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AD\IENTURES BEYOND THE ANIME WORLD Of BERSERK BOOMERS AND HI-TEG BUDBLEGUM CRISIS EX — tHe extreme EXPANSION FOR BUBBLEGUM CRISIS ‘SEE GUNS s 4 EroL Tesi Buchs lis ROLEPLAVINGRENPANSION COR Byer ee) Conte Crepits IntRooucTION EX TECHNOLOGY. ... Srivsaay Tech Haposu Aoo-ONs Moroasuir Hyeaio Haaosurr Heavy HaRosutr Frac Knight Anworeo Surt HigHway STAR ManKETING PROJECT Toavano MaTorsLave ‘Tewrest Morons.ave TyeHooN II VaRiarions. Moro-Launcuen Heavy Moroastave Lano Cruiser New Boomers Boomen Gouem & BU-K9 BU-12 Barie BooMen VARIATIONS. ‘Space BOOMERS: BU-158 Gosun Bartue BOOMER BU-178 Heuisenoer Barrie Boomen, Space Devevopwent BooMeR Nexus & Beetie Boomers Boomers At Work Tenaoaist & FisHTING BOOMERS ‘Boomen-Boomen Fusion AD Pource Tec. Heavy FRONTUNE ARMOR K-11 Team K-11 Hao Deva Par-Roaner S.ave-Cycue ADP Mororoio. ADP Venicues Orne EX Tec MF-405D .... USSD K-12B K-11 Jaser S 2 3 4 6 7 7 8 9 10 "1 12 14 15 16 7 18 20 a 2 2 24 26 2 28 29 30-32 33 34 36 36 36 37 38 39 40 2 2 4B 44 New Barttemovens ‘Tyee-9 BarTueMoveR ‘JAPANESE SevF-DEFENSE FORCES. MisceiLancous Gear. CHARACTERS REVISITED. Pass, ‘Syua Lina. Ma Leon Otwen CHaracters BUBBLEGUM EX WORLD. Guogat CrossFit Neo-ANgeues San Francis Nisur Cry PorTLano, SearTie, & Meca-GorHam Baurimoré, CoLoGNe, & Syoney EX-panois FAONTIERS ‘Space: THE HiGH GROUND, ‘THe Oceans: UNDER PRESSURE THe Disa, Doma, RUNNing Boomers, Campain TyPEs EX-paNoED HAROSUITS EX ADVENTURE “VIRTUAL VISION”. ‘SwHOUETTE AWAKENS lTen.UoE: TasmING THE APPLE Breakout on THE MatTESE Cross Suran’s Cow. Tier. TIGER . Enemy oF My ENEMY How Stiaaren THAN A Serpent's TooTH. ‘Arter THE BATE Unaoty Grait Neve THe Eno New Cuaractens: rE BUBBLEGUM CRISIS ©X CONTENTS 45 46 48 50 - 52 54 56 58 60 62 63 64 66 7 67 68 69 70 n 2 2 a ri 76 9 81 - 84 4 85 86 86 87 88 89 90 90 2 93 BUBBLEGUM CRISIS ©X — tHe extreme EXPANSION FOR BUBBLEGUM CRISIS 4 WABOUT THIS BOOK Welcome to Bubblegum Crisis EX, the Extremely EXcitin Exploding with Extras! (OK, OK, sorry; we'll stop now) Anyway, you may be asking, “Why EX"? Well oleplayers are continuously pushing the boundaries, always looking for that elusive edge, constantly seek ing out that special something which will help them take their games further, That's what BGC EX is all about When the Bubi Crisis Roleplaying Game first came out, players and Retereet playing in the world of Bubblegum Cri Crisis Before & After, which covered Bubb in detail, thereby opening new dimensions to BGC gamers. But beyond the videos was a whole ather world of BGC goodies, a fasci rating world of pre-production designs and “sidestory” conceptions, fa world that BGC gamers and fans alike would thoroughly enjoy exploring. To that end, we've put together Bubblegum Crisis EX. Within this book, you'l find all the mecha which never appeared in the BGC videos, plus new world background information, more cam: paig high-octane Bubblegum Crossfire adventure ;oughout this book, i's assumed that you have the BGC APG ‘and BGC BBA, but even if you don't, youl find a wealth of artwork ‘and data from ane of the coolest anime series ever done: Bubblegum A V ABOUT BUBBLEGUM CRISIS The Bubblegum Crisis Rolep on the Japanese anime video series Bubblagum Crss(or “BG ass sometimes called, BGC was produced by Artic Design Studio and was released as an 8-prtvideo-only series in Japan tom 1987 1800. It spawned two spinoff series: The 3partpraquel series, AD Police (which was released in Japan in 1990), and the 3-part se ies, Bubblegum Crash! (wich was released in Japan in 199%) AnimEigo, one of America’s premier anime impor: tributors, has released subtitled and dubbed versions of Bubbiagum s and dis 19 your local video store or cont ington, NC 28402. (0969, You can also email them at or 0.com, Their World URL address is http:/uww.animeigo.com, some fans may know, BGC was originally supposed to be episodes lang. However, only eight were made due to legal complica tions. The last ere eventually boiled down into the part sequel series called Bubblegum Crash, but many fans feel that the storyline was never fully resolved ... but fear not! BGC’ legal problems are now over, and AIC is working on a new BGC TV series, ‘which will air in Japan in 1998. Details are still sketchy, but appar ently the new series will not be inthe same continuity as the OVAS it wil stl follow the Knight Sabers, but the four gris will have new voice actresses and new character designers. Stay tuned for more information from all of us here at ANimechaniX, ve episodes BUBBLE@UM CRISIS © CREDITS WRITERS: Benjamin Wright, David Ackerman- Gray, Davi Pulver TECHNICAL MATERIAL, FUZION™ ADAPTA- TION, & ART CLEAN-UP: Benjamin Wright FUZION™ ROLEPLAYING RULES: (© 1987 The Fuzion Labs Group OTHER CONTRIBUTORS: Join Janek, Dana Jorgenson, Alex Oita, Robert Farquta, Christian Conkle, Max Faut, Taylor J. Wofford, Grebo Gury TRANSLATORS: FiyosukeTatetomi, Koji Goto EDITORS: Oren Schnurr, Bruce Matick LAYOUT DESIGN: Senjamin Wright (GRAPHICS: Benjamin Wright. David Ackerman. Gray, Bruce Harick, Oren Schnurr ANIMEIGO SUPPORT: Janice Hindle, Suzanne taney, Robert Woodhead BELATED SPECIAL THANKS: John Nowok vwho provided valuable assistance to David Palvor during the writing of Bubblegum Crisis: Bofore and Af ‘SPECIAL ILLO CREDITS: Ios on pp. 21 end 8 ate from the BGC novels, Vol 1 and 2. The Beetle Boomer on p9.29 is from the BGC video game manual, Crime Wave ONLINE RESEARCH THANKS: RotertFarqutar (imagines@nicnetau), keeper ofthe Sydney 2033 age (wane net au/~imegines/bgesjiney) Ban Exands, keeper of the AGC website (hrt./vnwcs.c.caspider edmond anime/og chim) # Micha! Ko, keper ofthe MegaTokyo Interactive Map website (hp/hopscs ha ed/-sincemegtohy i)» ‘Jeanne Hedge, keeper ofthe BGC Synopses website {t/a acesyst.con jhedgeybgind hi) & Eric Tiberius Cheng, keeper ofthe AD Foie Files wobsito (itn /wm-eybetsca/-etead him) © Andy Siuse, keeper ofthe Raven's Garage web site (ht execulnkcom-ashuse/ravengachit) MAIMECHANIME 5 iisiesres sis rata oi Wa eee ee ae a oe + Julian James Kulock keoper ofthe cunrs-scc FJ website ita //phoeni kei-edyulecKcgs htm) David Kel. creator ofthe homegrown BGC: ‘Melton ules and keeper of his own BGC website (tt:/ries py. yoruca/physies klub bleu # Shawn Hagen, creator ofthe BGC: ‘Shadowrunrules © Ay MeDermot,aka Paya, compiler of the BGC AZZ list (tp: yconfhom/MedermottArdy/g it ml # Png Lin, Enrique Cony, Mike Gaines, Chandra Reyer, Nick Celi, Thomas Chan and Cela Stingray’ compilers ofthe BGC DYN lists ' Stove Pear etor ofthe BGC FAO and maeretor of ecartanimemise# CJ Sott(aka, “The Fg ‘who figured out the conection between Mason ard Largo © Ben Cantck (alias Macky Stingray) ‘ADDITIONAL THANKS: Pee: Nordgren, Evan Hughes, Salomon Farin, Dan Quackenbush, Steve Gill Nick Celani Frank, Douglas M. An, ‘Andreas van Futh, Tool Showalter, Paik Hall ‘Ami Mizuno, Ken Arromdee, C.Roset, Stephen Douglas, Shawn Kester, Chris Holmes, Ross M. Simmerman, Phil Yi, The Nomad. PPaKEy OR RSL cll ole) ol eli tex Fi c) “THE LIGHTS SHINE ON WITHOUT €ND. | RUSH THROUGH THAIN, HAVING FAITH IN THIS TOWN...” “SOMEBODY GETS HURT, AND SOMEBODY LAUGHS...” “DOITIITS R LONELY CRAZY TOWN AGAIN TONGHT...” “BURNING HIGHWAY! KLAXONS HOWLING IN THE INGHT SKY. BURNING HIGHWAY! DREAMS BURST INTO. FURIE, BURNING HIGHWAY! RUN WITH ANGER UNTIL IT SHINES. — CRISIS—RUN WITH ANGER WUSING BGC EX IN YOUR GAME ‘Bubblegum Crisis EX divided into four sections offering players and ret: erees new adventure material, new world information, z new way took at the characters from the videos, and—mostimportanth—ots of new toys! Truth be told, though BGC EXthas four sections, the book is mastly about toys: There are over 75 new items featured inthe EX Tactnology section! The EX Technology section alone should keep BGC players and referees busy fr quite a wil, but we aso include Characters Revisited ‘which offers vised values forthe major BGCcharacters. I you've been wanting 2 slightly more “realistic” power level for your camgaigns, this section i for you. Following the revised characters isthe Bubblegum EX Worl section, which examines cities across the globe and even explores the frontiers of nner and outer space. This section also includes referee uideins fr handling those tricky Boomer issues, and introduces a new self-contained Hardsuit construction system. The last section in the book s Viral Vision, a 2034-era adventure which throws the players into a complex plot and pits them against some ofthe new boomers and other items which appeared inthe EX Tecnology section ‘Some readers may be concemed that all these new items can upset the power baiance ofa campaign. To avoid problems, don't introduce lots of new mocha ina single edventur. Instead, each time a new vehicle, recta, boomer, or athe item appears, it shoul be a major event. In fac ‘new mecha and weapons can become the foci of entire adventures them: selves! A team may have to track dawn parts, hack their way into secure systems to download blueprints, 0 capture prototypes from the enemy ‘Athe same tim, is important thatthe new toys in BGC EX be inte gated into a game in a smooth way, Nobody's going to buy the idea that their vigilante team suddenly gets @ whole cop of new mecha simply bbacause “the latest supplements out” For this reason, we offerte ic of Syla Stingray Data Updates as part ofthe Bubblegum Crossfire se OW es ting. Ths idea operates an the principle that Syia keeps track ofthe activity of other Stingay-stvle vigilantes around the werld and regularly sends them new data, keeping all the world's teams abreast ofthe Knight Sabers latest technological advances {see page 20 for more on this). Stil # you'd prefer to attribute the invention of these new items to your own characters, go right ahead ... as long as your Ref says its OK. v FUZION™ EVOLUTION Thus, Fuzion™ is a work in progress. In order to bring the BGC APG up to date, BGC EX features a few small diferences from the base rule book. From now on, all BGC books will use these changes: New Terminology: PERSonality has been changed to PREsence because “presence” is a more accurate description of the Stat’ use. a characters PD (Physical Defense) has been changed to SD [Stun Defense) ‘because that’s what it relly is, and all armors PD (Physical Defense) has ‘been changed to KD (Kiling Defense) to distinguish it from SO; addition ally, the term “Campaign Points” has been changed ta Option Points. ‘Scaling Kills: The many mecha of the BGC RPS have been sorted into various scales. Human-scale mecha (such as Hardsuits, Powe Suits, and Boomers} and small vehicles (such as cars, motorcycles, Motorslaves, Batlemevers, trucks, and helicopters) will always be listed with KD, SOP and their weapons will do damage in D&'s—XKill will no longer be used for them. Therefore, all damages dished out by mecha of ‘his scale should be multiplied by 1406 in order to find their scale-corect damages. For example, the Mouth Laser of the BU-SSC (BGC p.28] does 2206, since 1.6 x14 = 22.4, Larger mecha (such as aircraft, tanks, and giant robots) will use Kills, and no fractions will be used—In the Bubblegum Crisis FPG book, only the Orca shuttle and the VA-B Satelite will use Kills. Read below to see how damage works in these different scales ‘SDP- and Hit-rated targets attacked by D6-rated weapons: ‘Damage is applied normally, by determining the total amount ef damage rolled, subtracting armor, then applying any remaining damage tothe SDP “Soft Targets” attacked by Kill-rated weapons: For any target weighing 1000kg or less (which has Hits or SDP), damage is applied by ‘adding 13 tothe numberof Kil of damage; the result is the numberof dice of damage that is dane to the target. Determine the total amount of dam age rolled, subtract armor, then apply any remaining darmage tothe SOP Large SDP-rated targets attacked by Kill-rated weapons: Damage is applied by multiplying the Kills of the weapon by 50, sub tracting armor, then applying any remaining damage to the SDP. Kill-rated targets attacked by D6-rated weapons: Jamage is applied by dividing the DC ofthe attack by 14 and dropping any trections. The results the Kills of damage done (e.g. a 3306 attack against a Kill rated target becomes a2-Kll attack), Subtract the numberof Kills of armor from the attack, then apoly any remaining damage tothe target’ Kil Kill-rated targets attacked by Kill-rated weapons: Damage is applied normally, by subtracting the number of Kills of armor from the. Kills of damage, then subtracting any remaining damage from the tr et’ Kills, Another way ofloking at Kill con- versions is to check how many 05K: +706 non-fractional Kills the attack +106 06K: +806 ‘does—gach ful Kills 1406. Add 4306 0.7K: +1006 ‘these 1408 increments up, then 4408 0K: +1108 refer to the right to convert any remaining fractional Kills to dice: 9K: +1308 BUBBLEGUM CRISIS EX — tHe exTREME EXPANSION FOR BUBBLEGUM CRISIS} THE €X ICON SYSTEM Because of BGC EXs unique subject matter, a special system of icons is used to identify the various items in the EX Technology ¢/ ‘chapter (which covers pages 6 through 53). This chapter details some 79 new items—items culled from a wide variety of sources. Inthe spirit of keeping BGC fans on top of things, each item has been tagged with icons which explain the origin ofthe item. V ROUGH DESIGN ‘The “upward: pointing arrow" seen to the left means that the item was a rough design, a preproduction version of something which eventually turned up in the animation, albeit in a different form. Many rough designs are arly different from what actually appeared in the animation, and were therefore skipped over as candidates for inclusion in BGC EX, On the other hand, some roughs are completely unrecognizable from their final forms—these were the designs which were included inthis book, since they're effectively new material to most readers! We occasionally se this icon also to represent material that appeared so briefly inthe anime that you probably missed it ‘V SIDESTORY DESIGN The “dual-headed arrow" seen to the left means thatthe item was created to serve the purposes of a sidestory. ‘What is 2 sidestory? Well, the Japanese use the term as a catch-all for stories which take place outside of of par allel tothe central plotline. The AD Police mangas, the two BGC novels, and the Soldier Blue story (which bridges Crisis and Crash') are all considered BGC sidestories. In addition, new mecha and ather items are often invented to fill gaps in continuity, effectively becoming small sidestories themselves. Sidestory designs are therefore somewhat more official and authentic than rough designs. ® © WIEXT TRANSLATED FROM JAPANESE ‘The Japanese character (r “kanj") symbol tothe left means thatthe text accompanying the item was derived {rom translated Japanese text. Sidestory designs usually tend to have mare text accompanying them than rough designs do, thereby adding yet another level of authenticity to sidestory designs. However, sometimes rough designs will have their own text, which often makes for fascinating reading. On occasion, a rough design or side story design wil even be adopted into the official canon (this was the case with the MSX-O1: see BGC. p. 86) WIEXT CREATED BY RTG The “question mark" symbol tothe left means that the text accompanying the item was invented by the d ed minds here at the RTG offices. This was only dane when there was no Japanese text to translate, and thus was used mostly for rough designs. Every effort was made to remain true to the style and character of BGC, so the texts details were extrapolated from careful analysis of the artwork. On occasion, we created new text to supplement translated text, but you will only see this icon when litle or no text was availabe for translation. - WARTWORK CLEANED UP BY RTG ry ‘The “fountain pen” icon seen to the lft means thatthe items orginal Japanese artwork was toa sketchy or faint to be published ass, Ths problem only occured a few times and (as might be expected) was exclusively an issue with rough designs. These “very rough rough” were therefore “cleaned up"—that i, traced over or digitally touched-up—by the RTG staff so that you can make out what the item look like! Vary fw pictures in this book needed tobe cleaned up, so rest assured that you're stil getting original Japanese anime artwork ‘WEXAMPLE: THE ICON SYSTEM AT WORK Tothe right we see the Heavy Hardsuit (which is fully detailed on page 10). The picture bears two icons: the “upward: pointing arrow” and the “question mark”. These icons tell us thatthe Heavy Hardsuitis@ rough design (as opposed to a sidestory design) and that RTS made up its text writeup (since it had no accompanying Japanese tet). Since the “fountain pen” icanis nt present, the original Vapanese artworks not been altered. WNEW DAMAGE NOTATIONS ‘We itroduced anew damage notation system in BGC:B8A which uses mutiplers of D6 sets i.e, 7D6x4). These ‘work the same as normal dice of damage (yu can eve rol ll thase dice if you want). When converting such damage ratings Kills, calculate the {otal number of dice the notation represents and divide by 14, rounding down. Example: 806x3 represents 2406 of damage (824). Divided by 14 equals 1.7 01 Kil f used against a Killrated structure lol Fteli lex si} BUBBLEGUM CRISIS EX ~ THe extreme EXPANSION FOR BUBBLEGUM CRISIS x TECHNOLOGY & 3 a fe} = Z Q ° (0) Bs Si uf XY i S Ftp Gets illustrated at right] isan asso ent of new weapons and an be added toa hardsuit to enhanc its performance i GATLING CANNON +9 OP [2Orm Guruin [1 [asOm [ioe [RAT AR ROF Tn Sts | inthe rear improves ong). precludes use ofthe ight hand and its 2. LASER CANNON — a — SP6CtnL NOT — thm [7055 Ee ese Tesom [rosa [ T_T phn acompac verte packs ae attached tothe outside suraces tothe main projector aay on he clear the dal bea lenses. 4. Ele Loc { speci. NOTES fares Tt Tain Ad ch pel conb and electromagnet, ands attached bya AINOR_A0 KO | STRUCTURE YING WENPON VCH GURL DHE | 10C ai SPE HORS | ig Pannier allows the Har ath hovering ist possible the tabi ws wings can fold down o¥ ry 4 es ry fa} Ea os = FY @ Ea Ee a a fa} SY ) BUBBLEGUM CRISIS EX — tHe extreme €xPANSION FOR BUBBLEGUM CRISIS HD91L AWYONILS—HD91 XD WMOTORSUIT Du ays of the Kright Sabers, one of Syl and Mackie’ “pet proj venting withthe possiblity of combining the concepts ‘of Motarslave and a Hardsuit This Hardsuit-Motoslave integration Project involved the design ofa transformable hardsut—wich woulé also free up ‘the basie shape of afullsie motorcycle for use as an extracheavy weapons platform. This project led to the conception ofthe Motoruit, the Hybrid ardsuit and the Heavy Hardsult; a heayyaveapons motorcycle sytem (the ‘Moto-Launcher, on page 17} was developed paral ta these new hardsuits The fist prototype conceived as part of the projact was designed by Syl brother Mackie, a confessed motorcycle nut, The Motorsuit can function as @ normal Hardsuit, armed with a laser gun inthe right forearm ‘and a retractable lasersword in the left forearm, but the addition of an backpack array facilitates the suits transformation into ‘2 motoreyele. In Motoreyele maul, the rider isnot wearing the hardsuit as ‘armor and is poorly protected: a kevlararmored innerwear suit was pro- ‘posed to solve this problem, butt was never made. The complexity of tho Motorsuit design makes it dificult to transform white moving, only high iy agile and acrobatic rider could to go from matoreycle mode to Hardsuit without stopping and dismounting from the bike (DEX + Athletics + die roll vs 25 to transform in one Phase; otherwise, three phases ae noed: ed—one to stop & dismount on to transform, and one to re-board and get ‘moving again) Unik full-fledged Motorsaves, however, the Motorsuit has no onboard Al, so the bike can't dive by itself Ino can it be remote-con trolled. ‘vera, Syla thought the Motorsuit was too dangerous and complica ed to warram actual combat use, 2 decision which relegated it tothe sta cof Knight Sabers technology demonstrator Stil, Sylia included its blueprints in data-updates to Stingray-inspired vigtane groups in other pars of the word, some of whom have fielded similar us, wth mined results engine-and wher MOTORSUIT WEGHT —__7752/89.38 TANEWER 1 STRENGTH POWER SO hours RUNNING “4 Move LETING Wearers x [UMPING 100m SEBORMNGE kn | COMMIANGE ae SPECIAL roe urs, below, POF = 10 IN BEAM, UnseR BRST = Emnargeneyarar-ajecton furion (lows aor of were TRANSFORMATIOL With wheel-and-engine backoa removed in ck which can be mounted or| Phase), Motorsuit can transform to Motorcycle mode: ‘Maneuver does not change, but MOVE becomes TOO (300k—h] = BUBBLEGUM CRISIS EX — tHe extreme EXPANSION FOR BUBBLEGUM CRISIS A ® ® ‘Sxercu oF HvBrio Surr iw BKE Move ERs Ue WEIGHT 1028 kg | POWER TANEWER 2 DEX REF | DESIGN STVLE STRENGTH STR10 | SEATING — Move 210 OP 50 hours LATING Weavers x10 | JUMPING: SEWORRANGE km | COMMRANGE ARMOR KD BS is | STRUCTURE BOs WaPON loc TER DENT “Tinked fo other laser. LWser BURST *#0F =10 USER BEAM Lined ooh ser. LWSeR BURST “#0 =10 HAND-TO-HAND SUBSYSTEMS Support (fll sealing + lfomaton Prooessing Helmet opal, auto, 20 | 800m] | Bom] Hybrid Hardsuit can tvansform to Motoroydle | Maneuver becomes 1, and MOVE becomes 11 ‘WHYBRID HARDSUIT This was the second prototype hardsuit designed by as part of the Hardsuit/Motorsiave Integration Project. Much lke the Motorsui, this unit was designed to supercede the Motorsiave by transforming from a Hardsuit to a Motorcycle—however, based on the problems with Mackie's concept, Sylia designed this model using alternative meth. ads to those used in the Motorsui Syia’s design the Hybrid Hardsuit, was lager and thus more stu turaly sound than the Motorsuit, and also did a beter job of approx: mating the strength and armor protection of a Motarslave. Furthermore, its transformation didn't rly upan an optional backpack, instead inte grating the transformation mechanics more fully nto the suits overall structure. A benefit ofthis structure was the fact thatthe Hybrid boast ed a high groundspeed even in Hardsuit made, thanks ta the positioning of the wheels at the base of the legs—this suit could “skate” under power at spaeds of over 5Omph. It was even faster in motorcycle mode, and offered a slightly better safety margin because o its recumbent lay: aut: The rider satin a more reclined, “lowrider” position than the typ al racing-style posture required by both the Motorslaves and the Motorsut. This position also made it much easier to transform wile moving (no skill roll required) The Hybrc’s weakest spot was arma ment—the transformation demanded retractable manipulators, which sacrificed valuable space normally dedicated to weapons. Is only offen ive systems were an array of laser guns whose lenses were built nto the fingers of the retractable manipulators, Though in some ways it was an improvement over the Motorsut the Hybrid was much less maneuverable in Hardsuit mode, As a result Sylia decided to mothball the design, although she did include its specs in data-updates to other vigilante groups, so similar units have actualy ben built in other cities Ba z ral 2 i ={ 2 @ cy 4 < 5 a a 2 g FA 8 2 uy ei Fi g 5 Ed rs 2 BUBBLEGUM CRISIS EX — tHe extREME EXPANSION FOR BUBBLEGUM CRISIS DS amu Le 308 OP WEIGHT 111.7 kg | POWER 50 hours TIANCUVER 2 EXGAEF [DEIGN STVLE +1 PRE, STRENGTH STR 11 | DRVING Move 33 [99kph) ‘UFTING Wearers xii | JUMPING __V ‘Wearers +11m SENSOR AATIOE Tn taser Turret | -1 [680m] 9052 psa = his WHEANY HARDSUIT Following the development of the Motorsuit and the Hybrid Hardsut, Sylia decided to do away with the problematic transformation ‘mechanic and instead chose to directly integrate Motorslave elements into a Hardsuit. The result was 2 more powerful, higher speed hard: suit whose armor protection was significantly greater than that of the team's normal suits. However, a sacifice of maneuverability and dex terity was unavoidable, so this prototype, lke its two predecessors, faded into Knight Saber obscurity, Stil, the Heavy Hardsui's strength, armor protection, and ground speed abilities di indeed approach those ofa fll Motorsiave—an impressive achievement in itself. Notable features of the Heavy PULSE-STRMER ‘or 7 ea, shock, war Hardsuit included powered maniulatrs on both ams inode to make | SHAD PUNCH | +0_ BA Sfield DA, 100K0. use of the increased skeletal strength, and caterpillar belts (powered by | SHIELD PUNCH +0 7064 Shield DA-3, 100KD. a large backpack ongine] were uit ita the feet to give the suit a hgh HAND -TO. HAND = ‘round speed without sacrificing balance. (As @ dedicated heavy unit this Hardsuit had jumpjets and na flight capability) The suits extra- heavy armor was supplemented by bracersize shields on each fore ‘aim—shialds whose blunt tips functioned like the knuckle guards on Priss’ second hardsuit. With the manipulators dedicated to maximum ripping power, the signature laser weaponry was placed inthe helmet by mounting twin Linne-style trile-barreled lasets, the head was effec tively tuned into a high-repower laser turret. In addition, an early ver sian ofthe Pulse-Stiter sytom was added because its wide-angle |= on annarejetion function biows armor off weaver) attack ability helped make up forthe sui’s poor dexterity. arene aor secnl an DO ee Though Sa opted ot to use the Heavy Harsut inthe fl its speed caterpiiar bolts but ints Toot setons allow pow: esign specs were included in data updates to other Stingray vigilante] eT “skating” et up to BBmph over paved surfaces (half that over froups, fo its ke this ne have ben ved on ocasion mbps ‘SUBSYSTEMS = Maneuvering Vernier Rocke Tat-actuated linear motor systam jinnerwear necessary) UFTING, Wearers x11 BUBBLEGUM) CRISIS EX — tHe extreme EXPANSION FOR BUBBLEGUM CRISIS {4 Asove: Detail oF HEAD COVER SECTION WITH SENSOR CLUSTER RETRACTED AND VISOR OPENED, ‘Y “FRIGHT KNIGHT” ARMORED SUIT This powered unit represents an unusual divergence from classic Stingray technology. Though based on principles similar to those used in Genom's prototype powered suit (see the BGC APG, p.135), it has teen heavily modified with systems utilized by the Motorsiaves. It has litte in comman with a Hardsuit, but that hasn't prevented the infa mous Fright Knights vigilante group from using it as their standard: it of armor. nost notable feature ofthis armored suit sits arms, which nctive motorsiave-like arrangement: The wearer's arms are FRIGHT KNIGHT SUIT ErraeD WEIGHT 125.25 kg_| POWER ‘50 hours MANEUVER —-PDEX& AE STRENGTH STR11 | RUNNING +2 Move. FIVING Move 100 (300kph) SENSOR RANGE 2km_| COMM RANGE 80 km ARMOR KD_ STRUCTURE 75 SOP. WERPONS (2) | WA Loc SPECIAL NOTES. UBSERSWORD | 41 T use a dis inside armored “master-arm” sleeves which connect to the larger, [wing lok ia called sot at-2 is made and armors penetrated [a wings doswoyed and he st can io ogee LASER GUN | +0 [800m | a more powerful “slave arms", which are equipped with powered AALGON [+0 (360m) 106" TAPROF=2, 12bursts ] manipulators, hardpoints for mounting interchangeable weapons, plus masoles 30°[2km| a7 “Goat del 2st, | SUDSenSOIS and targeting systems which are housed in the wrists, Another distinctive feat is the oversized backpack, which consists of two large turbine engines mounted an swiveling joints. When stowed, the engines are folded down behind the back: for fight th swving up so thatthe airscoop intakes point forward over the shoulders and the variable geometry wings have room to deploy. Thanks to these large engines and the wings, the Fright Knight suits airspoed is ‘much greater than that of a Hardsuit ike Sylia’s, Also unlike the Hardsuits, the Fright Knight suit does not have @ separate helmet Instead, the wearers head is fully enclosed by the armor, with scan ning performed by a cluster of sensors atop the body. In non-combat situations, the sensors can be retracted and a visor can be opened to give the operator a clearer view Anime Note: This is actually a very early rough design forthe Hardsuits used by the Knight Sabers, who were originally going to be called the “Fright Knights.” Cool, huh? HAND-TO-HAND. ime" *Kiling damage jon, IR & Thermogiaph, x32 magnification, Heads-Up Display 2 ception] and retractable visor cover) m (Rank = 6) and radio scrambler. ing Vernier Rockets and Variable-geometry engine-and: Mane lows armor off wearer) rears (choose 2 from st ‘ Emergency armor-ejection functio ® Quick-change weapon mounts on fo bs za 6 Bs uf 4 2 “ zn fa) 4 2 = | ca a Es Fy a a fa a) re 8 8 i { BUBDLEGUM CRISIS EX — tHe extreme EXPANSION FOR BUBPLEGUM CRISIS WTHE HIGHWAY STAR MARKETING PROJECT | 2033, Mackie pr Highway Star as a possible way to solve the Knight Sabers’ constant it problems. The original High ‘an experimental vahicle designed for a hardsuited rider, in order to Hardsuit' feet, its gearshift used an ar shifter. However, with madifications, it could be sold ina vari ‘accommodate te shape of a ety of civilian markets install a stereo, That way, it could be sold to the general public as the warld’s fastest, mast advanced street-legal motor monster originally, the bike was designed with acceleration st suited for drag racing, Dragger (top rightl: The Highway Star, with its power and nitro-boost 2a its top priority which was why it was able to catch up with the Griffon), soit is Racer (bottom right): Mackie also envisioned a professional racing version (fr his own private use, he dreamed). By leaning and using the bike's inherent high speed, balance could be completely sell-supparted. This variant of the Highway Star wauld have airbrakes atop the right ‘and left boosters, and shifting gears wauld be one with a 1-up, 5-down foot pedal. WEIGHT 430kg_| SPACE 1 ativer TOnNEUVER ORei_[ move 141 (4224p) TOCRTION [ _ARmOR | STRUCTURE Chassis__| 10K. 40.S0P 20 SOP each SUBSYSTEMS «© Security System, Maintenance System. = Market value= ¥ BUBBLEGUM CRISIS EX — THe extreme EXPANSION FOR BUBBLEGUM CRISIS {4 eT NAL La cacas,) WEIGHT “s0ky | SPRCE iver MANEUVER 0 Ret MOVE 144 [433kph) 10 | wocwrion | amok | srmcrure TD OF SDP each SPACE move oh ARMOR [STRUCTURE TOKO a0s0P 20SDP each 430 kg MANEUER Ref 110 LOCATION | +6 Chassis 7-8/9-10 | Wheels (R/U) SUBSYSTEMS + Heads-up instrumentation display, © High-ntensity headlight.» Nitto Boosters: When activated, wil boost the bikes speed for 10 phases (30 seconds) toa Move of 16 (500k) ut during that time the driver suffers | 1 REF due to the machine's Wheels (R/U) SUBSYSTEMS “+ Heads-up instrumentation display. © High-intensity headlight. © Nitro Boosie: When activated wil boost the bike's spood for 10 phases (0 175 (ZK, but ding that time the diver afters AB sends) toa Move REF due to the 8 shuddering, © Market valu 2 (a) a = = Ey a fe} i 0 ° Py ES LEP RESO) Fs ‘WTORNADO MOTORSLANE When Sylia first incorporated the Motorslaves into the Knight Sabers arsenal, all four members used Hurticane-ls, with each member's Motorslave color-coded for them. When the Hurricane model was upgraded to the Typhoon, each member's Motorstave was upgraded. However, once Sylia had perfected the Al used by the Motorslaves, she sat to work on creating a purpose-made Motorslave for each hardsuit The demand for these specialized machines was brought on by the selfish, pushy demands of the members, and only Mackie's and Dr Raven's all-nighters and overall hard work made their completion pos: sible, The first of the new Motorslaves to be constructed was the Typhaon II, which was issued to Priss (and not a moment too soon). Following the success of the Tyohoon Il, new Motorslaves. with advanced Als were on the way for Linna and Nene. The Tornado is Linna’s specialized Motorslave, designed for max: imum speed and aerial maneuvarability. While its groundspeed in motorcycle mode is no better than the others, its flightspeed (using its hover-rotors) is the highest of any Motorslave. To achieve this, the Tornado is the smallest and lightest Motorslave yet constructed—but this doesn’t mean that i's weak. In fact, because the Hardsuited ‘ders limbs fit inside the Tornado's chassis sections, it actually offers ‘greater protection than any other Motorslave. This type of design is necessary for Linna, who specializes in hand-to-hand and melee com bat; the chances of a limb injury are greatest in such close quarters. Like all previous Motorslaves, the Tornado has no built-in weaponry. Instead, it relies on hand-held firearms. Sylia plans to design spacial Motorslave-size melee weapons for Linna’s Tomado, but hasn't gotten around to it yet BUBBLEGUM CRISIS EX — tHe extreme EXPANSION FOR BUBBLEGUM CRISIS TORNADO MOTORSLAVE 240 OP WEIGHT 158 kg | STRENGTH 12 MODE THANGUVER_TSURACE FIGHT Motoryce | 0 115 345kphy Matorslave Ref & Dex | 36 (108kph) | 100 [300kph) 35 06gh) | 100300) Alhas INT, REF DEX, & combat lls Of 7 When under remote conta ituses Hardsuited operators stats & sks at 1/2 ther normal values. OE 2 | Head | 75 | 45 3/4_|RLArm | 75e 58 | torso | 75 [Hanp-To-wand [+0] -posx6]—[ “Kiting damage. | SUBSYSTEMS: Sensor Turet has audionsuals (1 Te), scrambled redo (130km, stereo, targeting, low-light vision & HUD instrumentation (2 Perception) ECCM (Rank 7) * One tighntensity headlight Transformation: Front wheel splits into two hoverrators for fight © Vernier rockets * Emergency-ejection system Blows operator out through back * Styling +2 PRE] Fusion-proof armor Leg or Torso hit, damage is frst applied tothe Siave's KD if any damage penetrates roll 16. even its applied tothe Hardsuited operator odd, damage is applied to the Motorsiave's SDP and any Temaining damage goes onto the Hardsuited operator. TEMPEST MOTORSLAVE VIEMPEST MOTORSLAVE STRENGTH T2] Muck the Typhoon andthe Tornado, the Tempest a pecazed hove Tneuver | cURERCE FIGHT] Motorsieve designed for use with the naw Hardsuits. Made for Nene, Mating 7 Tia GAOT te Toros sen bre sg with Ps and he ecu SEs Ea =] Toon I in all its motoreyciemode glony—one as to wonder Sef &Dex | _30(@0Kph! | 88 260401} iret the stickers on the bike signity Piss’ porsonal taste, or a 30 (901g) | 33 (280%ph) requirement by the bike's sponsors. Hmmm, “Alas INT, REF, DEX, & combat skills of 7. When under remote cantrol, The Tempest uses a more conventional layout than the Tornado; ituses Hardsuited operators stats & silat 1/2 ter normal values. | the operatr’s arms and legs control the Motoslave limbs frm the KO _]S0P TOC | KD] SOP] outside. It is also the slowest and least manewerable of the Head [75 | 46 Wiley] 750 | Sb ‘Motorsiaves, as suits Nene's standard tactics of standing back to per- Wheat | Ge [ae | £0" Sensor scans, maintain communications, and engage in electron Fotor | ae | 22e ic warfare. To this end, the Tempest has extensive communications #2. wenpons [wal NG [ong [1OC | SPECIAL NOTES and electronic warfare systems, primarily housed in the wheel sec (OC HAND-TO-HAND | +0) 7DBx4"| AA | “Killing Damage tions which projact fram the back in Motoraid & Motorstave modes. FOCUSED S.A. | +0 | 800m 606.6" AW [Snares ho, warm The front wheel section possesses most of the Tempest’ jam aLenees._[ +0 [200m [6062] RW ]°360r shook, warmup3. ‘ming and sensing abilities. A variable unipulse/ohased-array radar system and a high-powered ECMYECCM suite are integrated into the Note that an AlHRange Saber Attack wil do full damage to anyand af el sxnic devices and machines within 800m ofthe Tempest! (Except ise) tir’s housing, supplementing the assorted sensors and communica SUBSYSTEMS, As per Tornado (see opposite page). plus: SOkm tors inthe head and chest modules. The rear whee! section houses @ high power output Pulse Striker. like system. Ths device can unleash a “Saber Attack” which can com pletely incinerate any regular Boomer within an 800 meter rads! By Radar, Anti-Sensor ECM (500m radius) * 1000km Radar ©} increasing the directivity, an even more powerful Saber Attack can be Hypersensors (13 Perception] « Target Analyzer. roleased. This unique feature makes the Tempest the only Knight (Note: On Hit Location Roll of 2, the Motorslave’s operator is hitin an] Saber Motorslave with any built-in weapons. cnproertedarea{ie. arm orleglForTorsohits damage fates Slaves| _Syla’’ Motrslave has yet to be completed, but it would seem Faso KD, then SOP: tien operators Hardsut that the plan is to modify the Hurricane Jeven more outrageously a Be ry fa a i =! 4 fa} Ey 4 <= nm fal = BUBBLEGUM CRISIS EX — tHe extreme EXPANSION FOR BUBBLEGUM CRISIS ‘SEE THE BACK COVER OF THIS ‘WSUPER TYPHOON II BOOK FOR & LARGER, COLOR "Naver one to sata for boing par of the crowd, Pris insisted on yet anothor VERSION OF THIS MAGE, power-up for her Motoslave—she fs supposed to be the Knight Sabers’ assault spocilist, after all... Aftor using various methods to parsuade "Mackie, Pris got her wishin the form of the Super Typhoon I This new form is actually a package of enhanced parts and weaporry which can be attached tothe Typhoon Ito increase its deadlines in combat {although the Super parts make it mpossible to transform into Motorcyle fal The Typhoon Is Super pans begin with oversied shoulder shies, wich house improved radiators and pawe-boosters which support the other Super syste, Aso includ ar a set of wings (to stabilize fight while carrying all the Super parts] an armered pod aver the crotch area (which contans erhanced ECM sys tems and 2 6shot grenade laurehon, and new handweapans. Reparing tha standard 36mm handanpon ar pair) of camera-aime 40mm machine ca with underbarrel 115mm recket launchers, giving the Super Typhoon I more firepower than ay other Knight Saber weapon. PER TYPHOO OP WEIGHT +905kg | TOTAL 2685 1g MODE TRNEUVER | SURPRCE FUGHT Motorslave | Ref & Dex | 27 (82kph) | 7 (238kph) Motoroid - 27 (G2kph) [79 (238eph) WERPONS [WAT ANG [oNG [LOC | SPECIAL NOTES Fr TARD [AA | Detense Auity 3 Orn MIC. (09) [1 [ 1 Bim [e05G" [HH | AP AOFE, 5 bursts ‘HeMROCKET OD) | -2 [Tom | AK ZOm blest, 1 st GRENADES A [ibn [1406 TT | tonbiest 6 sho 'SUDSYSTEMNS: Ranke? Anti‘Missie EOM Super parts can be jet soned instantly, returning all stats to those of normal Typhoon I WIYPHOON & This Motorslave variants technology and design are based onthe Typhoon bot its plysical layout is ke that of the Typhoon I—that is (0 say, the Hardsuitod riders ams are outside the chassis, operating the mecha’ ams by external controls. This frees up space inthe chest fra pair of autoloading grenade leunchers, supplementing the modest frepower of the Tohoon XS handheld sub-machine cannon. The Typhoon X is also slendoer, and thus ight, than the Typhoon I. The simmer legs have the consequence of red ing the size of the fuel tanks, but the saved mass balanegs out overall HDL ANYONILS—HO3IL XD TYPHOON K EEK [mode [inaneuver | SuRACE [FLIGHT ] Motorcyle, 1 725 00%oHT Motorslave | -3Ref &Dex | 30(80kph) | 92 (275kph| Mororoid . 0(G0kph) | 92(275Kgh) [2d6 [LOC TKD] sop [906 [toc ee 45 [RA Am | 75e | 500 | 1, | Wheel | G0e 6-8 | Torso 1 0 v | Rotor | 302 Ting donae [2005 [nd APL AOE, ss (GRENADE LNCHS SUBSYSTEMS. Same as Typhoon Il (see BGC APG p85), BUBBLEGUM CRISIS EX — tHe extREIne EXPANSION FOR BUBBLEGUM CRISIS Cannon in Low= VELOCITY FIRING [MODE FOR USE IN MOTORCYCLE FORM | ) J\~| toe wew oF | | Moro-Launcuer’s 1 | cuassis, shown 1 OJ |Z onive wees & . 2) support soom ‘WMOTO-LAUNCHER This new design grew out of Sylia's NORMAL MODE | +0 AP. 50 shots imast any conceivable target. TI ‘ing is 8 turret [so MV is a BY a an 8 sy a =4 a 4 5 Eq aii a ramaticliy 3 fa} i) & a ‘Trewoon | Mororstave Ano } | rWe Heavy Mororstave: 221m vs 3.5m, PEYTON UES OEyaLey ‘Avro.oaning Assautr CANNON WITH UNDERSLUNG 140Mnn RIFLE Assauct Wearon, Heavy MoToRsLave HEAD assemauy: Nore PROMINENT AIRSPEED SENSOR PROTRUDING FROM THE SENSOR TURRET. BUBBLEGUM CRISIS EX — tHe extreme EXPANSION FOR BUBBLEGUM CRISIS ‘SPONGE-MOUNTED INSTRUMENTATION Disptay oF HEAVY Mororstave in MOTORCYCLE MODE, ‘Massive mororcycte ‘mone oF HEAVY ‘Mororstave. Priss 1s WEARING HER HAROSUIT, BUT SUCH ARMOR IS NOT [NEEDED TO RIDE THE Heavy MoTorstave. HEAVY MOTORSLAVE WHEANY MOTORSLAN ight Saber track BGC 5 to rep ansformatie H ye bike fully te mud, the fating i completely armor pla 6) 10C ch splits ito the two hover 1 ' h previous Nk sah us sense FAND-TO-AAND 1 bu eee ‘AWRAT CANON | +1 pO5i6" han ETTED Nice pat aes w/14Onm RAW | eS aa : SURVETEMG, Sensor Tire km acon, sranble 10m a0, igh ster mete ed ‘ & HUD? Peet) ® pon transformation, an assort oot amor © Note (Torso hits} Damage which Lier sat To) heer lie ed tg, BUBBLEGUN) CRISIS EX — tHe extReMe EXPANSION FOR BUBBLEGUM CRISIS WLAND CRUISER his is another Anime Note: exp Dregs VCOS HDL WANS LHOINA IN User BONUS WEIGHT WBOOMER GOL! aed yberdoid trol anc hurter/pursuer type, its head is equipped wit J K9s were instru 1, but mun RUNNING ty /SkImN ARMING AURRTING SKLLS 2 SILLS 5 BODY BODY RECOVERY SPECIAL NOTES RECOVERY WENPONS | WAJRANG]DING LOC | SPECIAL NOTES HAND-TO-HAND. 906" | Jaws | Killing damage LASER GUN a a a a fal = f az a c Q fe} 4 a Kd i, BUBBLEGUM CRISIS EX — the extreme EXPANSION FOR BUBBLEGUM CRISIS Pe ‘WBU-12B COMMANDO TYPE er pad, a blastproof antibalsti der, and hands on both arms so that the of fireaims (such as the smartgun shown her BU-12B COMMANDO TYPE TPE TUNING ip FLY/SKIN 812049 1 ARRIING. 6 BKULLS © BODY 20 5 RECOVERY WEIGHT SYsWOOd MN ‘WBU-12B ANTI-TANK TY! the BU-12B ANTI-TANK TYP: [anor mos ose pon TATE a]PRE G WIL S|TECH S|REF 7 [DEX STR_12[BOD 20 [REC 20 A MG | SKILLS SPECIN, HOTS BUBBLEGUM CRISIS EX — tHe exTREME EXPANSION FOR BUBBLEGUM CRISIS ‘WBU-12B RECONNAISSANCE TYPE BU-12B RECONNAISSANCE TYPE [WIL 9 TECH TECH _5|REF_7 [DEK REC 20A/A_Lvi6 | KILL GS IG TLOC SPECINE NOTES ROCKETS [2K [i sice ‘WBU-12B AIR DEFENSE TYPE ki ery i use relat SLE a sas haad WAG B23 ARMOR _GOKD |SOP_ 100 Hits TM ayPRe 6 [WIL 9|TECH a|ReF 7 [DEN MW_12[STR_12|BOD 20 [REC AL_Wi6 | SKILL 36: SPECINE NOTES fa) Bo = ay fa) Ee o 2 a < ° fe} 4 I [SURVSTEING Optics w gj, BUBBLEGUM CRISIS EX — tHe extreme EXPANSION FOR BUBBLEGUM CRISIS ‘WBU-96C RECON BOOMER This Combat Boomer is derived fram the infamaus Bu-5SC, but in order to better perform search-and-destroy missions, its head section h been expanded to accommadate a reinforced enemy search syste This extre-sensitive sensor array includes graund pressure measurers, WEIGHT AMOR STRUCTURE PAZ Koh 29 (44 STARRING level 6 | SKILLS 5 BODY i [Recovery 22 WERPONS [wa TANG [DMG [LOC T SPECIAL NOTES THAND-TO-AAND BLADE WENPON | «0 | moutH taser |+0_[a0im| Heat CRnTION [40 [725m] 906 SUPSVSTEMS: As per BUSSC, ‘round pressure measurers ohased-artay radar ¢ fe) BS a a fal = p re ta oa 3° Q 4 a bes laser sonsors, and target analyzer Also, na disguise function This was the first hoomer designed specifically to engage in space battles. Itis armed with 2 powerful 180em-iong raigun and twin as beam guns, and is protected by @ magnetic-coated shield which can reflect la beam weapons. Its armor protection is also unus ally high due meters tll, dane away w wusion of ar ion layers, ume a human disgu'se, and in fact has largely onse of maintaining a human form at ARIOR SS KO [RUN a STRUCTURE 5 oP [WING ci ayn STAINING Level Dex PRE sin {wt Move TECH sud RAILGUT SE DE CON Link means that dan radar & targeting op iad Pasion abiiy(-37060 BUBBLEGUM CRISIS EX — tHe extreme EXPANSION FOR BUBBLEGUM CRISIS ‘WDREADNOUGHT SPACE BOOMER his hug ? DREADNOUGHT SPACE BOOMER Tyre ALRATING Level SKILLS BODY Recovery wa RNG [OMG [LOC | st HAND-TO-HAND. A Benth CANON Beam CANTON BARRIER SYSTEM Prov arier is penetrated, itis useless Human iv USSD K-128 Powene Space Sur ror Scale YWMINESWEEPER BOOMER — Y femoie-cnt ri MINESWEEPER BOOMER BYE) ole] Buc) lem Oia ic) BUBBLEGUM CRISIS EX — tHe exTREIn€ EXPANSION FOR BUBBLEGUM CRISIS ry ‘WBU-15B GOBLIN tary cyberroid design pan comb BYE CoXe) Mute). Mem slese} mide} ARMOR STRUCTURE 90 80 DEX PRE SKILLS SIR 2 | Witt BODY Move 2) TECH 7 | Recovery Wa] RNG] DING LOC | SPECIAL NOTES BOmpeR RAM) sOrnmnmcun [+1 | 300m) abe GRENIDES 100m | 1a 8 r MOUTH LnSeR HAND-TO-HAND FOOT BLADES GRILING GUN MOUTH LASER SUDROCS SUBSYSTEMS: Anime Note: This BUBBLEGUM CRISIS EX ‘WBU-17B HELLBENDER wich appear [at | 300m jth thermagranhics, magnetar n Bubblegum 3 TYPE RUNRING t p_[AV/SKIM 46 (194 kph), 3 [weapons [wa | ane [pin [1OC | SPECIAL NOTES 1206 Killing dameg THE EXTREME EXPANSION FOR BUBBLEGUM CRISIS BYE Cole Mic) lem Oe ic) ke BUBBLEGUM CRISIS EX — tHe extreme EXPANSION FOR BUBBLEGUM CRISIS i a) Ey ya ra fa) Ed i 4 fo) c4 fe) fe} 4 a be ‘WSPACE DEVELOPMENT BOOMER —AD Police Chief Toodo, AD2033 2 SKILLS - BODY feo ove RECOVERY BUBBLEGUM CRISIS EX NEXUS BOOMER wa [RNG [DMG LOC | SPECINL NOTES BYE) eles TNC) em Oc Pah ic Lex} St) BLE) exe) } Eo p BUBBLEGUM CRISIS EX — tHe extreme EXPANSION FOR BUBBLEGUM CRISIS o Bo a a fe) = | = a = fo) fe} a a bd a fe) = j es a eI fe) fe) Fd }, BUBBLEGUM CRISIS EX — tHe extreme EXPANSION FOR BUBBLEGUM CRISIS ‘WSPACE BOOMER (1) / Exactly what Dr. Stingray envisioned, these Boomers ae the same as ‘a BUSBC (see BGC p20) except that they have no builtin weaponry, WBUILD BOOMER (2) Design for equa sical werk Build Boomers are often fou on bulking tos tlongside Construction Boomers (see BGC B&A 579). However, Constucton Boomers are dicated building ste uns, but Build Boorers also workin assom bynes ae other manufacois. Working telessly around the clock wiht might runing traugh tei minds when they see the evening bgt BUILD BOOMER WAIRE BOOMER (3). Disaster rele is one ofthe areas where Boome tocnology has done the most ‘20d, For example y taking the place of human firefighters, Fr Boomers have saved coutless lives, bth of vetms [thanks to a Boomers superior physical capabitie) and of hunan firefighters (thanks toa Boor’ superior dai. There's feezng system bul nt ther shoulders, so they’ efetvely walking, dovbl-baneled fre exingishers—and thanks to her ulin heat resistance measures, thee able to operate in temperatures of up to 1500. This also makes them useful fr rescue operations, so forest ranger units and other pamanagement groups often ow several Fie Boars FIRE BOOMER WERPONS HAND-TO-HAND] «0 T— [1108"] ‘SUBSYSTEMS: ‘© Robotic brain, ontics with lowlight function and 2km radio. Latches for various high-steel cables and tools. © Effectively no Fusion ability or disguise function "elated skills include: Perception, Athletics, Building, Demolitions, Operate Heavy Machinery. and Basie Tech WPOLICE BOOMER (4) As the Normal Plc’ press release says: “Enforcing the law and maintaining trder, Police Boomers are the ales of eommon citizens chien and female of cers” Being physically super, they e excellent candidates fr taking the place of human policemen i high-hveat situations: as such, they have the potential to serve as of AD Polic special fics. Of cours, the very idea of Police Boomer has met with massive resistance in some cts for fear of what might happen if fone goes berserk Asa result, Police Boomers have no builtin weapons. Stl, ‘mary polticians ae voters) wart to use Police Boor ta eplace tha local AD Pelice—ao strongly objet to this ray ida POLICE BOOMER ARMOR 35K [RUNNING 20 (60 kph) 0 sop [Flv/Skim 0. [STRUCTURE WEIGHT 420 kg | TYPE ARMOR 20 KD TUNING STRUCTURE 55 sor [Fiv/SKIm, STRUCTURE 55 sor [Fiv/Skimn 3 2[ARRING Lovel3 NT STARRING Level 6 DEX 3 [PRE 1 | SRILLS a SKILLS [sir 11 [wilt 2 [BODY 1 2 [BODY move 5 | TECH 7 [RECOVERY 22/ay TECH 5 [RECOVERY 227/day DMG | 1OC | SPECIRL NOTES [HAND-TO-HAND] +0 [1106] Arms [ ‘Killing damage. SUBSYSTEMS, Robotic bran, optics lowight, thermography, flashpoof 10k radio. © Freezing System (CO? fre extinguishers in each arm Can spray tree square m/s (about the size of? doors) per Phase, ‘each has 20 uses. « Effectively no Fusion ability or disguise function. | Related skils clude: Perception, Athos, Melee, Expert Firefighting, Demalons, and Operate Heawy Machinery ‘WMARINE BOOMER (5) Used for underwater work, Marine Boomers are able to reach depths of up to 3000 meters—and since they don’t need to change pressures ike han dives 4o, ocean floor constuction projects and other underwater work can cary on ‘much more smoothly, Thei internal technology fs raically diffrent from that of ater Boomers: They have fysromagnetc “caterpillar” cives but into ther backs to prope! them through the water their senses are modified wit bitin sonar so that they can ravigate through te piteh-back depths, and tei limbs (especialy the hands and fet) are thinly but to reduce water resistance and ‘se underwater wrk MARINE BOOMER ARINOR ZOKD PRUNING — 6U1OWh. To nwate 40. SOP [SWIMMING 8 (24g) water on STRUCTURE HAND-TO-HAND 1108" | Ams | “Killing damage. TASER KNUCKS 606" | Ams | “Stun damage, SUBSYSTEMS, Imprinted Al brain. © Optics with lowlight thermo- ‘raph, targeting, & video transmit functions. « 25km police-band radio & datalink to HO * Effectively no Fusion ability or disouise *Related skills include: Perception, Athletics, Hand-to-Hand, Firearms, Detective, Persuasion, and Driving SPECIAL NOTES, REF varies: avg [INT varies. avg [RATING Level 5 a AIRATING Level DEX varies; avg 5 [PRE varies; avg 5 | SKILLS +e | [DEX 3 [Pre SKILLS x STR Ti [WILL varies, aug5 [BODY Z| [STR 3 [Wit BODY Move 20 [TECH varies: avg 5 [RECOVERY Z2/cay | | MOVE 6 [TECH RECOVERY 18/day [esrosounnoLe Tone Pio [eae SUDSYSTEMS: ‘Robotic brain, optics with thermogreph, 1km range sonar system. = Hydromagnetic “caterpillar” drive in back unit Effectively no Fusion ability or disguise function "Related skills include: Perception, Swimming, Building Demolitions, Operate Heavy Machinery and Basic Tech

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