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Coaching Tips Coaching Tips

Organizational Tips time. Highlight each Coaching Point one at a time as you instruct and let
the children practice. Stop them to point out what they are doing right and
what needs improvement. Reiterate key coaching points, demonstrate what
Coaching Plan. Prepare a coaching plan for each session including the
is needed and let the children continue.
drills you will use with applicable coaching points, games, the equipment
R HIGHLIGHT a key coaching point
you will need, etc. Consider what you want to present and how you want to
R DEMONSTRATE the coaching point
present it. Have a plan A, plan B and plan C. Some things you will need to
R Let the children PRACTICE
consider :
R how many children are in the group? Relate every drill and practice session to a game situation. Using examples
R what skill level are the children at? that children can relate to. (Example: Did you see Lokvanec on Saturday
R what equipment will be needed? when he ... This is an excellent motivator).
Maximize Involvement. Involve as many kids in each drill or activity as you Review and Reinforce. Review coaching points from earlier sessions to
can. Limit the amount of time a child will be standing and watching. keep the kids thinking. At the end of each session, reinforce what the kids
have just learnt in the session.
Maximize Space. When setting up drills or games, maximize the space for
the children to use so that they are not all bunched together.
Maximize Equipment. Evaluate what you will need in terms of equipment General Tips
and plan accordingly.
balls - have plenty available for each activity
Be enthusiastic. Let the kids see you love what youre doing and love being
bibs - use bibs for identification purposes
with them. Laugh with them, encourage them, praise them!
cones - use colored markers/cones to structure training space
Be patient. Understand that each person learns differently and will be at
Eliminate Distractions. Eliminate as many distractions as possible. Keep different stages of physical development.
your group together and away from other groups. Keep unruly children
under control. If possible, face the sun or wind while instructing so the chil- Be firm and fair. Dont let the kids rule. You are the leader. At the same
dren have their backs to the elements. time, be fair in your treatment of them.
Make the sessions fun. The children will stay more interested, be better Be open. Let the kids get to know you.
behaved and learn more readily. Use plenty of games.
Be prayerful. Each person will have a different family situation, home life,
background, etc. Ask God to help you sense what each individual is in
need of.
Communication Tips
Be inclusive. Find ways to bring in the quiet one, the shy ones, the less
Basic communication skills. talented ones. Encourage others to value each other for WHO they are.
face your audience as much as possible (difficult at times in demon-
Spend personal time with each individual. Be careful of the few who will
strations)
want to hog your attention.
use positive body language
speak clearly and project your voice for all to hear
use key words or phrases

Goals and Objectives. Briefly explain you goals and objectives in each
session so that the children will know what they are learning.
Coaching Points. Dont try to explain too many coaching points at one
How to use the Coaching Manual
To start off, it is worth noting for a coach the difference between skill and want to pass on.
technique. TECHNIQUE - the execution of a single performance - a pass, a 1 Extend your arm in the direction of the pen.
control, a turn, a shot, a move a dribble. Techniques are the tools of the 2 As your hand nears the pen, open your thumb and forefinger and place
trade. SKILL - in soccer terms, is the ability to be in the right place at the right them on either side of the pen.
time and to select the correct technique on demand. Skills are using the tools 3 With a pinching motion, bring the fingers together around the pen and
of the trade in the right way. (STS P17) A skilful player then, is one who can lift off the table.
select and perform the proper technique at the right moment 4 Bring your index finger below the pen to add support.
There. Thats the motion for picking up a pen in a four-step motion. If step 1
This manual has been devised to work mostly on developing the techniques is not done properly, then ones hand will be nowhere near the pen. If step 2
of a player. The basic skills that we want to see developed in players are as is not done, the hand may be right near the pen, but will never be able to pick
follows: it up. Therefore, a good coach will know his coaching points and coach them/
Dribbling and moves teach them in a logical order.
Turns
Passing Alongside each technique with its coaching points weve set out a few drills
Control that will help a coach effectively layout a training session that will isolate the
Shooting technique and practice it. During the drill sessions coaches can instruct and
Heading observe to make sure the players pick up what they want him to.
Running with the ball
Goal keeping The drills sessions are set up in low-pressure situations so that the players
However, to develop these skills, players need to work on and practice the can be mostly successful in the techniques they are performing. i.e. - they
various techniques involved. For example, for the skill of passing, we have have no opposition to worry about and can simply perform the technique
the various techniques such as the push pass, the low driven pass, the long without any pressure. However, football is played with opposition. Therefore,
lofted pass, the flick pass, the swerve pass and finally the chip. These are all each drill should also be varied to bring in a little pressure. This starts the
elements of passing used within the game of football yet which require a very process of taking the technique into a skill.
different technique to perform.

Each technique is identified by the COACHING POINTS. The role of the coach is
that of instructor - to offer correct instruction that will help a player improve
his technique and thus his ability to be better skilled. For good instruction to
take place a good coach will know the points he needs to focus on and which
he wants his players to be able to perform.

We often hear this saying, Practice makes perfect. This statement sounds
nice, but it is wrong. A player may practice all year long, but if he is practicing
incorrectly, he will never become perfect. A better expression to use is,
Practice makes permanent. As a coach our goal is to set up practice so that
the players are working on the correct methods and techniques so that in the
end that action becomes permanent, second nature. Difference between Technique and Skill. (STS P17, P236)
Technique - the execution of a single performance - a pass, a control, a turn,
When learning a technique, normally every action will follow a logical order. A a shot. Techniques are the tools of the trade.
successful coach is one who can pick out the important coaching points and Skill - in soccer terms, is the ability to be in the right place at the right time
coach them in order so that they build on one another. For example. If we and to select the correct technique on demand. Skills are using the tools of
have the technique of picking up a pen, what important information would we the trade in the right way.
Table of Contents Key
KEY
Shot
Session 1Touch

Session 2Passing Pass

Session 3Control
Run without the ball
Session 4Shooting

Session 5Heading
Run with the ball
Session 6Turns

Session 7Tricks Turn


Session 8Defending
Goal
Session 9 Attacking

Session 10Goalkeeping
Markers / Cones

Coaching Points

Observation Points

CIT Coaching to improve technique


CIS Coaching to improve a skill
CSSG Coaching a team in a small sided game - 6v6
STS Soccer Tactics and Skills (Charles Hughes)
WF Winning Formula (Charles Hughes)
TOUCH / DRIBBLING
01TOUCH/DRIBBLING Technique Training

Perspective on Touch / Dribbling Dribble and .........! (1)


Set up.... (10x10 or 15x15grid)
X X players are all in the grid, dribbling freely. On the
It should be the goal of every player to feel comfortable on the ball. It
X coaches signal, players must perform the given com-
gives a player confidence when he knows that he can make the ball do X mand:
what he wants on demand. We often class this as having a good touch. X X
X use only left or right foot
One of the ways to develop ones touch is by spending a lot of time with
the ball - performing little movements such as turns, feints and tricks. X use only the inside, outside, or sole of any foot
Juggling also helps in this process. move the ball quickly between both feet
crazy stuff - sit on ball, head on ball, ball between
Some of the important elements in ball touch and dribbling are: knees,.
R To have quick feetwhich means always having the knees slightly dribble in area and on whistle do a certain trick
bent and playing on the balls of the feet. This enables players to turn dribble in area and on whistle do a certain turn
with the ball and dribble past defenders with confidence. It also en- call out number of fingers on coaches hand.
ables players to work with the ball in tight spaces when closely ** This is also a good warm-up drill.
marked.
R To be comfortable playing the ball with different parts of the foot Dribble and .........! (2)
X
comfortable playing with the inside and outside of the foot, the laces X Set up.... (half field or 30 x 40 area)
and the sole of the foot. X Players are to dribble to the various lines and
R To be aware of things around you while in possession of the ball. That X back. On the coaches signal, players must per-
means even though the ball is at ones feet, he is not always looking X form the given command ......
at it but can look up. use only left or right foot
use only the inside, outside, or sole of any foot
X
move the ball quickly between both feet
Technique X drag the ball with the sole of the foot
X pull the ball with the sole of the foot
X
X dribble freely performing various moves,
turns and feints, (i.e. 45 seconds to reach half way
DRIBBLING - Coaching Points: line). dribble in area and on whistle do a certain
1. Positive attitude - Confidence turn
2. Keep the ball close to your feet.
3. Change of speed and change of direction with deception
** 4. Decide between safety and risk.
Diagonal Dribble
** 5. Have support at hand.
X Set up.... (20x20 grid)
All players freely dribble inside the 20 x 20
Things the coach is looking for - things to EMPHASISE!!! X
grid .... i.e., four quarters. On the coaches
R quick feet with close control X whistle, the players must dribble from the
R quick change of direction / change of speed. quarter they are in to the adjacent quarter
- bent knees for agility and acceleration as quickly as possible
R use both feet
R use different parts of the footinside, outside, sole. X X X
R awareness of people and space aroundhead up!
TOUCH / DRIBBLING TOUCH / DRIBBLING

Technique Training Technique Training

X4 X2 Slalom
Set up.... (10x20 grid with four cones) Dribbling Games
X1 dribbles his way around the four cones. After reaching the Wickets:
last cone, he passes to X2, who continues. X1 joins the back Half of the players stand in a grid (15x15) with the ball in their hands and
of the line.
feet spread apart. The other half start outside the grid with a ball at their
Progression .....
- go one way and finish with a shot on goal.
feet. On the whistle, players with the ball enter the grid and begin to dribble
and pass the ball through as many legs as possible in 30/45 seconds. Each
player is to count how many he/she completes. Switch and let the other half
have a go.
X1 X3 King of the Castle:
All players are in a grid (15x15) with a ball at their feet. On the whistle, all
players are to dribble around while attempting to kick a teammates ball out
of the grid. Once a ball has been knocked out of the grid, the player collects
his ball and waits on the sideline. He is out for that round. The last player
with a ball at his feet is King of the Castle!
X4 X3 Dribble and turn Freeze Tag:
Set up.... (10x10 or 15x15grid)
All players but one stand in a grid (15x15) with a ball at their feet. One
X1 starts in the middle with a ball. On whistle X1 drib-
bles as quickly as possible inside the grid ..... - feint- player remains outside the square as the Lion or Shark. On the whistle the
X1 ing, - turning, Shark is to run and tag his teammates. Once a player has been tagged by
- doing moves, etc,. After 40-45 seconds, X1 switches the Shark, they pick up their ball and stand still - frozen - with their feet
with X2. Continue. apart. They can be freed or unfrozen if a teammate can pass the ball
Emphasis .... through their legs. They are then free to keep playing. Play stops when all
X2 - incorporate the turns and moves with dribbling. the players are frozen, or the poor kid is worn out.

Tag:
All players stand in a grid (15x15) with a ball at their feet. One player holds
a red bib and is it. He must dribble ball around and try to tag other players
D One vs. One as they dribble. When a player is tagged, he takes the red bib and is the
Set up.... (Penalty area) new it. With larger group have two people with bibs.
X dribbles his way through the cones.
After reaching the last cone, he turns Relay Races:
with the ball to shoot on goal. As X Form teams of four or five playersset out rows of cones/poles/hurdles,
leaves on his run, D also sprints around etc., to have the teams compete through. Can make each race quite fun and
the cone on the end line and goes to crazy.
defend against X
Progression .....
- give advantage to attackers to begin,
then even it up.
K - switch sides for the shot on left/right
X
feet
TOUCH / DRIBBLING TOUCH / DRIBBLING

Skill Session Skill Session

X2 Dribbling and Support Play X1 Turn and Attack


X1
Set up.... (10x20 grid) Set up.... (10x20 grid)
Drill is set up in groups of three with one ball Drill is set up in groups of three with one ball
D plays a ball to X1 and becomes a defender. X1 now tries X2 starts in the middle of one grid and moves towards X1
to beat D in a 2v1 to the end line. X2 acts as a support at to receive a pass. O follows and acts as a defender. X2
first. Progression ..... must try to control the ball and turn so that he faces O,
- have X2 sometimes support behind or to side, sometimes then try to beat him to the end line.
overlap. X1 now has decision - to pass or carry on the 1v1. Progression .....
Emphasis .... X2 - Vary serves from X1 to feet, thighs, chest, etc,.
- weigh up factors of safety vs. risk.... is there support or - X1 can enter play as a support.
not?
D O

TURNING - Coaching Points:


1. Play with a positive attitude
2. Decide when to turn and when to play safe.
3. Encourage players to turn and take on de-
fenders.

Dribbling and Shielding


Set up.... (10x20 grid)
X O X players dribble in the grid and try to lose their markers - Os.
O players are defenders who must try to keep their right arms
on Xs left arms at all times. Os are not allowed to play the X1 Turn! Man on!
X Set up.... (10x20 grid)
ball at all.
O After 30 seconds, switch positions. Drill is set up in groups of three with one ball
OX
Progression .... X2 starts in the middle of one grid and moves towards X1
- switch arms to receive a pass. O can 1. stay on his line, or 2. follow X2
O - Game - score a point by reaching a cone without O touching. as a defender.
X Emphasis .... If O stays on his line, X1 tells X2 to Turn!. X2 controls,
- change of speed and change of direction. turns and passes to O ...... continue from other end.
X2 If O acts like a defender, X1 tells X2 Man on!. X2 then
controls, passes back to X1, spins around and runs to end
SHIELDING - Coaching Points: line, awaiting a chip pass from X1. Play then continues ....
1. Position body sideways between opponent and ball....BIG O Progression .....
shield. - Vary serves from X1 to feet, thighs, chest, etc,.
2. Keep knees well bent for balance. - If O stays off, X can turn and attack O in a 1v1 situation.
3. Weight rests on the inside foot .... the ball is controlled by Emphasis ....
the outside foot. - Good communication
PASSING
02PASSING Technique Training

PUSH P ASS - Coaching Points


Perspectives on Passing. 1. Head down and eyes on the ball.
2. The non-kicking foot is placed up beside the ball but with room for the kick-
ing foot to swing through.
In football, the most valuable possession is the ball. You cant score and
3. Pass with the instep of the foot with your ankle locked at right angles to
win a game if you dont have the ball and if you cant keep the ball. There- the direction of the pass.
fore the main foundation for the game of football is the skill of passing.
Passing is simply moving the ball from one player to the next, maintaining
possession and trying to work your team into a scoring opportunity. Four considerations when performing a pass:
Therefore, the skill of passing ought to be utmost importance to each
coach and player. X2 ACCURACY
Set up.... (10x10 grid)
X1 passes to X2 and moves to a new position along his line
There are three basic techniques of passing to touch on: X2 controls, then returns pass to X1 in his new position. X2
1. The push pass: a pass hit over varying distances but using the inside then moves to new position along his line.
of the kicking foot. Progression..
- Have player stand with legs apart for teammate to pass
2. The driven pass: a pass hit over longer distances with the laces of the X1 through.
kicking foot where the ball follows a low trajectory close to the ground
and to a teammates feet.
3. The lofted pass: a pass over longer distances in the air to avoid de- X2 W EIGHT
Set up.... (10x10 grid)
fenders. Could also be described as crosses if hit in the attacking third
X1 and X2 pass back and forth between themselves.
into the penalty box. After each passX1 and X2 must....
- sit down, - belly dive, - spin 360,
The goal is for X2 to receive a pass from X1 at the right
In terms of the best pass to make in any situation, the following are crite- weight/pace for him to control.
ria one may wish to consider X1
1. Can I hit the farthest player forward?
2. If not, who is the next farthest player forward I can hit? TIMING
3. Can I play a sideways pass to a teammate? X2
Set up.... (10x10 grid)
4. Can I make a pass that will switch play and change the point of at- X1 watches X2 make a run for the corner cone.
tack? X1 passes the ball so that X2 and the ball reach the cone
5. Can I make a back-pass that will keep us in possession? at the same time, allowing X2 to control the ball by the
cone.

X1

X2 DISGUISE
Set up.... (10x10 grid)
X1 tries to send X2 the wrong way by faking to pass the
ball one way and while actually passing it the other.
X2 does the same when he returns the pass.

X1
PASSING PASSING

Technique Training Technical Training

X3 Three man passing


Set up.... (10x20 grid)
Drill is set up in groups of three with a ball each for X1 and X2 LOW DRIVEN P ASS - Coaching Points
X3 1. Approach the ball at a 30 angle
X1 passes to X2 who controls the ball and passes it back. 2. Keep head down and still - eyes on the ball.
X2 then turns 180 to receive the pass from X3....... 3. Place non-kicking foot alongside the ball.
Objective - to get X2 passing and turning quickly under 4. Strike through the middle of the ball with the shoe-
X2 laces.
control.
After 30 seconds X2 will switch with either X1 or X3.
Progression .....
- Use one ball and have X2 turn with the ball when he re- Set up .... (10x30 grid)
ceives the pass from X1 and pass to X3 .....- Vary serves X1 plays a low driven pass to X2 and moves to a new posi-
from X1 and X3 to feet, thighs, chest, etc,. tion on his line. X2 controls the ball and then plays a low
X1 driven pass back. He too moves to a new position on his
line.
Left/Right foot weave Progression .....
Set up.... (10x20 grid) - make sure to practice with left and right feet.
Drill is set up in groups of three with two balls.
X X runs around the cone to receive a pass from
S2. X controls and passes back to S 2. X then
continues his run around the next cone to re- X1
ceive a pass from S 1..... X continues for 30
seconds and switches with S 1 or S 2.
Progression .....
S2 S1 - Vary serves to feet, thighs, chest, etc,.
- Game - see how many passes in 30 seconds.
Emphasis ....
- pass and move
X2 LONG LOFTED PASS - Coaching Points:
- quick, snappy turns around each cone. 1. Approach the ball at a 30 angle.
2. Keep head down and still - eyes on the ball.
3. Non-kicking foot to the side and a little behind the ball.
4. Strike through the middle to bottom half of the ball with
the shoelaces.
Diagonal weave
3
X 2 Set up.... (10x20 grid)
Drill is set up in groups of three with two balls. Set up .... (10x30 grid)
X runs around cone #2 and receives a pass X1 plays a long lofted pass to X2 and moves to a new position
from S1. X controls the pass, runs with the on his line. X2 controls the ball and then plays a long lofted pass
ball a short distance and returns a pass to S1. back.
X then rounds the other cone (#3) to receive a He too moves to a new position on his line.
pass from S2. Progression .....
S1 S2 - make sure to practice with left and right feet.
Progression .....
- Vary serves to feet, thighs, chest, etc,. - place an O in the middle to intercept low passes.
- Game - see how many passes in 30 seconds. X1 - let O give short passes back and forth to X1 and X2 for
Double Wammy Diagonal weave
Drill is same as above except as X Emphasis .... them to perform the pass on a moving ball.
rounds the cone, he receives a second - pass and move
pass from either S1 or S2 to play back
using one touch.
PASSING PASSING

Skill Session Skill Session

Keepaway with Length/Width X


4 v 4 Keep Away with Help O1 Set up.... (30x20 grid with 4 channels)
Set up.... (30x20 grid) 3 teams of 4 players Two teams Xs and Os play keep-away using X
Assign one team as the Servers (Os) on the Y4 O
their teammates on either of the outside ends. Xs
outside of the area. Play starts with Xs and X2 should be looking to provide length and depth in
Y3 X4 O
Ys playing 4 vs. 4 in the area. However, who- their play. Os should be looking to get the ball X
ever has possession of the ball may use Y2 wide. O O
the outside O team for passes also to keep O4 O2 X team score two points if they pass to X player X
Y1 O
possession. O team may only pass to the X3 on outside from the back half.
team who were in possession. X1 O team score two points if they can play a wall
Teams change after 3-4 minutes. pass with the outside players. X
Progression .... Progression..... O
O3
Add limits of two-touch, one touch. - play two-touches only.
Add a goal into the session and play to the goal
X
Three on Three
K Set up.... (30x20 grid with small goals)
4+4 v 4 Keep Away (5+5 v 5) S The O team and X team play three on three in
S O
Set up.... (30x20 grid) 3 teams of 4/5 players O1 the middle of the grid. As they play, they are
Assign one team as the defensive team (Ys)
O2 Y4 allowed to use the S players to pass to. S
O4 O
Play starts with the other two teams (Xs and O players must return pass to the same team that
Os) working together for two minutes to keep X2 Y3 S gave the pass. Play continues for 2-3 minutes,
X4 S and then switch teams.
the ball away from team Y (i.e. 8 v 4). Every
time a Y player touches the ball the Y team Y2 X X
O3 ** Encouragement to pass and move.
receive one point. Keep a total of points scored Y1
during the two minutes.
X ** Utilize the wall pass.
X1 X3 S
After two minutes, switch so that there is a new S
defensive team. K
Team scoring the most touches in their 2 minutes is the winner. Losing team - 20
push-ups.
Progression ....
Four-goal Football
Add limits of two-touch, one touch,.
Set up.... (half-field with 4 small goals)
Two teams play against one another to maintain
Two-team Keep Away possession. Either team can score through any goal
Set up.... (30x20 grid) O1
O2 X2 at any time by ..passing the ball thru the goal from
Two teams play five on five Keep Away Des- O4 either side to a team-mate who must control it on the
ignate 2 scorers, one for each team. Each other side. A team can retain possession after scor-
scorer is responsible to keep track of passes X4 ing. A team cannot score on the same goal twice in
between his team. First team to total 30
O3
X5 succession.
passes, 40 passes... is the winner. Progression.....
X1 O5
Losing team does 20 sit-ups. X3 play two-touches only.
Progression .... Change the conditions for scoring . e.g.:
- Add limits of two-touch, one touch,. 1. Dribbling the ball thru the goal
2. Heading the ball thru the goal
3. A mixture .. 1pt. for dribbling; 2 pts. for a pass; 3 pts. for a headed goal.
CONTROL
03CONTROL Technique Training

Perspectives on control.
CONTROL - Coaching Points:
There is nothing better for a footballer than to have a good first touch, 1. Move the controlling surface into line of the flight of the ball.
the ability to make the ball do what you want it to do as it arrives to you. 2. Select early how you will control the ball - wedge or cushion.
A bad first touch usually requires a second touch, and every added 3. Good first touch control - protect the ball if needed.
touch taken on the ball means less space and less time to do something 4. Make direct play possible by controlling the ball in the direction of choice.
Four main controlling surfaces:
with it as the defense closes in.
** FEET ** THIGH ** CHEST ** HEAD
Many coaches teach players to control the ball by stopping it dead. That
is fine in certain situations. The better way to look at control however is -
can you make direct play possible by controlling the ball in the direction
and manner of choice? That simply means, can you control the ball with
one touch so that it sets up the next movementeither a pass, a drib- X2 Pass and Control
ble, a run with the ball, a shot. The efficient player is one who can do Set up.... (10x10 grid)
X1 passes to X2 who controls the ball and passes it
this confidently.
back.
Progression ....
Therefore, the basis of control is to set up: - Add a defender behind X2 to play 50-75% and try to
P a pass or cross steal anything uncontrolled.
P a shot X1 - Vary serves to feet, thigh, chest.
P a dribble
P a run with the ball
There are four basic body parts used to control the ball:
the footinside, outside, sole, and laces
(incorporates ball moving to player both on the ground and in
Foot Control from balls in the air
the air) Set up.... (10x10 or 15x15grid)
the thigh (not the knee!!) X X players are all in the grid with a ball in their hands. On
the chest X their own players should toss the ball and control it with
the head X their feet on the bounce ......
X X using the outside part of both feet
Added to this a player will need to control the ball under a number of X the inside of both feet
X
different situations .. the laces of both feet
heavily marked the sole of both feet
with his back to goal
facing a defender, etc.,. Observation Points:
This will need the added learning curve of knowing how to control the Players to control ball as close to ground as possible.
ball and shield it, control the ball and turn with it or control the ball and
Players timing of foot movement over the ball to transfer the
run with it.
balls vertical trajectory to a horizontal trajectory along the
ground.
CONTROL CONTROL
Technique Training Skill Session

X2 Meet the Pass


Set up.... (10x20 grid)
X1 lobs/passes the ball in a variety of ways into the middle
of the grid. X2 must move to the ball and control it quickly,
turn and take the ball back to his end line. X2 then does Control - when facing opponent and goal.
the same for X1. Set up.... (30x10 grid)
Progression ..... O serves a ball to X1 and moves into the middle to
- Vary serves become a defender. X1 must try to get to the end line
X1 with the ball
X2 - combining with X2, or .....
- trying to beat O on his own.
X1
Progression ....
- Add an O2 to start on end line behind X players.
O2 starts only after X1 has first touched the ball.
- Build to a 3v2 in a 30x20 grid (see Diagram B)
X3 Three man passing
Set up.... (10x20 grid) Observation Points:
Drill is set up in groups of three with a ball each for X1 and Variety of serves from O1 to X1.
X3
X1 passes to X2 who controls the ball and passes it back. X1 must observe movements of X2 and decide
X2 then turns 180 to receive the pass from X3.... After whether to attack at speed by 1. dribbling or
30 seconds X2 will switch with either X1 or X3. 2. passing.
X2 O Positive attempt to attack the back of O1
Progression .....
- Use one ball and have X2 turn with the ball when he re- Diagram A If O1 is not attacked at seed by X1, he should be
ceives the pass from X1 and pass to X3 ..... attacked at speed by the player without the
- Vary serves from X1 and X3 to feet, thighs, chest, etc,. ball who should run past O1 into the space
Emphasis .... O3 behind him.
X1 - to get X2 moving towards the pass and turning quickly Quality of pass or dribble should be such that X1
under control. or X2 (or X3) cross the end line with the ball un-
X1
der control.

X3 X2
Open Man O2
X O1 Set up.... (10x10 grid)
Drill is set up with 4 players and two balls.
X receives a pass from O1, controls it and plays it to
the open man O3, standing without a ball. Immediately
after X passes to O3, O2 serves his ball. X controls and
O3 O2 passes to the new open man O1. Continue for 30 - 40 O1
seconds and switch
Diagram B
Progression .....
- Vary serves
CONTROL CONTROL
Skill Session Skill Sessions

Control - with back to opponent and goal. SHIELDING - Coaching Points:


1. Position body sideways between opponent and ball....BIG shield.
S2 Set up.... (30x10 grid)
2. Keep knees well bent for balance
X is an attacker, O a defender. X makes a move to lose
3. Weight rest on the inside foot .... the ball is controlled by the outside
O and create space for a serve from S1. S1 serves a
foot.
ball to X in the middle of the grid.
- X controls and turns and passes to S2, or .....
- if tightly marked, X controls and passes back to
S1. O Control and shield
Progression .... X2 Set up.... (10x10 grid)
O - Add a goal at one end with a keeper. X1 passes to X2 who controls and shields the ball from O
X for 5 seconds. X2 then passes back to X1. O initially plays
50%, then 75% ......
Observation Points: Progression .....
Player receiving the ball makes a positive - Vary serves
checking run. X1
Player receiving the ball dictates the angle and
speed of the pass from S1.
S1
Player receiving the ball should receive the ball
on the outside foot - shielding the ball O Control and shield
Set up.... (10x20 grid)
X1 starts with the ball and passes to X2 who returns it with a
one-touch pass. O becomes a defender on X1 as soon as
X2 makes his touch on the ball. O plays 50% , 75%, .. X1
shields the ball for as long as possible.
X1 Progression ....

X2

XO Duel
XO Set up.... (10x20 grid)
XO S lobs/passes the ball in a variety of ways into the middle
of the grid. X and O players must race to control the ball
first, then shield it for 5-10 seconds from their partner. If
possible, try and pass ball back to S after 5-10 seconds.
Progression .....
- place one line slightly closer than the other.

S
SHOOTING
04SHOOTING Technique Training

Perspectives on Shooting. SHOOTING - Coaching Points.


1. Have a positive attitude.
A good striker is one who is hungry to score. Attitude and the hunger to 2. Select the vulnerable part of the goal - the far post.
see the ball ripple the back of the net is the driving force. A great striker 3. Concentrate on accuracy.
is one who might miss five chances but is never afraid to take the next 4. Keep head down and steady.
5. Get non-kicking foot well up to the ball.
one should it come his way.
6. Strike through the middle to top half of the ball.
7. Follow up in case of rebound.
Of course its not just strikers who score. Midfielders and Defenders
must also get in on the job. In every situation, when a shooting chance
is on there must be a determination, and hunger, an urgency to get the
ball in the back of the net.

The beauty of football is that everyone can score. Therefore, I think it is


important for each and every player to get the proper coaching opportu-
nities to practice shooting during training.

We can categorize most shots to practice in the following way ......


- balls moving away from the kicker on the ground.
- balls moving away from the kicker in the air. Ball moving away from kicker
- balls moving toward the kicker on the ground Set up.... (30x20 grid)
- balls moving toward the kicker in the air X1 players have the balls. X1 plays the ball
forward into a position for X2 to run and
- balls moving across the kicker on the ground
shoot on goal.
- balls moving across the kicker in the air.
Progression .....
X3 - switch sides to work on both feet
- add a defender to chase X2
- add a far post runner - (X3)

X1 X2
X1 X2
X1 X2

** For shooting drills that require balls in the air .... they can be tossed by hand.
SHOOTING
SHOOTING
Technique Training
Technique Training

Ball moving toward kicker Pass and shoot


Set up.... (30x20 grid) Set up.... (30x20 grid or use 18 yard box)
X2 players have the balls. X2 lays the ball X1 plays a pass in to S. S lays it off to the
X2 back into a position for X1 to run and side for X1 to run in and shoot.
X2 shoot on goal.
X2 Progression .....
Progression ..... - S can lay the ball off in various ways ...
(R)
X3 - switch sides to work on both feet left, right, in the air, to thigh or chest .
- add a defender to chase X1 - X players can run with the ball at S who
- add a far post runner - (X3) acts as a defender
S - Add a defender onto X players.
- Add in a far post runner (R) to pick up re-
bounds/misplaced shots.

X1 X1
X1 X2
X1 X3

Ball moving across kicker Postman


Set up.... (30x20 grid) Set up.... (30x20 grid or use 18 yard box)
X2 players have the balls. X2 plays a X2 plays a pass in to X1 - the postman.
square ball into a position for X1 to run X1 must control the pass, turn and shoot
and shoot on goal. on goal. X2 follows his initial pass to be-
come the new Postman.
Progression .....
X3 - switch sides to work on both feet Progression .....
X2 - add a defender to chase X2 - Vary the kinds of passes given to the
X2 - add a far post runner - (X3) Post- man.
X2 X1

X1
X1 X2
X1 X3
X4
SHOOTING SHOOTING

Technique Training Technique Training

S Follow-up Continuous Shooting


K Set up.... (30x20 grid or use 18 yard box) Set up.... (30x20 grid or use 18 yard box)
X1 dribbles in and shoots. If the shot is at S1 and S2 are set up on the sides with
the keeper, the keeper is to palm it away plenty of balls at their feet.
for X1 to have a follow-up shot. X1 runs to meet pass from S1 and shoots.
If X1 scores a goal or hits it wide, S serves He then turns, goes around the end cone
a ball into the area for X1 to follow up. in the center ready to shoot the pass
from S2
Progression ..... X1 has five or six shots, then X2 takes
S2
- Add a defender onto X1 as he dribbles S1 over.
in. Progression .....
- Add a postman player to lay off a pass - S can lay the ball off in various ways ...
to X1. left, right, in the air to thigh or chest .
- X to run around any of the last three
cones.

** After shooting, X players should spend a


X1 few minutes behind the goal collect-
X2 ing balls.
X1
X3 X2
X3

Shooting under pressure


K Set up.... (30x20 grid or use 18 yard box)
Form two lines, the outside line (O) acting Slalom
as defenders, the inside line (X) acting as Set up.... (30x20 grid)
attackers. Xs and Os have back to goal. S is a server and has all the balls.
S serves the ball and shouts Turn!/ X1 and O1 are competing. On servers
Go!/??! command they slalom thru the markers to
X must turn and get off a shot before O see who can be first to get to the pass
can defend. Rotate lines. from S first and shoot on goal. The last
S player will try to then defend against a
Progression ..... shot.
- S can serve to different positions in grid. X2 and O2 then go.
- S can serve to feet, thigh, chest, ...
Progression .....
- Vary

OX
OX
OX X1 S O1
X2 O2
X3 O3
SHOOTING SHOOTING
Technique Training Fun Games

One-on-one
K Set up.... (30x20 grid or 18 yard
box)
S stands outside of grid with all Captain Catapult - 1 O1 O2 O3 O O
balls. D is a defender, X an at- Set up.... (30x20 grid or 18 yard
D tacker, playing one-on-one. X box) O
X must try to get open for a shot, D Team X start with all the balls. On
must try to clear the ball out of the Go! the players shoot continuously
box/grid. After a shot or a clear- for 2 minutes.
ance S serves another ball any- **Players cannot begin their run until
where into the box. Play continues previous player has shot.
S ** Players may not shoot from in
without stop for one minute.
front of the second line.
For each goal that is scored, team X
win a point. Team O must not let
Shoot till ya miss X5 X4 X3 X2 any ball stop behind the goal line. If X1
Set up.... (30x20 grid or 18 yard so, another point is scored for X. X2
box) K After two minutes, tally up points for
X1 sprints around any cone then
X3
X then switch for team O to be
runs to meet the pass served by S. shooting.
If the shot is on goal or saved, X1 S
Progression ....
continues on to a new cone and X1 - Adjust distances depending on age
repeats. X1 keeps going until he hits of kids.
a shot off target. X1 then joins the
other Xs behind the goal while X2
takes his place.
Progression .....
- change the area of serving posi-
Captain Catapult - 2
Set up.... (30x20 grid or 18 yard
tions.
- Alternate serves - chest, thigh,
box)
S O1 O2 O3
Team O run around the far cone X
foot...
and receive a pass from S to shoot.
Players cannot begin their run until
Quick jump previous player has shot. For each
K Set up.... (30x20 grid or 18 yard box) goal that is scored, team O win a
X1 and O1 go against each other, X2 point.
and O2 go against each other, etc. On After two minutes, tally up points for
the signal, X1 and O1 must try to reach O then switch for team X
the ball first for the shot. However, Team O must return to line with a
players start from different positions/ ball.
activities ...... Progression ....
- sitting - Adjust distances depending on age
- lying on ground of kids
O1 X1 - jogging on spot - Switch sides of the goal.
O2 X2 - jumping - Have each team be the servers.
O3 X3 - push-ups, etc,.
Ball is placed in stationary position at
the start for each pair.
SHOOTING SHOOTING

Technique Training Technique Training

S2 Hat-Trick S S 4 vs. 4 with cutback:


X1 S2 Set up.... (30x20 grid - vary distance for age of Set up.... 40x40 grid
X1 K kids.) O1 (Smaller for young kids)
X1 starts with a ball and dribbles around X and O play 4 vs. 4 in the
the far cone (#1) and shoots on goal. Imme- O3 O2 middle, but to score must first
S1 play a ball into either of the S
diately after the shot, S 1 lays a pass on the
S1 ground between the second markers (#2)for players at the side of the goal.
#3
a shot by X 1. Thirdly, X 1 runs in for a
header on goal, heading a thrown serve
O4 Progression .....
from S 2 between cones (#3). - to work on crossing, move S
Best with about 12 people .... 6 who will be X1 players out to side line
X players and another six who will be S
#2
players. X3 X2
** Have extra players (X players) standing
behind the goal retrieving miss-hit balls and
passing them back to S players. X4
#1
S S

R Shooting Rotation.
Set up.... (25 x 15 grid - vary distance for age of kids.)
K Players in groups of 3 or 4 with two balls.
X starts with one ball and shoots. X then becomes the
keeper (K). Keeper gets ball and gives it to R. In the case of
a bad shot R is the retriever. R collects ball and dribbles it
to servers position (S). S has second ball and steps up to
be the shooter.

Progression .....
- Have S stand in various positions and serve a pass for X
X to shoot.

S
05HEADING
HEADING

Technique Training

Perspectives on Heading
CONTROLLED HEADING - Coaching Points:
Football is one of the few games in the world where you are asked to get 1. Keep eyes on the ball
2. Strike the ball with the forehead - hairline.
your head into the path of a moving object. Every other game, reflexes
3. Power from the header comes from the waist and the neckstance!
take your head out of the way. Therefore, to protect especially young- 4. Accuracy.
sters in the game today, it is important that we as coaches pass on cor-
rect heading techniques.

There are essentially five types of heading technique to look at. Controlled Heading
1: Controlled header - this is simply using the head to make a pass to a X2
Set up.... (10x10 grid)
team-mate. X1 gently lobs a ball to X2 who will head it back to X1.
2: Attacking header - using the head to knock the ball on goal, directing it Players start in sitting position, then kneeling, etc,.
in a downwards direction to the side of the keeper. ** For smaller kids, start them standing only 3-4 yards
3: Defensive header - using the head to clear the ball high, wide and apart and throwing the ball to themselves to begin.
long, especially when defending in the penalty area. Progression ....
4: Diving Header - one of the most spectacular headers on goal is the X1 Sitting
diving header where a player launches his body in a dive to get his Kneeling
head on the ballmostly in an attacking situation around the goal. Hands and knees - diving header
Standing
5: Flick headers - using the head to simply divert the trajectory of the ball.

The essential components of heading are


To get to the ball as soon as possible. This takes courage and brav-
ery at times but is so necessary. Be FIRST to the ball!!
Timing and angles of runs to meet the ball
To keep your eyes open and on the ball at all times. Balance and Jumping
X2
Set up.... (10x10 grid)
O X1 lobs the ball to X2 who runs behind O (or two cones
spread 5 ft apart) and performs a header back to X1.
X1 catches. X2 then runs behind O to head the next throw
by X1. Go for 30 seconds and switch.
Progression .....
X1 - alter serves to make X2 move to the ball, jump, etc.

*** PS - can do same drill with side-footed volleys.

TIMING B ALANCE- Coaching Points:


1. Jump off the foot closest to the ball.
2. Power comes in the swivel of hips and upper torso
HEADING HEADING

Technique Training Skill Sessions

OFFENSIVE H EADING - Coaching Points: S 4 vs. 4 Attacking Headers


1. Attack the ball as high or as early as possible - jump if needed. Set up.... (Penalty box with two goals)
2. Keep eyes open. Servers (S) stand on either side of the box
3. Contact the upper half of the ball so that it goes low and hard to the with a collection of balls at their feet. Serv-
side of the goalkeeper. ers alternate from left and right putting
crosses into the middle. Team X and O
must try to score goals off the crosses with
X O X a header.
X2 Offensive Heading
Set up.... (10x20 grid) K O K
** Depending on where the crosses end up,
X1 lobs the ball to X2 who performs an offensive header to X one team may end up needing to perform a
X2. O defensive header.
X1 catches and continues. Switch after 10 turns X
Progression ..... O
- alter serves to make X2 move to the ball, jump, etc.
R add some kind of goal.
X1 R - add a defender to jump against.
S
Heading on goal
Set up.... (10x20 grid in front of a goal)
S1 S2 S1 and S2 are servers with all the balls. X Heading Games
and O players line up about 5 yards behind Throw - Head - Catch
cones
S1 lobs a ball for O1 to run in and attack the
Played in a small field (30x40) with 2 goals at either end. Players move the
ball for an offensive header on goal. ball up and down the field using a throw - head - catch combination. (i.e.,
S2 then does the same for X1 one player throws it, a second player heads it, a third player catches it and
Progression .... prepares to throw it again). If the ball touches the ground, it goes to the op-
X1 O1 - Vary positions from where S serves from. posing team. A goal can only be scored by a header. Teams may win pos-
X2 O2 session by intercepting either a throw or a header.
X3 O3 Observation points ....
- Angle of the run to meet the ball Head! Catch!
- Timing of the run to meet the ball
Played in small group. Coach tosses ball around the circle of players and
- Being first to the ball.
- Contact on the ball. says either "Head!" or "Catch!". If the coach says "Head!", the player must
catch the ball. If the coach says "Catch!" the player must head the ball. If a
player makes a mistake, he sits out till the next round. Winner of each round
2 vs. 2 Attacking Headers is the last player left standing.
O O Set up.... (10x10 grid)
X1 lobs the ball to X2 who runs who runs and heads the
ball on goal. O1 and O2 must act as goalkeepers and try
Header Handball!
to stop the ball crossing their line for a point. As soon as O Played in small field with two small goals at either end (30x40). Players
catches a ball, they may immediately throw it to their part- work the ball up and down the field by throwing the ball. Players are not al-
ner for a header on Xs goal as the X team quickly retreat lowed to run with the ball. A goal is scored when a player can head the final
X2 X1 to the line and become goalkeepers. Play goes on continu- throw into the goal.
ously and goals can only be scored below shoulder height.
HEADING HEADING

Technique Training Technique Training

DEFENSIVE HEADING - Coaching Points:


1. Attack the ball as high or as early as possible - jump if needed. FLICK HEADERS - Coaching Points:
2. Keep eyes open. 1. Attack the ball as early as possible - jumping if needed.
3. Contact the lower half of the ball so that it goes high, long and wide. 2. Keep eyes open.

Defensive Heading
X2
Set up.... (10x20 grid)
X1 lobs the ball to X2 who performs a defensive header to
X3. S1 S2
X3 catches and throws or heads the ball back to X1.
Players rotate after 10 turns each.
X1 Progression .....
- add an attacker for X2 to jump against.

Observation points ....


- Angle of the run to meet the ball X1 O1
- Timing of the run to meet the ball O2
X2
- Being first to the ball. O3
X3 - Contact on the ball. X3

Flick Headers
Set up.... (10x40 grid in front of a goal, or in the 18 yard box)
S1 and S2 are servers with all the balls. The line farthest from the server makes a
DIVING HEADERS - Coaching Points: near post run (O), the nearest line a far post run (X). S1 and S2 alternate serving
1. Attack the ball as early as possible - diving. line drives forthe near post runner to flick a header to the far post runner for a
2. Keep eyes open. header or shot on goal.
3. Contact the middle/upper half of the ball so that it goes low and hard.
4. Break your fall on your hands and knees keeping elbows well bent
Flick Header Juggling
Set up.... (10x10 grid)
Diving Headers Three people stand in a line with the ball at one end. End person throws/heads the
Set up.... (10x20 grid in front of a goal) ball to middle player to flick on. As he flicks on he turns to receive the header that
S1 S2 S1 and S2 are servers with all the balls. X comes back from the other end player. Keep going until ball is dropped. Switch mid-
and O players line up about 5 yards behind dle player every four or five turns.
cone. S1 lobs a ball for O1 to run in and at- X X X
tack the ball for a diving header on goal. S2
then does the same for X1
Progression ....
- Vary positions from where S serves.
X1 O1
X2 O2 Observation points ....
X3 O3 - Angle of the run to meet the ball
- Timing of the run to meet the ball
- Being first to the ball.
- Contact on the ball.
06TURNS
TURNS
Technique Training

Perspectives on Turns STOP TURN (LITBARSKI ) - Coaching Points.


1. Stop the ball by placing your right foot on top of it and take a small hop
Turning with the ball is an important skill to acquire. It helps create past it.
space for a player who is under pressure and tightly marked. A good turn 2. Pivot, turn through 180 and play the ball away with the outside of either
will enable a player to get a little space from a defender so that he can foot.
then 1. pass, 2. shoot, or 3. dribble.
X3 Set up.... (10x10 grid)
X2 X1 dribbles the ball to the end line and performs
Common factors in the skill of turning are...
X1 the
an element of disguise or surprise.
Stop turn.
shielding and protecting the ball
Dribbles back or passes ball back to X2..
change of pace and change of direction.

Technique Training DRAG -B ACK (P USKAS ) TURN - Coaching Points.


1. Pretend to shoot or pass the ball....but lift and place your foot on top of
the
ball and drag it back with the sole of your foot.
2. Pivot and turn and play the ball away with the outside of the same foot
3. Accelerate away.
STOP AND GO - Coaching Points.
1. Stop the ball by placing your right foot on top of it. X3 Set up.... (10x10 grid)
2. Take your foot off the ball and play the ball forward in the same direction X2 X1 dribbles the ball to the end line and performs
X1 the
Stop turn.
Set up.... (10x10 grid) Dribbles back or passes ball back to X2..
Have everyone inside the grid with a ball.
X X On the coaches whistle, everyone is to perform the
Stop and Go while dribbling in the square.
X X Progression....
X - Stop and Go straight ahead.
X X - Stop and Go using left/right foot
- Stop and Go using inside/outside of foot.
TURNS TURNS
Technique Training Technical Training

OUTSIDE HOOK (BECKENBAUER) TURN - Coaching Points. PUSKAS - Coaching Points.


1. Take a long stride past the ball 1. Player fakes a shot/pass with the instep of his right foot.
2. Reach and hook the ball with the outside of the foot while pivoting on plant foot. 2. Rather than shooting/passing, draw the ball back with the sole of the kick-
ing foot and play the ball away with the inside/outside of that foot.
3. Turns can be made thru 90 - 180 (using inside and outside of foot)

Set up.... (10x10 grid)


X2

X2

1
,X
,X

Have everyone inside the grid with a ball.


X1
2

X4 On the coaches whistle, everyone is to perform the


X X Puskas while dribbling in the square.
X Progression ....
X X - Puskas on the spot
- Puskas moving forward
X1 X X
- Puskas through 90, 180 degrees

X3
X2
,X

,X
X1

Set up....(10x10 grid) Set up.... (20x20 grid)


X1 players dribble the ball towards Each player has a ball and dribbles in
each other. Just before contact, the20x20 grid. On the coaches whistle
they perform the turn and return to players perform the turn and go to the
adjacent corner/quad as quickly as possi-
CUT-B ACK (CRUYFF ) TURN - Coaching Points.
the same corner. X2 players then
1. Pretend to shoot or pass the ball .... sell the defender so he reacts to your
continue. ble.
feint.
2. Pivot on non-kicking foot and flick the ball behind your pivot foot at an angle
away from and behind the defender.
INSIDE HOOK (BECKENBAUER ) TURN - Coaching Points.
1. Take a long stride past the ball
2. Reach and hook the ball with the inside of the foot while pivoting on plant foot. Set up.... (10x10 grid)
X1 dribbles towards the cone (imitation defender) and
performs the Cruyff move. X1 then dribbles back for X2.
X3 X3
X2 X2
X1 X1
X1 X1
X2 X2

Set up.... (10x10 grid) Set up.... (10x10 grid)


X1 dribbles the ball to the end line X1 dribbles the ball to three different
and cones where he performs the inside
performs the inside hook. X1 dribbles hook. X1 dribbles the ball back to X2.
TURNS
Skill Sessions

Score the cone. Set up.... (20x10 grid)


Four groups of pairs stand within the 20x10 grid, each pair
OX with one ball. X players have the ball, while O players act
X as defenders.
O O players right arm must maintain contact with X players left
arm at all times. O players are not tackling or trying to steal
the ball.
OX On coaches whistle, X players have 30 seconds in which to
X lose contact with O players. X must try to stop the ball
on one of the six cones without O touching his left arm.
O
If X does this he scores one point. X continues to do
this for the full 30 seconds.
Object of the game - to see how many times X players can
stop the ball on a cone without O touching him in 30
seconds.

Two-team Keep Away


O1 Set up.... (30x20 / 30x40 grid)
O2 X2
O4 Two teams play five on five Keep Away. Be-
fore a player can pass the ball he must per-
X4 form a turn of any kind.
O3 Progression ....
X5
O5 Add in two goals on either end.
X3 Add in four target areas in the corners to
X1 work the ball into.

Small Sided Game.


Set up.... (60x40 field with two goals)
Two teams play 6v6 / 7v7. Before a player can pass the ball, he must perform a turn of
any kind.
MOVES /TRICKS
07MOVES/TRICKS
Techniques

Perspectives on Dribbling Moves


MATHEWS - Coaching Points.
Moves are an important element in the skill of dribbling. Moves are de- 1. Move the ball with the inside of your right foot to your left. Lean to the
signed to take on and beat opponents. There are four elements to a good left ...
dribbling technique: drop your shoulder and pretend/fake to go left.
R close control. 2. Move your right foot quickly behind so you can play the ball back to the
R tricking and unbalancing an opponent - the move/trick right
using the outside of your right foot.
R change of direction
3. Play the ball forward and past your opponent with the outside of your
R change of speed right foot, attacking the space behind the defender
4. Accelerate away.
There are three phases in the application of dribbling technique:
Approaching an opponent - two important elements
- line of approach .... as direct as possible at a defender or at the vital
space in line to goal.
- speed of approach .... should be quick, but less than maximum. Why? RUMMENEGE OR SCISSORS - Coaching Points.
The trick/move is to come, and with that a change of speed. 1. Play the ball out in front of you to the right side.
v Tricking an opponent - the ideal distance is to perform a move just out- 2. Pretend to play the ball with the outside of the right foot, but step over it.
side tackling distance, 4-5 feet from the opponent, depending on the 3. Play the ball forward and past your opponent with the outside of your left
speed of approach. foot, attacking the space behind the defender
Eliminating the defender - done by playing the ball past the defender 4. Accelerate away.
(so that he/she must turn) and accelerating away at maximum speed.

For this session, weve focused on simply three moves or tricks to beat an BEARDSLEY /KANU OR DOUBLE T OUCH - Coaching Points.
opponent. There are a number of others. Let the kids be creative and try to 1. Pretend to pass the ball to your right with the inside of your right foot.
think of and perfect other moves of their own. 2. Draw the ball across your body with the inside of your right foot.
3. Take the ball away on your left side by playing it forward and past your
opponent with the inside of your left foot, attacking the space behind the
de- fender
4. Accelerate away.
MOVES / TRICKS MOVES / TRICKS

Technique Training Skill Session

Set up.... (20x10 grid) X One vs. One


X2 Set up.... (10x20 grid)
X1 dribbles towards O who acts as a passive
defender. X1 performs the Beardsley around O, D plays a long pass to X and runs into the middle of the
and continues on stopping the ball in front of X2. grid to be the defender. X controls the ball and takes on D
Progression.... in a one vs. one. X must try to stop the ball on the end
- O plays passively line behind D. D must try to force X outside the grid or win
- O plays 50%, 75%, 100% the ball.
O
Progression .....
- Vary serves from D . In air, on ground
- Add a defender behind (D2), who leaves 5 sec after Xs
D first touch. Now it becomes a 1 vs. 2

X1
X3

Two vs. Two


Set up....(10x10 grid) X X Set up.... (20x15 grid)
X2

1
,X

,X

X1 players dribble the ball towards each Ds play a long pass to either X and run into the
2

X1

other. Just before contact, they perform the middle of the grid as defenders. Xs control the
turn and proceed on to the opposite corner. ball and together take on D in a two vs. two. X
X2 players then continue. must try to stop the ball on the end line behind D.
D must try to force X outside the grid or win the
ball.

Progression....
X2

- Before X in possession of the ball can pass to


1

,X
,X

D D his teammate, he must first attempt a one vs. one.


2
X1

X Set up.... (10x10 grid) Small Sided GameFive vs. Five


Four players, each with a ball, dribble around the grid Set up.... (40x30 field with two small goals)
from cone to cone. X X Play a simple game of 5 vs. 5. Normal rules ap-
At each cone they must perform a move. ply. However, players should be looking for any
X X ** Change direction of runs!! ** X
opportunity to take on and beat an opponent in a
X X 1 vs. 1 situation.
X
O O Progression....
- Before X in possession of the ball can pass, he
O
must first attempt a one vs. one.
O O
MOVES / TRICKS

Fun Games

Treasure Island
X Set up.... ( Four 10x20 grids
with treasure in the shaded
area.)

O Drill is set up in so that X plays


against O in a one-on-one and
X must try to beat O into
Treasure Island. X and O play
for one minute.
X O O X
After one minute, X players ro-
tate in clockwise fashion to go
one-on-one with new defender
O O.

When X players have gone


against all defenders, X and O
X players switch positions.

Gauntlet
D3 Set up.... (10x30 grids)

X3 takes a ball and dribbles at D1 in a 1 vs. 1.


After beating or being forced out by the defender,
D2 X3 then move on to take on D2 .. Continue to
D3. X2 starts as X3 gets by D2. (If a lot of players,
form two 10x30 grids and go up and down). Have
Defenders play 50% initially and build up to 100%.

D1 Progression
- After players get past D3, have them finish with a
shot on goal.

X3
X2
X1
DEFENDING 1 DEFENDING 2

PRINCIPLES OF DEFENDING:
A GENERAL LOOK AT THE MAIN POINTS FOR A DEFENDER TO CONSIDER DEFENSIVE STANCE - Coaching points
. F OR THE INDIVIDUAL 1. Keep the knees well bent - lower centre of gravity.
Nearest player to apply pressure .... The player with the ball is the most 2. Keep weight of the body on the balls of the feet.
dangerous. Therefore, if not already marked, the nearest player to him needs to 3. Movement occurs using a side-step action with small steps and
apply immediate pressure. Secondly, those within passing or crossing range of fast feet.
the ball must also be marked closely and tightly. By pressurizing opponents on 4. Move in such a way as to see both attacker and ball- dont get
and around the ball, defenders are simply trying to stay as close to the attackers turned!
as possiblenot necessarily to make a tackle, but to slow play down and force
the attacking team to pass the ball backwards.
Prevent the turn ..... When an attacker receives the ball with his back to a de-
fender, the defender must pressure in such a way to prevent the attacker from DEFENSIVE RUNNING 1
turning with the ball. Keep the attacker facing backwards, and force him to play it
Set up .... half field area, in pairs, one ball per pair.
backwards. Once an attacker turns on the ball, he now has the advantage of
Line up in pairs, facing each other 2 - 3 yards apart. Without a ball, Xs run at Os
seeing space behind the defense.
using feints, fakes and side-steps to get past O. O must cover every move and
Prevent the ball being played forward ..... At times an attacker will have the
seeks only to stay in front of X while moving backwards and maintaining touching
ball and be facing a defender. Now the attacker has the advantage because he
distance. If X does get by O, X stops until O recovers defending position. When Os
can see the space and team-mates behind the defender. The defender in such
reaches the line, they now become the attackers and Xs the defenders.
situations needs to be aware of where other attackers are and position himself to
Progression.....
block/prevent any pass to a fellow attackerespecially in a forward direction. 30-40 yards
- start without a ball at 50-60 %.
Evaluate when to mark man and when to mark space ..... When a player is
- give the attacking players a ball to X O
close to the ball or within passing distance, a defender will want to man-mark the
dribble with.
attacker. When an attacker is further away from the ball, a defender can stay off
- build up to 100%. X O
his opponent a little distance to offer support to other defenders. In doing so, he
Emphasis.....
is marking space. When marking space it is still important to be 1. goal side of
- defender moving with the correct X O
the attacker 2. in a position where you can see both ball and attacker 3. Close
stance.
enough to make up the ground should your attacker receive a pass.
- defender taking small, quick steps. X O
. F OR THE TEAM
- defender staying in touching dis-
Offer team-mates good supporting cover at the right depth and the right
tance. X O
angle.. As a defender, you want to look for ways where you can offer support
to a teammate marking the player with the ball. If your team -mate gets beaten,
you are there to step up and take on the attacker. We call this covering. The
right angle and distance is measured simply by the fact that if your teammate
gets beaten, is the covering defender close enough and in the right position to
challenge the ball immediately. DEFENSIVE RUNNING 2 -R ELAY R ACES
Communicate ..... One of the big things in defending as a team is communica- Set up .... set out 2/3/4 courses and divide the group into equal teams.
tiontelling teammates which men might be open, telling teammates which way Have the teams run races in and around the cones, only they must move in a back-
to guide an attacker, etc.,. Usually it is the defender at the back who should do ward or side-step motion. Once a player reaches the
all the communicating as he can see the whole picture. start/stop line, he tags his teammate. X X X X
Make the necessary tracking or recovery runs . A tracking run is when a Progression.....
Start/Stop line
defender runs with an attacker without the ball. The goal is to stay tight on the - start slowly at first - no races
attacker so that he is not given the ball, or that if he does receive the ball he is - build it up to race pace.
tightly marked. A recovery run is a run made to get into a supporting position - alternate the course .... add in an extra cone or two
behind a defending teammate to offer support and cover. - for fun have runners do full loop around each cone.
Stay compact Keeping the defensive unit compact will make it very difficult Emphasis.....
for the attacking team to break you down. Restrict the area the attacking team - movement in a good defensive stance.
has to work in.
Defend the attacking third Defense doesnt start in the defensive third. It
should start in the attacking third with attackers closing down on defenders in
possession of the ball.
DEFENDING 3 DEFENDING 4

Coaching to improve .... Coaching to ....

PRESSURE ...... PREVENT OPPONENTS TURNING WITH THE BALL ......


Basic Coaching points Key factors:
Nearest player to the ball to pressure the attacker on the ball as Make up the necessary ground when the ball is traveling. STOP
quickly as possible set body in correct stance. when opponent receives the ball - take on defensive stance.
If the attackers back is towards defender, prevent the attacker turn- Distance from opponent - get close to opponent as possible -
ing with the ballforcing him backwards. touching distance - to prevent the attacker from turning and fac-
If attacker is facing the defender, seek to prevent player passing ing the defender.
ball forward. Be patient - dont dive in but stay on feet.
Guide attackers one way or otheri.e., inside / outside. Delaying the attackers forward movement - giving time for the
Be patientstay on your feet defense to reorganize. Keep pressure on as the attacker move
back and until he releases the ball backwards.
In Practice Two, defenders should work as a team to . Intercept/tackle only if sure of getting the ball.
Offer cover and support at the correct angle and distance
Combine understanding and improve communication

Practice One Practice Two


Practice One Practice Two

D D

D1 D3
A D1 D3 A
D2
D2
A1 A3
S A1 A3 S

Set up.... (10x20 grid) A2


A2 Set up.... (10x20 grid)
S passes to A and takes no further part S passes to A and plays no further part
in the play. A works to beat D in a 1 v 1 in the play. A works to beat D in a 1 v 1
and stop the ball on the end line. D and stop the ball on the end line. D Set up.... (20x30 grid)
seeks to delay, tackle or force A out of Set up.... (20x30 grid) seeks to delay, tackle or force A out of Above diagram shows the start posi-
play. Above diagram shows the start posi- play. tion for the exercise. When play breaks
Progression .... tion for the exercise. When play breaks Progression .... down or As cross the line, play re-
- add in S as a second attacker down or As cross the line, play re- - If D is having trouble getting to A in sumes from the start position.
after 10 seconds. sumes from the start position. time, move D closer to A. D2 starts with the ball and passes to
D2 starts with the ball and passes to A2. A1,2,3 work together to stop the ball
A2. A1,2,3 work together to stop the ball on the end line in a 3 vs. 3 situation.
on the end line in a 3 vs. 3 situation. D1,2,3 stop them or force them out.
D1,2,3 stop them or force them out.
DEFENDING 5 DEFENDING 6
Coaching to improve ....
MATCH RELATED TRAINING
PREVENTING THE BALL BEING PLAYED FORWARD ......
Defending 6v.6 w/ assigned marker
Coaching Points Set up.... (40x60 field, two goals) A5 X5
Speed and angle of approach to the challenge .. challenge the player
A3 X3
Divide the group into two even teams. Before
with the ball ASAP and approach at an angle that will cut off a forward play, assign each player an opponent they
pass to a teammate. must defend against for the K A6 X6 A4 X4 K
Close down the last few yards in a good defensive position ready to duration of the match (match up players ac-
block any forward pass - stay low and balanced. cording to ability and pace). If the player they A2 X2
are marking scores a goal, award some A1 X1
Gain the initiative by feinting to tackle and directing the player one way.
penalty i.e.: ten push-ups/sits-ups/buy you
Concentrate and watch the ball
lunch, etc.,.
Be patient and stay on feet.
Progression ....
Add limits of two-touch, one touch,.
Have a half way line. If a defending team can force the attacking team back into
Practice One Practice Two their half, they gain an extra point.

A1 A2 Defending 6v.6 in assigned area.


6 A3
A2 Set up.... (40x60 field, two goals) A6 X X3
Divide the group into two teams. Before play,
assign each player an third of the field they A5 X5
must remain in, (match up players according K K
to ability and pace).
Progression .... A1 X A4 X4 A2
D D1 1 X2
Add limits of two-touch, one touch,.
D2 Switch up the areas of play every 4-5 min-
utes.
When the ball reaches the attacking third on either end, ONE midfield player
may join the play in the attacking third to form a 3v2 situation.
A3
A1

Set up.... (10x20 grid, 3 players, one Set up.... (20x15 grid, 5 players, one Defending a 4 v 2
Set up.... (half field) K
ball) ball)
A1 hits a low driven pass to A 2. A2 must A3 passes to A 1 or A 2 who work to- Set up four lines. The front person of
try to get the ball back to A 1 by making gether to beat D 1 and D 2 with a forward each line will join up to take on the two
a forward pass. D closes down to block pass back to X 3. D1 and D 2 seek to defenders in a 4 vs. 2 situation (i.e.
any forward initiative by A 2. block any forward pass to A 3, steal the the four X players). The attackers try to
Progression . ball, or force A 1 and A 2 out of play. score while the defenders defend.
- serve balls in air to A 2 Progression .... Alternate defenders every 8-10 runs. D D
Off side rules apply.
Progression ....
- If defenders win the ball, they can X X
score by running the ball thru the two X X
O O O O
small goals.
DEFENDING 5 DEFENDING 6

MATCH RELATED TRAINING


Defending in the area
Set up.... (area in goal box) K
Place two attackers and two defenders in
the area and 3 servers on the sides, D D
(Servers to have 3-4 balls each). The S1
S3
coach calls one of the servers who A A
passes to an attacker as he tries to get
himself open. Attackers play to goal while
defenders try to knock the ball out of the
assigned area.
Progression .... S2
Build to a 3 v.3 in the box
Bring in the offside rule (markers).
Instead of having servers, play 3v1 on the flanks to feed ball inless structured.

K SMALL S IDED G AMES6 VS. 6


60 by 40 yard field
6 v 6 with goals (full sized)
Organize for one team to gain posses-
sion. A = Attacking team
D2 D4 OBJECTIVE:
D1 A2 A4 D5 A team to score a goal, D team to
D3 A5 stop the ball on the 50 yard line.
S starts with the ball and can play to
A1 A3 any A player. S takes no further part in
the play.
Play off-side rules.
PROGRESSION:
S
To make play more difficult/demanding
on defending team, move start point
back 10-15 yards.

Prevent Turning in 6 v 6 SSG


Set up.... (40x60 grid)
D3 starts with the ball and passes to S. S receives the ball and can pass to any A
player for the A team to attack the goal. Players may move only when S first touches
the ball.
Preventing Forward Play in 6 v 6 SSG
Set up.... (40x60 grid)
D3 starts with the ball and passes to S. S receives the ball and can pass to any A
player for the A team to attack the goal. S plays no further part in the movement.
ATTACKING 1 ATTACKING 2
Set up.... (20x30 grid)
PRINCIPLES OF ATTACKING: Diagram shows the start position for the exercise. When play breaks down or As
A GENERAL LOOK AT THE MAIN POINTS FOR AN ATTACKING TEAM cross the line, play resumes from the start position.
D2 starts with the ball and passes to A 2. A1,2,3 work together to stop the ball on the
Create space.. As a defender, it is easier to defend a small field. There- end line in a 3 vs. 3 situation. D 1,2,3 stop them or force them out. Rotate positions
every 5 minutes.
fore, the attacking team must work together to make the playing area as
large as possible, creating space in which to work the ball. This is accom- Coach to observe
plished by having all members of the attacking team spread end to end and Runs made by A1 and A3 Decisions made by A2
side to side. Secondly, an individual player can make space for himself by 1. forward runs 1. to pass
simply making checking runs and getting himself into an unmarked area. 2. diagonal run 2. to run with the ball
Observing the play and making correct decisions.. The attacking 3. inside out runs 3. to dribble
team will have the ball in many different positions on the fieldleft side, 4. outside in runs
right side, middle third, defensive third, etc.,. The person on the ball will be 5. crossover runs
looking to make one of four decisions 6. over lapping runs
1. to pass
2. to run with the ball
D1 D3
3. to dribble
4. to shoot.
Attacking is all about making the above decisions quickly and performing D2
them accurately.
A1 A3
Quality of passing .. Most of the time, when a player is in possession of
the ball the decision he will make will be to pass it. Some aspects to think D1 D3
about therefore are .
the selection of the players pass (making the right pass at the right A2
D2
timeforward, backward, sideways)
the pace of the pass, A1 A3
the accuracy of the pass and A1 making an overlapping run A3 making a
diagonal run.A3 making diagonal run
the timing of the pass.
Support of team-mates .. A team must attack as a team. Because of A2
this, there will need to be teammates all around offering support and op-
tions to the player on the ball. That takes a lot of unselfish running. Only
one player can have the ball at a time. Therefore it is upon the other indi- A1 making a forward run.
viduals to make sure that they are selflessly getting into positions to receive A3 making a diagonal run
the ball even though they might not get it. Movement is the key word. D1 D3
Lastly, runs help to confuse defenders and take them out of position.
The end product.. When in possession of the ball, the obvious goal for
the attacking team is to be able to get off a shotand score! As a coach, it D2
is important to be able to see where play breaks down so that it can be cor-
rected and the opportunity for shooting chances increased. A1 A3

** Principles of attack will also of necessity take in the skills of 1 v 1 and shooting
A2

A1 and A 3 making a crossover


run. A 3 making a diagonal run
ATTACKING 3 ATTACKING 4

Attacking in a 4 v 2
Set up.... (half field) K
Creating spaceIndividual
Set up four lines. The front person of Set up.... (area in goal box) K
each line will join up to take on the two Place two attackers and two defenders in
defenders in a 4 vs. 2 situation (i.e. the area and 3 servers on the sides, D D
the four X players). The attackers try to (Servers to have 3-4 balls each). The S1 S3
score while the defenders defend. A A
coach calls one of the servers who
Alternate defenders every 8-10 runs. D D passes to an attacker as he tries to get
Off side rules apply. himself open. Attackers play to goal while
Progression .... defenders try to knock the ball out of the
- If defenders win the ball, they can assigned area.
X X X X S2
score by running the ball thru the two Progression ....
O O O O
small goals. Build to a 3 v.3 in the box
Bring in the offside rule (markers).
Instead of having servers, play 3v1 on the flanks to feed ball inless structured.
Coach to observe .
Attacking 6v.6 in assigned area. Attackers to make checking run to lose defenders
Set up.... (40x60 field, two goals) Attackers to get ball half turned for shooting opportunity
6 A3 Support of second/third attackers.
Divide the group into two teams. Before play, A6 X X3
assign each player a third of the field they must
remain in, (match up players according to abil- A5 X5
ity and pace). However, when the ball crosses
K K
into an attacking third, ONE midfielder from
that team may join in the attacking third to make A1 X A4 X4 A2
1 X2
a 3 v 2 situation.
Progression ....
Have open play without limitations. K SMALL S IDED G AMES6 VS. 6
60 by 40 yard field
6 v 6 with goals (full sized)
Crossing Organize for one team to gain posses-
K Set up.... (one half of field) sion. A = Attacking team
L and R have a collection of balls on When play breaks down, bring back to
both sides and simply act a wingers start position.
crossing the ball alternately. Xs
D4 D5
form two lines and attack the cross A4 OBJECTIVE:
two at a time. A5 Both teams to play normal 6v6 to goal.
Progression.. D3 D3 starts with the ball and plays the
L1 R1 Add in a defender to run with the D1 A3 D2 ball into the keeper. Play starts with
L2 R2 two X players. D3s first touch.
Add a third line of attackers and A1 A2
Play off-side rules.
X another line of defenders (3v2)
X L and R to alternate deliveries. In
X X
Coach to observe:
X the air, pull-backs on the ground, runs being made into space
X etc.
K decision of player on the ball
support of players off the ball
final product
GOALKEEPING
10GOALKEEPING Technique Training

Set Position / Stance - Coaching Points.....


Goalkeeping is the most specialized position in football. The keeper is 1. Feet - should be shoulder width apart with body weight resting
the only player who can touch the ball with his hands and is the last line on the balls of the feet.
of defense for the team. Someone once said that a good goalkeeper can 2. Knees - should be slightly bent ready to react quickly to any
earn his team up to ten points during a season. situation
3. Hands - should be waist high to the side of the body and the
When thinking about the position of goalkeeper there are several as- palms facing the ball.
pects to work on: 4. Head - should be still
1. Set position: how a keeper sets himself as an attacker lines up to 5. Position - should be 3-6 meters off the goal line in line with
shoot the ball.
2. Handling: catching balls that come to the body
along the ground
waist height Starting Position
chest height K Set up.... (10x10 grid)
above head height. S either throws or volleys a shot to the Keeper. Keeper
3. Diving: getting the hand(s) to those shots that are away from the body catches it and returns it to the server.
either low to the ground Progression .....
or up in the air. - Servers to suit the technique being worked on
- add in a defender to apply light pressure
4. Shot blocking: narrowing the angle and the distance to the attacker.

Far more than simply being a shot-stopper, the keeper is also a de- S
fender and an attacker. ..
Goalkeeper as Defender:
Through communication, he can order his defense around, hopefully
utilizing the unit in front of him to stop the opposing team getting a shot
off.
He can also be an outlet for a pass from a teammate should he be stuck
with another to pass to.
Goalkeeper as Attacker:
Similarly, the keeper is attacker. Now with the open 6 second rule, a
good keeper can turn defense into attack with one long accurate throw.
GOALKEEPING GOALKEEPING
Technique Training Technical Training

The following are variations of techniques for a ball hit directly at the
keeper. and he/she can catch it. Starting Position
K Set up.... (10x10 grid)
S either throws or volleys a shot to the Keeper. Keeper catches it
Ground Shots - For collecting ground shots there are basically two and returns it to the server.
techniques which can be used ...... Progression .....
- Servers to suit the technique being worked on
I] Kneeling - Coaching Points..... - add in a defender to apply light pressure
1. Kneel in a side-on position, lowering one knee behind the opposite
heel.
2. Keep hands low, fingers pointed towards the ground, behind the ball. S
3. Cushion the ball with the hands and bring to the chest for protection.
2] Stoop - Coaching points
1. Stand with feet less than a ball width apart directly in line with the
path of the ball.
2. Bending the back, lower hands behind the ball with fingers pointing Handling Game
O Set up.... (30x20/30x 40 grid, one ball)
into the ground. X Divide the group into two teams (4 v 4, 5 v 5) with
3. Cushion the ball with the hands and bring directly to the chest. one Target player [T]. The objective is to score a
X
O point by throwing the ball to the target player after
completing four consecutive passes by hand. A
pass can be thrown, bounced or rolled. Possession
.Waist-high / Thigh-high Balls - Coaching Points..... T changes when an interception is made.
1. Attack the ball, taking it at the earliest point possible Progression .....
2. Hands are to the side with fingers pointing down and come around - Vary the target person
the ball cushioning it into the belly. X - Make throws to target only along the ground, only
3. Bring the ball into the chest, cupping it with the forearms and the O X O above head height, etc.
chin.

.Chest-High Balls - Coaching Points.....


1. Attack the ball, taking it at the earliest point possible
2. Hands are to form a W shape when catching the ball - thumbs be-
hind the ball and others to the side of the ball. Collecting Crosses
3. Cushion the ball into the chest, cupping it with the forearms and the K Set up.... (attacking 1/3 of field)
chin. Start with one or two wide people with a
collection of balls on both sides. L and R
alternate taking the ball on a short run
.High Balls - Coaching Points..... R and crossing into the middle for the
1. Attack the ball, taking it at the highest point possible. L keeper to collect.
Progression .....
2. Jump off one foot, holding the opposite knee up for protection
- Add an attacker to challenge the
3. Hands are to form a W shape when catching the ball - thumbs be- crosses.
hind the ball and others to the side of the ball. - Have two attackers and two defenders
4. Bring the ball into the chest, cupping it with the forearms and the chin. in the middle attacking the crosses.
GOALKEEPING GOALKEEPING
Technique Training Technical Training

The following are variations of techniques for a ball hit to the side of
the keeper where he/she must dive. K2 K1
Diving
Set up.... (10x10 area)
S starts with a collection of 8-10 balls. K 1 is crouched on hands
and knees between the two cones. S lobs the ball on the oppo-
High Balls - Coaching Points..... site side of K 1 to make K 2 dive over and across to get the pass.
1. Starting position - S K2 gets up quickly and S lobs the second ball to the other side.
2. Footwork - using short sharp side-steps, get body into line for the K1 and K2 switch positions after ten throws.
shot.
3. Diving to side - initiated with the foot closest to the ball.
4. Handling - if catching the ball, use the W format again, or, if the
shot is too strong, with and open palm and firm wrist palm the ball
over the top or off to the side of the goal.
5. Landing - land on the side of the body with feet, then hips the
waist and lastly shoulder making contact with the ground. (As the X3 X4 Shot Blocking.
body lands, the arms should still be out in front of you or cupped to K2 Set up.... (30x20 area with two goals)
Have a collection of balls in both goals.
the chest).
K1 starts with a ball and rolls it to the side for
X1 to run in and shoot on K 2. K2 then gets a
ball and feeds X 3 to shoot on K 1. Con-
Lower Balls - Coaching Points..... tinue .......
1. Starting position - Attackers are to not hit with power at first to
2. Footwork - using short sharp side-steps, get body into line for the place shots wide of the keeper.
shot. K1 Progression ....
3. Diving to side - initiated with the foot closest to the ball. - Start slowly, giving keepers time to set up.
4. Handling - if catching the ball, use the W format again, or, if ball is X1 X2 - Quicken the pace so that attackers get to
skimming along the ground, get one hand behind it, the other hand shoot maybe before the keeper is properly
on top of it and trap it on the ground before pulling it to the chest. set.
5. Landing - land on the side of the body with feet, then hips them the
waist and lastly shoulder making contact with the ground. (As the
body lands, the arms should still be out in front or cupped to the
chest). 2 vs. 2
K2 Set up.... (30x20 area with two goals)
Have a collection of balls in both goals.
K1 starts with a ball and rolls it to the side for
K Set up.... (penalty area) an X teammate. X team play 2 vs. 2 against
O O
S has a collection of 8-10 balls. S will take a shot Os looking to get a shot on goal. When Xs
after K has completed a task, which could be ..... lose possession, Os attack K1.
- K must touch the left post / right post / cross bar X X Progression ....
- K must do forward roll and come up quickly - Allow Keepers to throw the ball into oppos-
- Run to and around a cone K1 ing Keepers net.
For some tasks, it will be more beneficial for S to stand a little Emphasis .....
S closer and lob/throw the ball. - Keeper to support defenders after distribu-
tion.
- Keeper to communicate with defenders on
and off the ball.
GOALKEEPING
Technique Training

Keeper as the last Defender - Coaching Points.....


1. Support the defenders who have the ball at their feet ... being an
outlet pass if needed.
2. Communicate ... talk to defenders on the ball and off the ball.
Control YOUR area.

Adjusting angles and distance


K2 Set up.... (30x20 area with one goal)
S starts with a collection of balls. S serves a
pass to any X player who will turn and shoot
(X must stay behind penalty box for shot).
After save or goal, S then makes another
serve.
Progression ....
- Start slowly, giving keepers time to set up.
X1 - Quicken the pace so that attackers get to
X2 X3 shoot maybe before the keeper is properly
set.
S - X players may pass to teammate before
shot is taken.

K SMALL S IDED G AMES6 VS. 6


GOALKEEPERS AS DEFENDERS/ATTACKERS.
60 by 40 yard field
D4 D5 6 v 6 with goals (full sized)
A4 Organize for one team to gain posses-
A5
sion
OBJECTIVE:
D3 Both teams to be able to have lots of
shots on goal.
A3 Keeper to support and communicate with
defenders.
D1 D2 Keeper to set up immediate attack.
A1 A2 PROGRESSION:

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