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Netter's 3D Interactive Anatomy: Professional Edition Online
Netter's 3D Interactive Anatomy: Professional Edition Online
Information in this document is subject to change without notice and does not represent a
commitment on the part of Cyber-Anatomy, Inc. or Elsevier, Inc. The software system described in this
document is furnished under the Software License Agreementas accepted by the user. Software may be
used only in accordance with the terms of the License. See Software License Agreement and Registered
User Agreement at the end of this manual.
1
Table of Contents
Table of Contents............................................................................................................ 2
1 Getting Started ......................................................................................................... 4
1.1 Before We Begin............................................................................................... 4
1.1.1 The 3D Via Web Player ............................................................................. 4
1.2 Supported Software and Systems..................................................................... 7
1.2.1 Windows .................................................................................................... 7
1.2.2 MAC........................................................................................................... 7
1.3 Using the Software For The First Time ............................................................. 7
1.4 The Mentor Window.......................................................................................... 7
1.5 Text Hovering Over Buttons.............................................................................. 8
1.6 Moving Menus and Tool Palettes...................................................................... 9
2 A Simple Example.................................................................................................. 10
3 User Interface......................................................................................................... 17
3.1 Overview......................................................................................................... 17
3.2 Anatomy Builder Window................................................................................ 17
3.2.1 Manipulating the Anatomy Builder Window.............................................. 17
3.2.2 Systemic, Regional, Group approaches................................................... 20
3.2.3 Male and Female Models......................................................................... 21
3.3 Navigate Tool Palette...................................................................................... 22
3.3.1 Navigate Overview................................................................................... 22
3.3.2 Orbit ......................................................................................................... 22
3.3.3 Zoom........................................................................................................ 23
3.3.4 Pan .......................................................................................................... 24
3.3.5 Reset View............................................................................................... 25
3.3.6 Walk......................................................................................................... 26
3.4 Dissect Tool Palette ........................................................................................ 27
3.4.1 Dissect Overview ..................................................................................... 27
3.4.2 Peel.......................................................................................................... 28
3.4.3 Stick ......................................................................................................... 29
3.4.4 Hide ......................................................................................................... 30
3.4.5 Unhide ..................................................................................................... 31
3.4.6 Explode.................................................................................................... 32
3.4.7 Implode .................................................................................................... 33
3.4.8 Transparent-Opaque Toggle.................................................................... 34
3.4.9 Select....................................................................................................... 35
3.5 Label Tool Palette ........................................................................................... 36
3.5.1 Label Overview ........................................................................................ 36
3.5.2 Mark......................................................................................................... 37
3.5.3 Delete Mark ............................................................................................. 38
2
3.5.4 Label........................................................................................................ 39
3.5.5 Pins.......................................................................................................... 40
3.6 Labeling Example ........................................................................................... 41
4 Netter Plates .......................................................................................................... 45
4.1 Launching the Netter Plates window............................................................... 45
4.2 Selecting the Netter Plates.............................................................................. 45
4.3 Viewing a Netter Plate in the Simulation Window ........................................... 46
4.4 Transparency and Hiding Occluded Objects................................................... 48
4.4.1 Transparency........................................................................................... 48
4.4.2 Hiding Occluded Objects ......................................................................... 49
4.5 Netter Plate Labeling and Searching .............................................................. 51
5 Imaging Scans ....................................................................................................... 54
6 Search.................................................................................................................... 56
6.1.1 The Search Menu .................................................................................... 56
6.1.2 Transparency........................................................................................... 57
6.1.3 Building Anatomy Using Search .............................................................. 58
7 Explore Exercises .................................................................................................. 59
8 Quizzing ................................................................................................................. 60
9 Control Shortcut Quick Reference.......................................................................... 62
10 Help .................................................................................................................... 64
10.1 Website Support ............................................................................................. 64
11 Appendix: Conventions....................................................................................... 64
11.1 Mouse Control Conventions............................................................................ 64
11.2 Tool Palette Conventions................................................................................ 65
11.3 Documentation Conventions........................................................................... 66
11.4 Active Selection Convention ........................................................................... 67
12 Frequently Asked Questions (FAQ).................................................................... 69
12.1 General Questions .......................................................................................... 69
12.2 Download Questions....................................................................................... 70
12.3 Navigation Questions..................................................................................... 70
12.4 Dissect Questions ........................................................................................... 71
12.5 Label Questions .............................................................................................. 71
12.6 Anatomy Builder Questions............................................................................. 72
12.7 Imaging Questions .......................................................................................... 72
12.8 Mentor Questions............................................................................................ 73
12.9 Search Questions ........................................................................................... 73
12.10 Netter Plate Questions ................................................................................ 73
13 Software License Agreement.............................................................................. 74
14 Registered User Agreement ............................................................................... 76
15 Terms and Conditions ........................................................................................ 78
16 Privacy Policy ..................................................................................................... 83
3
1 Getting Started
Upon accessing the software for the first time, a 3D viewer must be downloaded and
installed. This viewer will facilitate the visualization of 3D models on both PC and MAC.
Note that these steps will occur only once and that you may need administrative access
to your computer to complete the installation.
Important: You may need administrative access to your computer the first time
that you access the software.
Here is the experience you may see when installing 3DVIA using Internet Explorer and
Windows.
When you first launch Netter’s 3D Interactive Anatomy, the following message may
appear depending on whether you have blocked pop-ups from your browser.
In order to allow for the 3D Via player, use the Right Mouse Click on the message and
allow the installation of the ActiveX Control module.
4
3. Click on <Install>
The 3D Via Player will be downloaded and the following message will appear.
Note: Please do not use your computer during this installation as in some cases, the
installation process may become un-responding.
5
4.Upon completing the 3D Via player installation, the system will continue to download
the InteractElsevier file and the following screen will be visible.
6
5. If Player does not properly install, please visit the 3Dvia website for troubleshooting
http://www.3dvia.com/software/3dvia-player/troubleshooting/
6. Subsequent sessions will require, in some cases, the update of the interface
elements and/or the 3D Via player. A screen showing download progress will appear as
shown in step (4) above.
1.2.2 MAC
After 3DVia is installed, the software will open and offer you a choice: Novice User or
Expert User.
For first-time users, the Novice setting is recommended. For the Novice, the Mentor
window is automatically open to show you the major functions of any button selected.
The Mentor consists of a window that appears inside the application that provides an
image or short video, instructions, and definitions of each tool in the system. The mentor
can be used anytime to obtain help in better understanding tool functionalities.
7
Operation: Activate the Mentor Window by selecting the Mentor button
The button will appear as highlighted by red
Once the Mentor window is open, a button can be selected and the window will illustrate
the button’s functionality. Use the scroll bar in the Mentor window to read more text
about shortcuts, hints, and comments about using the button.
The hover text in this example means that a click of the button will then allow you to
click on a Mark to delete it. The [D] refers to a keyboard shortcut for activating this
button. “Alt: Delete All Marks” means that holding down the Alt keyboard button (on a
8
PC) while clicking will delete all visible Marks. Please note that on a Mac, the Command
key functions like Alt.
The menus and tool palettes are flexible objects that can be manipulated, positioned
elsewhere, and called when needed.
For example, click and expand the lower right corner of the Anatomy Builder window to
expand revealing the entire selector buttons for the body.
Once expanded, click on the upper bar and drag the menu to your preferred location.
Similarly, the Navigate Tool Palette can be moved to a preferred location. Double click
the upper bar to dock the Palette to its original location.
9
2 A Simple Example
This example will demonstrate some of the inherent capabilities of the software.
We begin with the objective of building and visualizing the left upper limb muscles,
identifying the muscles, peeling a muscle, and marking labels.
Select the Skeleton and Muscle systems -> buttons will turn green and
anatomy will be visible in the simulation window
10
(2) Navigating the models in 3D
Select the Orbit tool from the Navigate Tool Palette -> Button will
turn active red
Left click on the mouse and drag (move left, right, up, or down) to rotate
the models -> models will rotate in real-time
11
Select the Zoom tool from the Navigate Tool Palette.
Click and drag the mouse pointer on models and drag the mouse toward
you -> Models will magnify. Going the other direction will zoom out.
12
(3) Use the Peel tool to peel muscles
13
(4) Label and Mark the muscles
Select the Label tool from the Label Tool Palette. Move your mouse
over the model. As you hover over a structure, the structures name will
appear as hover text.
Select the Mark tool from the Label Tool Palette -> Click on each
blue pin and drag the mouse -> A leader showing the name of the
landmark will appear.
14
Click on Orbit
Click and drag the mouse on the model -> models will orbit about the new
point of rotation on the hand
15
16
3 User Interface
The application interface consists of Tool Palettes and Windows.
3.1 Overview
The Anatomy Builder window provides the user with the ability to load anatomical
structures and build the virtual body in the Simulation Window. This window is versatile
in functionality and readily provides both systemic and regional approaches to loading
the anatomy.
a. Resizing: Click and drag the corner of the Anatomy Builder to expand the window
gradually, leading to an expanded view with anatomy selector radio buttons.
17
Moving: By clicking on the Anatomy Builder upper bar and dragging, the window
position can be changed.
18
Docking: By double clicking on the Anatomy Builder bar, the window will dock to its
default position and default size. NOTE: Alt + click (Command on Mac) on the bar also
docks and expands the window.
Panning the menu: Clicking and dragging inside the menu (when in small size) will pan
the selections among the various regions.
Quick Selections: The Anatomy Builder window can also directly expand itself to the
appropriate region. For example, clicking on the Back and Spine (purple circle) will
immediately expand to the system selection for that region.
19
Hint: Double clicking on the Anatomy Builder Window bar (Command + click on
Mac) will launch the large view of the window. Double clicking again will dock
the window in its home position.
Clicking on any radio selector button will immediately download the corresponding
anatomy.
The Anatomy Builder window provides for both systemic and regional approaches to
building the anatomy in the Simulation window.
Systemic: Selecting the skeleton button in each region will build the entire skeleton
system
Regional: Selecting the set of buttons for an entire region will build that region
20
Group: Sliding button at bottom of Anatomy Builder window from Region to Group
allows you the option to load preselected major organs and joints individually.
Sliding button at top of Anatomy Builder window from Male to Female will allow you to
load structures for each of the different models. Note that the Male and Female models
cannot be viewed simultaneously.
21
3.3 Navigate Tool Palette
3.3.1 Navigate Overview
The Navigate Tool Palette provides a number of methods to rotate, pan, zoom and
Use this tool to move the model to a different part of the screen.
Pan
Use this tool to reset the position of the model on the screen in its
Reset view “home” position, and to clear the screen completely.
Use this tool to move your camera through the scene
Walk
The following text is also available through the Mentor window pop-up within the
software:
3.3.2 Orbit
22
3.3.3 Zoom
23
3.3.4 Pan
24
3.3.5 Reset View
25
3.3.6 Walk
26
3.4 Dissect Tool Palette
The Dissect Tool Palette provides tools to manipulate the anatomical models. It allows
the user to explore the anatomy at various levels, by system or region, to peel, hide,
and make structures transparent, to stick in position and unhide hidden objects and to
explode regions.
27
Use this tool to move individual structures (or pieces of structures)
Peel away from their current positions.
Use this tool to move a structure (or piece of a structure) back into
Stick its original position after it has been Peeled or Exploded.
Use this tool to bring all moved structures (exploded or peeled) back
Implode to their original positions.
The following text is also available through the Mentor window pop-up within the
software:
3.4.2 Peel
28
P
3.4.3 Stick
29
3.4.4 Hide
30
3.4.5 Unhide
31
3.4.6 Explode
32
3.4.7 Implode
33
3.4.8 Transparent-Opaque Toggle
34
3.4.9 Select
35
3.5 Label Tool Palette
36
The Label Tool Palette provides various ways of showing and marking structure and
landmark names.
Use this tool to create a label with a leader line in 3D space that will
Mark remain visible until it is either deleted or the parent object is hidden.
The following text is also available in the Mentor window within the software.
3.5.2 Mark
37
3.5.3 Delete Mark
38
3.5.4 Label
39
L
3.5.5 Pins
40
3.6 Labeling Example
1) Use the Anatomy Builder to load the skeleton of the right Upper Limb and
zoom into the scapula .
2) Click on the Label tool from the Label menu. Hold your mouse over
the scapula to see the label hover text appear.
3) Click on the Pin tool to select, and hover over the bone. You will
note that the system will show the number of anatomical landmarks
associated with that bone (a total of 19 pins).
41
2) Using the Pin tool , click on the scapula. All 19 pins will be automatically loaded
and positioned to indicate the landmark.
42
3) Select the Mark tool . Use the Mark tool to click on a pin and drag the mouse to
an appropriate location where the name of that landmark will be shown. Note that a
43
leader from the pin to the text has been drawn.
44
4 Netter Plates
4.1 Launching the Netter Plates window
The 3D models have all been texture-mapped with digitial scans of the actual Netter
paintings. However, there are a number of views and schema in the Netter Atlas of
Human Anatomy that are more clearly conveyed in their original 2D form. A selection of
over 100 of these can be called-up and overlaid in the 3D model to show their relative
anatomic location.
Select the Frank Netter button to launch the Netter Plates window.
Open a plate into the 3D model: Click on a Netter Plate to download the plate and show
its anatomic position relative to the 3D model.
Search: Typing a word in the Netter Plates window search box will search for all related
words and will yield a list of associated plates than contain the relevant anatomy.
Moving and resizing the window: Click and drag on the Netter Plates window upper bar
to move the window. Click and drag the lower right corner to resize
Viewing plates by Netter Atlas Sections: Default listing of Netter plates is a set of about
150 Plates. Click on the numbered buttons to filter the selection according to the Netter
Atlas regional sections.
Transparency: Click the Transparency button to make the anatomy in the Simulation
window transparent except for the Netter plate.
Hide occluding objects: Click on Hide occluding objects to show the Netter plates
without any anatomy structures that may be in between the plate and the viewer.
45
Scaling the Netter Plates in the window: Drag the slider to scale the size of the plates.
Selecting a Netter plate will immediately download and position the plate in the
appropriate position corresponding to any 3D anatomy that has been loaded in the
Simulation window.
46
Note that once positioned in place, the Netter plate will become an object in the 3D
Simulation window. The Navigation menu tools can be used to navigate through the 3D
space. Similarly, the Dissect menu tools will work on all anatomy objects. Note,
however, that the Dissect anatomy tools will not work on the Netter plate.
Hint: A good exercise is to place the Netter Plate of internal anatomy structures
in the scene and use the Dissect Tool Palette to arrive at the same view.
47
4.4 Transparency and Hiding Occluded Objects
Because Netter plates are positioned to correspond with the anatomy, they will
sometimes be positioned inside the body and hidden by the loaded 3D model
structures. As a result, they will not be seen by the user. In these cases, there are two
options to allow the Netter plate to become more clearly viewed.
4.4.1 Transparency
48
4.4.2 Hiding Occluded Objects
The Hide Occluded Objects toggle button located on the lower bar of the Netter window
will remove any occlusions between the viewer and the Netter Plate.
For example, consider placing the Netter plate of the eye shown in the figure below.
The plate will be positioned inside the skull, invisible to the user.
49
Upon clicking the Hide Occluded Objects on, any anatomical objects between the Netter
plate and the user are hidden. The button can be toggled several times to hide or
unhide the objects.
50
4.5 Netter Plate Labeling and Searching
Netter plates have been labeled just as they are in the printed Atlas. All Label Tool
Palette tools can be used on the plates. For example, we use the Pin tool on the Netter
Plate shown below.
Hint: Label menu tools will work on the Netter plates and Search will include the
Netter labels in its results.
We use the Mark tool to identify some of the anatomical landmarks, muscles, and
nerves in the Netter Plate.
51
General searching of anatomical landmarks and objects will also search for Netter Plate
labels. Search results will include any labels (pins) that are associated with Netter
Plates and will show up in the results as Netter Plate.
Hint: Netter pins and labels can be included in the general Search text box
52
To close the Netter Plate palette, select the Frank Netter button again or use the X
in the upper right corner of the palette. To clear any plates that have been uploaded,
hold down the Alt key and select the Frank Netter button.
53
5 Imaging Scans
Several CT and MR imaging sequences have been included in the software. Scans are
positioned in the approximate anatomic location and correlated to the 3D anatomical
structures.
The following window will appear and a set of green transparent planes will appear at
specific locations on the body. These green planes represent sets of scans of that
particular region.
Select one of the green planes by clicking the mouse on the plane.
54
The Imaging Window provides the ability to browse through scans in multiple ways:
- Scroll the middle mouse wheel (while the mouse cursor is on the image)
- Slide the slider bar at the bottom of the Imaging Window
- Click on arrows located at the bottom of the Imaging Window
55
6 Search
Searching provides an effective and powerful method for learning and for building
anatomy in the Simulation Window. Searching in this context refers to finding structures
that are labeled within the 3D anatomy models.
A search will render a list of both anatomy structures and pinned landmarks (on the 3D
model and those on the Netter plate labels).
The search bar is located in the upper right corner of the screen.
The Search box enables a user to type in any word or set of words. Note that the (x) at
the end of the search box will clear the box of any text.
The Show search history button will provide a list of searches that were conducted.
The Search for related anatomy enables the user to select (click) an object in the 3D
world and search for related objects.
56
c. A Netter plate (e.g., Plate 509)
d. A pin on a plate (e.g., Medial condyle of femur)
6.1.2 Transparency
While in many cases a landmark that is found may be invisible to the user, The Search
window provides a method for turning all anatomy objects to transparent except for the
object that was found. A yellow pin will be shown on the object at the correct
anatomical location. The Transparency toggle can be turned on or off at any time.
57
6.1.3 Building Anatomy Using Search
Once search results are displayed, a user can click on any object or pin to automatically
make visible the corresponding object in the Simulation window.
For example, clicking on the Left femur will show the femur in the Simulation window.
58
7 Explore Exercises
Over 30 concise guides have been written to provide objectives and key points lists as
you explore various regions. Click to launch the Explore Exercises.
The Explore Exercises are a guide for self exploration. Not everything in the exercise
text has been modeled in 3D or labeled, however, the text outlines concepts that can
enhance an understanding and appreciation of both anatomic and clinical relevance.
Occassional Video Tips throughout the exercises suggest ways to use the various
software functions to help visualize the concepts covered.
59
8 Quizzing
A quizzing module is available as a means to self-test. Anatomy must first be loaded in
the Simulation window.
60
The interface will prompt the user for an object to be selected. This object launches
options for quizzes of related anatomy. For the purpose of demonstrating the Quizzing
module, we select the Deltoid by clicking on it in the Simulation window.
Once a user selects an item from the quiz list, the simulation will first gather all concepts
related to this object and related region, then will load detailed models associated with
this region.
For example, we will select the Left pectoral girdle to generate a number of quiz options.
Once selected, the system will show as visible an anatomical object in the Left pectoral
girdle (as shown in the figure below) and will make all other objects transparent.
61
If the correct answer is selected from the multiple choice list, the program continues to a
second question by loading another object and making the rest of the surrounding
objects transparent.
If the incorrect answer is selected, the list item will turn red and will await an answer.
Clicking on the arrow at the bottom of the interface will skip the question.
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Home
Reset view
Press “W” and mouse click
Walk
Press “M” and mouse click
Mark
Press “L” and mouse click
Label
Press “D” or right mouse click to
Delete mark delete all
Press “Y”
Pins
Press “P” and mouse click
Peel
Press “S” and mouse click
Stick
Press “U”; or Right mouse button to
Unhide Unhide all
Press “H” and mouse click
Hide
Press “E” and mouse click
Explode
Press “I”
Implode
Click “T” and mouse click
Transparent
63
10 Help
10.1 Website Support
CONTACT US
Online Support
Customer Service Center
Elsevier
3251 Riverport Lane
Maryland Heights, MO 63043
USA
11 Appendix: Conventions
The mouse is an intuitive way of interacting with the application. The buttons can be
used singularly, in conjunction with each other, and in conjunction with other keys on
your keyboard to perform a variety of functions via shortcuts.
- Click left mouse button: Referred to simply as the 'mouse’, 'left-click', or ‘click’. It
is used for a number of selection functions including selecting objects, menu
commands, buttons, sliders, and check boxes.
64
- Click and hold left mouse button: Referred to simply as “click and hold” or “long
click.” It is used with some selection buttons to invoke additional menus.
- Middle/wheel button (scroll): Pressing and holding the middle or wheel button is
used to perform certain zoom functions. Scrolling the middle mouse button is
used for zooming and for scrolling some of the detailed menus.
The Tool Palettes are the main means of interacting with the application. Each palette
contains buttons used to perform various functions that relate to the application.
Floating the mouse over a button will explain the function of this button. In some cases,
the button may have two functions. For example, the Reset button function will reset
the view such that the model is re-centered on the screen. Double Click of the button
will reset the scene so that all anatomy is in proper relative position.
To move the palette: Click and drag the right side bar to re-position the palette
To dock the palette: Double click the right side bar to move the palette to its original
location.
Hint: Hovering your mouse over a button will display a tool tip showing its
function. Some buttons may have more than one function.
65
Keyboard shortcuts: Shortcuts are typically used by an expert user to expedite
interactivity with the Cyber-Anatomy system. See Control Shortcut Quick Reference for
shortcuts.
Menu and submenu commands are separated by the greater-than (>) sign.
For example, Click Start>Program Files.
Related section headings are displayed in italic typeface if the section is within
the current Help topic.
Where the word 'the application' is mentioned, the content relates to the Cyber-
Anatomy software system.
Where the word 'scene', 'model', or 'object' is mentioned, the content relates
specifically to a 3D representation.
Where words are displayed within square brackets [ ], substitute the relevant text
for the described action.
Where the plus (+) and minus (-) keys are mentioned, they relate to the number
pad and not the QWERTY section of the keyboard.
Where modules are mentioned, the term refers to products for which modules
may be purchased.
66
11.4 Active Selection Convention
In general, once a tool is selected, the border of the selected button is highlighted.
For example, Zoom tool is shown as , but after it is selected, it will be highlighted
as
A grayed-out button signifies that it is inactive and does not have a function at this time.
A gray button may become active once the corresponding functionality becomes
available.
For example, the Unhide button is gray until at least one object has been hidden.
Only then the Unhide button becomes available for selection and is colored .
67
68
12 Frequently Asked Questions (FAQ)
A: The 3D wire frames for the models are based on accurate representations of
anatomy. Larger models (e.g., bones) are based on stratified CT scans. The fine details
of the geometry are developed through a collaboration between 3D artists and
anatomists. The wire frames are then overlaid with digital scans of the actual Netter
paintings. For areas in which a Netter painting was not available, artists created a
Netter-like texuture to make the model complete.
A: Yes, one can interact with the anatomy using virtual reality systems and peripherals,
web deployments, and standalone applications. Contact h.licensing@elsevier.com for
information on Virtual Reality Systems.
A: Yes, the detail of the models were developed for the highest level of medical
teaching. It is suitable for students from the first course of anatomy at colleges to the
attending physician who wants to review anatomy prior to surgery.
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12.2 Download Questions
A: Yes, the download speed of the anatomy chunks are directly associated with your
ISP.
Q: Why does the system download parts of the anatomy again, when it was
downloaded once before?
A: Anatomy chunks are stored in your internet temporary folder for a certain time,
specified by the settings in your browser. If they were removed, the system will
download them again.
A: No. It is most likely running slowly because the graphics card has reached its limit.
Program execution time (frames rates per second) are unrelated to internet connection
speed. Deselecting some of the anatomy regions/systems may help with speed.
Q: It is not my first time using the software on the web, so why is the system
downloading the entire file again before I start?
A: From time to time updates are added to the content and/or interface, which will
cause a download of the entire file again to update your system.
A: Yes, see Navigation menu section. By double clicking on the background or hitting
the spacebar any active tools will be deactivated. Using the mouse, navigation becomes
available hands-free.
A: Yes, one can zoom until the camera hits the object.
70
12.4 Dissect Questions
Q: Why are the Stick, Unhide, and Implode buttons sometimes grayed out and
other times they are colored?
A: Their default state is grayed out and inactive until their counterpart buttons have
been used. If, for example, the Peel tool has been used, then the Stick tool will change
from gray to colored, which means that it now can be used.
Q: Does the Select tool work on parts of an object (for example, parts of a bone)?
A: No, the Select tool selects the entire object that it comes across.
71
A: A pin is associated with an anatomical landmark or a region. An object name is a
label assigned to the main object that may have many landmarks.
Q: What do the dot colors mean inside the Anatomy Loader window?
A: The colors are identical to the chapters of the Netter Atlas, referring to each region.
Q: What is the fastest method to access the loading menu for one specific
region?
A: Click on the colored dot that represents that area, the radio buttons for loading the
systems of that area will be shown in the small window.
Q: While the window is small, how can I show the selection buttons for the other
regions?
A: Click on the background of the Anatomy Loading window and pan the menu.
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12.8 Mentor Questions
Q: Can I pause and play the video running in the Mentor window?
A: No, not in this release. One can only playback the video.
Q: Is the search box in the main simulation window identical to the search box in
the Netter window?
A: No. The search box in the simulation window searches for all objects and landmarks
in both the 3D model as well as in the Netter plates. The search box in the Netter
window only looks for anatomy on the Netter plates.
Q: Can one build anatomy in the simulation window using search methods?
A: Yes, by searching for objects and selecting these objects, the corresponding
anatomical model is automatically loaded.
Q: Are the Netter plates part of the search database when searching for a term?
A: Yes, they are part of the database.
73
Q: How do I show the Netter plates within the anatomy while making all anatomy
models transparent?
A: Click the transparent button located at the bottom of the Netter Plates window.
Q: What are the numbers and colors at the bottom of the Netter Plates window?
A: These are the same section numbers and colors used in the Netter Atlas, and can be
used as filters to only show associated Netter plates.
You have obtained a software license granting you the right to use the Software. The
publisher, Elsevier, Inc., retains copyright of the software as well as any subsequent
copies on any media or in any form. This is a user license granting certain individuals
within your institution permission to access this software and its contents. Consult your
contract regarding the license you have purchased, which states who in your institution
may use the software.
Your license grants you permission to use the software and its contents in works such
as presentations and teaching materials. This license does NOT permit use of the
software or any of its contents in active, extracted, or recorded form in any publications
including but not limited to books, journal articles, dissertations, public Web sites, or in
any form or media for any commercial application. Use of this software or any contents
contained in this program is subject to the following conditions and limitations.
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