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Corruption Conditions Creation Conditions Chaos Conditions

Primary 6 VP Max Primary 6 VP Max Primary 6 VP Max


Espionage - Whenever you place a Conservation - Whenever you retrieve a
conservation token from an enemy Heist - Whenever you deposit a
sabotage token on an enemy objective and deposit it at your primary heist token retrieved from an
objective Flip 2. If you Flip a objective Flip 3. If you flip a [creation] enemy objective at any board
[corruption] score 2 VP. score 2 VP. If your primary objective is no
longer in play then you may return edge Flip 3. If you flip a [chaos]
conservation tokens to either of your score 2 VP.
Secondary 3 VP Max secondary objectives in an attempt to score
Assassination - Before deployment, points.
your opponent chooses a non- Secondary 3 VP Max
Knight unit in their cadre. The Secondary 3 VP Max
Anarchy - When you place a
chosen unit is carrying the intel. Defense of Life - After deployment, your
Whenever you deal damage to the opponent chooses 3 units in your cadre. Sabotage token on an objective
Place a life token on each chosen units Flip 2. If you flip a [chaos] Score
unit with an attack Flip 3. If you flip card. Whenever you deposit a life token at
a [corruption] score 1 VP. If you any point along a board edge other than 1 VP.
destroy the unit with an attack and the one closest to the unit that started with
you havent scored the full 3 VP the life tokens starting position Flip 2. If
you flip a [creation] score 1 VP.
from this condition, score the
difference.

Entropy Conditions Essence Conditions Law Conditions


Primary 6 VP Max Primary 6 VP Max Primary 6 VP Max
Tear it Down - Whenever you Grand Conjunction - Whenever Secure Perimeter - Whenever
destroy an enemy objective Flip 4. you place an infuse token on an you place a secure token on an
If you flip a [entropy] score 2 VP. If
all enemy objectives are destroyed
enemy objective Flip 3. If you enemy objective Flip 3. If you
and you havent scored 6 VP from flip a [essence] score 2 VP. flip a [law] score 2 VP.
this condition you then score the
difference between how many VP Secondary 3 VP Max Secondary 3 VP Max
you have scored from this objective Realign - Whenever you place Siege - Whenever you place a
and 6. an infuse token on an enemy secure token on one of your
Secondary 3 VP Max objective Flip 4. If you flip a objectives Flip 2. If you flip a
Carnage - Whenever you deal [essence] score 1 VP. [law] score 1 VP.
damage to an enemy unit Flip 2. If
you flip a [entropy] score 1 VP.

Darkspace Condition Wildspace Condition


Darkspace 3 VP Max Wildspace 3 VP Max
Calamity - When a unit is in contact with any Crystal Harvest - A unit in contact with a
enemy objective, it may use its action and spend
friendly objective may use its activation and
one held esper to retrieve a calamity token.
spend 1 held esper to retrieve a crystal
A unit that starts its activation within 3 of a unit token.
with a calamity token loses 1 held esper. This
doesnt affect the unit with the calamity token. A unit carrying a crystal token may spend 1
esper of any type when performing its
A unit may deposit a calamity token on any
enemy unit. The unit the token is deposited on action. This esper may only be used to
loses all held esper. Remove the calamity token initiate an action and may not be used to
from play. pay for presses.

Whenever you deposit a calamity token on an


Whenever you deposit a crystal token at
enemy unit or at any board edge Flip 1. If you
flip at least 1 [chaos], [corruption], or [entropy] any board edge Flip 1. If you flip at least 1
score 3 VP. Once you have scored 3 VP from [creation], [essence], or [law] score 3 VP.
this condition you can no longer retrieve calamity Once you have scored 3 VP from this
tokens. condition you can no longer retrieve crystal
tokens.
Placeholder Card Placeholder Card Placeholder Card
When this card is in the Ready Slot When this card is in the Ready Slot When this card is in the Ready Slot
you may either: you may either: you may either:

* Move a friendly unit up to 3". * Move a friendly unit up to 3". * Move a friendly unit up to 3".

OR OR OR

* Heal 2 damage from any friendly * Heal 2 damage from any friendly * Heal 2 damage from any friendly
unit. unit. unit.

Placeholder Card
When this card is in the Ready Slot
you may either:

* Move a friendly unit up to 3".

OR

* Heal 2 damage from any friendly


unit.

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