Professional Documents
Culture Documents
TA R G E T I N G
HA N D W R IT IN G
B eginner’s A
r om lph i v e!
F ab u r s
et C
to Modern
I n c l u d e so n
T r a n s i t ie
Stag
Bo o k 1
A sample Book 1 handwriting lesson . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
Fine Motor Skills Programme teaching notes . . . . . . . . . . . . . . . . . . . . . . 18
The five-minute pre-writing warm-up . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
Handwriting skills checklist . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
Fine Motor Skills Programme
An eight-week, day-by-day program enabling students
to develop a range of fine motor skills . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
BLMs: for use with Fine Motor Skills Programme . . . . . . . . . . . . . . . . . 30
BLMs: Pattern pages . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
BLMs: Numerals 1–10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51
Bo o k 2
A sample Book 2 Transition stage handwriting lesson . . . . . . . . . . . . . . . . 61
Teaching notes for each letter group . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61
Handy hints for teaching the Transition stage . . . . . . . . . . . . . . . . . . . . . . 62
The five-minute pre-writing warm-up . . . . . . . . . . . . . . . . . . . . . . . . . . . 63
Handwriting skills checklist . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64
Using the Teacher Resource Book . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65
BLMs: Pattern pages . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66
BLMs: Letter pages in alphabetical order . . . . . . . . . . . . . . . . . . . . . . . . . 68
BLMs: Numerals . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 94
Bo o k 3
A sample Book 3 Cursive handwriting lesson . . . . . . . . . . . . . . . . . . . . . . 95
Joining notes for teachers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95
Handy hints for teaching Modern Cursive . . . . . . . . . . . . . . . . . . . . . . . . 97
The five-minute pre-writing warm-up . . . . . . . . . . . . . . . . . . . . . . . . . . . 99
Handwriting skills checklist . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100
BLMs: Pattern pages . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101
BLMs: Practice pages . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 104
BLMs: Numerals 1–100 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 114
K ey bo a rding
Featuring teaching tips, handy diagrams, and task cards for students . . . . . . . . . 115
3
Introduction
Writing is a vital, compelling form of communication. As adults, we write every
day, for myriad reasons. Even if we’re just writing a shopping list or scribbling down
a telephone message, our handwriting plays an important part in the effectiveness of
our written communication. Children too need to write every day, for a variety of
purposes and for a variety of audiences. To be competent writers, their handwriting
needs to be fluent and legible. The teaching of handwriting is an essential part of
the writing curriculum.
Regular practice, three to four times a week, in fine motor skills and in letter
formation will ensure the development of good handwriting habits. This series
supplies teachers with a comprehensive range of ideas and experiences that will
enable young children to develop their fine motor skills and to become fluent,
legible, and competent practitioners of the Beginner’s Alphabet and Modern
Cursive handwriting style.
Pencil grip
Developing a comfortable, relaxed pencil grip ensures hands do
not get too tired when writing for extended periods of time. The
most comfortable and flexible grip for many students is called the
dynamic tripod grasp. In this grip:
+ The pencil is held with thumb and index finger tips, and rests
on the middle finger. The other two fingers are loosely bent or
curled.
+ The wrist is slightly bent. The fingers, rather than the wrist,
control the pencil movement.
Right-handed
+ The fingers are placed reasonably close to the point, and a little
further back if the student is left-handed, to make it easier for
them to see what they are doing. Left-handers may also need
to keep their elbow tucked in slightly. This will discourage the
development of a hooked wrist when writing.
You could use the following story to help children develop this
pencil hold. Repeating it at the beginning of each handwriting
lesson will reinforce the ideas. Demonstrate the pencil hold as you
tell the story.
Left-handed
4
Your pencil is like a car. Only mum or dad can drive the car and they wave as they go past their
friends (hold up index finger to show relaxed flexibility). Children are too young to drive cars. They
have to sit in the back seat (tuck up the next three fingers loosely), though the oldest one would like
to try, so she’s always sitting closest to the driver (show the positioning of the middle finger). Here
is the steering wheel (hold up the thumb), it steers or guides the car.*
* This very useful story was gathered some years ago from a source which the author has been unable to trace.
Posture
Head should
Sitting comfortably is extremely not be too
important when writing, to avoid far forward
tiredness and strain. or leaning
Non-writing hand
over paper.
should be placed
on paper to keep
Saying this rhyme before beginning it steady. Weight
any writing lesson will help students to should be supported
remember good writing posture: on the non-writing
side, so the other
side is free to move.
Back up straight,
One, two, three, four — but relaxed, with
the bottom at
are your feet flat on the floor? the back of the
chair and the
Five, six, seven, eight — body square on
to the table. Tilt
is your back up nice and straight? the body forward
from the pelvis.
Nine, ten, eleven, twelve — remember
how your pencil’s held!
Both feet
should be flat
on the floor.
5
Using the Targeting Handwriting books
It is increasingly difficult within a busy school Warming up:
timetable to find enough time to provide daily
opportunities for practice and consolidation of fine motor skills
handwriting skills. However, a twenty-minute Throughout the early years of school it is important
lesson three to four times a week is vital if students to continue the development of the fine motor
are to become fluent, legible, and proficient muscles required for handwriting. The Book 1
practitioners of handwriting section of this book includes a very detailed program
of fine motor skills for building up strength and
A sample handwriting lesson flexibility in arms, wrist, and fingers to cope with the
demands of writing (see pages 22–29). However, it is
Here is a suggested sequence of activities within vital to continue this development beyond Book 1.
the handwriting lesson:
In Books 2 and 3 the warm-up is an important
+ a five minute warm-up to strengthen fine aspect of any handwriting lesson. You are likely to
motor muscles. See suggestions for specific fine have a broad range of handwriting skill levels within
motor skills activities for Book 1 (page 20), your class, and for some students the strengthening
Book 2 (page 63) and Book 3 (page 99). of fine motor muscles will still be an issue. And who
+ five minutes’ introduction of letter doesn’t like the opportunity to ‘play’ for five minutes?
or join on the blackboard—when you Because of our busy schedules, we rarely leave
introduce each letter or join, reinforce the enough time for manipulative play opportunities by
need for good posture and appropriate pencil the time students reach Book 3—there always seem
grip, provide verbal cues for basic writing to be so many other ‘more important’ things to do.
movements, and use consistent terminology.
Get your students into a good routine early in
This will provide students with a good model.
the year and have the equipment for the play part
+ ten minutes of student practice—have of handwriting lessons easily accessible. Perhaps
students complete the relevant page in the monitors could be responsible for putting it out and
Targeting Handwriting Student Book or a collecting it again. Change the equipment around
worksheet from the Teacher Resource Book often, though, as nothing is more boring than using
BLMs, or have them copy your model from the same equipment for the same purpose day after
the blackboard. day.
It is also still essential to allow for longer periods of
activity which integrate fine motor skills within a
less structured environment, for example, a free play
session. A gross motor skills program incorporating
activities that strengthen the arms and upper body
—for example, climbing on monkey bars, catching
balls and skipping—should be implemented in
conjunction with this.
6
The basic movement patterns
Students need to become familiar with the basic movements involved in the formation of letters in the
Beginner’s Alphabet. These movements include:
+ The downstroke pattern
● ● ● ● ● ● ● ●
found in letters l t i x z f j
●
found in letters m n r h b p k
found in letters u v w y a c o g q d e s
Students need opportunities to practise these movements and reinforcement of the terminology used.
7
Using the pattern pages
The blackline masters in the pattern-page sections of the Teacher Resource Book provide opportunities
for practice of the downstroke, the hopping pattern or clockwise movement, and the wave pattern or
anticlockwise movement.
In the Book 1 section, the first pattern page blackline masters (BLM pages 30–38) have been designed
for use in the Fine Motor Skills Programme, and are cross-referenced with the programme. It is
suggested that Book 1 students complete some of the pattern pages (see BLM pages 39–50) containing
a specific pattern before being introduced to letters based on that pattern.
Book 2 and Book 3 students should be familiar with the basic movements involved. However, they will
still require opportunities to practise the movements, and reinforcement of the terminology used. Use
the pattern pages (Book 2 see BLM pages 66–67, Book 3 see BLM pages 101–103) at the start of the
school year, after the patterns have been reintroduced, to refresh students’ memories.
Introducing letters/joins
When the basic patterns have been introduced, the relevant pattern pages completed, and the students
are familiar with using lined paper, introduce each letter or (for Book 3 students) each join. Book 1
teachers will find teaching notes appropriate to their year level on pages 17–19, Book 2 teachers on
pages 61–62, and Book 3 teachers on page 95–98.
8
The Targeting Handwriting Student Books
Student Books 1, 2, and 3 contain a variety of activities. Each level
i
t
reflects the sequence recommended in the syllabus documents.
Patterning exercises allow students to become familiar with the basic
movements used in letter formation, and assist in the development of
fine motor skills.
Tracking, tracing, and independent writing activities provide students
with plenty of practice in letter formation. A sea horse character
demonstrates the position of letters within the red and blue lines.
Student Books 2 and 3 feature an assessment page at the end of each
section. Self-assessment exercises are included in the Student Book 3.
Numeral and number word activities are included in each book. A handy
student reference for pencil grip and paper position is included on the
inside back cover.
The ideas and activities in this Teacher Resource Book, used in
conjunction with the Student Books, will enable students to gradually
build up a repertoire of the knowledge and skills necessary for
handwriting success.
•
✔
• Head
ncil gr
ip
te Da
Observed
•
•
appropria nan
te pressu ce
re
rrect pe Name + Produ
9
Sea horse props
—see page 8 for instructions
Parachutist story:
Introduce the downstroke using the parachutist (BLM page 12).
Show the action of the parachutist falling in a straight line to the ground.
Explain to students that when you draw a downstroke you start at the top,
just like the parachutist starts up in an aeroplane, and then you go to the
bottom, just as the parachutist falls in a straight line (if it isn’t too windy)
down to the ground.
11
Downstroke pattern props
●
Introduce the hopping pattern using the girl on
the pogo stick prop (BLM page 14). Describe to ‘The pogo stick goes up, makes a quick
students how the girl uses the pogo stick to hop. turn and comes back down, then it
Demonstrate the action of the pogo stick as it bounces up, makes a quick turn and
hops from the left-hand side of the blackboard to comes back down, up, quick turn and
the right. Describe the movement as you do it. down’, and so on.
Introduce the hopping pattern using the hopping ‘The hopping mouse begins by sitting down
mouse and burrow props (BLM page 14). Place the low on its back legs, then it leaps up high before
burrow on the right-hand side of the blackboard, making a quick turn and going down again to
using Blu-tack, and tell students the story of how land comfortably on its back legs, then it hops up
the spinifex hopping mouse hops to its home. again, makes a quick turn and goes down, and
Show the action of the mouse as it hops from the up, quick turn and down’, and so on.
left-hand side of the blackboard to its home in the
burrow. Describe the movement as you do it.
13
Hopping pattern (clockwise movement) props
15
Wave pattern (anticlockwise movement) props
+ a five-minute warm-up to strengthen fine Many of the lower case letters have similar
motor muscles (see suggestions on page 20) starting points. That is, most of them start
either on the top red or top blue line, with the
+ introduction to the pattern using the pattern exceptions of letters e and t. The e is the only
props and pattern pages letter that starts on the dotted blue line and the
+ introduction of a letter—see suggested letter t starts from the top of the red line.
teaching sequence Uppercase letters all start on the top red line, and
+ ten minutes of student practice—have students are all head and body letters.
complete the relevant page in the Targeting Wedges are special features that can be found in
Handwriting Student Book, or have them most of the Beginner’s Alphabet letters. A wedge
copy your model from the blackboard. is the gap found between the downstroke and
the upstroke. It is shaped like a slice of pizza. A
useful activity is to have the students colour or
● count the wedges.
17
useful for this, for example, making the numerals Classroom organization for an
out of play dough or pipe cleaners, tracing the eight-week programme
numerals in the sand and/or with finger-paint or
tracing with their fingers a numeral made out of Have the activities set up on the table before school,
sandpaper, corrugated cardboard or fake fur. so that you can begin straight after the morning
routine of news, calendar, and so on. If the fine
Writing with a variety of instruments can also motor skills activities are organized for the same time
reinforce the movement patterns required. For every day, students will quickly become accustomed
example, have students write the numerals using to the routine. Students should spend about ten
felt pens, crayons, pastels, charcoal or chalk. minutes with each activity before moving onto the
Encourage students to verbalize the movements as next one.
they write. Numeral poems can be a fun way for
students to verbalize the movements required.
Allow students to practise writing the numerals
onto plain paper until they display the correct
movements. Then introduce paper with a base
line. Finally, show students that numerals are
written between the two blue lines.
18
If you wish to organize your handwriting programme Provide plenty of good examples of the handwriting
in this way, you will still need to introduce each style around the classroom. For example, display an
letter and allow for some practice on paper before alphabet frieze of the Beginner’s Script above the
expecting students to complete Student Book 1. blackboard, and attach an alphabet desk-strip and
name tag to each student’s desk. Use the Beginner’s
Setting up the classroom Alphabet when sending home notices, homework
sheets, home reading lists, and class newsletters.
Establishing a warm, supportive classroom
environment that encourages and supports students
is a contributing factor when teaching handwriting. Getting parents involved
Desk arrangements, lesson style, resources, Inform parents about the handwriting style the
timetabling, classroom displays, space, accessibility, students will be learning. Parents will find having a
and communication are all key factors. copy of the script useful when helping their child
Make sure all students can see the board clearly and at home. You may wish to hold an information
arrange their desks so that they face the blackboard. evening, or you could send home a copy of the
Young children are still developing their knowledge script together with some information.
of left and right and facing the students all the
same way makes teaching right and left a lot easier. Assessment
Handy hint: Place a star or picture on the left-hand
Provide opportunities for students to assess their
side of each student’s desk to remind students which
own work. This can be done easily by asking
side is left, so they know which side of the paper to
students to circle their best efforts. This activity
begin their writing on.
helps students to focus on their own writing.
Provide students with suitable paper throughout the
Assess students’ skills regularly by collecting
year. At the beginning of Book 1, it may be useful for
information about their writing. This can be done
students to use blank (unlined) paper. As their skills
by observing students in guided lessons and in
progress, introduce plain blue lined paper (baseline),
regular classroom writing activities, by collecting
then headed 8 mm red and blue lined paper. When
work samples and by recording all progress in the
students are ready, provide continuous 8 mm red and
handwriting skills checklist on page 21.
blue lined paper. The Targeting Handwriting Student
Book 1 also adopts a similar sequence. Schedule a 15-minute guided lesson at a regular
time each day, ideally in the morning. Younger
Select suitable writing implements that are easy
students usually feel comfortable in a predictable
to control, and allow students to experiment with
environment. Remember to keep instructions and
writing. Suitable implements would include crayons,
terminology consistent.
pastels, charcoal, felt pens, paint brushes, coloured
pencils, and soft lead pencils such as 2B. Discourage
the use of ballpoint pens as they are harder to control.
It is vital that students have plenty of room when
they are learning to write. Therefore, minimize the
amount of articles that students place on the top of
their desk. One idea is to only allow five essential
items on the desktop: two sharp pencils, an eraser, a
sharpener, and a ruler. Discourage the use of large
pencil cases, as they can take up too much space on
the student’s desk.
Keep a well-stocked supply of scrap paper and
manipulative construction toys. Encourage the use
of these in free-time sessions. Handy hint: Ask parents
●
and the local community to donate scrap paper.
19
The five minute pre-writing warm-up—Book 1
Muscle strength
+ play dough
+ plasticine
+ squeezy bottles
+ clay
+ construction toys that ‘click’ together
Tactile awareness
+ finger-painting
+ froth
+ play dough
+ sorting rough and smooth, and hard and soft
+ making patterns on carpet, or in sand
+ tracing ice block stick patterns with finger
20
Handwriting skills checklist—Book 1
Date
Name Observed Comment
+ Maintains correct body position for writing
• Feet flat on floor
• Non-writing arm supporting weight
• Body tilted from pelvis
• Head at comfortable angle
•
•
+ Tries to employ correct pencil grip
• Uses dynamic tripod grip
• Left/right hand dominance
• Uses appropriate pressure
•
+ Tilts paper correctly
+ Produces standard handwriting movements and
patterns
• Follows directional flow when writing:
top to bottom (downstroke), hopping pattern
(clockwise movement), wave pattern
(anticlockwise movement)
•
•
+ Concentrates on lower case and some upper
case letters
• Slopes letters appropriately
• Can track letters/numerals
• Can trace letters/numerals
•
•
+ Recognizes the same letter in both lower and
upper case.
+ Starting to form most of the Beginner’s Alphabet
correctly
• Knows starting point and beginning direction
• Forms most letters correctly
+ Needs practice with these letters/numerals:
23
24
Fine Motor Skills Programme: Week 3 a b c d e f g h i j k l m n o p q r s t u v w x y z a b c d e f g h i
Day One Day Two Day Three Day Four
1. Have students trace some 1. Bubble blowing. This 1. Free play with a variety 1. Jigsaw puzzles.
commercially-made activity needs adult of wind-up toys.
2. Making snakes from play
animal shapes (available at supervision to avoid
2. Have students thread egg dough—rolling.
craft shops). the risk of students
carton cups using wool
swallowing the soapy 3. Free exploration with
2. Have students paint and darning needles.
water. geoboards and rubber
brush blob patterns onto
3. Have students print with bands.
strips of card. Staple into 2. Making buildings with
corks and other junk
crowns or hang up like Multilinks or other click- 4. Making noodle necklaces.
materials.
banners. together cubes; short,
tall, wide, and narrow 4. Using big plastic tweezers
3. Have students paint the
buildings. to pick up cotton wool
fence/trees/walls with
balls, beads, buttons etc.
a thick paintbrush and 3. Threading beads on
bucket of water. strings.
4. Free play with 4. Free ‘writing’ on little
construction toys. blackboards with chalk.
Fine Motor Skills Programme: Week 4 a b c d e f g h i j k l m n o p q r s t u v w x y z a b c d e f g h i
Day One Day Two Day Three Day Four
1. Have students roll a 1. Make some baseboard Name practice activities: 1. Provide students with ice
marble with thumb and race tracks out of 1. Play dough names. cream lids with slits cut in
index finger along a cardboard. Cover with Provide students with a them, and card strips for
variety of tracks drawn on contact paper or laminate. name card showing starting weaving.
card strips. Have students drive toy points and directional
cars along the tracks. 2. Have students fold and
2. Have students clip pegs arrows. Have them make the cut paper towels to make
around the top of an 2. Provide a collection of letters in their name using doilies, and dip corners
ice cream container, using regular and irregular play dough, on a work mat. into dyes to decorate.
thumb and index finger. cardboard shapes. Ask 2. Rainbow names. Provide
Ask them to try it with students to use thumb students with a name card 3. Attach three pieces of very
both hands. tacks to secure the shapes they can use to trace their thick wool or ribbon to
onto styrofoam boards to name using five different card or a chair leg. Have
3. Have students use plastic coloured crayons. Include students try to plait the
tweezers to pick up make pictures. (The lids
of broccoli boxes work arrows showing directions strings.
chickpeas from a and a starting point on each
container and share well.) 4. Have students concertina-
letter.
equally between first two, 3. Sewing cards—either fold coloured paper to
then three, then four egg 3. Practise writing names using make fans.
commercially made or chalk and little blackboards.
carton cups. (Start with 12 made from thick card. Provide name cards for
chickpeas.)
4. Have students ‘post’ reference.
4. Ask students to use thumb blocks into ice cream 4. ‘Magic window’ names. Place
and index fingers only to containers through a piece of acetate (overhead
‘flick’ a variety of objects, shaped holes cut into the projector transparency
e.g. felt-tip pens, pencils, lids. sheet) over each student’s
pegs, counters, into an ice name card. Ask students
cream container. (Spread to trace their name with
students out well to keep a whiteboard pen, clean
them from flicking objects off with a tissue, and then
into each other.) repeat several times.
25
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Fine Motor Skills Programme: Week 5 a b c d e f g h i j k l m n o p q r s t u v w x y z a b c d e f g h i
Day One Day Two Day Three Day Four
Fine motor skills stations: 1. Give each student 3-5 1. Free drawing with 1. Free cutting and pasting
pipe cleaners with which crayons on paper attached with magazines.
+ nuts and bolts of different
sizes for screwing and to make an animal. to easels or the wall.
2. Free play with
unscrewing 2. Have students thread 2. ‘Magic windows’ and construction toys.
+ lock and keys straws and patty pans photocopies of any of the
3. Make some patterns on
+ film canisters and lids onto string, using a pattern pages.
the floor with masking
+ coins and a zippered darning needle.
3. Free play with tape. Have students take it
purse 3. Sponge printing—have construction toys. in turns to ‘drive’ toy cars
+ dolls’ clothes with students hold the pieces along the pattern as if it
4. Make some cards with
buttons, zips, hooks, and of sponge with a peg. were a road.
velcro for students to do numerals and the
(If you don’t leave the
up and undo 4. Free exploration with corresponding number
tape on the floor for too
hole punchers and of dots on each one.
+ screw top jars and lids. long, it will be much
coloured paper. Provide a Have students slip on to
+ containers and lids of easier to peel off.) Make
variety of punchers: single the cards the matching
all kinds—ice cream roads with blocks. Have
hole, two hole, and ones number of paper clips.
containers, plastic food students drive their cars
that punch fancy shapes.
storage containers, take- along these too.
away food containers,
shoe boxes, boxes with 4. Sewing cards—use a meat
tab seals. tray, wool, and a darning
needle.
Fine Motor Skills Programme: Week 6 a b c d e f g h i j k l m n o p q r s t u v w x y z a b c d e f g h i
Day One Day Two Day Three Day Four
1. Have students fringe 1. Free play with a variety 1. Weaving with plastic mesh
strips of coloured paper of spinning tops. vegetable bags and string,
or crepe paper and stick sticks, feathers, straws,
on photocopies of BLM 2. Free exploration with iceblock sticks etc.
calculators. 1. Ask students to draw a
page 34 to make a beard. picture of a zoo animal
2. Free exploration using
2. Show students how to 3. Have students use pencils computer key pads with crayons. Have them
curl strips of paper or and crayons to make attached to working paint downstrokes over
pieces of streamer around texture rubbings of computers, old computer the entire piece of paper
a pencil, and then remove different surfaces around key pads, typewriters, old to represent the bars of
the pencil and glue the the classroom—coins, telephones, old television the animal’s cage.
curl onto paper to make leaves etc. remote controls. 2. BLM page 35—tracking
an interesting sculpture. 4. Free writing with various stencil.
3. Give each student a
3. Have students twist crepe implements, paper, and container of mixed-up
carbon paper. 3. Have students practise the
paper squares, and then classroom equipment, downstroke using little
glue onto paper to make e.g. beads, buttons, shells, blackboards and thick
an interesting pattern, counters. Have students chalk.
picture or sculpture. sort them out and put
them back into the 4. Attach paper to easels or
4. Have students loop strips correct containers, which the wall. Have students
of thin card and glue could be placed in the use crayons to draw a rain
onto a sheet of card to centre of the table. cloud and then lots of
make a sculpture. downstrokes to represent
4. Have students practise the rain.
threading and tying
shoelaces and doing up
buckles, using a variety of
old boots and shoes.
27
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Fine Motor Skills Programme: Week 7 a b c d e f g h i j k l m n o p q r s t u v w x y z a b c d e f g h i
Day One Day Two Day Three Day Four
1. Provide students with
a pattern made out of
1. Have students paint cardboard. Have them 1. Sponge printing along 1. Photocopy BLM page 37.
lollipop sticks, using the trace around a giant hopping pattern Have students crumple
downstroke and then add (photocopy BLM page 37 crepe paper squares, and
onto A3 paper).
the lolly part, using an glue them along the
anticlockwise motion. 2. Hang chart paper on wall hopping pattern.
2. Pre-cut pictures of the top of the shape only, or easels. Have students 2. Have students make the
flowers from magazines. using a variety of writing paint the hopping hopping pattern with
Ask students to glue the implements. patterns with thick play dough or plasticine.
pictures onto paper and brushes and paint.
2. BLM page 36—tracking 3. Photocopy BLM page 37.
then draw the stalks by 3. Have students trace over
stencil. Ask students to trace the
making downstrokes with and over the hopping hopping pattern with a
thick crayons. 3. Students trace the pattern pattern on BLM page 37 finger dipped in paint.
on BLM page 37 with with crayons to create a
3. Glue paddle-pop sticks
craft glue and then with ‘rainbow’ effect. 4. Fill tote trays, polystyrene
onto cards in patterns.
wool. meat trays or baking
Have students trace the 4. Enlarge BLM page 37 to trays with wet sand, and
pattern from top to 4. Free exploration with A3 size. Have students have students draw the
bottom, using their index play dough and scissors. use stamps and a stamp hopping pattern using a
finger. pad to stamp along the finger.
4. Have students paint the hopping pattern.
fence posts or the wall
outside from top to
bottom, using big brushes
and water.
Fine Motor Skills Programme: Week 8 a b c d e f g h i j k l m n o p q r s t u v w x y z a b c d e f g h i
Day One Day Two Day Three Day Four
Have students practise all
three patterns using various
1. ‘Magic windows’ using Repeat activities from Week Repeat activities from Week writing implements:
BLM page 38. 7, Day Three, using wave 7, Day Four, using wave
pattern and BLM page 38. • thick felt-tip pens
2. BLM page 39—tracking pattern and BLM page 38.
• chalk dipped in water
stencil.
• charcoal or pastels
3. Enlarge BLM page 34 to
A3 size. Have students • pens (biros).
paint the old man’s beard
with wave patterns, using
thick brushes.
4. Free exploration with
play dough, knives, and
forks.
29
● ● ● ●
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●
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●
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38
● ●
● ● ●
● ●
● ● ●
● ●
● ● ●
ph
ant
some
ean
p
uts.
2 2
L e t ’ s g o fishing! four
55 555 five
5
What’s missing? Trace first, then finish the 5’s.
61
Model to students that this movement should be easy is introduced, a carriage depicting that letter group
and relaxed (the hopping pattern prop is useful in is added to the train. Once all the letter groups are
illustrating this movement). Students could then track introduced, it becomes a handy reference for the class.
and trace the walking stick patterns on page 29 of The red and blue guidelines in Book 2 are 6mm
their Targeting Handwriting Student Book 2. Then wide, smaller than the 8mm red and blue guidelines
introduce all of the letters belonging to this group. used in Book 1. The reduction in size may not suit
Pointed entries the ability levels of beginning Book 2 students. To
overcome this problem, have beginning Book 2
Introduce the pointed entry pattern. Have the
students write on 8mm guidelines for general day
students trace the movement in the air. Explain to
work, and only use the 6mm guidelines for guided
students that this entry is a short straight line that
writing lessons. During the year, as their ability levels
makes a sharp, pointed entry. Students could then
increase, phase out the 8mm lined paper.
track and trace the pointed entry patterns on page 33
of their Targeting Handwriting Student Book 2. Then The writing instruments are still very important,
introduce all of the pointed entry letters. and must be comfortable and easy to control for the
student. Some pencils have poor quality leads, which
Letters that change
leads to ‘scratchy’ writing. Other pencils have leads
Explain to students that the letters f and z change that easily break and can cause the student to become
shape, so that they are easier to join. frustrated. Select good quality pencils that have a
Letter f—Tell students that this letter is very special soft lead, such as a 2B or HB pencil. Pencil grips or
because it now has a head, a body, and a looping tail. thicker, triangular shaped pencils can be beneficial to
It is the only letter that has all three parts of the sea students with pencil grip problems.
horse. Use the seahorse prop to illustrate this fact. Provide plenty of opportunities for students to
Letter z—When introducing this letter, point out practise and consolidate their skills. Continue to
that it has changed from a sharp, angular letter to a model this script throughout the day in other subject
smooth letter with a tail! areas. Write the new skill on the blackboard and refer
to it from time to time, reminding students that in
Letters that change their general writing they could also be practising this
The letters g, j, and y change by forming a lower new skill.
loop that comes up to join with the next letter. The Assess students’ skill regularly. Collect information
letter q joins with a diagonal line to the next letter. about each student and record all progress in the
handwriting skills checklist on page 64. Remember
Handy hints for teaching the that students need to display fluent transitional
Transition stage writing before they move on to the next phase.
62
The five minute pre-writing warm-up—Book 2
63
Handwriting skills checklist—Book 2
Date
Name Observed Comment
+ Maintains correct body position for writing
• Feet flat on floor
• Non-writing arm supporting weight
• Body tilted from pelvis
• Head at comfortable angle
•
+ Employs correct pencil grip
• Uses dynamic tripod grip
• Left/right hand dominance
• Uses appropriate pressure
•
+ Tilts paper correctly
+ Produces standard handwriting movements and
patterns
• Follows directional flow when writing
- downstroke pattern
- hopping pattern
- wave pattern
• Uses finger movements to control pencil while
sliding forearm across the page
•
+ Forms letters of the Beginner’s Alphabet correctly
• Knows starting point and beginning direction for
each letter and number
• Uses lines appropriately to form letters of
uniform size
• Needs practice with these letters/numerals:
Colour the picture in each box. Colour the picture in each row
r
that begins with the sound r makes. Write an r next to it.
Name:
1 1 1 1
2 2 2 2
65
Downstroke Name:
pattern
●
●
●
●
●
3 3 3
ant apple
hat arrow
cat man
sand cap
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68
Name:
1 2 1 2 1 2
beast 1
baby
2
3
bag 4
bake
5
box bat
6
boat
baa
7
bed
brothers
Across Down
2. A cardboard container. 1. A sailing vessel.
4. Sisters and . 3. A large animal.
5. Something to carry things in. 4. The noise a sheep makes.
6. A flying animal. 5. Where you sleep.
7. To cook in the oven. 6. A very young child.
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Name:
cot cup
5
can 6
cork
crab curl
Across Down
3. Special headwear 1. A tin for holding food or drink.
for a queen or king. 2. A bed for a baby.
4. A spiral shape. 3. It tells the time.
5. A hard-shelled sea animal. 6. A container for holding a drink.
6. A stopper for a bottle.
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70
Name:
2 2 2
1 1 1
Trace the right letters to find the words which match the pictures.
daolfphein
deraum
Draw a line to join the rhyming pairs.
Trace the d’s.
duck fish
dog
truck frog
dish down
mum
clown drum
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71
Name:
1 2 1 2 1 2 1 2
3 3 3 3
4 4 4 4
Track.
egg elephant
web
bed hen
peg
engine
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72
Name:
1 1 2 1 1 2 1 1 2 1 1 2
3 3 3 3
2 2 2 2
1 1 1 1
Trace the f if the picture starts with the sound f makes.
f f f
f f f
Trace the right letters to find the words that match the pictures.
fiockx
fseiet
frwog
fwlaug feisth
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73
Name:
frog goat
dog
girl ring
grass
giraffe
gate grapes
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74
Name:
1 2 1 2 1 2
3 3 3
Trace the letter that makes the beginning sound of each picture.
m n h h r b
h m r b h t
b r h h n r
Trace the right letters to find the words which match the pictures.
headt heaeire
heamemeur
haowusse © Oxford University Press — Targeting Handwriting Book 1–3
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75
Name:
2 2 2 2
1 1 1 1
3 3 3 3
c cles
bike bin
six hill
igloo
kite
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76
Name:
1 1 1
jJ 2
jJ 2
jJ
2
eep
kettle kick
koala knight
knob knot
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78
Name:
l l l
l
Trace over the ll to complete the words.
l l
well shell
wall ball
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79
Name:
1 1
2 2
m
Find the m’s in this pattern.
n n
Find the noses.
on
ant monkey
under
needle
rabbit
night
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81
Name:
oooooo
Trace.
Find the octopus by tracing the o’s. Then colour in the octopus.
a a a a a
c
a o c
o
a o c
OO
o a
a a
a
c o o c oa c o
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82
Name:
2 2 2 2
1 1 1 1
p c
po ping
o r n
p p p
p o p
p
pp p
frying pan
Colour the pictures of things that start with p.
Write p next to the picture.
2 2 2 2
u i l t s
u i e t u u
g e a u a o u i
e u i c k i l
d n c y s k t l
u o l l w a e
Wonderword Clues
a ua uick uill uite uoll
ueen uiet uilt uokka
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84
Name:
2 2 2 2
1 1 1 1
r
Find the r’s in this pattern.
Colour the picture in each box. Colour the picture in each row
that begins with the sound r makes. Write an r next to it.
r
r
r
r
r © Oxford University Press — Targeting Handwriting Book 1–3
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Name:
s
Fill the plate with spaghetti.
s
ss ss ss ssss ss
s ss s s s s
Trace the letter that makes the beginning sound of each picture.
sce ocsors
c sws e o r c s
86
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Name:
1 1 1 1 1 1 1 1
2 2 2 2
2 2 2 2
t t t
t t t
Find t . Trace.
pot octopus
ant rabbit
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nest
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87
Name:
Find the u. Trace it blue. Circle all the u’s in the middle of
the words.
umbrella
under
cup thumb
puppy up
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88
Name:
vv vv vv vv vv
Trace.
Find the vase by tracing the v’s. Colour the vase and flowers.
w u u u u
u u u
uu u v v u u
u v v w u
u w v w w
w v
u w v w u u
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89
Name:
i n d h
w w h o
w i s t l
h e o
o w e r
a e w e
k s w o r
l k r n
b e
a e h i c w
a n n w h e r e
l w a t c h e b
Wonderword Clues
how we week were where who wok
watch web went whale whistle wind work
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90
Name:
1 2 1 2 1 2
1 2 1 2 1 2
next
axle
1 X-ray
2
3 4 5
6
axe wax
7
oxen
exit
Across Down
3. Candles are made of this. 1. I’m standing to you.
4. Photo of bones through skin. 2. Animals like cattle.
6. The way out of a room. 5. Metal bar that joins a pair
7. Tool used to chop wood. of wheels.
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91
Name:
1 2 1 2 1 2
yabb y
Trace the letter that makes the beginning sound of each picture.
yqg y q
u ry
jy j
v
qy yg
v © Oxford University Press — Targeting Handwriting Book 1–3
u
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92
Name:
ip
oo ebra
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93
Name:
6
9
7
5
r
fe o 0
e
6 8
B
and
8
10 After
13 15
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94
Book 3
This section of the Teacher Resource Book and provide activities for practice and
the Student Book 3 has been developed to assist in consolidation).
teaching Modern Cursive, which is the major focus
in the Book 3 handwriting programme. This stage
should be introduced when students are writing Suggested joins teaching sequence
both the Beginner’s Script and letters with exits and Diagonal joins
entries fluently. – Exits to rounded entries
– Exits to pointed entries
Begin the year by revising all basic patterns and – Exits to e
printed letter shapes. Assess students’ abilities and – Exit to head and body letters
decide if students are ready to learn the cursive – Exits to o
script. Students not exhibiting the prerequisite – To modified f
– To modified s
skills need to continue revising the previous stages
of handwriting. However, in Book 3 most students Drop-on joins
are ready to join, and can progress to this next Horizontal joins
phase of handwriting. – Top finishing letters to clockwise letters
Schedule a 15-minute guided lesson at a regular – Top finishing letters to anticlockwise letters
time each day, ideally in the morning. The – Top finishing letters to s
– Top finishing letters to head and body letters
method of introduction for each join should be (up-sweeping joins)
kept fairly uniform. As stated previously in this – Top finishing letters to modified f
book, be consistent with sequence, verbal cues, and Capitals (don’t join)
terminology, as this will help students internalize the Double letter combinations
process, and will give them the words for providing
their own cues when writing independently.
Joining notes for teachers
A sample Book 3 Cursive Diagonal joins
handwriting lesson Exits to rounded and pointed entries
+ begin with a five-minute warm-up to Letters with exits (for example a, h, k, l, and t) join
strengthen fine motor muscles (see suggestion easily to letters with entries because the exit stroke
on page 99). leads directly to the entry stroke. The movement
+ revise the basic patterns, using the pattern props requires the continuation of the exit stroke into the
and pattern pages entry stroke.
+ reinforce the need for good posture and Exits to e
appropriate pencil grip To join an exit to the letter e, extend the exit stroke
+ introduce a joining technique on the diagonally upwards to a point about half-way between
blackboard the blue lines, and then begin writing the letter e.
+ ten minutes of student practice—have Exits to head and body letters
students complete the relevant page in the To join a letter with an exit to a head and body
Targeting Handwriting Student Book. letter (for example b, h, k, l, and t), sweep the exit
(Once the Student Book is completed, the stroke up to the top of where the head and body
Teacher Resource Book BLM pages 104–113
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95
letter begins. Retracing is required on the downward the top part removed and an entry stroke added.
stroke. It is important to retrace at least a third of the To join a letter with an exit to modified s, extend
way down the head and body letter. the exit stroke to the top blue line, and then move
anticlockwise briefly then clockwise to form the
modified s.
Drop-on joins
Letters that move in an anticlockwise direction (for
example a, c, d, g, and q) are ‘dropped on’ to exits.
The exit stroke needs to be extended so that it
nearly reaches the top blue line. The pencil is then
lifted and the next letter is dropped on to the exit
stroke. Lifting the pencil is most important, and
needs to be stressed to students.
Muscle strength
Wrist strength
+ play dough, clay or plasticine
+ twisting crepe paper
+ construction toys that ‘click’ together,
+ plaiting e.g. Mobilo, Lego, Connex, Multilinks
+ constructing with pipe cleaners + jigsaw puzzles or 3D puzzles—if
+ typing on a keyboard there is space to leave something, set
+ using a telephone with a circle dial up a complex one involving many
pieces (could be a group effort)
+ finger ‘aerobics’
+ cutting and pasting with magazines
+ squeezing and squashing rubber
‘stress’ balls
●
●
i t r e a s u r e
s h i p n e a b
l k g t c a b i n
a i w h a l e l
n o v o y a g e
d p i r a t e f
m e r m a i d s
Wonderword Clues
pirate treaßure ship voyage ißland anchor
whale cabin rig sea mermaidß ßail
© Oxford University Press — Targeting Handwriting Book 1–3
104 This page may be reproduced by the original purchaser for non-commercial classroom use.
Name: Date:
For example:
mermaid pirate
t reaßure
shark
anchor
seal
merman
i ßland
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106
Name: Date:
Sort the treasure!
• C ut out the words at the
bottom of the sheet.
• Paste the words onto the
table, in the correct position.
Print Exits and Entries Cursive
Make 3 letters
GRO W ...
h hh
ggg
For example:
hhh
ed Diagonal join ol
wa me
Horizontal join
an ag
Up-sweeping join
wk e
i Drop-on join vr
eß Modified s join iß
be so
Diagonal join from f
i ek
Diagonal join to a
ch head and body letter e
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112
Name: Date:
N
W
F
P
1 2 3 10
13 14 20
25
36
47
58
69
80
81
92
115
Recognizing the keys
(Students will need copies of BLM page 120).
116
The punctuation keys + Add any symbols you know above the correct
(Students will need copies of the keyboard numeral.
with labelled keys from BLM page 120.) Using the labelled keyboard on BLM page 120 as
reference, help students fill in the other symbols
Locate and colour these keys:
above the numerals which are accessed by using the
+ exclamation mark — colour it green
shift key.
+ full stop — colour it red
+ comma — colour it blue
+ question mark — colour it yellow Right- and left-hand keys
+ the two round bracket keys — colour (Students will need copies of the keyboard
them purple with labelled keys from BLM page 120.)
+ speech marks — colour it pink. + On the keyboard diagram, use a ruler to draw a
line down between the 5 and 6, the T and Y, the
The numeral/symbol keys G and H, and the B and N.
(Students will need copies of the keyboard + Colour green all the letters and numerals
with blank keys from BLM page 121.) you type with your left hand.
+ Colour purple all the letters and numerals you
+ Write the numerals on the correct keys.
type with your right hand.
+ All the numeral keys have a symbol above them. + If left-hand keys are coloured green and right-
If you want to use the symbol above the numeral, hand keys are coloured purple, what colour would
you must press the shift key as you press the you use for these keys: caps lock, enter/return,
symbol key. The symbols cannot be made by using backspace/delete, the shift keys? Colour them
the caps lock key. Colour the shift keys green. appropriately.
117
Computer skills checklist—Book 1–3
Date
Name Observed Comment
+ Turns the computer on and off.
+ Produces text.
• own name
• letters other than those in own name
• commonly used words
• sentences
Are your
shoulders
relaxed?
Is your
lower back
supported?
Type the same words using the SHUT DOWN the computer.
SPACE BAR key between each word. Turn the monitor OFF.
+ Teacher/parent helper: Type the words
big me mum, using the thumb to press
the space bar to make a space between
each word.
Type any seven letters, using the SPACE BAR Where is the CURSOR now?
to make a space between each one. Extension:Try typing a series of letters, words
or numerals with a space between each one.
Press the ENTER/RETURN key.
Press ENTER/RETURN and type some
Type another seven letters, using the SPACE more letters, words or numerals with a space
BAR to make a space between each one. between each one. Use the MOUSE to move
the CURSOR to a new position, and press
Find the ARROW keys. These keys
ENTER/RETURN. What happens? Repeat
move the cursor.
several times.
Move the cursor UP, DOWN, LEFT, +Teacher/parent helper: Delete or save
and RIGHT using the arrows. file as appropriate and close down word
Put your hand on the MOUSE. processorprogram.
Move the MOUSE over the letters. SHUT DOWN the computer.
Turn the monitor OFF.
Remember!
t r w s p k n m + U
se the
shift key
Hold down the shift key as you type
to make a
each letter again.
capital
It should look like this: + P
ress the
space bar
T R W S P K N M
with your
Press the enter/return key. thumb to
make spaces
Type these letters. between each
letter
F F F J J J Q Q Q P P P
+ U
se the
K K K D D D M M M C C C enter/return
key to start
SAVE your work.
a new line
EXIT or QUIT the program.
Remember!
y u o p b v z
+ U
se the
Hold down the shift key as you type shift key to
each letter again. make a capital
1 2 3 4 5 6 7 8 9 0
Remember!
0 9 8 7 6 5 4 3 2 1
+ P
ress the
Now try these:
space bar with
1 1 1 2 2 2 3 3 3 4 4 4 5 5 5 your thumb
to make a space
6 6 6 7 7 7 8 8 8 9 9 9 0 0 0 between each
numeral
Press the enter/return key two
times. + U
se the
enter/return
Type: key to begin a
new line
10 10 10 20 20 20 30 30 30
40 40 40 50 50 50 60 60 60
70 70 70 80 80 80 90 90 90
Now try this pattern!
5 10 15 20 25 30 35 40
Try some patterns of your own.
SAVE your work.
EXIT or QUIT the program.
SHUT DOWN the computer.
Turn the monitor OFF.
You will need to use this key at the end of each sentence.
Remember!
+ U
se the shift
key to make the SAVE your work.
first letter a
EXIT or QUIT the program.
capital
+ P
ut a full stop SHUT DOWN the computer.
at the end Turn the monitor OFF.
make
clwn into clown
Can you feel the little bumps on them? The bumps help you
find those keys without looking at the keyboard.
Find the with your left pointer finger. Now put your left
little finger on .
Put your right pointer on . Now put your right middle finger
ffffffff jjjjjjjj
d d d d d d d d kkkkkkkk
ssssssss llllllll
aaaaaaaa ;;;;;;;;
left right
SAVE your work.
EXIT or QUIT the program.
SHUT DOWN the computer. Turn the monitor OFF.
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134
Task Card 17 Using the Index Fingers
Remember!
+Press the space bar ry making up your own
T
with your thumb to patterns. Use only the keys
make a space you press with your index
+Use the shift key to fingers. Use the shift key
make capital letters to make some of them
+Press the enter/return capitals.
key twice at the end SAVE your work.
of each line EXIT or QUIT the program.
+Try not to look at the SHUT DOWN the computer.
keyboard Turn the monitor OFF.
C
an you type any words that have four letters?
Or five letters? Remember, each word must have letters
that you type with your left hand fingers, and letters
you type with your right hand fingers. Type them now.
Did you have to look at the
Remember!
keyboard?
+Press the space bar
with your thumb to
make a space between
the words
SAVE your work. +Use the enter/return
key to start a new line.
EXIT or QUIT the program.
Can you use your
SHUT DOWN the computer. right-hand little finger
Turn the monitor OFF. to press this key?
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138
Task Card 21 Numerals and Symbols
Read the rhyme below. Four of the words are spelt wrongly.
ype the rhyme just as it is. Then move the cursor to the place
T
where a mistake is. Use the arrow keys—up, down, left or right.
Then use the backspace or delete key to delete the letters that
are wrong. This key gets rid of the letter behind the cursor. Now
type in the correct letter or letters.
Check your work against the answers on the back of this card.
ype a rhyme that you know. It might be one you have
T
written yourself. When you have typed it, read it to check
for any mistakes. Move the cursor and use the backspace or
delete key to correct any mistakes.
SAVE your work.
EXIT or QUIT the program. SHUT DOWN the computer.
Turn the monitor OFF.
Editing checklist:
Check your edited piece of
+Are capital letters and full
writing against the answer on stops where they need to
the back of this card. be?
+Is any other punctuation
Now, type out one of your own
needed? (e.g. a comma,
pieces of writing. Check it for
a question mark, an
errors and edit it as you go.
exclamation mark, speech
SAVE your work. marks)
+Is there a space between
EXIT or QUIT the program. each word?
SHUT DOWN the computer. +Is there a space between
each full stop and the start
Turn the monitor OFF. of a new sentence?
+Is the spelling correct?