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OSE Encounter Activities - Merchant (d100)

1 Accepting payment for several Barrels of scrumptiously Sour Cider 51 Loading large casks of Candied Fruit onto their Carts
2 Adjusting Wagon distribution after breaking an axle 52 Logging every transaction in a Magical Ledger that totals
3 Advertising their Perfume wares to disinterested Dwarfs 53 Looking to employ a Medium for entertainment
4 Arguing with their Guard Captain over a washed-out route 54 Lucratively stocked by an ennui stricken Efreeti
5 Bankrupting a Halfling Tobacco Farm, undercutting prices 55 Meticulously taking Inventory after firing a thieving Guard
6 Barking out orders to bored and underpaid Guards 56 Mud stained and trying to right a toppled Wagon
7 Bartering two Mules for passage over a Troll's Bridge 57 Navigating an area, dotted with deep and deadly Pit Traps
8 Blazing a new Trade Route through inhospitable terrain 58 Offering unbelievable sums for Arms after a Rust Monster run in
9 Boycotting a Gnome Clan after a counterfeit Coin scandal 59 Operating without an Official Guild License, and on the run
10 Brokering with a friendly Cyclops for rare Wines and raw Wool 60 Outfitting their Caravan for a grueling journey, seeking Muscle
11 Bustling down a muddy Trail, late for an annual Bazaar 61 Partnering in secret with a Hobgoblin King
12 Chaffering over Fodder with a local Farmer 62 Paying homage to a Deity, seldom worshipped in these parts
13 Chartering passage with Pirates, convincingly disguised 63 Peddling poor quality goods for exorbitant prices
14 Cheating Centaurs desperate to trade for Iron ingots 64 Plastering Trees with Reward Posters for a Bandit Leader
15 Commandeering a Campsite after driving away Nomads 65 Pleading with Bandits to spare their Mounts
16 Complaining about rough sleeping conditions 66 Plodding forth on a Forced March after being run out of Town
17 Consigning their stock of Silk to an enterprising Elf 67 Profiteering by selling arms to both sides of a Conflict
18 Contriving to profit from recent Gnoll uprisings 68 Prospering from a beneficial trade agreement with Lizard Men
19 Convoying through a narrow pass, ripe for Bugbear Ambush 69 Protesting an increase in Tariffs by smuggling goods
20 Dealing on behalf of a craven Devil Swine 70 Purchasing a new Wagon from helpful Dervishes
21 Discounting their Flour prices for a starving Village 71 Quickening their pace after seeing Giant Tracks on the Trail
22 Disguising their Weapon shipment in bundles of Firewood 72 Rearranging panniers containing supplies on their Mules
23 Dispatching a Lieutenant to Scout ahead and report back 73 Receiving stolen merchandise from Bandit allies
24 Donating Pickled Fish to a Roadside Shrine Attendant 74 Recovering after a raucous celebration the previous night
25 Employing a remarkably civilized Ogre as their Captain 75 Refusing to charge a hungry family for a bushel of Vegetables
26 Enjoying a relaxing meal of roast Boar around a fire 76 Repairing their last spare Wheel and hoping it will hold
27 Entrusting Livestock to a Stable hand (secretly a Werewolf) 77 Replacing their Guard Captain after a deadly Snake bite
28 Exporting expensive Furs to colder climates 78 Retiring after one last run, if they survive the Roc attack
29 Failing to notice a hungry Griffon circling overhead 79 Returning, wounded and bedraggled from a deal gone wrong
30 Feigning ignorance about local duties/taxes 80 Rigging up a makeshift road out of Logs to cross deep mud
31 Ferrying their Caravan across a treacherously rushing River 81 Roving far and wide, trying to find a buyer for stale Beer
32 Financing an expedition to untapped markets with profits 82 Scheming with a local Noble to flood a Rival's markets
33 Flogging well-crafted jewelry, surprisingly reasonable prices 83 Seeking Buyers for their surplus supplies, selling for cheap
34 Furnishing local markets with surprising Potions 84 Setting up camp, a little too close to a Hydra's den
35 Generously loaning a Horse to a wounded Paladin 85 Solemnly burying a dead Doppelgänger
36 Greedily eyeing the belt pouches of Pilgrims 86 Specializing in exotic Animals and Monsters for menageries
37 Haggling over fresh Horses with a Mercenary General 87 Speculating by stockpiling Acid after recent Troll attacks
38 Hailing fellow Travelers, hoping to find safety in numbers 88 Supplying a Weretiger tainted Town with Silver Weapons
39 Hauling Wagons piled high with remarkably lifelike Statues 89 Swindling some Kobolds by selling them spoiled Fruit
40 Hawking sacred Reliquaries, most contain tiny Bird Bones 90 Trading Metal Implements to Neanderthals for valuable Shell
41 Hesitating after coming across a group of dead Soldiers 91 Trafficking mostly in Books, Scrolls, and Secrets
42 Hiring Adventurers as Guards, after their escort died of Plague 92 Transporting a Political Prisoner in disguise as a Guard
43 Hoarding vital Firewood in expectations of a cruel Winter 93 Underestimating the demand for Fine Silks among Berserkers
44 Importing Elf-made Mead, said to contain Killer Bee Honey 94 Utterly silent, conducting business through writing only
45 Insisting to pay Pixies after ruining their Mushroom Ring 95 Veering off course after a very severe Thunderstorm
46 Intercepting a rival Trader selling goods Stolen from them 96 Visiting a Dryad grove to try to bargain back their Leader
47 Inviting any comers along on a difficult leg of the journey 97 Wandering aimlessly after a befuddling encounter with Nixies
48 Joining up with a line of Wagons that lagged behind 98 Weighing strange Sparkling Dust on sensitive Brass Scales
49 Keeping their Mission to spy on local affairs secret, clumsily 99 Writing long-winded letters home
50 Leading their Horses on foot through thick, thorny brambles 100 Yelling for help, under attack by a ferocious Chimera

Draft Version 06.17.2020 (RIP G+). https://d4caltrops.com

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