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During the drawing cleanup process, once you have selected the objects, the cleanup actions, and

the

cleanup methods, the next step is to set the error markers and to clean the objects. Here, in the

Drawing Cleanup wizard, in the Cleanup Methods page, click Next. If you choose to clean up the

objects automatically rather than interactively, then the next button on this page would not be

activated. But since you are going to clean up interactively, you can click Next.

On the Error Markers page, you can select the marker blocks and colors to use for each drawing

cleanup action type. You can select different shapes for each type of drawing cleanup action. This

would be useful if, for example, you had a drawing that had many triangle symbols. It would not do

any good to use another triangle as a marker, as it would be difficult to distinguish the marker triangle

from the existing triangle objects in the drawing. In that case, you could choose a different shape to

designate your error markers. The same can be done with color. If your map contains many green

colored objects, for example, you could choose a different color to designate your error markers.

At the top of the page under Parameters, you can elect to Erase markers when cleanup starts. This is

useful if you have already gone through the drawing cleanup process and only want to see the

objects that still qualify as errors. You can also tell AutoCAD Map to Maintain markers when command

ends. This option would enable you to zoom back into the markers after the drawing cleanup process

has completed to review the errors and make changes manually.

To begin the cleanup process, click Finish. This opens the Drawing Cleanup Errors dialog box. Under

Cleanup action, AutoCAD Map will walk you through each type of error. In this case, it's interpreting

the delete duplicates first. Expand the Delete Duplicates node, and you can see that there is one

error. Select that error, and in the drawing, you can see that it highlights that error and places the cyan

octagon symbol at those endpoints. At this point, you can either fix the error, remove it, or mark it for

later review. Click Fix, to fix this error. The next error type is now selected.

When you expand the Erase Short Line Objects node, you can see that there are three errors. Select

this, and it zooms in to the first of the three errors and places the symbol that you designated in the

error markers page. If you click Next, it will cycle through to the second error, and so on. If you want

to fix them all in one action, you can select the Erase Short Line Objects and click Fix All.
Next, click Break Crossing Objects, and here, you can see that there are two errors, and they have

been highlighted with a marker in the drawing editor. Click Fix All and that will move you to the next

error type.

Do the same thing for Extend Undershoots, and repeat this for Snapped Clustered Nodes, and finally,

Dissolve Pseudo-Nodes.
When you click Close, the cleanup actions are completed, and we can review the results. The short

objects have all been removed; the undershoot has been extended and has broken the target line at

the point of intersection; the crossing objects have all been broken; the clustered nodes have been

snapped to the line that you set as an anchor; and finally, the dissolve pseudo-nodes has connected

and joined the four separate line segments and converted them into a single polyline.

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