Animalism allows empathy with and power over the understand that he does not simply play the character, but animal world, as well as the animal within, and embodies the Beast within instead. the Beast which lurks within the soul of every Cainite. Those with Animalism can understand and soothe the passions of animals and control the actions of such •• The Beckoning creatures by touching the heart of the beast within them The essence of the animal has grown strong in you, and all. Vampires lacking this Discipline or the Skill of Animal now animals respond when you call to them. You are now Ken can seem offensive to animals, as beasts are distinctly able to summon nearly any species of animal, drawing uncomfortable around the undead and will do all they can them to move away. to you. The character must actually sing in the voice of the As the Storyteller, give each animal the characters animals to be summoned - howling like a wolf or encounter a unique personality and manner of speech. squawking like a bird. Eventually the animal may befriend the characters, so the The primary limitation is that you may not call animals of better you can portray it in the beginning, the longer the different species. Only one summons may be active at a animal will seem interesting to the player. Remember that time and there is no way to cancel a call after it has been animals may be simple-minded and take things quite made. Thus, you had better get it right the first time. literally. Animals called in this way are under no immediate The Gangrel clan, the masters of Animalism, have named obligation to heed your commands, though they are often these powers in ways which reflect their feelings toward friendly and inquisitive with regard to your call. their animal brethren. System: The player must roll Charisma + Survival to determine how well the call is received by the intended • Sweet Whispers targets (difficulty is normally 6) and consult the table While most animals are hardly intelligent enough to carry below. The only animals that might respond are those on a lengthy discourse on any subject, with this Discipline within hearing distance of the song. you can attempt a limited form of empathiccommunication and The summons may be very complicated, though the can make specific requests of Storyteller will assign a higher difficulty if the player gets creatures. Such intercourse takes place mentally - there is too carried away. For instance, a vampire could simply call no need for you to hiss or bark to communicate your ideas out all the rats of the sewers (difficulty 6), all rats with to an animal. You need only look into the animal's eyes to white fur (difficulty 7), or even summon the specific rat initiate the conversation. Eye contact must be maintained that had the audacity to bite her (difficulty 8). throughout. If it is broken, you will have to reestablish eye 1 success - One animal responds contact in order to speak with the animal once again. Of 2 successes - A quarter of the animals who hear The course, there is no guarantee that a given animal will Beckoning respond either desire to talk at all or deal honestly if it does. 3 successes - Half of the animals respond After establishing eye contact, you are able to issue 4 successes - Most of the animals respond complex commands to a single animal, which it will follow 5 successes - All of the animals respond to the best of its ability. However, the command must be couched in terms of a request, and the animal must be ••• Song of Serenity coaxed into it (in other words, you need to roleplay This power allows you to expel the savagery from an through it). animal or mortal, causing the target to become passive and The "favor" cannot be too complex for the intellect of the listless. Simply by touching the individual you wish to animal to comprehend. For instance, a mouse would be affect and singing a song of comfort and solace to the incapable of distinguishing between people, while a dog Beast within, you can take from him that which gives him wouldn't know what a phone is. Certainly no animal could the fire of individuality and creativity. be told to attack the person "who strikes me with the When the Beast has been removed from an individual, he intent to harm." loses the will to fight or struggle. He cannot use or regain These commands can be deeply implanted, however, so Willpower, nor can he resist any sort of attack upon him. that they will affect the animal for some time. For Kindred are immune to this power. instance, you could instruct a cat to come and get you Mortals and creatures who lack a Beast are prone to accept when anyone enters the cellar, and the cat will continue to nearly anything which occurs to them in this state as do so for days or even weeks. completely normal and natural, evincing no reaction to it. System: No roll is necessary to talk with an animal, but Later they might wonder why they had no reaction, but the player must make a Manipulation + Animal Ken roll to often they avoid thinking about the situation at all. get it to do favors (difficulty 6). This difficulty can be System: The player must roll Manipulation + Empathy adjusted by circumstances and roleplaying skill. (difficulty 7) and must collect as many successes as the Depending on the nature of the character's inner soul, the target has Willpower (five for most animals). This is an approach of the conversation with the animal will differ -it extended roll. Any failure indicates that the vampire must is not completely up to the player to decide, and depends start over from the beginning, while any botch indicates heavily on the character's Nature. The approach taken that he will never again be able to steal that creature's might be that of intimidation, teasing, cajoling, rationality, Beast. emotional pleading or practically anything. Interactions Animalism continued... •••• Sharing of Spirits ••••• Drawing out the Beast You have attained a deep understanding of the mysteries By staring into the eyes of an animal, your spirit or of man's wild cousins. Armed with this knowledge, you are conscious mind moves within the animal and possesses it. better able to deal with the Beast within. When the Beast This allows you to control the actions of the animal as if becomes too powerful to control, you can transfer the feral you were that animal. Your body becomes unconscious urges to another creature. and remains motionless during this time, exactly as if you Effectively, you induce frenzy in another animal, man or were in torpor. vampire as a means of avoiding it yourself. The recipient of System: The player must roll Charisma + Animal Ken this vast, savage energy must be something that is fit for (difficulty 8) as the character looks into the animal's eyes the burden; only beings with a Humanity score of 7 or less (only animals with eyes can be possessed). The number of are wild enough to provide a home for your Beast. successes obtained determines the free will and powers the This unfortunate creature actually receives your Beast, and character still retains while possessing the animal. Less thus your personality will be apparent in the nature of the than three successes means the player must use Willpower frenzy the victim undergoes. The frenzy will progress just points to take any action which directly violates the as if you were the creature in that state. instincts of the animal in question. 1 success - Cannot use Disciplines System: To use this power, the vampire must be in frenzy, or close to it, and roll Manipulation + Animal Ken 2 successes - Can use Auspex (difficulty 8). The player needs to announce his preferred 3 successes - Can also use Presence target prior to rolling. It must be someone within eyesight. 4 successes - Can also use Dominate Refer to the table for the results: 5 successes - Can also use Thaumaturgy 1 success - The character transfers the Beast, but releases it The character will behave much like the animal if less than upon a friend five successes are obtained - her spirit is clouded with the 2 successes - The character is stunned by t he effort and needs and impulses of the animal body. Sometimes she may not act next turn, but transfers the Beast. will begin to think and feel like that animal, even after the 3 successes - The character is completely successful. connection has been broken. The player behaves like the If the attempt fails, the intensity of the frenzy actually animal she was, retaining many of its instincts for a time. increases, for as the character relaxes in expectation of This will continue until seven Willpower points are spent relieving himself of the savage desires of the Beast, the to resist and overcome specific effects.At the end of any Beast takes that opportunity to dig deeper. The frenzy will particularly exciting incident, the player last at twice as long and be twice as hard to shrug off; it should roll Wits + Empathy (difficulty 8) for the character will also be many times more severe than normal. A botch to retain her own mind. Failure indicates that the on this roll is even more catastrophic. The heightened character's mind returns to her own body, but still thinks frenzy is so extreme that not even the expenditure of in purely animal terms. A botch sends the character into a Willpower points will effectively curb its duration or frenzy. effects. When employing this power, it is possible for a vampire to If the character leaves the target's presence before the travel about during the day, albeit in the body of an frenzy concludes, he will lose his Beast, perhaps animal. However, she must be awake to do so, and permanently. While n o longer vulnerable to frenzy, the therefore the player must successfully make a roll to stay character will not be able to use or regain Willpower and awake (see Chapter Nine). will become increasingly lethargic. To recover the Beast, he must find the person who now possesses it (who probably won't be enjoying herself much) and retrap the Beast. He must behave in ways that will make the Beast want to return since, unfortunately, the Beast does not always wish to do so.