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FACE DETECTION SOFTWARE: REDEFINED STUDENT

MONITORING SYSTEM THROUGH STUDENT INFORMATION


SYSTEM OF BS ECE STUDENTS PUP-MABINI CAMPUS
Dhennise Ballesteros, Issabel Anne Marie Bautista and Dominic Mendoza

Abstract verification, it means that there are two


images, face image and template face
In this paper, the researchers conducted an image, which are to be matched with each
application software that can be used for other. While in face identification, the face
face detection for the means of the image will be compared to all image
processing information of PUP ECE templates in the database.
students. The researchers utilized an With the advancement of researches
algorithm which uses four applications in the facial recognition technology that
which are Unity3D, SketchUp, Vuforia and aims to bring solution to external factors
Android Studio. In SketchUp, this is where such as illumination, facial angle
the researchers made the information in requirement, expression and such, there is
3D. In Unity3D, this is the main software still no robust method of enhancing its
where the researchers used to augment the efficiency and consistency as it performs
information of the students. These practices that would resolve functional
applications will be used in gathering the issues simultaneously. Furthermore, the
data of PUP ECE students and will be human face is unique and rigid. There are
responsible for capturing photos. several factors for a face to vary. Since
Keywords: Android Studio, Face facial recognition can be applied in law
Recognition, SketchUp, Unity3D enforcement, security applications and
video indexing, but as much as the attention
and recognition it receives increases, the
I. Introduction
challenges it adheres do so as well. Face
recognition can be used for security
Biometrics is the measurement and
reasons, personal identification, etc. and as
statistical analysis of people's physical and
time passed by, it has been improving that
behavioral characteristics. This technology
it can be used through augmented reality.
has been widely used for identification,
Augmented Reality (AR) allows
access control and surveillance. The
computer generated virtual pictures to
increasing application of this technology is
accurately overlap the real world objects in
due to the efficiency in assessing one’s
real time. By augmenting the real world
identification. Since it uses particular
with 3D virtual objects that can exist in the
physical attributes that differs from person
same room as the real world, AR can
to another, the accuracy and reliability of
accomplish its main goal which is to
such systems greatly escalates.
enhance the user’s view as well as
One of the popular biometric
intermingling in the real world. AR also lets
validation techniques is face recognition.
the user to connect with virtual images
Face recognition provides flexible
using real objects in an ideal way.
biometric verification since it does not
Augmented reality has two main
involves contact and highly specialized
types. These are the marker-based
tools. It has two main jobs: face
augmented reality and marker-less
authentication and face verification. In face
augmented reality. Marker-based
augmented reality, also known as Image System Design
Recognition, uses a camera and visual
marker like QR code to have a result of the
Computer
marker that will be read by the camera.
After the camera read the marker, the AR
engine will now generate the virtual object
and will pop-up on the screen of the device. Main Interface
Marker-less augmented reality. While the
marker-less augmented reality eliminate the
need for 3D object tracking systems. It uses Camera
GPS to locate the location and the device
will display the information about it.
This study will solely focus on The researchers used Vuforia to
marker-based augmented reality. The create the image targets of 20 PUP ECE
researchers will capture the faces of students per section of the ECE community.
Bachelor of Science Electronics To make a database for face recognition, it
Engineering students of Polytechnic was done through the website of
University of the Philippines and will https://developer.vuforia.com/.
display their SIS information on the screen
of the device.

II. Methodology
In this study, the researchers used a
software named Unity3D and they used it
in augmenting the information of the
students.
Unity3D and SketchUp were Figure 1. Creating the image targets
installed in the laptops of the researchers to
make the face recognition possible. To SketchUp application was used to
augment the information of the students, make the information be in 3D form. After
the researchers used Unity3D and used the creating the file, it will be exported into
images to detect the faces of the students. FBX file then it will be imported to
Unity3D.
After the researchers installed the
programs, the encoding of the information
of the students was done in SketchUp
where the information of the students
consist of their names, student numbers and
the status of those who became part of Top
Performing Students for the A.Y. 2016-
2017 2nd Semester.

Figure 2. Using SketchUp


The Vuforia file that includes the
3D information of the students will be
imported to SketchUp as database for the
3D images to be displayed as augmented
reality. 3D databases need to import in
Unity3D to create a 3D image for each
students.
The researchers used C# to program
different scenes and buttons for the
interface. It contains buttons, scenes, and
buttons that include a coded program. Figure 6.3 Interface: Camera and Return
When accessing the program, the user
should press the button to redirect to the
III. Experiment and Results
scenes. The program files and buttons were
imported to Unity3D. In this section, the researchers present
about the experiments and results of the
face tracker that was used. The researchers
Main
started by gathering data of PUP ECE
Return Section students. The PUP ECE students’
Buttons community has a population of 850
Camera students. But the researchers only gather 20
students per section therefore there are only
need 320 pictures.
With the constant trials and strategy
Figure 5. Flow of Interface
plotting of which software to use and what
system to follow, the researchers proceeded
with the utilization of the software,
Unity3D and SketchUp for the creation of
this prototype. The integration and
incorporation of the said software aims to
conduct all the necessary processes for the
face detection system: detection of the
image, processing the facial information of
the target, displaying the basic student
Figure 6.1 Interface: Main information of the target and the efficient
database of the system. The application of
the augmented reality technology in this
system is the 3D display of the basic student
information of a PUP ECE student upon
detection of his face. The information
primarily includes the name of the student,
student number, and student’s standing.
The information is up for updating and
addition of details. The primary problem
Figure 6.2 Interface: Section Buttons the researchers faced was the lack of
efficiency in the detection of faces with
moving images and/or faces.
Planning, Developing and Finalizing the [2] Olivares-Mercado, J., Toscano-Medina,
Software K., Sanchez-Perez, G., Perez-Meana, H., &
Nakano-Miyatake, M. (2017, April). Face
It was primarily discussed to develop a
Recognition System for smartphone based
mobile application for the portability and
on LBP. In Biometrics and Forensics
easy access of the software but upon
(IWBF), 2017 5th International Workshop
continuous programming and importing of
on (pp. 1-6). IEEE.
the files (pictures and details), the size of
the system alone grew and was expected to [3] Chauhan, V.P., Kayasth, M.M.(2014),
grow more as the number of PUP ECE Object Detection and Pose Tracking in
students were considered. Since mobile Augmented Reality, International Journal
phones can only carry a limited amount of of Science and Research(ISJR),Volume
space, the application for this system would 3(Issue 12),
take an extensive amount of it and https://www.ijsr.net/archive/v3i12/U1V
processing it in older models of mobile CMTQxMDk5.pdf
phones could cause the attenuation of the
efficiency of the system. The researchers [4] Alolor, C. J., El Cid John Legaspi, P. L.,
then decided to make use of laptop/s for the II, J. L. P., Reyes, A., Santiano, A., Apsay,
efficient processing of the system, better M. R. B., ... & Camata, F. S. Student
information storage and easy access for Monitoring System Of Our Lady Of Fatima
updating and editing of the database. University Using Face Recognition.
IV. Conclusion [5] Kitanovski, V., & Izquierdo, E. (2011).
3d tracking of facial features for augmented
With regards to the demand of emerging
reality applications.
technologies, the researchers developed a
real time facial recognition system that
would aid in student monitoring and
identification verification. Image
processing undergone tremendous
advancement through the years and
technology now developed a means of
augmenting reality. With the full
automation of the facial recognition system,
the community would be more exposed to
the emerging technologies. Furthermore,
this project might serve the ECE
Community and Faculty in a more
beneficial and wider scale more so with
further advancements of the system.
V. References
[1] Dantone, M., Bossard, L., Quack, T., &
Vn Gool, L. (2011, November).
Augmented faces. In Computer Vision
Workshops (ICCV Workshops), 2011 IEEE
Internaional Conference on (pp.24-31).
IEEE.

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