Use
in
conjunction
with
a
standard
Character
Sheet.
This
is
a
Character
Sheet
Portfolio
intended
for
use
with
the
West
End
Games',
2nd
Profile
Edition,
Star
Wars
D6
Roleplaying
Game,
created
by
Damienmaster
for
the
Star
Wars:
Blank
Field
(left)
for
character
portrait
(42X32mm).
Holocron
Rogue
Traders
Campaign
of
the
Month,
May
2012
on
Obsidian
Portal.
M(ale)
&
F(emale)
checkboxes.
Rules
for
Holocron
use.
Career
Template
or
'class'
eg.
Bounty
Hunter.
I
am
a
professional
graphic
designer,
illustrator,
video
game
developer
and
roleplaying
gamer.
I
welcome
any
feedback
on
the
character
sheets
and
will
hopefully
continue
to
Force
Power
update
the
Portfolio
over
time
but
regret
that
I
cannot
provide
original
files
or
any
Attributes
Checkboxes:
customized
variation
requests.
I
am
however
happy
to
consider
commissions,
view
my
Blank
Field
on
right
of
header
for
Attribute
value
e.g.2D+2
Keep
Up
Force
Power
online
webfolio
at
www.damienholder.com
Blank
Field
on
left
of
header
(Generic
sheet
only)
for
attribute
name.
Con(trol)
Skill
Skill
and
Specialization
names
on
the
left
of
columns,
value
on
the
right.
Sen(se)
Skill
This
portfolio
was
created
for
personal
use
only,
should
not
be
used
for
commercial
Used
Checkboxes
to
record
skill
use
for
character
advancement.
Alt(er)
Skill
purposes
and
does
not
represent
a
challenge
to
any
copyrights.
Rel(ationship)
modifier
Character
Traits
Prox(imity)
modifier
Creator’s
Note:
Special
and
species
characteristics;
flaws
and
advantages
(D6
Space)
e.g.
Wookie
Claws
Time
required
to
use
The
following
sheets
were
created
with
my
own
gaming
group’s
style
of
play
in
mind
and
Effect
of
Power
therefore
might
be
slightly
eccentric
for
your
own
campaign.
I
believe
however,
that
they
Equipment
Darkside
Power
should
robustly
support
nearly
any
gaming
group
including
Wookie
Martial
Artists,
Mon
'C'
symbol
represents
'Imperial
Credits'.
Calamari
Jedi
Grifters,
Ex-‐Imperial
Spy
Cyborg
Pilots
or
Rogue
Jawa
Technicians.
In
an
attempt
to
clarify
some
of
these
possible
‘eccentricities’
I
have
provided
notes
Weapons
opposite
explaining
those
areas
I
believe
may
be
less
clear
at
first
observation.
Dam(age)
.
Diff(iculty)
of
melee/brawl
attack.
The
following
document
contains:
Ship
Sheet
Thrown
Standard
Players
Character
Sheet
Rad(ius)
Dam(age)
for
grenades.
Customizable
(Attribute)
Players
Character
Sheet
Ship
Entry
#
Current
Stock
Name
Ship
not
character
name.
Jedi
Powers
Sheet
Blank
Field
(left)
for
ship
illustration/deckplan.
Starship
Sheet
Armour
Upper
Fields
for
listing
armour
type.
Equipment/Cargo
White
Space
for
illustration
of
armour
(or
character).
'C'
symbol
represents
'Imperial
Credits'.
The
Chart
(lower
right)
uses
a
1d12
to
determine
hit
location.
The
Central
Box
maps
Take
the
game
seriously
but
not
yourself!
physical
and
energy
protection
values
on
the
surrounding
boxes.
Piloting
Blank
Field
on
right
of
header
for
total
Piloting
skill
plus
Maneuver
(as
seen
below)
Damienmaster Move
Consult
movement
rules
for
clarification.
Movement
Upper
Boxes
for
move
values
(multiplier
shown)
e.g.
Movement
10
=
5/10/20/40.
Consult
movement
rules
for
clarification.
Action
(whether
or
not
the
move
is
considered
an
action).
Upper
Boxes
for
move
values
(multiplier
shown)
e.g.
Movement
10
=
5/10/20/40.
V
E
M
&
D
VD
H:
Whether
movement
requires
a
roll
or
Difficulty
modifier
according
to
Action
(whether
or
not
the
move
is
considered
an
action).
current
terrain.
Roll:
Whether
movement
requires
a
roll
or
Difficulty
modifier.
Lost
Moves
Current
Rolls
Upper
Boxes
to
indicate
current
total
lost
moves
and
current
maximum
movement.
Use
this
field
to
record
rolls
such
as
Initiative,
sneak,
dodge
and
parry.
Damage
Char
Points
:Total
Deploy
Shields
TN
Target
number
(including
example)
of
shield
arcs
being
covered.
Total
Character
Points
(experience)
earned
(useful
for
determining
party
power
when
+
Shields
Boxes
to
indicate
current
shield
strength
and
arc
location.
Central
box
characters
join
the
game
mid-‐campaign)
indicates
Shield
total.
Damage
Indicator
Wounds
Consult
Combat
rules
for
clarification.
4
Blue
Squares
(top
and
bottom
left)
to
indicate
Controls
ionised.
Upper
Boxes
for
current
damage
level
(difference
of
damage/soak
shown
above)
.
Upper
three
squares
(top
right)
to
indicate
Damage
level.
Colour
in
the
stun
boxes
directly
after
your
strength
total
to
indicate
when
your
when
Lower
three
squares
(bottom
right)
to
indicate
penalties
to
Move,
Fire
Control
and
your
character
is
stunned
due
to
accumulated
stuns
e.g.
Str
3;
colour
in
the
4th
box.
Damage.
Wound
Boxes
Indicate
the
current
dice
penalty
to
all
attribute
and
skill
rolls.
Current
Dice
penalty
and
whether
or
not
you
can
take
an
action
in
the
round
you
Weapons
receive
damage.
Icon
to
the
right
of
Weapon
Type
field
to
indicate
arc
mount
(centre
for
turret).
Ongoing
Dice
penalty
(and
duration)
and
whether
or
not
you
can
take
an
action
in
the
FL
Firelinked
checkbox.
round
you
receive
damage.
Crew
Crew
no.
required
to
operate.
Prone
Whether
you
are
knocked
prone.
Dis(abled).
Uncon
Conditions
of
unconsciousness.
Des(troyed).
Effects
of
the
damage.
Attack
total
of
Weapon
Skill
+
Fire
Control
(as
listed
below).
Armour
damage
to
armour
when
that
damage
is
inflicted. Damage
and
Effects
for
anything
not
covered
by
the
shee Head 3 Left Arm Right Arm