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Latent Psychic

Name: Age:
Occupation: Sex:
Alignment: Hgt:
Experience: Wgt:
Outlook: Hair:
Campaign: Eyes:
Experience Level: Birth Order:

Stats: Saves:
IQ: VS Magic: VS Insanity:
ME: VS Psionics: VS Coma:
MA: VS Possess: VS Death:
PS: VS Illusion: VS Drugs:
PP: VS Horror: VS Poison:
PE: VS Toxins: VS Disease:
PB:
SPD:

Misc. Bonuses: Perception: Initiative:


Bonuses: Charm/Impress: % Trust/Intimidate: %
Physical: SDC: HP: Magic/Psychic:
PPE: ISP: Chi:

Combat Skills:
Hand to Hand (Type):
Attacks Per Melee:
Strike: Parry: Dodge: Damage:
Kick: Roll: Pull: Critical:
Special:

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Weapons Proficiencies: Strike: Parry: Thrown: Range:

Weapons and Ammo

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Occupational Skills: Elective Skills: Secondary Skills:

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Latent Psychic Notes:
1) Mind Storm: A flood of psychic information that the Latent Psychic cannot
stop, limit or control – it just keeps coming until the character collapses or it just
stops on its own. This is a sort of uncontrolled “opening of oneself” to the
supernatural.
A Mind Storm will sometimes occurs (G.M.’s discretion) when the character is
extremely worried about an upcoming event or confrontation with the supernatural,
and/or tries Precognition.
It automatically occurs whenever an Ancient Evil (Demon Lord, Dark God),
Alien Intelligence, or one of their Avatars is nearby (within 3000 feet/910m), and
whenever such a being reaches out to the psychic or the psychic tries to reach out
to it (sense it, communicate with it, etc.) It will also occur whenever any
supernatural being tries to take control of the Latent Psychic’s mind, only in this
case the seizure last one melee round and if the psychic saves against mind control,
he will know what just tried to control him, its general intentions for him, and its
general location (upstairs, in the basement, next door, outside, etc.)
A Mind Storm only lasts for 1D4 melee rounds though it will seem like several
minutes to the beleaguered Psychic, and he will need another 1D4 minutes to
completely recover his senses (-2 on Perception Rolls and combat bonuses until
then). While lost in a Mind Storm, the Latent Psychic is completely helpless,
trembling and shaking as if he is having a seizure of some kind. No ISP cost.

2) Precognitive Dream: Typically a dream that is a warning about the future or a


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coming danger, enemy or monster, the meaning of a clue is revealed, or a clue is
provided by the dream that has to do with events unfolding within the next 7-14
days. Typically occurs when the character is focused on trying to figure out a clue
or puzzle, worried about a specific person, object, problem, or event, and when he
himself or the player group is targeted by a supernatural force. No ISP cost.
Ultimately the G.M. should decide when such dreams occur.

3) P.P.E. Base: The comparatively high P.P.E. of the Latent Psychic means the
character may be able to use a magic item, magic weapon, activate a magic circle
or symbol or use a Psi Mechanic’s creation; nothing else (can’t cast spells, etc.).
Unlike I.S.P., the P.P.E. Base of psychics does NOT increase when in the presence
of the supernatural.
Psionics:
Power I.S.P Duration Area of Effect Pg #

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Gear:

Cash and Valuables:

Contacts:

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Character Notes:

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