Professional Documents
Culture Documents
CLAIM: Nuclear power strengthens national security, not threaten other states.
SUPPORT: Military prowess determines the capacity of the state to defend itself.
WARRANT: The capability to defend borders gives the state its security to reach out to other nuclear enabled
nations and form a community.
QUALIFIER: The members of the community of nations must all have the resources to establish their own nuclear
security.
REBUTTAL: The development of nuclear technology ended in a race that caused insecurity among nuclear-enabled
powers and started the Cold War.
BACKING: A community of nuclear-enabled nations, all of which are secure on their capacity to defend their
borders through this power, has advanced more than its counterpart that did not develop the technology.
CAUSE
CLAIM: Prioritization of sports at an early age inhibits the mental faculties of the child.
SUPPORT: Purposeful development of the child in the physical sphere by focusing into sports does not diversify
the childs ability in terms of mental learning.
WARRANT: Early child development focuses on multiple aspects and not just on the physical aspect.
QUALIFIER: The child is only pushed on the development of faculties specific to a sport with little regard to its
mental aptitude.
REBUTTAL: Sports itself develops the mental faculties needed by the child to perform its physical tasks.
BACKING: Serious medical injuries from sports may lead to gradual damages on the mental faculties of the child
athlete.
FACT
CLAIM: Electronic stimulation is the best form of generating creativity among children.
SUPPORT: Most forms of entertainment such as video games are the most engaging forms of solving situations,
creating things, and accomplishing tasks.
WARRANT: Video games is a form of electronic stimulation where children fully responds to when asked to do
tasks which are otherwise not being responded to when presented in textual or audio form.
QUALIFIER: The children do not necessarily know that these tasks are transformed in game form for example, for
them to enjoy.
REBUTTAL: Video games are not focused on engaging the creative side of the child but only on accomplishing the
task the game has provided them.
BACKING: Some forms of video games are specifically created to build and design, and do more with their own
ideas.
CLAIM: Crime-genre films are the most preferred kind of movie entertainment among male adults.
SUPPORT: The movie making business is constantly creating content with murder, fast-paced stories and violence.
WARRANT: Age-restrictions have been strictly made for adults to be able to see these kinds of films.
QUALIFIER: Adults may also watch other genres of films but still have proclivities to prefer crime-related ones.
REBUTTAL: The markets of male adults watching crime-related films do still watch other genres of films and do
watch other genres depending on the popular demand.
BACKING: Crime movies often star adult males on which the audience could better relate to.