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Speed: 30 feet
Inspiration:
Proficiency bonus: +3
If carrying more than 150 lb, heavily encumbered -- -20 on speed, disadvantage on ability checks, attack
rolls, and saves involving strength, constitution, and/or dexterity
2 Daggers [+7 to hit; 1d4+4 piercing, 1 lb, finesse, light, thrown (range 20/60)]
Short Bow [+7 to hit; 1d6+4 piercing, 2 lb, ammunition (range 80, 320), two-handed]
Crossbow, hand [+7 to hit; 1d6+4 piercing, 3 lb, ammunition (range 30/120), light, loading]
Feats:
Dual Wielder +1 to AC with separate melee weapon in each hand; can fight with two
weapons even if not light; can draw / stow two when would normally draw /
stow only one
Moderately
+1 dexterity; proficient with medium armor
Armored
Arcana Int 1= +1
Deception Cha -1 = -1
History Int 4= +1 +3
Insight Wis 4= +1 +3
Intimidation Cha -1 = -1
Investigation Int 4= +1 +3
Medicine Wis 1= +1
Nature Int 1= +1
Perception Wis 1= +1
Performance Cha -1 = -1
Persuasion Cha -1 = -1
Religion Int 1= +1
Survival Wis 1= +1
Bagpipes Horn
Drum Pan flute
Dulcimer Shawm
Flute Viol
Lute
Lyre
Masad Didur is proficient with at least 1 game(s). Check any games with which Masad Didur is proficient:
Dragon Chess Dice game:
Three Dragon Ante
Board Game:
Card Game:
Human
The variant rule is in effect. Humans add a point only to two abilities, and get an extra skill and
an extra feat.
Criminal
Consider bringing thieves tools and at least one kind of gaming set.
Rogue
Level 5: Evasion -- you can use your reaction to take only half damage from an enemy you can
see
Level 5: Uncanny dodge -- no damage if a dexterity save is made, half damage if failed
Level 11: Reliable talent -- when using abilities with proficiencies, all d20 rolls are 10 or better
Level 18: Elusive -- if you can move, creatures cannot benefit from advantage in attacks against
you
Level 20: Stroke of Luck -- once between short rests, turn a miss into a hit, or automatic success
on a failed ability check
Level 3: Assassinate -- you have advantage against any creature that has not yet taken a turn in
combat. Hits on surprised creatures are criticals.
Level 17: Death strike. A surprised creature that you hit must save vs constitution d10 or take
double damage
Level 1: Rogue 8
Level 2: Rogue 5
Level 3: Rogue 5
Level 4: Rogue 5
Level 5: Rogue 5
Level 6: Rogue 5
Level 7: Rogue 5
Level 8: Rogue 5
Successes
Failures
5 lb Waterskins x 1
_____
107 lb Total