Professional Documents
Culture Documents
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CONTENTS
Introduction 4 Confessors 27
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The traitor's legacy 4 Blight catcher badges 28
On demons 5 Sanctioned acts 28
Greater Demons 6 Justice 29
Gojoral, the Black Magicians and Blight
King 6 Catchers 29
Zentis, the Prince of Blight Catcher
Spears 7 organisations 30
Vork, the Fire 7 Golden Crown 31
Falanis, the Maker 8 The Pyre 32
Minor Demons 8 Inquisition of Flame 33
Hounds of Gelsan 10 Blight Catcher spells 34
The Fleshy Men 10 Reveal blight 34
Gore Snakes 11 Incandescence 34
The Dark Flock 11 Shame 35
Teeth 13 Snake's tongue 35
Demon summoning 13 Blight Catcher player
Blighted objects 15 characters 36
Tainted by blight 15 Involving player
Cults of the Kingdom 16 characters 37
The Circle of Ash 16 Press ganged into
The Tenebrous Heart 17 service 37
The Glittering Eye 19 Blight Catcher
The Broken Chain 19 characters 37
The Sacred Brotherhood Blight Catcher 38
of the Blood of the Firebrand 40
Beast 20 Seeker 41
The Equestrian Order of Advanced career
the Red King's Mercy 20 Confessor 43
The Undertaker's Guild
of Pomperburg 21 Whispers from the dark 44
The Order of the Games master advice 45
Massacred Saint 22 Horror 45
The Secret Friends Mystery 46
of John Brinkwood 22 Investigation 46
The Upright and Decent The night market 48
Folk of Weissenhal 23 Hedge Merchants 48
The Painbringers Doctor Phelias 49
Below 23 Miri's Bizarre 50
The Coven of Sisters 24 The Grotto 50
The Onyx Hand 24 Four winds 51
The Holy Men of the Occult Informants 51
Wood 25 Roan Black 51
Sigmus Olsen 53
Blight catchers 26 Jey Coombe 53
Blight Catchers 27 Scenario ideas 54
The stolen book 54
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G What is happening? 54 Filbus Reech,
psychotic cultist 73
Possible scenes 55
The bloody fan 56 Hella Tremell, city
What is happening? 57 watch investigator 75
Possible scenes 57 Tomas Wistel, homeless
The dwarven stone 59 witness 75
What is happening? 60 Saran Hale,
Possible scenes 60 Inquisition of Flame 76
The Fallen King 61 The Scar, a demon 78
What is happening? 62
Possible scenes 62 Location Vorn's
The Dark 63 house 80
What is happening? 63 Location The
Possible scenes 64 city watch house 80
Scene Talking to
The Whispering Blade 66 the Night Market 81
The Story 67 Scene Finding Tempis 82
Hooks 68 Scene Investigating
A blighted knife 69 the House 82
Where is the Whispering Scene Questioning
Blade now? 70 Wistel 84
Characters, Locations Scene The Temple 84
and Events 70 Aftermath 86
Brothers of Nightfire 70
Davos Tempis, cultist
gone to ground 71
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Introduction
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This book outlines the Blight Catchers who protect
the Kingdom from the cults and demon-obsessed fol-
lowers of the Traitor. The activities of Blight
Catchers, Confessors and their organisations and
goals are outlined, along with player characters
careers and ideas for incorporating Blight Catch-
ers into your game of Warlock. Finally, a sandbox
investigative adventure is presented which can be
used in a regular Warlock campaign or to kick off
a game focused on Blight Catchers and their prey.
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On demons
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Greater Demons
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There are rumours among magicians that the barriers
that separate realities do not shield the mundane
world from the attention of powerful entities in-
cluding those often called Greater Demons. These
beings are singular entities, drawn to the mundane
world by a lust for change and alteration. Delock
of the Deeps and Pazaali are examples of such be-
ings. While most magicians try their very best to
avoid the attentions of Greater Demons, rightly
believing that anything that comes from beyond is
best avoided, the Corrupted form cults that court
the attention of Greater Demons and feed off the
power they can grant. There follows some examples
of the many named greater demons that have been
recorded in the annals of the Kingdom.
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tion of unwitting vessels. Some say the Black King
itself stalked the field of battle at Pomperburg
when the King's forces clashed with the maddened
armies of the Traitor. Who can know for sure?
Minor Demons
Myriad are the demons that claw at the edges of
reality, and legion are their forms. As well as
the Greater demons such as Delock, Pazaali and the
aforementioned beings, there are countless oth-
er entities, some of which have had many names
throughout the centuries. These demons are often
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the focus of local cults, who worship them and
gain power from their dark regard. Such entities
manifest in many different ways, with many signs
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and signals indicating their presence to seasoned
Blight Catchers. Some examples of demons recorded
to have manifested in the Kingdom are given below.
In game terms, the general statistics of demons
from the core rules can be used, but each demon
should have at least one special ability that de-
scribes its nature and how it acts.
HOUNDS OF GELSAN
GORE SNAKES
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The demon known as the Flock has been encountered
several times throughout the Kingdoms history, and
seem to favour feasting on the most corrupted of
magicians. Their targets are especially suscepti-
ble outside, and many is the magician that fears
the open skies.
TEETH
Demon summoning
When demons are summoned or communed with, the act
requires a magical object, a conduit attuned to the
particular demon in question. This blighted object
could be a sword, cup, staff, or anything else,
but is always dark and corrupted. This acts as an
anchor, allowing the demon to manifest in the mate-
rial world. Opening the conduit with such an item
requires an incantation test. If successful, the
demon knows of the opening and can converse with
the summoner. The demon can also manifest if the
summoner allows it. This usually happens only after
a bargain has been struck between summoner and de-
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mon, where such terms as the length of the demon's
stay and the acts it may perform in this world are
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agreed in a contract. However, when the demon does
manifest, it may enter into an opposed incantation
test with the summoner. If the demon wins, it is
free to act as it will, although it may not move
far from the anchor point. If the summoner wins,
the contract is binding and the demon may only do
as permitted. The summoner typically gains a bonus
to this test from the magical object they are using
to draw the demon, and also from any magical wards
they may have placed around the summoning point, as
detailed below.
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Blighted objects
Many demons seek a place in the material world,
and for this they need an anchor, a physical ob-
ject that can tether them to this reality. Such
items are often those prized by magicians such as
staffs, amulets and other objects, but blighted by
the otherworld, twisted and warped, and capable of
corrupting any who use them... Blighted objects are
imbued with the stink of demons, and their corrup-
tion is nigh palpable. Any who regularly use them
become similarly blighted.
TAINTED BY BLIGHT
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physical mutation, such as hair colour changes,
or a weeping eye or elongated teeth - something
cosmetically debilitating and potentially visible,
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but which may with luck be hidden or just consid-
ered strange. If the 1d6 roll results in a 6 howev-
er, the corruption is much more visible and hard to
conceal, like a cloven hoof, a small horn or goat's
eyes with rectangular pupils. Needless to say, us-
ing such a blighted item is a very risky prospect.
See mutations in Warlock Compendium I, page 89.
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to both the bankers of the capital and the various
noble houses. The group's many temples are often
located in the depths of the merchant quarters of
cities and towns, where the banks hold sway. The
mysterious 'Magister Talok' heads the group and di-
rects their acts of insidious destruction, and is
rumoured to be an accomplished dark magician. The
Circle seeks knowledge, hoping to root out the lo-
cation of blighted objects hidden by history. Their
ultimate goal is that of their demonic master, un-
settling the Kingdom and sowing change through the
path of least resistance - war and destruction.
Talok himself is ruthless - some whisper that he
has a long term wasting disease, and desperately
seeks life-extending gifts from his dark masters
before his body dies. Rumours of the Circle have
reached the ears of Blight Catchers, but defeat-
ing the cult is no mean feat - their resources are
great, and many a Kingdom citizen unwittingly works
to progress their ends.
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THE GLITTERING EYE
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THE SACRED BROTHERHOOD OF THE BLOOD OF THE BEAST
Some say the god called the Red King has fallen si-
lent. They preach that the sins of man have burdened
his divine soul, and for every day inequity still
rules the streets, the King suffers. The Equestrian
Order of the Red King's Mercy ride the Fesselburg
night on horseback, wielding sharp instruments of
the Red King's will. Any caught on the street are
ridden down and killed, and may your soul be spared
if they catch you in an act of sin. Theft, for-
nication, partaking of liquor or narcotics - all
are punishable by torture and death to the purity
cultists of the Equestrian Order of the Red King's
Mercy. Yet they do not act without guidance. Some-
one is pulling their strings, and commanding their
every move for selfish and cruel ends...
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city, sending missives and keeping tabs while they
spread war all across the Kingdom. They then return
once a season to meet in secret and plan their next
moves. War is the only thing that proves the King-
dom's strength, and they believe that if they trig-
ger an eight-generation war, the day will come when
the Red King returns to put all their enemies to
the sword. That this never-ending war lines their
pockets is a small but enjoyable bonus...
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Strangely, the demons and gods they name on their
banners are gods and demons they claim to have
killed. They seek to bring about the apocalypse by
killing all gods and demons, destroying the fiber
of the universe so that it can be re-molded in an
age of strength for humanity. They will take any
job for any price as long as it is against devout or
faithful enemies. However, their rage is not lim-
ited - they are merciless to those who stiff them
on pay or disrespect their ways...
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Blight
Catchers
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Blight Catchers
Blight Catchers have again risen to prominence in
the battle against the Traitor's legacy. Appended
to the church of the Thrice-Blessed but operat-
ing as agents of various sub-organisations, some
official and some not, these zealots are charged
with hunting out subversive cults and finding the
blighted magical objects that are used to summon
demons. By removing, hiding or destroying these
items, Blight Catchers hope to save the Kingdom
from incursions by beings from the demon realms.
They typically work alone or in small groups, us-
ing subtlety and subterfuge to achieve their ends
rather than brute force. This is because their mas-
ters, the Confessors, wish to keep their activities
hidden, lest the general population learn of the
dangers in their midst. Blight Catchers are also
condemned by association in the eyes of the gener-
al population they protect. No one likes a Blight
Catcher, so much more is achieved if they keep
their activities relatively hidden, at least until
the time comes to act.
CONFESSORS
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visible face of the orthodox faith Thrice-Blessed.
SANCTIONED ACTS
JUSTICE
Blight Catcher
organisations
There are many organisations that employ Blight
Catchers - some ultimately report to the King and
his court, others to the major religions, some
report to hidden masters. ll Blight Catcher or-
ganizations are affiliated with the church of the
Thrice-Blessed, or at least claim so officially.
What they all have in common is a desire to root
out cults and demonologists and destroy the magical
items they possess, cutting off routes of entry for
demons into this world. They also all share a mu-
tual distrust of one another, and are often found
plotting against each other with a fervour that
almost matches the zeal with which they hunt the
blighted. The following groups all have an interest
in cults, secret and mystical societies and the
corrupted magical artefacts they hold. These groups
spend their time trying to weed out real cults from
the charlatans, imposters and fakes that litter the
edges of the magical world. Their ultimate aims
are identical, to root out blight, but all work to
their own agenda, and covet their discoveries from
other Blight Catchers.
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GOLDEN CROWN
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THE PYRE
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INQUISITION OF FLAME
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Blight Catcher spells
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Although not true wizards, many Blight Catchers use
spells to aid them in their investigations, and
have some skill in incantation. Those who seek to
uncover the blight hidden in plain sight often use
the following spells to aid their endeavours. The
stamina cost to cast each spell is listed after the
spell name. These spells follow the usual rules for
spell casting from the core rules.
REVEAL BLIGHT - 3
INCANDESCENCE - 5
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SHAME - 3
SNAKE'S TONGUE - 3
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Blight
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Catcher
player
Characters
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INVOLVING PLAYER CHARACTERS
BLIGHT CATCHER
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What have you seen? (roll a d6)
1. Demons eating their followers
2. Children with too-wide smiles.
3. A wizard burn in hellfire.
4. A town put to the cleansing sword.
5. Skin blacken and rot.
6. The horror...
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As well as Blight Catchers themselves, various in-
dividuals often work with them in hunting out cor-
rupted cultists in the cities and towns of the
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Kingdom. As well as many of the careers in the core
rules and expansions, the following new careers
could be used to represent this entourage.
FIREBRAND
SEEKER
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The most senior Blight Catchers are called Confes-
sors. These impressive individuals represent the
true power of the King and the Church of the Thrice
Blessed, and are greatly feared by the population -
some say they are as bad as those they are charged
with catching. For many confessors, the means jus-
tifies the end, and it seems that close contact
with the blight can have a terrible effect on even
those most dedicated to its eradication.
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Whispers
from the
Dark
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Games master advice
Games of Warlock that revolve around Blight Catch-
ers, cultists and demons can introduce new themes
to games of Warlock such as horror, mystery and
investigation.
HORROR
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MYSTERY
INVESTIGATION
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The night market
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True wizards are powerful and mysterious, as dif-
ferent to common folk as lords or ladies. However,
there are many on the edge of the true magical world
who dabble in the mysterious without ever gaining
great power. This community makes up the periphery
of the magical world, and often overlaps with the
criminal underworld. Blight Catchers call it the
Night Market. Members of the Night Market are not
powerful wizards, indeed true wizards often eschew
such company preferring the rarefied air of their
own company, but the members of the Night Market
can be useful to Blight Catchers all the same as
sources of information. For player characters in-
teracting with or acting as Blight Catchers, these
people are good to know as allies around the pe-
riphery of the magical and criminal worlds who can
help and support them when they need assistance.
For the games master, these allies can be used to
provide information, clues and plot hooks that help
to bring player characters into scenarios and ad-
ventures.
Hedge Merchants
There are plenty of individuals who trade in mag-
ical paraphernalia. These folk do not sell true
magical items - such things are rare and beyond
value. Instead, they sell ingredients for potions,
illuminated books, feathers, staffs, and all man-
ner of non-magical but magic related equipment.
They are known dismissively as Hedge Merchants.
They may have some inkling of the true nature of
magic, but they could equally be very ignorant of
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the true powers that wizards have at their command.
However, one common thread that links them is that
while they may not know much of true magic, they
recognise the value of magic-related information
to certain clientele. All magicians who take their
progress seriously will have some allies of this
kind they can rely on to supply information about
their competitors in the magical world. For the
games master, these individuals provide possible
plot hooks - perhaps these merchants can provide
news of magical occurrences worth following up.
The following examples of magical merchants that
could be dropped into a campaign to provide in-
formation and assistance and to act as persistent
characters in a game of Warlock, helping to bring
a long running campaign to life.
DOCTOR PHELIAS
THE GROTTO
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FOUR WINDS
Occult Informants
As well as the merchants who deal in magical par-
aphernalia and information, some people make it
their business to find out secrets that they can
sell. These informants are not part of the night
market as such, but they recognise that some people
will pay good money for information about others of
their kind. Most magicians do not like these peo-
ple despite how useful they are - if they find out
something about you, they will happily sell it to
the highest bidder.
ROAN BLACK
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black, Reginald spends his time studying books and
other repositories of ancient law, digging up what
he can about the night market. This he then sells
to his clients, 'consulting' for them. If you want
to know the history of an object, or where it might
be found, Black could be your man.
SIGMUS OLSEN
JEY COOMBE
Scenario ideas
The following adventure hooks give the games master
some starting points to construct their own games
involving Blight Catchers. They can be elaborated
on as written, modified to suit the groups taste in
play, or simply used as a springboard for creating
scenarios.
WHAT IS HAPPENING?
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Voice. She tried to buy the book from him, but he
would not sell and left. When Hilarn told the rest
of the cult about the find, they resolved to get
the book by any means - They did some leg work to
find out where Elwin lived, and then turned up one
evening when Elwin was out and ransacked the place
in search of the book. When Elwin later returned
with the book, they took the book and rather rashly
him as well, as he recognised Hilarn from the shop.
Now he is at the shop, and the cult are wondering
what to do with him...
POSSIBLE SCENES
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including (so the rumour goes) a blood-red bone fan
covered with carved script. The expedition returned
three days ago, and the noble, Lord Gravit, is now
displaying the finds at a series of high-society
parties. However, the rumours have it that more
than just uncovering artefacts happened on the ex-
pedition. Three members died, apparently from de-
hydration, and an air of despondency hangs over the
noble's entourage when they return...
WHAT IS HAPPENING?
POSSIBLE SCENES
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of gloom that hangs over the group. During this in-
vestigation at least one further member of the team
dies - a magician who took part of the collection
to investigate for magical powers. This brings the
Watch to the scene, and perhaps an agency like the
Pyre. Unsurprisingly, the player characters are not
the only ones who also show up looking for the fan…
The Thirst will attack anyone who tries to break
up the collection, doing so after dark and prefer-
ably, when the victim is alone. Strong light holds
the being at bay. Written in ancient elvish on the
inside of the lid of the box where The Thirst is
bound is a ritual that can be used to banish it.
Can the player characters translate the ritual and
dispel the demon before it kills them, all the
while avoiding confrontation with other cultists
that seek the fan?
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WHAT IS HAPPENING? G
The stone really is in the battlements of the cas-
tle, high above the main entrance, and the castle
is for sale. However, the asking price is high. The
reason is that the current occupant of the castle,
Gunther Grist, is seriously in debt to some rath-
er unscrupulous individuals and needs cash fast.
Unfortunately, he is not aware that one of the re-
maining staff, the groundskeeper Orlom Havelock, is
a cultist, part of the Bleeding Brotherhood that
use some of the abandoned cellars of the castle as
their temple. Needless to say, Havelock and his
associates are not happy about the sale, and are
pressuring Grist to stop.
POSSIBLE SCENES
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interested parties, looking to purchase or acquire
the Fallen King for themselves, or watching those
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that do. This gives the player characters plenty of
opportunities...
WHAT IS HAPPENING?
POSSIBLE SCENES
The Dark
The player characters find out about another cult
relatively near to them (an on-going antagonist
perhaps) that has been seemingly destroyed - appar-
ently the building that housed their temple was set
on fire and the occupants died of smoke inhalation.
It seems that one survived the attack, and the Watch
has shut off the area. There is no mention of what
might have happened to any objects in the temple,
so perhaps they are still in situ... If the player
characters could get a chance to investigate, maybe
they would be able to find something...
WHAT IS HAPPENING?
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POSSIBLE SCENES
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characters go to investigate. They will find the
structure surprisingly intact with no signs of fire
damage, although cordoned off by the Watch. Snoop-
ing around is likely to draw the attention of the
Watch who will want to know what the player char-
acters are doing here. However they deal with the
Watch, if they get inside the building, they will
find a set of Scrolls (the others were not stored
here). These are the Scrolls of Bathos, and the
player characters will no doubt steal them.
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The
Whispering
Blade
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Here follows an adventure that features Blight
Catchers and sandbox-style investigations into a
cult and the blighted object they possess. This
scenario centres on a murder, one with a very pe-
culiar twist - it was committed with a blighted
dagger, the so-called Whispering Blade. News of the
murder has spread, and now there are a number of
interested parties circling the crime and looking
to gain the blade for themselves. Rather than just
being a series of predefined scenes, the scenario
is instead a sandbox - a collection of characters,
locations and events related to the murder and the
Whispering Blade. The games master can use these
details to flesh out their own adventure as the
scenario progresses, giving great latitude to di-
rect the adventure in response to the actions and
desires of the players.
The Story
The scenario is presented as a number of characters,
investigations, locations and scenes that can be
intermixed and linked as the games master sees fit.
Most relate to parties that have an interest in the
blade, or an interest in the kind of people that
might do. The Whispering Blade, a weapon reportedly
made in distant past, has been for some considera-
ble time in the hands of a cell of the Brothers of
Nightfire, a cult group with links to the Prince of
Spears. The cell had just three members. Just two
weeks ago, one of those members suddenly left on a
mysterious journey to Pomperburg, and the other two
in their shock had taken to bickering over their
cult's prized possession - the Whispering Blade.
In a fight that resulted, one of the cultists was
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killed with the Blade. Now the town watch have theG
murderer, but the blade is missing, and no one seems
to know where it is. In the Kingdom magical items
are rare, hence the interest of the Blight Catchers
- what was the dagger, and where is it now? To make
matters worse, spilling blood with the blade has
summoned a demon, who is now tied to the weapon and
looking to spread havoc and destruction...
HOOKS
A blighted knife
The Whispering Blade is a curved single-edge knife
around a foot long. The blade is made of steel and
has script set into it - so far, this script has
defied translation, although it resembles some of
the early writing of the elvish Golethan Empire,
where some text texts say the Whispering Blade was
made. Stories connect the blade to Nabissus, one of
the famed astrologers to the elven Lady Arsessus.
It has been proposed that the blade was original-
ly used as part of a ritual to 'reveal the heav-
ens' - but if that was the case, the ritual is now
lost. Whatever the case, the blade is now blighted,
linked to an insidious demon known as 'the Scar';
a demonic entity is drawn into the mundane world
by blood. It is said that the blade was corrupted
when Golethan fell, but how or why is not known.
For more of the Scar, see later in this adventure.
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WHERE IS THE WHISPERING BLADE NOW? G
The Whispering Blade is in the Temple of the Broth-
ers of Nightfire, underneath the house of Vorn, one
of the cultists. The problem is that the only per-
son that knows this is Davos Tempis, who picked up
the knife after the murder and rushed into the man-
sion to hide it. The scenario will culminate with a
scene at the Temple where the Whispering Blade will
be revealed, but by who? That depends on what the
player characters do...
Characters, Locations
and Events
The following characters, locations and scenes make
up the scenario, and may be encountered by player
characters. Some of the characters may end up as
allies, some as enemies, and some the characters
will hope they never have to encounter again... the
various main locations are also key in the unfold-
ing story, and the events listed could happen at
various times depending what the player Characters
do.
BROTHERS OF NIGHTFIRE
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for preferential treatment, he left with hardly a
word to the other cultists, effectively abandoning
them. The remaining three cultists spent many an
hour discussing what to do next, when in an argu-
ment in their temple about what to do next, the
violent and somewhat psychotic Reech stabbed Drent
with the Whispering Blade, the blighted dagger the
cult used to commune with demonic servants of the
Prince of Spears. The wounded man ran from the
building out onto the road, clutching the bloody
dagger, which he dropped at the mansion's doorway.
Once he reached the middle of the road, he col-
lapsed and died. Reech, in a state of shock, fol-
lowed him out (ignoring the Whispering blade) and
sat with him, and it was not long before the city
watch picked him up along with the body of Drent,
and cordoned off the Vorn's mansion. However, when
the city watch arrived the murder weapon was not
discovered - Tempis had picked it up and taken it
back inside, before securing it in the hidden tem-
ple within. Since then the cult's headquarters in
Vorn's house has been sealed up, but although it
looks empty, it is not - the Inquisition of Flame
have moved an agent into the building. So far, she
has not discovered the temple, and the Whispering
Blade remains out of her reach. As to Tempis, he
fled the scene after securing the blade and his
location remains a mystery...
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missed it and he can get back to search it. He has
no idea that Saran Hale of the Inquisition of Flame
is in the house, waiting for such a move. In this
turn of events, Tempis is just like any other cult-
ist - cunning, ruthless and dedicated to his own
advancement. It is possible the player characters
could persuade or coerce Tempis to tell them of the
Temple and the hiding place, depending on how they
interact with him.
DAVOS TEMPIS
Type Civilized
Actions/round 1
Weapon/skill/damage Knife/6/1d6
Armour None
Skill Scholar, 8
Stamina 12
FILBUS REECH
Type Civilized
Actions/round 1
Weapon/skill/damage Unarmed
Armour None
Skill Docker, 9
Stamina 14
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HELLA TREMELL, CITY WATCH INVESTIGATOR
HELLA TREMEL
Type Civilized
Actions/round 1
Weapon/skill/damage Sword/10/2d6
Armour Breastplate and mail, 1d6
Skill City Watch, 11
Stamina 15
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on the other side of town. Several of the other
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story and has since moved into a doss house he uses
TOMAS WISTEL
Type Civilized
Actions/round 1
Weapon/skill/damage Cudgel/6/1d6
Armour None
Skill Begging, 7
Stamina 13
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Blade in the house, in the hidden temple, before
fleeing to his sister's house. Hale has not found
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Whispering Blade. After the murder, Tempis hid the
SARAN HALE
Type Civilized
Actions/round 1
Weapon/skill/damage Sword/10/2d6
Armour Breastplate and mail, 1d6
Skill Blight Catcher, 11
Stamina 17
THE SCAR
Type Otherworldly
Actions/round 3
Weapon/skill/damage Claw and fang/10/2d6
Armour 1d3 hide
Adventuring skills 6
Stamina 28
79
LOCATION - VORN'S HOUSE G
The house of Jonas Vorn is large and grand. He was
a well-heeled merchant, and made the majority of
his money in his youth. The house is nondescript
inside and out - just another somewhat gentrified
town house, furnished in a style that suggests the
owners were following some vague understanding of
style rather than their own sense of taste. Vorn
never married and lived alone; so much of the house
has an air of never being occupied. Since the mur-
der, the house seems deserted. The city watch have
been trying to locate Vorn, but obviously with no
success. They have no idea what lies in the base-
ment. Also in the house is Hale, trying to stay out
of sight and waiting for the cultists to return.
If anyone other than the watch try to gain entry,
she poses as Vorn's housekeeper and tries to shoo
them away.
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G
81
G
say that Vorn had some interesting ancient curios,
but not exactly what they were. He also hung around
with a kid, sort of his protégé, but no one knows
who he is - this is in fact Davos Tempis.
85
Aftermath
G
The knife is a blighted object - it needs to be
handed to the authorities in the form of the Blight
Catcher organisation that has been dealing with the
player characters for disposal. Any of the cultists
who survive the affair will either be shipped off
to a prison cell, or burned at the stake, depend-
ing on how they behaved during the encounters with
the player characters. The Scar will vanish as the
knife is taken out of the hands of the cultists.
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