Professional Documents
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Organizational Tips time. Highlight each Coaching Point one at a time as you instruct and let
the children practice. Stop them to point out what they are doing right and
what needs improvement. Reiterate key coaching points, demonstrate what
Coaching Plan. Prepare a coaching plan for each session including the
is needed and let the children continue.
drills you will use with applicable coaching points, games, the equipment
R HIGHLIGHT a key coaching point
you will need, etc. Consider what you want to present and how you want to
R DEMONSTRATE the coaching point
present it. Have a plan A, plan B and plan C. Some things you will need to
R Let the children PRACTICE
consider :
R how many children are in the group? Relate every drill and practice session to a game situation. Using examples
R what skill level are the children at? that children can relate to. (Example: Did you see Lokvanec on Saturday
R what equipment will be needed? when he ... This is an excellent motivator).
Maximize Involvement. Involve as many kids in each drill or activity as you Review and Reinforce. Review coaching points from earlier sessions to
can. Limit the amount of time a child will be standing and watching. keep the kids thinking. At the end of each session, reinforce what the kids
have just learnt in the session.
Maximize Space. When setting up drills or games, maximize the space for
the children to use so that they are not all bunched together.
Maximize Equipment. Evaluate what you will need in terms of equipment General Tips
and plan accordingly.
balls - have plenty available for each activity
Be enthusiastic. Let the kids see you love what youre doing and love being
bibs - use bibs for identification purposes
with them. Laugh with them, encourage them, praise them!
cones - use colored markers/cones to structure training space
Be patient. Understand that each person learns differently and will be at
Eliminate Distractions. Eliminate as many distractions as possible. Keep different stages of physical development.
your group together and away from other groups. Keep unruly children
under control. If possible, face the sun or wind while instructing so the chil- Be firm and fair. Dont let the kids rule. You are the leader. At the same
dren have their backs to the elements. time, be fair in your treatment of them.
Make the sessions fun. The children will stay more interested, be better Be open. Let the kids get to know you.
behaved and learn more readily. Use plenty of games.
Be prayerful. Each person will have a different family situation, home life,
background, etc. Ask God to help you sense what each individual is in
need of.
Communication Tips
Be inclusive. Find ways to bring in the quiet one, the shy ones, the less
Basic communication skills. talented ones. Encourage others to value each other for WHO they are.
face your audience as much as possible (difficult at times in demon-
Spend personal time with each individual. Be careful of the few who will
strations)
want to hog your attention.
use positive body language
speak clearly and project your voice for all to hear
use key words or phrases
Goals and Objectives. Briefly explain you goals and objectives in each
session so that the children will know what they are learning.
Coaching Points. Dont try to explain too many coaching points at one
How to use the Coaching Manual
To start off, it is worth noting for a coach the difference between skill and want to pass on.
technique. TECHNIQUE - the execution of a single performance - a pass, a 1 Extend your arm in the direction of the pen.
control, a turn, a shot, a move a dribble. Techniques are the tools of the 2 As your hand nears the pen, open your thumb and forefinger and place
trade. SKILL - in soccer terms, is the ability to be in the right place at the right them on either side of the pen.
time and to select the correct technique on demand. Skills are using the tools 3 With a pinching motion, bring the fingers together around the pen and
of the trade in the right way. (STS P17) A skilful player then, is one who can lift off the table.
select and perform the proper technique at the right moment 4 Bring your index finger below the pen to add support.
There. Thats the motion for picking up a pen in a four-step motion. If step 1
This manual has been devised to work mostly on developing the techniques is not done properly, then ones hand will be nowhere near the pen. If step 2
of a player. The basic skills that we want to see developed in players are as is not done, the hand may be right near the pen, but will never be able to pick
follows: it up. Therefore, a good coach will know his coaching points and coach them/
Dribbling and moves teach them in a logical order.
Turns
Passing Alongside each technique with its coaching points weve set out a few drills
Control that will help a coach effectively layout a training session that will isolate the
Shooting technique and practice it. During the drill sessions coaches can instruct and
Heading observe to make sure the players pick up what they want him to.
Running with the ball
Goal keeping The drills sessions are set up in low-pressure situations so that the players
However, to develop these skills, players need to work on and practice the can be mostly successful in the techniques they are performing. i.e. - they
various techniques involved. For example, for the skill of passing, we have have no opposition to worry about and can simply perform the technique
the various techniques such as the push pass, the low driven pass, the long without any pressure. However, football is played with opposition. Therefore,
lofted pass, the flick pass, the swerve pass and finally the chip. These are all each drill should also be varied to bring in a little pressure. This starts the
elements of passing used within the game of football yet which require a very process of taking the technique into a skill.
different technique to perform.
Each technique is identified by the COACHING POINTS. The role of the coach is
that of instructor - to offer correct instruction that will help a player improve
his technique and thus his ability to be better skilled. For good instruction to
take place a good coach will know the points he needs to focus on and which
he wants his players to be able to perform.
We often hear this saying, Practice makes perfect. This statement sounds
nice, but it is wrong. A player may practice all year long, but if he is practicing
incorrectly, he will never become perfect. A better expression to use is,
Practice makes permanent. As a coach our goal is to set up practice so that
the players are working on the correct methods and techniques so that in the
end that action becomes permanent, second nature. Difference between Technique and Skill. (STS P17, P236)
Technique - the execution of a single performance - a pass, a control, a turn,
When learning a technique, normally every action will follow a logical order. A a shot. Techniques are the tools of the trade.
successful coach is one who can pick out the important coaching points and Skill - in soccer terms, is the ability to be in the right place at the right time
coach them in order so that they build on one another. For example. If we and to select the correct technique on demand. Skills are using the tools of
have the technique of picking up a pen, what important information would we the trade in the right way.
Table of Contents Key
KEY
Shot
Session 1Touch
Session 3Control
Run without the ball
Session 4Shooting
Session 5Heading
Run with the ball
Session 6Turns
Session 10Goalkeeping
Markers / Cones
Coaching Points
Observation Points
X4 X2 Slalom
Set up.... (10x20 grid with four cones) Dribbling Games
X1 dribbles his way around the four cones. After reaching the Wickets:
last cone, he passes to X2, who continues. X1 joins the back Half of the players stand in a grid (15x15) with the ball in their hands and
of the line.
feet spread apart. The other half start outside the grid with a ball at their
Progression .....
- go one way and finish with a shot on goal.
feet. On the whistle, players with the ball enter the grid and begin to dribble
and pass the ball through as many legs as possible in 30/45 seconds. Each
player is to count how many he/she completes. Switch and let the other half
have a go.
X1 X3 King of the Castle:
All players are in a grid (15x15) with a ball at their feet. On the whistle, all
players are to dribble around while attempting to kick a teammates ball out
of the grid. Once a ball has been knocked out of the grid, the player collects
his ball and waits on the sideline. He is out for that round. The last player
with a ball at his feet is King of the Castle!
X4 X3 Dribble and turn Freeze Tag:
Set up.... (10x10 or 15x15grid)
All players but one stand in a grid (15x15) with a ball at their feet. One
X1 starts in the middle with a ball. On whistle X1 drib-
bles as quickly as possible inside the grid ..... - feint- player remains outside the square as the Lion or Shark. On the whistle the
X1 ing, - turning, Shark is to run and tag his teammates. Once a player has been tagged by
- doing moves, etc,. After 40-45 seconds, X1 switches the Shark, they pick up their ball and stand still - frozen - with their feet
with X2. Continue. apart. They can be freed or unfrozen if a teammate can pass the ball
Emphasis .... through their legs. They are then free to keep playing. Play stops when all
X2 - incorporate the turns and moves with dribbling. the players are frozen, or the poor kid is worn out.
Tag:
All players stand in a grid (15x15) with a ball at their feet. One player holds
a red bib and is it. He must dribble ball around and try to tag other players
D One vs. One as they dribble. When a player is tagged, he takes the red bib and is the
Set up.... (Penalty area) new it. With larger group have two people with bibs.
X dribbles his way through the cones.
After reaching the last cone, he turns Relay Races:
with the ball to shoot on goal. As X Form teams of four or five playersset out rows of cones/poles/hurdles,
leaves on his run, D also sprints around etc., to have the teams compete through. Can make each race quite fun and
the cone on the end line and goes to crazy.
defend against X
Progression .....
- give advantage to attackers to begin,
then even it up.
K - switch sides for the shot on left/right
X
feet
TOUCH / DRIBBLING TOUCH / DRIBBLING
X1
X2 DISGUISE
Set up.... (10x10 grid)
X1 tries to send X2 the wrong way by faking to pass the
ball one way and while actually passing it the other.
X2 does the same when he returns the pass.
X1
PASSING PASSING
Perspectives on control.
CONTROL - Coaching Points:
There is nothing better for a footballer than to have a good first touch, 1. Move the controlling surface into line of the flight of the ball.
the ability to make the ball do what you want it to do as it arrives to you. 2. Select early how you will control the ball - wedge or cushion.
A bad first touch usually requires a second touch, and every added 3. Good first touch control - protect the ball if needed.
touch taken on the ball means less space and less time to do something 4. Make direct play possible by controlling the ball in the direction of choice.
Four main controlling surfaces:
with it as the defense closes in.
** FEET ** THIGH ** CHEST ** HEAD
Many coaches teach players to control the ball by stopping it dead. That
is fine in certain situations. The better way to look at control however is -
can you make direct play possible by controlling the ball in the direction
and manner of choice? That simply means, can you control the ball with
one touch so that it sets up the next movementeither a pass, a drib- X2 Pass and Control
ble, a run with the ball, a shot. The efficient player is one who can do Set up.... (10x10 grid)
X1 passes to X2 who controls the ball and passes it
this confidently.
back.
Progression ....
Therefore, the basis of control is to set up: - Add a defender behind X2 to play 50-75% and try to
P a pass or cross steal anything uncontrolled.
P a shot X1 - Vary serves to feet, thigh, chest.
P a dribble
P a run with the ball
There are four basic body parts used to control the ball:
the footinside, outside, sole, and laces
(incorporates ball moving to player both on the ground and in
Foot Control from balls in the air
the air) Set up.... (10x10 or 15x15grid)
the thigh (not the knee!!) X X players are all in the grid with a ball in their hands. On
the chest X their own players should toss the ball and control it with
the head X their feet on the bounce ......
X X using the outside part of both feet
Added to this a player will need to control the ball under a number of X the inside of both feet
X
different situations .. the laces of both feet
heavily marked the sole of both feet
with his back to goal
facing a defender, etc.,. Observation Points:
This will need the added learning curve of knowing how to control the Players to control ball as close to ground as possible.
ball and shield it, control the ball and turn with it or control the ball and
Players timing of foot movement over the ball to transfer the
run with it.
balls vertical trajectory to a horizontal trajectory along the
ground.
CONTROL CONTROL
Technique Training Skill Session
X3 X2
Open Man O2
X O1 Set up.... (10x10 grid)
Drill is set up with 4 players and two balls.
X receives a pass from O1, controls it and plays it to
the open man O3, standing without a ball. Immediately
after X passes to O3, O2 serves his ball. X controls and
O3 O2 passes to the new open man O1. Continue for 30 - 40 O1
seconds and switch
Diagram B
Progression .....
- Vary serves
CONTROL CONTROL
Skill Session Skill Sessions
X2
XO Duel
XO Set up.... (10x20 grid)
XO S lobs/passes the ball in a variety of ways into the middle
of the grid. X and O players must race to control the ball
first, then shield it for 5-10 seconds from their partner. If
possible, try and pass ball back to S after 5-10 seconds.
Progression .....
- place one line slightly closer than the other.
S
SHOOTING
04SHOOTING Technique Training
X1 X2
X1 X2
X1 X2
** For shooting drills that require balls in the air .... they can be tossed by hand.
SHOOTING
SHOOTING
Technique Training
Technique Training
X1 X1
X1 X2
X1 X3
X1
X1 X2
X1 X3
X4
SHOOTING SHOOTING
OX
OX
OX X1 S O1
X2 O2
X3 O3
SHOOTING SHOOTING
Technique Training Fun Games
One-on-one
K Set up.... (30x20 grid or 18 yard
box)
S stands outside of grid with all Captain Catapult - 1 O1 O2 O3 O O
balls. D is a defender, X an at- Set up.... (30x20 grid or 18 yard
D tacker, playing one-on-one. X box) O
X must try to get open for a shot, D Team X start with all the balls. On
must try to clear the ball out of the Go! the players shoot continuously
box/grid. After a shot or a clear- for 2 minutes.
ance S serves another ball any- **Players cannot begin their run until
where into the box. Play continues previous player has shot.
S ** Players may not shoot from in
without stop for one minute.
front of the second line.
For each goal that is scored, team X
win a point. Team O must not let
Shoot till ya miss X5 X4 X3 X2 any ball stop behind the goal line. If X1
Set up.... (30x20 grid or 18 yard so, another point is scored for X. X2
box) K After two minutes, tally up points for
X1 sprints around any cone then
X3
X then switch for team O to be
runs to meet the pass served by S. shooting.
If the shot is on goal or saved, X1 S
Progression ....
continues on to a new cone and X1 - Adjust distances depending on age
repeats. X1 keeps going until he hits of kids.
a shot off target. X1 then joins the
other Xs behind the goal while X2
takes his place.
Progression .....
- change the area of serving posi-
Captain Catapult - 2
Set up.... (30x20 grid or 18 yard
tions.
- Alternate serves - chest, thigh,
box)
S O1 O2 O3
Team O run around the far cone X
foot...
and receive a pass from S to shoot.
Players cannot begin their run until
Quick jump previous player has shot. For each
K Set up.... (30x20 grid or 18 yard box) goal that is scored, team O win a
X1 and O1 go against each other, X2 point.
and O2 go against each other, etc. On After two minutes, tally up points for
the signal, X1 and O1 must try to reach O then switch for team X
the ball first for the shot. However, Team O must return to line with a
players start from different positions/ ball.
activities ...... Progression ....
- sitting - Adjust distances depending on age
- lying on ground of kids
O1 X1 - jogging on spot - Switch sides of the goal.
O2 X2 - jumping - Have each team be the servers.
O3 X3 - push-ups, etc,.
Ball is placed in stationary position at
the start for each pair.
SHOOTING SHOOTING
R Shooting Rotation.
Set up.... (25 x 15 grid - vary distance for age of kids.)
K Players in groups of 3 or 4 with two balls.
X starts with one ball and shoots. X then becomes the
keeper (K). Keeper gets ball and gives it to R. In the case of
a bad shot R is the retriever. R collects ball and dribbles it
to servers position (S). S has second ball and steps up to
be the shooter.
Progression .....
- Have S stand in various positions and serve a pass for X
X to shoot.
S
05HEADING
HEADING
Technique Training
Perspectives on Heading
CONTROLLED HEADING - Coaching Points:
Football is one of the few games in the world where you are asked to get 1. Keep eyes on the ball
2. Strike the ball with the forehead - hairline.
your head into the path of a moving object. Every other game, reflexes
3. Power from the header comes from the waist and the neckstance!
take your head out of the way. Therefore, to protect especially young- 4. Accuracy.
sters in the game today, it is important that we as coaches pass on cor-
rect heading techniques.
There are essentially five types of heading technique to look at. Controlled Heading
1: Controlled header - this is simply using the head to make a pass to a X2
Set up.... (10x10 grid)
team-mate. X1 gently lobs a ball to X2 who will head it back to X1.
2: Attacking header - using the head to knock the ball on goal, directing it Players start in sitting position, then kneeling, etc,.
in a downwards direction to the side of the keeper. ** For smaller kids, start them standing only 3-4 yards
3: Defensive header - using the head to clear the ball high, wide and apart and throwing the ball to themselves to begin.
long, especially when defending in the penalty area. Progression ....
4: Diving Header - one of the most spectacular headers on goal is the X1 Sitting
diving header where a player launches his body in a dive to get his Kneeling
head on the ballmostly in an attacking situation around the goal. Hands and knees - diving header
Standing
5: Flick headers - using the head to simply divert the trajectory of the ball.
Defensive Heading
X2
Set up.... (10x20 grid)
X1 lobs the ball to X2 who performs a defensive header to
X3. S1 S2
X3 catches and throws or heads the ball back to X1.
Players rotate after 10 turns each.
X1 Progression .....
- add an attacker for X2 to jump against.
Flick Headers
Set up.... (10x40 grid in front of a goal, or in the 18 yard box)
S1 and S2 are servers with all the balls. The line farthest from the server makes a
DIVING HEADERS - Coaching Points: near post run (O), the nearest line a far post run (X). S1 and S2 alternate serving
1. Attack the ball as early as possible - diving. line drives forthe near post runner to flick a header to the far post runner for a
2. Keep eyes open. header or shot on goal.
3. Contact the middle/upper half of the ball so that it goes low and hard.
4. Break your fall on your hands and knees keeping elbows well bent
Flick Header Juggling
Set up.... (10x10 grid)
Diving Headers Three people stand in a line with the ball at one end. End person throws/heads the
Set up.... (10x20 grid in front of a goal) ball to middle player to flick on. As he flicks on he turns to receive the header that
S1 S2 S1 and S2 are servers with all the balls. X comes back from the other end player. Keep going until ball is dropped. Switch mid-
and O players line up about 5 yards behind dle player every four or five turns.
cone. S1 lobs a ball for O1 to run in and at- X X X
tack the ball for a diving header on goal. S2
then does the same for X1
Progression ....
- Vary positions from where S serves.
X1 O1
X2 O2 Observation points ....
X3 O3 - Angle of the run to meet the ball
- Timing of the run to meet the ball
- Being first to the ball.
- Contact on the ball.
06TURNS
TURNS
Technique Training
X2
1
,X
,X
X3
X2
,X
,X
X1
For this session, weve focused on simply three moves or tricks to beat an BEARDSLEY /KANU OR DOUBLE T OUCH - Coaching Points.
opponent. There are a number of others. Let the kids be creative and try to 1. Pretend to pass the ball to your right with the inside of your right foot.
think of and perfect other moves of their own. 2. Draw the ball across your body with the inside of your right foot.
3. Take the ball away on your left side by playing it forward and past your
opponent with the inside of your left foot, attacking the space behind the
de- fender
4. Accelerate away.
MOVES / TRICKS MOVES / TRICKS
X1
X3
1
,X
,X
X1 players dribble the ball towards each Ds play a long pass to either X and run into the
2
X1
other. Just before contact, they perform the middle of the grid as defenders. Xs control the
turn and proceed on to the opposite corner. ball and together take on D in a two vs. two. X
X2 players then continue. must try to stop the ball on the end line behind D.
D must try to force X outside the grid or win the
ball.
Progression....
X2
,X
,X
Fun Games
Treasure Island
X Set up.... ( Four 10x20 grids
with treasure in the shaded
area.)
Gauntlet
D3 Set up.... (10x30 grids)
D1 Progression
- After players get past D3, have them finish with a
shot on goal.
X3
X2
X1
DEFENDING 1 DEFENDING 2
PRINCIPLES OF DEFENDING:
A GENERAL LOOK AT THE MAIN POINTS FOR A DEFENDER TO CONSIDER DEFENSIVE STANCE - Coaching points
. F OR THE INDIVIDUAL 1. Keep the knees well bent - lower centre of gravity.
Nearest player to apply pressure .... The player with the ball is the most 2. Keep weight of the body on the balls of the feet.
dangerous. Therefore, if not already marked, the nearest player to him needs to 3. Movement occurs using a side-step action with small steps and
apply immediate pressure. Secondly, those within passing or crossing range of fast feet.
the ball must also be marked closely and tightly. By pressurizing opponents on 4. Move in such a way as to see both attacker and ball- dont get
and around the ball, defenders are simply trying to stay as close to the attackers turned!
as possiblenot necessarily to make a tackle, but to slow play down and force
the attacking team to pass the ball backwards.
Prevent the turn ..... When an attacker receives the ball with his back to a de-
fender, the defender must pressure in such a way to prevent the attacker from DEFENSIVE RUNNING 1
turning with the ball. Keep the attacker facing backwards, and force him to play it
Set up .... half field area, in pairs, one ball per pair.
backwards. Once an attacker turns on the ball, he now has the advantage of
Line up in pairs, facing each other 2 - 3 yards apart. Without a ball, Xs run at Os
seeing space behind the defense.
using feints, fakes and side-steps to get past O. O must cover every move and
Prevent the ball being played forward ..... At times an attacker will have the
seeks only to stay in front of X while moving backwards and maintaining touching
ball and be facing a defender. Now the attacker has the advantage because he
distance. If X does get by O, X stops until O recovers defending position. When Os
can see the space and team-mates behind the defender. The defender in such
reaches the line, they now become the attackers and Xs the defenders.
situations needs to be aware of where other attackers are and position himself to
Progression.....
block/prevent any pass to a fellow attackerespecially in a forward direction. 30-40 yards
- start without a ball at 50-60 %.
Evaluate when to mark man and when to mark space ..... When a player is
- give the attacking players a ball to X O
close to the ball or within passing distance, a defender will want to man-mark the
dribble with.
attacker. When an attacker is further away from the ball, a defender can stay off
- build up to 100%. X O
his opponent a little distance to offer support to other defenders. In doing so, he
Emphasis.....
is marking space. When marking space it is still important to be 1. goal side of
- defender moving with the correct X O
the attacker 2. in a position where you can see both ball and attacker 3. Close
stance.
enough to make up the ground should your attacker receive a pass.
- defender taking small, quick steps. X O
. F OR THE TEAM
- defender staying in touching dis-
Offer team-mates good supporting cover at the right depth and the right
tance. X O
angle.. As a defender, you want to look for ways where you can offer support
to a teammate marking the player with the ball. If your team -mate gets beaten,
you are there to step up and take on the attacker. We call this covering. The
right angle and distance is measured simply by the fact that if your teammate
gets beaten, is the covering defender close enough and in the right position to
challenge the ball immediately. DEFENSIVE RUNNING 2 -R ELAY R ACES
Communicate ..... One of the big things in defending as a team is communica- Set up .... set out 2/3/4 courses and divide the group into equal teams.
tiontelling teammates which men might be open, telling teammates which way Have the teams run races in and around the cones, only they must move in a back-
to guide an attacker, etc.,. Usually it is the defender at the back who should do ward or side-step motion. Once a player reaches the
all the communicating as he can see the whole picture. start/stop line, he tags his teammate. X X X X
Make the necessary tracking or recovery runs . A tracking run is when a Progression.....
Start/Stop line
defender runs with an attacker without the ball. The goal is to stay tight on the - start slowly at first - no races
attacker so that he is not given the ball, or that if he does receive the ball he is - build it up to race pace.
tightly marked. A recovery run is a run made to get into a supporting position - alternate the course .... add in an extra cone or two
behind a defending teammate to offer support and cover. - for fun have runners do full loop around each cone.
Stay compact Keeping the defensive unit compact will make it very difficult Emphasis.....
for the attacking team to break you down. Restrict the area the attacking team - movement in a good defensive stance.
has to work in.
Defend the attacking third Defense doesnt start in the defensive third. It
should start in the attacking third with attackers closing down on defenders in
possession of the ball.
DEFENDING 3 DEFENDING 4
D D
D1 D3
A D1 D3 A
D2
D2
A1 A3
S A1 A3 S
Set up.... (10x20 grid, 3 players, one Set up.... (20x15 grid, 5 players, one Defending a 4 v 2
Set up.... (half field) K
ball) ball)
A1 hits a low driven pass to A 2. A2 must A3 passes to A 1 or A 2 who work to- Set up four lines. The front person of
try to get the ball back to A 1 by making gether to beat D 1 and D 2 with a forward each line will join up to take on the two
a forward pass. D closes down to block pass back to X 3. D1 and D 2 seek to defenders in a 4 vs. 2 situation (i.e.
any forward initiative by A 2. block any forward pass to A 3, steal the the four X players). The attackers try to
Progression . ball, or force A 1 and A 2 out of play. score while the defenders defend.
- serve balls in air to A 2 Progression .... Alternate defenders every 8-10 runs. D D
Off side rules apply.
Progression ....
- If defenders win the ball, they can X X
score by running the ball thru the two X X
O O O O
small goals.
DEFENDING 5 DEFENDING 6
** Principles of attack will also of necessity take in the skills of 1 v 1 and shooting
A2
Attacking in a 4 v 2
Set up.... (half field) K
Creating spaceIndividual
Set up four lines. The front person of Set up.... (area in goal box) K
each line will join up to take on the two Place two attackers and two defenders in
defenders in a 4 vs. 2 situation (i.e. the area and 3 servers on the sides, D D
the four X players). The attackers try to (Servers to have 3-4 balls each). The S1 S3
score while the defenders defend. A A
coach calls one of the servers who
Alternate defenders every 8-10 runs. D D passes to an attacker as he tries to get
Off side rules apply. himself open. Attackers play to goal while
Progression .... defenders try to knock the ball out of the
- If defenders win the ball, they can assigned area.
X X X X S2
score by running the ball thru the two Progression ....
O O O O
small goals. Build to a 3 v.3 in the box
Bring in the offside rule (markers).
Instead of having servers, play 3v1 on the flanks to feed ball inless structured.
Coach to observe .
Attacking 6v.6 in assigned area. Attackers to make checking run to lose defenders
Set up.... (40x60 field, two goals) Attackers to get ball half turned for shooting opportunity
6 A3 Support of second/third attackers.
Divide the group into two teams. Before play, A6 X X3
assign each player a third of the field they must
remain in, (match up players according to abil- A5 X5
ity and pace). However, when the ball crosses
K K
into an attacking third, ONE midfielder from
that team may join in the attacking third to make A1 X A4 X4 A2
1 X2
a 3 v 2 situation.
Progression ....
Have open play without limitations. K SMALL S IDED G AMES6 VS. 6
60 by 40 yard field
6 v 6 with goals (full sized)
Crossing Organize for one team to gain posses-
K Set up.... (one half of field) sion. A = Attacking team
L and R have a collection of balls on When play breaks down, bring back to
both sides and simply act a wingers start position.
crossing the ball alternately. Xs
D4 D5
form two lines and attack the cross A4 OBJECTIVE:
two at a time. A5 Both teams to play normal 6v6 to goal.
Progression.. D3 D3 starts with the ball and plays the
L1 R1 Add in a defender to run with the D1 A3 D2 ball into the keeper. Play starts with
L2 R2 two X players. D3s first touch.
Add a third line of attackers and A1 A2
Play off-side rules.
X another line of defenders (3v2)
X L and R to alternate deliveries. In
X X
Coach to observe:
X the air, pull-backs on the ground, runs being made into space
X etc.
K decision of player on the ball
support of players off the ball
final product
GOALKEEPING
10GOALKEEPING Technique Training
Far more than simply being a shot-stopper, the keeper is also a de- S
fender and an attacker. ..
Goalkeeper as Defender:
Through communication, he can order his defense around, hopefully
utilizing the unit in front of him to stop the opposing team getting a shot
off.
He can also be an outlet for a pass from a teammate should he be stuck
with another to pass to.
Goalkeeper as Attacker:
Similarly, the keeper is attacker. Now with the open 6 second rule, a
good keeper can turn defense into attack with one long accurate throw.
GOALKEEPING GOALKEEPING
Technique Training Technical Training
The following are variations of techniques for a ball hit directly at the
keeper. and he/she can catch it. Starting Position
K Set up.... (10x10 grid)
S either throws or volleys a shot to the Keeper. Keeper catches it
Ground Shots - For collecting ground shots there are basically two and returns it to the server.
techniques which can be used ...... Progression .....
- Servers to suit the technique being worked on
I] Kneeling - Coaching Points..... - add in a defender to apply light pressure
1. Kneel in a side-on position, lowering one knee behind the opposite
heel.
2. Keep hands low, fingers pointed towards the ground, behind the ball. S
3. Cushion the ball with the hands and bring to the chest for protection.
2] Stoop - Coaching points
1. Stand with feet less than a ball width apart directly in line with the
path of the ball.
2. Bending the back, lower hands behind the ball with fingers pointing Handling Game
O Set up.... (30x20/30x 40 grid, one ball)
into the ground. X Divide the group into two teams (4 v 4, 5 v 5) with
3. Cushion the ball with the hands and bring directly to the chest. one Target player [T]. The objective is to score a
X
O point by throwing the ball to the target player after
completing four consecutive passes by hand. A
pass can be thrown, bounced or rolled. Possession
.Waist-high / Thigh-high Balls - Coaching Points..... T changes when an interception is made.
1. Attack the ball, taking it at the earliest point possible Progression .....
2. Hands are to the side with fingers pointing down and come around - Vary the target person
the ball cushioning it into the belly. X - Make throws to target only along the ground, only
3. Bring the ball into the chest, cupping it with the forearms and the O X O above head height, etc.
chin.
The following are variations of techniques for a ball hit to the side of
the keeper where he/she must dive. K2 K1
Diving
Set up.... (10x10 area)
S starts with a collection of 8-10 balls. K 1 is crouched on hands
and knees between the two cones. S lobs the ball on the oppo-
High Balls - Coaching Points..... site side of K 1 to make K 2 dive over and across to get the pass.
1. Starting position - S K2 gets up quickly and S lobs the second ball to the other side.
2. Footwork - using short sharp side-steps, get body into line for the K1 and K2 switch positions after ten throws.
shot.
3. Diving to side - initiated with the foot closest to the ball.
4. Handling - if catching the ball, use the W format again, or, if the
shot is too strong, with and open palm and firm wrist palm the ball
over the top or off to the side of the goal.
5. Landing - land on the side of the body with feet, then hips the
waist and lastly shoulder making contact with the ground. (As the X3 X4 Shot Blocking.
body lands, the arms should still be out in front of you or cupped to K2 Set up.... (30x20 area with two goals)
Have a collection of balls in both goals.
the chest).
K1 starts with a ball and rolls it to the side for
X1 to run in and shoot on K 2. K2 then gets a
ball and feeds X 3 to shoot on K 1. Con-
Lower Balls - Coaching Points..... tinue .......
1. Starting position - Attackers are to not hit with power at first to
2. Footwork - using short sharp side-steps, get body into line for the place shots wide of the keeper.
shot. K1 Progression ....
3. Diving to side - initiated with the foot closest to the ball. - Start slowly, giving keepers time to set up.
4. Handling - if catching the ball, use the W format again, or, if ball is X1 X2 - Quicken the pace so that attackers get to
skimming along the ground, get one hand behind it, the other hand shoot maybe before the keeper is properly
on top of it and trap it on the ground before pulling it to the chest. set.
5. Landing - land on the side of the body with feet, then hips them the
waist and lastly shoulder making contact with the ground. (As the
body lands, the arms should still be out in front or cupped to the
chest). 2 vs. 2
K2 Set up.... (30x20 area with two goals)
Have a collection of balls in both goals.
K1 starts with a ball and rolls it to the side for
K Set up.... (penalty area) an X teammate. X team play 2 vs. 2 against
O O
S has a collection of 8-10 balls. S will take a shot Os looking to get a shot on goal. When Xs
after K has completed a task, which could be ..... lose possession, Os attack K1.
- K must touch the left post / right post / cross bar X X Progression ....
- K must do forward roll and come up quickly - Allow Keepers to throw the ball into oppos-
- Run to and around a cone K1 ing Keepers net.
For some tasks, it will be more beneficial for S to stand a little Emphasis .....
S closer and lob/throw the ball. - Keeper to support defenders after distribu-
tion.
- Keeper to communicate with defenders on
and off the ball.
GOALKEEPING
Technique Training