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CS_Military_Specialist Coalition Millitary Specialist Miscreant Level

I.Q. M.E. M.A. P.S. P.P. P.E. P.B. Spd. 5


21 21 24 11 22 21 18 22 Credits
HP S.D.C. I.S.P. P.P.E.
2200
51/ 24/ 0/ -3/
+7% Bonus To all Skills, +3 Save Vs. Psionic Attacks, +7 Save Vs. Insanity, 80% Chance to Trust/Intimidate, +4 Parry/Dodge Bonus, +4 Strike Bonus, 12% Save Vs. Coma/Death, +3 Save Vs. Magic/Posion, 40%
Chance to Charm/Impress

H2H Commando APM 5, +2 Initiative, +5 Strike, +6 Parry, +6 Dodge, +3 Pull, +3 Roll, Additional Attacks: W.P. Paired Weapons, body flip/throw, body block/tackle and +2 to save vs Horror Factor, Disarm
(+1), + 1 to automatic body flip, Automatic dodge ad critical body flip/throw. , Basic Attacks: Punch 1D4, Kick Attack: 1D6, Karate kick attack 2D6, Backward sweep kick: Used only against opponents coming
up behind the character. Does no damage; it is purely a knock down attack (same penalties as body flip) but cannot be parried (an opponent can try to dodge it but is -2 to do so).

WP Energy Pistol 5: +7 Strike


All Bonuses

WP Energy Rifle 5: +6 Strike


WP Heavy M.D. 5: +6 Strike
WP Knife 5: +7 Strike, +7 Parry, +7 Throw, 0 Damage, Extra: None
WP Sword 5: +7 Strike, +7 Parry, +7 Throw, 0 Damage, Extra: None

Armor Skills
CS_CA_7_SF_Heavy_Dead_Boy_EBA
name Language: Native Tongue (American) at 98%, Radio: Basic 80%, Detect Ambush 65%, Detect Concealment 60%, Disguise 60%, Escape
Artist 65%, Intelligence 65%, Interrogation Techniques 65%, Pick Locks 65%, Pick Pockets 60%, Sniper 29%, Tracking 60%, Wilderness
Mobility -5% to climb; -20% to prowl, gymnastics, Survival 65%, Camouflage 55%, Demolitions 88%, Find Contraband, Weapons & Cybernetics 59%, Find Contraband, Parts & Relics 47%,
acrobatics, and other such physical skills. Military Etiquette 70%, Military Fortifcation 58%, Nuclear, Biological, & Chemical (NBC) Warfare 61%, Running 19%, Swimming 78%,
Automobile 86%, Hover Craft (Ground) 72%, Motorcycle 81%, Robots and Power Armor 77%, Read (& Operate) Sensory Equipment 52%,
Weapon Systems 62%, Mathematics (Basic) 80%, Literacy 52%, W.P. Knife, W.P. Sword, W.P. Energy Pistol, W.P. Energy Rifle, W.P. Heavy
Energy Weapons

MDC M.D.C.: Helmet: 75.


Main Body: 100.
Arms: 60 each. Equipment
four extra E-Clips for each, a Vibro-Knife, four high explosive grenades, two smoke grenades, three signal flares, survival knife ( I D6
Legs: 80 each.
S.D.C.), distancing binoculars, robot medical kit, disc recorder, pocket computer, utility belt, air flter and gas mask, walkie-talkie, uniform,
combat boots, canteen, and additional non-energy weapon of choice. Conventional military vehicle of
choice (motorcycle, jeep, hovercycle, etc.)

Cost NA

Weapon CP_50_Dragonfire_Pulse_Laser_Rifle_Grenade_Launcher Weapon CP_30_Laser_Pulse_Pistol

2D6 M.D. per single laser blast or 6D6 M.D. per rapid-fre triple 2D4 M.D. per single blast or 4D6 M.D. per multiple pulse burst
pulse. Stadard Grenade does 2D6 M.D. to a blast area of 12 feet (three simultaneous shots)
Damage (3.6 m). Mirco-Fusion Grenade does 6D6 M.D. to a 12 foot (3.6 m) Damage
aea
Laser is 2000 feet (610 m); grenade is 1200 feet (365 m) 600 feet (183 m)
Range Range
21 M.D. single shots or 7 triple pulse shots fom standard E-Clip or 21 single shots (7 pulse blasts) per standard short E-Clip, or 30
30 single shots (10 triple pulses) fom a long E-Clip, or can be cabled single shots ( 1 0 pulse blasts) with a long E-Clip. Special Payload:
to a energy hip or backpack providing 60 single shots or 20 pulse The stadard E-Clip of the CP-30 can be replaced with a clip
Payload blasts. Grenade launcher holds 12 grenades.
Payload connected to a energy cable that connects to a portable hip or
backpack carried energy canister (both are the sae small size). The
energy canister provides 72 single blasts or 24 triple blasts.

Cost 40000 Cost 26000

Grenades
Weapon C_20_Laser_Pistol
Name CS_Grenade_Heavy_HE CS_Grenade_Frag
2D6 M.D Damage / 4D6 M.D. to a 6 foot ( 1 .5 m) 2D6 M.D. to a 20 foot (6 m)
Damage area area
Radius
800 feet (244 m)
Range Effective Range Throwing a Effective Range Throwing a
Grenade: About 40 yardS/120 Grenade: About 40 yardS/120
21 shots standard short clip or 30 with a long E-Clip feet36 m feet36 m
Range
Payload

Cost 16000 Quantity 4/ 4/

Melee Weapon Vibro-Blades (2) Damage 1D6 M.D. each


Power Armor 0
MDC By Location
Robot P.S. 0
0 0
Speed
(total)

Combat 0
Bonuses
(total)
0

Weapon 1

Weapon 2

Other
0
Weapons
Cost 0

Vehicle AFC_111_Scout_Rocket_Cycle
MDC By Location
Type CS Aricraft
Flight: 440 mph (704 k); max altitude is 2,500 feet (762 m). Laser Turrets (4; front) - 20 each
Speed
Mini-Missile Launchers (2; sides) - 40 each
(total) Front Windshield ( 1 ) - 25
Unlimited; can fly for 12 hours before overheating Eye Headlights (2) - 8 each
Range Directional Jets ( 1 0) - 15 each
Tail Fins (4) - 15 each
Crew One Rear Jets (2) - 55 each
C-RF4 Rapid-Fire Pulse Lasers (4): Mega-Damage: 2D6 M.D. (single Main Body - 150
blast); 4D6 M.D. (double blast); 6D6 M.D. (triple blast); 8D6 M.D.
(quad blast). Rate of Fire: Equal to the number of attacks per melee
round. Range: 1 ,800 feet (548.6 m). Payload: Unlimited
Weapon 1

Modifed CR-10 Concealed Mini-Missile Launchers (2): Mega-


Damage: 5D6 M.D. (fag) or 1D6x10 M.D. (plasma). Rate of Fire:
Single shot or volleys of two, three, four or fve. Rage: One mile ( 1
Weapon 2 .6 k). Payload: 12; 6 per launcher

None
None
Cargo
Other
Weapons Cost 850,000 credits; knock-offs sell for 500,000 credits, but they fly at half the speed
Robot Armor CR-003 Spider-Skull Walker
MDC By Location
Robot P.S. PS 50
Speed Running: 80 mph (128 km) Main Body/Skull - 500
Reinforced Crew Compartment - 150
(total)
Rail Guns (2) - 1 50 each
Combat + 1 on raged weapons. Lower Laser Turret - 80
Bonuses Upper Laser Turret (rear) - 80
(total) Legs (6) - 1 20 each
C-100R Spider Rail Guns (2): Mega-Damage: 2D4 M.D. (single shot);
Eye Searchlights (2) - 30 each
2D4x10 M.D. (burst); 4D4x10 M.D. (dual burst). Rate of Fire: Equal
to the number of attacks per melee round. Range: 6,000 feet ( 1
Weapon 1
,828 m). Payload: 20,000 rounds (2S0 bursts) per gun

CR-4T Laser Turrets (2): Mega-Damage: 6D6 M.D. Rate of Fire:


Equal to the number of attacks per melee round. Range: 4,000 feet
( 1 ,220 m). Payload: Unlimited
Weapon 2

36 million credits. Only three have been known to make it onto the
Black Maket in the last 25 years. The distinctiveness of the craft
Other makes it easy for Coalition troops to spot - and destroy - it.
Smoke Dispenser Cost
Weapons

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