Professional Documents
Culture Documents
by k684 v2
Hero Paths
Choose one
Smuggler Slicer
3 strikes, Armor 5, Miracle 6 3 strikes, Armor 5, Miracle 6
Boons: Negotiation, Sleight of hand Boons: Computers & Skullduggery
-Underworld credit. -False Credentials: Roll anything but a 1 to pass.
-Reroll 1’s on Negotiation checks. -Slice any system.
-“I know a guy”, Roll 1d6: -Secure Comms: Your communication devices are
1 reluctant, 2-5 fond of you, 6 he owes you. untraceable.
Replenish for 5 karma. -Start with Slicer Gear.
Inclinations
Choose two
The Force
Using the Force (consult RR):
-Narrative Actions: Free
-Defensive Actions: Spend one Force Dice
-Offensive Actions: Add one or more Force dice to check rolled
-Spend one or more Force Dice as a single-use Boon on any check.
Examples:
-Narrative: Force Jump/Speed, push/pull object, hold breath (one scene)
-Defensive: Block all blaster fire from 180° arc (one turn), hold breath under duress (one scene)
-Offensive: Reflect one blaster attack, push/pull enemy, boomerang throw lightsaber, suggestion.
Examples of rolls:
-Reflect Blaster fire: Roll Ranged attack + as many force dice as desired (minimum 1) to hit target.
-Suggestion: Roll Social + as many Force dice as desired (minimum 1).
Dark Side
Gain Dark side points when doing Dark side things:
-Forced use of the Force when out of Force Dice
-Evil or questionable acts (murder the unarmed, betrayal, vengeance, etc)
-If a player keeps acting evil, the Dark side will collect their new apprentice and the character becomes an
NPC.