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eing a cowboy takes more than a six shooter You can only grant one flourish to your attack, but you can
pistol and a big ol' hat - it takes the southern add the flourish's effect multiple times if you have enough
swagger and expert marksmanship that only the sneak attack dice to expend. For example, you can expend
finest rogues can muster. 4d6 on a Debilitating Shot to inflict a -4 penalty on your
An outlaw rogue uses their grit and gumption target, or spend 6d6 to create a chain of 3 Ricochet Shots
to substitute style and support, replacing the which bounce from creature to creature. You cannot use
raw damage output of a conventional sneak flourishes that require more than your maximum sneak
attack. With bolt or blade, they can outmaneuver, outplay and attack dice pool.
outlast even the toughest of foes. Yeehaw! If a flourish requires a saving throw, the DC = 8+ your
proficiency bonus + your dexterity modifier.
Outlaw Flourishes
3rd Level Roguish Archetype Feature Grit
9th Level Roguish Archetype Feature
When you make an attack roll against a target that has the
potential to deal sneak attack damage, you can choose to Starting at 9th level, your Evasion feature also applies to
expend a number of sneak attack dice from your pool (listed Constitution and Strength saving throws.
next to the flourish) before making your attack roll, applying
one of the following effects on a successful hit instead of Double Barrelled
rolling that number of damage dice: 13th Level Roguish Archetype Feature
Distracting Shot. 1d6. The target cannot take reactions Starting at 13th level, you can use two Outlaw Flourishes on
until the start of your next turn. your attack, provided you have enough Sneak Attack dice to
Debilitating Shot. 1d6. The target receives a –1 penalty expend to use both. If a flourish allows you to attack multiple
to the next attack roll, ability check or saving throw they creatures, the second flourish can only effect one creature of
make. your choice.
Pin Down. 2d6. The target's movement speed is reduced
by 10ft until the start of your next turn. Quickdraw
Ricochet Shot. 2d6. On a successful hit with a ranged 17th Level Roguish Archetype Feature
attack, you can make another attack roll against a
different target within 30ft of your target creature. On a Starting at 17th level, your quick reflexes can interrupt foes
successful hit, the target takes 2d6 of your weapon's mid-strike.
damage type. You can cast Counterspell as a reaction against a creature
Wrangle. 2d6. On a successful hit with a melee attack, the within your reach, or within the short range of a ranged
target creature must make a dexterity saving throw or weapon. Your Dexterity modifier is considered to be your
become grappled by you on a failed save. spellcasting modifier for the purpose of this feature.
Freeing Shot. 2d6. The target creature must make a In addition, you can use this feature to interrupt a hostile
strength saving throw and release a creature it's causing creature making a successful weapon attack roll within the
to be grappled or restrained on a failed save. same range. As a reaction, make a dexterity check against a
Rapid Fire. 3d6. You can make another weapon attack as DC equal to 10 + the creature's attack bonus. On a successful
a bonus action immediately, even if your attack roll hits or check, the target creature's attack is wasted.
misses. You ignore the Loading property of any weapon You can use this feature 6 times, regaining all uses at the
you wield while using this flourish. end of a long rest.
Wounding Shot. 3d6. The target cannot regain hit points
until the start of your next turn.
Concussive Shot. 3d6. If the target creature is
maintaining concentration on a spell, the DC of their
concentration check is increased by 3d6 on a successful All it takes is one bullet... or not
hit. The Outlaw is a rougish archetype inspired by
Marking Shot. 4d6. The target creature cannot be hidden iconic cowboys like Arthur Morgan, Erron Black,
or invisible until the end of your next turn. Jesse Mc- uh, Cole Cassidy, and the like.
Expert Shot. 5d6. You can add your proficiency bonus to However, the subclass has been intentionally
your attack roll, even if you're already proficient in the designed to not be reliant on guns existing in your
weapon. campaign. Almost every ability the subclass has can
Killshot. 10d6. On a successful hit, the target must make be used with a medieval martial ranged weapon like
a Constitution Saving Throw. On a failed save, the a shortbow or crossbow, or even with melee
creature takes an additional 20d6 damage of your weapons.
weapon's damage type. This flourish can only be used
once per long rest.
Outlaw Bonds
1d6 Bond
1 My arch nemesis took someone I love from me - I've
been out for revenge ever since
2 My parents got me my first weapon - it hasn't left my
side since I was a kid
3 I had a crew... "Had"
4 A mysterious stranger saved my life out on the
frontier, and I've been trying to repay that debt ever
since
5 I was double-crossed and left for dead... unluckily for
them, I lived
6 I follow the word of my god, and ask for nothin' in
return but penance for my sins