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Steam INIT Success!

System.NullReferenceException: Object reference not set to an instance of an


object.
at DuckGame.Content.Load[T](String name)
at DuckGame.Content.InitializeBase(ContentManager manager)
at DuckGame.MonoMain.LoadContent()
at Microsoft.Xna.Framework.Game.Initialize()
at DuckGame.MonoMain.Initialize()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at DuckGame.Program.Main(String[] args)

Date: 06/17/2015
Version: 1.0.5644.22453
Online: False
Editor: False
Time Played: 00:00:00
Special Code:
Code: 0
Adapter Resolution: 0x0
Game Resolution: 0x0
Fullscreen: False

Steam INIT Success!

Steam INIT Success!

Steam INIT Success!

Steam INIT Failed!

System.ObjectDisposedException: Cannot access a disposed object.


Object name: 'RenderTarget2D'.
at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index,
Texture value)
at Microsoft.Xna.Framework.Graphics.MTSpriteBatcher.DrawBatch(SpriteSortMode
sortMode)
at DuckGame.MTSpriteBatch.End()
at DuckGame.RecorderFrame.Render()
at DuckGame.Recording.RenderFrame()
at DuckGame.HighlightPlayback.BeforeDraw()
at DuckGame.Level.DoDraw()
at DuckGame.Level.DrawCurrentLevel()
at DuckGame.MonoMain.RunDraw(GameTime gameTime)
at DuckGame.MonoMain.Draw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.DrawFrame()
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender,
EventArgs e)
at
System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMet
hods.IMsoComponent.FDoIdle(Int32 grfidlef)
at
System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNative
Methods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason,
Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32
reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason,
ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at DuckGame.Program.Main(String[] args)

Date: 05/12/2016
Version: 1.0.5644.22453
Online: False
Editor: False
Time Played: 00:00:51
Special Code: ADD COOLNESS
Code: 0
Adapter Resolution: 1280x719
Game Resolution: 1366x768
Fullscreen: True

Steam INIT Failed!

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