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1 Add a Skeleton Key to a Door never Opened to the Crucible 51 Miniature Trinkets made by Frost Giants mostly

2 Armor of a Paladin, struck down by the Undead's Draining Touch 52 Molten Metal must be poured through cracks in a Titan's Skull

3 Basic Blessings nearly any Bishop can Perform for their Flock 53 Monopoly held by one particularly rueful Spriggan Swordsmith

4 Bit of a Trade Off: Must use Iron Filings that actively bind a Devil 54 More akin to a peculiar Poison, applied to the Weapon itself

5 Blacksmiths among the Frost Salamander Tribes produce it 55 Named Swords, sung about by at least a dozen Bards, often gain this property

6 Blades buried with the Dead for at least three Decades 56 Narrow Rods are sometimes found in Trees growing of Dwarf Graves

7 Brand used on Bewitched/Elf-ridden Kine 57 Nectar from an uncanny, Arctic Orchid oils the finished Blade

8 Cauldrons of Witches who died of Natural Causes 58 Not the Weapon but the Hands Wielding: Must never have been in Love

9 Certain Wicked Words Whispered into the Forge before the Final Heating 59 Often somewhat Shoddy, wielded by Skeletons, wrested from bony grasps

10 Chains used to Fetter a Prisoner with Royal Blood for at least ten years 60 Once steadied Ships as an Anchor, reclaimed after years on the Seabed

11 Church Bells rung to the point of stress Cracks forming 61 One of the Longer running Faerie Pranks: Watch as Foolish Mortals speculate

12 Coax an Ice Mephit into your Bellows, and a Fire Imp into the Forge 62 Only a Score or so Left: Each owned by Scions of Feuding Families

13 Collected Nails from the Coffins of wrongly convicted Criminals 63 Plowshares hammered into new and sharper shapes

14 Compasses and Lodestones frustratingly malfunction near it's presence 64 Polished with the intact Pelts of Winter Wolves

15 Counterfeit Iron Coins, debased by an Ancient Fallen Kingdom 65 Prior generations Plant Trees that Grow Around The Ore for at least 100 years

16 Craven Colliers use Dryad Trees and Treants for their Fuel 66 Production must take place in the Shadow of a Menhir or Dolmen

17 Crucibles of Elemental Ice are exceedingly difficult to find 67 Property is transferred via Special Scabbards of Ice Wyvern Leather

18 Cunning Folk sprinkle a few secret substances into the Flames 68 Prospectors must wear their Clothing Backwards and Inside Out

19 Deodands that took the Life of an Innocent 69 Provided it's used by one born in Winter: It's Cold

20 Dining Knives from at least a dozen Last Meals 70 Quenched in White Dragon Blood throughout the Forging Process

21 Dipped in a Special and Sacred Spring, Militant Druids prevent Profaning 71 Quotas, quite strict and far too frugal, exported from the Lawful Plane of Rust

22 Drakeflame is required to reach the necessary Temperatures 72 Raised after being Frozen to Death, Smiths that can do this are Rare indeed

23 Every Weaponsmith can Create exactly one, they just may not know which 73 Refrain from feeding or building a Fire for at least a Fortnight before Use

24 Experienced Ironmongers can identify the Ingots by Touch 74 Remain Cold for as long as they haven't tasted Mortal Blood

25 Family of Medusae with Electric Eel Tresses turn their Suitors to Metal 75 Remnants from the Wraith Wars, to a one: Many Soldiers fell to those hordes

26 Fires must be fed Divine Scrolls, Bulls and Holy Writs 76 Requires quite a few Arrowheads, scavenged from a Particular Battlefield

27 First snowmelt of Spring is suitable Quencher, Fire burning since Summer 77 Rime Dwarfs say they wrest this from the Ice itself

28 Forged in the Thin, Anemic Air of Higher Altitudes 78 Rumor has it that the Smith's Feet mustn't touch the ground during the process

29 Formerly Magic, just what's left after a Rust Monster saps the plusses 79 "S" dropped by a careless Scribe ages ago: Scold Iron is rebuked as it's Forged

30 Found Hawked Hushedly at Goblin Markets Mostly (as illicit contraband) 80 Said that any Sword stuck in an Iron Living Statue gains this property

31 From the Fences/Gates of Cemeteries: Freeing their Occupants 81 Sand from a hundred Timestopped Hourglasses used as the Mold

32 Frozen Nymph Tears, they are notoriously hard to convince to Cry 82 Scarce after a spate of Childnappings for Changelings occurred last Season

33 Fueled with Charcoal made from Brumal Pine, Forges are pricey to operate 83 Scrap leftover from Defeated Iron Golems is often repurposed this way

34 Gorgon Teeth and Hooves provide at least one documented Source 84 Seek a Smithy with many Open Windows, all facing North for the Cold Wind

35 Haunted by the Ghosts of Miners that died bringing it to the surface 85 Series of Runes stamped on the Side Spell it, so they say

36 Hilt or Handle must never touch Bare Flesh 86 Shaped and Smelt by a Smith who has never seen the Sun

37 Hobnails from Boots, the wearer of which was struck by Lightning 87 Shovel, Hoe, Pitchfork, Rake used by Grandmother and Great-Granddaughter

38 Holy Symbols to Deities who are no longer conventionally revered 88 Simply a Blade bartered for, rather than bought with Coin

39 Hoops from Barrels used to Halflings to age strong Spirits 89 Sometimes those portentous Omens in the Sky, leave behind Star-metal

40 Horseshoes from Steeds that died defending their Rider: Melted Down 90 Specific Godling's Enmity to the Good Folk, made Manifest

41 How the Somnambulist Smiths stay Sleeping with that Noise is a mystery 91 Surely Petrified Wood shouldn't burn this way? Must be Magic

42 If it has (temporarily) defeated a Troll, or severed a Hydra head: It's Cold 92 Takes prodigious Strength to shape and strike when the Iron ain't Hot

43 Implements of Execution used on overthrown Monarchs mostly 93 Tongs/Hammer/Anvil...all the Implements must also be made of the stuff

44 Inter the Iron at a Crossroads, it's said the longer it stays buried, the better 94 Traders with Eyes Stitched Shut (but can still see) sometimes sell it

45 It mustn't be Mined or Heavily Refined: Bog Iron is a common source 95 Triton Smiths somehow work the Metal beneath the Waves

46 Just a careful Pinch of Brown Mould, added to the Flux 96 Untouched by Heat during the Forging Process, requires Magics

47 Knowledge to Forge long Forgotten, but still turn up in Barrows occasionally 97 Used to Separate a Lustful Maiden and Lecherous Knight in a Bed for 3 Nights

48 Lineage for all traces to a single Anvil, one of the first ever Cast 98 Very Patient Water Weirds required for the Quenching Process

49 Lumpy Ingots smelted by digestion the Bellies of Purple Worms 99 Worked with a Rasp of Remorhaz Bone for Weeks to Hone the Edge

50 Mined, Refined, Smelt, and Forged by a single set of Hands: Pure of Heart 100 You'll know it by Touch: Frostbite is a very valid Concern: Wear Gloves

Draft Version (05.04.2023) | d4caltrops.com

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