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Greetings

 from  the  Outer  Rim!     Character  Sheet   Jedi  Sheet  


 
  Use  in  conjunction  with  a  standard  Character  Sheet.  
This  is  a  Character  Sheet  Portfolio  intended  for  use  with  the  West  End  Games',  2nd  
Profile    
Edition,  Star  Wars  D6  Roleplaying  Game,  created  by  Damienmaster  for  the  Star  Wars:  
Blank  Field  (left)  for  character  portrait  (42X32mm).   Holocron  
Rogue  Traders  Campaign  of  the  Month,  May  2012  on  Obsidian  Portal.    
M(ale)  &  F(emale)  checkboxes.   Rules  for  Holocron  use.  
 
Career  Template  or  'class'  eg.  Bounty  Hunter.    
I  am  a  professional  graphic  designer,  illustrator,  video  game  developer  and  roleplaying  
gamer.  I  welcome  any  feedback  on  the  character  sheets  and  will  hopefully  continue  to     Force  Power  
update  the  Portfolio  over  time  but  regret  that  I  cannot  provide  original  files  or  any   Attributes   Checkboxes:  
customized  variation  requests.  I  am  however  happy  to  consider  commissions,  view  my   Blank  Field  on  right  of  header  for  Attribute  value  e.g.2D+2   Keep  Up  Force  Power  
online  webfolio  at  www.damienholder.com   Blank  Field  on  left  of  header  (Generic  sheet  only)  for  attribute  name.   Con(trol)  Skill    
  Skill  and  Specialization  names  on  the  left  of  columns,  value  on  the  right.   Sen(se)  Skill  
This  portfolio  was  created  for  personal  use  only,  should  not  be  used  for  commercial   Used  Checkboxes  to  record  skill  use  for  character  advancement.   Alt(er)  Skill  
purposes  and  does  not  represent  a  challenge  to  any  copyrights.       Rel(ationship)  modifier  
  Character  Traits   Prox(imity)  modifier  
Creator’s  Note:   Special  and  species  characteristics;  flaws  and  advantages  (D6  Space)  e.g.  Wookie  Claws   Time  required  to  use  
The  following  sheets  were  created  with  my  own  gaming  group’s  style  of  play  in  mind  and     Effect  of  Power  
therefore  might  be  slightly  eccentric  for  your  own  campaign.  I  believe  however,  that  they   Equipment   Darkside  Power  
should  robustly  support  nearly  any  gaming  group  including  Wookie  Martial  Artists,  Mon   'C'  symbol  represents  'Imperial  Credits'.    
Calamari  Jedi  Grifters,  Ex-­‐Imperial  Spy  Cyborg  Pilots  or  Rogue  Jawa  Technicians.          
In  an  attempt  to  clarify  some  of  these  possible  ‘eccentricities’  I  have  provided  notes   Weapons  
opposite  explaining  those  areas  I  believe  may  be  less  clear  at  first  observation.    
Dam(age)  .  
  Diff(iculty)  of  melee/brawl  attack.    
 
The  following  document  contains:    
  Ship  Sheet  
Thrown    
Standard  Players  Character  Sheet   Rad(ius)  Dam(age)  for  grenades.  
Customizable  (Attribute)  Players  Character  Sheet   Ship  Entry    
#  Current  Stock  
Name  Ship  not  character  name.  
Jedi  Powers  Sheet    
Blank  Field  (left)  for  ship  illustration/deckplan.  
Starship  Sheet   Armour    
  Upper  Fields  for  listing  armour  type.   Equipment/Cargo  
  White  Space  for  illustration  of  armour  (or  character).  
'C'  symbol  represents  'Imperial  Credits'.  
  The  Chart  (lower  right)  uses  a  1d12  to  determine  hit  location.  The  Central  Box  maps  
 
Take  the  game  seriously  but  not  yourself!   physical  and  energy  protection  values  on  the  surrounding  boxes.  
   
Piloting  
Blank  Field  on  right  of  header  for  total  Piloting  skill  plus  Maneuver  (as  seen  below)  
Damienmaster Move  Consult  movement  rules  for  clarification.   Movement  
Upper  Boxes  for  move  values  (multiplier  shown)  e.g.  Movement  10  =  5/10/20/40.  
Consult  movement  rules  for  clarification.  
Action  (whether  or  not  the  move  is  considered  an  action).  
Upper  Boxes  for  move  values  (multiplier  shown)  e.g.  Movement  10  =  5/10/20/40.  
V  E  M  &  D  VD  H:  Whether  movement  requires  a  roll  or  Difficulty  modifier  according  to  
Action  (whether  or  not  the  move  is  considered  an  action).  
current  terrain.    
Roll:  Whether  movement  requires  a  roll  or  Difficulty  modifier.  
 
Lost  Moves  
Current  Rolls     Upper  Boxes  to  indicate  current  total  lost  moves  and  current  maximum  movement.  
Use  this  field  to  record  rolls  such  as  Initiative,  sneak,  dodge  and  parry.    
  Damage  
Char  Points  :Total   Deploy  Shields  TN  Target  number  (including  example)  of  shield  arcs  being  covered.  
Total  Character  Points  (experience)  earned  (useful  for  determining  party  power  when   +  Shields  Boxes  to  indicate  current  shield  strength  and  arc  location.  Central  box  
characters  join  the  game  mid-­‐campaign)   indicates  Shield  total.  
  Damage  Indicator  
Wounds  Consult  Combat  rules  for  clarification.   4  Blue  Squares  (top  and  bottom  left)  to  indicate  Controls  ionised.  
Upper  Boxes  for  current  damage  level  (difference  of  damage/soak  shown  above)  .   Upper  three  squares  (top  right)    to  indicate  Damage  level.  
Colour  in  the  stun  boxes  directly  after  your  strength  total  to  indicate  when  your  when   Lower  three  squares  (bottom  right)    to  indicate  penalties  to  Move,  Fire  Control  and  
your  character  is  stunned  due  to  accumulated  stuns    e.g.  Str  3;  colour  in  the  4th  box.   Damage.  
Wound  Boxes  Indicate  the  current  dice  penalty  to  all  attribute  and  skill  rolls.    
Current  Dice  penalty  and  whether  or  not  you  can  take  an  action  in  the  round  you   Weapons  
receive  damage.   Icon  to  the  right  of  Weapon  Type  field  to  indicate  arc  mount  (centre  for  turret).  
Ongoing  Dice  penalty  (and  duration)  and  whether  or  not  you  can  take  an  action  in  the   FL  Firelinked  checkbox.  
round  you  receive  damage.   Crew  Crew  no.  required  to  operate.  
Prone  Whether  you  are  knocked  prone.   Dis(abled).  
Uncon  Conditions  of  unconsciousness.   Des(troyed).  
Effects  of  the  damage.   Attack  total  of  Weapon  Skill  +  Fire  Control  (as  listed  below).  
Armour  damage  to  armour  when  that  damage  is  inflicted. Damage  and  Effects  for  anything  not  covered  by  the  shee
Head
3
Left Arm Right Arm

-1 -2
Left Leg Right Leg
5-6 7-8
Body
3

PHYSICAL

ENERGY

5-6

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