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Marikan To Lakmi Warlord Mamaro To

Noh Empire Questing Knight Noh Empire Cypher Noh Empire Hero
Entropy 15 Entropy MTQK Entropy 11
40mm 3 30mm 1 50mm 3

Speed 6-6 Speed 8-6 Speed 6-4


Melee 1-2 Melee Melee 4-3
Ranged 4-3 Ranged Ranged 1-3
Psychic 1-3 Psychic Psychic 1-3
Armor 1 Armor Armor 2
Held Esper 4 Held Esper Held Esper 2
Health 14 Health Health 15
Noh, Sarva Cypher Hatriya, Noh

Cypher (Lakmi), Unique Cadre Mascot, Cypher Bond, Hatriya Officer, Unique,
Unique Unstoppable

Hounds of Nozuki Sarva Scouts


Noh Empire Minion Noh Empire Minion Squad
Entropy 2(1) Entropy 3(1)
50mm 2 40mm 3

Speed 8-4 Speed 6-6


Melee Melee
Ranged Ranged
Psychic Psychic
Armor 0 Armor 0
Held Esper Held Esper
Health 4 Health 4
Beast Noh, Sarva

Coordinated Attack, Squad 2(6) Stealth, Surefoot, Squad 1(6)


Marikan To Lakmi Warlord Mamaro To
[melee] 2R Heartseeker: Damage 6 [support] 2R 2P Stalk: AoE, Debuff [melee] 3R Entropy Strike:
[press] 1R - Heartseeker may target any unit When an enemy unit takes damage
Marikan To is engaged with regardless of any
Damage 8, Piercing 2
other rules. within the area, a friendly unit may [press] 2R - Gain Charge 4
immediately move 3 inches. [press] 1P - Increase to
[ranged] 2R 2O Arrow Storm: Damage 6
[press] 1R 1O - if Arrow Storm deals damage Damage 11
enemy units within 3 inches of the target suffer [support] 1 Esper of any color
Damage 3. Esper Cleansing: Remove an AoE
[guard] 2R 1O Implacable:
token whose area (including its
[recover] 2R 2O Hydra Scale: Recover 3 [press] 3R - Heal 3 on Warlord
edge) is within LoS.
Marikan To cannot be targeted by ranged Mamaro To
attacks until the beginning of her next activation.

Cadre Ability: [support] 3R Sweeping Blade:


*Blood in the Water: When a unit in your cadre Push 3
deals damage to an enemy unit place a Thirst
counter on the unit that dealt damage until the Instead of choosing a target all
end of their next turn. When a unit with a Thirst enemy units within 3 inches of
counter attacks that attack gains Damage 2 and Warlord Mamaro To are affected.
remove the Thirst counter.

Hounds of Nozuki Sarva Scouts


[melee] 2R Drag Down: Damage 2, [ranged] 2R 2O Heartrender: Damage 3
Charge 4 [press] 3R - Heartrender may target any
unit Marikan To is engaged with regardless
[press] 1R - Increase to Damage 4 of any other rules.

[psychic] 2R 2P Demonic Howl: Push [support] 5R Fang Trap: AoE, Debuff


4, Knockback When an enemy unit moves into the area
they suffer Damage 3 and must stop
[recover] 2R Lick Your Wounds: moving.
Recover 2
[recover] 3R Camouflage: Recover 3
Upgrade: Reduce the damage of the attack by 2
before the Sarva Scouts take damage.
For an additional 1 point the Hounds of
Nozuki gain the following ability: Upgrade:
For an additional 2 points the Sarva Scouts
Pack Alpha: If the Hounds of Nozuki gain the following ability:
are engaged with an enemy unit and
within 3" of a friendly unit they gain [ranged] 3R 3O Hydra Bow: Damage 4
Damage 2 on their attacks. Hydra Bow deals damage 3 times instead
of 1. Any defensive action played applies
versus each instance of damage.

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