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 

At 3rd level, paladins gain the Sacred Oath feature. The Oath
of Strangers is another option for that feature, in addition to
those found in the Player's Handbook.
  
While most think of paladins as knightly and iconic, even
unhidden or obvious, the chivalrous mavericks who swear the
Oath of Strangers are a different sort. At home on the road
and masterful with their black powder artillery, these
warriors favor a life of modesty, if not anonymity, and uphold
the common man's honesty and the loyal friend's sidearm as
their ideals. In yearning to uphold righteousness and justice
in their lawless frontier homes, few hesitate to step in when
needed to rescue the helpless or thwart the wicked. Called
musketeers, pistoleros, and white hats, these paladins wield
firearms as a champion's sword and listen to pounding
gunfire as their victory hymn.
  
Traditionally, the tenets of the Oath of Strangers are only
written down on the hearts of those who mind them.
Brotherly. Your friend eats and lives before you do. Watch
over your own, and be true to them at all times.
Candid. Save your breath for breathing. Keep your prom-
ises, and make every word out of your mouth an honest one.
Modest. You're all guts and no gurgle. Save stories for firearm with one of these bullets. On a hit, the attack inflicts
when folks ask. Share your experiences, not tall tales. extra radiant damage equal to the weapon's damage die, and
Moral. Walking the hard path is virtue. Don't yield to what's it can benefit from your Divine Smite and Improved Divine
wrong for anything. You don't fight because it's easy or fun. Smite features. The bullet then dissipates in a flash of holy
Pleasant. It doesn't matter if it's the best or worst day of light.
your life. Retain tact and keep cheer. Only quitters complain. When you no longer have any of this ammunition, use this
Channel Divinity option again, or finish a short or long rest,
  the sacred weapon and bullets vanish.
You gain oath spells at the paladin levels listed. Trickshot. When you hit with a ranged attack made using a
weapon that has the loading property, you can use your
Oath of Strangers Spells Channel Divinity to perform an exceptional maneuver. The
Paladin Level Spells target experiences one of the following effects of your choice:
3rd cause fearXGE, guiding bolt Disarming Shot. The target must succeed on a Strength
5th Nystul's magic aura, silence
saving throw or drop 1 item it is holding of your choice.
Gutshot. The target must succeed on a Constitution
9th catnapXGE, conjure barrage saving throw or be poisoned until the end of its next turn.
13th charm monsterXGE, freedom of movement Frightful Shot. The target must succeed on a Wisdom
saving throw or use its reaction to move as far as its
17th conjure volley, swift quiver movement speed allows directly away from you.
Tripshot. The target must succeed on a Dexterity saving
  throw or be knocked prone.
When you choose this sacred oath at 3rd level, you gain the Scoot Unattended Object. If the target is a tiny object
following two Channel Divinity options. that is not being worn or carried, it moves up to 20 feet in
Divine Snipe. Your righteous fervor burns hotter than even any direction of your choice. Otherwise, the trickshot fails.
black powder. As an action, you use your Channel Divinity to 
conjure into your free hands a number of magical bullets
equal to 2 x your Charisma modifier (minimum of 2) and a At 7th level, your quiet charm and serendipitous daring put
sacred weapon which takes the form of either a musket or a you in the perfect position to make a comeback. When you
pistol with which you are proficient (your choice), as describ- have no uses left of your Channel Divinity feature, you regain
ed on page 268 of the Dungeon Master's Guide. As an action, 1 use of it when you score a critical hit or reduce a creature
you can make a special ranged weapon attack made using a to 0 hit points.
You can use this feature twice, and you regain all expended
uses whenever you finish a short or long rest.
   
By 15th level, no one moves faster than your quick reflexes. The unique path of the Oath of Strangers can leave a mark
You can't be surprised while you're conscious, and you add on those who walk it. Consider choosing from or rolling on
your Charisma modifier to initiative checks (minimum 1). the following table to pick a unique quirk for your character,
   or use it as inspiration to create your own.
At 20th level, you can become an anonymous avatar of Roll Trait
frontier justice, sworn to bring order to chaos and evil to heel.
As an action, you gain the following benefits for 1 minute: 1 You have trouble sleeping without a weapon in hand.

You ignore the loading property of a sacred weapon 2


You're usually the last person to fall asleep at night, as
well as the first one to wake up in the morning.
conjured using your Divine Snipe, and you can make the
special ranged weapon attack using it as an attack instead 3
You have a knack for wearing a hat just right so that it
of as an action. casts a shadow across only your eyes.
You can use Divine Snipe as a bonus action, and using You'll die before you tell a lie, and you'll kill before
Divine Snipe or Trickshot doesn't expend a use of your 4
you listen to one.
Channel Divinity.
You are invisible to any hostile creature until you attack it, 5
The sacred weapon you conjure looks different each
cast a spell on it, or otherwise harm it, at which point you time you summon it (or it looks the same).
become visible to that creature. 6
You speak with a charming accent none of your
companions have ever heard before.
You must finish a long rest before you can do this again.
7 You're frugal almost to the point of ascetism.
You can count the number of people who know your
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real name on one hand. You try to keep it that way.
Credits 9 Your hat goes wherever you go - no exceptions.
Created by Bunnygeon Master using GM Binder. You learned your combat skills from the wrong
Special thanks to CaelReader, Izzy, Karmagator, 10
crowd. You hope no "old friends" ever recognize you.
Nimadema, SgtBriar, and Wufflykins for design help
and feeback. Whenever you get either antsy or cocky, you have a
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Art by Wojciech Ostrycharz and Christopher habit of whirling a weapon around in your hand.
Dormoy. For you, nothing makes a meal richer or a drink
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sweeter than hearing or sharing a true story.

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