X _ _ _ _ _ body
Base Size: Medium 5 ###$$$\#
X X X _ _ _
Damage: 21 (Mind 5, Body 8, Spirit 8)
6 ###$$$$$
X X X _ _ _ _ _ spirit
Animus Cost RNG AOE POW DUR OFF
Spiny Growth 1 Self – – RND No
The spellcaster gains +2 ARM. If a non-warrior model hits the spellcaster with a melee attack, the attacking model suffers d3
damage points immediately after the attack is resolved unless the spellcaster was destroyed or removed from play by the attack.
Spiny Growth lasts for one round.

RAZOR WORM
Advance Deployment
Eyeless Sight
Pathfinder
Dig In (★Action) - This model gains cover, does not suffer blast damage, and does not block LOS. The model remains dug in
until it moves, is placed, or is engaged. It can begin the game dug in.
Drag Below - During this model's activation, immediately after resolving an attack in which it boxed an enemy warrior model, this
model can use Drag Below. The boxed model is removed from play and this model can immediately make a full advance and
then perform a Dig In special action, then its activation ends. This model cannot be targeted by free strikes during this
movement.
Extended Control Range - When checking to see if this model is in its controller’s control range, double the range.
Serpentine - This model cannot make slam or trample power attacks and cannot become knocked down.

WEAPONS [RAZOR WORM]


Bite [1x] (None) sword icon RNG: 1 POW: 4 P+S: 12

Tactical Tip
Drag Below — Because the boxed model is removed from play before being destroyed, it does not generate a soul or corpse
token.
Serpentine — Remember, even if a thrown model cannot be knocked down, it must still forfeit its Normal Movement or Combat
Action if it activates later in a turn it was thrown.
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Supreme Aptimus Zaal 10
Skorne Extoller Warlock
Damage: !""""!""""!""""
ZAAL 1
SPD STR MAT RAT DEF ARM CMD FUR
6 5 6 6 15 14 8 7
FA: C
Warbeast Points: +26
Base Size: Small
Damage: 15

Feat: Rage of Ancients


Zaal gains a number of ancestral rage tokens equal to the number of friendly Faction warrior models that have been destroyed
and not returned to play since the start of the game. While in Zaal’s control range, friendly Faction models can spend ancestral
rage tokens on Zaal to boost one melee attack or melee damage roll for each token spent. At the end of the turn, remove
unspent ancestral rage tokens from Zaal.

ZAAL 1
Gunfighter
Direct Spirits - When a friendly living Faction warrior model is destroyed in this model’s control range and generates a soul
token, you choose which model with the Soul Taker ability gains the destroyed model’s soul, regardless of the proximity of other
models. Enemy models are not eligible to gain soul tokens from models destroyed in this model’s control range.
Ghost Sight - This model does not require LOS in order to target friendly models with spells. This model ignores LOS when
making ranged and magic attacks. This model ignores concealment and cover when resolving ranged attacks.
Soul Converter - Once per turn at any time during its activation, this model can spend 1 fury point to give each Exalted model
with Soul Taker: Gatekeeper currently in its control range one soul token.

WEAPONS [ZAAL 1]
Spirit Eye [1x] (None) gun icon RNG: 8 ROF: 1 AOE: - POW: 6
Damage Type: Magical
Annihilating Gaze - When a living or undead model is hit by this attack, add its current STR to the damage roll.

Staff of Aarakis [1x] (None) sword icon RNG: 2 POW: 4 P+S: 9


Damage Type: Magical

SPELLS Cost RNG AOE POW DUR OFF


Awakened Spirit 2 6 – – UP No
Target warbeast in the spellcaster’s battlegroup can cast its animus once during its activation without being forced. A warbeast
that casts its animus as a result of Awakened Spirit cannot also be forced to cast its animus that activation.
Hex Blast 3 10 3 13 – Yes
Enemy upkeep spells and animi on the model/unit directly hit by Hex Blast immediately expire.
Inviolable Resolve 2 6 – – UP No
Target friendly Faction model/unit gains +2 ARM and cannot be moved by a push or a slam. Models are not affected while out of
formation.
Last Stand 2 6 – – UP No
Target friendly Faction model/unit gains an additional die on its melee attack and melee damage rolls. If an affected model
makes a melee attack, it is destroyed at the end of the turn.
Sunder Spirit 2 10 – 12 * Yes
An enemy warbeast damaged by Sunder Spirit loses its animus for one round.

Tactical Tip
Ghost Sight — Keep in mind that Ghost Sight does not ignore Stealth.
Hex Blast — Because they expire immediately, upkeep spells and animi that had an effect when the model/unit was hit or
damaged will have no effect.
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Supreme Guardian 10
Skorne Exalted Ancestral Guardian Battle Engine
Damage: """"!""""!""""!""""!""""!""""!"""
SUPREME GUARDIAN
SPD STR MAT RAT DEF ARM CMD
5 12 7 6 8 19 10
FA: 2
Point Cost: 16
Base Size: Huge
Damage: 33

SUPREME GUARDIAN
Construct
Pathfinder
Defensive Strike - Once per turn, when an enemy model advances into and ends its movement in this model’s melee range, this
model can immediately make one basic melee attack against it.
Direct Spirits - When a friendly living Faction warrior model is destroyed in this model’s command range and generates a soul
token, you choose which model with the Soul Taker ability gains the destroyed model’s soul, regardless of the proximity of other
models. Enemy models are not eligible to gain soul tokens from models destroyed in this model’s command range.
Divine Inspiration - This model gains an additional die on melee attack and melee damage rolls. Discard the lowest die of each
roll.
Soul Taker: Gatekeeper - This model can gain soul tokens. When a friendly living Faction model is destroyed while in this
model’s command range, this model gains the destroyed model’s soul token. This model can have up to three soul tokens at any
time. This model can spend soul tokens for the following:
•Arcane Vortex - This model can immediately negate any spell that targets it or a model within 3˝ of it by spending 1
soul token. The negated spell does not take effect, but its COST remains spent.
•Soul-Powered - During its Combat Action, this model can spend soul tokens to make additional melee attacks. It can
make one additional attack for each token spent.
•Well of Rage - Once per turn, at anytime during this model's activation, you can remove up to three soul tokens from
this model to return one destroyed small- or medium-based friendly Faction Grunt warrior model to play for each token removed.
Models return with 1 unmarked damage box. Place the returned Grunts completely within this model's command range, in
formation, and completely within 3" of another model in their unit. Returned Grunts must forfeit their Combat Actions the turn they
are returned to play.
Soul Vessel - This model generates soul tokens as if it were a living model.

WEAPONS [SUPREME GUARDIAN]


Fires of Rage [1x] (None) gun icon RNG: 10 ROF: 1 AOE: 4 POW: 14
Damage Type: Magical
Continuous Effect: Fire

Obsidian Blade [1x] (None) sword icon RNG: 3 POW: 6 P+S: 18


Damage Type: Magical
Siege Weapon - This weapon gains an additional die to its damage rolls against huge-based models.
Thresher (★Attack) - This model makes one melee attack with this weapon against each model in its LOS that is in this
weapon’s melee range. Thresher attacks are simultaneous.

Tactical Tip
Soul Taker: Gatekeeper — Remember, if more than one model is eligible to collect a model’s soul token, the closest eligible
model collects it. If this model already has three soul tokens it is not eligible to collect another one. This model cannot claim soul
tokens from models that do not generate them.
Soul Vessel — This model is not otherwise considered to be a living model.
Thresher — These attacks are not optional.
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Tiberion 10
Skorne Titan Heavy Warbeast
TIBERION 1
SPD STR MAT RAT DEF ARM CMD FUR THR 1 ##$$$$\#
X X _ _ _ _
4 12 7 3 10 19 6 4 10 2 ##$$$$$$
X X _ _ _ _ _ _ mind
FA: C 3 #$$$$$\#
X _ _ _ _ _
Point Cost: 19 4 #$$$$$$$
X _ _ _ _ _ _ _ body
Base Size: Large 5 ##$$$$\#
X X _ _ _ _
Damage: 32 (Mind 10, Body 12, Spirit 10)
6 ##$$$$$$
X X _ _ _ _ _ _ spirit
Animus Cost RNG AOE POW DUR OFF
Irresistible Force 1 Self – – Turn No
The spellcaster gains Bulldoze. Irresistible Force lasts for one turn. (When a model with Bulldoze is B2B with an enemy model
during its Normal Movement, it can push that model up to 2˝ directly away from it. A model can be pushed by Bulldoze only once
per activation. Bulldoze has no effect when a model makes a trample power attack.)

TIBERION 1
Bond [Xerxis] - If this model begins the game in Xerxis’ battlegroup, it is bonded to him. This model is not considered to be
bonded while under your opponent's control. While this model is bonded to Xerxis and in his control range, it gains Overtake.
(When a model with Overtake destroys one or more enemy models with a basic melee attack during its Combat Action, after the
attack is resolved it can immediately advance up to 1˝.)
Immovable Object - This model cannot become knocked down, cannot be placed, and cannot be moved by a push, slam, or
throw.
Shield Guard - Once per round, when a friendly model is directly hit by a non-spray ranged attack during your opponent’s turn
while within 3˝ of this model, you can choose to have this model directly hit instead. This model is automatically hit and suffers all
damage and effects. This model cannot use Shield Guard while it is incorporeal, knocked down, or stationary.

WEAPONS [TIBERION 1]
Shield [1x] (None) sword icon RNG: 1 POW: 2 P+S: 14
Shield

Tetsubo [1x] (None) sword icon RNG: 2 POW: 6 P+S: 18


Critical Smite - On a critical hit, the model hit can be slammed d6˝ directly away from this model. If the model hit has a larger
base than the attacking model, it is moved only half the distance rolled. The POW of collateral damage is equal to the STR of this
model.

Tusks [1x] (None) sword icon RNG: 1 POW: 3 P+S: 15


Hard Head - This model can add this weapon’s POW to its head-butt and slam power attack damage rolls.
end of line
Titan Cannoneer 10
Skorne Heavy Warbeast
CANNONEER
SPD STR MAT RAT DEF ARM CMD FUR THR 1 ##$$$$\#
X X _ _ _ _
4 12 6 5 10 19 4 4 9 2 ###$$$$$
X X X _ _ _ _ _ mind
FA: U 3 #$$$$$\#
X _ _ _ _ _
Point Cost: 16 4 #$$$$$$$
X _ _ _ _ _ _ _ body
Base Size: Large 5 ##$$$$\#
X X _ _ _ _
Damage: 30 (Mind 9, Body 12, Spirit 9)
6 ###$$$$$
X X X _ _ _ _ _ spirit
Animus Cost RNG AOE POW DUR OFF
Far Strike 1 Self – – Turn No
The spellcaster’s ranged weapons gain Snipe. Far Strike lasts for one turn. (An attack with a weapon with Snipe gains +4 RNG.)

CANNONEER
Bullheaded - When this model frenzies, if it would charge a model, it targets that model with a slam power attack instead. If it
cannot, it frenzies normally.

WEAPONS [CANNONEER]
Siege Gun [1x] (None) gun icon RNG: 12 ROF: 1 AOE: 4 POW: 15

Tusks [1x] (None) sword icon RNG: 1 POW: 3 P+S: 15


Hard Head - This model can add this weapon’s POW to its head-butt and slam power attack damage rolls.

War Mace [1x] (None) sword icon RNG: 1 POW: 4 P+S: 16


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