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CREDITS

Graphic Design and Layout


J. Scott Zumwalt

CONTENTS

Document Version 0.0.2


This is a fan publication and is not
produced by Fantasy Flight Games.
© 2017 Fantasy Flight Games. Genesys is a trademark of Fantasy Flight Games.
Fantasy Flight Games and the FFG logo are registered trademarks of Fantasy Flight Games.
The Expanse is copyright James S.A. Corey 2011 - 2018
If you have problems, questions, or feedback about this document,
please contact me at reddit.com/u/Drainsmith or on Discord as DrainSmith#0001

THE EXPANSE
ii GENESYS
INTRODUCTION
Humanity has colonized the Solar system
– Mars, the Moon, the Asteroid Belt and be-
yond – but the stars are still out of our reach.
A decades old cold war has left the factions of
humanity on brink.

THE EXPANSE
GENESYS 1
Archetypes •
and add jjj all non-Knowledge checks.
Resourceful: Once per session, after making
a skill check, you may spend a Story Point to
Earther have your character reroll up to two dice in
the pool.
222222

Archetype Abilities
• Starting Wound Threshold: 10 + Brawn Careers
• Starting Strain Threshold: 10 + Willpower
• Starting Experience: 110 Chaplain
• Starting Skills: An Earther starts with one Charm, Cool, Discipline, Knowledge (Society),
rank in each of two different non-career Leadership, Negotiation, Perception, Vigilance
skills at character creation. They obtain this
rank before spending experience points, and Entertainer
these skills may not be increased higher than
Charm, Coordination, Deception, Discipline,
rank 2 during character creation.
Leadership, Melee, Skulduggery, and Stealth.
• Ready for Anything: Once per session as
an out-of-turn incidental, you may move one
Story Point from the Game Master’s pool to Explorer
the players’ pool. Athletics, Brawl, Coordination, Deception, Per-
ception, Ranged (Heavy), Stealth, and Survival.
Martian
222231 Hacker
Archetype Abilities Computers, Discipline, Knowledge, Mechanics,
Perception, Piloting, Streetwise, and Vigilance
• Starting Wound Threshold: 9 + Brawn
• Starting Strain Threshold: 11 + Willpower
• Starting Experience: 80
Healer
Cool, Discipline, Knowledge, Medicine, Melee,
• Starting Skills: You may select two skills Resilience, Survival, and Vigilance
when creating a Martian character. Your
Martian character starts play with two ranks
in each of these skills. You can not train their Investigator
skills above rank 2 during character creation. Coercion, Computers, Knowledge (Society),
• Specialist Training: Once per session when Leadership, Perception, Ranged (Light), Street-
your character spends a Story Point to up- wise, Vigilance
grade a career skill check, you may upgrade
that skill check twice instead of once. Leader
Belter Charm, Coercion, Cool, Discipline, Leadership,
Melee, Negotiation, and Perception
132222

Archetype Abilities Officer


• Starting Wound Threshold: 8 + Brawn Computers, Discipline, Gunnery, Knowledge,
Leadership, Mechanics, Operating, and Percep-
• Starting Strain Threshold: 12 + Willpower tion.
• Starting Experience: 100
• Starting Skills: Mechanics.
• Zero G Born: Zero g is not difficult terrain.
Pilot
Additionally, any gravity of 1 g or greater is Cool, Gunnery, Mechanics, Perception, Operat-
considered stronger-than-normal gravity ing, Piloting, Ranged (Light), and Vigilance

THE EXPANSE
2 GENESYS
Scoundrel soy-substitute lasagna. That would be a Ne-
gotiation check.
Charm, Cool, Coordination, Deception, Ranged
(Light), Skulduggery, Stealth, and Streetwise Knowledge (Science)
This represents your character’s overarching
Socialite knowledge of all scientific disciplines including
Charm, Cool, Deception, Knowledge, Negotia- mathematics. This also encompasses the knowl-
tion, Perception, Streetwise, and Vigilance edge of the theoretical inner workers of most
technologies, new and old. This covers most
Tech subjects learned in school.

Brawl, Computers, Knowledge (Science), Me- Your character should use this skill
chanics, Medicine, Operating, Perception, if...
Piloting.
• Your character wants to calculate a slingshot
Tradesperson •
maneuver around a planet or moon.
Your character wants to know what a sub-
Athletics, Brawl, Discipline, Mechanics, Negotia- stance could be.
tion, Perception, Resilience, and Streetwise
• Your character wants to identify the remains
of a natural animal or plant.

Skills Your character should not use this


skill if...
Knowledge (Society) • Your characters want to invent something.
This skill has two distinct aspects that it gov- • Your character wants to fix a machine.
erns. The first is knowledge about societies in
general and how they function, which can in-
• Your character wants to investigate a crime
scene.
clude economic theory, sociology, law, and the
like. The second aspect is information about the
society your character lives in, specifically the so-
ciety that spans the solar system. This includes Talents
information such as the current president of the
UN, the type of music that is popular in the belt Tier 1
right now, and the etiquette of proper boarding
procedures for transport ships. Bought Info
Tier: 1
Your character should use this skill Activation: Active (Action)
if... Ranked: No
• Your character wants to remember facts of When making any knowledge skill check, your
the legal system on Mars. character can instead use this talent to spend an
• Your character wants to remember how the amount of currency equal to fifty times the diffi-
average Belter feels about law enforcement. culty of the check and automatically succeed on
the knowledge check with one uncanceled s
• Your character is trying to figure out who is (instead of rolling). At your GM’s discretion, your
currently in charge of the OPA. character may not be able to use Bought Info if
Your character should not use this the information is particularly sensitive or difficult
to find, or buying it doesn’t make narrative
skill if... sense.
• Your characters want to trade blackmarket Source: GCRB p. 72
goods on a Belter station. That would be a
Streetwise check. Bullrush
• Wants the best price possible on an order of Tier: 1

THE EXPANSE
GENESYS 3
Activation: Active (Incidental) Tier: 1
Ranked: No Activation: Passive
When your character makes a Brawl, Melee Ranked: No
(Light), or Melee (Heavy) combat check after using Your character removes up to jj from any skill
a maneuver to engage a target, you may spend checks they make to find food, water, or shelter.
aaa or t to use this talent to knock the tar- Checks to forage or search the area that your
get prone and move them up to one range band character makes take half the time they would
away from your character. normally.
Source: ROT p. 84 Source: GCRB p. 73

Clever Retort Grit


Tier: 1 Tier: 1
Activation: Active (Incidental, Out of Turn) Activation: Passive
Ranked: No Ranked: Yes
Once per encounter, your character may use Each rank of Grit increases your character’s
this talent to add automatic hh to another strain threshold by one.
character’s social skill check.
Source: GCRB p. 73
Source: GCRB p. 73
Hamstring Shot
Desperate Recovery Tier: 1
Tier: 1
Activation: Active (Action)
Activation: Passive
Ranked: No
Ranked: No
Once per round, your character may use this
Before your character heals strain at the end of talent to perform a ranged combat check against
an encounter, if their strain is more than half of one non-vehicle target within range of the weap-
their strain threshold, they heal two additional on used. If the check is successful, halve the dam-
strain. age inflicted by the attack (before reducing
Source: GCRB p. 73 damage by the target’s soak). The target is immo-
bilized until the end of its next turn.
Duelist
Source: GCRB p. 73
Tier: 1
Activation: Passive Hand on the Throttle
Ranked: No Tier: 1
Your character adds j to their melee combat Activation: Active (Incidental)
checks while engaged with a single opponent. Ranked: No
Your character adds j to their melee combat Once per round while driver or piloting a vehicle,
checks while engaged with three or more oppo- your character may use this talent to increase or
nents. decrease its speed by 1, to a minimum of 0 or a
Source: GCRB p. 73 maximum of the vehicle’s max speed.

Durable Source: SotB p 45

Tier: 1
Activation: Passive Iaijutsu Training
Ranked: Yes Tier: 1
Your character reduces any Critical Injury result Activation: Passive
they suffer by 10 per rank of Durable, to a mini- Ranked: No
mum of 01. The first time during an encounter that your
Source: GCRB p. 73 character draws a Melee weapon, increase the
weapon’s damage by 2 for the remainder of the
Forager turn.

THE EXPANSE
4 GENESYS
Source: SotB p 45 Once per round during your character’s turn,
your character can use this talent to mount or
Jump Up dismount from a vehicle or animal, or move from
Tier: 1 one position in a vehicle to another (such as from
Activation: Active (Incidental) the cockpit to a gun turret) as an incidental. In
Ranked: No addition, if your character suffers a short-range
fall (see page 112) from a vehicle or animal, they
Once per round during your character’s turn,
suffer no damage and land on their feet.
your character may use this talent to stand from
a prone or seated position as an incidental. Source: GCRB p. 74

Source: GCRB p. 73 Net Search


Knack for It Tier: 1
Tier: 1 Activation: Passive
Activation: Passive Ranked: No
Ranked: Yes When your character has access to the Internet,
they can use this talent to upgrade the ability of
When you purchase this talent for your charac-
the next Knowledge check they make that turn
ter, select one skill. Your character removes jj
twice, and the difficulty of the check once. d
from any checks they make using this skill. Each
means that they learn some seemingly relevant
additional time you purchase this talent for your
and believable information that turns out to be
character, select two additional skills. Your char-
completely (and possibly maliciously) false.
acter also removes jj from any checks they
make using these skills. You cannot select combat Source: SotB p. 45
or magic skills when choosing skills for this tal-
ent.
One with Nature
Tier: 1
Source: GCRB p. 73
Activation: Active (Incidental)
Knockout Punch Ranked: No
Tier: 1 When in the wilderness, your character may
Activation: Passive make a Simple (–) Survival check, instead of Dis-
Ranked: No cipline or Cool, to recover strain at the end of an
encounter (see CRB page117).
Your character adds the Stun quality to their
Brawl combat checks with a rating equal to two Source: GCRB p. 74
plus your character’s ranks in Coordination (this
does not stack with other instances of the Stun
Painful Blow
quality). Tier: 1
Source: SotB p 45
Activation: Active (Incidental)
Ranked: No
Know Somebody When your character makes a combat check,
Tier: 1 you may voluntarily increase the difficulty by one
Activation: Active (Incidental) to use this talent. If the target suffers one or more
Ranked: Yes wounds from the combat check, the target suf-
fers 2 strain each time they perform a maneuver
Once per session, when attempting to purchase
until the end of the encounter.
a legally available item, your character may use
this talent to reduce its rarity by one per rank of Source: ROT p. 84
Know Somebody.
Parry
Source: GCRB p. 74
Tier: 1
Let’s Ride Activation: Active (Incidental, Out of Turn)
Tier: 1 Ranked: Yes
Activation: Active (Incidental) When your character suffers a hit from a melee
Ranked: No combat check, after damage is calculated but

THE EXPANSE
GENESYS 5
before soak is applied (so immediately after Step Your character adds j for each rank of Quick
3 of Perform a Combat check, page 102), your Strike to any combat checks they make against
character may suffer 3 strain to use this talent to any targets that have not yet taken their turn in
reduce the damage of the hit by two plus their the current encounter.
ranks in Parry. This talent can only be used once
Source: GCRB p. 74
per hit, and your character needs to be wielding
a Melee weapon. Rapid Reaction
Source: GCRB p. 74 Tier: 1
Proper Upbringing Activation: Active (Incidental, Out of Turn)
Tier: 1 Ranked: Yes
Activation: Active (Incidental) Your character may suffer a number of strain to
use this talent to add an equal number of j to a
Ranked: Yes
Vigilance or Cool check they make to determine
When your character makes a social skill check Initiative order. The number may not exceed your
in polite company (as determined by your GM), character’s ranks in Rapid Reaction.
they may suffer a number of strain to use this
Source: GCRB p. 74
talent to add an equal number of a to the check.
The number may not exceed your character’s Resourceful Mechanic
ranks in Proper Upbringing.
Tier: 1
Source: GCRB p. 74
Activation: Passive
Punch Parry Ranked: Yes
Tier: 1 When your character makes a Mechanics check
to repair system strain or hull trauma on a vehi-
Activation: Active (Incidental, Out of Turn)
cle, they repair one additional system strain or
Ranked: Yes hull trauma per rank of Resourceful Mechanic.
When your character suffers a hit from a un- Source: SotB p. 45
armed combat check, after damage is calculated
but before soak is applied (so immediately after
Ring Fighter
Step 3 of Perform a Combat check, page 102), Tier: 1
your character may suffer 3 strain to use this tal- Activation: Passive
ent to reduce the damage of the hit by two plus
their ranks in Punch Parry. This talent can only Ranked: No
be used once per hit, and your character must Your character adds j to their unarmed com-
have their hands free. bat checks while engaged with a single oppo-
nent. Your character adds j to their unarmed
Quick Draw combat checks while engaged with three or
Tier: 1 more opponents.
Activation: Active (Incidental)
Ranked: No
Second Wind
Tier: 1
Once per round on your character’s turn, they
may use this talent to draw or holster an easily Activation: Active (Incidental)
accessible weapon or item as an incidental. Quick Ranked: Yes
Draw also reduces a weapon’s Prepare rating by Once per encounter, your character may use
one, to a minimum of one. this talent to heal an amount of strain equal to
Source: GCRB p. 74 their ranks in Second Wind.
Source: GCRB p. 74
Quick Strike
Tier: 1 Street Fighter
Activation: Passive Tier: 1
Ranked: Yes Activation: Passive
Ranked: No

THE EXPANSE
6 GENESYS
When your character disorients or knocks their Once per round on your character’s turn, they
target prone when making a Brawl combat check, may suffer 2 strain to disengage from all engaged
they may use this talent to cause the target to adversaries.
suffer wounds equal to your character’s ranks in Source: ROT p. 87
Skulduggery.
Source: SotB p. 45
Unremarkable
Tier: 1
Surgeon Activation: Passive
Tier: 1
Ranked: No
Activation: Passive
Other characters add f to any checks made to
Ranked: Yes find or identify your character in a crowd.
When your character makes a Medicine check Source: GCRB p. 75
to heal wounds, the target heals one additional
wound per rank of Surgeon.
Source: GCRB p. 74
Tier 2
Bad Cop
Sweep the Leg Tier: 2
Tier: 1
Activation: Active (Incidental)
Activation: Active (Action) Ranked: No
Ranked: No Your character may spend aa from a Coercion
or Deception check to use this talent to upgrade
Once per round, your character may use this
the ability of a single ally’s subsequent social skill
talent to perform an unarmed combat check
check a number of times equal to your character’s
against one non-vehicle target they are engaged
ranks in Bad Cop. The check must target the same
with. If the check is successful, halve the damage
character as your character’s initial check, and it
inflicted by the attack (before reducing damage
must take place during the same encounter.
by the target’s soak). The target is immobilized
until the end of its next turn. Only one character may affect a check with this
talent.
Swift Source: SotB p. 47
Tier: 1
Activation: Passive
Berserk
Tier: 2
Ranked: No
Activation: Active (Maneuver)
Your character does not suffer the penalties for
moving through difficult terrain (they move Ranked: No
through difficult terrain at normal speed without Once per encounter, your character may use
spending additional maneuvers). this talent. Until the end of the encounter or until
Source: GCRB p. 75 they are incapacitated, your character adds
saa to all melee combat checks they make.
Toughened However, opponents add s to all combat checks
Tier: 1 targeting your character. While berserk, your
Activation: Passive character cannot make ranged combat checks. At
the end of the encounter (or when they are inca-
Ranked: Yes
pacitated), your character suffers 6 strain.
Each rank of Toughened increases your charac-
Source: GCRB p. 75
ter’s wound threshold by two.
Source: GCRBB p. 75 Big Guns
Tier: 2
Tumble
Activation: Passive
Tier: 1
Ranked: No
Activation: Active (Incidental)
Your character’s encumbrance threshold is 10
Ranked: No

THE EXPANSE
GENESYS 7
plus their Brawn, instead of 5 plus their Brawn. Activation: Active (Incidental)
Your character reduces the Cumbersome rating
of any weapon she carries by 1, to a minimum of Ranked: Yes
3. Before your character makes a Driving or Pilot-
ing check, they may add a number of h to the
Source: SotB P. 47
results to use this talent to add an equal number
Combat Medicine of s. The number may not exceed your charac-
ter’s ranks in Daring Aviator.
Tier: 2
Source: GCRB p. 75
Activation: Active (Incidental)
Ranked: Yes Determined Driver
Before making a Medicine check, your character Tier: 2
may use this talent to add s equal to their ranks Activation: Active (Incidental)
in Combat Medicine to the results. After the check Ranked: No
is resolved, the target suffers 2 strain for each
rank your character has in Combat Medicine. You may spend a Story Point to use this talent
to have your character heal system strain on a
Source: SotB p. 48
vehicle they are currently driving, piloting, or
Coordinated Assault operating equal to their ranks in Driving, Piloting,
or Operating (choose the skill used to direct the
Tier: 2
vehicle).
Activation: Active (Maneuver)
Source: SotB p. 48
Ranked: Yes
Once per turn, your character may use this tal- Defensive Stance
ent to have a number of allies engaged with your Tier: 2
character equal to your ranks in Leadership add Activation: Active (Maneuver)
a to all combat checks they make until the end Ranked: Yes
of your character’s next turn. The range of this
talent increases by one band per rank of Coordi- Once per round, your character may suffer a
nated Assault beyond the first. number of strain no greater than their ranks in
Defensive Stance to use this talent. Then, until the
Source: GCRB p. 75
end of your character’s next turn, upgrade the
Counteroffer difficulty of all melee combat checks targeting
your character a number of times equal to the
Tier: 2
strain suffered.
Activation: Active (Action)
Source: GCRB p. 75
Ranked: No
Once per session, your character may use this Dirty Tricks
talent to choose one non-nemesis adversary Tier: 2
within medium range and make an opposed Activation: Active (Incidental)
Negotiation versus Discipline check. If successful, Ranked: No
the target becomes staggered until the end of
their next turn. At your GM’s discretion, you may After your character inflicts a Critical Injury on
spend t on this check to have the adversary an adversary, they may use this talent to upgrade
become an ally until the end of the encounter. the difficulty of that adversary’s next check.
However, the duration of this may be shortened Source: ROT p. 88
or extended depending on whether your GM
feels your offer is appealing to the adversary and
Dual Wielder
whether your character follows through on their Tier: 2
offer! Activation: Active (Maneuver)
Source: GCRB p. 75 Ranked: No
Once per round, your character may use this
Daring Aviator talent to decrease the difficulty of the next com-
Tier: 2 bined combat check (see Two- Weapon Combat,

THE EXPANSE
8 GENESYS
on page 108) they make during the same turn by same character as your character’s initial check,
one. and it must take place during the same encoun-
Source: GCRB p. 76 ter.
Only one character may affect a check with this
Exploit talent.
Tier: 2
Source: SotB p. 48
Activation: Active (Incidental)
Ranked: Yes Grapple
When your character makes a combat check Tier: 2
with a Ranged or Melee (Light) weapon, they may Activation: Active (Incidental)
suffer 2 strain to use this talent to add the Ensnare Ranked: No
quality to the attack. The rating of the Ensnare
Your character may suffer 2 strain to use this
quality is equal to your character’s ranks in
talent. Until the start of your character’s next
Exploit.
turn, enemies must spend two maneuvers to dis-
Source: ROT p. 88 engage from your character.
Fast Attack Source: ROT p. 88

Tier: 2 Haughty Demeanor


Activation: Active (Incidental) Tier: 2
Ranked: No Activation: Passive
Ranked: No
When taking this talent you choose either
Brawl or Melee. Your character may then use Other characters add h to social skill checks
Agility instead of Brawn when making checks targeting your character.
with the chosen skill. Base damage for any com- Source: SotB p. 48
bat checks is still determined by Brawn.
Heightened Awareness
Flurry Tier: 2
Tier: 2 Activation: Passive
Activation: Active (Maneuver) Ranked: No
Allies within short range of your character add
Ranked: No
j to their Perception and Vigilance checks. Allies
Once per encounter, your character may use engaged with your character add jj instead.
this talent. Until the end of the encounter or un- Source: GCRB p. 76
til they are incapacitated, your character adds
saa to all unarmed combat checks they Inspiring Rhetoric
make. However, opponents add s to all com- Tier: 2
bat checks targeting your character. While flurry-
Activation: Active (Action)
ing, your character cannot make ranged combat
checks. At the end of the encounter (or when Ranked: No
they are incapacitated), your character suffers 6 Your character may use this talent to make an
strain. Average (kk) Leadership check. For each s the
check generates, one ally within short range heals
Good Cop one strain. For each a, one ally benefiting from
Tier: 2 Inspiring Rhetoric heals one additional strain.
Activation: Active (Incidental) Source: GCRB p. 76

Ranked: Yes Inventor


Your character may spend aa from a Charm Tier: 2
or Negotiation check to use this talent to upgrade
Activation: Active (Incidental)
the ability of a single ally’s subsequent social skill
check a number of times equal to your character’s Ranked: Yes
ranks in Good Cop. The check must target the When your character makes a check to construct

THE EXPANSE
GENESYS 9
new items or modify existing ones, use this talent This includes locations that are vertically distant
to add a number of j to the check equal to ranks or have no easy access route, but there must be
of Inventor. In addition, your character may an object to move across or path to move along.
attempt to reconstruct devices that they have Your GM may rule some locations cannot be
heard described but have not seen and do not reached (such as ones behind locked doors or
have any kinds of plans or schematics for. walls).
Source: GCRB p. 76 Source: SotB p. 49

Knee Strike Precise Attack


Tier: 2 Tier: 2
Activation: Active (Incidental) Activation: Active (Incidental)
Ranked: No Ranked: No
When your character inflicts a Critical Injury When taking this talent you choose either
with an unarmed attack, until the end of the tar- Ranged (Light) or Ranged (Heavy). Your charac-
get’s next turn they may use this talent to immo- ter may then use Cunning instead of Agility when
bilize the target (in addition to the other effects making checks with the chosen skill.
of the Critical Injury).
Pin
Koukutsu Stance Tier: 2
Tier: 2
Activation: Active (Incidental)
Activation: Active (Maneuver)
Ranked: Yes
Ranked: No
When your character makes an unarmed com-
Once per round, your character may suffer a bat check, they may suffer 2 strain to use this
number of strain no greater than their ranks in talent to add the Ensnare quality to the attack.
Defensive Stance to use this talent. Then, until The rating of the Ensnare quality is equal to your
the end of your character’s next turn, upgrade character’s ranks in Pin.
the difficulty of all unarmed combat checks tar-
geting your character a number of times equal Probing Question
to the strain suffered. Tier: 2
Activation: Active (Incidental)
Lucky Strike
Ranked: No
Tier: 2
If your character knows an opponent’s Flaw or
Activation: Active (Incidental)
Fear motivation, when your character inflicts
Ranked: No strain on that opponent using a social skill, the
When your character purchases this talent, opponent suffers 3 additional strain.
choose one characteristic. After your character Source: SotB p. 49
makes a successful combat check, you may spend
one Story Point to use this talent to add damage Quick Fix
equal to your character’s ranks in that character- Tier: 2
istic to one hit of the combat check. Activation: Active (Incidental)
Source: GCRB p. 76
Ranked: No
Parkour! You may spend a Story Point to allow your char-
Tier: 2 acter to use this talent to temporarily repair one
damaged item they are engaged with. For a num-
Activation: Active (Maneuver)
ber of rounds equal to your character’s ranks in
Ranked: No Mechanics, the item may be used without penal-
Once per round, your character may suffer 1 ty (see page 89 of the Genesys Core Rulebook), even
strain to use this talent and move to any location if it is unusable. When the effect ends, the item is
within Short range. damaged one additional step; if it was already
suffering from major damage, it is destroy and

THE EXPANSE
10 GENESYS
cannot be repaired. Ranked: Yes
Source: SotB p. 49 After an adversary within short range of your
Reckless Charge character resolves a combat check that deals
damage to one of your character’s allies, your
Tier: 2
character may suffer 3 strain to use this talent to
Activation: Active (Incidental) inflict a number of strain on the adversary equal
Ranked: No to your character’s ranks in Coercion. The range
After using a maneuver to move engage an of this talent increases by one band per rank of
adversary, your character may suffer 2 strain to Threaten beyond the first.
use this talent. They then add sshh to the Source: ROT p. 89
results of the next Brawl, Melee (Light), or Melee
(Heavy) combat check they make this turn. Tier 3
Source: ROT p. 89
Animal Companion
Scathing Tirade Tier: 3
Tier: 2 Activation: Passive
Activation: Active (Action) Ranked: Yes
Ranked: No Your character creates a bond with a single ani-
Your character may use this talent to make an mal approved by your GM. This animal must be
Average (kk) Coercion check. For each s the silhouette 0 (no larger than a mid-sized dog). The
check generates, one enemy within short range bond persists as long as your character chooses,
suffers 1 strain. For each a, one enemy affected although at your GM’s discretion, the bond may
by Scathing Tirade suffers 1 additional strain. also be broken due to abusive treatment or oth-
Source: GCRB p. 77 er extenuating circumstances. As long as the
bond persists, the animal follows your character,
Side Step and you dictate the animal’s overall behavior
Tier: 2 (although, since the animal is only bonded with
Activation: Active (Maneuver) the character, not dominated, it may still perform
inconvenient actions such as scratching furniture,
Ranked: Yes consuming rations, and marking territory). Once
Once per round, your character may suffer a per round in structured encounters, your charac-
number of strain no greater than their ranks in ter may spend one maneuver to direct their ani-
Side Step to use this talent. Until the end of your mal in performing one action and one maneuver
character’s next turn, upgrade the difficulty of all during your character’s turn. The animal must be
ranged combat checks targeting your character within hearing and visual range of your character
a number of times equal to the strain suffered. (generally medium range) to do this. Otherwise,
the animal does not contribute to the encounter.
Source: GCRB p. 77 The specifics of its behavior are up to you and
your GM. For every additional rank of Animal
Two-Handed Stance Companion your character has, increase the
Tier: 2 allowed silhouette of the companion by one (this
Activation: Passive may mean your character gets a new companion,
or their companion grows in size). This talent can
Ranked: No
also change in flavor depending on the nature of
When performing a combat check with a Ranged your game setting. While an animal companion
(Light) weapon, if your character has nothing in may make sense in many settings, in a futuristic
their other hand, they add a to the results. setting it may make more sense for the “animal”
Source: SotB p. 49 to be a robot or drone, for example.
Threaten Source: GCRB p. 77

Tier: 2 Applied Research


Activation: Active (Incidental, Out of Turn) Tier: 3

THE EXPANSE
GENESYS 11
Activation: Active (Incidental) engaged with your character; until the end of
your character’s next turn, upgrade the difficulty
Ranked: No of all combat checks targeting that ally a number
Your character may use this talent before mak- of times equal to the strain suffered.
ing a check to use any knowledge skill and Intel-
Source: ROT p. 90, SotB p. 49
lect instead of the skill and characteristic the
check would normally require. Your character Dodge
may use this talent a number of times per session Tier: 3
equal to their ranks in Applied Research.
Activation: Active (Incidental, Out of Turn)
When your character uses this talent, you should Ranked: Yes
explain how their master of knowledge lets them
When your character is targeted by a combat
accomplish this task. In addition, your GM may
check (ranged or melee), they may suffer a num-
rule that a particular knowledge skill makes the
ber of strain no greater than their ranks in Dodge
most sense in a given situation, and require your
to use this talent. Then, upgrade the difficulty of
character to use that specific knowledge skill.
the combat check targeting your character a
Source: SotB p. 49 number of times equal to the strain suffered.
Backstab Source: GCRB p. 78
Tier: 3 Dual Strike
Activation: Active (Action) Tier: 3
Ranked: No Activation: Active (Incidental)
Your character may use this talent to attack an Ranked: No
unaware adversary using a Melee (Light) weapon.
When resolving a combined check to attack with
A Backstab is a melee attack, and follows the nor-
two weapons in a melee combat, your character
mal rules for performing a combat check (see
may suffer 2 strain to use this talent to hit with
page 101 of the Genesys Core Rulebook), using the
the secondary weapon (instead of spending
character’s Skulduggery skill instead of Melee
(Light). If the check succeeds, each uncanceled s aa).
adds +2 damage (instead of the normal +1). Source: ROT p. 90

Source: ROT p. 89 Dumb Luck


Barrel Roll Tier: 3
Tier: 3 Activation: Active (Incidental)
Activation: Active (Incidental, Out of Turn) Ranked: No
Ranked: No Once per session, you may spend a Story Point
to use this talent after your character suffers a
Your character can only use this talent while
Critical Injury but before the result is rolled. Their
piloting a starfighter or airplane of Silhouette 3
opponent must roll two results, and you select
or less. When your vehicle suffers a hit from a
which applies to your character.
ranged combat check, after damage is calculated
but before armor is applied, your character may Source: SotB p. 49
have their vehicle suffer 3 system strain to use
this talent. Then, reduce the damage suffered by
Eagle Eyes
a number equal to their ranks in Piloting. Tier: 3
Source: GCRB p. 77
Activation: Active (Incidental)
Ranked: No
Body Guard Once per encounter before making a ranged
Tier: 3 combat check, you may use this talent to increase
Activation: Active (Maneuver) your weapon’s range by one range band (to a
Ranked: Yes maximum of extreme range). This lasts for the
duration of the combat check.
Once per round, your character may suffer a
number of strain no greater than their ranks in Source: GCRB p. 78
Body Guard to use this talent. Choose one ally

THE EXPANSE
12 GENESYS
Easy Prey Grenadier
Tier: 3 Tier: 3
Activation: Active (Maneuver) Activation: Active (Incidental)
Ranked: No Ranked: No
Your character may suffer 3 strain to use this When your character makes a ranged combat
talent. Until the start of your character’s next check with a weapon that has the Blast item qual-
turn, your character and allies within short range ity, you may spend one Story Point to use this
add jj to combat checks against immobilized talent to trigger the weapon’s Blast quality,
targets. instead of spending a (even if the attack misses).
Source: ROT p. 90 In addition, your character treats grenades as
having a range of medium.
Field Commander Source: GCRB p. 78
Tier: 3
Activation: Active (Action)
Hard Boiled
Tier: 3
Ranked: No
Activation: Active (Incidental)
Your character may use this talent to make an
Average (kk) Leadership check. If successful, a Ranked: No
number of allies equal to your character’s Pres- When your character makes a check to recover
ence may immediately suffer 1 strain to perform strain at the end of an encounter (as describe on
one maneuver (out of turn). If there are any ques- page 117 of the Genesys Core Rulebook), your char-
tions as to which allies take their maneuvers first, acter may make a Simple (-) Resilience check
your character is the final arbiter. instead of Discipline or Cool. If your character
Source: GCRB p. 78 does so, they heal 1 strain per s and 1 wound
per a.
Forgot to Count? Source: SotB p. 50
Tier: 3
Activation: Active (Incidental, Out of Turn)
Heroic Will
Tier: 3
Ranked: No
Activation: Active (Incidental, Out of Turn)
When an opponent makes a ranged combat
check, you can spend hh from that check to use Ranked: No
this talent to cause their weapon to run out of When you purchase this talent for your charac-
ammo (see page 104), as long as the weapon can ter, choose two characteristics. You may spend a
normally run out of ammunition. Story Point to use this talent to have your char-
Source: GCRB p. 78 acter ignore the effects of all Critical Injuries on
any skill checks using those two characteristics
Full Throttle until the end of the current encounter. (Your
Tier: 3 character still suffers the Critical Injuries; they just
Activation: Active (Action) ignore the effects. See page 114.)
Ranked: No Source: GCRB p. 79

While driving or flying, your character may use Hold it Steady


this talent to make a Hard (kkk) Piloting or Driv- Tier: 3
ing check. If successful, the top speed of the vehi-
Activation: Active (Incidental)
cle increases by one (to a maximum of 5) for a
number of rounds equal to your character’s Cun- Ranked: No
ning. The specifics of this talent require the Before performing a combat check using a
optional vehicle rules, on CRB page 220. If your weapon with the Auto-fire quality, your character
game does not use these rules, this talent simply may use this talent to use the Auto-fire quality
makes the vehicle go much faster than normal, without increasing the difficulty of the combat
with the specifics up to your GM. check. If they do so, each time they trigger an
Source: GCRB p. 78 additional hit during the attack, they suffer 2
strain.

THE EXPANSE
GENESYS 13
Source: SotB p. 50 that uses one of those two skills.
Inspiring Rhetoric (Improved) Source: GCRB p. 79

Tier: 3 Nimble
Activation: Passive Tier: 3
Ranked: No Activation: Active (Incidental)
Your character must have purchased the Inspir- Ranked: No
ing Rhetoric talent to benefit from this talent. At the start of your character’s turn, you may
Allies affected by your character’s Inspiring Rhet- spend one Story Point to use this talent to allow
oric add j to all skill checks they make for a num- your character to perform a move maneuver as
ber of rounds equal to your character’s ranks in an incidental. (This does not count against the
Leadership. limit of two maneuvers per turn.) If you use this
Source: GCRB p. 78 talent, your character can only perform one addi-
tional move maneuver during this turn.
Laugh if Off
Source: SotB p. 50
Tier: 3
Activation: Passive Painkiller Specialization
Ranked: No Tier: 3
When your character is targeted by a social Activation: Passive
check that they may use this talent to spend Ranked: Yes
hhh or d to reduce any strain the check When your character uses painkillers (or their
inflicts by a number equal to their ranks in Charm. equivalent, depending on the setting), the target
If they do, the character who targeted them suf- heals one additional wound per rank of Painkiller
fers and amount of strain equal to the amount of Specialization. The sixth painkiller and beyond
strain reduced. each day still has no effect.
Source: SotB p. 50
Source: GCRB p. 79
Martial Weapons Master Parry (Improved)
Tier: 3 Tier: 3
Activation: Active (Action) Activation: Active (Incidental, Out of Turn)
Ranked: No Ranked: No
While armed with a Melee weapon, your char- Your character must have purchased the Parry
acter may use this talent to make an Average talent to benefit from this talent. When your char-
(kk) Melee check. If successful, your character acter suffers a hit from a melee combat check and
may force one engaged target to either drop one uses Parry to reduce the damage from that hit,
weapon they are holding or move one range after the attack is resolved, you may spend d or
band in a direction of your choosing.
hhh from the attacker’s check to use this tal-
If your character forces a named rival or neme- ent. Then, your character automatically hits the
sis into dangerous terrain (or off a ledge or cliff) attacker once with a Brawl or Melee weapon your
using this talent, your GM can spend a Story Point character is wielding. The hit deals the weapon’s
to allow them to catch themselves at the edge base damage, plus any damage from applicable
and fall prone instead. talents or abilities. Your character can’t use this
Source: SotB p. 50
talent if the original attack incapacitates them.
Source: GCRB p. 79
Natural
Tier: 3 Pressure Point
Activation: Active (Incidental) Tier: 3
Ranked: No Activation: Active (Incidental)
When your character purchases this talent, Ranked: No
choose two skills. Once per session, your charac- When your character makes an unarmed Brawl
ter may use this talent to reroll one skill check check targeting a living opponent, they may use

THE EXPANSE
14 GENESYS
this talent to deal strain damage instead of wound Tier: 3
damage, and inflict additional strain damage
equal to their ranks in Medicine. Activation: Active (Action)
Ranked: No
Source: ROT p. 90
Your character may use this talent to make an
Scathing Tirade (Improved) opposed Brawl vs. Resilience check targeting one
Tier: 3 engaged opponent. If the check succeeds, the tar-
Activation: Passive get is knocked prone and immobilized until the
end of your character’s next turn. If the target is
Ranked: No
a minion or rival, your character may spend t to
Your character must have purchased the Scath- incapacitate (but not kill) the target instead.
ing Tirade talent to benefit from this talent. Ene-
Source: SotB p. 51
mies affected by your character’s Scathing Tirade
add j to all skill checks they make for a number
of rounds equal to your character’s ranks in Coer- Tier 4
cion. Back-to-Back
Source: GCRB p. 79 Tier: 4
Shadow Shroud Activation: Passive
Tier: 3 Ranked: No
Activation: Active (Maneuver) While engaged with one or more allies, your
character and allies they are engaged with add j
Ranked: No to combat checks. If one or more allies engaged
Your character must have purchased the Vampire with your character also have Back-to-Back, the
talent to benefit from this talent. Your character may effects are cumulative to a maximum of jj.
spend 2 strain and use a maneuver to blend in Source: ROT p. 91
with the shadows. This will allow them to move
nearly invisible and silently. They automatically Can’t We Talk About This?
gain ss on any Stealth check until the end of Tier: 4
the encounter. Activation: Active (Action)
Ranked: No
Suppressing Fire
Your character can use this talent to make an
Tier: 3
opposed Charm or Deception versus Discipline
Activation: Active (Maneuver) check targeting a single non-nemesis adversary
Ranked: No within medium range. If the check succeeds, the
If your character does not make a combat check target cannot attack your character (or perform
during their, they may use this talent to target hostile actions against your character) until the
one character (or minion group) within long end of their next turn. You may spend aa to
range. That character must upgrade the difficulty increase the length of the effect by one addition-
of any ranged combat checks they make once al turn, and spend t to extend the benefits to all
until the end of your character’s next turn. Your of their identified allies within short range. The
character may choose to affect one additional effect ends immediately if your character or a
character for each additional rank of Suppressing known ally attacks the target. In addition, your
Fire. GM may rule that some targets are immune to
this ability. An automated sentry turret, for exam-
Your character must be holding a ranged weap- ple, has no interest in resolving a conflict through
on to use this talent. talking, nor would someone consumed by rage
Your GM can also rule that your character can’t and the desire for revenge against your charac-
use this talent if they have no line of fire or range ter.
to the target. Source: GCRB p. 79
Source: SotB p. 50
Deadeye
Takedown Tier: 4

THE EXPANSE
GENESYS 15
Activation: Active (Incidental) Activation: Passive
Ranked: No Ranked: Yes
After your character inflicts a Critical Injury with Each rank of Enduring increases your character’s
a ranged weapon and rolls the result, your char- soak value by one.
acter may suffer 2 strain to use this talent. Then, Source: GCRB p. 80
you may select any Critical Injury of the same
severity to apply to the target instead. Field Commander (Improved)
Source: GCRB p. 79 Tier: 4
Activation: Passive
Defensive
Ranked: No
Tier: 4
Your character must have purchased the Field
Activation: Passive
Commander talent to benefit from this talent.
Ranked: Yes When your character uses the Field Commander
Each rank of Defensive increases your charac- talent, your character affects a number of allies
ter’s melee defense and ranged defense by one. equal to twice the character’s Presence. In addi-
tion, you may spend t to allow one ally to suffer
Source: GCRB p. 80 1 strain to perform an action, instead of a maneu-
ver.
Defensive Driving Source: GCRB p. 80
Tier: 4
Activation: Passive
How Convenient!
Tier: 4
Ranked: Yes
Activation: Active (Action)
Increase the defense of any vehicle your char-
acter pilots by one per rank of Defensive Driving. Ranked: No
The specifics of this talent require the optional Once per session, your character may use this
vehicle rules, on page 220. If your game does not talent to make a Hard (kkk) Mechanics check. If
use these rules, this talent adds j per rank to successful, one device involved in the current
combat checks targeting your character’s vehicle encounter (subject to your GM’s approval) spon-
or your character while piloting it. taneously fails. This can be because of your char-
Source: GCRB p. 80 acter’s actions, or it can simply be incredibly
convenient timing!
Elementary Source: GCRB p. 80
Tier: 4
Activation: Active (Action)
Inspiring Rhetoric (Supreme)
Tier: 4
Ranked: No
Activation: Active (Incidental)
Once per session, your character may use this
talent to make a Hard (kkk) Perception check Ranked: No
while present at a crime scene. If they succeed, Your character must have purchased the Inspir-
they identify all prominent physical characteris- ing Rhetoric talent to benefit from this talent.
tics of one person who was at the crime scene Your character may choose to suffer 1 strain to
when the crime was committed (as long as the use the Inspiring Rhetoric talent as a maneuver,
crime was committed in the past 48 hours). This instead of as an action.
could include a person’s height, weight, body Source: GCRB p. 80
type, clothing, and if they are human or not. Your
character may identify all the physical character- Offensive Driving
istics of one additional person present at the Tier: 4
crime scene per additional s. Activation: Active (Action)
Source: SotB p. 51
Ranked: No
Enduring While driving or piloting a vehicle, your charac-
Tier: 4 ter may use this talent to select one other vehicle

THE EXPANSE
16 GENESYS
within medium range and make an opposed Driv- Once per encounter, after another character
ing or Piloting versus Driving or Piloting check makes a social skill check, your character may use
(depending on whether your character and their this talent to make an Average (kk) Vigilance
opponent are using Driving or Piloting to control check. If successful, you may add a number of s
their vehicle) targeting the other vehicle’s driver or a (your choice) equal to your character’s
or pilot. If successful, roll twice on the Table III.2- ranks in Charm to the other character’s check. If
19 Critical Hit Result, on page 230 of the Genesys your character fails, your character suffers 3
Core Rulebook. Choose one Critical Hit result to strain.
apply to your character’s vehicle, and the other Source: SotB p. 51
to apply to the other vehicle. You may spend t
to add +20 to one Critical Hit result. Your GM may Scathing Tirade (Supreme)
spend d to add +20 to both Critical Hit results. Tier: 4
Source: SotB p. 51 Activation: Active (Incidental)
Overcharge Ranked: No
Tier: 4 Your character must have purchased the Scath-
ing Tirade talent to benefit from this talent. Your
Activation: Active (Action)
character may choose to suffer 1 strain to use the
Ranked: No Scathing Tirade talent as a maneuver, instead of
Once per encounter, your character may use as an action.
this talent to make a Hard (kkk) Mechanics Source: GCRB p. 81
check and choose one of their cybernetic implants
that grants them one of the following: +1 to a Unrelenting
characteristic rating, +1 rank to a skill, +1 rank of Tier: 4
a ranked talent. If your character succeeds, until Activation: Active (Incidental)
the end of the encounter, the chosen cybernetic
instead provides +2 to the affected characteristic Ranked: No
rating (to a maximum of 7), skill (to a maximum Once per round after resolving a successful
of 5), or ranked talent. Your GM may spend d or Brawl, Melee (Light), or Melee (Heavy) combat
hhh from the check to have the overcharged check, your character may suffer 4 strain to use
cybernetic short out at the end of the encounter; this talent to make an additional melee attack as
it provides no benefit until your character spends an incidental against the same target. Increase
several hours making an Average (kk) Mechanics the difficulty of the combat check by one if this
check to repair it. attack uses a second weapon, or by two if the
attack uses the same weapon.
Source: GCRB p. 80
Source: ROT p. 91
Parkour! (Improved)
Tier: 4 Urban Combatant
Activation: Active (Incidental) Tier: 4
Ranked: No Activation: Active (Incidental, Out of Turn)
Your character must have purchased the Park- Ranked: No
our! talent to benefit from this talent. Once per When your character is targeted by a combat
round, when using the Parkour! talent, your char- check while in an urban environment, you may
acter may suffer 4 strain instead of 1 strain to spend one Story Point to use this talent before
move to any location within medium range the dice pool is rolled. If you do so, your charac-
instead of short range. All other restrictions of ter’s opponent removes all j added to the check,
Parkour! apply to this movement. and instead adds an equal number of f to the
results.
Source: SotB p. 51
Source: SotB p. 52
Quick Witted
Tier: 4 Tier 5
Activation: Active (Incidental, Out of Turn)
Dedication
Ranked: No
Tier: 5

THE EXPANSE
GENESYS 17
Activation: Passive Master Plan
Ranked: Yes Tier: 5
Each rank of Dedication increases one of your Activation: Active (Action)
character’s characteristics by one. This talent can- Ranked: No
not increase a characteristic above 5. You cannot Once per session, your character may use this
increase the same characteristic with Dedication talent to make a Hard (kkk) Discipline check. If
twice. they succeed, they reveal that whatever terrible
Source: GCRB p. 81 circumstances they currently find themselves in
are all part of a brilliant plan that they established
Indomitable at an earlier point. They then choose one
Tier: 5 non-nemesis adversary in the encounter and
Activation: Active (Incidental, Out of Turn) reveal them to be a close friend or ally who has
Ranked: No positioned themselves to help your character at
this exact moment.
Once per encounter, when your character would
be incapacitated due to exceeding their wound The details of which character turns out to be
or strain threshold, you may spend a Story Point an ally depend on the type of encounter and your
to use this talent. Then, your character is not inca- GM’s approval. However, the ally could also have
pacitated until the end of their next turn. If your done their work beforehand, such as loading a
character reduces their strain or wounds to below squadron of drones with blank ammunition, shut-
their threshold before the end of their next turn, ting down power to a security system, or planting
they are not incapacitated. a tracer in an opponent’s vehicle.
Source: GCRB p. 81 Source: SotB p. 52

Let’s Talk This Over Overcharge (Improved)


Tier: 5 Tier: 5
Activation: Active (Incidental, Out of Turn) Activation: Passive
Ranked: No Ranked: No
Once per game session, when a combat encoun- Your character must have purchased the Over-
ter against one or more sentient beings is about charge talent to benefit from this talent. When
to begin, the character make a Daunting (kkkk) using the Overcharge talent, your character may
Charm check. If successful, the combat encounter spend aa or t from the Mechanics check to
instead becomes a social encounter, with the PCs immediately take one additional action. This tal-
attempting to convince their opposition to back ent can only be used once per check.
down, come around to their viewpoint, or accept Source: GCRB p. 81
a compromise. The GM is the final arbiter of how
the situation resolves without violence (or how Retribution
the combat encounter continues if the character’s Tier: 5
check is unsuccessful). Activation: Active (Incidental, Out of Turn)
Source: ROT p. 91 Ranked: No
Master Once per round when an adversary attacks an
ally within medium range, your character may
Tier: 5
spend one Story Point to use this talent to auto-
Activation: Active (Incidental) matically hit that enemy once with a weapon your
Ranked: No character is wielding, if the enemy is within the
When you purchase this talent for your charac- weapon’s range. The hit deals the weapon’s base
ter, choose one skill. Once per round, your char- damage, plus any damage from applicable talents
acter may suffer 2 strain to use this talent to or abilities.
reduce the difficulty of the next check they make Source: ROT p. 91
using that skill by two, to a minimum of Easy
(k). Ruinous Repartee
Source: GCRB p. 81
Tier: 5

THE EXPANSE
18 GENESYS
Activation: Active (Action) Grenade Launcher
Ranked: No NTW-08 Hi-Explosive Grenade
Once per encounter, your character may use Stun Grenade
this talent to make an opposed Charm or Coer-
cion versus Discipline check targeting one char-
acter within medium range (or within earshot). If
Armor
successful, the target suffers strain equal to twice Martian Marine Armor
your character’s Presence, plus one additional Power Armor
strain per s. Your character heals strain equal
to the strain inflicted. If incapacitated due to this
talent, the target could flee the scene in shame,
Gear
collapse in a dejected heap, or throw themself at Hand Terminal
your character in fury, depending on your GM Camera drone
and the nature of your character’s witty barbs.
Focus Enhancement Pills
Source: GCRB p. 81

Whirlwind Body Modifications


Tier: 5 Bionic limb replacement
Activation: Active (Action) Adrenaline Implant
Ranked: No
Your character may suffer 4 strain to use this
talent to make a Brawl, Melee (Light), or Melee
Item Attachments
HUD SmartLink
(Heavy) attack against the engaged adversary
who is hardest to hit (as determined by the GM),
increasing the difficulty by one. If the combat Vehicles
check succeeds, each adversary engaged with the Light Transport
character suffers one hit from the attack, that
deals base damage plus damage equal to the Heavy Transport
total s scored on the check. MCRN Corvette Class
Source: ROT p. 91 MCRN Donnager Class
Zealous Fire MCRN Morrigan Class
Tier: 5 MCRN Scirocco Class
Activation: Passive UNN Truman Class
Ranked: No UNN Leonidas Class
Each time your Game Master spends a Story
OPA Behemoth Class
Point, your character heals 2 strain.
Protgen Amun-Ra Class
Source: ROT p. 9
Rockhopper

Equipment Racing Pinnace

Weapons
Revolver
Assault Rifle
Light Pistol
Heavy Pistol
Sub machine gun
Taser

THE EXPANSE
GENESYS 19

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