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Real Name: Spectra.

Alignment: Miscreant evil.


Attributes: I.Q. 19, M.E. 15, M.A. 17, P.S. 23, P.P. 19, P.E. 19,
P.B. 20, Spd 25 (85 flying).
Armor/M.D.C.: 497 M.D.C. This is natural armor for a dragon
that Bio-Regenerates quickly, so she is a tough adversary.
Hit Points: Not applicable.
Weight: 6 tons.
Height: 30 feet (9.1 m) from the tip of her snout to the end of her
tail.
Age: 120
P.P.E.: 90. I.S.P.: 79.
Level of Experience: Six.
Skills: Appraise Goods 55%, Astronomy & Navigation 55%,
Gemology 40%, Language: Dragonese 98%, Language: Ameri-
can 55%, Literacy: Dragonese 98%, Lore: Magic 65%, Lore:
Demons & Monsters 55%, Mathematics: Basic 60%.
Natural Abilities: Fly, nightvision 6,000 feet (1829 m), see the
invisible, turn invisible at will, resistant to Fire and Cold (M.D.
does half damage), Bio-Regenerate 1D10 per melee round,
Metamorphosis for 6 hours, Teleport 32% up to 5 miles (8 km)
away.
Cat’s Eye Gaze (special): She can charm up to 9 people.
This power cannot be used during combat.
Fire Breath (special): 3D6 M.D. to a 6 foot (1.8 m) area. Alignment: Miscreant.
Range is 60 feet (18 m) and can be used up to three times per Attributes: I.Q. 12, M.E. 12, M.A. 17, P.S. 29, P.P. 20, P.E. 28,
melee. P.B. 8, Spd 90.
Other Attacks and Damage: Punch 2D6+2 M.D., Claw Armor: 53 M.D.C. from heavy Juicer Assassin Plate Armor, non-
Swipe 4D6+2 M.D., Kick 3D6+2 M.D., Tail Slap 3D6+2 M.D., environmental.
Wing Attack 2D6+2, Bite 2D6, and Crush 2D6 M.D. Hit Points: 78
Psionics: Clairvoyance (4), Mind Block (4), Object Read (6), See S.D.C.: 432
Aura (6), and Telepathy (4). Weight: 210 pounds (94.5 kg).
Magic Spell Knowledge: Armor of Ithan (10), Befuddle (6), Height: 6 feet, 2 inches (1.85 m).
Blinding Flash (1), Chameleon (6), Cleanse (6), Death Trance Age: 26
(1; self), Energy Bolt (5), Electric Arc (8), Extinguish Fire (4), Level: 4th level Juicer.
Fear (Horror Factor: 16) (5), Fire Ball (10), Globe of Daylight Skills: Acrobatics (Sense of Balance 90%, Walk Tightrope 84%,
(2), Ley Line Transmission (30), and Thunderclap (4). Climb Rope 98%, Back Flip 90%), Boxing, Climbing 81/71%,
Attacks per Melee: Four. Detect Ambush 50%, Detect Concealment 45%, Intelligence
Bonuses: +4 to Perception Rolls, +4 on initiative, +5 to strike, +5 49%, Language: Native Tongue 98%, Language: Dragonese
to parry and dodge, +5 to pull punch, +4 to roll with punch, fall, 75%, Language: Spanish 75%, Land Navigation 53%, Physical
or impact, +5 to save vs Horror Factor, +2 to save vs psionics, Labor, Pilot: Automobile 68%, Pilot: Hovercycles, Pilot: Sky
mind control and possession, and +1 on all other saving throws. Cycles & Rocket Bikes 89%, Pilot: Motorcycles & Snowmobiles
Weapons and Equipment: Lady Cleo has a fancy wardrobe. Hid- 82%, Prowl 60%, Radio: Basic 70%, Recognize Weapon Quality
den far away in her lair is a small treasure trove from her years 50%, Running, Swimming 75%, Wilderness Survival 50%, W.P.
of conquests. She has 120,000 credits in various black market Knife, W.P. Energy Pistol, W.P. Energy Rifle, W.P. Heavy M.D.
weapons and armor and 30,000 universal credits. Whether the Weapon, W.P. Sword, Hand to Hand: Expert, and Kick Boxing.
player group finds her lair is up to the G.M. Whether they keep it Attacks per Melee: Eight.
all or leave some for the townspeople is up to the player group. Bonuses of Note: +2 to Perception Rolls, +4 to initiative, +5 to
strike, +8 to parry and dodge, +5 to auto-dodge, +6 to pull

Mercenary Villains punch, +5 to roll with punch, fall, or impact, +4 to disarm, +4


to save vs psionics, +6 to save vs mind control, +15 to save vs
toxic gases, poisons and drugs, +7 to save vs magic, +46% to
Slasher save vs coma/death, kick attack 1D8, Round House Kick 3D6
S.D.C., Leap Kick 3D8, Axe Kick 2D8 S.D.C. Knee Strike 1D8
S.D.C.
– Juicer and Mercenary Leader Weapons: Like all Juicers, Slasher prefers a Juicer Assassin’s JA-
Slasher is a power-hungry warmonger. He loves the power of 11 energy rifle and 5 E-Clips (long); 30 shots per E-Clip with
being a Juicer and the power of commanding others. As far as he 30 shots reserve in a built-in back up canister. The JA-11 has
is concerned, Lady Cleo is a means to more power and he has no multiple firing options. It has two laser settings, one that does
problem following her orders, for now. 2D6 M.D. the other 4D6 M.D., both with a range of 4,000 feet

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