You are on page 1of 2

Age of Fantasy: Skirmish Vampiric Undead v1.

2
by Gaetano Ferrara (http://onepagerules.wordpress.com/)

Background About OPR


The Vampiric Undead are legions of monsters and spirits lead OPR (onepagerules) is the home of many free games which
by powerful vampire lords. These lords use their magic to are designed to be fast to learn and easy to play. This project
raise the dead and invoke spectres to fight for them in their was made by gamers for games and it can only exist thanks to
endless quest for power. the generous support of our awesome community!

A long time ago Tyria was ruled by a mighty human king that If youd like to support the continued development of our
was able to maintain peace across all races. During this age of games you can donate on patreon.com/onepagerules.
prosperity he worked with powerful wizards to trap the havoc
gods into a magical orb. When the king died his arrogant and Find more of our games at onepagerules.wordpress.com.
greedy twin sons fought for the throne and broke the orb,
Join the community by following us here:
causing a massive rift to open across all of Tyria. From this rift
endless hordes of daemons started rising and brought back Facebook: facebook.com/onepagerules
the chaos and terror that once ruled over Tyria under the Reddit: reddit.com/r/onepagerules
grinning smiles of the havoc gods. Twitter: twitter.com/OnePageRules

The twins, now without a throne, went on to form kingdoms If you want to give us your feedback or have any questions
of their own, one in the cold and one in the heat feel free to contact us:

Strategy Forum: onepagerules.proboards.com


E-Mail: onepageanon@gmail.com
The Vampiric Undead are made up of weak line troops with
no ranged support, and need to rely on magic and monsters Thank you for playing and happy wargaming!
to win the battle. On the upside all their units cause fear and
Gaetano Ferrara (onepageanon)
have the undead special rule, which can turn the tides of
battle around if used properly.

The undead special rule makes your units very difficult to


demoralise, meaning that your opponent has to grind them
down to the last model to be defeated. This buys you valuable
time to use your cavalry units for flanking manoeuvres and to
put your monsters to good use.

Magic is also invaluable here, so use your wizards to keep


your units alive for longer with the invocation spell, or to
impede enemy movement by raising zombies. When your line
troops are unable to hurt the enemy damage the enemy
directly with aggressive spells like gaze of death.

This is an advanced army that takes a lot of skill to play, but


once you have mastered it you will be unstoppable.
Age of Fantasy: Skirmish Vampiric Undead v1.2
by Gaetano Ferrara (http://onepagerules.wordpress.com/)

Name [size] Qua Def Equipment Special Rules Upgrades Cost


Vampire Lord [1] 3+ 5+ Hand Weapon (A4, AP(1)) Fear, Hero, Tough(3), Undead A 50pts
Skeleton King [1] 3+ 6+ Hand Weapon (A3) Fear, Hero, Tough(3), Undead B 40pts
Necromancer [1] 5+ 2+ Hand Weapon (A1) Fear, Hero, Tough(3), Undead, Wizard(1) C 30pts
Ancient Banshee [1] 4+ 2+ Howl (12, A4, AP(1)), Hand Weapon (A1) Ethereal, Fear, Hero, Strider, Tough(3), Undead - 65pts
Ancient Wraith [1] 5+ 2+ Great Weapon (A3, AP(2)) Ethereal, Fear, Hero, Strider, Tough(3), Undead - 50pts
Zombies [5] 6+ 2+ Claws (A1) Fear, Slow, Undead - 15pts
Skeletons [3] 6+ 3+ Hand Weapons (A1) Fear, Undead E 15pts
Skeleton Guard [1] 4+ 5+ Hand Weapon (A1, AP(1)) Fear, Undead F 15pts
Ghoul [1] 5+ 3+ Claws (A2, Poison) Fear, Undead - 15pts
Wraith [1] 5+ 2+ Great Weapon (A1, AP(2)) Ethereal, Fear, Strider, Tough(3), Undead - 20pts
Zombie Wolves [3] 5+ 2+ Claws (A1) Fast, Fear, Furious, Undead, Vanguard - 30pts
Skeleton Knight [1] 4+ 5+ Hand Weapon (A1, AP(1)) Fast, Fear, Undead D 15pts
Wraith Knight [1] 5+ 2+ Great Weapon (A1, AP(2)) Ethereal, Fast, Fear, Strider, Undead - 20pts
Vampire Knight [1] 3+ 5+ Lance (A2, AP(1), Impact(2)) Fast, Fear, Furious, Undead - 35pts
Giant Bats [1] 5+ 2+ Claws (A3) Fast, Fear, Flying, Tough(3), Undead - 20pts
Bat Swarm [1] 6+ 2+ Swarm Attack (A5) Fast, Fear, Flying, Horror, Tough(6), Undead - 25pts
Bat Horror [1] 3+ 3+ Claws (A3, AP(1)) Fear, Flying, Furious, Tough(3), Undead - 45pts
Ghosts [1] 5+ 2+ Hand Weapons (A4) Ethereal, Fear, Strider, Tough(3), Undead - 45pts
Ghoul Horror [1] 4+ 4+ Claws (A3, Poison) Fear, Regeneration, Tough(3), Undead - 45pts
Bone Horror [1] 3+ 5+ Halberd (A3, AP(2)) Fear, Strider, Tough(3), Undead G 50pts
Vampire Steed [-] - - Hooves (A1) Fast - -
Winged Steed [-] - - Hooves (A1) Fast, Flying - -
Skeletal Steed [-] - - Hooves (A1) Ethereal, Fast, Strider - -

A Replace Hand Weapon: Special Rules


Lance (A4, AP(1), Impact(2)) +5pts Ethereal: This unit is wounded normally by spells,
mounted only but all other attacks must roll 6+ followed by 4+
Great Weapon (A4, AP(3)) +15pts in order to wound it.
2x Hand Weapons (A4, AP(1)) +25pts Horror: Enemy units get -1 to their melee rolls
Upgrade with one: when fighting against this unit.
Wizard(1) +20pts Undead: This model never takes rout tests,
instead it takes 1 automatic hit.
Wizard(2) +40pts
Mount on:
Wizard Spells
Vampire Steed +10pts
Invocation (3+): Target 2 friendly units within 6
Winged Steed +15pts get Regeneration until the end of the round.
Thrill (3+): Target friendly unit within 12 gets
B Replace Hand Weapon:
+1 to melee rolls until the end of the round.
Lance (A3, Impact(2)) mounted only +5pts
Vigour (3+): Target friendly unit within 12 gets
Great Weapon (A3, AP(2)) +10pts
AP(1) in melee until the end of the round.
2x Hand Weapons (A3) +10pts
Raise Zombies (4+): Place one unit of Zombies
Mount on:
anywhere within 18.
Skeletal Steed +25pts
Gaze of Death (5+): Target enemy unit within 12
takes D6 automatic hits.
C Upgrade Wizard(1):
Curse (5+): Target enemy unit within 18 must
Wizard(2) +20pts
take a Dangerous Terrain test.
Mount on:
Vampiric Steed +5pts

D Replace Hand Weapon:


Lances (A1, AP(1), Impact(2)) +5pts

E Replace all Hand Weapons:


Spears (A1, Phalanx) +5pts

F Replace all Hand Weapons:


Great Weapons (A1, AP(3)) +5pts

G Replace Halberd:
2x Hand Weapons (A3, AP(1)) +10pts
Upgrade with:
Ebony Armor (Defense +1) +5pts

You might also like