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Names: Jonah, Michael, and Zoe

Section: 5

The Inside Trade Secrets to Mastering Carnival Games — Using Newton’s 3 Laws of
Motion

Laws to Include —

1st - Blast-O-Fun

Part I
Objective~ Aim your gun towards the hole and shoot water into the hole. As the water increases
pressure in the hole you will hopefully ring a bell or pop a balloon and win the game.

Part II
To win the Blast-O-Fun carnival game a person must apply a set amount of force to the buttons
on the machines. Which will have an equal and opposite reaction and cause the water to be
pressured out of the gun at that set amount of force.The law of Inertia implies if there is no force
applied to the buttons on the gun the object will continue to stay at rest and no water will be
emptied out of the machine. The water guns forces are balanced or at rest before a person
exerts a force on the buttons of the gun which helps to unbalance and move the object. The
speed of the water shooting out of the gun may slow down depending on the amount of force
applied to the buttons of the gun. Be careful because other forces such as gravity or air may
affect the direction to the water. Newton's second law of motion says if an object is acted on by
a force said object will continue to move at the same acceleration in the opposite direction the
force was applied. If it is windy when the day a person plays the carnival game it may be more
challenging to aim at the hole since the water may change direction as it acted on by the wind.
When a person finds a secure and accurate position for the water gun which aims the water
towards the hole they should exert a large amount of force on the buttons since the mass of the
object stays the same. Newton's laws also state an object with the same mass may increase
acceleration by having a bigger net force acting upon said object. If a person follows these
instruction they will soon hear the bell ring and win a prize!

2nd

Part I

Part II

3rd

Terms to Include —

at rest
motion
inertia
force [equal or unequal]
mass
acceleration
speed
direction [same or opposite]
balanced force
unbalanced force
friction [static, fluid, rolling, sliding]
gravity

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