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AKSHIT SHARMA

00910402813
ECE 4th YEAR

AUGMENTED REALITY

ABSTRACT

Augmented Reality adds information and meaning to a real object or place. Unlike virtual
reality, augmented reality does not create a simulated reality. Instead, it takes a real object or
space and uses technologies to add contextual data to deepen understanding of it. This paper
surveys the field of Augmented Reality, in which 3-D virtual objects are integrated into a real
environment in real time. It describes the medical, manufacturing, visualization, entertainment
and military applications that have been explored. This paper describes the characteristics of
Augmented Reality systems, including a brief discussion of the tradeoffs between optical and
video blending approaches. Registration and sensing errors are two of the biggest problems in
building effective Augmented Reality systems, so this paper summarizes current efforts to
overcome these problems. Future directions and areas requiring further research are discussed.
On the spectrum between virtual reality, which creates immersible, computer-generated
environments, and the real world, augmented reality is closer to the real world. Augmented
reality adds graphics, sounds, haptics and smell to the natural world as it exists. You can expect
video games to drive the development of augmented reality, but this technology will have
countless applications. Everyone from tourists to military troops will benefit from the ability to
place computer-generated graphics in their field of vision.

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