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War Games Rules

1. Unit Stats
a. Type: Infantry, Cavalry, Chariot, Artillery,
b. Special Rules: Gear (Spear, Shield, Heavy Armor, Armor Piercing) and unique
abilities (Large, Fearless). (SR)
c. Hit Points: Units Starting Health (HP)
d. Speed: Units Movement Points (MP)
e. Melee Skill: Skill in Melee (MS)
f. Melee Defense: Defense in Melee (MD)
g. Ranged Skill: Skill with ranged weapons (RS)
h. Armor: Defensive Vs Ranged (AR)
i. Leadership: Ability to resist fleeing and obey orders.
2. Turn Phases
a. A Moves
i. Charge
ii. Maneuver
iii. Rally
iv. Compulsory Moves
b. B Shoots/Magic
i. Ranged units can shoot
ii. Magic Users cast spells
c. A Shoots/Magic
i. Ranged units can shoot
ii. Magic Users cast spells
d. A/B Melee Combat
i. Fight Melee Combats (Initiative player chooses order)
3. Movement
a. Types of movement and (MP cost)
i. (1) Charge – Move straight forward and engage an enemy unit
ii. (1) Advance – Move straight forward
iii. (1) Lateral Advance – Move forward and lateral maintaining facing.
iv. (2) Retreat – Move straight back
v. (2) Lateral Retreat – Move back and lateral maintain facing.
vi. (0) Wheel – Rotate facing 45 degrees
vii. (1) Reform – Rotate facing 90 – 180 degrees
viii. (1) Formation Shift – Column.
b. Ideas
i. Column Formation (adds +1 to MP)
ii. Road Travel
4. Terrain Types
a. Open Ground
b. Broken Ground
c. Impenetrable
d. Forest
e. Hill
f. River

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