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Hell Dorado Core Rulebook
Hell Dorado Core Rulebook
Cr editS
Originally Edited by Yann Arndt & Alicia Simonnet. English Version Edited by Tim Crothers, David Freeman,
Joel Lehner, & Robert Noland.
Figurines
Miniature Concepts : Bertrand Benoit, Croc, Thomas David, Jacques-Alexandre Gillois & Geoffrey Picard.
Miniature Painters: Allan Carrasco, Thomas David, Jacques-Alexandre Gillois, Jérôme Otremba & Sébastien Picque.
Illustrations
Layout and Design: Stéphane Gantiez, Cédric Giroux, Marc Mathaly & Thomas Kohler.
Interior Illustrations: Bertrand Benoit, Antoine Carrion, Anthony Jean, Gurvan Friederich, Stéphane Gantiez,
Romain Gaschet, Sébastien Grenier, Nicolas Hesse, Michel Koch, Stéphane Louis, Pascal Quidault, Jean-Baptiste Reynaud,
Jean-Marc Ringuet, Jean-Sébastien Rossbach, Anne Rouvin, Marc Simonetti & Alexandre Tuis.
Thierry Abgrall, Emmanuel Beltrando, Guillaume Beuriot, Charlotte Bousquet, Frédéric Condette, Thomas Hervet,
Séverin Keizer, Ileana Scharager-Polet, Mikaël Scharager-Polet & Timbre-Poste.
Julien de Albuquerque, Matthieu Balay, Jean-Marie Boisnard, Gatien Billon Maurin, Stéphane Dalban, Jean-Marie
Delhinger, Cyril Derny, Jérôme Fournier, Gabriel Fraval, Frédéric Frugier, Nicolas Fuseau, Cédric Giroux, Nicolas
Gourmaud, Marie Laurent, Thimotée Laurent, Marc Mathaly, Charles Paulet, Yannick Polchetti, Alexandre Quicroix,
Pascal Saradjan, Fabien Soutif, Alexis Stacke & Muse Tesson.
David Bauwens, Bruno Béchu, Valentin Boucher, Rémy « Blacksad » Guilemin, Thierry Heit, Erwan Hubert Lionel
Labreuil, Raphaël Motta, Tom le Portois, Coralie Rouillet, Christophe « Kris » Roque & Nicolas « Juan » Rouanet.
N°41, Joël « Wagih » Alarcon, David « Anakron » Ayral, Romain van der Bogaert, Jérémie Bonament Teboul, Julien Casses,
Vivien Chesnel, Laurent « Werewolf » Exposito Mas, Bruno Grelier, Vincent « Minivince » Mir, Jérôme Otremba, Dimitri
« Dim69 » Peyrard, Sébastien « Jakovazor » Picque, Manuel « Manumilitari » Sanchez & David Waeselynck.
Matthieu «Liancour» Balay, Philippe «Alaster» Carpentier, Sebastien «Darth-Swen» Longuet, Philippe «CCCP» Villé.
Hell Has Not Always Orders ������������������������������������������ 61 Dibbukim ����������������������������������� 140 Battlefields �������������������������� 213
Been Hell����������������������������� 4 Magic ��������������������������������������������62 Hunting Panther �������������������������� 141
Auras ��������������������������������������������62 Setting up the Battlefield �������������213
The Gates of Hell ��������������������������13 Lemures and Spells ����������������������62 The Lost ������������������������������ 143 Selection of the
The Thirty Years War ��������������������13 States ������������������������������������������ 64 Battlefield Type �����������������������213
Bran Carnoth ������������������������������ 146
Passages to the Beyond �����������������15 Special Abilities ��������������������������� 68 Marking the Terrain Zones ����������213
Etruscilla ��������������������������������������147
The Europeans ������������������������������18 Reconnaissance of
Kartikeya ������������������������������������ 149
The Situation in Europe Since the Constructing your the Terrain ������������������������������214
Isha-Akshay ���������������������������������150
Opening of the Gates ����������������18 Company ���������������������������75 Terraforming ��������������������������������214
Jaws of the Deep ��������������������������151
The Situation in the Colony of Terms Used to Describe
Recruiting Mercenaries ����������������� 75 Wormpile ������������������������������������152
New Jerusalem����������������������������18 Terrain Elements ���������������������215
Larger Battles ������������������������������� 75 Saurav-Geet ��������������������������������� 153
Supplies and Pay ���������������������������18 Size of an Element �����������������������215
Vorenus ���������������������������������������154
Spiritual and Factions ���������������������������������77 General Effects of
Squamata Spitter ������������������������� 155
Material Motivations ����������������20 the Elements ���������������������������215
Sling Maiden
The Ottoman Empire �������������������20 The Westerners ��������������������77 & Maggot Bearer ���������������������156 Conflict Zones ��������������������216
The Empire Below ������������������������25 Fangs of the Pit ��������������������������� 157
Geography of Hell ������������������������25 The Western Kingdom Below ������� 77 Battlefield Type �������������������������� 216
Squamata Warrior �����������������������158
The first day ���������������������������������26 Identifying Our Enemies ��������������� 78 Generic Terrain Elements ����������� 216
Corvus Tormentor �����������������������159
The People of Hell ������������������������ 27 The War Effort ����������������������������� 78 1 Point Generic Elements ������������ 216
Squamata Tracker ����������������������� 160
Titles and Demonic Hierarchy ������28 The Free Companies of Hell ���������80 2 Point Generic Elements ����������� 216
Retiarius �������������������������������������� 161
The Lost ���������������������������������������29 Francisco Vargas ����������������������������81 3 Point Generic Elements ������������� 217
Exploration & Conquest ���������������30 Baptiste Valombre ������������������������82 The Mercenaries ����������������� 163 4 Point Generic Elements ������������ 217
Sir Valet ���������������������������������������� 83
Rules and Game-Play �����������35 Vincenzo Maculano Don Quixote de la Mancha �������� 166 Icy Wastes of Hell �������������� 217
de Fiorenzuola ��������������������������85 Rocinante ������������������������������������167
The Basics ������������������������������������ 35 Andre de Montbard �������������������� 168 1 Point Icy Wastes Elements ��������218
Dice ���������������������������������������������� 35 Georg von Holbein ���������������������� 86 2 Point Icy Wastes Elements �������218
Aidan St. James ���������������������������� 87 Gotz von Berlichengen ��������������� 169
Fathoms ���������������������������������������� 35 Gilles de Rais ������������������������������170 3 Point Icy Wastes Elements ��������218
Distance ��������������������������������������� 35 Alvaro Echeverria de Balaguer. �����88 4 Point Icy Wastes Elements �������218
Anna Bogna Pavlova ���������������������89 Abd ar-Rahman ibn Muldjam �������171
Measurement �������������������������������� 35 Alazais ����������������������������������������� 172 Icy Wastes Conflict Zones �����������218
Facing ������������������������������������������� 35 Sister Eloise ��������������������������������� 90
Sara Zingaresce ���������������������������� 91 Angelo Casaviecchi ���������������������� 173 Burning Hell ����������������������� 219
Contact and Control Area ������������36 Charon ���������������������������������������� 174
Contact �����������������������������������������36 Swashbuckler ��������������������������������92
Helle Møller ��������������������������������� 175 1 Point Burning Hell Elements �����219
Control Area ��������������������������������36 Missionary ������������������������������������ 93
Isaïa ben Moshe ��������������������������176 2 Point Burning Hell Elements �����219
The Armed Forces ������������������������ 37 Arquebuser ���������������������������������� 94
Golem ������������������������������������������ 177 3 Point Burning Hell Elements �����219
Unit Ranks ����������������������������������� 37 Doppelsöldner ������������������������������95
Sha Ren Zhe ��������������������������������178 4 Point Burning Hell Elements ����219
Officers ���������������������������������������� 37 Grenadier ������������������������������������ 96
Thirty Coins ��������������������������������179 Burning Hell Conflict Zones ��������219
Independents ������������������������������� 38 Blade for Hire �������������������������������97
Russian Trapper ������������������������� 180 Necropolis of Hell �������������� 220
Troopers ��������������������������������������� 38 The Demons ������������������������� 99 Deserter �������������������������������������� 181
Unit Statistics ������������������������������� 38 Damned Rank and File ����������������182 1 Point Necropolis Elements �������220
Movement (MVT) ������������������������� 38 Asaliah ����������������������������������������103
Squamata Nomad ������������������������183 2 Point Necropolis Elements �������220
Shooting Skill (SHS) ���������������������� 38 Samael ���������������������������������������� 104
3 Point Necropolis Elements �������220
Combat (CBT) ������������������������������ 38 Tsilla ��������������������������������������������105 The Immortals �������������������� 185 4 Point Necropolis Elements ������220
Defense (DEF) ������������������������������� 38 Eurynome ����������������������������������� 106
Cheng Xiao-Chen ����������������������� 189 Necropolis Conflict Zones ����������220
Protection (PR) ����������������������������� 39 Foulques the Black ��������������������� 108
Jinx ��������������������������������������������� 109 Li Tsu Tsin ���������������������������������� 190 Howling Plains of Hell �������� 221
Life Points (LP) �����������������������������39
Infernal Ambassador ������������������� 110 Kuan Yin ��������������������������������������192
Faith (FTH) ���������������������������������� 40
Damned One of Pride ������������������ 111 Chan Lee �������������������������������������193 1 Point Howling Plains Elements ��221
Command (CMD) ������������������������ 40
Great Damned One of Pride ���������112 Blade Master, Human ����������������� 194 2 Point Howling Plains Elements �221
Weapon Statistics. ����������������������� 40
Great Dmaned One of Wrath �������113 Blade Master, Hybrid �������������������195 3 Point Howling Plains Elements �221
Power Table ��������������������������������� 40
Mourner �������������������������������������� 114 Imperial Sentinel, Human ����������� 196 4 Point Howling Plains Elements �221
Range ��������������������������������������������41
Succubus ��������������������������������������115 Imperial Sentinel, Demon ������������197 Howling Plains Conflict Zones ����222
Damage Type ��������������������������������41
Damned One of Wrath ���������������� 116 Soul Carrier �������������������������������� 198
Weapons Abilities �������������������������41 Miniatures Gallery ������������� 223
Damned One of Gluttony �������������117 Peasants ������������������������������������� 199
Nature of the Units �����������������������41
Magic, Special Abilities, Damned One of Sloth ������������������ 118 The Lemures �������������������200
and Orders �������������������������������42 Flesh Demon ������������������������������� 119
Unit Base Size ������������������������������42 Rascal ���������������������������������������� 200
The Saracens ������������������������121 Candle ��������������������������������������� 200
Value, Faction, and Availability
of a Unit �����������������������������������42 The Secrets of the Old Man �������� 121 Carabia ����������������������������������������201
Dominance �����������������������������������43 A Series of Haborym �������������������������������������201
Turns ��������������������������������������������43 Strange Coincidences �������������� 121 Babul ������������������������������������������202
Upkeep Phase �������������������������������43 A Quest Shared By All �����������������122 Eludos �����������������������������������������202
Action Phase ���������������������������������43 Islam, the Force of Purity as an Fahad ������������������������������������������202
Definitions ����������������������������������� 44 Antidote ����������������������������������123 Rabab ����������������������������������������� 203
First Activation ���������������������������� 44 The Progress of the Prizrak ���������������������������������������� 203
Being Outnumbered ���������������������45 Spiritual Quest ������������������������123 Ringhioso ����������������������������������� 203
Activation �������������������������������������45 The Muslim Presence in hell �������124 Chung ���������������������������������������� 204
Movement ������������������������������������48 Salâh ad-Dîn ������������������������������� 126 Xian ������������������������������������������� 204
Control Area Effects ���������������������49 Nazir ibn Hamid ibn Hajjad ��������� 127 Hou-Chi ������������������������������������� 204
Combat ����������������������������������������49 Layla bint Suraya bint Javaira ������128 Playing the Game ��������������206
Close Combat �������������������������������50 Tarik ibn Malik ibn Rushd �����������130
Resolving an Attack Sequence ������50 Chams al Majid ����������������������������131 Scenarios ����������������������������������� 206
Special Situations ��������������������������51 Fâtina�������������������������������������������� 132 Preparing for a Scenario ������������ 206
Ranged Combat ���������������������������� 52 Jafar al Efrit ��������������������������������� 133 Definitions ���������������������������������� 207
Shots �������������������������������������������� 52 Alchemist ������������������������������������134 Conquest ������������������������������������208
Shooting Into Close Combat ��������54 Hashishin. ����������������������������������� 135 Scavenging ����������������������������������208
Explosions ������������������������������������56 Lancer �����������������������������������������136 Defense ����������������������������������������211
Blast Weapons ����������������������������� 57 Pillar of the Faith ������������������������� 137 Ambush ���������������������������������������212
Command and Orders ������������������58 Berber Chasseur ��������������������������138
Command. ������������������������������������58 Blessed Warrior ���������������������������139
IntroductioN
L’Hell
enfer n’a always
has not pas tbeen
oujours
Hell
ét é l’enfer
B
efore our armies went down through the river, and before the crowned heads of Europe launched this
unstoppable charge into horror, Hell was only what our fears made it: a continent whose boundaries
were drawn by the vividness of our nightmares, and whose banks we filled with as many foul creatures
as we could imagine. A fantasy of crawling cracks, the ghost of an eternity of blood and pain. Hell had
always been the greatest of threats, brandished in the face of sinful souls just as heaven had always
been promised to the good and the pure. Paradise with its
pearly gates, its gardens of peace and well-being was given to
the souls of the virtuous, whereas Hell had only ever been
depicted as the source of absolute evil: a crawling, hostile
moorland, covered in ashes and sullied by the rivers that
carry the groans of the dead... Why has the realm of
the damned always been wrapped up in such an aura
of mysticism when the truth is so much more terrible
and stupefying? Why has Hell’s image always been
distorted so fiercely, if not to delay the inevitable
exploitation of the land’s resources and
4
IntroductioN
They came to me for knowledge, for understanding. They came to me in the hope
that my impious activities, finally seen as a useful science after having
been branded as infamy for so long, would provide answers to the
questions that arose from Hell. They came to me as to a learned
one, a man of letters, and they sent me off through the portal to
guide our troops there along the banks of the Styx. As a scholar,
more used to the velvet silence of libraries than to the clash
of the battlefields, I was placed under the command of a
young captain, a feisty war hound who refused to see me
as anything more than a poor soldier. From the very first
morning of our expedition to the day of my sacrifice, I was
nothing to him but a useless, temporary guide, whose life he
could dispose of as he would that of a wounded horse. By forcing
f e r
me to cross the wall, the young captain turned me into a martyr. A pioneer. A
L’en f e r a
n’ p as t ou jo u rs ét é e
l’ n
5
IntroductioN
legend. But thanks to that man, that solider so thirsty for victory and medals, I was given the honor of leaving
behind my mortality in our world and gaining eternal life in the world of the Damned...
I am Henri Latour, and I know that history will retain my name as that of the first man to cross the Wall of
Kohut. For quite some time I thought so too, before I found out that others had crossed those barriers before
me. But if history chooses to remember my name instead of those of the true pioneers, the ottoman soldiers who
discovered Hell years before we did, what I did remains true: I crossed the wall. I entered the circles of Hell and
laid my eyes on the Underworld, and I chose to remain here…
I am Henri Latour, but it has been a long time since I have been called by my mortal name. For all here, I have
become the Scribe. The Historian. The Archivist. A mortal lost in the Realm of the Damned, who entered it
during his own lifetime and wished to remain there until the end of time. I am a curiosity, a riddle for all, and a
strange and coveted object. It was this covetousness that allowed me to escape death and enter into the service
of a powerful lord. After having studied demonology for over twenty years and working for His Majesty the King
of Spain, it was only a few days until I repudiated the Holy Crown and the sash of faith, and kissed the hand of
the Prince of Thebes. After having taught the names of the infernal beasts to the crowned heads of conquering
Europe, here I was, teaching the customs and history of the mortal world to a demon lord. I say again. I have no
feelings for any of them, neither damned, nor mortal. I am a scientist. A historian. A
simple scribe...
I was born in Paris in the year 1583. My father was a theologian and my
mother was Hungarian. Back then, Hell was still nothing but a vague threat,
but many legends were already told about the depths. Great philosophers
from the Holy Roman Empire, England, France and Italy had already proved
their incredible daring by publishing the results of their research, still
considered at that time to be blatant heresy. I know that my younger years
will be of no interest to any of those who read this, but as I became an adult,
I remember reading a book which turned my juvenile interest in tortured
bodies into a deep hunger for understanding and codifying
all that the sacred scriptures had chosen to hide. It
was more than just a book it was a revelation. A non-
censored copy of Dante Alighieri’s Divine Comedy,
passed on from hand to hand and kept hidden from
the throes of the Inquisition. The work of a visionary,
a man who would only be remembered by his first
name, but who, like me, would long be regarded
as the first to have visited the Underworld. The
description brushed by the Florentine poet was
full of blatant mistakes, and I was soon to be
able to correct them down to the minutest
detail, but his masterpiece had nonetheless
changed my existence. I was not yet thirty
years of age, and I was thereafter convinced
that one man had found his way into
the Underworld, and that he had
J e su is H en ri L at ou r, e t vo ic i m on h is t oi re 6
IntroductioN
J e s u is H en r i L a t o u r, e t v o ic i m on
returned with enough strength of body and clearness of mind to tell the story of
his discovery...
h is t o ir e
From then on, much to the displeasure of my father, I decided to
end my studies and break my religious vows. My mother sold a few
pieces of jewelry to allow me to leave France and reach Spain,
where the inquisitors of the Holy Counsel of Seville prided
themselves in having the largest collection of accursed scrolls.
Many translations from Greek and Latin already mentioned the circles of Hell and
the lords who ruled over them. This was a proof that the Underworld, despite its
incredibly chaotic nature, was run according to feudalistic and military rules quite
similar to those of mortal men. For almost twenty years, I learned the myths and legends, the
geography, the names of the princes and fallen angels, the nature and contents of the circles, the rites, sacrifices
and ceremonies... For almost twenty years I learned everything that the wise men and the grimoires of Seville
could teach me. Looking back now, as a historian, I have to admit that at that time, before I had seen Hell with
my own eyes, I only considered this knowledge to be part of a philosophy, a science of the mind, and I never dared
to imagine that I would one day experience Hell so vividly. However, that day was to come sooner than I thought.
During the first days of the summer of 1632 my presence was requested by His Majesty the King of Spain, and I left
the Council of Seville to travel to Magdeburg in the soaking wet northern plains of the Holy Roman Empire. As I
traveled across war-ravaged Europe, I had no idea what was awaiting me. The part I would play, the sacrifice and
discoveries I would make, and the choice of immortality... My chest filled with impatience, I was walking towards
Hell as a young pianist awaits the rise of the curtain, with no idea that the curtain of the abyss was already open
and waiting for me...
I only have one vague and slightly guilty memory of my travel from Seville to Magdeburg. The whole of Europe
was crawling with famine and war. Wherever we went, there was nothing but devastated farms and villages,
burned out shells of barns, and bones of half-gutted livestock piled high in their enclosures. The roads were
nothing more than an endless procession of soldiers and wandering civilians, starving peasants, hobbling horses
carrying the wounded, makeshift carts, women and children with eyes misted up with mud and poverty, soldiers
who had lost a leg or an arm, and others whose faces were hidden behind a blood-stained bandage. Individuality
reduced to a human river of exile and defeat, trudging along under the hungry gaze of the crows and the rats.
Having spent half of my life studying the torments that Hell inflicted on the damned, I must confess with a heart
7
IntroductioN
L’en f er é t a it b ien l à, e t n o u s l e s e
c on f u s é m en t , m a is n o u s m a r c h ionnst ion s t o u s
s u r l e fil a i g u is é d u d o u t e e t denec o r e
heavy with shame while I write these memoirs, that the sight of the starving bodies and the spectacle of broken
lives was only of a vague interest to me. I was not shocked or sad. My compassion was so reserved that it was
deeply unworthy of the scale of this human disaster. Studying Hell had given me a pale and emaciated taste of the
drama taking place around me, and all I could see was a huddled mass of paupers and defeated soldiers, as if the
scene required more blood and guts to be of interest to me. I could only think of Hell, and I realize now how very
worthy I was of it all along...
I learned the true reasons of my presence in the north of the Holy Roman Empire only a few hours after my
arrival. Judging by the dark looks that my brethren had given me, I had presumed that my mission, as well as
being important enough to require a meeting with His Majesty, must be linked to the discovery of a place, a
book, or human suffering from a rare type of possession. I was certain that I was to experience Hell in one of its
earthly manifestations. I would never have dreamed that not only was I to be allowed to enter the place itself,
but that I was expected to guide a hundred of our men and escort them down below... Staying only a few leagues
away from the ruined city of Magdeburg , I had no idea of the terrible events that had taken place there, and no
information at all had leaked out about the discovery of the portal. Hell was there, sure enough, and we all knew
it, somehow, but we were all working on the sharp wire of doubt and uncertainty. Hidden behind the vaulted
walls of my library, I had no idea of the fronts, the victories and the betrayals, the movements of the armies
that had ravaged Europe during the last few years. Admittedly, the names of Pappenheim, Tilly, Wallenstein,
Prince Henri II de Bourbon or Bernhard of Saxe were not totally unknown to me, but I could not have told ally
from enemy or trustworthy from traitor in this messy war, no more than I could have saluted the victor, if by any
8
IntroductioN
x .
personality as straight and
d ’o r of
as hard as a sword. He
f e rt s p ar le s gr an d s gé n ér au
lu s
was taller than half his
S ur p ri s p
men and broader
ar ce t t e f ou le , je le f us p
t la
than the other half.
At a whisper
from him the
en co re lo rs qu e je d éc ou vr is le cœ ur e
murmuring
of the hundred-odd
ra is on
soldiers he commanded would stop immediately. I don’t think he ever really realized where the Holy Crown was
sending him and his men: José Gasquez was trained to conquer. It mattered little to him if it was the whole of the
Underworld or the next village. His armor was ready, his orders stamped into his mind as if they were his mother
tongue, and his men awaited no more than a signal from him to plunge into the horror that was already hungry to
taste our flesh...
In the same way as Heaven sometimes sends us signs of its will, the benefit of the discovery of the bridge to Hell
was the end of the decades of war that had shaken Europe. Faced with a threat greater than all possible enemies
united, the generals of the great armies had found themselves forced to form an alliance, on the very grounds of
their last battle, and embrace the great project of exploration and conquest of this New World. There were more
nationalities their than I had ever seen: people had come from the Holy Roman Empire, Sweden, France, Spain and
even from the Papal states, and had united in a stronghold where all the religions and accents mingled. Outside
Magdeburg, which had now become a garrison of diversity, the banks of the small river were covered in workshops,
stalls and barracks where thousands of workers huddled. Carpenters, blacksmiths, grooms, all drawn by the
thought of earning a few gold coins from the great generals, set up their shops, furnaces, and stables.
Although I was surprised by this crowd, I was even more surprised when I discovered the heart and cause of this
enormous building site: a gigantic well, as wide as a tower, built in the deepest part of the river and surrounded
by hoists, pulleys and heavy lift-cages. When I finally asked Gasquez the question that had been burning my lips
since I had arrived, I saw his eyes narrow into two mean slits. Without taking his gaze off the circular pit, which
looked like a dark hole burning its way straight through the bowels of the Earth, he murmured just one word.
Hell...
9
IntroductioN
When Gasquez sounded the signal for our descent after a short night filled with bad dreams, we marched
towards the lift-cages and were lowered into the well, huddled against one another, along with those who were to
be sacrificed. Each of us had taken care to wrap our weapons, our tobacco and our rolls of parchment in waxed
leather cases, as we were sure we would have to brave the water of the river, but we were all startled when we saw
that the well went down, not into the water itself but into the eye of a gigantic immobile cyclone, a long funnel,
a frozen whirlpool, that could have been crafted into the water by a Moses with fearsome powers. Around us,
the water seemed to swirl in slow motion, formed by some strange force into an abyss that reached down into
the belly of the Earth. Not a single drop of water touched our faces, but from the first creak of the pulleys to the
moment the lift cage came to a halt, I saw many a soldier close his eyes and cross himself with bated breath, as if
they feared to suffocate or spend the rest of their lives too far away from God and the Virgin Mary... The amazing
descent only lasted a short while, but what with the apprehension and the continuous roaring of the portal, I bet
that each of the men felt, as I did, that we had been descending into darkness for many long hours. As the light
of the sky above was fading above us, there was a thumping sound, the light disappeared and I felt my whole body
freeze. By the time our eyes became accustomed to the darkness, we were no longer in the land of mortal men...
There are no words to describe the immensity of this land of horror... For as far as our eyes could see, the
horizon seemed to blend the earth and the sky into a desert of blood filled with dark figures. Our bodies were
heavier, our muscles stiffer, and a poisonous silence throbbed in our ears and tightened our throats, as if the air we
were breathing was somehow thicker. The whole of the emptiness seemed to be watching us. None of us dared to
move a muscle, and faced with this spectacle, even Gasquez paused for a long moment, as if he finally understood
the size of our human folly. I know that the soldiers had been trained to face a confrontation, but there wasn’t
even a single demon there to welcome us: around us, Hell was nothing but sand and twisted rocks. We could
hardly even hear the odd groan in the distance. Above our heads, ropes and chains hung down like the cut strings
of the puppets that we were. The sky of our world was now invisible, and another sky opened up through strands
of mist punctuated by flashes of lightning and heavy storm clouds.
As our eyes became used to the light of Hell, we could
see more of the new terrain around us, made up of
mountains, groups of black rocks, threatening cliffs,
the remains of winding tracks and the bones
of monstrous creatures half-buried in sand...
With one knee down in the mud, a soldier
pointed out recent tracks. Boot prints,
hoof prints, tracks of wheels and crates
being dragged: we were not the first
ones to visit Hell, but Gasquez already
knew this. With a wave of his hand,
he ordered us to follow him and
guided us, as if he already knew the
way, towards a high dune of sand that
rose around an enclosed plain. Down
av an t-p os t e
below, a long snake of ebony was digging
d e l’h om m e
about the Styx. The river didn’t flow, it
literally tore the plains of Hell in two,
ripping the banks apart and poisoning
the rocks with its bile, as if it carried
10
IntroductioN
more venom than the depths could take. Beside the majestic spectacle of the river, a ballet like that of an anthill
was taking place on the opposite bank. In a turmoil, thousands of arms and legs groaned from the effort, cutting
up tree trunks, hauling on ropes, uniting their efforts to erect the foundations of what was soon to become the first
advanced base of man in Hell. New Jerusalem was still but a vast encampment of wooden buildings, but the flags
that were already raised over the barracks, only a few weeks after the discovery of the portal, were a sign that a
long and bloody rush for the yet unknown riches of the Continent of the Dead was soon to begin.
sa is l’e n f e r av an t le s h om m e s, e t je sa is le
I am Henri Latour, and although I have never forgotten my mortal name, I sometimes find myself wandering
sa is le s p re m iè re s
through the labyrinth of my memory. To the memories of my first descent to the Underworld, marked by the
d est in d e s co lo n s. J e
smell of the Styx and the vision of its then unpopulated banks, are now joined the fragments of a forgotten past
gu err e s e n t re le s P at ri ar ch e s, e t je sa is
and of a future that I have been permitted to share with my master. I know of Hell before man, and I know the
fate of the settlers. I know the wars between the Fathers, and I know the name of the victor of the crusades of
d e s d e P él io n e t
the Pelion and of Ausonia. I know now what the Generals would have killed to know at the time they invaded the
le va in qu e ur d e s cr oi sa
Forbidden Realm, and I know the weaknesses that the Demon Lords used to plant the seed of discord among the
d ’A us so n e. J e sa is ce qu e le s gé n ér au x
great armies of men. Now that I have crossed the Wall of Kohut, I know how much suffering humans have caused
to the children of Hell. I know all this and much more, but I have vowed not to reveal any part of it. From the day
au ra ien t t u é p ou r co nn aî t re , à h
l’ e ur e où il s
I tasted the blood of He who made me immortal to the very moment that I choose to leave these memories to the
Styx, I promised to only lay down on this paper the life of a mortal man: the one that I had the honor to lead, as
ro ya u e in t e rd it , e t je sa is
short as it was, and that allowed me to understand how wrong we were, and had always been...
m
en va h is sa ien t le on t les S e i gn eur s D ém on s
We did not invade the Realm of the Damned.
les f ai bless es d r p ou r se m er la d is co rd e
We merely rediscovered the path that we had lost long ago.
No
d am us n
No n é ’a v o
ch e u s e s. n s p
L’en m in n a
f er . v on
s
11
At the Gates of Hell
Aux The
portGates
es ofdeHelll’enfer
he Thirty
provinces that had managed to split during previous
inheritance squabbles.
Years War
And so the enemies of the Hapsburg family began
to murmur that Ferdinand was to bring back the here-
ditary nature of the Imperial crown and to favor the
Catholics. This would in turn designate the King of
«If you knew what a soldier will do when he has no money, Spain as a successor and durably give dominance to
you would not act as you do. The money I am asking for is the Counter Reformation in the Holy Roman Empire of
not for play or to spend frivolously. I’m not asking this for the German Nation. The Protestant princes decided
myself, I’m asking this on behalf of my state. they must intervene and the neighboring countries sei-
zed on this chance to undermine Hapsburg dominance
Louis XIII Speaking to the Parliment of Paris, 1637. in Europe.
Ferdinand was elected King of Bohemia as required
In the heart of Europe the Holy Roman Empire of by tradition as a precursor to being named Matthias
the German Nation was being torn apart by internal II’s successor. This accomplished he left Prague little
conflict. Traditionally the Empire had been ruled by realizing the seeds of war were sprouting there in the
the House of Hapsburg but this was being contested by form of a legal conflict between the Catholic domina-
regional princes. Princes and peoples, State Diets and ted Regency and the Protestant controlled Assembly.
free town; all were being split apart by disagreement This legal battle lasted several months. Eventually the
over religion and privileges. Protestants prevailed and defenestrated two Catholic
The Empire was divided between the Catholics, the governors of the council of Regency and a scribe. Ama-
Lutherans, and the Calvinists. Such differing religious zingly the three unfortunates managed to survive the
views have served to create numerous local conflicts plunge of nearly 45 feet to the dry moat bottom through
over the freedom of faith. These clashes were still the dubious luck of landing in a heap of manure. Their
occurring by the Peace of Augsburg in 1555. survival not-withstanding, this proved to be the pivotal
The instability of the Empire was of great interest event that sparked war. All wars begin somewhere;
to neighboring countries. A branch of the Hapsburg the Thirty Years’ War began on May 23rd 1618 with the
dynasty ruled Spain which gave their family a domi- “Defenestration of Prague”. Funds and troops quickly
nant hand in the affairs of Europe. The Hapsburg’s had poured in to the Imperials and the Protestant princes
openly taken the side of the Catholic Reformation, or as foreigner’s saw the chance to advance their respec-
Counter Reformation as it was more commonly known, tive agenda’s in the region. The Holy Roman Empire of
which demonstrated their support of Catholicism. This the German Nation was coming apart.
official backing of Catholicism distressed the Protes- With sufficient historical context established, we turn
tant princes. Seeing an opportunity to weaken the our attention to the interesting and inescapable aspect
Hapsburg’s dominance in Europe, several neighboring of war: the bloodshed.
rulers began secretly aiding the Protestant princes. On August 28th 1619 Ferdinand was elected Empe-
It was the crowning of Ferdinand of Hapsburg as ror. The following year the Count of Tilly managed to
Emperor that started the sequence of events that even- crush the Protestant Revolt of Bohemia at the battle of
tually led to war across Europe. Ferdinand was to White Mountain. This defeat opened the door for a
succeed his first cousin Matthias II. Matthias II had brutal repression of the people by the Emperor’s allies.
become Emperor in 1612. While Emperor he had The troops began seizing goods and lands regardless
managed to reestablish hereditary control of several of people’s religions or origins.
13
At the Gates of Hell
14
At the Gates of Hell
of Sweden decided to launch his own campaign to pro- to be found and brought before him. All were given
tect the Baltic. the same demands for an explanation of what was
Gustaf Adolf, Sweden’s King, had secretly obtained occurring so he could put an end to superstitious
assurance from Louis XIII that he would be receiving talk. None had answers.
regular funding. Due to Gustaf’s careful preparation Guards were posted and observation posts
Sweden’s army was now the most modern in Europe established on both shores level with the place
and consisted of mostly veterans loyal to their warrior where the boats would disappear. A wide disc of
king. In comparison the Imperial army now consisted light had appeared right in the middle of the running
of mostly untried troops. The experienced troops water. More volunteers were found to enter the
were all largely dead and the remainder had not seen area. Observers agreed that the boats seemed to
combat at White Mountain for want of sufficient funds make a downward movement before disappearing.
to pay them. The Imperial forces were thus far behind The eventual consensus became that the disc
those of Gustaf’s. must be some sort of opening to a well that could
Gustaf Adolf and his army entered the Empire’s ter- not be perceived from the shores. A gigantic crane
ritory and took several German princes under his pro- was constructed using materials scavenged from the
tection. For awhile Gustaf was able to avoid direct ruins of Magdeburg. New volunteers were sent out
conflict with Tilly’s army by remaining on the move. and pulled across the disc by a system of pulleys
In a gambit to push Gustaf Adolf into direct conflict and cables.
the County of Tilly launched at attack on the Swedish This time the exploration crews returned. They
garrison posted at Magdeburg. brought back mad tidings of an underground river
that carried dead people speaking the various
languages of Europe. They also claimed to have
assages to
located the survivors of the previous volunteers.
Apparently the survivors had made camp on the
The Beyond
banks of an underground river and were beset
by creatures with monstrous features. The news
of the discovery spread like wildfire out through
all the provinces until even the Emperor became
May 1631. After several months of siege the concerned.
Protestant garrison finally gave way. Frustrated Tilly commandeered everything that could float and
by months of battle the soldiers took advantage sent regiment after regiment of soldiers to explore
of the weakness of the defeated city and The the underground river. Those who returned came
Imperial generals promptly lost control of their back forever changed. It soon became customary
troops. Massive carnage ensued. Some will say to brand those who had gone beyond the disc with
that Tilly turned a blind eye to the atrocities, others a red hot iron to mark them out.
that Pappenheim was the one responsible. For the As the weeks progressed news sent back by the
victims the result was the same regardless of fault. explorers became abundant but it was most often
A massive fire burned the entire city to the ground. obscure or even incomprehensible. The further
Every woman in the city was raped repeatedly. The the expeditions went underground the more of the
Siege of Magdeburg and the following devastation strange creatures, now commonly called demons,
reduced the population of this once prosperous city they encountered. Even stranger was that the
from 30,000 to 5,000… more demons killed by the soldiers the more their
For many years after the term “magdeburgization” numbers seemed to grow.
was used to refer to raping and pillaging. The The County of Tilly continued to send troops
Protestants in turn began using the phrase below until eventually virtually all of the Imperial
“Magdeburg justice” and “Magdeburg mercy” to army stationed at Magdeburg was deployed to
justify their own travesties against the Catholics. the Underworld. Tilly soon realized that it was
While this barbarism was occurring scouts from impossible to coordinate his army from the rear.
both sides began regularly reporting strange lights The orders and companies carrying them tended to
appearing on the surface of the river downstream. go astray and the reports that came back from the
These strange phenomena began to cause disturbances vanguard no longer made any sense at all.
among the troops. A few boats were sent out to Pappenheim and Tilly decided to gather all the
inspect the area. Not a single boat returned and remaining forces in Magdeburg and go see what
consequently the terror continued to escalate. was happening first hand. They passed through
The Count of Tilly began to take the matter the passage and soon found themselves transported
seriously. He ordered any scholars remaining in into an unreal landscape. Paths of crimson rocks
the region, be they Catholic, Protestant or pauper,
15
At the Gates of Hell
wound between the fires that burned on the sides alliance. Pappenheim, Tilly, Henri II de Bourbon
of mountains of ash and fields of bones. and Bernhard de Saxe negotiated the conditions
The generals gradually gathered up the scattered of a lasting truce. The Europeans realized that
elements of their armies. They had been divided the strange lands could be nothing other than the
up into fortified camps. The camps had been Underworld. The battle became known as the
battling small numbers of extremely hostile Battle of the Styx.
creatures. Judging from the creature’s appearances Above them in Europe Tilly’s gambit was playing
Pappenheim and Tilly were convinced that what out as he had intended. Wallenstein, leading
they were dealing with actually were demons. They the Imperial forces, and Gustaf, commanding the
quickly reorganized the armies to conquer these Protestants, were both marching on Magdeburg.
strange lands. Large numbers of troops on both sides had
As they organized the Imperial troops disappeared and the most ridiculous superstitions
encountered some small contingents of Spanish and had reached the generals ears. They both decided
French soldiers. The Spanish troops were quickly the only prudent course of action was to take
assimilated owing to their common origins. The matters into hand personally. The scene of battle in
French troops were simply killed. Magdeburg was even worse than the first. Catholic
Tilly decided to set up base camp on the shores mercenaries fought Protestant crusaders and the
of the underground river to facilitate supplying his battle turned to the advantage of the King of
forces. While thus engaged the Imperial soldiers Sweden. Saxons and Swedes, determined to avenge
suffered a surprise attack from a French army lead the martyrs of the Sack of Magdeburg, cut off the
by Henri II de Bourbon, third prince of Condé. Tilly retreat of the Imperial troops and slaughtered them
realized that there must be at least two passages without even stopping to eat or sleep.
into these lands as there had been no reports of Wallenstein was cornered and cut off. He
attack by his rear guards at the Magdeburg entrance. regrouped his remaining forces around the portal.
Seizing on the fact that formal war had not been Seeing no other option to save himself, he abandoned
declared between France and the Imperium Tilly his remaining army and passed through the portal
quickly opened negotiations for a truce. with his personal guard. It was Wallenstein’s turn
Back in Europe news of the Sack of Magdeburg to learn the truth of the stories circulating above
had reached Gustaf Adolf and he was furious. He ground. Stunned, he made his way to the camp
dispatched Bernhard of Saxe to chase the Imperial on the banks of the Styx where he was welcomed
Army. Bernhard prepared his forces for a violent by Pappenheim and Tilly. Unfortunately for the
battle in Magdeburg but was shocked to find only Imperials this meant that the Swedish troops now
a small garrison established on the banks of the controlled the gateway and they were totally cut
Elbe. The garrison primarily consisted of scholars off from any hope of obtaining supplies. Luckily for
spending their time speculating on theological Tilly’s men, Bernhard de Saxe and Henri II de Bourbon
considerations. Apparently the County of Tilly realized there was more to be gained by putting
had abandoned his rearguard to the army of aside their differences so they could concentrate on
Wallenstein on whom he was counting on to relay exploring the Underworld. Bernhard returned to
information. Bernhard heard fantastic stories of an the surface and convinced Gustaf to make a short
underground river carrying the dead and countless visit to the Underworld to judge things for himself.
fights with demons. The truth of his general’s reports became readily
Discounting the stories Bernhard decided to press apparent to the King of the Swedes.
on and find his lost enemies. Passing through the Gustaf now completely controlled the portal in
gate with his army Bernhard discovered more than Magdeburg and with most of the Catholic troops
a little truth in the stories. He followed the banks in the Underworld that meant they could no longer
of the underground river and came across Tilly’s contest the lands of the Empire he had seized. He
main camp. Vengeance in their hearts his forces could use the control of the lands to negotiate a
immediately launched a siege against the Imperial lasting peace with the Emperor.
troops. The French forces decided to make the most The generals in the Underworld concluded their
of the circumstances and treacherously changed best option was to maintain control of the lands
sides and a particularly violent battle took place. they had conquered. To maintain that control
Eventually both sides realized that fighting they had to fend off the constant incursions from
amongst themselves in this land would ensure all of the demons, send out expeditions to explore and
their deaths. Beset by demons and lacking supplies fortify their positions. To accomplish all of these
their only hope was to work together and so the required re-establishing supply lines which had
Catholic and Protestant generals began negotiations been severed first by the arrival of the French and
that eventually led to the creation of a de facto then the Swedes.
16
At the Gates of Hell
Rumors quickly began to buzz from returning simultaneously. Richelieu obtained an intervention
exploration parties about metals that didn’t rust, from the Pope which allowed him to mediate the
of a spring that, when drank from, staved off conflict and get all parties to agree to a truce.
hunger and eliminated the need to sleep and fuels The human colony on the banks of the Styx was
that never ran out. Wallenstein’s ambitiousness baptized New Jerusalem. On paper New Jerusalem
immediately led him to try to collect and capitalize was under the protection of the Pope. In reality it
on the information. While he was the first he was governed by a small council of representatives
was definitely not the last. While the Swedish of those rulers with a claim over the discovery of the
army firmly controlled the Magdeburg portal two Underworld. The council consisted of Pappenheim,
other portals were discovered to be open in La Tilly, Bernard of Saxe, Henri II de Bourbon and
Rochelled and Seville. Maneuvering for control in Ferdinand of Hapsburg.
the Underworld had begun.
Louis XIII, under the influence of Richelieu, chose
to handle the situation with diplomacy. Philip IV of
Spain decided to use other methods to insure his
interests. Until now Philip IV had been discreet
about the portals and contented himself with
placing spies. He decided to remind everyone of
his presence and sent a large contingent of armed
men lead by Ferdinand of Hapsburg the Caridnal-
Infante to establish claim to Spanish rule in the
Underworld. Soon after entrance to the Underworld
Ferdinand’s troops were attacked by the demons
and realized the folly of trying to fight two enemies
17
At the Gates of Hell
he Europeans
ned. The Europeans eventually realized that among the
inhabitants of the Underworld there were two types of
residents; the demons and the Damned. The demons
seemed to come from Hell but the Damned were actually
humans who had been sent there after their death.
The Damned were often docile and easily reduced to
The situtation in Europe since slavery. They were used to help build the colony and
the opening of the gates erect the fortified camps of the vanguard. They were
especially useful in the building of roads as they seemed
The discovery of Hell had huge consequences for the to possess an almost innate sense of direction. Since the
political situation in Europe. Most of the armies, those Damned followed their master’s bidding without hesi-
of Pappenheim, Tilly, Wallenstein, Bernhard of Saxe tation they were used for the most laborious of tasks
and Henri II de Bourbon, were down in Hell and had and, in short order, sold as prostitutes without a second
agreed on a truce to explore this new world. The lack thought.
of cannon fodder and competent ambitious war leaders But what could have been but a footnote was soon to
was slowly reducing the war in Europe to a succession become an affair of state for a great number of demo-
of small-scale pillages and slaughters. nologists had flocked to New Jerusalem to study the
Underworld. The demonologists were shocked by these
Urged by the various signs and pleadings of their unnatural vices and rapidly reported them to the Pope.
counselors and theologians, the rulers of Europe were Deeply shocked, the Pontiff quickly attempted to depose
beginning to wonder if the opening of the portals the council that ran the colony. Several of the European
wasn’t a message of divine origin; perhaps a message rulers intervened in support of the council. Those in
unwise to ignore. Perchance even the partial truce power feared there would be rebellion and riots were
imposed by the armies and their generals was a sign the council to be changed. The council was composed
that God refused to watch Christians continue to kill of individuals with strong ties to the crowned heads of
each other… Europe and had managed to enforce their authority in
New Jerusalem.
And so each side retained their territorial positions. The conflict was resolved by removing the Vatican enti-
rely from ruling in the colony. Simultaneously the Pope
The Holy Roman Empire of Germany was split up was disavowed by all of the Catholic rulers in Europe.
into Protestant and Catholic states. Sweden enjoyed a This was a first for the Pope and a serious blow to the
strategic position that was favorable for its commerce. Counter-Reformation.
Sweden had imposed the presence of its troops on the Thus was full and total autonomy obtained in New
Emperor and controlled the gate of Magdeburg while Jerusalem.
the Spanish had control of the gate of Seville and the
French the gate in La Rochelle.
The war in Europe was out of steam for lack of Supplies and Pay
means so the rulers turned their ambitions to the
lands Below. Providing supplies for the colony was a constant pro-
blem. Goods were all imported to the Underworld by
three trade routes. This required continual negation
of commercial agreements with the rulers controlling
The Situation in the colony the three gates.
of new Jérusalem Likewise the soldiers of the four armies stationed
in New Jerusalem would only continue to comply with
Below in Hell a large part of the armies had been lost the authority of the ruling council as long as they were
in the Battle of the Styx and due to lack of supplies, skir- paid. Payment was problematic since the finances to
mishes between regiments, and the constant predation pay the troops normally came from levying royal taxes
of the demons. All this notwithstanding there was still a and from the spoils of conquered land. To solve this
sizable presence of Europeans from the four armies that challenge the council demobilized most of the troops.
had descended to Hell. Only about a quarter, the most disciplined, loyal, and
The population was a military one and therefore predo- elite of the soldiers were kept on payroll. Those retai-
minantly male. The absence of females had a significant ned became the army of the colony and were used to
impact on the soldiers posted Below. New Jerusalem’s enforce law and order and provide the colony’s defense.
council therefore closed their eyes to the commerce of The remaining troops were also used to control and
the flesh that subsequently took place with the Dam-
18
At the Gates of Hell
protect the fortified positions along the roads between Although they were divided on matters spiritual,
the three portals and the colony. political, economical and even strategically, the council
The other three-quarters of the soldier chose to acted as a team and managed to acquire independence
remain and settle in New Jerusalem as they were from their respective rulers. While each of the council
unwanted in Europe due to the various truces now in members pursued their own agendas they each reali-
place and consequently had no hope of earning pay zed the fragility of the balance established by the truce
there. Becoming mercenaries and adventurers the and the ease with which that balance could succumb to
war-weary men managed to scrape by while waiting to the tensions at work in the colony.
be hired by one of the expeditionary corps companies The council played on the competition between
with missions to explore and conquer Hell. Unsur- sovereigns to gain the political authority and material
prisingly the disenfranchised troops were constantly resources they needed. Wallenstein was the one to
causing trouble and disturbances within the colony. provide the solution that transformed the colony into
In addition to the troops themselves the colony swel- one of riches and commerce, however.
led with artisans, wives, prostitutes, legitimate and ille- As a rich war entrepreneur, Wallenstein took it upon
gitimate children. It did not take them long to follow himself to ensure the delivery of supplies and cost of
the soldiers once they had established the first Euro- exploration with his own funds. This established him
pean colony in the Underworld. as the main creditor of the city. In return he was
The council of six ruling representatives ran the city promised repayment with the profits made from any
collectively. Their influence was not restricted to the future discoveries. Wallenstein also realized that ope-
colony itself though. Their authority spanned far out ning the colony to European commerce would be a
from the walls for they were effectively the incarnation huge boon for both New Jerusalem and the surface.
of European power exerted for its rulers over the whole Because of the three portals the city was effectively
of the conquered territories of Hell. at a crossroads between Seville, La Rochelle, and
Magdeburg. Using the Underworld passage to trans-
19
At the Gates of Hell
port goods between the three cities was much quicker gain the King’s agreement to let the De Witte consor-
and cheaper than doing so on the surface. Not only tium use the Magdeburg portal as it wished. This gave
was the aboveground path much longer but the sur- the consortium a privileged position and ensured the
face route also required payment of numerous taxes flourishing of commercial activity for the colony.
imposed by local towns along the way.
Once realizations of the benefits were made, the
colony increasingly established itself as the main
European crossroads. The application of a local tax Spiritual and
on the exchange of goods in New Jerusalem ensured
the richness of the colony. Wallenstein had therefore
Material Motivations
created a pole of economical attraction that triggered The discovery of the gates in the middle of the Thirty
immigration from all over Europe. Merchants, artisans, Years’ War was a complete moral shock. This shock
adventurers and the landless and undesirable folks the awoke a thirst for metaphysical knowledge in every
European rulers found undesirable all flocked to New powerful individual on the continent.
Jerusalem. One of the primary motivations for the conflicts
Jan de Witte, the illegitimate son of the famous, vil- between Catholics and Protestants was the question
lainous, and recently deceased banker of Prague, was of the salvation of the soul. The discovery of Hell
to play an important role in this new enterprise. Wal- suddenly provided a possible way to obtain an answer
lenstein supported him and managed to convince the to these questions once and for all. All too quickly
rest of the council to use his services. Bernhard of though, it became clear that these questions remained
Saxe, once again sent off to Gustaf-Adolf, managed to unanswered and that the exploration of Hell was going
to be long and laborious. Consequently material
motivations replaced spiritual ones and became the
focus of everyone’s attentions.
Exploration was driven by the possibility of discovering
The War of religions the Prima Materia. The transformation of the colony
into a commercial crossroads was ultimately a way of
funding that exploration. Alchemists believed Prima
Materia to be the substance to unlock the secrets of
Men who came from the four corners of Europe all existence if one could but pierce the secrets of its
lived and worked together in New Jerusalem. use. The discovery of natural resources with alchemical
Despite this mixed population living in rela- properties in Hell was seen as proof of the presence of
tive harmony the hatreds of old had not been Prima Materia. No one was exempt from the temptation
forgotten. Instead of bloody battlefields the to find it.
old rivalries were played out with words. Odd The resources already uncovered were themselves
names and nicknames hinting at insult beca- a source of commerce and conflict. Those resources
me the norm. were quite rare themselves and so most people knew of
Despite this tense atmosphere the various their existence only through rumor. This in turn served
companies remained united under the same to cause wild speculation. Strangely, as enthusiasm
banner and fought side by side for glory, for- about Prima Materia grew, some of the settlers began
tune, and their own survival. The necessities to experience serious mental troubles.
of survival in this harsh environment left no
room for insults outside of the friendly jibe.
Men judged their comrades in arms by their
he Ottoman Empire
martial skills and the quarrels from Above
were found to be incompatible with life Be-
low. Differences within a company for any
reason only served to bring death to all.
Eventually only two slang words emerged to re- Hassan ibn al-Sabbah was commonly known as the
flect the once profound divisions from Above; “old man of the mountain”. Hassan founded a heretic
Papist and Protestant. Papist was used to sect of the Nizari more accurately described as the
refer to all Catholics regardless of their prac- sect of the Assassins. He died in 1124 in his fortress of
ticing as one. Protestant became the term of Alamut in Persia. His death did not deter his followers
choice to refer to Protestants. though and they zealously continued his work desta-
bilizing the Caliphs of the surrounding region. Assas-
sination was used as a political tool aimed at shaking
the basis of Sunni authority.
20
At the Gates of Hell
In 1137, a few years after Hassan’s death, Saladin was It was the discoveries the Mongols made at Alamut
born in Tikrit. Saladin was born into a Kurd military that served to entangle the threads of fate. Hassan
family in the service of Nurr add-Din, the Emir of Alep, ibn al-Sabbah had been a follower of Ismailism and
and was sent to Cairo to hold back the Crusaders. long ago studied the precepts of balance. This science
Saladin later became a Vizier and abolished the Fati- of balance espoused discovering within each body the
mid Caliphate and reinstated Sunnism. Saladin then connection between the apparent, or Zahir, and the
took advantage of Nurr add-Din’s death to found the hidden, or Batin. Hassan had carried his research
Ayyubid Dynasty in Egypt and Syria. While fighting in so far that he had finally discovered the ta’wil which
the siege of Alep in 1176 to impose his newly acquired the alchemists had given up hope of discovering. The
authority, Saladin survived an assassination attempt by ta’wil was an alchemical operation which tended to
the Nizari. Saladin fought against the crusaders until dissimulate the visible and to reveal the hidden.
his death in 1193 and reactivated the jihad that had fal- The works of the “old man of the mountain” were
len into disuse. Saladin acquired great notoriety throu- based on the encyclopedia of the Ikhwân al-Safâ –the
ghout the Middle East and Europe where he was often “pure hearted” – a thought group whose study center
described as the “Muslim knight with a pure heart”. was situated in Basra. After the death of Hassan ibn
al-Sabbah all the works of the study center were bur-
Unfortunately from 1250 onwards Saladin’s heritage ned by the Sunni orthodoxy. The library of al-Sabbah
began to crumble. While working for the Ayyubid the was in turn destroyed during the sack of Alamut. The
Mamluks overthrew them and took control of Egypt. heritage of the “old man of the mountain” could have
Simultaneously the Mongol invasion of Iran and Iraq been lost forever but for the discovery made by the
put an end to the rule of the Abbasid Dynasty. The Mongols during their conquest.
Mongols razed Alamut to the ground in 1256. Four
years later they were defeated by the Mamluks at While raiding the fortress the Mongols discovered
Ayn Jalut near Nazareth. Stopped in their progress that the old alchemist had discovered a passage to the
the Mongols settled in Persia, converted to Islam and Underworld using the ta’wil. Houlagou Khan, leader
founded the Llkhan dynasty. of the Mongols, managed to keep this discovery secret
21
At the Gates of Hell
for a while. Houlagou was a blood-thirsty leader on the The corpse of Houlagou Khan was marked by fea-
battlefield but also possessed a mind hungry for science. tures so strange that the doctors of faith were sum-
He hoped to return later to exploit Hassan’s discovery moned from all branches of Islam to give their opi-
for his own benefit. At the time he had to finish the nion on the matter. Investigations were conducted,
conquest of the Middle East as commanded and entrus- numerous hypotheses were explored and all manner
ted to him by his brother Mongke Khan. Alas, Houla- of specialists were consulted. Eventually the sus-
gou’s plans and the Mongol invasion both were brought picions turned to Alamut as the source. While all
to an end four years later with his death at the hands of this was occurring the Mamluks decided to take over
the Mamluks during the battle of Ayn Jalut. the area and invaded Persia after having pushed the
crusaders out of Syria. During their conquest they
spread the rumor of something in Alamut and awake-
ned the Turkish interest in Alamut.
For forty years the valley surrounding
Alamut was the scene of numerous
battles. None of the victors managed
to retain control of Alamut for longer
than a few years at a stretch. In this
war of faith between the Shiite and
Sunni branches of Islam both sides
battled in vain. Each time the val-
ley of Alamut was conquered the
winner immediately sent whole
regiments through the portal
to explore.
Little by little, the Nizari
managed to achieve a posi-
tion as the guides of the
Underworld. This position
allowed them to maintain
neutrality with everyone and
remain in the valley throu-
ghout the entire conflict.
They exchanged safe passage
with the victorious armies for a
share of the knowledge about
the portal. They were also the
first people to discover traces
of the Prima Materia, one of
the five eternal principles esta-
blished by Razes. The subs-
tance aroused such an interest
that metaphysical considerations
were ignored and only the actual
locating of Prima Materia was
important.
At the beginning of the 14th cen-
tury the Seljuk Turks rules over the
region during a long period. With
the decade long fighting in
the area they were said to
have become as bloodthirsty
as the Mongols. The Mongols
were clever and respected their
promises. They used terror as a
tool against their enemies so they
22
At the Gates of Hell
could comfortably exploit the trade routes they had and scattered the Seljuk army. Osman’s proud vic-
conquered. The Seljuks seemed to only use terror for tory against the Seljuk’s soon rallied all of the Turkish
terror’s sake rather than as a tool. clans to his side. He crossed region after region as the
The crimes and massacres were not limited to Persia. striking arm of the Prophet and handed defeat upon
The Seljuks attacked all the countries on their borders, defeat to the armies of Iblis. He pursued his enemies
exterminating civilian populations and reducing towns all the way from their refuge in the valley of Alamut
to piles of ash. Their conquests did not seem to follow to Persia. With the support of the regional dynasties,
any logical path or appear to be motivated by anything Osman finally put an end to the brutal savagery of the
outside of a desire for destruction. Seljuk’s there in Persia. It was this victory that gained
The few survivors of these attacks told of generals Osman the allegiance of many Caliphs and allowed
with the heads of demons mounted on their pikes and him to found the Ottoman dynasty.
wearing suits of armor which made them invincible. But Osman had yet to pierce the secrets of the Ala-
The string of Seljuk victories and carnage seriously mut. Osman asked the Nizari to be his guides for
demoralized opposing armies. Finally the Turkish the journey through the portal. Osman had made
Oghuz clans retreated from the region and hoped detailed observations of the Seljuk’s during his long
that their lack of hostility towards the Seljuk’s would campaign with them. As a result he remained on his
spare them from the Seljuk fury. Only one young boy, guard against the manipulations of the assassin sect.
Osman, from an Oghuz clan vassal to the Seljuks of His distrust led him to discover that the Nizari were
Anatolia, dared to protest the Seljuk calamity in the using the Prima Materia to lure their rivals and taint
name of the Prophet. their souls, thus leaving the Nizari free to explore the
With a company of only a few hundred men, Osman Underworld as they pleased without hindrance.
launched a surprise attack on the Seljuks as they And so it was that Osman discovered that the secret
were returning from a campaign. They won decisively world was none other than Hell itself and that only
23
At the Gates of Hell
pure souls searching for al-Haqq al-Awwal, the First no significant progress being made since the death of
Being, could walk there without fearing to be corrup- Osman. There were even reports of civilian popula-
ted by its evil influences. tions being butchered all around the Empire for reasons
By invading the Underworld with his troops Osman unfathomable and disproportionate to the punishment
forced the hidden leader of the Nizari to show himself. being inflicted. The Ottoman lords were seen as iso-
Hassan ibn al-Sabbah, the “old man of the mountain”, lationist and unwilling to parley yet enforcing reigns of
appeared in person to negotiate the conditions of the terror. Despite all this, many travelers returning from
peace treaty. Hassan had taken refuge in Hell to elude the Middle East refuted this view.
the course of time and had been searching for a gate Those defenders claimed that the Ottoman Empire
to Heaven since the 12th century. had flourishing commercial activity and the harvests
Thereafter the Nizari acted as guides for the Otto- there were easily sufficient to fulfill everyone’s needs.
man exploration companies travelling through Hell. There appeared to be no indications of famine or
Osman busied himself making sure that his dynasty disease in the Empire. Town destroyed in the previous
would ensure that all Muslims, Sunni and Shiite alike, Mongol and crusader incursions had been rebuilt to
were guaranteed the respect of their faith in the lands their former glory. Everything appeared as if the wars
that were to become the Ottoman Empire. prior to Osman were nothing but skirmishes that had
Over the next three centuries the Ottomans spread left nothing but small signs of their occurrence at all.
all the way to the edge of Europe. They followed pre- All of the branches of Islam were coexisting peacefully.
cepts laid down by Osman that required them to wage Everyone had freedom of their faith as required by
war on the enemies of the faith so as to ensure the their lords.
quality of the troops and to be certain the art of killing Yet all was not bliss either. The purges rumored in
was passed down without fail from the veterans to the Europe for over two centuries were no myth. Wide
young recruits. scale executions were conducted against any popula-
War with their enemies notwithstanding, the Otto- tions that were branded as corrupted. Any impurity
mans were not particularly interested in what was received no mercy or pity. If a town became accusto-
happening outside its borders and despised the strug- med to degradation of any kind the whole of the city
gles of influence occurring between heads of state in was considered to have been tainted by the corrup-
Europe. In return the Europeans treated the Otto- ted minority and held responsible. All workers whose
man civilization with complete disdain. The European professions happened to be even indirectly tainted by
rulers regarded Ottoman society as both fanatic and corruptions were subjected to severe punishment.
archaic. Europe had accomplished important technical The whole of the Ottoman Empire was concentrated
and industrial progress not shared by the Ottomans. on a single spiritual quest for al-Haqq al-Awwal and
The Empire appeared to them to be stuck in time with could not afford to be diverted by human weakness.
24
At the Gates of Hell
he Empire Below
from believed by all. Hell does not seem to be infinite
however. One good indicator of this is the number of
wars going on at any given time between the Demon
lords seeking to enlarge their own fiefs. Another sign
By observation and exploration the humans acqui- of Hell’s finite size is the overflow of Damned ones that
red, little by little, some rudimentary knowledge of occurred after each new war. The inhabitants of Hell
Hell and its inhabitants. have problems controlling their population when too
The accounts transcribed below are far from univer- many souls arrive at one time.
sally agreed upon. The Europeans were often blinded Regardless of size, everyone, no matter their role in
by their preconceived ideas of what the Underworld Hell, agrees on one thing. The Underworld is divided
should be. up into specific circles separated from its neighbors by
The Ottomans had treaded these lands for centuries walls of dark matter. Some describe that dark mat-
and tended to be more humble in their analysis but ter as a mush of blackened human flesh while others
protective of their knowledge from the second wave of characterize it as the dark waters of some evil muddy
immigrants the Europeans. marshland that flows vertically.
25
At the Gates of Hell
26
At the Gates of Hell
27
At the Gates of Hell
28
At the Gates of Hell
he Lost
for the companies exploring in the isolated areas where
the Lost lived. They also maintained links with the
demons and performed services for them. Examples
included reinforcing a company of Luciferians in a fight
The Lost were typically found in small independent with a neighboring Demon lord or simply guarding some
groups. They were former Damned ones who had lost Damned ones. They even did more unique things like
or had voluntarily abandoned their lords. They tended organizing special entertainment such as staged fights
to reject all notions of demonic hierarchy as they no in an arena. In exchange for these services the Lost
longer considered themselves Luciferians and had no negotiated safe passage across demonic territory or
respect for the titles or authority of the Demon lords. assurances that land they wished to occupy peacefully
would be free from depredations.
Because of this separation their physical evolution
in the Underworld tended to follow patterns that were These efforts clearly demonstrated the leaders of
radically different from the paths followed by demons the Lost companies were capable of working towards
and the servile Damned ones. a greater goal. While making alliances with all of
the other factions the Lost always ensured that their
29
At the Gates of Hell
xploration
& Conquest
The council of New Jerusalem conti-
nually sent out franc-companies to explore
consisting of soldiers from the four corners
of Europe. Protestants and Catholics that
had once been at each other’s throats in
the Holy Roman Empire now found them-
selves marching side by side in the expe-
ditionary corps.
The colony had seemed to appear before
their eyes as the European styled buildings
had been built at a frantic pace by the now
enslaved Damned ones. Soon the mer-
chants arrived in great numbers bringing
with them goods from all over the world
above be it the Americas or Sweden. Even-
tually the dregs of Europe appeared looking
for a chance to start anew, Below.
The city was very dangerous, especially in
the peripheral areas. Men went from being
a soldier one day to a brigand the next. Each
man survived as best he could while waiting
a chance with a new captain looking for men
to join an exploratory mission. The jobs
were especially infrequent so equipment was
kept in good repair and drunkenness at a
minimum lest one miss an opportunity.
The companies left the city by one of the
sixteen roads being constructed by the Dam-
ned ones. The soldiers were not unhappy to
leave the colony and its permanently threa-
tening atmosphere. In the city danger could
come from an old war comrade reduced to
abject poverty as easily as a demon or an
30
At the Gates of Hell
31
At the Gates of Hell
32
At the Gates of Hell
unique architectural style, its own customs and The bridge linked the gate to the main road that
traditions and political autonomy. snaked its way into the circle of Kohut. The third
While most of the buildings along the main avenues circle of fortifications completed the city’s defen-
were made of stone the typical building inside the ses in the form of a string of eight monstrous forts.
city was a three-story half-timbered house. Once These strongholds were spread out at regular dis-
you passed the main defensive wall a wide ditch tances from each other in strong positions. Each
flanked on either side by canals reached clear to fort bristled with cannons providing cover for each
the covered way, a part of the second circle of for- other and “hellish” firepower in all directions.
tifications. Many forts looked out over the plane.
Each fort was at the summit of a high cluster of The Gates of Hell
rocks spotted with poisonous weeds. Artillery The gates were over two hundred fathoms deep. Gi-
and muskets had plenty of room to bring their fi- gantic bolts of lightning ripped through the skies
repower to bear. A ditch full of spears sat ten fa- to hit the ground and river below. The crimson
thoms below as the final separation between the sky was shaken by almost hypnotic multi-colored
fortified city and its outskirts. convulsions. A hot, humid climate ruled over this
place. Sulfurous winds seemed to carry loads of
curses with them. This was the arrival point of the
The Outskirts great infernal gate of Magdeburg. Hung by a mul-
The lower city was a true cesspool swarming with titude of chains from enormous cranes, gigantic
life and poverty consisting of an accumulation of barges traveled between Hell and the world Above.
tents and makeshift shelters heaped together over Dozens of docks had been built and equipped to
half a league between the docks and the city. Most cater to these leviathans. Behind a thick fortified
of New Jerusalem’s inhabitants lived here. Every wall surrounded by bastions a multitude of ad-
month thousands more unfortunates came to tread ministrative buildings, warehouses and boarding
the rut-ridden muddy ground of the suburbs. A rooms had been built. The gate employed a consi-
single paved road connected the port to the star- derable amount of workers in the form of dock
shaped city. Epidemics and fires caused frequent hands, captains, guards and customs officers. Ba-
changes to the layout of the place. A true ode to sically anyone who could sell their arms or minds
chaos, hell truly began here. This urban cancer to the great enterprise were welcomed. Every week
spread to the edge of the fortifications that sur- new buildings grew up from the ground as they
rounded the infernal gate along the side of the were born from the shovels and pickaxes of the
river. A wide, thick-flowing river, brown and foul enslaved Damned. The Damned wretches were in
smelling, wound around the metropolis in a broad, turn penned in like animals in accommodation pits
lazy loop. A stone bridge with a barbican and ei- soaked with the fetid waters of the river.
ght arches with towers had been hastily erected by
Damned slaves over the river’s putrescent waters.
After the Seljuk period Osman had forced the Nizari of Alamut lead into Kohut. The passage from Alamut
and the “old man of the mountain” to pledge allegiance had so far been kept secret. So too had the paths that
to him. Given their similarity of spiritual motives this provided supplies between Kohut and Ausonia through
was effectively an alliance between the Nizari and Amphauraus.
the Ottomans. Subsequently Hassan ibn al-Sabbah The Ottomans had destroyed the fiefs of the
became seen as the first general of the Muslim armies demons along their way. This had in turn boos-
of the Underworld. ted the number of Lost who had come to live in
Always searching for al-Haqq al-Awwal, the Otto- these areas, sometimes as allies and sometimes as
mans thought that the Underworld had a center over enemies.
which the nine arch-demons ruled. They felt it was at As they explored the Europeans found themsel-
that center they would fine the keys to their quest. To ves confronted with Ottoman companies that they
this end they sought to make their way always further believed to be isolated. They were, in fact, the
inwards. To accomplish this they had assembled a scouting parties sent ahead to ensure safe passage
very large Muslim army in Ausonia which was entirely of the supply convoys.
unknown to the Europeans. The Europeans naively
believed that the Ottomans had sent very few troops
Below. Nor did the Europeans realize that the gate
33
Rules of the gamE
Rules
Rulesof
and tGame-Play
he gamE
S
o, here you are, eagerly gripping your little each d6 will be considered independently, rather than
pewter figures still sticky from their last lick of the total of all dice rolled being considered.
paint. You have agreed with your opponent on
how large and powerful your armies will be,
and you have laid out a glorious battlefield. All
you have to do now is learn the following rules by heart Fathoms
(more or less).
Golden Rules The standard unit of measurement used in Hell
If a game effect contradicts a game rule, the effect Dorado is the fathom, which was used at the time in
always takes precedence over the game rule. When two which Hell Dorado is set to measure distances on land,
effects clash because of their timing, and can’t be resol- although it’s now only used to measure nautical depths.
ved by having them happen simultaneously, the effect It is equivalent to an average man’s height, but on our
of the active unit will apply before that of its opponent, battlefields, we will scale it down to a standard inch.
possibly canceling out the use of the latter.
Distance
he Basics When the rules state that a unit should be at or within
a certain distance from another unit or from a spot on
the battlefield, this means that any part of its base that is
at that distance fulfills that condition. A unit is conside-
Dice red to be inside an area from the moment when any part
of its base is inside the area.
Playing Hell Dorado only requires six-sided dice, also
known as «d6». Ideally, each player should have at least
5d6 handy. Throughout the game up to that number
of d6 might be rolled at once. In general, the result of Measurement
When playing Hell Dorado, players can measure
any part of the battlefield at any time. You can, for
Introduction example, measure the distance between two units,
between one of your own units and a point on the
battlefield, or between one of your units and one of
your opponent’s, etc.
This chapter will give you the basic, essential
concepts you will need to understand the
rest of the rules. If you don’t understand
everything to begin with, don’t worry, you Facing
can come back to it later. In any case, you
will quite probably have to read the rules Miniatures in Hell Dorado don’t have a specific
several times, in their entirety, to fully facing. Each unit turns automatically to face danger or
absorb them.
35
Rules of the gamE
Friendly Disagreement
the most disadvantageous way possible.
36
Rules of the gamE
he Armed Forces
The second option is our personal favorite, albeit
one requiring a lot of understanding and therefore
best if only used by players who know each other
very well: a tap on the cheek. When an argument
cannot be settled by simply applying the rules, the
first of the two players to gently tap the other on the Unit Ranks
cheek wins. This should be done with caution, as,
if the tap turns into a slap, the too-brutal slapper is Each unit is either a lemure or has one of the three
immediately disqualified. A slightly safer version is following ranks: Officer, Independent, or Trooper. The
the tap on the back of the hand, though this option Officers are unique (they can only be included once
is, of course, much less fun. per Company) as are the Independents who have an
identity. Troopers and anonymous Independents can
In any case we encourage you and your friends to possibly be used several times in the same Company.
solve your disagreements in a fair and sporting way
between yourselves. Officers
Officers are the soldiers who lead Companies into
battle. They are unique individuals who all have their
own identity (they actually have a distinct name).
These units have unique support and Command abi-
Defense (DEF)
On most stat cards, the units’ statistics are printed As the name suggests, this score is an indicator of
on two different colored backgrounds: red and the difficulty that enemy units will have hitting the unit
green. The value of the red stat is the basic value. during a battle. This is the score that the unit’s oppo-
The value of the green stat is the one that should be nents will roll their attack dice against when attacking
applied when the unit is wounded. One exception: the unit. This represents the unit’s speed, skill and mar-
on the bar of Life Points on the back of the card, tial talents. Unless specifically stated, a unit’s Defense
the green backgrounds are for the point from whe- can’t be greater than 5.
reon the unit is considered to be wounded.
38
Rules of the gamE
Protection (PR)
Protection (full plate armor, chain mail and
This score is a representation of the unit’s armor
shield, full body shell).
(natural or not) and its resistance to damage. It is sub-
tracted from the total damage whenever a unit is hurt. Life Points (LP)
This is the amount of damage a unit can take before
dying in battle. If this value is followed by a second
xample: a Protection value of 0
one printed on a green background, this second stat
means a total lack of armor; a value
indicates the number of Life Points at or below which
of 1 means light armor or natural
the unit becomes wounded. This second value is cal-
Protection (leather, small shield, thick skin), a
led the Wound Threshold (WT). The initial number of
value of 2 means a medium armor or natural
Life Points is reduced after each hit depending on the
Protection (chain mail, leather and metal-
amount of damage inflicted, and the new value becomes
plated armor, partial metal armor...), and
the current Life Point total.
a value of 3 means heavy armor or natural
39
Rules of the gamE
Command (CMD)
This stat represents the ability
the unit has for influencing the
behavior of its allies during battle.
This value is added to the com-
mand pool of the Company when
the game begins (p. 58).
When a unit with a command
of at least 1 is eliminated, its
score is immediately removed
both from the Company’s origi-
nal total command and from the
command pool (p. 58).
xample: An average
human Officer has a
Command of 4.
Weapon Statistics
Power Table
What a unit’s weapon does is
represented by a power table,
showing the amount of damage
A unit dies when its current Life Point total is equal inflicted depending on the number of hits scored on
to or less than 0. the attack roll.
A unit is Wounded as soon as its current Life Point For melee weapons, this table is both a representa-
total is reduced to or below the Wound Threshold prin- tion of the unit’s strength, the weight of the weapon
ted on the green background. and the unit’s ability to «hit where it counts.»
For ranged weapons, this table represents the strength
of the unit for some weapons (bows, slingshots, throwing
xample: An average human unit has
weapons...) and the natural power of the weapon itself
an initial Life Point total of 4/1. This
for the others (arquebus munitions, crossbow bolts). As
means it has a total of 4 Life Points
well as the accuracy of the unit’s aim.
and will become wounded as soon as it only
A power table always indicates the damage inflic-
has 1 Life Point left. In the same way, a unit
ted by scoring 1-5 hits, even if the unit doesn’t have
with a Life Point total of 5/2 has a total of
a CBT that enables it to score this many hits. This is
5 Life Points (it will take 5 damage before
in order to accommodate any bonuses that may affect
dying) and it will become wounded as soon
the unit.
as it has 2 (or fewer) Life Points left.
Some special effects can be triggered by a certain
Faith (FTH) number of hits.
This stat represents the unit’s spiritual strength The player controlling the attacking unit can choose
it can provide a bonus for magical effects that are to inflict fewer hits than they obtained with their
associated with specific beliefs, and also helps attack roll (or even none at all).
to resist hostile magical powers. A unit with the
keyword Unbeliever (p. 41) doesn’t have a Faith stat,
and any ability, spell or aura that requires Faith will
have no effect on it.
40
Rules of the gamE
• Independent
• Trooper
xample - A Succubus using her whips
Its Species (or profound nature)
has the following power table:
• Angel
• Animal
• Damned
Number of Hits Damage • Demon
1 3 • Lost
2 4 + Pain 2 • Human
3 6 • Lemure
4 8 Its Gender
5 6 + Knocked Down • Asexual
• Female
She rolls 3 hits against an opponent on • Male
her attack roll. She can therefore inflict Its Religion
6 damage, inflict only 4 damage to her When it comes to religion, the units can be given a
opponent but make them suffer Pain for 2 general belief in certain principles (Christianity, Satanism,
turns, inflict 3 damage or take 0 hits and Islam...) or a more precise belief in certain dogmas.
inflict no damage. Units who believe in a specific dogma are affected by
the effects of their general belief and those associated
R ange (For R anged Weapons) with their particular dogma.
This stat helps define the difficulty of a ranged • Atheist
attack. The value is a number of fathoms, which will be • Buddhist
multiplied to obtain the levels of difficulty depending - Yanluowang
on the distance between the attacker and its target. • Christian
You will find the rules about shooting distances in the - Papist
chapter on ranged combat (p. 52). - Orthodox
- Protestant
Damage Type • Jewish
Most weapons have a keyword that defines the kind • Muslim
of damage they will inflict. The most common ones are - Shiite
slashing, piercing and blunt, there are many more, inclu- - Sunni
ding more exotic ones (gaze, powders to be inhaled, etc.). - Kharijite
This keyword doesn’t have any effect on the game but is • Satanist
used to trigger certain special abilities. Some weapons can - Luciferian
inflict multiple types of damage. Unbeliever (this is applied to all units who can never
be affected by the powers that concern religion. They
Weapon Abilities do not have a Faith statistic.).
Some weapons have special abilities that will dis- Practice of Magic
tinguish them from others. See page 68 for the full • Infernalist X/Y
description of these abilities. Infernalists are units that can control lemures.
This keyword is special in the sense that it is fol-
lowed by two numbers. These indicate the number
of lemures that the unit can control at one time (X)
Nature of the Units and the total number of lemures that it can invoke
during a game (Y) (p. 62).
Each character is defined by a number of keywords
that should give you a better idea of who they are.
xample: Asaliah has the keyword
These keywords will determine if a unit is eligible to
«Infernalist 2/3». This means she can
be the target of a special attack, if it will be affected
invoke up to 3 lemures during the game,
by magical effects or not, etc.
and can control up to 2 at the same time.
The nature of a unit can therefore be defined by
several elements of its personality: • Mentalist
Mentalists are units that have one or more auras
Its Rank (p. 37) is listed on the stat card as a (p.62).
keyword.
• Officer
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Rules of the gamE
Large Units
Unlimited : The unit can be included as many times that has the highest CMD is Dominant. If the tie per-
as desired in a Company. There is no limit to the num- sists, flip a coin.
ber these units can be hired in a Company. This is the
default for all units. At the beginning of the second and subsequent turns
Associated (Name of Unit) : This miniature can only of the game, Dominance is determined by the number
be used if the unit named in parentheses is included and the nature of the units that were killed during the
in the Company. There can only be X specific units previous turn.
associated with one named unit. Both players count the number of units (Insigni-
Transformation (Conditions • New Shape) : This ficant units don’t count) that they lost during the
model can change its shape and statistics during the previous turn.
game. This transformation will take place once the The player who has lost the least units is Dominant
conditions indicated between the brackets are fulfilled. for the next turn.
A transformed unit appears with full Life Points, even if If both players have lost the same number of units,
the previous shape had suffered damage. then the player that was already Dominant remains so
through the next turn.
ominance
urns
The concept of Dominance is one of the key ele-
ments of Hell Dorado. It represents the way the war-
riors in each Company feel during the battle, whether A game of Hell Dorado is split up into turns. In basic
they’re feeling superior or if they have a vague fear of battles, the number of turns in a game is limited (see
being overrun. As you will see later on, Dominance scenario details on page 206).
is used to resolve many situations and to determine
which player starts each turn. If necessary, Dominance
can be physically represented on the table by a marker Upkeep Phase
held by the player who is Dominant (a large marble, a
quarter, etc…). It is during this phase – the first phase of every turn –
that the players resolve any special effects or situations
Before the battle begins, both players must work out that last more than one turn.
their initial Dominance. This is equal to the sum of 1) At the beginning of the Upkeep Phase, the cur-
the CMD of the Officers and the Independents in the rent Command Pool of each player is reset to the total
Company, plus the number of non-insignificant units CMD of the Company.
fielded by the Company, plus any First Contact values 2) The question of which player is Dominant is resol-
(a special ability which some units may have) that units ved as outlined above.
in the Company have. The CMD of units that aren’t on 3) Then any damage that should be dealt is inflicted,
the battlefield at the beginning of the game is counted followed by any healing. In both cases, this is done
when figuring initial Dominance. simultaneously by both players.
4) Finally, each player resolves any other powers,
If both players have an equal Dominance score, the orders, auras and abilities that have an effect during
player with the most units in their Company is Domi- this phase. If this causes any timing problems, the
nant. If there is still a tie, the player with the Officer Dominant player gets to choose the order that
effects are applied in.
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Rules of the gamE
Definitions
A unit that has not yet taken an action during the
Essential STuff current turn is said to be waiting.
A unit that is currently taking an action is said to
be active.
A unit that has already taken its action for this turn
A Hell Dorado turn is split up into two phases: is said to be already activated.
The Upkeep Phase and Action Phase. A unit that is in contact with an enemy unit is said to
During the Upkeep Phase, the players work be engaged with the enemy unit.
out who is Dominant, Command Pools A unit that is not in contact with an enemy unit is
are reset to their total values, and all the said to be free.
special effects that take place during this Allied units are all the units currently controlled by
phase are applied. the same player.
During the Action Phase, players alternate All Allies or other Allies
activating their units one by one, until all of Sometimes an effect will refer to allies in
them have performed their actions. Once this a general way, (“[all] the [unit’s] allies”) this
has happened, a new turn begins. means that the unit from which the effect ori-
ginated is affected. Other times an effect will
refer to allies in a possessive form (“its allies” or
“the allies of the”) or an exclusive form (“other
allies”), either of these mean that the unit that
unit can only be activated once per turn, and all units the effect originated from is not affected.
must be activated every turn.
Enemy units are all the units controlled by the other
Once a player has finished their unit’s action, they player or players (even temporarily). Enemy is synony-
need to let their opponent know that they are free to mous with opponent.
play. A standard phrase can be chosen, such as «The
table is yours,» or even «Dude, s’your turn», but what is First Activation
important is that the opposing player be notified that it At the beginning of the Action Phase, the Dominant
is time for them to choose one of their units to activate. player chooses which of the two players will activate one
Once this has been done, the previously active player of their units first.
can no longer use a Vae Soli order.
44
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45
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B
Unit A has performed
a Walk action
Unit B has performed
a Run action
Unit C has performed
C a Charge action
Unit D has performed
an Attack action
Unit E has performed
D a Mêlée action
46
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47
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the Golem. However, once the Lancer’s Example: Alain has his Alchemist
controller realizes that his unit has in contact with John’s Aidan
entered the Golem’s control area, and Saint James. The Alchemist is
consequently won’ t be able to make it to also within the range of John’s Russian
Isaïa, he could decide to stop the Lancer Trapper’s Trap Laying order. Alain
in the control area of the Golem thereby decides that he will retreat with his
performing a run action, or continue with Alchemist. After Alain declares that his
the charge and engage the Golem. Alchemist will retreat, John says that
he will use the Trap Laying order on
Making the declaration of what action a unit will per-
the alchemist at the beginning of the
form mandatory helps maintain clear and open com-
retreat. Alain can’ t then change his mind
munication between players. By declaring what action
and perform some other action with the
a unit will perform, a player allows his opponent a clear
Alchemist, who finds himself knocked
time to react to that action or, in the spirit of good
down at the feet of Aidan Saint James.
sportsmanship, point out why it is illegal for the unit to
perform said action. You can’t just roll dice and then
say “My Arquebuser just shot your Blessed Warrior”
and think that it would be obvious that you are shooting
without moving so as to gain the bonus from Trained ovement
Gunman. Similarly, one could move their figure across
difficult terrain while still within their units MVT, and
then continue on to run or charge with the unit hoping All Movement distances are measured in fathoms. A
that their opponent won’t notice that they should pay moving unit doesn’t have to use all of its Movement
1 CMD point. By declaring what action the unit will potential, you can even choose not to move it at all. A
perform situations such as these become much clearer moving unit doesn’t have to move in a straight line. A
to everyone at the table. Declaring what action will be movinh unit can’t move across the base of another unit
performed allows your opponent to react to planned with its own base. Some terrain elements can block or
actions, possibly preventing them. If your opponent hinder Movement.
uses a power or ability in reaction to your declaration
of what action a unit will perform, then you can’t with-
draw your declaration
B
E
G
48
Rules of the gamE
A
C
B
If unit A wants to engage unit B, it must spend
1 Command Point. Engaging combat with C will
cost nothing.
49
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50
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Specific Modifiers
51
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B
type. Note that the kind of damage inflicted by ranged or close combat, its controller must state
a weapon does not imply that any special rules which weapon is being used for the current attack
should be applied unless otherwise stated. For sequence before rolling attack dice. If the player
example, the keywords Blunt, Slashing or Piercing fails to do so, the defender gets to choose which
are not associated with any special rules. They power table is used to inflict damage. Obviously,
are only used as keywords when dealing with only close combat weapons can be used by an
some specific effects. engaged unit and only ranged weapons can be
used by a free unit.
Multiple Weapons
When a unit carries several weapons (with
different power tables) that can be used during Ranged Combat
As with close combat, ranged combat is resolved
during the Action Phase. There is, however, one big
difference between the two: during ranged combat, the
10 Units and damage types targeted unit cannot respond to the attack.
Shots
During the Action Phase, as with close combats, ranged
attacks are resolved during the attacking unit’s activa-
tion. These ranged attacks are called shots. When a unit
wishes to shoot, the ensuing steps are always the same.
A. Choosing a Target
Units wishing to perform a ranged attack must tar-
get the enemy unit that is nearest to them. There are,
however, three exceptions to this:
If the nearest possible target is in cover (see below)
that gives it a Protection bonus equal to or greater than
its natural Protection, the shooter can choose the next
closest eligible target. If the next possible target has a
similar amount of cover to the previous one (cover that
This Damned One of Wrath can cause both Pier- provides Protection at least equal to the unit’s natural
cing and Slashing damage. Depending on the
type of resistance its opponent has, the type of
damage will be the one that is more favorable 52
for the attacker.
Rules of the gamE
Protection score), then the next closest target will be B. Cover and Line of Fire
examined and so on. You can consider that there is a clear Line of Fire
If the nearest enemy unit is engaged, the shooter between a shooter and its target if an imaginary
does not have to choose it as the target and can choose straight line could be drawn between the center of the
the next closest eligible target. shooter’s base at head height and any part of the target
An enemy unit that cannot be a target (because of (base, weapon, body of the figure...).
an ability or an aura, etc.) never counts as the nearest Terrain elements naturally prevent a shooter from
enemy unit. aiming at an enemy unit if there is no clear Line of
Allied units cannot become targets, unless they can, Fire between the two, no matter how far the enemy
somehow, temporarily be considered enemy units. unit is from the terrain element. On the other
hand, in Hell Dorado, lines of fire are never bloc-
ked by other units (enemies or allies). It is treated as
Cover
Essential Stuff
Cover Bonus
Targets Base Size (added to targets
protection score) A shot is an attack sequence, just like a hand-to-
Regular 3 hand attack. Therefore the normal rules for the
Large 2 timing of powers apply in the same.
Extra Large 1
D E
B
11’’
10’’
8’’
9’’
Unit A wishes to shoot. Usually, it would have to pick the nearest enemy unit, but...
Unit B has a cover of 3, and its natural Protection score is 1.
Unit C is engaged in close combat.
Unit D also has some cover, although it is not better than the unit’s natural
Protection score (cover of 1 and Protection of 3)
Unit E is not under cover.
Unit A can therefore pick units B, C or D as its target for this shot.
Rules of the gamE
though the warriors are not standing still on the battle- ber of dice may be modified by the unit ’s state
field. As one moves forward at a fast pace to intercept or other modifiers.
an enemy, another one will have the time to exchange This works just like rolling to hit in a close combat
blows with several enemies and a shooter can wait until attack sequence with the shooter gaining re-rolls
its target is in view as other units move out of the way. if their SHS is above 5 etc... The only difference is
If the target is partially covered by terrain elements that the target of the shot doesn’t get to retaliate.
(from the shooter’s point of view), it will receive addi-
tional Protection from the cover if at least 50% of the Each of the dice that rolls a number equal to or
figure is concealed by the obstacle and if it is a fathom greater than the shot’s difficulty scores a hit.
(or less) away from the obstacle. To work out if at least
50% of the figure is hidden from the shooter’s view, E. The Shooter Applies the Results of the shot
you can either lean over and see for yourself «what the The player checks the power table of the weapon that
mini can see,» or use a laser pointer. has just been used to work out how much damage to
If a target does have cover, then it receives a bonus to inflict and/or what special effects may have been trig-
its Protection depending on its size (a large warrior would gered. Again this works just like the similar step from
naturally find it harder to hide than a smaller one would). close combat attack sequences, except only the shooter
will deal damage.
C. Measuring Distances
The distance between the shooter and its target is F. The Reaper Claims His Due
always measured from the edge of one base to the other. Any unit whose Life Points are reduced to 0 or less
In Hell Dorado, there is no limit to the range of are dead with all that it entails.
most throwing or ranged weapons. The weapons’ All units who still have one or more Life Points left
Range score is only an indication of how difficult stay on the battlefield.
the shot roll will be depending on the distance from
the target as explained in the table on page 55. Shooting Into Close Combat
When a unit decides to perform a ranged attack on
The difficulty used for the shot is equal to the distance an enemy unit engaged in close combat, the shot takes
difficulty or the target’s Defense, whichever is higher. place as normal (measuring distance, consideration of
cover, etc.).
D. Gather & Roll Combat Dice The difficulty of the shot is the highest value
The shooting unit rolls a number of combat between the Defense of the target, the Defense of all
dice equal to its Shooting Skill (SHS). This num- unit engaged by the target, and the difficulty imposed
by the distance.
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Rules of the gamE
The shooter has a clear The shooter (A) has no possi-
Line of Fire to D but the ble Line of Fire to B, as part
element it is behind gives it of the terrain is completely
a Protection bonus of 2 (the C blocking any Line of Sight
target has a Large base). between the two units.
B
D
A
E
Distance Between Shooter and Target Range Distance Difficulty
No greater than the weapon’s Range Point Blank 3
Greater than the weapon’s Range but no greater than Range X 2 Short 4
Greater than Range X 2 but no greater than Range X 3 Medium 5
Greater than Range X 3 Long 6
55
Rules of the gamE
While resolving the attack (once all re-rolls are done), partially on an imaginary line drawn between the
if the result is at least one hit, then the number of odd center of the shooter’s base and that of their tar-
and even dice scores are compared (compare all the get, as well as all units engaged by any unit on
dice, those that provided hits and those that didn’t). that line. Of course, if the shooter and/or its tar-
If there are more odd scores than even ones, the shot get are on a higher level than the units between
hits another of the units engaged in the close combat, them, the Line of Fire is not blocked and the shot
chosen randomly (give each of them a number and roll can take place as normal.
a die, or mix up their stat cards and pick one...).
The damage is then inflicted as normal, based on the Explosions
number of hits scored (in this case it is impossible to A shooter who carries a weapon which produces
choose to reduce the number of hits). explosions aims it at a point on the battlefield. It can be
a place where a unit is standing, or any other spot on the
ground. Important note: the unit does not have to aim
xample: Ileana is playing her Berber
at the closest enemy unit.
Chasseur, who is firing at an enemy
The unit will require a free Line of Fire to the spot it
Blade for Hire that is engaged in
wishes to target.
close combat with two of her units. Her two
As a default, explosions will affect a circular area
units have Defenses of 3 and 5, the target’s
with a 3 fathom radius, centered on the targeted spot.
Defense is 4 and the shot is at short range
The shooter then performs a normal ranged attack
(distance difficulty of 4). This means that
based on the distance difficulty (Defense stats are
the shot’s difficulty will be 5 (the highest
not taken into account here). If the shooter scores
of the previous values). Ileana rolls 3 dice
at least one hit, then the shot successfully hits the
for her shooter. The results are 5, 6 and 3.
targeted spot.
She gets 2 hits, but as there are more odd
If the shooter doesn’t score a single hit, then the shot
results than even ones, the shot will hit one
misses and inflicts no damage (as if the weapon had misfi-
of the other engaged units (meaning one of
red or the shot had missed completely and hit some deser-
hers) picked randomly.
ted bit of terrain...).
If the shooter picks a target that is behind If the shot hits, the explosion template is placed on
an ongoing close combat, the same rules apply. the battlefield with its center on the targeted spot. All
However, the unfortunate victim is chosen from units that are touched (allies or enemies) by the tem-
amongst all of the units whose bases are at least plate will be affected by the explosion, even if only a
tiny part of the miniature or its base is inside the area
of effect.
All the shooters in this example are using arquebuses (range of 8).
The Defense score of all targets is 4.
Shooter A’s target B is 19 fathoms away from him. The difficulty of
the shot roll will therefore be 5 (4 DEF score
and a 5 distance difficulty).
Shooter C’s target D is 5 fathoms away from him. The difficulty
will therefore be 4 (4 DEF score and a 3 distance difficulty).
B
56
Rules of thegamE
Impact Blast Weapons case of an impact blast, the effects of the blast are
An impact blast works exactly like a cloud blast first applied to the original unit, then to its oppo-
except for a few key exceptions. The first target nent before moving on to other potential victims.
that the blast will be resolved against is the one
closest to the shooter. When rolling to determine
how many hits are scored the shooter rolls their
SHS +5 dice. After the shot has been resolved
against the first target you continue on to the ommand and Orders
next closest target touched by the template, and
the shooter rolls a number of dice equal to the
number of misses that where rolled against the Command and Orders are important notions in Hell
first target. Continue in this fashion until there Dorado. These are the factors that will probably make
are either no units left in the area of effect to roll the biggest difference between two Companies. Mana-
against or there are no dice left to roll. Being able ging Command Points is particularly important to vic-
to claim cover will work as normal and provide a tory on the battlefield.
PR bonus versus an impact blast. If two or more
units are at an equal distance from the shoo- Command
ter, determine the order that they will be rolled
against randomly. Impact blast weapons usually The notion of Command is essential to games of Hell
fire clusters of ammunition Ex a blunderbuss, or Dorado. Each player has a certain number of Command
cannon loaded with lead shot, etc ... Points that will be used to “pay” for the orders that
Explosions, Blasts and Close Combat some units can use. You can use cardboard tokens,
When resolving an explosion or a blast attack glass beads, or some other easily understood book
hitting a unit currently engaging at least one enemy keeping device to keep track of how many Command
who is not in the area of effect of the blast or of Points each player has left in their Command Pool.
the explosion, the active player rolls a d6. On an At the beginning of the game, all players work out
even result, only the unit in the area of effect is the number of Command Points they will start with.
hit. On an odd result, one of the units it is engaged This is done by totaling the Command of all the units
by, and not in the area of effect, will be hit as well. on the battlefield in each Company.
Which enemy is hit will be randomly determined A Company’s total CMD is different than the number
between all units engaged by initial target. In the of Command Points the Company currently has. We
will refer to the current number of Command Points a
Company has as that Companies Command Pool.
14 Impact Blasts
Grenadier A, carrying a blunderbuss «Impact Blast (Piercing • 4/2)» shoots at a group of 3 units. Its Shooting Skill
is 2. It therefore rolls 7 dice against unit B and scores 2, 2, 3, 4, 4, 5 and 6. This means that it hits unit B 4 times,
and therefore inflicts 8 damage, before unit B’s PR is applied. The Grenadier then rolls 3 dice (the dice that missed
during the previous roll) against unit C. The shooter rolls a 4, 6, and 6, for three hits, which deals 6 damage, again
before unit C’s PR is subtracted. Unit D therefore suffers no damage, even though it is inside the blast effect area,
as there are no dice left to roll against it.
C D
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Rules of the gamE
The total CMD of the Company will only be changed manent expenditures, it is very possible for a Company
by permanent loss of Command Points, either due to to reach a total CMD of 0 during the game.
units being killed, or the cost of abilities. The Com-
mand Pool keeps track of how many Command Points
a player has available to them at a given time, so per-
xample: Arnold is playing a Westerner
manent losses or costs will both be taken from the
Company and has 7 total CMD at the
Command Pool.
beginning of the game (4 points for the
At the beginning of each turn, during the Upkeep
Frank-Captain, +1 for the Swashbuckler, +1 for
Phase, the Command Pool of each Company refreshes
the Missionary, +1 for the Sergeant). During
so that each Company has a number of Command
the first turn of the game, he decides to
Points equal to their total Command.
spend 3 CMD Points to use a few orders: he
has 4 CMD Points left in his CMD Pool, even
So therefore:
though his Companies total CMD remains 7.
When a player spends CMD to pay to pay a cost,
they remove CMD Points from their CMD Pool.
During the Upkeep Phase of the following
When a player spends permanent CMD Points,
turn, Arnold’s CMD Pool refreshes so that
they are removed from the total CMD of the Company
he has 7 CMD Points in it once again, due
- as well as from the CMD Pool.
to his Company’s total CMD being 7. During
When a unit with a CMD stat is killed, a number
this turn, Arnold spends 4 CMD Points and 2
of CMD Points are removed from the total CMD of the
permanent CMD Points to use a few different
Company and the CMD Pool equal to the CMD of the
orders: at this point, he only has 1 CMD Point
killed unit. Obviously, if there are less CMD Points in
left in his CMD Pool, and the total CMD
the Company’s CMD Pool than the CMD of the killed
of his Company is now 5 (7 – 2 permanent
unit then all points in the pool are removed.
CMD points). Before the turn is over, Arnold
loses his Officer who had a CMD of 4. He
It is, of course, impossible to use an order if the
immediately subtracts 4 from his Companies
player doesn’t have enough CMD Points in their CMD
total CMD, which is reduced to 1 (5 – 4), and
Pool to pay for it. Depending on unit losses and per-
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60
Rules of the gamE
Some units may contribute either Light or Dark tical potential. Normally, orders cost Command Points
Command. These function in the same way as any to use.
normal CMD Points; however some abilities can only Using an order is called «giving an order».
be payed for with either Light or Dark CMD or will Being affected by an order from a friendly unit is
do certain things depending on the relative amounts of called «receiving an order».
Light and Dark Command. A unit that contributes only An order is received when it is given.
Light or Dark Command will have either a white or black An unstoppable order is never received. Therefore, it
dot next to their CMD on their card to denote which will still affect units that can’t receive orders.
they contribute. If you are playing a Faction that has A “legal target of an order” is any unit or game ele-
abilities where the amount of Light and Dark Command ment (terrain, CMD Pool, etc… ) that can be affected
matter, then any unit in your Company that doesn’t by the order.
have one of these dots on their card can contribute any An order with a trigger can’t be given without a
combination of Light and Dark Command that you like, legal target.
though you must decide this and notify your opponent Orders follow the same general rules as effects (see
of it at the beginning of the game and this will not Special Effects and Timing on page 60).
change throughout the game. Orders with the keyword «Unique» can only be used
once in each game.
Orders There are two special orders that all Officers – and
only Officers – can use: these are Vae Victis and Vae Soli.
Some units in Hell Dorado can use orders. These
effects often allow the unit to break some of the basic
rules of the game, and they therefore have great tac- Vae victis
Free • 1 or2 CMD
As long as a Company has at least one unit able to use
Orders Without Triggers this order on the battlefield, the player who controls it
can give one of their units a +1 CBT or SHS bonus for 1
CMD Point, or +2 CBT or SHS for 2 CMD Points. This
order should be used when the number of dice is being
Using an order without a trigger (exhausting, active, calculated for the combat or shot roll. The bonus only
passive, or free) is not «giving an order» or «recei- lasts for the current attack sequence or shot. This order
ving an order.» is an exception to the rule that states that free trigge-
red powers cannot be used during an attack sequence.
Example: Samael and one of his Succubi have been This order cannot be used during a shot with a blast
Stunned (incapable of giving or receiving orders) effect weapon or when rolling for damage after using
by enemy units. If Samael dies, he can still use an explosive weapon. As this order has a free type trig-
his Ultimate Sacrifice order and the Succubus can ger, it can be used several times during any one Action
benefit from it. Phase even when an enemy unit is resolving an action.
Even if several units have the ability to use this order
within a Company, it is not possible to spend more than
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Rules of the gamE
2 Command points and so obtain a CBT or SHS bonus • Inclusive: auras with the inclusive keyword do
higher than 2 for any one shot or attack sequence. affect the unit that originates them.
• Cumulative: auras with the cumulative keyword do
Vae soli stack with other identically named auras.
Free • 1 CMD
As long as a Company has at least one unit able
to use this order on the battlefield, the player who
controls it can spend 1 CMD Point immediately after Lemures and Spells
one of their units has finished its activation to activate
a second unit immediately. This order can’t be used to Some of the units in Hell Dorado have learned how to
allow a player activate more than two units in a row. capture and train some of the small creatures that live
in Hell like rodents on Earth for use as vessels for the
magical powers that seep through the infernal planes.
These units are called Infernalists.
agic These people know what to feed the strange little
creatures so they can obtain surprising – and some-
times explosive – effects...
There are two ways of using magic in Hell Dorado: On the battlefield, lemures are represented by their
the first is by using magical auras, the second is by cap- own special miniatures. Also, like all other units,
turing small demonic creatures and feeding them magi- lemures have their own stat cards. However, they do
cal ingredients and using them as power containers. follow some special rules.
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Rules of the gamE
then break contact with a unit during the same activa-
tion (even in regards to two different enemy units).
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Rules of the gamE
tates Berserk x
Immediately cancels the effects of Wounded and Immo-
bilized states • No orders • Immediately after having kil-
A unit can be affected by a wide variety of states led an enemy unit, roll 1d6: on a score of 1 to 3 the
during a game of Hell Dorado. You will find a detai- Berserk unit stops all actions; on a roll of 4 to 6, it must
led description of these states in this section. A unit immediately move 2 fathoms towards the closest unit. If
whose state prevents it from giving any orders is also it manages to engage the closest unit, an attack sequence
prevented from using its free orders. takes place immediately. If several units are at equal dis-
Some states have a duration, while others will affect tance from the Berserk unit, choose the target randomly.
the unit for the rest of the game, or until some specific The warrior becomes a madman, thirsty for blood and
event happens. Each state has a description of how violence. He no longer feels the effects of fatigue and
long, and under what conditions it will continue. wounds, and although he has become a lethal danger for
his enemies, he is also now a considerable risk for his allies.
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Rules of the gamE
over an area of effect. is «just passing through» the area, it’s easy: you just
apply the usual rule (apply highest X and Y values). But
if, for some reason, a unit already suffering a Consu-
med state decides not only to stray into the Consumed
area but also to stay there, what happens? In this case,
When a Consumed state is inflicted on units that enter a
the duration of the original Consumed state the unit
certain area, things start to get complicated. These ru-
was suffering when they entered the area is noted for
les are to represent a burning building or some similar
later and is not reduced as long as the unit is in the
situation. To begin with, the time duration is no longer
area. Instead, it will be hit by the higher of the two da-
applied to the Consumed state for as long as the unit
mages (between the original Consumed and the area’s
remains in the area. The damage will simply be suffe-
Consumed) during each Upkeep Phase until it leaves
red during each Upkeep Phase the unit is present in
the area. As soon as the unit leaves, the usual rules
the area. As long as the unit is inside the effect area, it
apply, the highest of both X and Y values will remain.
can’t try to remove the Consumed state. If it moves out
of the area, or if the area no longer causes the Consu-
med state for some reason, the usual rules for Consu-
xample: Let’s suppose that a friend
med rules are applied again, as stated above.
sends a unit with a Consumed 2/3 effect
into a Consumed 1/5 effect area of the
same type. During the next Upkeep Phase
xample: A damned one is in an area it will suffer 2 damage (greater value of X).
that causes «Consumed 2/5». During However, none of the 3 remaining duration will
each Upkeep Phase, the damned one be removed. During the unit’s next activation
will take 2 damage, ignoring PR. If it leaves it leaves the area. Its Consumed state then
the area, the damned one will be affected by changes to Consumed 2/5 (using the greater
Consumed 2/5. values of X and Y). Therefore, the unit will
suffer 2 damage during each of the next 5
Simple, isn’t it? Unfortunately, there are still a few si-
Upkeep Phases (it ends up with an extra 2
tuations to clarify. The first one is the rule to apply if
duration; what a present!).
a unit enters such an area and leaves it in the same
move. In this case, the unit is affected by the Consu-
med state that was affecting the area. The second si-
tuation is about what happens when a unit with an
existing Consumed state enters a Consumed area of
the same type. Well, let’s be honest, this case should
The player who gains control of the unit will control up to X dice that scored hits. Please note that this state
it for the next X activations (using it as if it was his can force a player to re-roll dice that may have already
own unit during the Action Phase). The Controlled unit been re-rolled. This state lasts for Y turns.
will remain waiting or already activated the change
in control will no change this. A Controlled unit can Devoured
only perform the following actions: Walk, Run, Attack, This only affects units with a base of smaller or equal
Charge, Melee, Shoot or Retreat when activated. A size to that of the attacker • Eliminated • No actions •
Controlled unit cannot give or receive orders, use No orders • No attacks (close or ranged)
its non-permanent auras or invoke lemures. Lemures When hit by this state, a unit with less than 10
already invoked by the Controlled unit are destroyed Life Points (as its starting stat) is always Devoured.
without releasing the spell that was associated with A unit with more than 10 Life Points (again as its
them when the unit becomes controlled. A Controlled starting stat) must roll a score equal to or less than
unit is not an ally of its new controller’s Company, its current DEF on a d6 to avoid being Devoured.
while Controlled it is not an ally of its original Com- For as long as the unit remains Devoured and alive,
pany either, though it will still contribute to its original it will suffer 3 damage, ignoring PR, during each
Companies total CMD. If it is killed while Controlled it Upkeep Phase. If the unit that has Devoured a victim
is its original controller loses total CMD and CMD Pool is killed, the Devoured unit reappears and will be
equal to the CMD of the unit as normal. played as though it had already been activated this
turn. A unit can’t Devour more than one enemy unit
Cursed X/Y at a time. It must wait till its first victim is killed
Once the Cursed unit has finished all of their possible before Devouring another. While a unit is Devoured,
re-rolls in an attack sequence, they are forced to re-roll it is eliminated (it cannot give or receive orders, any
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Rules of the gamE
Immobilized X
-3 DEF • No actions • No orders • No attacks (close or
ranged) • No control area
An Immobilized unit cannot do anything during its
activation. It can’t respond to an attack in close com- Eliminated
bat, so all attack sequences against it are one-sided, Removed from the battlefield • Company loses
and it will be an easy target for ranged attackers. It is the CMD of the unit from their pool • No activa-
incapable of performing actions and giving or receiving tion • No orders • Can’t be attacked • No control
orders. An Immobilized unit has no control area. An area • No auras • Invoked lemures are destroyed
Immobilized unit must be activated X times before this An eliminated unit is removed from the batt-
state ends. An Immobilized unit, obviously, can’t sup- lefield and can’t affect the game with any of its
port allied units in close combat. Each time an Immobi- powers. Nor does it contribute its CMD to its
lized unit is activated, one enemy (chosen by the player Company’s total CMD. An eliminated unit can’t
controlling them) engaging it gets to perform a one- be affected by order powers from units still on
sided attack against it. An enemy unit in contact with the battlefield. Lingering and permanent effects,
an immobilized unit is never engaged, therefore when as well as invoked lemures, originating from the
activated, it can perform an action, though it can only eliminated unit end or are destroyed as soon
perform engaged actions while still in contact with the as the unit is eliminated. Again, the difference
immobilized unit. Some special abilities can’t be used, between an eliminated unit and a dead one is
or aren’t in effect, while a unit is Immobilized. Special that normally, an eliminated unit has some pos-
abilities of this type will be marked with a [*] after their sibility of returning to the battlefield while the
title in the following Special Abilities section. later has none. An eliminated unit isn’t a loss
towards dominance.
Knocked Down
-2 CBT • -2 DEF • No orders • No actions, other Dead
than getting up • No control area • Gets up during its Eliminated • 0 LP • Loss towards dominance
next activation A unit with 0 or less LP is dead and elimi-
The unit has been knocked to the ground, greatly nated. if the unit had not yet been eliminated,
impacting its ability to fight. During the unit’s next then it is, with all the usual effects. The main
activation after being Knocked Down, the unit will difference is that a dead unit will not normally
get up. It cannot perform any other action, or give or have a chance of returning to the battlefield at
receive orders while it is knocked down, or during the a later point in the game. A unit dying counts
activation in which it stands up. A Knocked Down unit towards figuring which Company is Dominant at
can neither give nor receive orders, nor can it support the beginning of the next turn.
allied units in close combat. A Knocked Down unit has
no control area.
If the Knocked Down unit becomes the target of a
close combat attack sequence, it jumps to its feet imme- Knocked Down unit survives the attack sequence, it is
diately to attempt to defend itself, but fights during the no longer Knocked Down, unless of course it is Knocked
attack sequence with -2 CBT, -2 DEF, and is still unable to Down again due to the resolution of the attack sequence.
give or receive orders during that attack sequence. If the
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Rules of the gamE
Wounded
Eliminated or Dead -1 MVT• -1 SHS • -1 CBT • -1 DEF • -1 FTH
When a unit’s Life Points are reduced to equal or
below its Wound Threshold, it is Wounded. It will
A unit removed is eliminated. An eliminated unit therefore be less agile in combat, because of the pain
has some effects on the game (loss of CMD, of the wounds and fear of impending death. Some
etc.). A killed unit is dead. A dead unit has effects triggered by terrain and some special abilities
some effects on the game as well (counting for can apply a Wounded state without the unit’s Life
Dominance in the next upkeep). A dead unit, if Points being reduced equal to or below the Wound
not yet eliminated, is also eliminated with all that Threshold. It is interesting to note that some units
it entails. While we present eliminated and dead have special abilities that change their stats in a spe-
in the states section, they aren’t states. cific way once they are in a Wounded state. On the
stat cards, the statistics of a Wounded unit are indi-
cated in green. A unit with no Wounded state on its
If the unit attempts to get up while engaged by an stat card cannot be affected by this state.
enemy unit, an attack sequence is fought between the If the state was caused by a loss of Life Points,
two units following all of the rules that where just outli- this state is permanent unless a Healing effect
ned above. A Knocked Down unit doesn’t engage enemy brings the Life Point level up above the Wound
units that are in contact with it. Some special abilities Threshold again.
can’t be used, or aren’t in effect, while a unit is Knocked
Down. Special abilities of this type will be marked with a
[*] after their title in the following Special Abilities section.
A mbush
Units with this ability may be setup in any area of
So it is easier for you to remember during the obstructive or opaque terrain. Though this means a
game, all the special abilities that are prin- unit with this ability can setup almost anywhere on
ted in red on the stat cards affect the unit the battlefield, they may not be setup within an enemy
in some negative way, while those in black control area. If the unit’s controller doesn’t wish to
represent positive abilities.
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Rules of the gamE
A mmunition Carrier*
Special Ability With or This unit carries or makes the ammunition that is
Without a Value of X used by a specific piece of artillery (see the Artil-
lery weapon ability). Each carrier is linked to a spe-
cific piece of artillery and cannot be used by ano-
When the name of an ability is followed by ther, even if the original one is destroyed.
an X, the variable represents a parameter
of the ability that will be explained in the Arch-Enemy (Keyword) X
full description. To keep things simple, if When a unit with this ability is in close combat a specific
the name of the state is not followed by a type of enemy, as defined by the keyword, the unit gets +X
value and the ability normally should have CBT and its enemy gets a bonus of half of X to its CBT.
a value, X will equal 1.
xample: If the value of X is 1 then both
units receive a +1 CBT.
deploy it in this way it may of course be deployed in
their normal deployment zone. In either case, a unit
with this ability will be set up after all units without Artillery
this ability have been set up, along with units that have Weapon ability
Advanced Deployment. All the units that carry a weapon with this ability are
accompanied by another unit with the special ability
A mmunition X Ammunition Carrier. No Shooting or Reloading can be
Weapon Ability performed by this unit with its Artillery weapon, unless
The number of shots a ranged weapon can fire. Once the Ammunition Carrier is in contact with the shooter.
the weapon has been fired this many times, it can no
longer be used.
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Rules of the gamE
Attack of Opportunity X unit with that ability. A lemure with this ability will be
Units with this ability automatically deal X damage able to Burrow under difficult terrain, amongst others
to any enemy unit that enters their control area, igno- (p. 215), but it can only end its activation there if it also
ring PR. Invulnerable units take full damage from this has the Strider ability.
ability. This ability has no effect when this unit moves
towards an enemy unit and therefore causing it to enter Camouflage X
this unit’s control area. A unit with this ability can’t use While in cover, a unit with this ability gets +X PR.
it against a unit that somehow appears in contact with it
(therefore removing its control area) unless it has some Chaotic Charge
way of retaining its control area while engaged. The unit may move up to triples its MVT when
Charging.
Attraction X
While this unit is free, any unengaged enemy unit that Charisma X
begins its activation within X fathoms of this unit must Other allied units within 4 fathoms of the unit
move into contact with this unit by the most direct route with this ability get +X CBT. A unit may only benefit
possible. While a unit is affected by this ability, their from one copy of this ability per attack sequence
movement is not limited by any control area or difficult (the higher).
terrain. If, along the most direct route, the effected unit
must engage another enemy unit, it immediately stops Combat Sense
its move and fights that unit. If a unit in the area of Units with this ability get +1 DEF in close combat
effect of this ability can’t engage an enemy unit (During attack sequences.
it’s move towwards the Attracting unit) with a Charge
or Attack, then it is not affected by this special ability Combined Attack X
during its activation. A unengaged unit that begins its If the unit with this ability is getting at least one support
activation within the range of several Attraction abilities bonus, they also get +X CBT.
can choose which Attracting unit it will move toward.
Concentrated
Berserker If the unit with this ability performs a Concentra-
This unit becomes Berserk when it becomes Woun- tion action while engaged, it is worked out as normal
ded. While Berserk, a unit with this ability gets +2 without the normal Concentration drawbacks. Addi-
CBT and -1 DEF. If it is healed later on and is no longer tionally, if the unit with this ability performs a Focus
Wounded, it also stops being Berserk. action while engaged, it won’t be a one sided sequence,
a normal attack sequence is triggered instead.
Bloodthirsty X
If your company has more Dark than Light CMD Counter Attack
points during the Upkeep Phase, after resetting CMD During an attack sequence that a unit with this ability
Pools, units with this ability, until the end of the turn, is fighting in, any dice rolled by this unit’s opponent that
get +X MVT, Teleportation, and when a Vae Victis score a 1, causes the opponent to take 1 damage. This
order is given to them, up to 3 CMD may be spent on damage is added to the total damage that the unit with
it to give them +3, rather than the normal 2. this ability causes during the attack sequence before PR
is subtracted. If the unit with this ability’s DEF is reduced
Bodyguard * to 1, then this ability will no longer have an effect. Rolls
Units with this ability will give +1 PR, to a maximum are, of course, not final until all re-rolls have been taken.
of 3, to any allied units it is in contact with. This ability
will have no effect if it would be part of a series of Cumbersome X
bonuses that raise a units PR above 3. Weapon ability
During the second and all subsequent attack
Burrower sequences against the same enemy unit, the unit using
This unit’s Movement is not hindered by terrain or a Cumbersome weapon suffers -X CBT. This penalty
by other units. However, the unit cannot end its activa- only applies if contact wasn’t broken between the dif-
tion in the same place as another unit or in Impassable ferent sequences.
terrain. The unit is not affected by control areas during
its Movement, but it is at the beginning and the end of Defensive Combat X
it (for example, it must pay 1 CMD to leave the control During any close combat attack sequence, the unit
area of an enemy unit if it starts its activation there). with this ability can reduce its CBT by X to reduce
However, this ability cancels an Attack of Opportunity its opponent’s CBT by X. This ability is used after
if the unit ends it activation in contact with an enemy applying all other modifiers, and both units will get to
70
Rules of the gamE
71
Rules of the gamE
sequence, then the second isn’t fought. Charge penal- execution of a retreat action. A lemure with this ability will
ties will effect both attack sequences. be able to pass through difficult terrain, but it can only end
its activation there if it also has the Strider ability.
Fury
When a unit with this ability performs a charge Intercept X
action, it doesn’t suffer -1 CBT. A unit with this ability has a control area extending X
fathoms from its base that only affects lemures. A unit with
Harmless this ability nullifies the Elusive, Burrower, and Intangible
Units with this ability have no control area. A unit abilities on enemy units within its control area. If it also
with no CBT (-) is always Harmless. has the Attack of Opportunity ability, that ability can be
used against even an Elusive enemy. An intercept control
Healer X* area has all the normal control area effects on a lemure. A
This is an exhausting ability. When this ability is lemure getting into or breaking contact with an interceptor
used, the unit with this ability, or any allied unit it is in triggers a one-sided attack sequence before it can release
contact with, recovers X LP. Invulnerable units are not its spell. A lemure leaving contact with an interceptor will
affected by this ability. ignore their control area until the end of the activation. A
unit with the Harmless ability and this ability still has a
Heavy control area of X fathoms that does affect lemures.
Weapon Ability
A unit using a weapon with this ability can’t move Invulnerable
when performing a Shoot action with it. Units with this ability can only be wounded by
weapons with a power table, explosions, or blasts,
Huge and will only suffer 1 damage for each hit scored that
When this unit performs a Retreat action, after the corresponds to a row on the power table that inflicts
one-sided attack, and after leaving contact, it can then damag. It only suffers damage from blasts and explo-
transform the Retreat it is performing into a Run, sions at a ratio of 1 point for every 6 rolled when
Attack, or Charge action. This replaces the normal checking the number of hits. The damage dealt in
execution of a Retreat action. the end can never be higher than the amount which
would’ve normally been caused due to the number of
Immunity (keyword) hits rolled.
Units with this ability take no damage from the type of
damage or attack listed in the keyword part of the ability. xample: Assaliah has the following
States associated with the damage will still be applied. It power table
may therefore be Knocked Down, Stunned... A unit that 1 Slowed 2
is Immune to fire can still be affected by the Consumed 2 Stunned
state; it will just not suffer any damage from it. 3 Life Drain 2
4 Immobilized
Impressive 5 Consumed (fire • 2/5)
This unit can be targeted by a shooter even if it is not
the closest unit. If a shooter has a clear Line of Fire to If 1 or 2 hits are scored, Assaliah doesn’t cause any
several units with this ability, it can choose which one damage to an invulnerable unit. With 3 hits, Assaliah
to target, though it doesn’t have to choose any of them. causes 1 damage on an invulnerable unit. With 4 or 5
hits, Assaliah doesn’t cause any damage to an invulne-
Insignificant rable unit (though 3 hits can of course be chosen).
Units with this ability are not counted when figuring
dominance. An invulenrable unit is not affected by modifiers due
to states (Wounded, Knocked Down, Consumed, etc.),
Intangible whether they are positive or negative. The DEF of an
While moving, a unit with this ability can ignore terrain, Invulnerable unit is always 6 and can never be modified,
other units, and control areas. Once it stops moving, it is unless this is specifically mentioned. The Protection of
then affected by them normally. A unit with this ability an Invulnerable unit works normally against the damage
doesn’t trigger a one sided attack on breaking contact and caused to it.
doesn’t pay a Command point to move out a of a unit’s
control area. A unit with this ability can’t end its activation Leader
on top of another unit or in impassable terrain. A unit with Units with this ability have their CMD doubled when
this ability can transform a retreat it is performing into figuring how many Troopers their Company can include.
a run, attack, or charge action. This replaces the normal
72
Rules of the gamE
Levitation
The movement of a unit with this ability is
not hindered by difficult terrain. It can move
over units that are less than 3 fathoms tall,
though it is still affected by control areas nor-
mally. A unit with this ability can’t end its acti-
vation on top of another unit. A lemure with
this ability will be able to Levitate over difficult
terrain, but it can only end its activation there
if it also has the Strider ability.
Life Drain X
Weapon Ability
Damage of this type ignores PR and Immunity
(other than Immunity to Life Drain). The unit that
causes this type of damage will recover a number
of LP equal to the number of LP that the unit suf-
fering this type of damage actually lost.
Limited R ange X
Weapon ability
Unlike other ranged weapons, a weapon
with this ability can’t be used to attack a tar-
get that is further away than X times the wea-
pon’s range.
Loyal
A unit with this ability can’t be included in a
Company that is lead by an Officer that is not
of the same Faction as this unit.
Lunge X
Weapon ability Pain X
The control area of a unit carrying a weapon with Weapon Ability
this ability extends X fathoms from their base. While this ability is in effect on a unit, it will be affec-
ted by the negative effects of being Wounded, even
M an-at-Arms X though it hasn’t reached its Wounded Threshold, for
A unit with this special ability can, once an enemy a duration of X turns. Nothing happens if the unit is
unit in contact has finished all possible re-rolls, force already Wounded. A Fanatic or Berserk unit will be
it to re-roll up to X dice that had scored hits. Please affected as usual (for these units, the effects will be
note that this ability can force a player to re-roll dice partially positive). A unit who does not have a Wounded
that may have already been re-rolled. state will not be affected by this ability.
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Rules of the gamE
Prestige (faction) X gering a one sided attack. At the end of this move, the
A unit with this ability allows the inclusion of units of the running away unit can’t be in an enemy control area or
specified faction in its Company. A number of units from have an enemy unit in its control area.
the specified Faction up to X may be included, though all
other Company composition rules must be respected. Scout
This unit allows its controller to have more options
Protective when setting up the terrain for the battle. The full
The unit does not lose its control area when engaged rules for using Scouts are fully explained on page 214.
by one or more enemies.
Slow
R apid Strike (attack or defense) When a unit with this ability Charges, the attack
A unit with this ability will deal damage before their oppo- sequence that ensues will be a one sided one that the
nent instead of simultaneously with them. If the unit has the unit with this ability doesn’t fight in.
Attack keyword with this ability, it only works when the unit
with the ability initiated the attack sequence. If the unit has Sniper
the Defense keyword with this ability, it only works if the unit The unit does not have to pick the nearest enemy
with this ability didn’t initiate the attack sequence. If both unit as its target. It can choose any target to which it
units have this ability, then they strike simultaneously. State has a clear Line of Fire.
changes due to these attacks are all applied simultaneously
at the end of the attack sequence as normal. Spiritual Damage
Weapon Ability/Damage Type
Receive Charge X* When a unit performs an attack sequence using a wea-
Weapon Ability pon with this ability, the opposing unit’s FTH stat is sub-
A unit using a weapon with this ability gets +X CBT tracted from the damage instead of its PR. As long as a
during an attack sequence versus an enemy using a weapon is affected by the Spiritual Damage special ability,
Charge action against it. it loses all other damage types. Being an unbeliever is not
a Protection against Spiritual Damage. This ability can only
Regeneration X be added to weapons that possess a damage table.
A unit with this ability recovers X LP each Upkeep Phase.
Spite (keyword)
Reloading X A unit with this ability can’t be included in a Company
Weapon Ability of the Faction specified in the keyword of this ability.
Once a ranged weapon with this ability has been shot,
the unit with the weapon must perform X Focus actions Strider
in a row if they wish to reload the weapon and be able Units with this ability don’t have to pay the 1 Command
to shoot it again. If the unit is engaged while reloading, point to be able to Run or Charge through difficult
it has two options: either it fights as usual and has to terrain. Lemures must have this ability to be able to
start the reloading from scratch once the combat is over, enter and/or end their activation in difficult terrain.
or it retains its previous Focus actions and continues to
Reload, but suffer one-sided attacks while Focusing. Teleportation
A unit with this ability cannot perform a Run, Charge or
Resistance (keyword) X Retreat action. The unit’s moves aren’t affected by terrain or
A unit with this ability gets +X PR against damage of other units. When this unit moves it must be done in one
the type specified in this abilities keyword. jump. The unit cannot, however, end its activation inside
another unit or within Impassable terrain. The unit is not
Ricochet X affected by control areas during its Movement. Though it is
Whenever a unit with this ability loses LP due to being affected by control areas it starts or ends its Movement in.
dealt damage, it causes X damage, ignoring PR, to the However, this ability cancels out any Attack of Opportunity
enemy unit that caused the original damage. This abi- if this unit ends its move in contact with a unit with that abi-
lity only works when damage is suffered during a close lity. During a Melee action, it behaves like any other unit.
combat or ranged attack sequence (but not to damage
caused by a state, an order, an aura, a special ability, an Tenacious X*
explosion or a blast). If a unit with this ability is free, hasn’ t been acti-
vated yet this turn and becomes engaged, it gets
Runaway +X CBT in the ensuing attack sequence.
A unit with this ability can move away from being
engaged by taking a walk or run action, without trig-
74
Rules of the gamE
L es occident
Factions aux
he Westerners
five times the population of the palatial city. Every
God-given day dozens of buildings appear, growing like
mushrooms after a shower of rain. The economic acti-
vity is intense, and therefore an effort must be made
Intelligence Services of the Western Kingdom Below First to improve and enlarge the docks and the other supply
report, completed and annotated facilities. Taking into account the ever growing num-
By the master-spy referred to as «The Farseer» bers of arrivals, a break in the growth of our main city
is totally unimaginable. As we will see later in this
To the Lords of the Council of the Six, report, the general situation of the suburbs is particu-
larly intolerable. They must be dragged back into order
My most humble salutations to you, my Lords of the and civilization.
Nations Above. As you no doubt appreciate, I can only be The deployment of our invading forces has followed
effective in my profession if my identity is unknown and the sixteen roads established by the tracks of the dam-
thus must keep my name to myself. For practical reasons, ned. The terrain upstream has become more and more
my agents refer to me as «The Farseer». Indeed, it is my difficult as it rises (see the Montecuccoli report). This
great honor to be at the head of our Intelligence ser- has become one of the main factors that is holding
vices. The following notes and thoughts have been gathe- back our progression. The boundaries of our lands are
red through considerable effort over the last two years. still poorly defined but landmarks have been built to
During this time, we have lost many men and spent an improve this situation. Indeed, at least thirty six for-
unfathomable amount of resources in a bid to improve our tified sanctuaries are now scattered around the edges
position in, and our understanding of, the Underworld. of invaded Kohut. These sanctuaries are the result of
You will see that my conclusions are both truthful and the collaboration between armies, religious bodies and
impartial. And I hope, my Lords, that I have served your civilian organizations. These asylums are now used as
interests as best I could, whatever your race, origin or reli- places of prayer, centers for all kinds of studies, and
gion. So, let us take a closer look at the extent and the also as places for trading activity. They have grown into
potential of these lands that have cost us so much. small towns. Our demonologists, explorers, priests and
soldiers find the sanctuaries to be ideal, peaceful places
in which to go about their business. This building pro-
gram is a true success. Similarly there are Westerner
The Western Kingdom Below bastions being raised in newly conquered territories.
Their fire power has been multiplied and their garrisons
Due to the rapid and zealous progression of our reinforced. The heroic resistance of the Saint Michael
armies, we can now say that a quarter of Kohut is ours. monastery is probably the most striking example of the
Other parts are still undergoing pacification and stabi- success of these installations.
lization. The center of our Kingdom Below is of course
located in New Jerusalem, the jewel with two faces, lost These pillars of civilization allow the creation of
in the middle of nowhere. The Upper City is now home peaceful, secure areas open to economic development.
to over thirty five thousand souls in just over ten thou- Scattered amongst them, dozens of major mining or
sand homes. The chaotic nature of the surrounding agricultural concessions have been established. Several
suburban sprawl makes it impossible for the marshal’s hundred small colonial communities have been develo-
services to keep a precise count of its inhabitants. The ped with the aid of thousands of damned slaves. The
closest estimation is that it is home to roughly four or success of colonies is, regrettably, varied. But through it
77
FactionS
all, the incredible amounts of resources extracted from and then profaned in blood some of their holy places.
the Underworld are a sign of rapid, intense expansion The Saracens are now treating us with the utmost cau-
and of a prosperous future. tion, and no longer hesitate to raid our positions. The
In order to maintain the speed of our growth, several inconsiderate acts of a few religious fanatics of our own
free companies have been sent out on deeper explora- brotherhood could well push the Moors into all out war.
tion missions throughout Kohut and beyond. Their aim I hereby send you warning, my Lords: if our men are
is to discover, inform and prospect. In spite of all these not subjected to a more rigorous rule, we may have to
encouraging signs, a few dark clouds still remain on battle on several fronts at once.
the horizon. Unwatched, these clouds could become a The Muslims of the Underworld are embarked on a
tempest which could wipe out our colonies in a fires- mystical quest. The purpose of this quest still eludes
torm with no forewarning. us. Anything that concerns this topic is meticulously
avoided during conversation. I must admit that these
Saracens are masters in the art of saying no one thou-
sand and one times without ever using the same excuse
twice. The art of evasion is one of the most wondrous
Identifying our Enemies gifts they possess, a quality to reflect upon, my Lords.
One cannot spend three hundred years in Hell without
The Demons: Satan’s most powerful subjects and the learning to adapt and allow for compromise.
masters of the damned. Although they were scattered
and hesitant when first faced with our offensive, they The Lost (or free-damned): some of you will hear this
seem to have gathered a relative amount of cohesion. name for the first time. It would be a very grave mistake to
The massive attacks that have wiped out some of our consider Demons and Lost as one and the same. The Lost
more advanced positions seem to show that a truce seem to be former demons or damned ones according to
has been established between several archdemons. our most reliable sources (mainly Saracen). As far as we can
Even some of the fallen angels seem to have joined see, the reasons for their independence are many. Some
their cause. The millions of damned who populate the have lost their old masters, others have rebelled. Some of
Underworld remain a constant source of unease for our them even aspire to create their very own kingdoms. As
armed forces. On their own these unholy creatures are time goes by, these gangs of Lost Ones have become a
cowardly. However the demons have a certain amount serious thorn in our expansion plans. They thrive freely in
of power over the damned. By some cunning witch- the very heart of our lands, hiding in the vast devastated
craft, the demons are able to change the damned’s phy- expanses. Whenever they feel the urge, they undertake
sical appearance and drive them to fight with fury and the foulest of depravities and pillages. This threat pushes
fanaticism. The damned we have encountered are of all us to triple the armed escorts that accompany our sup-
kinds, sizes and abilities. They are quite often affiliated ply caravans. Worse still is the fact that our expansion
with one of the seven deadly sins. The more obvious has been seriously hindered in some areas. Many small
their corruption, the more they tend to become the per- colonial communities live in fear of these scavengers as
fect incarnation of the vice they embraced when alive. neighboring communities have become deserted by their
The demons, however, are of a different class altogether. inhabitants. When a gang of Lost Ones has decided to
We have been able to classify a great number of these raid the area the best way to survive is to fight ‘till the end.
beings thanks to the teachings of the Bible. Unfortuna- Surrendering is not an option. Strangely enough, some of
tely the Book leaves many gaps in knowledge and omits our captains have managed to hire the services of some
the names of the incredibly powerful creatures that lie in of these gangs. In exchange for an often ridiculously low
the very heart of the desolate plains of the Underworld. fee such as a native relic of some kind, these elite soldiers
No human has ever laid eyes on such a titan of demon- will bear arms alongside our troops for a while. They then
kind. If pressed, the demons whisper in fearful tones disappear, as fast as they came.
of a prophecy announcing the return of these age-old
abominations. If such a day were to come, the eternal
laments of the plain of bones would not be enough to
cover the thousands of human cries of those in the throes The War Effort
of agony.
The Saracens: our enemies of yore have obviously The success of our military operations is mainly due to
established a powerful kingdom in a neighboring circle. the cooperation that exists between the different forces.
They have also built a good many forts, sanctuaries and To begin, I will provide you with an analysis of the impact
other places of worship here in Kohut. Despite a cer- of our more conventional units; infantry, artillery and
tain ambiguity in their intentions, it seems that our own cavalry. I will then undertake to list the many benefits of
colonies were of no concern to them until we went... the addition of the infernalist and missionary additions.
too far. Some of our captains violated their boundaries
78
The westernerS
Finally we shall examine the mixture of these forces in riflemen and dragoons have had to be dismantled and
free-companies and their use for special missions. redistributed to other units.
Obviously an effort must be made to work towards main-
The infantry: The infantry and its foot soldiers are taining mounted units. The cuirassiers, attacking in waves
the very core of our armies. Hardened by many years six ranks thick, are veritable onslaughts of steel that drive
of conflict, their discipline works wonders. Our gene- off the demons and the damned. The riflemen harass
rals’ strategy has been to focus more on ranged than the enemies’ flanks with their shots, creating disorder and
on close combat weapons. Sixty out of every hundred chaos. The dragoons, our mounted infantry, allow us to
soldiers are now arquebusiers or musketeers. The stan- hold strategic positions thanks to their superior mobility,
dard kit is an arquebus and a sword for the charge. while fighting like infantrymen once dismounted.
For protection, the soldiers are given a steel breastplate
and a falling buffe burgonet helmet. Some differences The artillery: With its impressive firepower, our artil-
still remain such as the Swedish which still prefer to lery is at the core of many a successful battle. During
keep their «Dutch pot» helmets. the offensive, cannon fire alone has succeeded in ope-
ning many a locked door. The Demon fortresses have
New arquebuses will be provided to our troops before fallen one by one as their outer walls are torn asunder
next year. They will give greater precision and more fire by the powerful barrage of our siege weapons. By
power. These flintlock arquebuses can put out eight shots escorting our invading forces, the cannons rip through
at a speed of three shots per minute. Please note, my the ranks of the enemy troops with their fiery fury. The
Lords, that our current arquebus overheat after only four effect of this cannon assault is often devastating, espe-
shots, becoming unusable for a considerable length of cially if the enemy officers are hit.
time. Alongside the usual ranged weapons, groups of Furthermore, it is in a defensive situation that our
grenadiers have been developed to dislodge the damned artillery provides its greatest support. As part of the
ones. Their results are quite simply spectacular. defenses of a fortified position, long range shots greatly
The current military strategies have forgotten the reduce the enemy’s enthusiasm. Meanwhile the shots
virtues of infantry close combat. Many officers have from shorter range weapons take out a large part of the
requested sword and pike troops with enough protec- waves of demons. The excellent performance of the
tion to stand up to the monsters that live Below. many Swedish gunners, lent by his majesty Gustaf-Adolf
Indeed, even intense fire power is not enough to hold of Sweden, must be highly commended.
back the onslaught of a demonic horde. Some solid I would also like to underline the importance of the
elements have needed adding to the established regi- supply train. Our dozens of outposts and colonies sur-
ments. Three months ago, regiments of doppelsöldners vival often depends on the punctuality of our provision
were newly trained. These solid veterans are equipped and supplies. And while we examine the matter of
with heavy swords and covered in armor from head to supplies, I have been informed that this was a matter
toe. They slice their way through the enemies’ ranks of vital importance for General Wallenstein. I must say
with vim and vigor. that I fully agree with him on this subject. There can be
To mark out our way, groups of hired blades have no war without weapons and healthy, able men.
been formed and made available to our armies. When
they make it back alive, these scouting parties bring To complete the inventory of our invading forces, I
back valuable information to our armed companies. would like to describe to you the new «weapons» at our
Our progression through Hell is the result of the return disposition: infernal power and divine might. Enrol-
to fashion of the use of armor. From pikemen to mus- ling infernalists and missionaries has become more and
keteers, all today wear some form of protection. more frequent, and allows us to multiply the efficiency
of our companies. The range of spells and miracles they
The cavalry: the number of men in our cavalry regi- provide allows us to try varied and original approach
ments is extremely low. Only twenty soldiers in every techniques. An infernalist who masters spells of fire
one hundred can be considered cavalrymen. This is can multiply our fire power while at the same time pro-
grossly inadequate. Mobility is one of the key elements viding us with an alternative possibility for a defensive
of our success. Mobility serves both to keep informa- retreat. The men of God, with their faith and moral
tion flowing and as a means to violently take the enemy strength, are able to heal the wounded or improve the
by surprise. The lay of the lands Below is such that our soldiers’ morale. These forces therefore allow the com-
horses can find nothing good to feed upon. Supplies pany to survive longer.
of grain have to be transported through the gates of
Hell. The commanding officers are forced to spread
their stocks of grain throughout the network of fortified
relays. Due to these constraints, units of cuirassiers,
79
FactionS
Francisco Vargas: this noble Castilian has served for many To conclude this report, I will end with a note tinted
years under the orders of Count de Spinola. In those times with bitterness. Dissensions are, indeed, currently bli-
of all-out war, he was already in charge of the special mis- ghting our wonderful quest, created by people who dream
sions of his General. He was tasked with hitting places of taking control of our kingdom. These troubles are partly
that his master could not reach. He fulfills in Hell the exact spread by the more conservative elements of our different
same role that he was given in the service of the Empire. cults. A crusade is growing in their hearts, my Lords, and
He possesses a tactical form of genius that is out of the it is threatening to rot from the inside everything that we
ordinary. Just as important, Vargas also has the reputation have undertaken so far. Beware of the tidal wave that
of a hard and merciless man. He fights beside his men. could well be caused by these first ripples. Several reports
This free-captain also has a gift for choosing comrades with have brought tidings of demonic influences, unholy pacts
brilliant and colorful personalities. His point of view is that and other forms of devilish seduction. We must not for-
he can only lead his troops efficiently if he has men that are get where we are setting foot, my Lords! The apparent
able to apply and transmit his orders to perfection... and weakness of the Demons may only be a trick, a lure, with
with talent. My instinct tells me that we will hear much of the bulk of their forces located in other spheres, exploiting
the efficient Francisco Vargas in the days to come. the inherent weaknesses of men. There is also the pro-
blem of the dozens of lodges and other organizations that
Georg von Holbein: this captain is the champion of the wish to exploit the wealth of Hell to be considered. This
catholic cause. Fury surrounds this man-in-armor like a is quite a simple problem, but we must bear it in mind all
thunder cloud. Perched on Honor-and-Glory, his pitch the same. But we should rejoice! If we are able to conquer
black armored warhorse, by the time his enemies hear these few problems, Hell and its age-old riches and
the biblical curses that spew out from inside his suit of knowledge will be ours to hold and to treasure.
plate armor it is often too late for them. He was recently
made a free-captain due to the loss of his company of cui- Destiny is each man’s own to seize!
rassiers. He has since been hunting down every Saracen
and Demon that fate places in his path. He is an adept You will find in the annexes of this report many exam-
of frontal combat and grants no quarter. He favors the ples, notes and documents that will complete these few
support of the doppelsöldners, missionaries and inqui- words of mine. I salute you, my Lords, may you make
sitors. The only warning I may utter against him would good use of these lines.
be about his fanaticism that seems to know no limits. It « The Farseer», your humble, loyal servant.
80
The westernerS
that time comes, I plan to rely on people I have chosen. People I can trust who will fight for human Faith 3
2
and rational interests rather than spiritual ones. Look at the Von Holbeins, the Balaguerres, they
are competent men, brilliant even! But they are exalted, driven by fury and faith in a God that they
think is theirs! Recall their reaction when they discovered a Saracen kingdom Below! They chose
Command 5
war rather than to work together to a common goal. Such a waste. They are endangering the whole
colony. One day the Council of the Six will have to sanction them or accept to be overthrown.»
«Very well, Cardinal.» answered Henri de Bourbon. «I will join you and give you my full support.
Vargas is waiting for you in the map room, in the company of one of the King’s musketeers.»
«You knew I would say all this to you, Henri. It is your turn to surprise me. What an act you have
put on for me...» said the Cardinal, smiling.
«I am not the only one to claim the merit of this, Eminence, I merely thought that a «Richelieu» of
arms under the orders of the Richelieu of letters was a very pleasant idea...»
Orders
Leader of the Converts
All the Christian models in Vargas’ company are consi-
dered to be Christian (Papist) instead of the religion
keyword written on their stat cards. This Order takes
effect as soon as the company is created, as if the
modification is printed on the cards.
Bastion of the Lord
Active • 1 Permanent CMD• Unique
Allied troopers with a FTH of 1 or more get
a PR bonus equal to their FTH until the end of
the turn.
K iss of the Lord
Free • 1 Permanent CMD• Unique
Vargas recovers a number of LP equal to
twice his FTH.
Vae soli Vae victis
Aura
Do you believe you’ll live forever?
Permanent • 4 Fathom Radius • Allies
Other allied units within this aura’s area
of effect get +1 CBT, and -1FTH.
Experimental
Pistol Hits Damage
Piercing 1 1
Ammunition 6 2 3
Penetrating Strike 3 4
Range 4 4 6
5 8
Unique 55 82
3 6
4 8
5 10
The westernerS
Below, everything is possible, the better like the worse. Once we no longer bear the yoke of religion or
condition, the only men left here are ambitious men or dreamers.
I am here to understand, gentlemen, to understand so I can learn, to learn so I can «dominate». What a
fabulous land for research we have discovered here! Science, history, geography, we can learn anything in this
place. Although this may disappoint you, you are not the first men to tread the paths of Hell. Take a closer look
at these antique Greek letters, there, carved into the rock. Give thanks to the sheik Abd al Budrun for his authoriza-
tion to travel through his lands. For we are in a Saracen protectorate here. No, do not be alarmed...»
«But what profit could we possible reap from turning our backs on religion and forgetting that which we hold most
dear?» interrupted Muller, giving him a black look. Base :
«I was expecting that question, Herr Müller, and therefore it will be easy for me to answer
it. The key to our success lies in knowledge. It is this knowledge that will bring us a
Regular
prosperity that you can hardly dream of, my Lords.»
«Prosperity? Knowledge? What the hell? What on Earth are you talking
about!» cried Solana, finally interested.
«Unbelievable riches, and knowledge is the key to them! The Unde-
rworld is littered with places where relics of times forgotten can
be found. These impious relics are coded and protected by dark
enchantments. But once you have mastered this obscure coding,
you will gain access to knowledge that few men can conceive.
Death often prowls around these artifacts, or «messages»
as the case may be. The price to pay is quite reasonable.
Who would want to live forever in any case?
Imagine discovering the secret of changing lead into
gold, knowing the secret word of power that can seduce
and possess the woman of your wildest desires. You can
also imagine binding animals or men to metal and so
many more things. So many challenges lie before men
like ourselves, and some have already succeeded! I have
just mentioned to you the power of transmutation, and
in fact...»
Sir Valet, two broken teeth and a black eye during the skirmish.
Elusive Shooting Skill -
Harmless Combat -
Order Invulnerable
Defense 6
A llow Me, Sir Insignificant
Passive • 2 Permanent CMD • Unstoppable • Unique
Sir Valet immediately switches places with Baptiste Valombre.
Maverick Protection 1
Strider Life Points 2
Aura
Things aren’t looking good
Faith -
Permanent • 4 Fathom Radius
Units within the area of effect of this aura get -1 CBT.
Command -
84
The WesternerS
Vincenzo Maculano de Fiorenzuola,
Commissioner General of the Inquisition
The heat thrown off by the cross-shaped branding iron distorted the air around it as it was drawn from the fire. The site
of this always made Vincenzo introspective. The fact that the underworld had so much in common with the world above
was unsurprising to Vincenzo and seemed to speak volumes about the lord’s plan. The laws of time and motion seemed to
work as they did above, only breaking down in certain areas of Hell. What did constantly take him aback was the behavior
of his fellow men when confronted with such a place. Hell’s very existence was an affirmation of faith, and Vincenzo had
hoped that it would bring about a change in mankind’s behavior that would make his role as an inquisitor obsolete.
Officer
Alas, it was not to be. In fact he had been sent hence to look into reports of malignant influences at work on the people
of New Jerusalem. When he arrived he found a place with even more blasphemy, heresy, and sin than the world above.
Unlike the heathens propagating such filth his faith wasn’t shaken by the hellish scenes he had seen since arriving on the
Human
docks of the portal. His faith and conviction grew with the certainty that he did the will of his Lord. While Hell was a terri-
ble place, for that was its nature, how could they be surprised? This made it even more important that the weak be brought
back to the light and given a chance to repent before being sent along on their eternal journey.
Male
These comfortable musings played through Vincenzo’s mind as he crossed from the
ember filled brazier back to the bound wretch at the middle of the cell, the cross-shaped
branding iron carried in front of him as though to light his way. Vincenzo’s full atten-
Christian (papist)
tion was once again centered on the prisoner. How distasteful his holy duties where,
unfortunately with the revelation of hell’s undeniable reality, they were now more neces-
sary than ever.
Mentalist
“You have been found guilty of heresy. If you confess, then there is no need for me to
persuade you to unburden your soul.”
All Vincenzo received as a reply was a brooding, seething stare from the mercenary
that had been in his employ up until the day before.
Movement 4
“You do not wish to recant the vile heresies I heard you utter to your compatriots in my
company? Wouldn’t it do you good to let sin out and embrace our Lord with open arms?” Shooting Skill -
Again no response was forthcoming.
“I see. Well, it is my duty to facilitate your repentance my friend.” Long Sword Hits Damage
With these words Vincenzo calmly brought the iron to the prisoner’s forehead, and the Slashing 1 2 Combat 4
screaming began in earnest. 2 3
“Let it out brother, let the sin out … “ 3 5 Defense 4
4 7
5 9 Protection 2
Orders
M anus Dei Life Points 11
Passive • 2 Permanent CMD • Unique
Until the end of the turn, whenever a non-papist unit takes damage during a Faith 4
close combat, the damage is increased by the FTH of that unit, with a minimum
increase of 1. This increase will even affect Invulnerable units. Command 4
M ark of the Faithful
Free • 1 CMD
Target Papist unit becomes Brave until the end of the turn. This order can only be Charisma 2
given once per action phase. Immunity
M ark of the Heretic (Change of State)
Special • Unique
After both companies have been deployed but before Leader
the start of the game, choose an enemy independent
or trooper. The chosen unit is marked as a heretic
for the rest of the game. While marked as a
heretic a unit gets +1 CBT, Uncontrollable, and
Cursed 1. Papist units get +2 CBT when fighting
the marked unit and +1 MVT if this extra MVT
would allow the papist unit to contact the unit
marked as a heretic. If the unit marked as a
heretic is killed during a melee, then the unit
that killed it will become marked as a heretic.
Vae soli Vae victis
Aura
God’s Coat
Permanent • 1 Fathom Radius •
Papists (Immune)
While any non-Papist unit is within the area
of effect of this aura, they suffer the effects of
Stunned. Unique
85 55 Base : Regular
FactionS
Base : they said. Holbein’s temper exploded! He assembled the cavalry and ordered
them to charge. The Moors were well organized and our troops fell, one
Arch-Enemy ( ) 2
saracens Extra Large by one. The margrave made it through their lines, hollering menacingly,
and disappeared into the distance. I sounded a retreat. There were
only ten of us left, galloping away across the dusty plain. Shortly
Chaotic Charge Unique after, I joined the newly created units of doppelsöldners.
When Holbein resurfaced forty days later he was deeply
Charisma transformed. He was wearing a strangely crafted suit of
armor that he declared he had forged with his own hands
Elusive under the Lord’s instructions! God, he said, had assigned
him a new quest; to boot the infidels out of Hell. The
Fury engraved armor was as dark as a moonless night, and
behind the visor of his helm, I could feel the fire of his
Terror stare. Since that day, no-one has seen him without
his helm or his armor.
Our missions became stranger and stranger.
We were now officially hunting the Saracens. We
would attack on sight. The Moors were rather
discreet, but Holbein seemed to be able to
sniff them out. Inside his tent, he personally
undertook to «question» the survivors. I can
still hear their pleas for mercy, the guttural
screams of our commander sounded almost
like an animal! He would spit out psalms
from the Bible like one possessed. The next
day we moved on. And that is when I saw
it all. The dismembered bodies, hurriedly
buried in shallow graves, the frozen expres-
sions of horror on their bruised skulls. A
dozen ravaged, chopped up bodies were
piled up on top of each other. Wolfgang,
his personal page, told me still horrified,
that his master had drunk the blood of his
victims before his very eyes. Then he had
ordered him to recite the Apocalypse accor-
ding to Saint John. I hope that all this is
just a young boy’s cheeky lie. However my
instinct tells me that the young Rhenish boy
is telling the truth.
70
Lieutenant Sauer, doppelsöldner
Orders
6 Movement Glory to the First
5
Passive • 3 Permanent CMD • Unstoppable • Unique
- Shooting Skill Once Georg has resolved his activation, but before it becomes your oppo-
-
nent’s activation, activate each of your waiting units one at a time. Once all
7 Combat of your units have been activated, then your opponent may activate a unit.
6
You choose the order that your waiting units are activated in ignoring any
4 Defense effects that might otherwise affect this (EG Slowed, etc...).
3
Moment of Grace
4 Protection Free • 1 Permanent CMD • Unique
Georg gets Rapid Strike (Defense) during the next
Two-Handed Sword Hits Damage
12 Life Points Slashing 1 3 combat sequence he is involved in this game.
4
Penetrating Strike 2 5 Vae soli Vae victis
3 Faith 3 7 Georg may spend up to 3 CMD on Vae Victis if you
2
4 9 choose. This works in the same way as spending 1 or 2
5 Command 5 11 CMD on the order, giving +3 to either SHS or CBT if you
spend 3 CMD.
The westernerS
Orders
Quick R eload
Passive • 1 Permanent CMD
Aidan’s arquebus is now fully reloaded. This ability can
only be used once per activation.
R eload!
Passive • 2 Permanent CMD • Unique
Aidan’s arquebus, and those of his allies, are
now fully reloaded.
10 Life Points
6
4 Faith
5
Order
2 Command Divine Stupor
Passive • 2 Permanent CMD • Unstoppable • Unbelievers
and units with a FTH 3+ (Immune) • Unique
Fanatic All Troopers within 8 fathoms of Alvaro that aren’t
unbelievers and don’t have a FTH greater than 2,
Base : become already activated. They can’t be activated
this turn anymore. You may choose to spend 4
Regular permanent CMD rather than 2 for this order. If
you do, your troopers will not be affected by
this order.
Aura
Aura of Fanatacism
Permanent • 8 Fathom Radius
Inclusive • Papists
Papist units within the area of effect of
this order get Fanatic.
Unique 26 88
4 5
5 6
The westernerS
Bodyguard Combat 5
4
Expertise Defense 3
2
Healer 3 Protection 1
Terror
Life Points 16
6
Faith 1
0
Command -
Mace Hits Damage
Blunt 1 3
Cumbersome 2 5
Eager 3 3 + Stunned
Lunge 2 4 9
89
Base : Regular
5 6 + Knocked Down
FactionS
Sister Eloise
I must confess, I still don’t really know what happened back there, but the most important is that we’re still alive! And that
was far from guaranteed as the situation was looking really bad. I remember...
A horde of demons was flooding across the plain, each one uglier than the next. The fortified monastery of Saint
Michael was under siege. The Swedish cannoneers were piteously plowing lines of death and destruction through the mass
of damned ones. The waves of demons rolled forwards, only to break on the rocks of our arquebus bullets. But more
Independent and more of those hideous monsters were making their way into our positions, climbing swiftly up the outer walls.
The screams of men being gutted or torn limb from limb, gut-wrenching sounds of torn flesh and guzzling beasts
were beyond imagining. The smoke from our weapons was covering the shooting mound. I could just glimpse the
Human upper part of the walls. They were cracked open and blackened in places. By some devilish sorcery the very
stones seemed to fall away of their own accord and our stores of supplies burned away with no-one seeming
to care.
Female The moat was filling up with the bodies of fallen enemies, creating a ford of flesh and carnage. It
looked like our time had come. We all began to pray the Lord’s mercy for our mortal souls. Then
the most extraordinary thing happened...
Christian (Papist) The leader of the damned forces was an enormous mound of flesh and scales who oozed
some kind of tarry substance. The power of our fort and of our fire was the last shield
remaining between us and that horrendous thing. The cannons fell silent one by
one. The sound of our guns slowly became less intense. Whole groups of Dam-
ned Ones of Wrath were climbing up our walls.
And then there was light! A piercing scream echoed across the plain,
filling our ears to their limits. The «dominant» demon seemed to fold
up as if he was shaken by some kind of spasm. With a terrible
Base : Regular sucking sound, he deflated until all that was left of him was a
dead, empty, over-stretched skin. Bathed with light, her nudity
barely hidden by a drape of fine cloth, a graceful and beautiful
Orders
5 Movement A pparition
4
Passive • 1 or 3 CMD • Unique
- Shooting Skill Dodge 4 Eloise isn’t deployed as normal at the beginning of the game. Her first
-
activation must be to use this order. While Eloise is still waiting and has
3 Combat Elusive not been placed on the battlefield, you don’t have to activate her if you
4
don’t want to. When this order is used Eloise is placed anywhere on the
5 Defense
Fanatic
battlefield, not within 5 fathoms of an enemy unit, and not in impassable
5 I
nsignificant terrain. You may pay 3 CMD to use this order. If you do, Eloise can be
0 Protection placed within 5 fathoms of an enemy unit.
Assassination
Kriss Hits Damage
9 Life Points Spiritual Damage 1 2 Passive • 1 Permanent CMD
5
2 3 The next combat sequence targeting a non-trooper unit
3 Faith 3 5 that Eloise is involved in during her activation, is one
4
4 7 sided in her favor, and she gets a bonus of +5 CBT
- Command 5 9
90 during it. This order can only be used once per turn.
The westernerS
Rashid scattered far and wide. We captured a few scavengers who had remained behind and I Protection 0
learned the name of the devilish female who had cost us so many lives. Sara Zingaresce, daughter
of a land named Moravia. I swear to you Moses, my trusted friend, that I will not rest until I have
proudly placed her head on a spike, may Allah be my witness! Life Points 8
4
Letter from sheik Abu Abd al Ramelun to the kabbalist et philosopher Moses ben Ephraïm.
Faith 0
0
Command -
Aura
Attraction Aura
Temporary • Passive • 3 Fathom Radius • Lingering • Males
Male enemy units within the area of effect of this aura treat
Sara as if she had Attraction 3.
Spells
Explosion
Vanished
This spell creates an Explosion (Fire • 4/2)
centered on the lemure.
Conflagration
Vanished
This spell creates a circular element of ter-
rain with a 3 fathom radius centered on the
lemure that lasts 3 turns. This element is
Radiant (Consumed (Fire • 3/3)) and comple-
tely Opaque.
Magic
Dusts Hits Damage
Inhalation 1 Consumed (Fire • 1/3)
2 Consumed (Fire • 1/3) Unique
4
3 Knocked Down
Consumed (Fire • 2/3) 91 23 Base : Regular
5 Consumed (Fire • 2/3)
FactionS
Swashbuckler
So, my German friend, you want to know more about my past? You seem quite concerned about the true reasons that
drove me to this infernal mission. Well, my dear fellow, I must first inform you that I would never have left my dear
country if I had not found myself in a somewhat prickly situation with the wife of one of the powerful lords of the world
Above. Ah, women! Their entrancing perfumes, their words of honey, their silky skin. Unfortunately, those sweet young
Independent ladies have the mischievous habit of acquiring husbands who tend not to be all that keen on sharing their wives’ attentions.
Husbands both tired and tiring, great heaps of soft, sagging flesh, who produce a most toxic strain of boredom! Pah, I
could sit here for a hundred years trying to explain this to you, but it seems your mind is rather... narrow. Well, then, I
Human shall just explain what it is that pushes young squires from the western world to want to come lose themselves in the back
end of the most god-forsaken pits of Hell. Money? Power? Glory? A bit of all those, soldier, but that’s not all. If I was to
say a sense of duty, would you believe me? To save all humanity from infernal peril!
Male How many of these petty noblemen, younger sons of good families, are now out walking along the roads? Disinherited
by default by simply not being first in line, burning to prove their valor to the whole world! We sold our selves to the Ger-
man princes during the Germanic wars. Some of us ended up leading regiments, or even whole armies! The eternal bonfire
Christian (Papist) that was the Holy Roman Empire allowed me to accomplish many a martial prowess worthy of song! I have won so many
futile duels, dispatched countless gents... During my adventures, I have encountered several dozen of my comrades. Swash-
bucklers from Brandenburg, Saxony or Bavaria, they all, like myself, had an immoderate taste for alcohol, women and
5 Movement duels. Oh, the countless evenings spent sitting around the fire, drinking, laughing, chasing the ladies and chatting chee-
4 rfully about the ups and downs of our lives. Those evenings greatly improved my knowledge of the German tongue, and
other pleasant parts of the female German anatomy too! Your female compatriots have such a delicious way of saying no
3 Shooting Skill when they mean yes!
2 By joining the companies of the Underworld, these brave swordsmen seized the opportunity to raise their colors up high.
Many lost their souls on the way, and I hardly dare to begin telling you of the cohorts of those who perished. In places
6 Combat where no-one can cry for them, many a noble adventurer must lie. Curses! I would pay dearly to know what happened to
5
my good friends, to Melo, Kassel, Beaulieu... You don’t seem moved by all this, Teuton, well, I am hardly surprised. You
will see when it is your turn to dance with the Demons. When what you are fighting for is so much more than your own
5 Defense miserable existence and when your own soul becomes your best weapon, then you will understand. I myself fully unders-
4
tand it now. The Lord guides my hand along all the dark roads of the depths of Hell. Beyond the devilish glow of the
0 Protection paths of damnation, I brave death with my blade held high, and may my hand never falter. Down here, among the
volcanic rubble and the mephistophelian fumes, I carve my own route with thrust and parry, my mind as hard as a
rock, my resolve as tough as Toledo steel. I lunge, I skewer, I chop through the demon ranks by the dozen. The
12 Life Points dust flies up around me. I turn, I dodge, I can feel the heat of the flames below me, the pestilential spittle of
4 the Wrath Demon I am fighting. I... I... I seem to have let my story get the better of me. Please accept my
apologies, my German friend, don’t let me scare you. You must understand the exaltation of combat, the
0 Faith thirst for blood. What is it? You not hear what I say? I promise tomorrow I will talk to you in signs!
0
1 Command
Order
The Lord Guides my Hand
Charisma Active • 2 Permanent CMD • Unique
Defensive Shot Until the end of the game, the Swashbuckler gets +1 MVT,
+2 SHS, +2 CBT, and +2 FTH.
Elusive
Man-at-arms
Missionary
His Holiness, pope Urban VIII, bishop in the service of the servants of the Lord, vicar of Jesus Christ on Earth,
to the eminent members of the Council of the Six Powers, protectors of Hell.
In response to the menace that arises from Hell and to take preventive action against the spread of demonkind Base :
to our world, our second decision will be to send out to all four corners of the lands Below representatives of our
most devoted and faithful orders. Our priests, representatives of the Holy Catholic Church and of their own Regular
respective orders, have been selected for their devotion and loyalty, the strength of their soul,
and for their strong determination. They are all, without exception, scholars of the
occult sciences, trained in the art of exorcism, inquisition techniques and decryp-
tion of the wiles of the Devil.
As well as wise counselors, you will find them to be full of resources and
men of good will. They will be able to exalt your men’s ardor, to fight
against demonic corruption, and to bring the grace of our Lord to those
in need, wounded or dying.
You will soon come to appreciate, dear Christian lords, the
zealousness and the skills of your humble servants. We wish to
assure you that, in spite of the slight disagreements between us,
we do not intend to leave the lambs of our Lord without she-
pherds. So we have spoken. So may it be.
Order Mentalist
The Lord is my Shield
Passive • 1 CMD
The missionary and all allied units are immune to Terror and Terrifying Movement 4
3
until the end of the turn.
Arch-Enemy Shooting Skill -
Auras (Demons &D O ) 2
amned nes
Combat 3
-
Aura of Fear
Temporary • Active • 6 Fathom Radius • Lingering • Christians (Immune) Fanatic 4
Non-Christian units within the area of effect of this aura suffer a penalty Defense 3
4
of -1 CBT.
Aura of Power Protection 2
Temporary • Passive • 6 Fathom Radius • Lingering • Christian
Christian units within the area of effect of this aura will score an additional Life Points 9
6
hit during any close combat sequence that they score at least one hit in.
Aura of Healing Faith 3
Censer Hits Damage 4
Temporary • Passive • 6 Fathom Radius • Instant • Christian (Papists) Blunt 1 2
Christian (Papist) units within the area of effect of this aura Command 1
2 Stunned
recover LP equal to their FTH. This aura can only 3 4
be used once per turn. 4 5
93 5 6
FactionS
Arquebuser
Dear Mother,
My company has sought shelter in the depths of a ravine in the middle of a desolate plateau. All day long the hordes
of heretics have harassed our every position and their fury has cost us a third of our men. A foul stench was whist-
Trooper ling between the red rocks of the gorge. Blood seemed to seep from the very walls, worn down by the continuous
corrosive winds. The crest of the rock wall was so sharp and so full of evil that its touch alone was enough to
turn poor Gunthar into a convulsing puddle. There are only five of us arquebusiers still alive in our scouting
Human group. The Captain has given us orders to hold this gully, whatever it may take, as it is the only viable
passage over land. The rest of the troops are fortifying their positions, waiting for an improbable wave
of reinforcements. In the distance, the unnaturally high-pitched cries of unspeakable creatures mingle
Male with the moaning of the wind. One by one we fell. Sergeant Becker was the first to go, his head
sliced clean off by the throwing disc of a lizard-man. Of our group of ten, only five of us are still
standing. Boulanger, the Frenchman, ever the joker; Castellano the Florentine, always a steady
Christian (Papist) shot; Fritz, a Brandenburger with a big mouth, a bushy beard and a missing left ear; Mac
Cullough, the Scotsman, now our sergeant of fortune; and myself, Hertzog, ex-student.
Scattered around our makeshift camp, shaking more with fear than with cold, we
await the end of our existence with no hope of rescue...
We eat our last supper, the last meal of the condemned. The meat
Base : Regular tastes like carrion, the bread is as hard as a rock. I can hear the long
screams of agony from our comrades, captured by the enemy. Pier-
cing cries erupt into the night. The screams are long, so long! I
try to block my ears but to no avail, nothing I can do will make
Unlimited them stop. As the Lord is my witness, we will not fall without
a fight, for our dead, for ourselves, by the Grace of God and
with all the might of our arquebus arsenal!
The arquebus is often ill-adapted to the lightning
strikes that this demonic spawn has confronted us with.
The weapon is useless at distances of over ten fathoms.
What’s more its matchlock system is truly terrible.
Firing one of these things with a lizard-man bearing
down on you is a true test of a man’s stamina,
and you still have to reload even if you do suc-
ceed. Let us not forget that this weapon is only
truly efficient when used in the Swedish fashion,
in sharp and disciplined waves of fire. The
Captain has promised we will soon have new
models, with a flintlock system and paper
cartridges, but I’m not getting my hopes up
too high. Still, in spite of its many flaws, any
old fellow with minimum training can fire it.
How great are the armies of peasants who
have become warriors thanks to the magic
of firearms! Oh Mother, if you could only
see what a spectacle it is when an army
fires a thousand arquebuses at once! What
a feeling of invincibility to see the enemy
ranks reaped like a field of corn, or to see
those pedantic cuirassiers stopped dead in
their tracks. Invincible, indeed...
I will have to stop writing as I can hear
the pack approaching. We will not be
able to resist them for long this time, but
we will fight. Kiss little Uwe for me, and
Father too, tell him I forgive him, and that
he may well have been right. My ammu-
nition belt is almost bare, the battle will end in close combat. I can hear
12 their monstrous claws crunching against the rocks and the sand and I can smell
the foul stench of their drool. Castellano has taken a shot and hit his target, I can
hear a cry of pain, dear Lord have mercy, they are coming...
Fragment of a letter attributed to soldier Hertzog, reported missing in the heart of
4 Movement the circle of Kohut.
3
2 Shooting Skill
1 Arquebus Hits Damage
Piercing 1 3
3 Combat
2 Tenacious Penetrating Strike 2 2
Range 8 3 5
4
3
2
Defense Trained Gunman Reloading 2 4 7
5 9
2 Protection
Long Sword Hits Damage
4 Life Points Slashing 1 2
1
2 3
1 Faith 3 5
0
4 7
- Command 94 5 9
The westernerS
Doppelsöldner
Dear Albrecht,
It has been a while now since we embarked on this insane adventure. Wherever you look our
armies are making progress, our settlers are building, the resources of the lands Below are well
used. Our voyage is unpleasant, in the dust and the rubble of a world of folly ruled by Evil.
Trooper
Little by little, as we wander down here, I have used the little spare time I can get to begin
to analyze our situation.
New Jerusalem seems to be the eye of the cyclone. It is a nexus, a pole of stability in the
Human
very middle of a furious sea. The further we go into the circle of Kohut, the more the sur-
rounding lands become desolate, inhospitable, even hostile. The ground where we tread can
sometimes be quite unstable. Unspeakable creatures come in the dark of night and take
Male
men from our camp. I will not speak of the incandescent whirlwinds, as treache-
rous as they are sudden, or the acid mists that eat away our very lungs. At times
the sky disappears and we enter gigantic caverns where the light of our lamps
Christian (Protestant)
merely flicker where they should shine brightly.
My principal source of concern today is the growing organization of the demonic
resistance. Day by day, their defenses are improving. Their fortresses are becoming Movement 4
more impregnable, confronting us with an unsiegeable detour. I can feel the times 3
are changing, feel it throughout my body. I can sense a kind of trap, set by some
arch-demon. Our colonization seems more and more like we are rushing forwards
Protective Shooting Skill -
to avoid falling over. This is a challenge between the powerful where most of our -
forces are held together by a mere thread. A fine thread in this desert of darkness.
Our lines of supplies are dramatically stretched; this will have to be dealt with. Tenacious Combat 4
3
The battles are becoming more and more brutal, closer and closer together. That
is where it becomes a problem for us. Although the excellent quality of our firepower
is not to be doubted, we are considerably lacking basic troops able to stand up to the
Terror Defense 3
2
challenge. My cuirassiers and I can fend off any attack, but when the battle becomes
close combat, the rank and file are sparsely equipped. I would suggest, Albrecht, as
Vulnerability Protection 4
have other officers, that we rapidly create regiments of double-paid soldiers kitted out ( ) 3
piercing
as required by the current situation. As the enemy uses close rather than ranged combat,
they should be armor-clad from head to toe. The monstrous creatures we have encountered Life Points 7
so far have been of an impressive size. They are often protected by a shell of some kind, 3
of solid blubber or even pieces of armor. Some kind of heavy weaponry should therefore
be used. The two-handed sword that the Germans call zweihänder - and the French name Faith 2
1
espadon - would be a decent option. But the most important thing is the value of the men
who will, in time, become the cutting edge of our invasion. What we need these days are
men of iron with skins of steel. By putting forward these troops of dopplesöldners, sharp, Command -
disciplined and merciless, you will soon become seen to all as the new Maximilian I, father
of the Landsknechts. By combining the efficiency of the troops we need to guarantee the
success of our war effort with the prestige they will bring you, I dare say that the merchants
of Friedland would say you would be making a very wise decision.
I have already taken the liberty of finding several trustworthy recruiters. I leave to you
Unlimited
the task of finding the funds required to hire your new regiments. But make haste, Albrecht,
other leaders of the Council have thoughts along the same lines as myself. They too want to
hire heavy infantry troops. It is so hard to find good help nowadays...
Grenadier
«So, me lad, ye got promoted to grenadier! Congratulations, and welcome to the family. Now, get yer lug-holes wide open, watch
me closely and keep yer gob shut! Sure, fat old Wilhelm might not be all that interesting, sonny-jim, but I know the ropes, and if ye
tie them all together, ye might just manage to hang in there and not take the great leap before yer time. What leap did’yer say? The
one into the unknown of course, the land of a thousand maggots!
T rooper A grenadier is more than just a soldier. He’s the guy who has one goal, above everything else: chuck that bloody grenade as far
away from him as he can before it blows. Ye don’t think. Ye just focus on that one objective. Ye light the fuse: don’t over-do it. Ye aim.
Ye throw. Ye get yer arse out of there! Get it?
H uman There was a time when we only used to use this method to blow defensive walls to bits. One grenade will make one little hole,
but fifty will turn a wall into a colander. Then one day, I reckon some bloke from high command got a bit smarter than the rest and
figured that what makes holes in buildings could also make holes in damned ones. So they sent down a load of these new grenades
M ale to Kohut, and picked some hard-arse soldiers to chuck ‘em. These grenades are made from leaded clay and have a shorter fuse than
the other. They also project loads o’ shrapnel when they blow. «Gut-slashers», that’s the nickname we’ve given ‘em. Suits ‘em don’t
ye think? I’m telling ye, to go fetch a damned one skulking down his hole, there’s nothing better. They’re also great with large num-
C hristian apist (P ) bers. When things are well planned, the cannons weaken the mob, the arquebuses stop the charging troops and we go in and scatter
them far and wide. Then they send in the foot soldiers to finish things off. Well, ye know, that is just theory, something always goes
wrong. In fact ye’d better prepare yourself for the loss o’ one of yer limbs sooner or later. Yep, grenades are fragile things, and not
always reliable. But hey, ye can’t win ‘em all, eh lad? Besides, ye’ve got to admit I look really handsome with this bronze hand, eh!
W
ith istolP W B
ith luderbuss Now, put on yer breastplate, do ye feel its weight? Yep, it’s heavy alright. But it’s that or ye end up ridden with fever when ye get a
«coward’s gash». Ye’re like a snail, me lad, ye depend on yer shell, and if it cracks, well, that’s just too bad for ye. Right, now let’s get
4 M
ovement 4
ye a weapon: so, pistol or blunderbuss? A pistol if ye’re a crack shot or if ye’re «armless» like me. A blunderbuss if ye feel like doing a
3 3 bit o’ mass murder, bein’ a bit o’ a lord o’ flying flesh... Blunderbuss? Excellent choice lad. Just make sure ye don’t knock any chunks
out o’ yer mates, when ye’re on one o’ yer warrior «sprees». The old «sorry, mate, didn’t see ye there», that don’t work ‘round here, see.
3 S
hooting kill S 2
So, there’s the basics for ye, but let me just go over the creed o’ the grenadiers once more, ye need to know this by heart, son, so pay
2 1 attention will ye!
Chuck that bloody grenade as far away from ye as possible. Don’t even think. Run, ignore the projectiles falling around ye.
3 ombatC 3
Ignore the piercing cries o’ yer dying companions, the noise of the enemy chewing away. Jump from hole to hole, dodge the group
2 2 of damned ones that are in yer way. Select yer target, find it, pull out yer grenade. Grab yer lighter, light yer fuse, shoot that
Damned One of Wrath that’s coming to spill yer guts. Run, run faster if ye want to live! Aim, aim well, ye won’t get a second
3 D
efense 3 chance. Throw yer grenade, then get out o’ there and pray. Await the deliverance o’ the explosion. Now ye can die, for ye
2 2
have fulfilled yer mission.
2 Protection 2 Hey, why the long face, son? Ye might just get a bronze hand yerself one day. Now welcome to the family...»
Grenade
Explosion (Fire • 4/2)
Limited Range 2
Range 2
With Blunderbuss
Blunderbuss
Impact Blast (Piercing • 4/2)
Reloading
Grenade
Explosion (Fire • 4/2)
Unlimited 15/ Limited Range 2
18 96 Range 2
Base : Regular
The westernerS
Shooting Skill -
-
Dodge 2 Combat 3
2
First Contact Defense 4
Fury 3
Protection 1
Rapid Strike ( )
attack
Faith 1
0
Command -
Longsword and Dirk Hits Damage
Slashing 1 3
2 4
3 6
4 7
5 9
97
The demonS
he Demons
bed the social ladder of the spiritual hierarchy? And
what of these false titles of nobility over which we Luci-
ferians are continually squabbling?
All this is perverse parody of the valley of tears from
«As I begin to write these mediocre lines, I realize which we draw inspiration from, the waters of darkness
that we Demons are succumbing to rather unpleasant that border our land.
notions. Angra Mainyou has appointed me as his official Well, there is a simple answer to all these questions:
chronicler, as if eternal beings needed to leave behind we Demons do not need to know, we need to punish.
some kind of written legacy as the mortals do. Could it That is our task. Let them try to discover our secrets, if
be that their world has such an influence over our own that is what they desire!
that it can make us forget the very essence of what and Now, back to the tragedy I was speaking of: let us
who we are? recount the history and present the facts... It is a quest
Writing is the sign of temporal reign, it recounts his- for their origins that the good souls and the occultists
tories and presents facts. That is a habit for mortals; came to pursue our knowledge, after their death. This
it has no place in our empire. Where could this need strange vanity has yet to meet its just punishment...
to give our own version of events have come from? Some of them may be in store for a surprise when they
Could it be that that, now that Hell has been revealed go knocking on the doors of the Kingdom Above...
to humankind, our unsavory immortality is subject to Although I have no idea of how it happened, I think
doubt? That would truly be the worst of all fates... that these travelers played an important part in the
Admittedly, it may seem to the observer’s eye that opening of the gates to the living. Unless Hell itself
- compared to the mortal souls that sometimes travel was just so full of sinners that it finally bust its own gut
long distances through our lands - we are but mindless once and for all... Is there not, in the land of the living,
beasts, performing tasks whose meaning has long a single pure soul to show them a less painful road to
been forgotten. tread? Is vice the only truth they know, that they must
come down here to seek their God?
On the contrary, I like to think that our archdemon In any case, I am adamant about the link between
has the true vision of where we are heading, and that those first god-seeking souls and the war that now
we Demons are not just dark piles of flesh, wandering rages all the way to the heart of the Nine Irises. The
the circles with no real purpose. spirit of man has never stopped seeking its own damna-
Those few roaming souls, like us, are dead; howe- tion. Their multitude needs neither prophet nor warlord
ver they are able to retain the aspect of their living to work together as one towards that goal.
body, their memories and the remembrance of the Let us consider the example of the most recent arri-
inheritance they have left behind. They have their own vals... Before they arrived here, they were slashing each
consciousness that they bring with them from the Old others’ throats for the sake of their souls’ salvation. In
World, but they are also able to learn our own customs fact it was most certainly that which triggered their fall
and use them against us if such is their wish. to the Underworld. And now, they fight together sur-
Les enfers se moquent de ces intrus : ils ne leur The rounded by vice. But my lambs, what use can it be to
Underworld cares not for retaining these intruders: they you, to make Hell an annex of your own kingdom? Do
do not belong to it, so it lets them venture through Hell you really find the temperature down here so pleasant?
as they please. While doing so, they study us and have
managed to pierce secrets that we ourselves had never I must admit that, when facing them, our martial
even dreamed existed. And as they do, they reveal us skills seem quite rusty. They have caused quite a car-
to ourselves, and that in itself may be the beginning of nage among the Demons of Kohut, with no more effort
this tragedy. than that of a Sunday afternoon stroll. No, there is no
These souls hold up a mirror to our own miserable reason to hide that disastrous episode. Their contrap-
condition. Do we have a conscious self, a goal, anything tions of death have sent many of our number back
that sets us apart from one another, aside from our to the Abyss. It seems that the damned have lost all
names? And even that is no certainty. Most of our kind sense of pride and flirt with the bullets like a fiery
are never even given a name, that is how completely young girl playing with her little puppy. We could fish
meaningless their existence is. a soul out of Limbo that would quickly give up the
Can I say what happens to the souls of the dead when secrets of these tools of destruction... But when you
they become part of our dark home? I do not have the have such weaponry, why not set up a workshop on
faintest idea... Oh, of course they will become a damned the banks of the Styx and strut about dressed like
one or a lemure or both, but in which order? And by cheap whores?
what unpleasant process? See how, in just those last few lines, the compari-
As for myself, am I a Demon, born from the very sons to their world are more and more frequent. Taking
essence of chaos itself? A former mortal who has clim- example from them is most certainly not a good idea,
99
FactionS
unless we Demons want to end up as sweet little choir- not the cause of the success of this experiment. There is
boys, and our forked tongues barely good enough to that ghastly old man who guides their troops and is loo-
lick a bishop’s backside. king for the Nine Irises. He probably thinks he will find
They have stolen the best bits from us, both in close them filled with large breasted virgins. The poor bastard
and ranged combat. And up close they inflict upon us will be stuck with a stiff one for longer than he thinks.
all their Christian charity with the point of their steel; How shameful, at his great age, to still have the obsessive
hardly a glorious moment for our troops. What has sexual appetite of a young shepherd humping a plump
become of the fearsome legions of Hell? Oh, there they village girl. That shrewd old man and his lackeys opened
are: lying at the enemy’s feet. Enhancing their oppo- up the portal and entered Hell while they were still alive
nents’ bravery with their cowardly grimaces and giving and have hence escaped the effects of time.
them strength for their invasion plans. They had a rough time at first, sending us offerings
Not content with providing such feeble resistance, the of greedy brigands who came by waves and raised the
demon lords were intent on proving to all and sundry fiefs of Kohut to the ground time and time again, wit-
just how pinheaded they could be compared to these hout ever growing tired of this sad form of amusement.
newcomers. Rather than teaching the arrogant scum The demons who call themselves our lords let them do
a good lesson once and for all, they hired their ser- as they pleased and found the whole thing quite comi-
vices to pester rival demons. Once their deed done, cal... Well, they are no longer laughing, not since the
the living promptly turned their weapons against their Saracens demolished the fiefs of Ampharaus and are
foolish patrons, giving them in turn a tremendous les- now pushing as far as Aussona.
son in diplomacy. And what can be said of our Infernal Their ranks are well disciplined, and they are sur-
Ambassadors who revealed all too quickly the paths rounded by a fearful aura of spirituality.
of the damned that lead to Thebes and Ampharaus, They roam around in small groups, therefore covering
effectively the quickest way to lead troops on a wide- large areas, and they disappear into the shadows as fast
scale invasion. When one bends over and presents ones as they jump out, attacking us, using routes that even
buttocks, one should not be surprised to wake up with we Demons don’t know about. Now that is something
a sore backside to worry about. Their desire to find the center of Hell
As I contemplate the extent of their ingenious tric- is made quite obvious if one observes their movement.
kery, I finally understand why they fit so beautifully, They move forever further inwards, and seem to have
after death, into our tableaux of eternal punishment. no interest in conquering our lands, but simply to gain
Oh, but the complexity of their schemes is hardly a control of the roads that allow their caravans to trans-
credit to our own artistic talents. They plot paths of port supplies to their troops.
action that are sometimes most difficult to follow. We The Saracens have thus managed to slip the minds
ourselves are merely plagiarizing the works of the mas- of our demon lords. They come and go as they please,
ters, and clumsily at that. only reminding us of their existence when, every now
If there is still any need to clarify the long list of their and then, they destroy a fief that happened to be in
many virtues, I should now mention the use they make their way. In such a short time (a mere five centuries,
of our damned. who would have thought!), they have managed to blend
Once they have reduced the damned ones to slavery, in as a necessary evil, less of a threat and more a kind
they are sent to serve in the new Babylon the Wester- of parasite with which we must learn to live. In fact,
ners have built for themselves. They have managed to of all the miserable paupers who come begging at our
make a profit from eternal punishment, by introducing gates, they are most certainly the most dangerous. Even
a new torture that had not yet been seen in our lands, more so because our recent indigestion of Christians
and is so much worse than the sum of all those that we makes a perfect diversion for them!
have invented so far: work. But it is too late now for us to start a military campaign
But I grow tired of talking about these puppets. We against such small fry... And as we must put up with them,
will soon see how far the Underworld can shove its it is more than time we returned the favor to the living.
turgid member into their tight backsides. I can’t quite fathom it myself, but it seems that Chris-
tians and Muslims hate each other so much that they
Even stranger, and most certainly less showy, those prefer eternal damnation to any form of diplomacy. We
who are called Saracens found a way into our lands many really should find a way to help them eliminate each
centuries ago, by successfully pulling off an authentic other once and for all, by blowing on the hot coals of
feat of alchemy. Previously, I wrote that the souls of the their mutual hatred...
travelers, feeling independent of and above the rest in Of course, when we speak of the formidable progress
Hell, most certainly played a part in the rising numbers of the Saracens into our lands, we are to assume that
of intruders who seem to feel as much at home in the they succeeded in such a feat on their own. Oh no...
circles of Hell as if they were in their own mother’s kit- They were supported by a handful of traitors who soil
chen. I must say that I now wonder if one of them was our faith by helping them.
100
The demonS
Though I will name them now, it is to better forget We leave that to the bigots whose mouths prove to be
them from here on. I speak of the Lost and the name the perfect echo chamber for our farts.
is all I will speak , so futile is their very existence. Do One vision has become clear to our legion: Satan is
not seek to know more or you will reap the wrath of our Lord, and Hell is his Empire.
the archdemons. Yes, this fact may have slipped our mind a little... but
our faith never falters. Send a lemure a thousand times
I have already said, and I will repeat it as often as neces- to the abyss, and a thousand times he will return to
sary, so far our performance has been perfectly mediocre. nibble at your toes!
Admittedly, the Christians have some particularly After that, we all went back to our own pursuits,
sophisticated weapons of destruction, and the Muslims some returned to torturing the damned, others to their
are guided and protected by ancient spirits. But is that plotting and petty rivalries. Asaliah, the rebel angel,
any reason to let them ride us like cheap whores? left to seek out the living. And following in her steps,
The Underworld has the best swordsmen, for ours throughout the circles, the glory of our master is sung.
have indeed been waging war since the dawn of time... After her visit, other leaders appeared to us. For a
Be they dark knights who fell on the fields of pride, start, there is Samael, who was hiding out here Below,
lawless assassins who hide among the rank and file, Tsilla who has been haunting our pits, but others will
pagan barbarians driven by the rush of carnage, or come too... Maybe they will be of demon stock, for
great warriors built for destruction, who could resist there are still a few Luciferians in our ranks who are
such a hurricane of blades? made of captain material.
We have horned ones who are much older still and Now comes the awakening. Our anger is pulsing like a
who, in the heart of the struggle, feel as good as if they putrid spot, and soon its quaking mass of pus will burst
were babies drinking greedily from a giant teat. We in the face of our enemies.
have macabre heralds who create panic and confusion, Our beautiful angels will be the muses of punishment
servile souls that vomit curse upon curse, and even and of war.
skinned vixens who could make a saint’s blood boil In their wake, the demon lords begrudgingly give up
with a single flick of their hips. small infantry companies to the angels. They are mean
So, champions of Hell, how do you explain that these and stupid, hanging on to their throne while their fief
strangers have given you such a spanking? Have you lies in tatters, as if they were hanging onto the nipple of
developed such a taste for the enemy’s spiked plank a slashed breast. But our little kinglets are shaking with
that you bend over and stick your arse out for? fear and would not dare to refuse to pay their tribute.
No, what we are lacking is the presence of true war- Let us not heed their cowardice! Soon enough they will
lords to truly lead the armies to victory. be sent back to the abyss to pay for their idiocy, and we
From the very beginning we have wandered in packs. will crush the infidels under hoof, for nothing will be
We chase the souls of the dead, we drag them back to able to withstand our glory.
the lands of our lords, and we ensure they receive their Thus, organized in small companies, our Luciferian
punishment. We treacherously attack our neighbors, troops await the strict command of our demon beauty.
infinitely dividing our forces with many a puny carnage First, we must count in a few of those shapeless lazy
and therefore working with great conviction against any bastards, completely useless for anything other than
possible notion of unity, because we don’t care about it. harassing the enemy’s arse, a position in which they
This place has always been known as the Unde- excel as sword-fodder. Meanwhile, the Damned Ones
rworld, for it is not just a country, it is truly a vast of Wrath will be dealing out pain and misery, with the
world of its own. There is not just the one people help of our horned ones, their tongues as quick and
living under one rule but several, and each one lives strong as their claws. And to complete our martial por-
according to its own customs. trait, we will quite probably find a succubus on our way,
So what? Is there really a High One up there who to provide some groaning flesh and whip up an orgy of
lets us do his dirty work, while our ungrateful masters virile moaning. This is the basis for Asaliah’s tactics
watch over us? Hardly likely... But there is an angel, an when she leaves on campaign.
angel who came to us. His purity is beyond a doubt; These detachments should hold their positions, ready
however, anyone can see he is rebelling. Like a crystal to follow their divine muse. They are warned: they must
that, naturally, turns purple when it reaches maturity. not move except upon a direct order from their superior
Upon his coming, a dead silence fell over the Nine officer, they must wait for her to come. Indeed, who
Irises, and the next minute, everyone was singing can tell what crazy ideas might come into their heads
the praises of one single master, all one under the along the way if they are left to their own devices?
same flag. And without a leader, if they were unfortunate enough
Well, of course, the general enthusiasm didn’t last for to stumble upon the enemy, it would be yet another
long. But then we are not the kind to go over the top. defeat to add to the long and painful chapter of our
best thrashings.
101
FactionS
Asaliah knows all the secrets of Limbo, she can travel captains. And the agonizing screams of the living will
through it easily and appear immediately wherever she soon rise from the battlefields.
pleases to face whatever menace may appear. But I am forgetting the essential. As I continue this
Therefore each company must be ready to march bitter story, written without a single ounce of talent, I
on the enemy as soon as our warrior angel appears to become more and more aware of the destiny that Angra
them. There are many fronts, many challenges that Hell Mainyou, the Archdemon, intends for this work. By giving
must undertake to re-establish its supremacy. in to the easiness of written histories, we are slowing to
Our first targets are those exploring companies of the pace of the living, the poor sadness of the vain who
Christians, whose presence interrupts the peaceful tor- believe they can do as they please as soon as they pick
turing of the damned souls. Some of them are becoming up a quill. One could think that such a weakness is a
familiar to us; some warlords stand out from the crowd sure sign of our impending doom, that we have been
and as their fame grows, so does the morale of their decayed by their vices, our nature corrupted by their
troops. It will be less useful to outright vanquish them customs which have sapped our very strength.
in combat. Rather, we must thrash them repeatedly on On the contrary, we only seem to have surrendered,
the battlefield for all to see. Now that will demolish so as to better turn our enemies’ vile habits against
their amplified reputation and lose them the trust of them. They force their manuals down our throats, pain-
their peers and underlings. Let us finally show a bit of ting us as the evil ones just to improve their unity. But
resistance! Since we, in effect, gave them the roads to does it not take the greatest of all the evils to come
Thebes and Ampharaus, let the humans keep them Our down here and kill the dead a second time? We really
forces must re-conquer the plains of Kohut, preventing would have our task cut out for us if we were to weave
New Jerusalem from growing any further. They want to as great a web of deceit as the one that their texts have
move so quickly, always looking to find out what lies already created.
further in, always seeking the Prima Materia. As they These few lines should serve to remind us of our
move further in, they will find the Saracen caravans and need for this dark alliance and cause us to raise all
I say let them. We will have reunited two very dear old blades in a chaotic rhythm, so that they may fall as one
enemies. All we need to do is sit back and count the on the heads of preachers everwhere. And throughout
points as they massacre each other, and then take the our lands, may all our dark souls know that there is
victors as we plow on through their weakened defenses. only one master, one chant, one faith.»
As for those indefatigable Muslims, we can use the
same strategy against them. Let them straggle out «Treaty of devotion for the use of the Forked ones»,
as far as possible in a thin line. If they persist, they Abaadoth, Grand Chronicler of the Nine Irises.
will end up facing the hordes of the Nine Irises with «As I wandered through the Limbo, I could still hear the high-pitched sounds
of the inner circles that came to me in waves.
a greatly reduced vanguard and behind it an army
dispersed in small companies
separately holding defensive
positions. Ah, I can already
hear the cries of distress that
will accompany their inevi-
table defeat... Well, if the
archdemons haven’t all killed
each other by then, that is.
Our martial superiority is
beyond a doubt, we have in
our ranks the best killers there
are, the most stubborn and the
most infamous. Nothing can
stop them, not even the horror
of their own souls. We could
even surprise the enemy with
a few exotic delicacies, for, in
addition to the multitude of
two-legged war machines, we
have in our abyssal pits temp-
ting treasures of subtle but-
chery . Hell has now found its
102
The demonS
Spells
Plague of the Believers • Vanished
Targets a single unit in contact with the
lemure. The target of this spell takes an
amount of damage equal to twice its FTH,
PR is ignored.
Nuaseating Cloud • Vanished
This spell creates a 3 fathom radius sce-
nery element centered on the lemure that
lasts for 3 turns. The element is Radiant
(Consumed (Poison • Durable • 2/5)) and
completely Opaque.
Possession • Vanished
Targets a single unit in contact with the
lemure. The target of this spell becomes
Controlled. The target can cancel this effect by
rolling a number of dice equal to its FTH stat and
scoring at least one 5 or 6. If the target’s FTH is 0, Unique
then a single dice is rolled and only a 6 is a success.
103 60 Base : Regular
FactionS
Heretic testimony found in the straw mattress of an Inquisition gaol, New Jerusalem.
14 Life Points
3 Faith Orders
Samael’s Chosen One
4 Command During the Upkeep Phase, Samael may choose a unit from his company.
Until the end of the turn, any time the chosen unit is dealt damage,
Samael may choose to take all or part of the damage himself. If he
Charisma does so, his PR is not taken into account. Samael cannot take
more damage than he has Life Points left. This order can’t
Frenzy Man-at-arms target an Invulnerable model.
Levitation Regeneration 2 M artial Mortification
Active • 1 CMD • Unstoppable
Samael takes 3 damage, PR is not counted, when
he uses this order. Samael and all his allies gain
+1 CBT until the end of the turn.
Ultimate Sacrifice
When Samael dies, all his allies recover all
the Life Points they have lost. In addition, his
death does not cause his company to lose
any CMD at all.
Vae soli Vae victis
Base : Extra Large now stands empty. I hear whispers that Eurynome’s master
has seen fit to grant him enough power to continue on in
his service, though his form is much reduced and possibly
more horrifying than before. Whether this is true, or that
Unique Hell has reclaimed its own, or that Lucifer has possibly
refashioned the Demon Lord again as a warning to
others, I cannot say.
Nevertheless the thought of a rebellious fool get-
ting his comeuppance can’t help but bring a smile to
one such as I.
Orders
Don’t See!
Free • 2 CMD
Once per action phase
Eurynome can target any Inde-
pendent or Trooper unit. Until
the end of the action phase the
target treats all enemy units as
if they had Discretion 3. The
same unit can’t be targeted
twice consecutively.
Don’t Hear!
Free • 1 CMD
Obey!
Free • 1 Permanent CMD • Reaction
This order is the same as using a Vae Soli order, it has the same timing and you
cannot combine this order with a Vae Soli order at the end of the same activation.
This order allows Eurynome’s controller to decide which unit their opponent will
activate next.
Vae Soli
Vae Victus
Auras
Death Becomes Her
Permanent • 3 Fathom Radius • Demons and
Damned Ones (Immune)
During the upkeep phase, units within this aura’s area of effect
take 2 damage, ignoring PR. Demons and Damned Ones are not
affected by this aura.
R eanimation
Permanent • 3 Fathom Radius • Troopers
Trooper units that die within the area of effect of this aura,
are returned to the game in the spot that they where killed, under
Eurynome’s control, as demons, with 1 LP. A Trooper can only be reani-
mated once per game. A reanimated unit follows all rules normally other
than being controlled by Eurynome, having 1 LP, and having just entered
the game.
107
FactionS
Base : Large instruments. He continued to sever arms and legs, ripping out
organs and unraveling guts. I saw the mutilated heart of my
young scout brandished like the trophy of carnage. That was
Unique when I realized what the poor boy had meant. Only cru-
saders behave with such savagery on the battlefield. That
is the effect of the false religion that serves as pretext
to the butchers. But in these dark lands, the invisible
is revealed. The blood was exciting this shady infidel
and increasing his strength. The demon’s trap had
closed around us.
The demonic foot soldiers formed two columns,
one on each flank, for the sole purpose of provi-
ding this macabre scarecrow with a free space
in which to charge. He was running straight
towards my position like a famished beast.
In such moments of despair, only the faith
of the believer can inspire his victory. Allah
is my guide. With a single gesture, I ordered
my troops to disperse. He sought for us in
the shadows until the rush of warm blood
left him. Now he was once again lost in his
gray mood. His vice no longer accessible, he
has returned to his former state of lifeless
puppet.»
26
3 Movement Order
Hostile Surgery
- Shooting Skill 1 Permanent CMD • Unique
When an enemy unit is killed within 8 fathoms of Foulques, this
5 Combat Defensive combat order may be used. If this order is used, Foulques gets +1 MVT, +2
CBT, +1 DEF, and +1 FTH from the beginning of the next upkeep phase
3 Defense Man-at-Arms until the end of the game. This order can’t be used when a lemure or
Protective Devoured unit is killed within 8 fathoms of Foulques.
2 Protection
Ricochet Handsaw Hits Damage
9 Life Points Slashing 1 Life Drain 2
2 Life Drain 3
2 Faith 3 Life Drain 4
4 Life Drain 5
1 Command 108 5 Life Drain 6
The demonS
Order
A neurysm Side-effects
You may decide to have Jinx take 1 damage, ignoring PR, to exempt
a friendly unit’s aura from its Aneurysm Aura’s effects for the
turn. For each aura affected by Jinx’s Aneurysm Aura
during any Upkeep Phase roll 1D6. For each 6 rolled,
Jinx takes one damage, ignoring PR. If Jinx dies due
to this order, affected auras still will not have any
effect that turn.
Aura
A neurysm Aura
Permanent • 8 Fathom Radius • Cumula-
tive • Mentalists (Jinx Immune)
At the beginning of the Upkeep phase,
Jinx prevents all other auras within this
aura’s area of effect from having any
effect for the rest of the turn.
Unique
109 15 Base : Regular
FactionS
Infernal Ambassador
«Horns, fur, hooves and forked tails. It is said that the horned ones were among the first generations of beings to populate
the lands of chaos. Being beast-like, libidinous and argumentative, they naturally formed hordes whose only ambition was futile
squabbling. As herds of blind demons roaming the lands Below without any form of doctrine, they finally tired of the poor repu-
tation they had established for themselves and became most devout Luciferians.
Independent From that point onwards, they put all their energy into proving their unquestionable zeal to the demon lords, and so the tasks
the horned ones were given became more and more honorific.
And so it came about that, since that time long past, they have been messengers to the cults of the valley of tears, the land of men.
Demon If I am to believe the souls of the good that travel freely through Hell, our ambassadors have widely indulged in earthly plea-
sures during ceremonies named sabbath. Let us not dwell on the orgiastic details of their deplorable exploits: they merely confirm
my suspicions about the veritable behavior of the horned ones.
Male Discipline is indeed a stranger to their plans. They give the impression of being loyal servants only to be able to reap the
benefits of their status, and artfully use the arts of deception and lying.
Since the living began to invade our lands on a regular basis, the demon lords have taken to sending an ambassador to
Satanist (Luciferian) each company. This has become a fashion that everyone seems to have succumbed to since lord Xaphan sent one of his own to
convince the Living to ally with him to defeat one of his rivals.
Indeed, the ambassadors do have the merit of enjoying the diplomatic phases of battle, whereas most of us like to immedia-
5 Movement tely express the more bloodthirsty side of our personalities.
However, when given a chance at a massacre, the ambassadors will willingly practice the most ancestral and bestial art
of warfare. They gut and slash freely, spreading confusion, bringing aid to their allies, pain to their enemies, and glory to
- Shooting Skill their master.
I think we can safely say that if these beasts put so much effort into the battle, it is because, more than any other considera-
tion, they thoroughly enjoy taking part in a good carnage.
5 Combat Indeed, I have yet to meet a demon lord who would find any reason to complain about the services of an ambassador. Howe-
ver, loyalty only has merit when it is in spite of pain and suffering. Aside from a shower of compliments, the horned ones do very
little to glorify their masters, and their vows of fidelity have in no way changed their old customs. Pah! Anyone can claw at their
4 Defense own chest and snort pestilential vapors while swearing to be faithful...
Long ago, they would roam in herds and squabble between themselves. Nowadays, they have joined the band and do
0 Protection their squabbling on behalf of their lords. If we let them, they would sell an archdemon’s throne to the Pope, purely out of
taste for discord!»
3 Faith
1 Command Orders
Treacherous Insinuation
Free • Variable
Bodyguard Cancel the effects of a Vae Victis or Vae Soli order before
Terror they happen. This order’s cost is equal to the cost of the Vae
Victis or Vae Soli order that was canceled.
Under His Protection
Limited 2 Passive • 1 CMD
Against the next attack that causes at least one
hit to him, the Infernal Ambassador gets Resis-
tance 4 against one of the following damage
types, blunt, slashing, or piercing. This choice
must be made when this order is given. If
this order is already affecting the Infernal
Ambassador and it is used again, then the
effects aren’t cumulative and the chosen
damage type is changed.
Satanist (Luciferian) knights of the Underworld. They must accept the labors of war with humility and bring down the darkness upon the
enemy, even in the heart of the most desperate of battles.
Therefore I charged on forwards, chopping their Dibbukim into pieces. One of them survived my
charge, latched to one of my leg, and another was hanging on to the other leg, his guts spewing
everywhere. Before me, I saw one of my many female admirers in great difficulty, calling out
Base : Large
for my talents… which she’d known so many times before. So I threw myself downwards
into the melée, dragging along with me the two hopeless idiots still clinging on to me,
in spite of my wrath. On arriving down below, I was the only one of the three to
Associated (Damned one of Pride) rise to my feet again. At my feet, my lady was dying, and with her last, painful
breath, she let out a fearsome howl as her last and only testament, as I wat-
ched the transvestite dwarf running away down the gully. I turned to assess
the enemy’s numbers, making a personal note to punish his treason most
fittingly later on.
We were wallowing in a mire of ashes and blood, generously
garnished with juicy chunks of damned, spread far and wide
during the charge.
Before me stood their great sand demon, and I could see in
his eyes that he had traveled through the ages to come defy me
in my own lands. Although he was already in agony from
the butting blows of our horned one, I decided to accept his
arrogant challenge, leaving my brother in arms to take care
of the three warriors who were running towards us. Unfor-
tunately the dolt’s performance in this task was quite
disappointing, and he quickly fell to their blows, a victim
of the rank and file. Our ambassador would no longer
relay the words of our master, except maybe through
his great horns, which the infidels were already waving
around like trophies. Once more I had made the perfect
decision by engaging their demon. If my companion
had not been capable of dealing with the lowly soldiers,
he could hardly have succeeded in accomplishing the
heroic deed that I was about to complete. An unstop-
pable lunge, a secret that I alone have mastered, gave
the titan a lethal taste of my steel, straight through
his heart.
On seeing this, an old man who accompanied
the troops leaped from the top of the rocky crest,
preferring suicide to being defeated by my brilliant
might. After that lesson, the rest of the troopers ran
for their lives.
Once again, I alone had brought victory to Hell.»
The battle of Kal ‘nat Rür, seen by a Great Damned
One of Pride.
0 Orders
Challenge
5 Movement Passive • 1 CMD
This order can only be given when the Great Damned One of Pride is engaged with only one enemy
- Shooting Skill unit. The Great Damned one of Pride and the unit he is engaged with, hereafter referred to as «duelists»,
enter into a challenge of mortal combat that can only end with the elimination of one of the duelists.
6 Combat Entangle Duelists can’t engage with other units, and other units can’t engage the duelists. Neither duelist can
retreat. Duelists are immune to any effect which may force them to break contact, except for effects
4 Defense Fury generated by either duelist. If contact is broken due to an effect generated by either duelist, then
Regeneration both duelists must attempt to reestablish contact during their next and subsequent activation’s as
0 Protection thought the other duelist had Attraction with an unlimited range. The
effects of this order will last until one of the duelists is killed.
Overlarge Weapon Hits Damage
16 Life Points Slashing 1 4 I told you so...
If the Damned one of Pride that the Great Damned One of
2 5
2 Faith 3 7 Pride is associated with is killed, he becomes Brave until the
4 9 end of the game.
- Command 5 11
The demonS
Mourner
«There’s nothing like one of these beautiful young women, with their features sculpted by tears and sorrow to bring to your
troops a sense of morbid arousal.
It is said that up Above they make such a racket during funerals that the priests can no longer hear themselves preach the
word of God... As if by celebrating the dead enough at their last earthly feast, the Creator himself could be forgotten.
Independent On the other hand, down here, it is generally assumed that they gained their rank among the damned by committing infan-
ticide. Such an act could seem strange and unnecessary, given the number of brats who die without the need of a helping hand
to push them into the afterlife; however one might be forgetting that the visible symptoms of a life of lust can sometimes require
Damned One the most brutal of remedies to avoid public shame.
There we have it! A past life of carnal sin would explain why these damned ones arrive here with such charming features, for
they undoubtedly betray the cause of their disgrace.
Female However, I must say that I only half believe that theory, if only because of the great number of weepers I have spotted ran-
domly fishing unbaptized newborns out of Limbo. That is the point that gives credibility to their position as representatives of
eternal sorrow. If child-murder had been their sin, then they would have been naturally fitted with the appropriate accessory
Satanist (Luciferian) upon joining our companies, instead of having to rummage through the Abyss for one.
On the bleak plains of our cursed lands, the wailing cries of a weeper are enough to launch a chilling, united attack on the
enemy. Their morbid songs awaken the primeval fears of mystery and the unknown that every living being hides deep inside...
Mentalist In their minds appears the fickleness of fate, who strikes down the innocent child and allows the bloodthirsty tyrant to grow fat
and rich until he is quite senile.
Soon their souls are crying as one about the injustice of the world and God’s lack of compassion.
4 Movement Does He need to let misfortune strike blindly in the land of men to remind them of his infinite love?
In the time it takes for a shiver to run down his spine, the warrior’s faith is shaken. It is too late to get it back. The fleeting
feeling of rebellion against the Lord has run through his soul and is immediately followed by the guilt that fills his heart. The
- Shooting Skill weeper therefore feeds the cycle of primal fears with her song.
From then on, the guilt leads to the fear of divine wrath, the fear that something bad may happen, that bad luck may not be
avoided this time around, and that this battle may be the last. The hand falters; the steel can no longer find its target.
- Combat Besides, why should the sinners even hope for redemption or victory, if the tiny, lifeless body of the innocent is lying in the
dust down here in this pit?
And there we have the greatest sin of these pretty ones: they portray grief with such talent that their act seems so much
3 Defense more important than the sadness of the real event itself.»
Succubus
«A company of Saracens had set an ambush for my men on the crest of the hill. As soon as they hit us I was
knocked off my feet and into the void. The weight of my armor pulled me on downwards and I rolled all the way
down a steep incline, unable to stop my tumbling. I would have preferred to break every bone in my body and die
then and there. For in my misfortune, I had fallen into a dark pit that led all the way to the heart of Hell, or at least
into one of the most abject holes of its vice.
There, spread out on the ground, lay a dark beauty, so scantily clad that not one detail of her anatomy,
her round, firm curves and her perfect waist, could have escaped my gaze. Her hips were
designed to bear children, however she used her features only to defy the Lord with her
debauchery. On seeing me, she turned to strike an animal pose, never taking her
gaze from me, so full it was with carnal desire. Her sighs of pleasure were
harassing me so, that my heart began to beat with near-deadly speed.
She was pleasuring herself with the handle of her barbed whip,
and this was what was causing her cries of pleasure. The whip was
wound around her neck, her body and her thighs, burning her
flesh to bloodshed. It seemed to have a life of its own, the louder
her cries became, the tighter the dark barbed lash wound itself
around her.
All around her, damned ones were gazing upon this for-
bidden tableau, enraged with frustration. Each one of them
was held at a distance by a chain that wound around the
base of their manhood. The chains held them at a distance
as they strained to try to touch her, their frustration and
desire mounting.
Suddenly, the temptress’s body stiffened, and she made a
great play out of it, pounding the ground with her fists like
a herd of demons. Though the finish of the scene brought
the damned souls their relief, their eyes remained haunted
and their expressions slack jawed. A smile of pleasure
spread across her face, though her cruel expression never
left her.
Satanist (Luciferian)
Orders
Shield of lust
Movement 5
Passive • 2 CMD
Until the end of the turn, the Succubus is DEF 6 against all Male enemies
Shooting Skill -
in close combat.
Demonic Fury
Active • 2 permanent CMD • Unique
Charisma Combat 6
Until the end of the game, the Succubus gets +2 MVT, +2 CBT and +2 FTH. Evasive Defense 5
Ricochet
Protection 0
Life Points 11
Faith 3
Command 1
Whips Hits Damage
Slashing 1 3
Eager 2
Lunge 2 3 6
4 + Pain 2
Base :
4 8
115
Regular
5 6 + Knocked Down
FactionS
Base : Regular gone, they were very close to us. Our shots hadn’t stopped them
all. Their wounds looked very strange. They did not bleed like
men. The metal had sculpted their bodies, as had the tools
of horror that were grafted into their very flesh and which
14 steel. I had become one with my blade and my only warmth was their dying
flesh. When I had finished with those puppets of war, I discovered that the cap-
tain of my company was not quite dead. Although every bone in his body had been
smashed, he still gathered enough strength to point his weapon in my direction. At
5 Movement the time I thought he was delirious.
Now I understand his gesture.
No doubt, when I die, I will join the ranks of the Damned Ones of Wrath.»
- Shooting Skill
Anonymous tale gathered in confession and noted in the diary of Father Rogeas.
4 Combat Fury
4 Defense
0 Protection
Grafted Weapons Hits Damage
9 Life Points Blunt & Piercing 1 3
Or 2 4
2 Faith Piercing & Slashing 3 6
Or 4 8
- Command 116 Blunt & Slashing 5 10
The demonS
Advance
Deployment 4
Attraction 4
Slow
Tenacious
Base : Regular
Attached Weapon Hits Damage
Blunt 1 2
Or 2 3
Piercing 3 5
Unlimited 13 118
Or
Slashing
4 7
5 9
The demonS
Flesh Demon
«Sometimes, upon a battlefield abandoned by the survivors, the rotting flesh can return
to life. Some say that this is the part that the souls of the damned leave behind when they
enter the Abyss. A pound of flesh, if you will, that the Underworld reclaims to pay for their
accommodation...
The bloody mass assembles itself without any form of organization, into a gigantic sha-
peless blob. This is how our accursed land gives birth to its own illegitimate offspring, born
from pain and from horror.
As soon as it is assembled, this machine of skin and guts reaches maturity. It
can come and go independently, and will obey orders with the diligence of a
bastard son trying to prove his worth to a spiritual father.
In fact it is true that one should not speak too closely to this parti-
cular demon, as it is most difficult to distinguish its mouth from its
anus. Obviously, any mistake in the matter will trigger general
hilarity among the present company and even the most learned
doctors do not dare attempt to do so. Besides, no-one has
ever been able to clearly establish whether these buggers
possess these two orifices or if they only have the one that
serves both purposes.
Therefore, when dealing with one, it is preferable to
avoid speaking with any unnecessary formalism. Espe-
cially as they seem to have an instinctive gift for knowing
exactly what needs to be done in every situation.
Almost as soon as one gains consciousness, it will go
running off after runaway damned ones, hunt out the
Lost, or harass the invaders.
It is a good guardian of the lands of Lucifer, especially
as its atypical shape hardly makes it able to negotiate,
and in consequence, it is impervious to sterile plotting.
Does it have a soul of its own or is it just a composite
incarnation of the memories that the living leave behind
while they are being torn apart? Yet another question that
has no answer...
For this reason, when the time comes for accomplishing
complex tasks, such as an ordered martial maneuver, there
is no point counting on one of these demons to take any ini-
tiative. Just set it upon the enemy and let it do what it’s best
at. Send it into the wake of the rank and file, and its shape and
Unlimited
stature will focus all the enemy artillery’s attention upon it. ‘Will
you look at this abomination! It is as if the guts of a giant had been
ripped out and given legs...’ That is enough to disturb, even terrify the
invaders. Let their arrows rain down on our champion! Its flesh squirms
and swells endlessly, healing its wounds quickly unless one knows the correct
12 Trooper
way to kill it.
Come unto us, oh Demons of Flesh. You are the very guts of Hell, brought to life Demon
by carnage itself.
You are the eternal left-overs of the banquet of horror held by the living on our own lands.
Follow the paths and join our companies: you are, in the very heart of battle, the shield of the Asexual
glorious Luciferians. Do your duty, go to the slaughter and spread your thousands of bloody
pieces over the chaos of the melée. This is where you came to life, and it is here that the hand of
the Master has guided you in haste. And as you slide down towards the void, honorless, the gap Satanist (Luciferian)
in the impious enemy’s ranks is growing. Their hands, mouths, ears, intestines, all their limbs,
cut loose by the empire of our flying blades, are already mixing with your disgusting remains.
Slowly, the sounds of clashing steel fall away into the distance. Who was the victor of this mer-
ciless butchery? It does not matter, for soon the enemy’s fluids, still warm from the spilling, will
return you to life again. You are the incarnation of massacre sculpted into one being. Follow Movement 4
the echo of our war-songs! Come unto us, oh Demons of Flesh.»
he Saracens
allies. Even if they were to win their battle, their quest
for the Prima Materia would condemn them for sure.
After another century, a tough realization dawned
on the Old Man of the Mountain: he knew the Unde-
rworld better than anyone else, but he was no longer
The Secrets of the Old Man making any progress. He was lacking something. Or
rather there was something he had lost. The purity of
Four centuries of Saracen presence in Hell. That is his faith. Although he was still set on the same goal,
quite a long time. Imagine what the Old Man of the he had lost the most useful of all tools for reaching
Mountain did when he found out that he was no lon- it. It was at that time that Osman arrived. Witnessing
ger getting older, but instead had as long as he could his unifying charisma and faithful conviction, Hassan
ever need to accomplish anything he set his mind to! ibn Al-Sabbah realized that he would not be able to
A whole new kingdom lay before him, to discover and control this one as he had controlled Osman’s prede-
to control. Most important of all, he was now where cessors. So he chose to serve Osman, for fighting him
no other believer had ever set foot, so close to The would only have brought about his own destruction.
Truth. The gates of Heaven. There could be no other Of this he was certain. It was a time to make compro-
quest greater than this, for a believer such as Hassan mises... while he waited for the right opportunity.
ibn Al-Sabbah. For that was indeed what the Ottomans were for
Hassan ibn Al-Sabbah therefore sent his Hashishin to Hassan ibn Al-Sabbah: an opportunity to continue his
search everywhere. First in the lands around his new quest that had ground to a halt. The Ottomans brought
fortress, then further and further a field. Hassan ibn Al- with them new men, pure and honest, who were on
Sabbah meticulously collected all the information they the same spiritual quest as himself. The Old Man of
brought back. This information constituted thousands the Mountain thought that among all this new blood,
of maps, reports, descriptions, and charts, as well as among all these holy men, surely there would be one
many studies on the flora and its medicinal or alche- whose faith was pure enough to fulfill this quest. Has-
mical uses, on various types of Demons, and geological san ibn Al-Sabbah would be right there behind him,
resources, including the Prima Materia. Hassan ibn Al- to thank him, and immediately claim for himself that
Sabbah immediately understood the importance of this which he had been seeking for centuries. Hiding in his
material and started working immediately on mastering fortress, the Old Man of the Mountain waits and listens
its use. All of his research and his many detailed atlases to the reports of his men. He bides his time. He has all
are stored in a secret library that occupies a whole wing the time in the world. He plots. He knows that one day
of his new fortress. the inevitable will occur, and he will be there.
Every day, new reports arrive from every corner of the The Hashishin and the Nizari, while commited to their
Underworld. Every day, the Old Man of the Mountain masters quest, are concerned with their progressive
listened as his men read them out. loss of influence in the territories of Hell. Ottomans,
After the first century, Hassan ibn Al-Sabbah had a infidels, mercenaries, the coalitions of Lost Ones...
good notion of the different circles that make up the Never before had there been so many factions, so many
Underworld, he knew of the archdemons and fallen pawns on the chessboard. With these conditions, it was
angels who rule over the main kingdoms, and of their no longer simple to maintain the same level of maneu-
political conflicts. Still, the heavenly gates remained verability. Thankfully, the Hashishin still had plenty of
unattainable. Oh, there were traces and clues, here and secret knowledge that made them indispensable. But
there, but no proof. Hassan ibn Al-Sabbah then unders- for how much longer?
tood that he could not succeed in his task alone. He had
to make contact with the inhabitants of this place. So he
sent out his emissaries. Many of them never returned.
Others returned with treaties and pacts, access granted A Series of Strange Coincidences
to certain places, to certain information normally payed
for with blood. Hassan ibn Al-Sabbah had plenty of In the case of the Ottoman Empire, as with all enligh-
spare lives to spend, with the arrival of the Mongols, tened civilizations, there are always skeletons in the
then the Mamluks, and then the Seljuks. While these closet. As many skeletons as the lives of those lost to
people where drawn to Hell in search of the Prima Mate- one of the great epidemics that swept across Europe,
ria and other sources of power and influence, all these such as the outbreaks of Black Death, or small pox,
things were but distractions thrown out by Hassan to that could wipe out a whole region and empty whole
keep the fools busy while he pursued his real goal. cities of their populations. That is precisely the one of
One by one, the Muslim factions ventured out into the dark secrets of the Ottoman Empire: whole cities
the lands of Hell, little knowing that the Old Man of the of people were exterminated. By what disease, may
Mountain had already sealed their fate with his local you ask? Not the plague, nor the pox, nor even the ‘flu.
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FactionS
An even greater evil was terrorizing the Muslim world, The djinn had incarnated himself in the body of one of
a world so eager for purity and immaculate faith: the the city’s most powerful inhabitants and had «converted»
evil of corruption. many of the citizens to its own eating habits. Then it had
Let us go back to the beginning of this story. Alamut. moved on to possess another body. As they had no way of
The discovery of a gate that leads to Hell,the reign of knowing behind which face the spirit was hiding, nor how
the Prima Materia, and the development of alchemy. far the cannibalistic contamination had spread, the Otto-
One morning, the Muslim world opened its eyes to man authorities decided to wipe out the whole city and its
find a source of magical energy at its disposal: The inhabitants without distinction, as the Ottoman Empire
Prime Materia. Everything became possible. From then must remain immaculate and pure. The young Emir later
onwards, men of letters became obsessed with collec- discovered a strange wooden box in the ruins of the city,
ting all the written works about magic, alchemy, and its seal was broken and it bore ancient inscriptions, most
myth. They were collecting these things in an attempt likely dating back to biblical times. The experts sent to
to compile all of the useful knowledge about the subject inspect it remained perplexed . All except one who had
of magic. One day, a great vizier, whose name was for- previously held a box similar to it, one of King Solomon’s
gotten after his quick and violent death, came across an treasures. He knew well the meaning of the broken seal.
old tale from biblical times. It must have dated back to Someone had set free one of the evil djinns that Solomon
the times of King Solomon and the Queen of Sheba. The had imprisoned in the chest. It was also more than likely
tale told of boxes... or of chests... or of some kind of holy that other chests stolen from Solomon’s treasure had also
ark... and of a curse that should not be awakened. The been opened. The Emir brought this to the attention of
details of the story were somewhat unclear. The vizier the highest Ottoman authorities. Inspectors were sent out
met a strange end while his story was becoming the talk far and wide to locate the fifteen stolen boxes and attempt
of scientific and alchemical communities of the Islamic to detect any behavior that could indicate the presence of
world. However, it came about that one Sultan eventually one of the djinns.
gathered noblemen, adventurers and scientists to take Another atrocity was soon uncovered in a city in Libya.
part in an expedition to Abyssinia, the ancient kingdom In this city, its inhabitants were completely given over to
of the Queen of Sheba, to follow the tales. the pleasures of the flesh. The Ottomans purified the
Because the journey lasted for several years, the Sul- place with fire, and the inhabitants, locked behind the
tan had given up on the whole thing and had returned city walls, were either asphyxiated or burned to death.
home to count his piles of gold in his palace when a Another chest was found there. Some if the inspectors
handful of survivors returned from the adventure with found the trail of one of the survivors of the ill-fated
a treasure that made them extremely nervous. They expedition, probably he who had slaughtered all the
refused to speak of it with anyone but the Sultan him- inhabitants of the Sultan’s palace. The man had become
self. The survivors showed him what they had brought a very powerful vizier, one of the ten most important
back from a fortress that they had found hidden in the people in the state. He had left for the Underworld...
very heart of the wildest mountains, guarded by the And there he disappeared. That was the end of the trail
fiercest of warriors. They told him what had become of stolen chests. Since then, the possible opening of ano-
of the rest of their companions. When they laid their ther box is a constant source of concern for the Empire.
hands on the treasure, they freed an abominable thing
that should have remained locked in its prison until
the end of days. On hearing their tale, the Sultan was
struck with fear and decided, at the survivors’ request, A Quest Shared by All
to hide the other parts of the treasure in a safe and
inaccessible place. The quest of the Muslim armies to the Underworld is
Until he could find such a safe place, the treasure one that is shared by all the population of the Ottoman
was placed in a secret room of the Sultan’s palace. This Empire. There isn’t a single believer who does not feel
could have been the end of the whole story if one of concerned by it. It proves, if proof was needed by the
the surviving members of the expedition had not been faithful, that God is indeed there, waiting for those who
«contaminated» by the thing they had set free. He stole believe in him. The last step would be to find Him, the
all the pieces of the treasure from the secret room kil- One, or at least the path to him, the gates of Heaven.
ling all the guards, the inhabitants of the palace, and For if there is a Hell, it stands to reason that there must
the Sultan himself with some kind of violent poison be a Heaven.
that had been slipped into the food. That was the last The whole of the population supports the Ottoman
that was heard of that treasure. armies. Not a day goes by without an Imam saying a
Soon thereafter, a young Emir, traveling through a far prayer for the men fighting in the companies Below.
away city in Persia, observed a series of strange canni- Collections are organized for the crusade. Some of the
balistic rituals. He soon found out that they were part of main religious figures are wondering if some kind of
a strange cult devoted to a very ancient and evil spirit. fund raising should be organized, on the same model
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The saracenS
as the Zakat, the charitable obligation; one of the pillars of Islam means that its followers are more involved,
of Islam, but the theoretical and theological debates are more attentive to their faith.
going nowhere. What’s more, the believers who depart for the Unde-
In fact, this crusade seems to create debate eve- rworld (or at least, the vast majority of them) do so as
rywhere. Everyone is talking about it: from the Berber if they were leaving on a pilgrimage to Mecca. They
caravan driver to the Arab fisherman on the Red Sea to consider it as an act of faith, as their duty as a Muslim.
the Turkish artisan. There is no conversation between The commercial opportunities that occur on the way
friends or family that does not speak of the crusade with are secondary. They go to explore (and to cleanse) the
enthusiasm and hopefulness. Artists, poets and actors lands Below. And if they find a treasure on the way,
travel the towns and villages to tell the tales of the wars they take it. In fact, these riches and their exploitation
of the Underworld. Every popular song speaks of it. are severely regulated.
Still, every substantial donation towards the funding The Muslims who venture there have tremendous res-
of the crusade is greeted with a collective prayer of pect and fear for that which lies in Hell. Only «available»
thanks at the mosque. Some are even prouder of their items are brought back, those that can be collected wit-
donations for the crusade than they are of having com- hout the need for tool or machine. Exploiting the Unde-
pleted the Hajj, the pilgrimage to Mecca. Many young rworld is quite out of the question. Hell cannot be treated
Muslims rush to the recruiting offices to sign up for as a land of Islam. Thus, only what is lying around can be
the armies Below. The demand is such that the candi- carried away. This does reduce the range of exploitable
dates are submitted to a strict selection process. Every riches, but it also reduces the corrupting grip of the Unde-
young Muslim hopes to be the first to meet the One, rworld on the Muslims who travel through it.
or to open the gates of Heaven (with the added plea- Furthermore, the quantities brought back are rigorously
sure of having slaughtered a few demons and infidels recorded. Each individual is not permitted to return
along the way). with more than a rucksack of infernal produce, and he
The whole of the Muslim population, Sunni and Shiite, must give thirty percent of it to the army before passing
from the Atlantic coast to the shores of India, is united through the gate of Alamut back into the world Above.
by this crusade. It is a terrific drive that crystallizes all the This percentage is then sold and the money raised goes to
hopes of the population, as they wait for the great news: finance the upkeep of the military infrastructures Below:
the first encounter with the One. Another positive aspect forts, outposts, caravans...
of the crusade is the amount of riches that are brought In this way, no-one can really make their fortune in
back from the Underworld. With special concern for the Hell. They can merely bring back enough to provide
Prima Materia that has now been in use for a long time a little well-earned comfort for the veterans and their
in many domains. In addition, we also bring back plants, families. In fact, very few «honest» merchants will trade
essences, and waters from Below. in infernal goods, even if the profits can be substantial.
If the crusade in Hell is a spiritual quest that mobilizes
and unites the people, the commercial activity that it
produces has led the Ottoman Empire into something of
a golden age, where social and religious peace now rule. The Progress of the Spiritual Quest
So far, we have not yet discovered any physical traces
of the existence of the First Being, no tracks that could
Islam, the Force of Purity as an lead us to the gates of Heaven. However there are a few
Antidote clues and testimonials that are quite disturbing.
For example, the army that invaded Ampharaus made
A new mystery has everyone puzzled. While all the quite a strange discovery. In the ruins of what had been a
people encountered in the Underworld carry asto- large city, one with very sophisticated architecture, quite
nishing stigmata and suffer from strange afflictions, the different to the usual demonic dwellings, an Imam found
Muslims Below do not seem to be affected. Miracu- carvings that represented a gigantic shining gate that lead
lously spared, one should say. Learned men everywhere to some kind of dream land. Undoubtedly, this showed
wonder at this curious phenomenon. the gate to Heaven. The Imam had the stone carvings car-
The answer, however, is simple: it is their faith that ried back by his men so they could be examined by a
protects the Muslims. A young faith, one where purity group of experts. At this point in time, the carvings have
and fear of corruption are two sides of the same coin. not revealed their secret, nor given any indication as to the
This makes it even stronger. Purity is omnipresent in location of this gate.
the life of the faithful: from the daily ablutions to purify Other buildings with a similar architectural style -
the body to the avoidance of any «impure» thoughts roughly fifteen in total - were discovered later on in the
during the month of Ramadan, from the gesture, the circles of Aussonia and Thebes, although they were of
action, to the thought, the intention. The youthfulness much smaller size. There too carvings were found and
123
FactionS
brought back. They have elements in common with the the Hashishin and the Nizari can enter the fortress. Of
ones found in the ruins of Ampharaus, but they do not course, guests are occasionally invited to enter if the
refer to the great shining gates at all. The scholars think Old Man of the Mountain wishes to see them but this is
that these smaller structures may have been relays, a rather exceptional occurrence.
stages on the road to the great city. But then, what was The other pivotal point of the Muslim occupation is
the purpose of the great ruined city? Are there others Al-Aqsa, a city built in the circle of Ampharaus, near the
to be found, greater still? passage to Kohut. The military staff of the armies cur-
Other buildings with a similar architectural style - rou- rently active in the Underworld is based here. Although
ghly fifteen in total - were discovered later on in the it includes a souk, a mosque, a hamam and a hospital, it
circles of Aussonia and Thebes, although they were of is most of all a garrison town where the soldiers come
much smaller size. There too carvings were found and to receive their orders, fetch supplies or spend their per-
brought back. They have elements in common with the missions. Unlike what can be seen in New Jerusalem,
ones found in the ruins of Ampharaus, but they do not here you will find no vice, no insecurity. Just a haven of
refer to the great shining gates at all. The scholars think peace... with all the material needed to wage a war. Al-
that these smaller structures may have been relays, Aqsa is also home to a circle of alchemists and a scien-
stages on the road to the great city. But then, what was tific laboratory that welcomes all scholars who journey
the purpose of the great ruined city? Are there others to to Hell for their research. It is also to Al-Aqsa that the
be found, greater still? bodies of the dead warriors are brought. There, they
The most spectacular of these events are chance are prepared for burial in Islamic soil, in the cemeteries
encounters with historic and great Islamic figures. There around Alamut. Indeed, a Muslim cannot be buried in
are three that have been authenticated by religious autho- non-Islamic soil. If a leader was to abandon the bodies
rities. In Thebes, a battalion of dibukkim cleansed a nest of his fallen men, you can be sure that no Muslim will
of demons who were guarding some kind of necropolis. ever follow him anywhere again. And no one would
In its center stood a pyramid, and at its summit, a man blame them for it.
was held prisoner. He was no other than Hussein the Fortified outposts make up a regular network of halts
Martyr, son of Ali, the founder of the Shiite branch of for caravans and troops on the move. These outposts
Islam. The Martyr, having called for the eradication of are designed to be able to resist a siege and house a
evil, disappeared during the night. full regiment. They are the nervous system of the Mus-
Next, a caravan came across Abdel Qader Gilani, Sufi lim occupation. Through them travel both information
master of the Qadiriyya, who offered to teach his mem- and supplies, and they provide an easily defensible safe
bers the art of ittihad, the total communion with God. place. They are spread out along the paths that lead to
Then he disappeared after the meditation. the passages between the infernal circles.
Finally, Imam Bukhari, who wrote the Sahih Bukhari, In addition to these outposts, the Muslims have also
was seen by a group of Berber scouts inside a gigan- established a system of nomadic camps that allow
tic arch-shaped structure made of onyx, on the frontier troops to patrol the dangerous areas and keep track of
between Ampharaus and Aussonia. The arch was covered the movements of the infernal armies. These troops also
in thousands of Kabbalistic signs. The Imam demanded patrol the roads used by the Ottoman supply caravans
that they be copied and studied. Then he disappeared. to assure their security.
Undoubtedly a clue to be deciphered. However, so far, Beside Al-Aqsa, there are a few strongholds with ela-
nothing has come from it. Other holy figures of Islam borate defensive systems in Thebes and Aussonia. They
have reportedly been seen in various places, although all have ramparts, moats, a field hospital, and a small
only so much credit can be granted to these reports. mosque. During Ramadan, the troops on campaign take
it in turns to come to these outposts for a day of prayer.
They are usually also the ending point of the caravan
routes until another outpost is established elsewhere in
The Muslim Presence in Hell the circles of Hell.
The Ottoman armies are very well organized, and
For four centuries now, the Muslims have been pre- their structured logistics are the base of their success
sent in the Underworld and they have been far from in the Underworld. Not only is everything planned from
idle. In the beginning there were the Hashishin and the a military point of view, but also from a religious one.
Nizari. They rebuilt their fortress in Ampharaus. This Their soldiers are never short of physical food on a daily
new fortress is just as inexpugnable as the original. Its basis, but neither do they want of food for the soul.
daunting height and size make it all the more impressive The Muslims are both soldiers and believers: ablutions,
that it is the first military building that the Muslims see prayers, fasting... All these moments are planned as part
when they arrive Below. Unfortunately, they can only of their daily routine. When a soldier arrives in Hell
pass it by. By virtue of the agreement between Has- he is given a basic kit, including a small prayer mat, a
san ibn Al-Sabbah and the Ottoman authorities, only travel-sized Qur’an (that can be slipped inside the belt
124
The saracenS
or carried around the neck in a special pouch), a vial of The only dark cloud in the sky of the Ottoman armies
holy water from Mecca (water from the Zemzem) and is the return of the veterans to Earth. When signing
a key (the key to the gates of Heaven, a small reminder up, they can choose between a service of ten or twenty
of the spiritual quest that drives them all). Even the years, though most everyone signs a first contract of ten
traditions have been adapted to life below: it is difficult years. However they do not grow any older while in the
to turn towards Mecca for prayers when in Hell, where Underworld. When they return home after their service,
that direction is impossible to locate. So the prayers are everything has changed, except them. Some even return
performed in the direction of the nearest passage: logi- to find their whole family gone. Those who are lucky
cally, the quickest route if one was to set out for Mecca. enough to still have family feel very uncomfortable living
In the same way, the bodies of fallen soldiers are never with an aging wife and fully grown children while they
left behind in Hell. haven’t aged a day. So they return to fight in Hell and
stay there forever.
125
FactionS
I have served under the Emir since he arrived in Hell. We all knew that there was only one reason Human
for his presence Below: to have the joy of meeting the First One by fighting against Iblis, as every
devout believer should. He had already fought against evil back on Islamic soil. He had traveled to
places barely touched by the teachings of the Prophet, to eradicate the filthy pagan cults to creatures
Male
of the Evil One. Already he sensed the presence of Iblis and that had only multi-
plied his faith in God. He understood that his mission was calling him elsewhere:
Below. So he assembled his troops, selecting only the most devout among the
Muslim (sunni)
devout. A body of only brave men, loyal and ready to fight. He chose his friends,
his brothers, and their sons!
Unfortunately, the deeper we ventured into the lands of evil, the more our
sanity was tested by the scenes we were witnessing: Demons, Lost Ones, night- Movement 4
marish creatures, obscenities, and more. Every time we lost someone for whom Charisma 3
we cared the Emir wept! He wept until his eyes burned and every time he asked,
«How many more do we have to lose, O Allah?» Expertise Shooting Skill -
-
After a particularly bloody encounter that sorely tested our faith, the Emir
feared he would lose his mind after all the horrors he had seen. He gathered us all
Healer 5 Combat 5
together after the last prayer and told us of his decision. He asked me to sit at his
right, and said: «So as to no longer see in the darkness but the light of Allah, I will
Leader 4
Defense 3
ask of Youssef, whose hand is steady and whose faith is pure, to burn out my eyes
with my scimitar, heated until it is white hot.» With a heavy heart, I accepted to do
Tenacious 2
so. I was precise. I felt the flesh melt. Not a single cry came from the Emir’s mouth.
Just two words...
Protection 0
«Thank you!»
It was at that moment that I became his closest servant, closer than anyone else could Life Points 16
ever be. 4
However, all force and power is of Allah. To show his gratitude for the purity of the Emir’s
faith, God gave him another gift to compensate for the loss of his vision. Faith 3
2
From that day, the Emir has guided us, riding on my shoulders. Sometimes, he stops me by
squeezing my shoulder and I shiver in anticipation: he can often sense attacks in advance. What Command 5
he could guess before on Earth, he can now sense here in Hell and prepare the response like a chess
player. Rare are the occasions where the enemy, be they demon or damned, have been able to catch us
off guard. It is as if he could see what was going to happen. From now on, for him, the only priority
is to preserve the lives of his men. He doesn’t want to lose even a single one more. If ever any of us
was to fall down onto one knee, wounded by the enemy, he will ask me to hurry him to their side. I
will carry him to the injured, lower him down to their side, and Nazir will lean down towards them.
A new miracle will then take place: a single verse of the holy book, whispered by the Emir
will be enough to bring a wounded man back to his feet. Although I have witnessed
this many dozens of times, I always have the feeling that it is the voice of God
himself that speaks through the lips of our Emir.
If the First One accepts to meet a single believer down here in the
Underworld, I would wager my place in Heaven that He would
choose to meet with Emir Nazir.»
Orders
In cha’Allah
Active • 3 Permanent CMD • Unique
Allied Muslim units, except Nazir himself,
gain +2 DEF, to a maximum of 6, during the
next attack sequence, except explosions or
blasts, they are involved in.
Vae soli
Vae victis
Unique wanted him to enter the service of General Al-Jawad, but he wished only to become a poet. His family would be covered
in shame if he did not fulfill his duty. Layla offered to take his place: thus, he could go and live out his passion of poetry,
and she could become a soldier while his family’s name was upheld and honored. He accepted her offer gladly and gave
her his credentials before leaving with a light heart, reciting poetry at the top of his voice.
Layla managed to keep her secret inside the barracks. Alone, the tale of the tricks she used to hide her true identity
6 Movement from her companions in arms would be enough to fill many an evening of story-telling. As she had done all her life,
5 Layla once again stood out from the crowd. No other warrior could equal her mastery of the saber, no horseman could
reach as symbiotic a relationship with his horse. So it was that Layla finally joined the staff of the great military
- Shooting Skill strategist Akim Al-Jawad.
-
Allah had blessed Akim with the same gifts he had bestowed on Layla, He had made him as intelligent as
she was beautiful, as athletic as she was intellectual. He was loved by his men for his infallible loyalty and
5 Combat his tactics that always aimed to spare as many lives as possible. He was loved by all for his generosity
4
4 Defense
Charisma which was most honorable as one of the essential pillars of his faith, and for his devotion to the glory
of Allah which knew no boundaries. Many tales were already told of his exploits, both on the batt-
lefield and in the bedroom. He came from an ancient and noble family that had unfortunately
3
Dodge 2 been ruined because of its misplaced faith in the goodness of human beings. Akim grew up
along side those who would later become his soldiers, and this was probably why so few
0 Protection Expertise other generals of the Empire could claim to know their men as well as he. From his
youngest years, he showed talent for fighting and strategy. At the age of twenty, he
12 Life Points
5
Elusive had already been noticed and was commanding a company of over one hundred
men, at thirty he was leading over a thousand armed soldiers.
2 Faith
Fast 3 Layla and Akim soon developed a master-disciple relationship. He taught
her his most secret techniques and most surprising ploys, and passed on to
1
Runaway her his instinct for war tactics. After a while, their relationship became
more intimate, and they both felt attracted to one another. Unaware
5 Command that his disciple was not male, Akim was most disturbed by his urges
and feared that he had become a sodomite. Riddled with guilt, he
sought to expiate his vice. One night, he sent Layla to deliver a
message far away from the barracks, assembled his most faithful
men and left for Hell to there purge himself of this perversion.
He has not returned to this day.
Upon returning, Layla was torn apart by worry, but she
finally learned what had happened to her master. It didn’t
take her long to guess the reasons that could have led
Akim to choose that course of action. She enlisted in
the troops leaving for Hell, to search for Akim. After
only a very short time, Layla was raised to head her
own company and won victory upon victory. There,
in the middle of nowhere, she stumbled across the
man whose identity she had borrowed, the poet. His
own lie had ruined his life, and he had fallen into a
life of depravity and ended his life in a mad-house:
for did he not claim to be a famous officer of Al-
Jawad, while all the time he was dressed in rags and
reciting impious poems? Death came to him as a
deliverance. He began a new life in Hell as a lemure.
As soon as he set eyes on Layla again, he became
attached to her and taught her the spells that would
allow her to control other creatures like himself.
He was undoubtedly trying to redeem himself by
continuing to help the princess to accomplish her
destiny. In the end he disappeared again... into the
jaws of a hungry panther.
Nowadays, Layla’s fame is such that she has
finally revealed her true sex. The devotion of her
troops has only risen. At first, they thought they
were in the presence of a houri, a holy beauty ren-
dered into flesh. Layla told them her story and they
realized she owed her victories to her talent and her
58
faith alone. Since then, she has traveled through more
circles than many hashishin; she has met archdukes of Hell so far away that they do
not even know of the human presence in Hell.
Her wanderings took her to the frozen lands where no being, human or demon,
could survive more than a few short hours; to burning lands so hot that a single breath
of wind can set light to hair and clothing; to the darkest necropolises that are forever
hidden from all light; to lands so evil and so beautiful that only the most fervent of
believers can find the strength of will to bring themselves to leave again.
The «warrior beauty» seems to fascinate her adversaries, which leads them into
the traps she sets for them with an uncanny ease. It is whispered that Akim died,
killed by a demon lord. Layla believes that he has found the gates of Heaven and
that he is there, waiting for her.»
Orders
Proof of Devotion
Active • 3 CMD • Unique
An allied unit that has already been acti-
vated within 6 fathoms of Layla, is now
waiting (yes this means that the unit can
be activated again later in the turn).
Great Strategist
2 Permanent CMD • Unique
This order can only be given during the
upkeep phase. During the following action
phase, you decide which units will be acti-
vated. Even when your opponent would
choose which model they want to activate,
you do so instead. The dominant player
still decides which company must activate
a unit first (though you decide which unit
that will be), and you must alternate acti-
vation between companies as normal. Your
opponent can’t use Vae Soli orders or skip
their activation due to being outnumbered while
this order is in effect. You can’t choose the enemy
officer to be activated with this order, and your oppo-
nent may choose to activate their officer on one of their acti-
vation’s, if they do you can’t overrule this.
Vae soli
Vae victis
Spells
Grudge
Residual
As long as the lemure this spell was cast through is in play, all allied units within
3 fathoms of it get Arch-Enemy (Enemy Units) 2, as long as they’re within this spell’s
area of effect.
Boots of Lead
Vanished
This spell targets an enemy unit in contact with the lemure. The target of this
spell suffers a penalty of -1 DEF until the end of its next activation. The target of this
spell can’t move during its next activation for any reason. no effect or ability can be
used to move the target of this spell until the end of its next activation.
Breath of Life
Residual
As long as the lemure this spell was cast through is in play, allied units within 3
fathoms of it get Regeneration 2, as long as they’re within this spell’s area of effect.
Tarik / Eagle Indeed, Prince Tarik ibn Malik ibn Rushd is guilty of assassinating the Emir in charge of the protection of the city of Oman. The Emir had decided to
forbid his stay in the city: the Prince and his men having a reputation for debauchery that had preceded them, the Emir wished to avoid the risk of
compromising the morals of the city. He rode out to meet Tarik’s troops as they approached Oman, blocking their route. The Emir asked him to
Officer Animal change his city of destination. Tarim answered that Allah alone could make him change his course, that there was not a man alive who could
tell him where to go and anyone who tried was about to die.
The Emir didn’t back down, and told him that if it was Allah’s will that he should die, then so be it, he was ready. The Prince
Human Asexual answered that he too was ready. The Emir stepped forward to begin the duel and dropped dead after single thrust of Tarik’s
sword, even though he himself was known as the best swordsman of the whole city. The garrison of Oman surrendered
immediately. The Sultan gave up hope and handed the keys of his capital to Tarik and his men. The Prince threw the
Male Unbeliever Sultan into his own dungeon.
These events were followed by a week of troubles for the sultanate, during which vice and violence entered a
seemingly endless escalation. Then a messenger arrived from Medina, announcing the arrival of an army
Muslim (Sunni) Mentalist sent to dispatch the Prince. Tarik and his men fled, having told the messenger that if his masters
wished to find the Prince they would have to search through Hell itself. For the arrogant duelist,
who had not found a single man on Islamic soil who could prove a suitable rival, was now
Base : Regular / Regular convinced that no son of Adam could withstand him, so he had to search among the
demons for an adversary to match his talent. We cannot tolerate that any man, Prince
though he may be, be allowed to violate the pillars of Islam and run to seek refuge
Unique / Associated (Tarik) in the Underworld to avoid punishment, feeding his frenzy for duels on the way.
For all these crimes, the vizier demands the Prince’s head.
The response of the council was as follows:
The council has taken into account the request of the noble vizier.
Tarik : May he be aware that many other personalities share his views on the
future of the Prince. Indeed, Tarik’s debt is considerable, and it is
Charisma quite likely that he be destined to Hell himself, if Allah so wishes.
However, he is still under tight surveillance. Though he is being
Erratic Movement has sent back. The Prince also has one of the lowest injury
and death rates for his company, for he fights all his
Rapid Strike morale of the troops down Below. The council also has
in its possession a signed promise from the Prince to
(defense) not return to Earth until he has defeated every single
archdemon and offered their heads to Allah. Until that
Insignificant Orders
Invulnerable ritical Hit
C
Levitation Passive • 2 Permanent CMD
This order can only be given
Maverick at the beginning of a combat sequence. Until the end of
Tarik / Eagle 70/0 the turn, an enemy unit engaged by Tarik will have a DEF of 3
(Modifiers won’t change this).
lood
B of a K ing
Reactive - If the enemy officer is killed while in contact with
4 Movement 8
3 Tarik, and Tarik survives the current turn, you win the game
regardless of what the normal victory conditions are.
- Shooting Skill -
- econd Breath
S
1 CMD - This order can only be used immediately after Tarik kills an enemy
7 Combat -
6 unit. Tarik recovers a number of LP equal to the killed unit’s printed CBT.
4 Defense 6 ae
V soli ae
V victis
3
2 Protection 0 Enchanted
Scimitar Hits Damage
Hunting Eagle
12 2
1
Life Points Slashing 1 3
2 4
ura A
2 Faith - Aura of Distraction
1
3 6 + Stunned Temporary • Passive • 3 Fathom Radius • Lingering
4 8 + Pain Units within the area of effect of this aura can’t give or
4 Command - 5 10 receive orders. Tarik is immune to this aura’s effect.
The saracenS
Command -
Auras
Aura of Inspiration
Temporary • Active • 4 Fathom Radius • Lingering • Muslims
Muslim units gain +1 CBT.
Aura of protection
Permanent • 4 Fathom Radius • Inclusive • Muslims
Muslim units within the area of effect of this aura can’t be
the target of a ranged attack. A unit using an explosive
weapon cannot target a spot inside the area of effect
of the Aura of Protection. This aura does not protect
from blast-type weapons.
Aura of Speed
Temporary • Active • 4 Fathom Radius • Instant •
Muslims
Until the end of the turn Muslim units that
where within the area of effect of this aura when
it was triggered may move up to 3 fathoms at
the beginning of their activation. This move is
not taken into account in the calculation of the
total distance covered by the unit during its
activation (and so in the determination of its
action). A unit may only be affected once per
turn by an Aura of Speed (no stacking).
Fatina, Houri
The Archduke cast a displeased look at the demon chained at the wrist to the stone floor. He gave him such a blow with the
back of his hand that it ripped the demon’s arm clean off. It screamed. The Archduke smiled.
«Speak now and tell me the reasons for your defeat against that company of humans that are called Muslims.»
Behind him, nightmarish creatures were already devouring the severed arm. Others were waiting for a better piece of meat.
Independent None, however, dared to come forwards to claim their part.
«The enemies were praying when we attacked. Despite our first charge, they resisted. Many of them began to chant phrases
in that strange foreign speech of theirs. I know little of it, but I think it was yet more holy talk. They were undoubtedly praying
Houri to their God to spare their lives even though they were fighting like lions. Their faith seems to know no limit when they are
about to die and outnumbered. Then everything changed. The woman! She appeared in the middle of the battle, as if by some
enchantment. Was she already there? In disguise? Hidden by the soldiers? Or did she fall from Above, invoked by their prayers,
Female called by their faith? In any case, at that exact moment, it was as if a blinding flash of lightning had fallen from the sky. The
woman was surrounded by an aura so powerful that it held us back. Blinded us. I immediately sensed that she was a danger
to us, a threat. She was only clothed with thin veils, but none of our attacks seemed to touch her... Ah the unbearable light!
Muslim (Sunni) Although a only few seconds before, my men had been reaping the lives of these pitiful humans like a harvest of wheat, now
she walked among them and they were rising to their feet again, as if fascinated by this frail creature. ‘Fatina! Fatina!’ they
cried as she passed by. «Show us the way, open the gates of Heaven for us!» they said, following in her footsteps, only to charge
5 Movement and die at her feet. She did not need to speak to be obeyed. She simply pointed to a crack in our lines, or designated a target
among us, and the Muslims immediately understood the maneuver to accomplish her given task. In this way they took our
most precious men from us, my officers, my veterans... Oh they were dying too, of course. When the men fell down, there at
- Shooting Skill her feet, she whispered a few words or gave them the lightest of touches. From that moment they would still be dying, but in
pure unadulterated ecstasy.
Suddenly, despair changed sides. Their living banner, made all of grace and sweetness, stood there in the midst of the men,
- Combat as they roared as if they were of one soul, and charged in the most perfect of counter-attacks that wiped us out in an instant.»
The Archduke grabbed the demon by the throat. He picked him up off the ground and crushed his windpipe, making a
disgusting noise. The demon gave up what soul he had left. The Archduke continued to squeeze until the demon’s head became
6 Defense detached from his body. The nightmarish courtesans rushed towards the cadaver, some squabbling for the head, others
fighting for a hand or a foot. The Archduke watched the show, lost in his own thoughts. «Damned divine female!» he
0 Protection muttered. A houris! This wasn’t the first time he had heard word of these women. The stories seemed to become more
and more frequent. How to be rid of these houris? The Archduke knew there must be a solution to this problem... But
what could it be?
3 Life Points
3 Faith Orders
R eceiving the Believers
0 Command Whenever a non-insignificant allied unit dies within 10 fathoms
Charisma of Fâtina, she gets +1 CMD until the end of the game. The CMD
point gained is immediately added to the company’s CMD
Harmless pool.
Invulnerable Divine Intervention
Free • 3 Permanent CMD
Base : Regular When an enemy unit within 8 fathoms of Fâtina
would roll dice to attack during a combat sequence,
they don’t instead, making it a one sided attack.
This order can’t be used on a unit attacking
Fâtina.
Unique 25 132
The saracenS
Tale gathered by Antonius Albrecht, chaplain of the Imperial mental hospital for soldiers returning from Movement 6
service in Hell.
Orders Shooting Skill -
R age Withheld
Whenever a non-insignificant unit is killed, Jafar gets +1 CBT, to a max of 10 CBT, until the Combat 2
end of the game.
Immunity (fire)
Deadly Spiral Intangible Defense 5
Free • 1 CMD • Reactive
Each time a non-Insignificant Saracen unit is killed, Jafar may immediately perform a
Regeneration 2 Protection 0
Charge, Attack or Mêlée action. This does not prevent him from being normally activa- Ricochet
ted later on this turn. If he is waiting, he returns to a waiting state after using this order. Life Points 12
If he has already been activated, he can still use this order. Jafar has to wait until the end
of the current activation, if any, before he can use this order. This order occurs before Faith 3
any Vae Soli. This order can’t be used during the upkeep phase.
Command -
Flaming Fists Hits Damage
Fire 1 1
2 2
3 5
4 8
133
Base : Large
5 10
FactionS
Alchemist
With their glasses of tea in front of them, the members of the Grand Ottoman Council of Science were enjoying the
tranquility of the day in the shade of a palm tree on the patio. The very learned Sheikh Milud had shown them earlier
that afternoon how to use the Prima Materia to make glass windows that could filter some of the beneficial rays of
sunlight. They would soon be used to help build glass houses in which rare plants and fruits could be grown.
Independent The noble assembly was discussing this and that when Sheikh Milud asked if they had any news of the adepts
of Zafar an Nabih. An embarrassed silence fell. Milud explained that he was still waiting for Zafar’s students
to pay their contribution to the Society of Alchemists and transmit the results of their work in Hell. For they
Human owed their presence Below to Milud’s intervention with the authorities and without that, owing to their
master Zafar’s already troubled past, would have remained stuck here. The other alchemists protested.
Some reminded him that their particular alchemical specialty was hardly a noble one. Really, making
Male grenades! They had even been known to sell them to the infidels. How very scandalous! Some of
those alchemists had been arrested, but they had claimed that their buyers had pretended to be
Algerian sailors looking for a safe way to be rid of Spanish pirates. None had been able to
Muslim (Sunni) prove a thing, and the intervention of a rich benefactor (or some accomplice with a hefty
enough bribe) had seen them freed.
Once, their own customers had fled by bombarding them with their own toxic
Mentalist grenades. They escaped the attack without a single scratch. When questioned
on how such a miracle could come about, they answered that Zafar had
taught them how to make themselves immune to their own poisons, in
case such an event should occur. What a twisted mind the man had!
The noble assembly muttered and grumbled about the lower
Base : Regular class alchemist that was Zafar an Nabih. Truly, one could but
wonder what such a character could possibly bring to the field
of alchemical research in the Underworld. Sheikh Milud
Limited 2 laughed. He knew well what could be the only thing that
would drive Zafar so far: it was money, the profits made
from the Prima Materia that he gathered. And these
profits were made by selling it at any price to the
lowest of the infidel scum that he could find when he
returned from Hell.
Orders
Grenades of rage
Active
Nominate a point within 6
fathoms and line of sight of the
Alchemist. Units that are wit-
hin 2 fathoms of the nominated
point must perform a Charge or
Attack action during their next
activation. If for some reason an
affected unit is prohibited from
performing one of these actions,
they may act normally during
their activation
Grenades of repulsion
Active • Unstoppable • Unique
Nominate a point within 6 fathoms and line of sight
3 Movement
24 of the Alchemist. Also, there must be at least 1 allied unit (or
the Alchemist) and 1 enemy unit within 3 fathoms of the nomi-
2 nated point. Move an enemy unit within 3 fathoms of the nomi-
nated pointed up to 10 fathoms in the direction of your choice. This
3 Shooting Skill
2 move ignores terrain and the unit must be placed in clear terrain and can’t be
in the control area of or contact with an enemy unit. Then your opponent does
- Combat
- the same with one of your units within 3 fathoms of the nominated point.
3
2
Defense Harmless
0 Protection
Immunity ( )
poison Aura
Man-at-Arms 2 Cloud of Poison
Permanent • 2 Fathom Radius
9 Life Points
4 During each upkeep phase, other units within the area of effect
of this aura take 3 poison damage, ignoring PR, as per the
1 Faith
0 Fire Grenades Consumed state.
Explosion (Consumed (Fire • 3/2))
1 Command
Limited Range 3
Range 3 134
The saracenS
Hashishin
The names that my parents gave me will not mean anything to you. In fact my true birth was much later, on
the day of my initiation, the day I became a hashishin. From that day onwards, my previous life was no longer
of any importance. My name was of no importance either. The only matters of import were of those of my two
masters: Allah and Hassan ibn Al-Sabbah. All others should fear me, and my hashishin brothers.
We have been in the lands of Hell for four hundred years now. We know hundreds of pathways, roads, fron-
Independent
tiers, fortified places, demonic kingdoms, political conflicts, military groups and much more. We know them all
well enough to avoid the traps into which the newcomers fall. We are at home here. We can read every rock,
every plant, every mark on the ground. Our presence here is so natural that we melt into the background like
Human
sugar melts into tea.
Even better, thanks to our master’s alchemical expertise, we have mastered the power of Ta’wil. At any
Male
moment, we can appear or disappear at will. From that point on, we are no longer the
sugar in the tea, but the tea itself, as bitter as life and as hard as death. We walk in the
shadows, a path along the edge of all realities, one that we alone can tread. During the
Muslim (Shiite)
split second when I travel between the worlds, I feel as if I am walking on a tightrope
over the void, where every step I take could send me falling down into nothingness...
But that will never happen.
Sometimes, I might act as a scout; I go ahead of the vulgar, noisy ranks of the
Discretion 4
armies who think they can rule the infernal territories. I show them where and when Elusive Movement 5
they can pass safely, steer them clear of toxic or cursed lands, places of ambush, and I 4
guide them to their destination without them even guessing half of the danger that they
avoided thanks to my skills. They think their brave airs and the shine of their shields is
Fanatic Shooting Skill 3
2
enough to ward off the demons. They have eyes to see, but they only use them to stare at Insignificant
their own feet. Msakain! May the light of Allah finally give them back true sight!
Combat 6
I also have to use my espionage skills for the service of generals who are as ignorant as
Strider 7
they are blind. For them, I slip inside infidel camps or demon palaces, ruins full of damned Defense 5
ones or the fortresses of rival generals. There, I watch and listen. Sometimes for hours, often 5
for days. At these times, my only friends are my daggers and God. I steal my food or eat mea-
ger rations. I sleep in holes where only rats would sleep, or I merely forget about sleep altogether. Protection 0
Then I return to them with my report, sending a copy to my master as well, of course. He knows
how to assemble scattered facts. He sees what is invisible. He understands.
Life Points 12
4
On some occasions, my master orders me to return to these cursed places and meet with the person
who was spied upon. By written or spoken word, I bring them counsel, threats or offers from my master.
Often, the person, be they demon, damned or human, accepts my message. Sometimes they do not, and
Faith 3
4
then they die.
Command -
My purpose on Earth or in Hell is but to serve. So I serve Hassan ibn Al-Sabbah wherever he chooses to send
me, and never falter, for such must be the will of Allah himself, for it is his will also.
Order
Shadow Walk
Passive • 1 Permanent CMD
The Hashishin must be free to use this order.
Move the Hashishin up to 10 fathoms igno-
ring terrain and intervening units. This move
must end in clear terrain and can’t put the
Hashishin within the control area of or in
contact with an enemy unit. This order can
only be used once per activation.
Lancer
As I feel my end is growing near, I recall my life in Hell.
Long ago, all I cared for were the arts of war and the wielding of the lance. I was a proud lancer in the service of Allah’s greatness;
I had taken part in the extension of the lands of Islam. I was a great one, and my reputation as a warrior was well established on
Independent Earth. However, I still felt that meaning was missing in my life. I needed another quest, one good enough to truly apply my talents to.
A quest for God.
So I left for the Hajj, thinking I would find the fulfillment of my spiritual searching in that voyage. It was during my pilgrimage that
Human I met other men like me. One of them became attached to my company and told me of the true battle of the believers. Once I had
accomplished my pilgrimage and was in accordance with God, I went to sign up for the armies going to Hell. There I met many other
veterans as renowned as myself. Some of them I had already fought beside... and some I had fought against. There in the great Otto-
Male man army, we were all together.
The armies in the Underworld were calling out for heroes. We had already proved our worth on Earth. So we went Below. I remem-
Muslim (sunni) ber my other brothers in arms. Very quickly we got the feeling that we were no longer part of earthly reality. Now, there were only
ourselves and our men, alone. So each of us was free to tell his full story. I remember them all.
5 Movement Hamid was a romantic, a brave lancer of the desert. He had come down here to avoid seeing the woman he loved, for she was
4 married to his uncle. After every battle he would tell us that he thought he had seen his uncle among the demons. We laughed, and
said that maybe his houri would be his ex-fiancee.
- Shooting Skill
- Suleiman, a pure-blood Ottoman if ever there was one, had come to prove to his family that he was not just an idle dueler. He
liked to say that he would bring back one of the rings of the gates of Heaven for his mother, that she may wear it like a crown.
5 Combat
4
Malik, the silent one, had never told us his story. Then one day, we saw him kill an Ottoman officer from another company. Before
the dead officer’s soldiers could grab him, he shouted to us that he had come Below just to find this man and avenge his sister’s honor.
4 Defense
3
All of us had something that called us to Hell. God had given us each a wish to fulfill that coincided with His will and
0 Protection allowed us to add to His glory. It took me a little while to realize that. In the end, I realized that as well as my own place in
the Great One’s plans. This last leason was revealed to me by a young Blessed Warrior as he took his last breath.
We had been fighting on a plateau. I had been sent out alone with a handful of soldiers, to guard a strategic passage.
12 Life Points Around me, I could feel the men were petrified. It wouldn’t be long now. I spoke to them, «It is the will of Allah that we
4 should not die here, so we shall fight. Look at me, my faith alone is enough to fend off the enemy.»
The men rallied. From a certain defeat, we began to put up a valiant resistance. I felt as if I was creating a
2 Faith legend of my own.
1 «It is time to shine brighter, my brothers!» I shouted.
«Allah is great!» they answered.
1 Command So we marched forwards towards the enemy. Victory had changed sides, and the remaining
demons ran away screaming.
We had been about to die, and yet we had won the battle. We had survived, except for
Defensive Combat one young soldier. I sat by him, lamenting at my inability to save his life. He smiled at
me and said, «On the contrary, you were our example. Without you, we would all be
Fury dead by now. We needed a hero to show us how to behave. You were perfect!»
Hell just needs heroes. I was one for my troop while we fought for our destiny.
Man-at-arms Now I shall depart to join my brothers in arms. We have so many stories left
to live.
Protective
Limited 3 Orders
Speed of the Oribi
Passive • 2 CMD
The Lancer gets +1 MVT and +1DEF until the
end of the turn.
Sting of the scorpion
Passive • 1 CMD
The lancer gets +2 CBT until the end
of the turn. This order may only be used
twice per activation.
Wall of Blades
Active • 2 CMD
The Lancer gets Attack of Opportunity
3 and DEF 6 until the end of the turn.
While this order is in effect, the Lancer
can’t receive orders and loses the bene-
fits of any order already affecting him.
Limited 3/2
to a series of tests: left alone in the middle of the desert, each of them
would have to survive with a single flask of water, guiding himself by the
stars. He would have to then find a secret place, filled with traps and guarded
4 4
Order (H alberd) 3
Defense
3
Divine Armor
3 Protection 2
Passive • 2 Permanent CMD • Unique
The Pillar gets +1 DEF and +1 PR until the end of the game.
10 Life Points 10
4 4
Throwing Daggers Hits Damage Scimitar Hits Damage
Piercing 1 2 Slashing 1 2 3 Faith 3
2 2
Ammunition 2 2 4 2 3
Limited Range 3 3 4 3 5 1 Command 1
Range 4 4 5 4 7
5 6 5 9 Daggers :
Attraction 3
Bodyguard
Halbard and Scimitar Hits Damage
Piercing 1 3 Fierce
Slashing 2 5 Halberd :
Eager 3 6
Lunge 2 4 8 Bodyguard
137
5 10 Fierce
FactionS
Berber Chasseur
Will you have the guts to face the sorrow of a mother, the sorrow of a whole population? A population stripped of its
most vital flesh and blood? Will you have the strength to listen to the truth about the sorry fate of the Berbers?
Every year, the tribes see the Ottoman soldiers arrive in their camps. When they arrive, their words ooze with
Trooper sweet nectar, but when they leave, the nectar turns to bile. Those sons of dogs force us to hand over our best
chasseurs, our best warriors, our husbands, and our sons. What do they leave us in exchange? Nothing. Just the
promise that they won’t hunt us down.
Human They despise us, they hate us, and yet, they can’t seem to live without us. They say that we have
become too friendly with the infidels. Yet we have only ever fought against them. Yes, we know them,
Male for having fought them for so long... And that is how we learned to master the same weapons
as them. The famous Jezail musket. What do they think? That we are too stupid to learn new
techniques? Every battle makes a Berber stronger, smarter. That is why we fight the infidels
Muslim (sunni) with their own weapons, that we have learned the tactics of the Spaniards and therefore
know how to outsmart them. Is that a crime?
What more could they hold against us, that makes our children so indis-
pensable to the great and glorious Ottoman army?
Base : Regular «You run around, creeping like the desert fox, you attack from your
hiding place and disappear before we can catch you.»
Yes, we are able to move about in hostile terrain, discreetly,
Unlimited silently, without a trace. Do they not know that those are the
essential rules of survival for those who wish to dwell in the
desert? They are but sheep, whereas the Berbers are wolves.
These talents they steal, and take our sons away for
three long years. In the beginning, we did not know
that they were being sent to serve in the Underworld
so we sent the least important men of the tribe.
However they never returned, and the Ottoman
soldiers still came back every year, more evil than
ever. We tried to run from them, but they would
always end up finding us. The other Berber
chasseurs in their service would track us like
dogs. So we gave them the very flower of our
youth.
5 Movement
12 by himself, going off as a scout... The only thing he truly enjoyed was gazing at
the stars at night, sitting at the top of a dune. He would only rarely come under the
tent; he preferred to stay outside, away from the others so as not to disturb us.
4
When the recruiters came, the following year, he immediately stepped up to take the
3 Shooting Skill place of a young chasseur. The boy’s father offered him a camel in thanks, and he gave it to me.
2
I was not surprised by my son’s decision. I knew I had lost him the day he left. «When Hell takes your
son, you will only ever see him again in Heaven», we now say among Berber mothers.
3 Combat
2
3 Defense
Scout
2 Strider
1 Protection Moving Shot
4 Life Points
1
Jezail Hits Damage Saber Hits Damage
2 Faith Piercing 1 3 Slashing 1 2
1
Penetrating Strike 2 2 4 2 3
- Command Range 10 3 5 3 5
Reloading 2 4 7 4 7
5 9 5 9
The saracenS
Blessed Warrior
Sergeant Salah noticed the two young guards. They were chatting together in front of a kebab stall. He
walked forwards to stand between the two men, pushing them apart, and ordered a lamb kebab from the
seller. Straight away, he apologized to the two men for his rudeness. The guards, impressed by his uniform,
that of a Blessed Warrior, responded with a torrent of compliments and praise. The situation was looking
good. Salah invited the two guards to come sit in the shade and drink some tea in the garden of the nearby
inn. After exchanging the usual niceties, they accepted.
Trooper
Once seated, they chatted about the heat, the oncoming Ramadan, the current situation of the Empire, the
service of the Sheikh, the crusade in Hell...
Human
«Tell us, sergeant, how the war is going down in Hell?» asked the tallest of the two guards.
«Is it true that the One-and-only sends houris to stand by our sides in the heat of the battle?» interrupted
Male
the second guard, his eyes wide with curiosity.
«Yes, my brothers, when I began my career in the ‘Divine Mercy’ regiment, I fought in
a great battle that took place near the gate of Aussonia. My brothers in arms and I were
Muslim (Sunni)
sent to take the fort of a demon lord. We were being given quite a thrashing when she
suddenly appeared among us in a glorious ray of light. With her help, we won the day. I
heard the voice of God with my own ears, spoken through that woman. It was maktoob!»
«Allah is great!» murmured the smaller guard.
Movement 4
3
«What was the name of that battle, sergeant?» asked the young guard. «We never
hear of the battles that take place Below.» Shooting Skill -
«It had no official name, and will not be remembered in any history books. The only -
place it is recorded is on my papers.»
Salah pulled out a bundle of paper from under his tunic.
«Each one of these papers is the recording of a major military accomplishment in which
Combined Attack Combat 3
2
I took part. ‘The three pillars of fire’, ‘The palace of the fallen’... Ah, now the tale of that
battle has been told by every veteran in the Underworld around the campfire. I was there.
Natural Talent Defense 3
2
At the time I was serving in the ‘Divine Wrath’ regiment, the very one that now holds the
strategic crossroads to Ampharaus. Hundreds of us fell there, but whole waves of enemies
were reaped by our scimitars. Some of the creatures there were at least three times my height!
Protection 3
Allah alone is source of power and strength.»
«How wonderful it must be to be able to serve thus!» sighed the taller guard. «As a simple Life Points 5
farmer’s son, I could never become one of the chosen ones.» 1
«Do you have true faith, brother?»
«There is no god but Allah, and Mohamed is his Prophet, brother!» responded the guard, indignantly. Faith 2
«Ah, but to serve as a guard and to serve in the armies are two very different things, brothers. Down 1
there, the discipline is strong as steel and your every day is filled with marching, cold meals, camps with
no fire and total obedience.» Command -
«Serving God would give us the force we need, feed us and keep us warm. As for obedience, that is
something we have learned since we were children.»
«Then, brothers, you will make most excellent Blessed Warriors.»
They talked until the last prayer of the night. When they parted company, sergeant Salah signed them a
letter of introduction to go and pass the tests. The two guards thanked the veteran for almost half an hour
for this. Finally, they left him. Salah returned to his quarters. On his way, he stopped at a small fountain to
refresh himself. What a luxury, he thought. A small neighborhood fountain. He hadn’t told the two eager
candidates about the thirst that had torn at his throat when he was injured in the ash desert
of Aussonia, nor had he told them of the heaps of rotting cadavers of Blessed Warriors
that the Demon armies had piled up during the siege of the ruins. He had not told
them of the time he had watched his comrades tortured by succubi, forced to
renounce their faith before they were pierced through and through by a
thousand spikes. He had not told them that one day the most wonderful
proof of the existence of God would be a small neighborhood fountain.
Dibbukim
Abdel had problems remembering the world as it was before. Before he became a Dibbukim. When he was a Blessed War-
rior among many others. He served in a company with childhood friends of his. They had all signed up at the same time. They
fought like lions in the name of Allah. The burden became heavier and heavier. Then that terrible day came. Nightmare creatures
appeared from nowhere. The demon stole his heart and his mind. He had stared deep into Abdel’s eyes, reached in and crushed
Trooper his soul. His faith alone had saved him from death, but it drove him mad; he could no longer control himself. It was as if he had
become pure rage and thirst for blood. His scimitar had been brought down again, and again... Until he awoke again amidst his
friends. Dead. By his own hand. He had screamed. He would have wanted to die with them, but God had not granted him that
Human chance.
He had been removed from the regiment and entrusted to the care of an Imam. He had spent hours listening to the holy man
Male reciting the Qur’an to him. The rest of the time, he spent weeping and asking to be put out of his misery. Abdel could still feel
the beast sleeping inside him. The monster could awaken. He wanted to be executed, but the military authorities had decided
otherwise. He was placed with other men like himself. Dibbukim. Some wanted to kill themselves but God forbids suicide. So, as
Muslim (sunni) redemption, the Dibbukim ready themselves for all of the most difficult of situations.
The first time he served as a Dibbukim, he was part of a group of about twenty men like him. The mission was a simple one:
5 Movement get rid of the damned ones that were harassing the convoys. Abdel and his comrades were hidden in a cart in the middle of the
convoy. Of course, the convoy had been targeted by the damned, right on plan. Only, when they lifted the canvas of the chariot,
-
the damned ones had been faced with twenty pairs of bloodshot eyes and just as many scimitars. A whirlwind dance of deadly
- Shooting Skill blades had exploded from the cart. The Dibbukim had slain all of the evil creatures, So quickly in fact was the enemy dispatched,
- that they had started to kill each other before the Imam had the time to begin reciting the calming words, the words of the holy
book. They had all dropped their weapons and had fallen to their knees in a pool of blood and severed limbs. There was, indeed,
4 Combat only one way to stop a Dibbukim. The sura of the End of Battle, read by a holy man. The Imam in charge of the Dibbukim had
6 to be certain that the warriors had finished their task before shouting it out loud... Unless he had been killed. Slain by his own
men. That did happen sometimes.
4 Defense
3
The second mission should have been the end of Abdel’s career as a Dibbukim. The sura stopped him just as the
1 Protection Blessed Warriors were taking back the space in which he was fighting. Abdel found that he was the last remaining
Dibbukim. His sorrow became even greater.
The Imam told him that it was maktoob. That God needed him elsewhere. He accomplished another five mis-
7 Life Points sion, each one more murderous than the previous one, making him the oldest surviving Dibbukim. On average,
5 a Dibbukim’s life did not last more than two missions.
2 Faith So here is Abdel, lost in the mist, with rage in his guts and the taste of blood in his mouth. He
- advances on the nearest figure. Then he charges towards it, screaming. His scimitars whirl and fly,
and are met by fountains of blood. Another attack hits him in the back. He flips around in time
- Command to block the two scimitars coming down on him. He parries and responds with an attack to
the legs. The man falls down upon him. The mist becomes thicker. Abdel can’t see any
further than the tips of his blades. Another figure approaches. Abdel raises his wea-
pons... And the first words of the sura echo in his ears. He is still alive.
Berserker
Furious
Rapid Strike
(attack)
Hunting Panther
First report: Of animals in Hell.
Dear Vizier,
As you requested, I have carried out several different studies on the specimen of panther that was
brought back from Hell. The animal had been badly burnt, and its post-mortem examination proved
to be difficult and disappointing. I suppose that if this panther pounced on the lemure, then it was
because it had identified it as prey. It is indeed strange that panthers are among the few animal
species that do not fear the creatures of the Underworld. It is an intriguing coincidence
that Sheik Hamid, a great hunter, was so adamant about taking his hunting beasts to
Hell with him.
Dear Vizier,
May Allah be praised. After having taken many ani-
mals Below, it seems that there are indeed few species
that are able to survive there. Their reactions remain
very strange and very erratic. Some of them become even
more aggressive; others on the contrary become quite
apathetic. There have even been some known to harm
themselves.
As the only animal to remain constant in its behavior,
the panther is the bearer of hope. Not only are they very
Limited 2
resistant to the environment, they have even adapted to it. Silent,
16
discreet, almost invisible in the rocky clusters of the desert lands-
capes, the panthers retain all their efficiency. They are just as implacable
when tracking and hunting. Lemures have become their favorite type of Trooper
prey. They can track and locate the creatures every time.
On the other hand, the panthers’ attacks are not always fully successful. Some
lemures, when attacked, explode, catch fire, or possess defensive abilities that can easily Animal
defeat a panther.
We should consider protecting our hunting panthers with methods similar to those used
by their prey. I have already contacted my alchemist friends about this, to ask them if they
Asexual
could create some kind of artifact able to give our felines an advantage. They are currently working
on it. I will keep you informed of the progress of their research.
Unbeliever
Third report: Of the training of panthers.
May Allah be praised. Our alchemists have discovered a solution. After several unsuccessful attempts,
our knowledgeable friends have developed a harness decorated with symbols that are able to significantly
Shooting Skill -
-
protect our panthers.
We have also had to launch an intense breeding program for our panthers, which is not an easy task. Attack of Combat 5
However, we are making good and rapid progress with their training.
Henceforth, we are only losing twenty percent of our panthers, those who escape as soon as they Opportunity 4
Defense 5
are released into the Underworld. However this is not a real problem, as these panthers rarely attack
humans after that. Evasive 4
The other eighty percent respond very well to the orders they are given, orders that are kept as
simple as they can be, as the panthers’ hunting instinct is as efficient as ever. The panthers respond Insignificant Protection 1
well to short oral orders: search, attack, come, sit. I therefore think we can begin using these animals
systematically when hunting down lemures. Interception 6 Life Points 8
Moussa ibn Aziz Strider 3
Command -
Fangs Hits Damage
Slashing 1 2
2 3
3 4 + Slowed
4 1 + Knocked Down
141
Base : Regular
5 2 + Immobilized
The losT
he Lost
rocks here and there, and tucking them away in his pack
as if they were nuggets of gold or Prima Materia. Who
knows what they will be worth back in New Jerusalem?
After our brief halt at the Black Mountain - which, quite
«Say not a word in death’s favor; I would rather be a paid honestly, is so small one has to be less than a league
servant in a poor man’s house and be above ground than away to even see it rise above the plain - we spent three
king of kings among the dead.» days crossing a pale and misty country, so misty, in fact,
– Achilles’ ghost, speaking to Ulysses. that it was difficult to tell the ground from the sky on the
horizon. On the evening of the third day, we encountered
It had already been two weeks since we had left the our first armed gangs, and from a distance we took them
relative safety of the out-post for explorers of the lands to be squadrons of Protestants. Each of them was only
Below that the Imperial troops call the Black Mountain. made up of a few raggedy soldiers, and on the captain’s
In their insolence, the followers of the supposedly refor- orders we shot them down without waiting for them to
med religion have named it the «Pope’s Head». It is a tiny get any closer.
nipple of rock, lost in the infernal desolation. At best one However, as soon as we examined the first bodies, we
could call it a fort, a halting place for the free companies, knew that these were no Protestants, nor were they even
many of whom will never return from their wanderings in human. These were damned ones who had taken arms,
Hell. The place is held by a small garrison of scoundrels, as they do sometimes. There are as many nations in the
some of them French, others citizens of nowhere. They lands Below as there are in the lands Above, and here
call themselves «hosts» and demand a king’s ransom for the wars are waged not in the name of God Almighty,
every night spent inside their walls, a high fee more fit- but only for the greed of the devils who have established
ting for a nobleman’s residence. But the fact is that the their domains here.
place is much safer than the wind-blown moors around After these few skirmishes, the captain found a small
it, and we were in no position to barter about the price. rocky rise in the land where we could easily spend the
Captain Spada did, however, manage to obtain a little night. The site was high up, easily defensible, and had
dried meat, water and gunpowder for the rest of our jour- many good look-out points. However, the young Arnolfini
ney. He exchanged it for fresh tobacco, to which they protested: he argued that there were still several hours
are most partial, not for its medicinal virtues, but simply until nightfall, and that we could therefore keep mar-
for its taste. In the perverted, vice-riddled atmosphere ching and make good progress before the sun (or wha-
of that god-forsaken place, the smoke from their pipes is tever serves that purpose down Below) set. Spada did
an almost civilized smell and manages to remind those not answer him; he simply continued giving orders for
armored beasts that they are still human. However, when the camp to be set up as soon as possible. As for the
it comes to their other pleasures, they wallow in lust, as men, they had no complaints: it was rare enough for the
they will in their customs, and they trade with whores captain to be so liberal, and if he had decided that we
that they choose among the damned. Among them is an should stop here, he must have his reasons. I only disco-
ecclesiastic who goes by the name of Brother Martinet, vered later that night that they had very little to do with
and whose corrupt behavior is as bad as that of his flock, exploration or our mission.
for he assures the French soldiers of the Black Mountain We took turns to keep watch that night, as usual, but
that, as the damned females had no soul, they may par- when my watch was over, I could not get back to sleep.
take in whatever depraved activity they like with them. I had been walking around the camp for a while, when
So that is exactly what they do. The rest of their time I overheard the captain speaking with a person whose
is spent hunting out the few damned ones who venture voice was unknown to me. As I drew closer, I caught a
near enough, and making money from the explorers who, glimpse of him.
like ourselves, are heading west. They carefully avoid the He was a stocky man, with a wide chest and shoul-
northern lands, especially those to the north-west, for ders, muscular legs and powerful arms. He was wea-
they are the source of the most fearsome rumors. It has ring a linen tunic and bore a round shield and a leather
long been said that the situation there is dire, and that the helmet decorated with wild boar tusks. In fact, his size
devils are fighting among themselves for supreme power. and shape were quite reminiscent of that animal, but his
None of those who have gone that way have returned. eyes showed the twinkle of sharp intelligence, one that is
There is much to be gained from these expeditions. quite rarely seen amongst the damned. I therefore assu-
Anyone who returns alive with any maps or informa- med that he was a devil, or one of those damned ones
tion can sometimes sell them for a substantial amount who aim to become one. The stranger had nothing but a
in New Jerusalem. That is the aim of our company, and bow and some arrows as his weapons, and the sight of
that is why the young Arnolfini travels with us, forever him speaking with Spada, armor-clad and armed in his
sketching the landscapes around us and filling his book pressence, was both frightening and comical at the same
with endless notes every time we stop. While we endea- time. They were speaking in hushed voices, but from wat-
vor to travel as lightly as possible, he is always picking up ching them draw figures in the dust with a dead branch,
143
FactionS
I gathered that they were discussing strategy. It seemed in valley, and at the bottom of it, what looked like the ruins
obvious that Spada had only stopped in this place to of a city. A river of blood-red water ran through the valley
meet and speak with this person. I only heard a few and skirted the city, tracing a scarlet boundary that exuded
words of their conversation, as they were parting ways. the rank smell of rotting flesh. From our vantage point,
«What about her, is she there?» asked Spada. we could see dark figures moving about among the ruins,
«I cannot promise you that, mortal» answered the sometimes moving swiftly from one place to another. On
stranger with a gruff voice. «But when Carnoth has taken the other side if the river, a camp had been set up, and
back the place, you can look for her at your will.» there we saw the most vibrantly colorful company that we
«Will he allow me to do so? Should I not fear that he had ever set eyes on.
will turn against us?» The company was made up of damned ones, each one
«The chalice is the only thing that counts for him.» more hideous than the next. There were skeletal humans,
«The chalice and freedom.» their eyes deep in their sockets and their skin dry and
«Yes, freedom for all the damned.» gray, bearing rusty arms and armor the kind if which
«So be it, then. I will see you tomorrow.» we had never seen. Young Arnolfini told us that they
At that point I was far from thinking I would see the were ancient weapons, like those borne by the heroes of
stranger the very next day. After waking the troops, he mythology, but we also saw one or two of them carrying
was at Spada’s side, and he was introduced to us. No rapiers or arquebuses, undoubtedly taken from free com-
one could quite grasp his foreign-sounding name, but it panies that, like ours, had ventured this far. However,
sounded very much like the word «Audacious» so that is these were the least repulsive of the beasts, for among
how he became known to us. And that is how a damned them walked enormous monsters, as big as bears and
one became our company’s guide. I myself had very little with jaws of steel, reptilian horrors covered in spines and
chance to speak with Audacious, for Arnolfini was always fangs, and abominations whose deformities and armor
seeking his attention, asking him a thousand questions, made them look like giant carrion birds. The whole troop
always dutifully transcribing the answers in his notebook. was a crawling mass of rusted metal, leather, teeth and
However, it was the shortest of conversations that caused blood, enough to petrify even the most hardened veteran.
to him never speak to our guide again. There, in the middle of this monstrous regiment, sat a
«You can stop making notes, you know, they will be of truly gigantic individual. Around him was gathered his
no use to you.» said Audacious. elite guard, the Pack, as he called them. Bran Carnoth, a
«Knowledge is the key to victory, my friend!» answered damned abomination who had risen up in arms against
Arnolfini, not in the least bit daunted by the damned the other inhabitants of Hell. Everyone who had set foot
one’s tone of voice. Below had heard of him, he was now more monster than
«Victory is for the living, pretentious youth. And you, in man, with an insect-like body and the fangs of a lion.
less than ten days, will be dead.» Carnoth and his crew were a perfect example of what
The damned one spoke with calm certainty, never rai- the devils sometimes call «the Lost». The Lost are damned
sing his voice, his face devoid of any emotion. The young ones who refuse the supremacy of the demons, and claim
nobleman turned away from him, a look of pure horror to be free creatures living in Hell. He and his menage-
sculpting the hideous mask of fear over the fair features rie of hideous monsters had freed themselves from the
of a respectable young heir. And he never spoke to him rules of the Underworld kingdom, and they wrought havoc
again. through all the lands Below. They were lawless brigands,
From that day onwards, Arnolfini was continually pes- and, well, in the end they were just mercenaries like us. In
tering Spada, for he had realized that our expedition was fact, on closer inspection, Bran Carnoth and Spada were
leaving its route to follow the guidance of Audacious. We made of the same stuff.
were no longer heading west; we were now pushing nor- We climbed down from our vantage point. When we
thwards. We had abandoned the route of exploration to came closer to Carnoth’s camp, two damned ones bloc-
enter the lands where devils were quarreling. Yet none of ked our route, growling deeply. These creatures were
us questioned the decision captain Spada had made: he nothing like the lost souls that the French soldiers of
had saved many a man in battle, and more still during Black Mountain would use as whores, or targets for their
times of peace. He was the kind of man you would follow shooting practice. Their eyes were far from having that
all the way to Hell and back... so we had all chosen to dead, empty look to them.
do, for one reason or another. Unlike all the mercenary «These are old souls.» murmured the captain next to
troops the world has ever known, none of those reasons me, as if to answer my silent ponderings.
was money. That was what Spada was like, and how we When the sentinels noticed Audacious with us, they
were too, back then. became less hostile and took us to meet Carnoth. The
war-lord was busy laying out his battle plan on a chart.
Two weeks after we had left the Black Mountain and all He turned around as we grew near. Audacious saluted
the revolting vices of its guards behind us, we reached the him.
edge of a rocky plateau. From there, we could see a closed- «I have brought you Captain Spada.»
144
The losT
«Spada.» repeated Carnoth, as if the name reminded phemy, I would guess that it would no more be found
him of something. in the saints in Heaven, or the angels, who live in bliss,
The leader of the Lost and our captain examined each and who have gazed upon the light of God. This force
other in silence for a moment. Despite his fearsome is one that only moves men and demons; it makes them
appearance and his moody expression, Carnoth radiated believe in life in these lands of death. This power pushes
that charismatic aura that only great leaders have. It was them to explore the outer boundaries of the Underworld
easy to see how he had come to be at the head of one and risk their eternal souls for a scrap of cursed land. It
of the most feared companies of Lost ones in all of Hell. is faith’s little brother and the father of all conflicts, but
«You are not the first humans to come to this place.» also the redemption of all sinners.
said the beast. And I saw it, in the monstrous eyes of Bran Carnoth’s
«Who were the others?» asked Spada. beasts, shining bright like a gem in the darkness of Hell:
«Those who hired us to take these ruins, those that you hope.
call ‘Imperials’,» said Carnoth, «but they are all dead.»
«So it would seem that you did not accept that task sim-
ply for the bounty they were offering. What is in it for you, Excerpt from « Tales of the journey Below », by Anto-
Bran Carnoth, that you wish to take this pile of rubble?» nio Guccini, mercenary in the troops of captain Eduardo
«My reasons are my own, as are yours, Eduardo Spada. Spada.
First and foremost I wish to free the damned souls that
Thelonius holds captive at his boot, that they may join
my ranks. There is also a trinket of little importance...
But our goals matter little: it is time for action, and we
have a city to take.»
«Well spoken. We will fight beside you, but on our own
conditions.»
«Speak.»
«You will let us search the city first, and let us take
what we wish...»
«... Except the damned ones.»
«Except the damned ones who wish to join your
cause. I shall also add this: when we have finished,
you will let us leave in peace, when we leave for the
west.»
«Agreed. In the same way that you will let us
leave in peace once the city is taken and you have
found what you seek. Or should I say she that
you seek...»
The captain smiled faintly. These two had no
need for a handshake, no treaty, no pact of blood.
They knew well that their deepest nature would
lead them, sooner or later to fight on opposite sides,
but for the time being that was of no importance.
«I was correctly informed, I see. You know much of
many things, Carnoth.»
145
FactionS
Base : Extra Large he who marvels at his prowess in battle still knows nothing of
the Great Raven - of all the names he has been given, this is
the one he favors most - but he who hears him asking about
Unique the moral and well-being of his «men» can only be touched
by this. How many soldiers would give their very soul to
have a captain with even a drop of such blood in his
veins, one who would always be among the first men
to advance onto the battlefield?
There are many princes, generals and prelates
who have less consideration for their own than
Bran Carnoth has for his flock of lost souls. I
have seen Spada watching him secretly many a
time, trying to get the measure of him, as you
would with a wild beast before moving in for
the kill. Our captain knows full well that that
this alliance will hold for one battle only.
Tomorrow, when the pact is undone, Merce-
naries and Lost will part ways. May the Lord
grant us never to have to face Bran Carnoth.
Orders
attle Cry
B
Active • 3 Permanent CMD •
Unique
All enemy units within 8
fathoms of Bran Carnoth are
Knocked Down.
84 piritual Armor
S
Free • 1 Permanent CMD • Unique
Until the end of the turn, Bran Carnoth gets Immune (Spiri-
5 Movement tual Damage).
4
eadly Instinct
D
- Shooting Skill Free • 1 Permanent CMD • Unique
-
For the next combat sequence Bran Carnoth is engaged in he gets
8 Combat Charisma Rapid Strike (Attack).
7
ae soli
V
4 Defense Fury ae victis
V
3
Immune (controlled)
3 Protection
Leader Heavy Axe Hits Damage
16 Life Points
5
Strider Slashing 1 4
Etruscilla, Strix
The plan suggested by Audacious was of the simplest kind: to draw the devils out of their hiding places
in the ruins, lure them across the river and then cut off their retreat and shoot down a rain of fire upon
them from the top of the plateau we had crossed on our way to the camp. To achieve this, he asked Spada
and Carnoth to act out what would look like a heated discussion, which would end in much shouting and
many insults. Some of us pretended to fight, some going as far as to draw their blades. A few shots were
fired, and some of Carnoth’s damned ones fell to the ground. Then we retreated, as did part of Carnoth’s
company. Only the «injured» were left behind.
Officer
We moved back to our shooting positions, while one of Carnoth’s creatures, she that they call Etruscilla,
provided camouflage for the damned ones that were hiding in various nooks and crannies that had be pre- Lost
pared in advance: one in a ditch dug in the ground, one behind some rocks, one under a canvas covered with
earth... To cover their maneuver, the monstrous Etruscilla raised her hands and a blanket of darkness fell
over Carnoth’s men. It was hard to tell exactly what emotion the creature was feeling at the time, but from Female
the evil glint in her eye, taking part in the vile trickery designed by Audacious was very pleasant for her.
The devils hiding in the ruins, on the other side of the bloody river, took the bait. We
didn’t have long to wait before they appeared with the hope of finishing off the woun- Agnostic
ded or capturing those who had not retreated fast enough. Suddenly, the trap closed
upon them. With a rough squawk, Etruscilla raised her arms again, opening the gaping
toothed beak that was her mouth, and the devils that had crossed the river began to Mentalist
shine like lanterns in the night. We took our shots and many fell.
It was but a small victory, but it was an easy one. Without taking the slightest risk,
we had reduced the enemy’s numbers by roughly a quarter. Carnoth’s damned ones
jumped out of their hiding places and rushed in for the kill. Movement 5
As for Etruscilla, the storm-crow, she let out what was somewhere between a chuckle Evasive 4
and a cough or an evil cackle and fell in behind the stronger monsters. She would not
take much part in the battle that followed, but she had already given our side an advan- Leader Shooting Skill -
-
tage that could be quite decisive.
Excerpt from « Tales of the journey Below », by Antonio Guccini, mercenary in the troops
Levitation Combat 3
2
of captain Eduardo Spada. Runaway Defense 4
Strider 3
Vae soli
Vae victis
Auras
Nocturnal Attack
Permanent • Affects the Whole Battlefield •
Inclusive
All units on the battlefield get Discretion 4.
Piercing Screams
Permanent • 10 Fathom Radius • Allies
(Immune)
The CMD cost of Vae Victis and Vae
Soli orders received within the area effect
of this aura by enemy units is doubled.
148
The losT
blood would cover everything else. With such a large advantage Kartikeya was sure the
clash would hold few surprises for him. Fanatic Shooting Skill -
-
Frenzy Combat 6
Orders Furious
7
his company (including himself). This value is figured when the company is Terrifying Protection 1
made and doesn’t change throughout the game as squamata enter or leave
play for any reason. Life Points 14
12
Bloody R age
Free • 1 Permanent CMD Faith -
-
Until the end of this action phase, Kartikeya gets the Rapid Strike (Attack)
ability. Until the end of the current action phase, all other squamata units within Command X
6 fathoms of Kartikeya when this order is given get Natural Talent.
Bloody Power
Unique
When Kartikeya kills an enemy unit this order may be used. If it is,
Unique
all squamata units in his company get Regeneration, or +1 to
their Regeneration ability if they already have it, until the
Base : Extra Large
end of the game.
Bloody M adness
1 Permanent CMD • Unique
If the Bloody Power order has already been
used, and Kartikeya kills another enemy unit,
then this order may be used. If it is, all of the
units currently on the battlefield get Counter
Attack until the end of the game, and all
squamata units in Kartikeya’s company get
Regeneration, or +1 to their Regeneration
ability if they already have it, until the end
of the game. If this order is not used at the
first opportunity to do so, then it can’t
be used later in the game, even if the
opportunity arises again.
Vae soli Vae victis
Agnostic although he does not have the bearing of a captain, he is a good officer, one who will not willingly sacrifice his men. Many times he has
been seen sounding a cautious retreat, calling his troops back to safety with an almost inaudible cry. He also knows how to make the
best use of the individual talents of his men, and they trust him blindly. These brutal beasts, the same ones I have seen tearing at dead
bodies with their bare teeth like we would with a roast leg of meat, are like docile lambs before him.
5 Movement It is true that one could become quite attached to these damned ones who dream of freedom, if they did not have such bad habits.
4
Habits such as ripping off their enemies’ heads and planting them on one of the many spikes that cover their backs, leaving them there
3 Shooting Skill to rot away until all that is left is the cold smiling face of death.
Even through this kind of brutality he has earned their respect, not just for his shrewd cunning, but also for his unbeatable prowess.
2
For it seems that death has no hold on him at all. I have seen him fall like a ton of bricks, his hide pierced by a thousand arrows, one
6 Combat arm in shreds and his leg torn open by a devil’s fangs, and the next minute, I witnessed a miracle, or rather it should be said, some kind
5 of sorcery. His skin tore apart like a stretched canvas ripped by a sharp blade, and he cast it off like an old garment, reappearing fresh
and rested. This occurrence caused quite a disturbance among our demonic adversaries, and we even heard some of then crying out
4 Defense that we were invulnerable. These monsters have learned to compensate their lack of experience and intelligence with the use of
3 magical trickery: and so it is that Mercenaries and Lost ones, working hand in hand, form an invincible alliance.
1 Protection Excerpt from « Tales of the journey Below », by Antonio Guccini, mercenary in the troops of Captain Eduardo Spada.
14 Life Points
4 Orders
0 Faith ever Give In
N
0 Passive • 1 CMD
6 Command This order can only be used once per activation, and must target an
allied Trooper. The target gains the Rapid Strike (Defense) ability until
the end of the turn.
Fierce 2 kin Change
S
Leader Passive • 2 Permanent CMD • Unique
Isha-Akshay recovers all the Life Points he has lost.
Resistance (Blunt) ithdrawal
W
Strider Passive • 1 Permanent CMD • Unique
Isha and all allied units within a 10 fathom radius
of him can immediately break contact by perfor-
ming a special Retreat action: their MVT is not
doubled, the enemy units are not granted a
one-sided attack, and no new contact with an
enemy is allowed as a result of this movement.
ae soli
V
ae victis
V
Command -
Teeth and Claws Hits Damage
Piercing 1 3
Slashing 2 5
3 7
4 9
5 11
151
FactionS
Base : Regular as far as to treat these big, thick, fat, squishy worms as pets.
The Corvus especially, pet and fuss over them as one would
with a small child, for the maggots share their macabre
Orders
Underground Colony
At the beginning of the upkeep phase, other units
Aura
Aura of Precision
Temporary • Active • 6 Fathom Radius •
Lingering
When a unit using a War Disc to make a
Ranged Attack is within the area effect
of this aura, they automatically score 1
extra hit if they roll at least 1 hit.
- Command Order
Harassment
Free • 1 CMD
Charisma Choose an enemy unit within 4 fathoms of Vorenus. The tar-
Evasive geted unit gets a penalty of -1 DEF, to a minimum of 3, until
the end of the turn. This order can’t be used more than
Runaway once per turn.
Strider
Vicious 2
Squamata Spitter
There is no trickery, no weapon that Mother Nature did not grant to Carnoth’s disciples when she very kindly
endowed them with their warrior attributes. Under their skin, powerful muscles roll and slide, and their minds
are quick and sharp. When faced with misfortune, they become merciless, unstoppable in their march towards
victory.
What general would not wish for warriors such as the ones they call Spitters in his ranks: these monsters are
able to project jets of acidic vomit that can hit a target four fathoms away, and the acid eats away at the flesh
of any foolish enough to get within range. It will even eat its way through steel and leather.
This is the perfect example of the infernal paradox of this place. It sets up battles
between titans and monsters, all well armed and protected, as if the very nature
of Hell favors never-ending battles. It is as if a twisted intelligence was mani-
pulating devils and men, setting them up against each other with an evil
glee...
It is a curiously intoxicating feeling to watch these wild and
curious beasts, with their tough bodies covered in bony growths,
charge into battle. At times it seems like one of the fabulous
tales of the Bible has been brought to life, and one can fully
understand, when watching these wonders, the full meaning of
the Lord’s word. For by being a witness to the hideous nature
of the monsters of Hell, by truly feeling the full shock of the
horror that radiates from them like an aura of sulfur, one
begins to dream of the splendors that await the good souls
who will make it to Heaven. If the beauty of the angels is
equal to the cruel appearance of these devils, then how
blissful must be the eternal life of the good and the just.
Unfortunately, I am afraid that we mercenaries have
far too much blood on our hands to ever experience that
happiness. Even if it was not so, we are still, in a way,
worse than these creatures. For if they were made this way,
designed to kill and destroy, mankind has, on the contrary,
labored long and hard to perfect weapons and means of
destruction. The damned are simply obeying their own new
nature (for who knows what they were before, when they still
walked the lands of the Living), but we men had the choice
between good and evil. Who commits a murder: the steel or
the hand that wields it?
These are my thoughts on the evening of our victory, for we
were indeed victorious. Not all of us made it through the battle
Limited 2
safe and sound, and we lost a few of our number. The ruined city now
belongs to us, and to Bran Carnoth, who is celebrating with his men on
the banks of the river of blood.
The stench of the water is now mingling with that of the rotting cadavers
of the devils, eaten away by the Spitters’ acid, and rotting away faster than they
25 Independent
should. For, we are living, here, in the kingdom of the volatile and the inconsistent.
May the Lord have pity on us. Lost
Excerpt from « Tales of the journey Below », by Antonio Guccini, mercenary in the troops of
captain Eduardo Spada. Male
Agnostic
Movement 5
4
Shooting Skill 2
1
Regeneration 2 Combat 3
Acid Spit Strider 2
Ammunition 2 Defense 4
Cloud Blast (Acid • 5/2 • Consumed (Acid • 1/3)) 3
Protection 1
Saliva Projectile
Explosion (Saliva • Slowed) Life Points 11
Limited Range 3 3
Range 4 Faith 0
0
Base : Regular / Regular tunate, they will begin burying under the skin and into the soft flesh that
they feast on greedily.
The Sling-maiden sometimes speaks with Audacious, but never pays
Limited 2 / Associated (Sling Maiden) attention to anyone else, not even to her pathetic servant, forever
writhing and moaning at her feet. He does not speak either, for he
is either overcome by pain or choking on a big worm, crawling up
his throat or eating away at his tongue. For, like Prometheus,
he is being eaten alive, and every day his body is renewed.
By the evening, his bones and organs are visible in places;
the skin on his head is in such a state that his features
are unrecognizable. He drags himself along on his arms,
already nearly reduced to bones and hardly able to
bear the little meat there is left on him. The next day,
as the sun rises, he has, by some unknown sorcery,
recovered his bloated body, and the maggots can
again begin to feast on his flesh. His torment is
endless, his agony is eternal. But the most frigh-
tening thing about him is that sometimes, as
he stares at us, the shadow of a smile passes
across his face, as if he understood something
that eludes us all.
Excerpt from « Tales of the journey Below
», by Antonio Guccini, mercenary in the
troops of captain Eduardo Spada.
Order
Bloody Sacrifice
Free • 1 Permanent CMD •
Unstoppable • Unique
The Sling Maiden kills the
Maggot Bearer associated with
her. This causes an Explosion
(power 2/3) centered on the Maggot Bearer. The Sling
Sling Maiden / Maggot Bearer 22/0 Maiden must be in contact with the Maggot Bearer to give
this order.
4 Movement 2
3
rest in peace.»
Strider Defense 5
The next morning, drawn by a curious intuition, I went to look for his grave. I searched 5
every inch of dry earth, every stone, every blade of yellow grass, but I never found it. Even with
the help of my companions, I could not locate the burial place of our young friend: it was as if Protection 0
the ground had completely closed over him, healed like a wound that did not leave even the tiniest
scar. And as we searched, the Lost watched us out of the corners of their eyes, their faces closed and
their mouths silent. It was as if they knew the key to this mystery, but it was too terrible or too unbe- Life Points 8
4
lievable for them to dare share it with us. Besides, for some unknown reason, none of us asked them
anything about it. It was Spada who, as he often did, soothed our worried hearts with a few words.
«He did not belong down here.»
Faith -
-
Command -
Excerpt from « Tales of the journey Below », by Antonio Guccini, mercenary in the troops of captain
Eduardo Spada.
2 4
3 5 Limited 2
4
5
2 + Knocked Down
3 + Immobilized
157 18 Base : Large
FactionS
Squamata Warrior
After our victory over Thelonius and his demons, we wandered the ruined city for a long time, scattered about in small groups. At
least the damned ones were lucky enough to know what they were looking for: Bran Carnoth was searching for some kind of strange
relic, one that he claimed had an extraordinary power. So he sent his men to search every last corner of the ruins for it..
As for us, Spada had not given us any information on what we were supposed to be looking for.
Trooper «If you see it, you will know that you have found it», that was all he said to us. Then he walked off through the ruins.
The dead city was much larger than we had thought it to be to begin with, as it is often the case in the Underworld: looks are
deceiving, and you cannot trust your own senses. As we searched among the old stones, I was given a chance to see the Squamata
Lost in quite a different light.
They too were wandering the ruins, in small groups, but they were doing so with a strange attitude, a mixture of worship, smooth
movements and lascivious contemplation. They crawled along the dead unpolished marble like animals, climbing up the smooth
Male white columns almost on their bellies, running and jumping down the stairways and flitting between the stones like ghosts. Indeed,
to see them like this, you could think they were some kind of reptilian shadows, which you can only see out of the corner of your
eye. They seem to have something of a dark curiosity about this place.
Agnostic Having noticed my own curiosity, Audacious came to me and looked me straight in the eyes. I was surprised to catch in his
intense gaze a kind of fatherly friendliness, the kind that leaders sometimes develop for the men who serve under them.
«The lizard-men have lost their memories.» he said, «But the city remembers them.»
5 Movement «The city?» I answered, «How could mere stones remember anything?»
4 «There are cities that think, Human. All it takes is for those who built them to breathe a little life into them.»
«Heresy! That cannot be, for only our Lord has the power to give life to something!»
1 Shooting Skill «Well said, Human. But in spite of that you always carry with you that little knife, which you sometimes call by the name of your
0 son who was killed by the Protestants, as if that small object contained some kind of spark that keeps him alive.»
I remained speechless. Nobody, not even Spada, knew the story of my little Guido, slaughtered before he even reached his fifth
4 Combat birthday, slaughtered by a mercenary. A mercenary like me.
3
«Yes, the city remembers them, for it is the shadow of a city that they built themselves, long ago, when they were still living.
Although their minds are now so shriveled that they are now nothing but snake brains under their cold scales, the stones have
4 Defense not forgotten them. Look at them play along these dusty old streets, embracing these ancient blocks of stone as a child would
3
embrace a long lost mother...»
1 Protection It was true. Suddenly, they looked strangely like young kittens drawn to a smell that they alone can sense, rolling around
and rubbing themselves against the stones. The scene was both slightly grotesque and also deeply sad and pathetic.
«Do you think, Antonio Guccini, they are breathing in the perfume of the memories of this old ruin?»
9 Life Points «Yes, sir,» I answered, «that is the impression they give me. Sir, do you know what it is that we are looking for
3 among these stones?»
«We seek the perfume of your captain’s memories.»
0 Faith At that instant, the wind wafted the sweetest of aromas towards me, like the smell of a new flower carried
0 by a cool breeze. Despite its softness, it hit me as hard as a storm would have, and I saw that Audacious
was smiling as he watched me. Down my cheeks, I felt the warm wetness of tears rolling.
- Command When they hit the ground, by some magical trickery of this accursed land, they transformed
into tiny fragments of a dark crystal. I still keep them to this day, deep in my pocket with my
ink-pot, and if anyone doubts my story, I ask them to look into the crystals.
Strider For he who looks into the depths of these tiny jewels will know the true color of
night.
Regeneration
Résistance (B lunt) Excerpt from « Tales of the journey Below », by Antonio Guccini, mercenary
in the troops of captain Eduardo Spada.
Base : Large
Corvus Tormentor
I now know what our captain, Eduardo Spada, is looking for down here in the
depths of Hell. It is among the ruins of this dead city that the shadow of his desire
came to be lost. The source of all war and all peace, as ever: a woman.
Who would have thought? Well, the captain did in fact give us a clue during the
battle of the ruined city. One of our companions, a man named Renart, managed to
pick it up. Here is the tale that he told us the day after the battle. I remember that
moment as if I had just left my friends, although they are all now long dead, and the
Lord has judged good to grant me many another year of life in this valley of tears.
We were all gathered around the camp fire, warming our feet and our
souls, and passing round a bottle of that spirit that seems to jump
around inside your gut, and passes for grog around here. Renart
had a gruff voice - he received a nasty wound through the neck
with a spear five years before, but the rascal had survived
and the one who had stabbed him had his brains blown
out - as I was saying, his voice was as rough as a dirt
track, all dust and gravel, and it rang out among the
ruins as he told his tale. The moon hid for a moment
behind a cloud, as if to give our eyes a rest and excite
our imagination. Even the Corvus were listening,
eavesdropping as he spoke.
«Our captain was moving like a whirlwind, and
around him, his sword was weaving what looked
like a veil of night, the very same that earned him
his nickname: Spada Nera. More importantly, a few
feet away, all around the captain, the Corvus were
circling. The beasts were like a walking black cloud.
What a great group of scavengers they were: as soon
as he had cut a throat or sliced off a limb, they bore
down upon the wounded and pecked away at them
with their rusty beaks, ripping them apart with their
claws. Our handsome captain was like war embodied,
with his black scythe in one hand, and the Corvus
around him like a flock of crows. They barely had time
to finish off the vermin, to choke the devils, before
our leader took another step forward and delivered yet
more blows. A lunge to the right, a slice to the left! Their
skinny bodies and their cruel claws fly in, and down goes
Unlimited
another devil.»
A loud and ecstatic squawking could be heard, coming from behind
one of the fallen columns.
«But as he was busy wielding his steel so generously, an object fell from
the pocket of his jerkin. The captain did not care; or rather I think he did not
13 Trooper
notice: he was still chopping himself a path of wounds and screams, followed by
the cawing of the Corvus and the groaning of the wounded. So I ran after him and I Lost
picked up the thing he had dropped...»
«So, what was it?» asked all present, with one voice.
We knew almost nothing about the captain; however every one of us would have given his Male or Female
right arm, his heart and his neck for him.
«A tablet... A small, wooden tablet with a carved picture
«Was it a religious icon, like the ones the brothers sell for a few pennies?» Agnostic
Renart gave a hearty laugh.
«Of sorts... The carving was one of a beauty, naked, with her tits showing...»
- Oooh !»
«I’m telling ye... She must have been quite a sinner too, for she was being roasted in the flames of...
Well, in the flames, and a great devil was pricking her in the rear, which was plump and well exposed like Movement 5
4
her other tasty bits!»
«That is indeed a subject worthy of prayer and meditation!»
«They really should make statues and stained-glass windows of the same kind; it would make church-
Shooting Skill -
-
going much more entertaining!»
«Who would have thought that our own captain would succumb to the sin of Onan?»
Evasive Combat 3
«Ha ha! I gave it back to him, but believe me, guys; it was worth the look... Now, my friends, I think I’m
ready for some sleep, this cut is stinging me something wicked.»
First Contact 2
It was the first time for days that we had laughed heartily at anything, and whether captain Spada
Levitation Defense 4
heard us or not, he let us talk. That night, many dreamed of the improbable vixen from the picture, mixing 3
together the features of the whores they had known, but adding to them that particular kind of beauty that
only dreams and pictures can possess.
Runaway Protection 1
Excerpt from « Tales of the journey Below », by Antonio Guccini, mercenary in the troops of captain
Strider Life Points 6
Eduardo Spada.
Vicious 2 2
Faith 0
0
Squamata Tracker
I had left my companions, and I was now following Audacious, guided by the strange perfume that I had smelled in
the air of the old city: a blend of flowers and of a cool breeze, a hundred leagues away from the heady odors of the easy
women I had known, although it did also have a slightly coppery note that made it a little disturbing. The aroma of
innocence, hiding a bare whiff of betrayal, swam in the breeze.
Trooper My guide and I walked into the middle of a large square, surrounded on all sides by rows of tiered seats. In its
center was a woman, surrounded by Bran Carnoth’s Squamata trackers. Attracted by her perfume, fascinated,
they were rolling around at her feet like harmless kittens. Once again, it was a strange sight to see these beasts,
Lost usually quick and agile, merciless and swift, lying around and relaxing as if there was no such thing as war.
And yet, looking at their slim but muscular frames, their javelins engraved with impious carvings and
tipped with lethal poison, their nostrils twitching at the smell of the enemy, one could not mistake them
Male for anything but fierce warriors.
Yet there they were, stretched out in the sunshine, around the feet of this woman who was dressed
only in the rays of Phoebus. Indeed, it was as if her whole body was a silver mirror reflecting the
Agnostic sun: we could perceive the nudity of her body, but no direct gaze could behold it, for it shone
with a blinding light. Only her face and her hands were not quite as dazzling.
My guide greeted her, and she answered him. That is when I noticed the tears of
blood that ran down her cheeks, the black thorns that pierced her eyes. It was as
Base : Regular if her head was filled with a bush of brambles, for the thorns seemed to pierce
through from inside.
«Audacious, who is this woman?» I asked.
Unlimited On hearing these words, the woman let out a strange laugh.
«Audacious?» she said, «Is that what you are calling yourself
now, master of subtle trickery?»
«The tongues of men are no longer adapted to the accents
of old,» answered my guide, with a smile. «The name of
Odysseus has long since passed from the memories of your
people, woman.»
«I am no longer a woman since life left me.»
«Then Spada has been fighting for a shadow.» said
the one we call Audacious.
«The shadow of a shadow, even. The chalice that
Carnoth seeks is in an underground temple, north
of the city, near its old gates.»
«I thank you, but we have freed you and your
people from the rule of Thelonius. Carnoth would
like you all to join us.»
«Carnoth wants us for his army, Spada for
his own reasons, but know this, Odysseus, Bel-
ladonna and her people belong to nobody.»
«You think yourself strong enough to resist?
Daughter of Eve, you have not spent long enough
down here to know every trick: a single word
would be enough to bind you to us for centuries.»
As he spoke, Audacious had stepped closer,
and he now reached out and touched the arm
of the woman...who disappeared. In her place
was a broken mirror and the body of a devil,
nailed to the ground with stakes as big as a
man’s arm. The disembodied voice of Bella-
donna rang out in the air.
«You are not the only one to know a trick
or two, Odysseus. Eve did not teach her
daughters only to sin. We also know to be
wary of serpents. This rotting carcass was
enough to fool your slobbering hounds, and
the mirror was enough to conjure up my image long enough to fool you. As
15 soon as the battle began, my people and I broke our chains and fled.»
The Squamata seemed to come to their senses. It was as if they had awakened from
a dream: there had been some sort of sorcery in the air, for suddenly the stench of the
rotting corpse was the only smell to fill my nose... Audacious began to laugh, and I remai-
5 Movement ned speechless, as a thousand questions rushed through my mind.
4
Excerpt from « Tales of the journey Below », by Antonio Guccini, mercenary in the troops of captain
3 Shooting Skill Eduardo Spada.
2
Poisoned Spear (Ranged) Hits Damage
3
2
Combat Advanced Deployment 4 Piercing 1 2
4 Defense Camouflage 2 Range 6 2 3
Ammunition 2 3 4 + Consumed (Poison • Durable • 1/1)
3
Discretion 4 4 4 + Consumed (Poison • Durable • 2/3)
1 Protection
Dodge 2 5 5 + Consumed (Poison • Durable • 2/3)
7
3
Life Points Scout Poisoned Spear (Melee) Hits Damage
Piercing 1 2
0 Faith Strider Penetrating Strike 2 3
0
3 4 + Consumed (Poison • Durable • 1/1)
- Command 4 4 + Consumed (Poison • Durable • 2/3)
5 5 + Consumed (Poison • Durable • 2/3)
The losT
Retiarius
It was the evening of the day after the battle, Carnoth had what he wanted, and Spada was
returning empty-handed.
«It is my destiny.» he said.
The damned celebrated their victory in their own fashion: they took part in many brutal
games, wrestling with one another with many a scream and a groan. They mainly encouraged
those that they call Retiarii to fight each other. These brutes look like humans, except for their
Trooper
heads, which look like they are completely covered by a huge helmet. On closer inspection, the
helmet and the skin are one, as it often is among the damned: it is as if their aggressiveness,
their thirst for blood and their evil intentions had suddenly taken control of their flesh, transpo-
Lost
sing their every vice into their physique. Instead of a face, they have gigantic fangs that look like
the mandibles of some hideous insect. They wear a few pieces of armor that only partially cover
parts of the body, and they carry spears tipped with what looks like a giant pair of pincers. They
Asexual
fight with weighted nets that they use to pin down their opponents before trying to
beat them to death or gut them.
That night they were carrying out a strange, wild dance, spinning their nets and
Agnostic
their weapons in the air. However, the celebration did not last long, Carnoth soon
called his troops to order, and although night was then falling, he ordered his men to
start moving. In his hand was a sparkling cup, the one he called «The Chalice».
Movement 4
3
As for Spada, his only reward had been the few words that I had brought back to
him from the one named Belladonna. As the strange and colorful troop of Lost Ones Shooting Skill -
began their march, lit with the blood-red rays of the setting sun, he began to address -
us thus:
«Mercenaries! I have lied to you. We are not exploring the lands of Hell for the Combat 5
rich and powerful of New Jerusalem. I came here to find more than a dried out scrap 4
of land or the path to some lump on the horizon! So did you all! This new world is full
of surprises and riches for whoever dares take them. This is what I am offering you: let Attack of Defense 4
us set a course for adventure and bravely face every danger that the Evil One can throw
at us!»
Opportunity 3
«But how far are we to go, Captain?» asked Renart with his rusty voice. Bodyguard Protection 2
«The group of Damned Ones that were being held prisoners by the devil Thelonius has
left towards the north, where, I have heard, stands the palace of one of their princes. Bran
Carnoth, captain of the Lost has assured me that there lie riches and wonders that would make
Vulnerability Life Points 9
4
even the richest of prelates green with envy! Should we leave them to the Lost? Or should we (Blunt)
once again raise our weapons against Hell and against the Demons, so that one day our tales will Faith 0
be sung far and wide?» 0
There is no need for me to tell you what happened next, for all now know the tale: Spada’s
company met its destiny in Hell, and each of us received what was coming to him, whether we Command -
wanted it or not.
But that is a different story, and one day I shall tell it, if the Lord grants me to live that long.
Excerpt from « Tales of the journey Below », by Antonio Guccini, mercenary in the troops of
Captain Eduardo Spada. Limited 3
he mercenaries
Now, if we are to define the mercenary as one who
fights for himself, regardless of whether his friends and
enemies are men, demons, Christians, Muslims,living or
dead, then yes: I am proud to call myself a mercenary!
Dear Father, It is true that among our numbers there are many ras-
cals. I will gladly admit it and will not speak any further
So, this is the end of your poor Etienne, for I am to of them. However, you must agree that this is the case
die today. Flayed, drawn, whipped and hanged. But not for many professions, even that of pope. I am not saying
necessarily in that order, for I intend to negotiate. From that to cause you sadness, Father, but because I have met
my prison cell I can already hear the hammers working one or two of them down Below, musing over their man-
away on the gallows. Bills have been posted all over New ners and their missals as they spin merrily on their spit.
Jerusalem, and I have a feeling that the event will attract Admittedly, we can be hired like any vulgar bandit, but
quite a crowd, for I have made myself quite a reputation to build a career as captain of a mercenary company, it
around here. Irony has decided that my fate should be takes a lot more! It takes the very highest moral fiber to
sealed today in the very same place where I signed my achieve that, as I will now explain.
first engagement, on Sermon square, so-called because
of the damned one they keep in a cage, hanging high Many leaders make their men fight to the blood for
above the cobbles, and who tirelessly yells at passers-by any old reason: a word too bold, any small failure. They
in a guttural and inarticulate Latin. By the time you read indulge in excessive tyranny because they received their
this, that talkative corpse will be in better shape than me. authority from God or some rich prince whose shadow
protects them and exempts them from needing qualities
I read your missive with great emotion, Father. Although such as charisma and fairness. That is a luxury that we
I care little about my own sentence, I do not wish to die free captains cannot afford, for we can only rely on the
knowing that you are ashamed of me because of the loyalty we ourselves can inspire to get our men to obey us.
lies you have been told. Allow me, please, to defend my A captain of fortune must behave with the utmost
honor, for that is all I have left. equality towards his men. There is no glory to be gai-
Your superior, Father Boniface, is, I am sure, a pious ned from serving under his banner: most of his recruits
man and so very knowledgeable about holy matters. have no country to call their own, they are renegades
But when it comes to military matters, he is a complete and miscreants, they care little about being banished
imbecile. Do not believe his careless words. So that I or excommunicated and, having no family, they do not
do not leave you in a similar state of ignorance, please fear retribution. The just cause or the faith brandished
allow me, my old teacher, to temporarily treat you as my by well-to-do generals are of no use to him, and there is
student as I write this last letter. very little he can use to gain obedience if not the example
There are many different kinds of mercenaries, Father, his own virtue. The opposite excess is of course equally
but I can assure you that I belong to the very best kind of forbidden to him. There can be no place for leniency
all. I have nothing to do with the low and dirty scroun- when one is leading a group made up of damned ones
gers of the Underworld, and I intend to prove this to you and vagabonds that have been picked up at random from
in this letter. As I intend to make this a demonstration every circle of Hell, for such a rabble will be constantly
worthy of the great Pythagoras that you once taught me waiting for a single sign of weakness from its captain to
about, I must be very precise in my choice of words. go looting and slaughtering at will.
I would like to quote the example of the damned one
A mercenary is not just a man who fights for money. If Gilles de Rais, whom I once fought beside. You have
the Lord followed the recommendations of your boniface probably heard the name of this lord before: he was
and removed from the world any man who would draw a rather scandalous baron while he was alive, and that
his sword in the hope of earning a bit of cash, then there certainly did not change after his death, so his legend
would not be a single armed man or guarded place from always precedes him, wherever he may go. Gilles does
far away Potosi to the mythical Thule: there is no such seem, indeed, to validate the theories of boniface. I will
thing as a soldier without pay. not deny the reality of his crimes, in fact, to prove my
So, should we define a mercenary as a man who will good faith to you, I will even go as far as to agree with
fight for another than his own king? That may have been your superior: de Rais is a prolific assassin, a sinner who
true yesterday, but if it was still true today, then the likes nothing more than to cohort with the devils. After
whole of our beautiful colony of New Jerusalem would be we had taken the town that the Spanish had founded
a mercenary province, for every day, down here, Vene- and called Nueva Cadix, our warlord, who has quite a
tians work hand in hand with the Flemish, the Irish help passion for the theater, ordered the play «The Mystery
the Sevillans, and vice versa. of Lilith» to be played to an audience of his captives.
The play, a despicable and blasphemous piece of work,
163
FactionS
demanded many sacrifices for every show. Of course, it with a greeting, without leaving our lookout post. From
was the prisoners who played those unfortunate parts, our promontory, we could see all too well the demonic
and every evening, Gilles would peek out from behind reinforcements on their way, and we would not have bet
the curtain of his makeshift theater and laugh at the a single penny on the Saracen’s life.
revulsion on the faces of the audience as they were for-
ced to applaud the torture of their own companions. Of Believe me, Father, it was not a pleasant choice to
the many anecdotes about his cruelty, this is the only stay there and watch the Sheik and his people die!
one, Father, that I can decently tell you without giving Even though they were infidels, they were none the less
you nightmares. humans at the mercy of a horde of furious demons. But
in the face of duty, sentiment must always give way, and
And yet, believe it or not, this man is most rigorously on that sad day, my honor forbade me from leading my
fair when dealing with his men, to a point that I have men to certain death. In fact, that cruel but just decision
never seen in any other officer in all of New Jerusalem! was rewarded twofold. The Mohammedans paid dearly
Discipline is tough in his ranks, his punishments are to retrieve the glorious corpses of the Sheik and his men,
merciless, but he never punishes without cause, and his and then, under contract with his nephew, we had the
people know that they will receive just reward depending honor of avenging the death of this brave man with a
on their merit. It is this unalterable rigor that allows him well-prepared ambush. You must agree that such an
to lead a loyal company, without having to fear rebellion opportunity would have been lost if we had been foolish
or desertion, the two great enemies of the captain of enough to rush in and die at his side!
fortune. As well as possessing all these rare qualities, a captain
The sergeant at arms of a rich prince can afford to of fortune must also be a charmer and a diplomat, and
be a mediocre strategist. There will always be another have knowledge of languages and customs. This is all the
officer above him to tell him where to position his men more important down Below, where we sometimes have
and what to do at a given signal. He has no need to to negotiate with things that are far from human.
understand what is going on on the battlefield. In fact, As for the Christians, you know the facts yourself. The
his idiocy is a perfect guarantee of his loyal obedience. high and the powerful are very keen on our companies, as
These words may sound a little cynical to you, Father, they were Above, using us to easily oppress their people
but you should realize that most heroic charges were or to betray their own masters discreetly. As I was saying
simply due to misunderstandings. as I began this letter, New Jerusalem has created an
On the contrary, a captain of fortune must be most important differentiation between those who will only
learned in the art of war, for it is up to him to ensure sell their services among the Christians and those who
that his troops get a starring role in the battle. He must are willing to negotiate with anyone. The latter, of whom
know every technique, from cavalry tactics to the science I am one, are, however, still most welcome as part of the
of cannon warfare. If he accepts to position his men in conquest planned by the Council of the Six. The rulers
the wrong place at the wrong time, there could well be of the colony enjoy toying with the Archdukes of Hell by
nobody left to collect the pay. And that is quite often setting them up against each other. We play a key role in
what the client is hoping for! these alliances with the demons, acting as go-betweens,
Noble sacrifice is hardly a sought-after end amongst and selling our services and our weapons in the process.
us mercenaries, as it is not well paid. I can understand However, we must always be on our guard. When the
that the captains of princes and prelates feel some joy Council of the Six hides itself behind a mask of piety, it
at being slain to the sound of the marching drums, for is often because the hangman’s rope and the stake are
they will be remembered and celebrated. Stones will be an easy way to settle inconvenient debts and payments
carved, banners will be embroidered, lists will be writ- due. In fact, I think that if I had been less expensive, I
ten, and I readily believe that there is some consolation would not have been condemned so swiftly.
to dying when you know that, somewhere, a stone will In that respect, the Saracens behave much like the
bear your name. But for us, there is only the anonymity Christians, or maybe even more ambiguously. Using the
of the common grave into which we are usually thrown pretext of our refusal of Allah, many Saracen leaders
without any kind of blessing or ceremony. That is the forbid us access to their palaces, encourage their people
reason why we rely on our cunning and save our bravery to throw stones at us as soon as we approach and have
for ourselves. us impaled in public if we insist. But as soon as they
I would like to illustrate this with another story. One venture out into the inhospitable lands of Hell, they offer
day, as we were traveling through Ampharaus, we saw us hospitality, profess their undying friendship and make
Sheik Issan ibn Youssouf, engaged with a pack of devils. many a promise to gain our assistance. That is why,
When, in turn, the Mohammedan saw us, he called out although the Ottomans have their own Mohammedan
to us, asking us to join and assist him. Although we all mercenaries, our own companies can often be seen cam-
spoke his language perfectly, we pretended to have mis- ping near Al-Aqsa. Out of musket range, but still close
took his plea for help for a polite salutation and replied enough to be seen and contacted.
164
The MercenarieS
As for the Demons, I have always approached them ply convoys from the many pillagers? Who can protect
with the utmost caution. You will be pleased to hear, the slave stash of that Christian merchant, or the barrels
Father, that I have not forgotten your words: «There is of alcohol that belong to that Saracen salesman? And
no spoon long enough to have supper with Satan!». So who could that monk turn to, when, on finding a pre-
I have always, in spite of their many offers, avoided the cious vein of Prima Materia, he realizes that he has lost
Luciferians that ask in his name that the Underworld his love of Christ and his willingness to share? The fair
rise up and rid itself of the intruders that we are. The minds of New Jerusalem may speak ill of us, and judge
way my friend Count Sfumeto perished, having tarried us as much as they like. For if we are indeed a curse
an hour too long in one of their citadels, was a sad les- as they say, then we are a most popular curse indeed!
son to learn. There are also many Demons who appre- There are many scholars and explorers who would have
ciate our services, and use us to surprise their neighbors liked to hold in their hands as many alchemical treasures
and rivals. They are much more accommodating. They as I have in my career or see as many circles and fiefs.
are the same ones who will then go and kneel before Although I have hardly been a saint in the Underworld,
Asaliah, but who, once far from their lord, will begin I have been no worse than the next man, and I hope I
behaving like any one of our barons will when far from have now convinced you of that, Father. But as I cannot
his confessor. be quite sure of it, I would like to finish on this last
argument. History has taught us that, from Alexander to
Although the leaders and the partisans of each faction Charlemagne, the glory of rulers would have been far less
dislike us, at least in public, it is quite a different matter if it hadn’t been for captains of fortune such as myself.
for the people who live down Below, especially the ones Indeed, they were quite aware of it, as they raised many
that call themselves the Lost. These free damned ones of our kind to nobility, giving them land and castles... If
are, I must admit, of a rare honesty, for they do not indeed, as we are taught, God himself inspires the wise
bother with false manners or pretexts when they swim decisions of our kings, then we must admit that God likes
the murky waters of ambition. They are our brothers mercenaries. If compared with a La Hire, or a Cortès, my
here Below. They tell us some of their secrets, willingly only sin will be to have been hanged by idiots before the
take part in some of our attacks, and offer us places fruit of my adventures has had time to fully ripen.
to retreat to on their land. But they are a very diverse I will stand before the executioner, proud of my status
people, and succumbing to the current fashion, they have as a renegade and a vagabond. I have had a pleasant
begun to fight amongst themselves, and this has been journey, and although I have had to take a few lives along
most profitable for me. the way, anybody would have done the same in my place.
And when he begins his work, I will have only one
You must understand, Father, that in these kingdoms hope left, Father, the hope that you will forgive your
where Christians cohort with Demons in the name of poor Etienne for his life of sin, and that you will often
Jesus, while other Demons seek to wipe them out to res- pray to God that he do the same.
pect the divine order of things, hypocrisy is a universal
value. The quest for Prima Materia is law, it heats spirits Farewell, Father, you were good to me.
and turns hearts to the most insane kind of greed. As
God is my witness, it is not we who have become sel-
fish. The times we live in have made us so. How can we
even be surprised when an officer comes looking for us
because he wants to dispatch a rival or to defend his sup-
165
FactionS
Base : Extra Large the door to the enemy, we were faced with a completely different
Hidalgo! Digging his spurs into his tired mare, he engaged
the Demons with so much gusto that we almost felt we
6 Movement
40 Tale of a soldier, gathered at the Saint Michel mission
5 Orders
- Shooting Skill Fighting Windmills
- When fighting enemy units with an extra large base (50mm) in
melee combat, Don Quixote gets a bonus of +3 CBT.
5 Combat
4 For Dulcinea!
Active • 2 Permanent CMD • Unique
4 Defense
3 Until the end of the turn, Don Quixote’s Charisma ability affects
allied units within 8 fathoms of him (Rather than 4).
3 Protection Chaotic Charge Vae soli Vae victis
12 Life Points Charisma 2 Lance and Longsword Hits Damage
2
2 Faith
Elusive Piercing 1 3
Slashing 2 4
1 Fury Eager 3 6
5 Command Leader Lunge 2 4 8
166 Receive Charge 5 10
Prestige (W esterners with a faith
2
of )4
or less
The mercenarieS
Orders
harging the Titans
C
Free • 2 Permanent CMD • Unique
This order can’t be used during the first turn
of the game. Until the end of the turn enemy
units can only perform Charge, Attack, or
Melee actions. Enemy units don’t have to take
an action when they are activated. If they take
no action they can still use free orders. This
order doesn’t affect lemures.
he Moon is M ade of Cheese
T
Free • 1 CMD
Until the end of the turn, allied units are
immune to Terror and Terrifying.
ae soli Vae victis
V
Aura
ura of Combustion
A
Temporary • Active • 4 Fathom Radius • Instant Base : Extra
• Rocinante (Immune) • Unique
Units within the area of effect of this aura suffer 167 60 Large
Consumed (Fire • 3/3).
FactionS
5 Combat
4
Orders
4 Defense Cloak of Command
3
Andre’s PR is equal to his company’s CMD pool.
X Protection God K nows Who’s Wrong!
Passive • 1-3 Permanent CMD • Unstoppable • Unique
12 Life Points Units within 10 fathoms of Andre take 4 damage, ignoring PR. If 1 CMD is spent on this order, then
3
only units with a FTH of -, 0, or 1 are affected by this order. If 2 or 3 CMD is spent on this order, then
4 Faith only units with a FTH equal to the number of CMD spent are affected by this order. Damage dealt
3
by this order can’t reduce a units LP to less than 1. Invulnerable units will take 4 damage.
5 Command Hell is our Domain
At the end of terraforming you may place up to 2 points worth of terrain
Arch-Enemy elements in each conflict zone.
(Papists and Muslims) 3 Fear Us!
Passive • 2 Permanent CMD • Unique
Charisma Until Andre is killed, units that are part of his company get Terrifying.
Leader V
ae soli Vae victis
Base : Slashing
2
1 2
3
Regular 3 5
Unique 63 168
4
5 9
7
The mercenarieS
Orders
Tremble Before the Boors
Active • 2 Permanent CMD • Unique Unique
Choose one of the following effects:
- Enemy independents become Slowed.
- Allied troopers become Accelerated.
27 Independent
Iron Hand Damned One
Passive • 1 Permanent CMD • Unique
Target enemy unit in contact with Gotz, becomes Stunned.
Male
Christian
Fierce 2 Movement 4
Leader Shooting Skill -
Natural Talent 2
Prestige (officer’s faction) 1 Combat 5
Defense 3
Protection 3
Life Points 13
Faith 1
Longsword Hits Damage
Slashing 1 2 Command 1
2 3
3 5
4
5 9
7
169 Base: Regular
FactionS
Unique 85 170
4
5 10
6 + Pain 2
The mercenarieS
Auras Protection 0
Aura of Holiness
Permanent • 8 Fathom Radius • Units with a FTH of 0 or 1 Life Points 12
5
Units with a FTH of 0 or 1 within the area of effect of
this aura, get +1 FTH. Faith 4
Daggers Hits Damage 5
Aura of the Rested Soul Piercing 1 3
Temporary • Active • 4 Fathom Radius • Instant • Command 1
Penetrating Strike 2 2 4
Allied units with a FTH of 1 or 2 3 4 + Stunned
Allied units with a FTH of 1 or 2 within the area of
effect of this aura recover 3 LP. 171
4 6
5 6 + Stunned
Base: Regular
FactionS
Base : Regular been dreaming of sleeping with Alazais since the day we met her,
and I had no intention of letting the captain or the clergyman
burn her. Even if it was in the name of God, may he one day
Unique forgive me. This caused a great commotion in the camp, and
every man took the opportunity to settle his own accounts.
And visibly we must all have accumulated quite a few, for
we all merrily killed each other for a while. When calm
returned to the camp, only the Irish and I were left
standing. Alazais had used her black magic to kill
the priest, and seeing his pale, bloodless body gave
me second thoughts about the object of my desire.
Of course, the bitch had disappeared, and taken
with her the map that showed the location of the
vein of Prima Materia. Rather than go on into
the city and be hanged, we found a camp of
Lost Ones where we sold our services. That is
where I met captain Spada, and I would like
to drink a pint or two to his health now. As I
was saying, my story is well worth a free beer,
so allow me, barman, my friend, to reiterate
my request!
Orders
R apid Summoning
Unique
Immediately after Alzais
invokes a lemure, that lemure
can be activated during the
action phase during which it was
invoked.
urse
C
4 Movement
30 Active • Unstoppable
Target unit within 6 fathoms of Alzais suffers 3 Life
3 Drain damage.
- Shooting Skill Vision of Death
- Free • 2 CMD - Until the end of the turn, Alzais gets Terror 2.
-
-
Combat
Spells
4 Defense Concentrated mnesia • Vanished
A
3 Targets a unit in contact with the lemure. Until the end of the game, one
0 Protection
Evasive of the aura’s of the target of this spell has no effect (You choose the aura).
Expertise ountermand • Vanished
C
Targets an independent unit in contact with the lemure. The com-
9 Life Points
3
Harmless pany that the target unit is part of, permanently loses a number of
0 Faith Terror CMD points equal to twice the targets CMD.
0 uffering • Vanished
S
Targets a unit in contact with the lemure. The tar-
- Command
get of this spell is wounded and loses the Fanatic and
172 Berserker abilities, if it had them, until the end of its
next activation.
The mercenarieS
I also hear the rumors that some crazy men they use the lemures like the soldiers they
Vulnerability (S ) 0
lashing Defense 3
use the ladies of the street. Ya know what I mean? Bah, it makes me sick... 2
Where do I find these creatures? Ah no, friend, that is a secret that is never told, eh! It’s
like the good places for the mushrooms... Protection 1
All I can say is that I have a kind of feeling for these little critters. I have like the gift for
sensing them, finding them, and although I do not like the word, for charming them!
I have chased them for so long, lived with them, studied them, so much that I can now invoke Life Points 8
4
them instantly. In fact I have seen so many lemure invocations that I can temporarily recreate the
conditions of their mutation, and without using a single ingredient! Strange, no?
For a small fortune in gold coins, I would be willing to accompany ya on ya travels through the
Faith 0
0
lands of Hell and keep ya safe from any invoked lemures ya may encounter!
What do ya mean that is what ya came to me for? Well well! Who told ya about me? Command -
I hope ya not in with those damned priests that give me those dirty looks from over there in the
alley. I warns ya, if I smell anything dodgy, all it takes is a single word of command, I’ ll let all my
beasties out of their cages, and then I promise, it will be an orgy of violence, the ball of the damned,
the A-po-ca-lypse!
Orders
Capture
Free • X CMD
Target lemure within X fathoms of Angelo
takes X damage, ignoring Invulnerable.
Emergency Summoning
Special
Angelo can only invoke a lemure when he
is within 2 fathoms of an allied Infernalist.
When he does so you must assign one of
the spells that the allied Infernalist has to
the lemure.
Unique
173 17 Base : Regular
FactionS
Unique 31 174
4
5 3 + Immobilised
3 + Stunned
The mercenarieS
Movement 5
Order 4
Dead or A live
Shooting Skill -
While in contact with a unique enemy unit, Helle gets a bonus of +1 DEF. -
During an attack sequence versus a unique unit, she must use her cudgel
Combat 5
getting +1 CBT. During an attack sequence versus a non-unique unit, she
must use her long sword.
Man-at-Arms 4
Defense 4
Natural Talent 2 3
Base : Regular have come soon. But Allah wanted to test him a little longer or
maybe to give him a chance to redeem himself. In the same
way that Jonah was sent a whale to precipitate his journey,
he sent Isaia a sandstorm that miraculously carried him
Unique all the way to Hell, so quickly that the Jew could not tell
by what mysterious passage he had arrived. That alone
is proof that there is still much for us to discover in
this world.
Although Isaia, alas, never accepted the truth
of the Prophet, he is nonetheless a practicing Jew
who honors God in his own way, and deserves
our respect. He sought refuge in the Kabba-
lah and realized that if he had reached this
place by some hidden route, he could only
leave again by another secret path. He now
searches endlessly for what he calls the Key
of Beth, which should finally allow him
to find rest. And it is quite a mystery, for
nobody knows if this key is a treasure, a
place or a word, maybe some fragment
of knowledge or a revelation lost in time.
Recently, he began to search for clues to
the whereabouts of the ruins of the city of
Babel that the wrath of God cast down
from the world of the living to the world
of the dead, long ago. It is true that on
his journey, he did not hesitate to join
forces with some of our enemies when the
circumstances require it. But it was only
for the sake of his travels, and not for the
money: to him, only his research counted.
These are the reasons for which I am
asking you to bid him welcome. Because
he is my friend, and also because he is a
wise man. But furthermore, as I’m sure you
32
have already gathered, because his quest may well be more closely linked to
our own than we can imagine.
Excerpt from the correspondence between the venerable Tuffik Assaoui to his
3 Movement nephew Emir Saha ibn Gheyouch.
2
-
-
Shooting Skill
Order
Word of Command
- Combat
- Evasive Active • 1 CMD
If the Golem associated with Isaïa is within 8 fathoms of him, it gets
3 Defense Harmless
2 a bonus of +3 CBT and +1 DEF until the end of the turn.
0 Protection Runaway
Aura
Aura of Control
7 Life Points
3 Permanent • 8 Fathom Radius • Golem
If the Golem associated with Isaïa is within the area of effect of
3 Faith
2 this aura, it gets a bonus of +3 MVT and +3 CBT.
1 Command 176
The mercenarieS
Order
Vengeance
Reaction
If Isaïa is killed, the following rules apply to the Golem for
the rest of the game. The Golem leaves the company it
started the game as part of, and becomes an enemy to
all other units. The Golem is activated at the begin-
ning of the action phase by the player that used to
control Isaïa. Of course, this activation doesn’t count
as that player activating a unit. During its activation
the Golem must move as fast as possible towards
the nearest unit, and engage it if possible. If the
Golem is already engaged it must perform a melee
action. If the Golem is engaged with multiple units,
the target of its attacks is chosen randomly.
Additionally, the Golem becomes Berserk and
gets bonuses of +3 MVT, +6 CBT, and +1 DEF.
Buddhist (Yanluowang) «You seem to have taken a most evil pleasure with the remains of that mortal. It was you, was it not, who cut his
body into pieces and scattered them all over these ruins?»
«Yes, I did that Abaadoth.»
6 Movement «You must harbor quite a hatred for the Saracen invaders...»
«You are wrong. I have no hatred whatsoever for them, nor for any other mortal. I could have fought with them
against you as easily as I could have done the opposite.»
- Shooting Skill «Demon, do you dare deny the evil primacy of the Luciferian cause?»
«That is no concern of mine. I think you are wrong to want to restore our eternal realm. This is no realm of ours,
we are merely passing through it. And nothing is eternal except change. It is normal that things evolve in Hell. I
6 Combat myself am most amused by the arrival of the Living. The Underworld is quite vast enough to welcome all the mad-
men who wish to suffer here.»
«And the reason for this macabre butchery?»
4 Defense «Do you see that lonely idol? Look at her, the goddess with her wide hips, her heavy breasts, the perfect image of
primitive fertility. Did she only give birth to ingrates, that her temple be left abandoned today? Believers today are
1 Protection much to squeamish for bloody sacrifices. The poor thing is all anemic. By scattering this meat far and wide, I hope
to have given her satisfaction. I hope I have contented the spirits of this place. May a thousand lemures come and
haunt this temple and give it life once again. I did this as a respectful traveler, not out of adoration. For in truth
14 Life Points I care little for the gods. On the other hand, I see in these depths a wondrous garden of suffering that we must
tend often with our evil deeds. This is how I humbly serve the Underworld, without any illusions, without
calling it my kingdom.
2 Faith «Now, Abaadoth, must I remind you that I fought by your side on the sole condition that I be
rewarded?»
«I have not forgotten that, my erratic mercenary, and my master Angra Mainyou will keep his
1 Command word.»
Teleportation
Order
Base : Large Scavenger
Passive • 1 Permanent CMD
If Sha ren Zhe is free, he is immediately moved
into contact with the enemy unit with the
lowest LP’s. Insignificant units are not consi-
dered when determining which enemy unit
has the lowest LP. The use of this order
triggers a combat sequence when Sha ren
Zhe appears in contact with the enemy
unit. A unit engaged through the use of
this order can’t use the Dodge ability.
This order can only be used once per
activation, and may be used before
choosing what action Sha ren Zhe will
take during his activation.
Unique 27 4 7
5 8 + Consumed (Poison • Durable • 1/3)
The mercenarieS
Russian Trapper
The inscriptions had come true, we had reached the lands of smoke! It was a labyrinth of ruins that must have reached all
the way to the frontiers of Aussonia, a land of mists so thick we could hardly see our hands in front of our faces. The weather
there never changes, except, they say, when it is Easter on Earth. At that time it rains blood. Thankfully, we were only passing
through and had no intention of checking that awful legend. With God’s will, we would soon reach the fountain of youth,
Independent then the edge of the forest of myrtle where the cursed souls wander. And then...
We were finally reaching the end of our quest! But for a chance to see all these wonders, we would have to be quic-
ker than our pursuers. The soldiers of the Emir, of course, but also the gang of Luciferians who had decided to chase
Human after us. The very thought that such an abominable host was on our heels was enough to give us wings. Even so,
our company was taking a well-earned break, just time for supper and a little sleep.
Pepo and I were huddled near the fire, listening to the songs of Damir, the scout who was leading us
Male so surely through the mists. My companion asked him where he was originally from, and in a hesitant
French, the man explained to us that he came from far away Novogorod. We had all had a little to
drink and as this camp fire in the middle of the mists was a perfect place for story-telling, we soon
Christian (Orthodox) learned that Damir was an outlaw in his own country. Long ago, his brother had married a
very beautiful young peasant girl, so beautiful that her husband became the envy of the
whole village. So much so that a local lord had her kidnapped, and her poor husband
killed. Swearing to avenge his older brother, our brave Damir found a way to
join the huntsmen of the evil sire. He had to wait a long time to finally reap
his revenge, but finally, one night, Damir left him lying in the snow with a
broken leg, on the territory of the bear that they had been tracking all
day. That could have been the end of his story, but Damir obviously
Base : Regular felt it deserved a conclusion filled with superstition. The lord had, he
said, been closely linked to the Baba Yaga, a terrible witch from his
country. So if Damir had been forced to flee his country in haste,
it was not so much to avoid the gallows but more to escape
Limited 2 the teeth of the hungry carnivourous spirits of the forests of
the motherland. That was why he had signed up to serve
in Hell, for he believed that the angry spirits would not
follow him that far!
His epilogue seemed to me to be nothing but an
old wives’ tale. Pepo on the other hand, took this tale
of witchcraft very seriously, and his teeth began to
chatter frantically. The rough mercenaries, who had
been listening distractedly to our conversation,
teased him kindly about his gullibility, until a ter-
rific cracking noise was heard, coming from a few
fathoms away. In a second, our blood ran cold
and our faces became pale as ghosts. All except
Damir, who jumped to his feet and grabbed a
firm hold of his axe.
Staring intently at the mists, he warned us,
«Gentlemen, I am afraid we have company!»
Searching for Gethsemane, or the true
tribulations of two monks in Hell, by Brother
Alberto Codicci
Orders
4 Movement
26 Skinning - 1 CMD
3 This order can only be used when the Trapper kills an
enemy unit. Until the end of the game, he gets Terror, or +1 to
- Shooting Skill
- the ability if he already has it, to a maximum of Terror 3.
Trap Laying - Free • 2 Permanent CMD • Unique
5 Combat
4 This order can only be used when an enemy unit moves within 10
3 Defense Ambush Fathoms of the Russian Trapper while performing a Charge, Run, or
2 Retreat action. The enemy unit is Knocked Down and takes 3 damage,
2 Protection
Discretion 5 ignoring PR. If, for some reason, the enemy unit isn’t knocked down
Strider due to this ability, it can finish its movement and activation normally.
14 Life Points Scout Two-handed Axe Hits Damage
4
Slashing 1 3
1 Faith Cumbersome 2 5
0
3 6
- Command 4 8
180 5 10
The mercenarieS
Deserter
When exactly did my heart begin to falter? I really couldn’t say precisely, but the facts are there.
That day I faltered indeed.
Traitor, coward, turncoat: you can call me a thousand names. I can live with any of them. Do
not think that I made this decision lightly; one cannot leave ones companions without a very good
reason.
The shame of doing so weighs on my heart every day that God sends, as if an eagle was squee-
Trooper
zing my chest between its sharp and powerful talons.
All the same, I can see a glimmer of light on the horizon, a hope that I may be able to live
without the eternal weight of my shame. I will undoubtedly manage to forget, to erase this unfortu-
Human
nate episode from my existence. But still...
It had barely been a month since we arrived in Hell. The few skirmishes I had
in only involved the odd roaming band of damned ones or a few French or Refor-
taken part Male
mist scouts. My company was composed of solid Swiss soldiers, hardened by the
fires of war. We had no trouble winning control of the land from the damned or
the foes from the nations Above.
Christian (papist)
Obedience, discipline and precise movements, those were our defining fea-
tures. Teams of arquebusiers patrolled around our forest of pikes and halberds.
The rough tracks that we marched along were hard on our bodies, the sweat ran
down our dusty faces, our morions were heated to burning point by the intense
orange glow in the distance. I was sweating every last drop of water from my
body into the heavy cloth of my uniform. Our column was marching forward, Movement 4
raising a cloud of dust behind us, to the sound of the fife and the drum, our 3
captain and our standard leading the way.
It was a day like any other, two hours before we set up camp for the night. But Shooting Skill -
-
that was the day that everything changed!
In our pride, we did not send out the usual string of scouts. Why should we, after
all? What could possibly happen to us, we who had always triumphed!
Combat 4
3
As mistakes are rarely made in ones, our officer misjudged the terrain we were
heading into and sent us marching straight into a dried out hollow, riddled with abyssal Defense 3
pits. 2
It was at the worst possible moment that the damned attacked us.
The sea of our army was split up into thin trickles of men, winding carefully between Protection 2
the dark depths. At that moment I could hear a million vile scratching noises coming up
from the pits, and seeming to grow ever nearer. I could feel the fear rising amongst the men,
the officer’s horse was whinnying as if it was in agony: something terrible was going on down Life Points 5
1
there!
They exploded upwards in a geyser of flesh and steel, driven by an indescribable hatred. Buz-
zing through our ranks, spreading death and suffering, the Damned Ones of Wrath were chopping
Faith 0
0
us to bits before we could even move into a fighting formation.
The arquebusiers could not do much to help us, the enemy was already engaged in close combat. Command -
They took to their heels, only to meet the immediate discomfort of being confronted with terrible
angry ones or big greedy bastards.
Blown far away by the horde from the abyss, I was one of the very few survivors of this unfortu-
nate expedition. With only my halberd and a few meager rations to my name, I ran as fast as my
legs could carry me, far away from that unspeakable butchery.
Nothing was of any importance to me any longer, not the last few of my comrades
fighting heroically against the impious legion, nor Leopold, my lifelong friend,
gravely injured and begging me to help him. I could feel the sweat running
down my spine, every hair on my body standing on end with fear. I was
screaming, crying with terror, no demon could catch me...
Since that baleful day, I have sold my services to the highest
bidder, with no morals and no cause. I do what I have always
done, I fight, and above all: I survive!
-
C haotic Charge I felt deeply troubled by this, almost shocked, but this offer seemed to be the best opportunity I was
going to get in these lands.
Command and Fury At the time, there was no way I could have accepted the request... And yet...
As if the voice had sensed my inner debate, it answered me:
Defensive Combat 3 «The time draws closer. A step aside at the right moment, fake your own death, and
Ricochet 2
Unlimited 9 182
or
Slashing
4 7
5 9
The mercenarieS
Squamata Nomad
During my many adventures in the lands of Hell, I have often had to collaborate
with some very strange individuals. As far as I am concerned, as long as a newcomer
proves to be quite competent, that he knows how to stay humble and in his rightful
place, and that he does not indulge in foul depravaties, he has every chance of fitting
perfectly into my little family.
My dear reader, you who dare to venture into the twists and turns of my impro-
bable journeys, deep into the heart of a bottomless well of knowledge, I can safely
say that in all my life as a free man, I have rarely encountered any creatures
as mysterious as the Squamata nomads!
These fascinating creatures, who are always willing to sell their
military services to any kind of customer, call themselves the Eter-
nal Travelers.
Wandering creatures from a race of Lost Ones, they chose
the name of Travelers with care, even though, to the outsider,
the term could seem rather redundant.
After long and intensive research into a subject of parti-
cular interest to me, a glimpse of an answer, albeit a very
fragmented one, appeared in the depths of my mind.
The Lost are a group of dammed that appear in a
surprising light to common people. To be perfectly
honest, there are a great number of scholars who will
shamefully admit that they know or understand little
about this mosaic of infernal beings.
Until quite recently, the Lost way of life was mainly
based on the model of a nomadic people, mainly
warriors, united around a powerful and charismatic
leader. This rough existence allowed the members of
the group to feel a sense of belonging to a primitive
society, providing support and protection for one
another.
Of course, since then, Bran Carnoth has changed
many things, much water has flowed under the bridge...
The Travelers turned away from that «tribal» way of
life a long time ago.
These free-spirited people have gone so far as to reject
the leadership of any chief, preferring to take their existence
into their own hands.
Unlimited
Some writings found carved on the walls dating back to times
immemorial bear witness to the existence of Squamata nomads back
in pre-Christian times.
The reasons that led to their rebellion are still unknown to this day.
One day, the Squamata leaves his group, because of boredom or discontent,
12 Trooper
and without looking back, he begins his long life as a traveler, alone.
To survive, the «Traveler» hires out his services to the commanders of Hell’s compa- Lost
nies, always in need of good swordsmen. The wars between Demon kingdoms have long
been the main source of income for these soldiers of fortune.
One day I hired one of these Travelers myself, Quintus, an old Roman soldier, who was killed Male
while guarding an obscure frontier in Germania. Thanks to him, I learned more about these Squa-
mata nomads than I had done in a whole year of research!
Quintus explained to me his sudden desire for freedom, his dreams of wild expanses and his need for Agnostic
calm and introspection!
I must say I was as blown away as you must be, on hearing this very strange revelation. These demons
are searching for some kind of inner peace that their very condition denies them. Who would have thought
it?
Movement 5
4
However this desire has a painful backlash.
As they travel further away from their «family», as if the Underworld was punishing them for their lack Shooting Skill -
of devotion to the roots of evil, the Squamata nomads lose part of their natural strength and martial abi- -
lities, in exchange for a sharper and more independent mind. Quintus told me that this price was a small
one to pay compared with their possibility of redemption. A damned escaping from Hell by achieving
redemption, now that would be interesting!
First Contact Combat 3
2
I questioned my friend Malik ibn Youssouf about this, jokingly remarking that I could see many simila-
rities between the Saracen’s quest and the insane desire for paradise of the Squamata nomads. Strangely
Scout Defense 4
enough, for once, he did not laugh... Strider 3
Baptiste Valombre «Thoughts on the people and curiosities of the Underworld, Volume 5: the Lost.» Protection 2
Life Points 7
5
Faith 0
0
Command -
Short Sword Hits Damage
Slashing 1 2
2 3
3 5
4 7
183
Base : Regular
5 9
184
The immortalS
he Immortals
The damned bureaucrat moved closer to the window
to gaze upon the vista of Diya offered from the bamboo
tower where he was held captive. He knew that this land
was hostile to men, allowing them its fruits only at the
“Death is a trauma which radically affects the soul. price of arduous work. But, from his vantage point, the
When the damned reach Hell, most of them have lost surrounding lands seemed particularly serene. Beyond
their memory. However, the spirit of the dead continues the village, the fields stretched out, then the hills and
to be the sanctuary of the vices which have sullied their finally the capital, Yūmíng, profiled on the horizon.
past life. If a criminal does not remember his misdeeds, This earthly-looking stretch was but a small portion
anger, pride or even greed continue to gnaw at him. A of the domain, his purgatory. It was surrounded by the
damned one does not breathe, sleep or eat – he is dead frozen deserts which kept the monstrous armies from
and vital needs are unknown to him. However, a glutton entering the kingdom. From Yūmíng, at the heart of
will still continue to feel the pangs of hunger – a horrible the territory, the cyclopean shafts reached the Eigh-
torture for a soul which has forgotten how to appease its teen Hells in which sinners would absolve their sins. It
trouble. But intuition of what it was in life may bring it was also the path one would need to take to reach the
to learn how to eat anew. Sometimes, demons will teach secret sanctuary of Yanluowang, named Míngfū.
it out of spite. They will thus reveal to it its vice and Gui Wanrong saw a young woman carrying laundry
goad it to its eternal damnation. to the vats. She was dressed for working in the fields,
For if the dead descend to Hell, it’s either to find the way but bore mannerisms betraying the noble rank of her
to their final rest or regain their place among the living. For past life. He smiled and called his guard, Ho Han Xu,
the dead, to lower one’s self by repeating the excesses of a a demon with a particularly jovial expression. As the
past life will keep the soul from attaining serenity. See this heavy footsteps of his jailor could be heard in the next
noble. When alive, he killed by pride as he had the power tunnel over, Wanrong surprised himself by imagining
to do so. Damned, he’s dispossessed of all that made him himself on a walk with her.
great. He no longer remembers any of it but his soul suffers The demon entered the luxurious cell yawning, as
from it. Give him a sword. Do you think he’ll seek redemp- though he had just been woken up from a nap. Glancing
tion or the fastest way to appease his torment? over to Wanrong’s shelves, he saw the roll of parchment
The dead are left to fend against their darkest desires. that the bureaucrat had painted while the village was
They’re thrown in a terrifying, underground land, on a working in the fields. He deciphered a few lines before
road filled with pitfalls and traps. Fear and pain are their slipping it under his belt.
daily bread. Between these two damned, which one was
the headsman, which one the victim? Demons don’t bother “A new masterpiece?” asked the guard. “This looks
with this sort of distinction. They draw the dead into their nothing like your usual compilations of jurisprudence.”
fiefs to inflict on them various tortures. Of course, the sin- “Maybe I’ve finished cataloging my earthly knowledge.
ner will catch their eye while the virtuous soul will pass by It’s time to write down what the mandarins of this
more easily... Some damned have been walking for centuries country have allowed me to see”
on the roads of Hell. It’s said that King Minos awaits them “What a wonderful idea” said the demon with a disap-
at the Nine Irises to judge them. But how many of them proving frown.
will reach the end of their quest? “Who is the young woman over there?” asked Gui. “I
It’s with this question that the history of Diyu begins; the have never seen her before in the village.”
history of King Yanluowang’s revolt. “She’s just arrived” answered the demon, nodding.
Our sovereign was one of the nine archdemons, known “When alive, she gave birth to a bastard, which caused
by his peers under the name of Zairitsha. He went to those upheaval in her noble house.”
of his kind and asked of them to set out order among the “An adulteress? We should find a husband for her
damned. He showed them how to give Hell a harmonious before rumor causes any trouble among the commu-
government. The other eight archdemons were insulted by nity” said Gui Wanrong.
his arrogance and chased him off his throne. They des- “Yes, yes” said the demon as he left the cell.
troyed his domain and massacred his followers. Zairitsha
was betrayed and imprisoned by his most faithful vassal. The following day, Gui Wanrong woke up with the
first ray of light. After getting dressed, he found a roll
This is how the story of Yanluowang, King of Hell, and of blank parchment left on his shelves. He grabbed his
Protector of the Qin People begins.” brush and immediately began to write.
Gui Wanrong laid down his brush and raised his “When people from Qin die, they appear on the under-
head. The white light from the underground dome was ground reflection of Mount Mingshan. With this desert
fading. The peasants would soon be coming back from and snowy expanse, Yanluowang grants them an extre-
the fields. mely serene passage to death, as they are not confronted
185
FactionS
with terrible visions of Hell as soon as they wake. Quite rous Hell, openly admit their most secret misdeeds. These
the opposite – solitude, meditation and asceticism allows are written down on dragon-parchments by the infernal
them to recover their memory, the first step on the pur- mandarins who accompany the expedition. These are
ging of their sins. magical rolls which are animated by the essence of the
For as long as this retreat on the sacred mountain lemures which haunt the domain. When a fact is written
lasts, demon sentinels keep watch without ever showing on such a parchment, it immediately appears on other
themselves. There is a thousand ways of knowing if a dragon-parchments – thus our entire bureaucracy is war-
damned one has reclaimed the memories of his past life. ned the moment a damned one confesses. This task is
He suddenly begins to suffer from the cold, prays to his vital and the burden of the mandarin is heavy, for if he
ancestors or yet attempts to make himself tools. makes a mistake or lies when writing down the deeds,
The soul is then ready for its next trial. We gather he will be thrown in the Seventeenth Hell, for such is the
the damned for a long march through the frozen deso- law of Yanluowang.
lation surrounding the domain. The expedition crosses The expedition allows the repentant damned to return
the borders of Diyu. Before the birth of Yanluowang, the alone towards the kingdom, they will go through a
kingdom was one of the nine archduchies which bordered gateway of sulfur to return to the lands. There a high-
the devil’s isle. By leaving Diyu, the damned can contem- ranking official will be waiting for them to reveal to them
plate the horror and the chaos which prevail outside of which of the Eighteen Hells they will have to visit to
our lands. It is at that point that they become conscious expiate their crimes.
of their duty of submission to the laws of our lord. For if There are souls who will never admit their misdeeds, as
they rebel, they could be abandoned to the nightmarish it is their nature. They will, for a time, avoid the torture
and barbaric horizons which offer themselves to their of the Eighteen Hells, but in truth their sentence will be
sight at that moment. much harder and longer, as no one escapes the justice of
The first rule is to admit your crimes. Infernal man- Yanluowang, Lord of the Dead. “
darins accompany the walkers to note the admission Gui Wanrong laid down his brush and walked to the
of their crimes. Among the Imperial Sentinels, demons window, as he always did when he was gathering his
are keeping close guard to prevent any insanity, while thoughts. He was surprised to see the young adulteress
humans are deployed as scouts and on the flanks to face sitting on a stone bench next to the vats. She was loo-
possible assaults from barbaric enemies. king in his direction and sent him a quick wave of the
Everywhere in our lands, this division of tasks between hand. Her friendly smile sculpted her mouth beautifully
Imperial Sentinels can be found. The demons are in and the skin of her throat, in the daylight, gleamed with
contact with the damned and watch over them, while an exquisite clarity. Gui Wanrong returned her greeting
the humans protect the domain against outside invasion. before hastily returning to work.
Thus, their souls are not influenced by the sins of the “The damned sent to the Eighteen Hells suffer punish-
dead. If we talk about the kingdom, it’s in opposition to ments and various tortures as the price for their crimes.
the rest of Hell. The harshness of their sentence and the time spent in
However, Yanluowang has sworn allegiance to the Jade the torture chambers deeply affect their bodies. They are
Emperor, and so the domain is part of the Qin Empire; marked by the metamorphosis of the underground realm:
this is why the sentinels protecting it belong to the impe- fangs, lumps, horns, hooves and much more deformities
rial house, the House of Jade. The task of our lord is to are the stigmata of their vice. Thus, they become hybrids.
watch over the people after their death. In that way, he This mark can affect the damned as it can affect the
watches over the harmony of the Yin and the Yang and living: all those who let themselves be ruled by an exces-
guarantees the empire will remain, even when great trou- sive temper and who spend a long time in the land of
ble divide the living and the throne falls into the hands the dead. It’s a supernatural property of Hell, and Diyu
of impostors. is not the exception to the rule.
For that reason, also, our demonic bureaucracy com- However, the metamorphosis often causes an alle-
piles much information brought from the land above. giance to Chaos; in Diyu the term hybrid is used in a very
When there are wars, our mandarins know the number specific way. It designates the rank of one who, living or
of warriors fallen in battle and which province they come dead, has seen himself be infected by his vice and has
from. If a great criminal is put to death, his upcoming triumphed over it. Those who fail this trial are thrown
arrival in the kingdom is known to us. In the same way, into the Eighteenth Hell, where their soul is destroyed.
by the simple reading of judgments passed in the land of It’s why the mark of hybridization is not always a sign
the living, our bureaucrats can guess which magistrate is of infamy for the people of Yanluowang; it is part of the
corrupt and which is virtuous. All observations are writ- harmony of Yin and Yang, just like the alliance between
ten down, as they will be used as clues to find the true humans and demons.
nature of the damned. The damned of the kingdom work in the villages of
But there is no better way to bare a soul than to obtain Diyu, split into districts. Their work is hard and often
a confession from it. Most of them, at the sight of barba- laborious. The dead are constrained to asceticism, they
186
The immortalS
harvest fruit they see wither in their very hands, as most mind’s eye, bringing a fruit to the beautiful woman and get-
infernal lands are cursed. The slightest misdeed can ting her attention with a knowledgeable speech about law.
cause trouble for the villagers, for the law of Yanluowang However, the end of the daydream was becoming more
is strict – all must absolve their sins. and more obvious. Wanrong grew shameful and went to
Before being able to join even these communities, seek refuge in the darkest corner of his cell. That night,
those damned who have been found guilty of crimes when the demon discovered the blank parchment, he inqui-
must serve their sentence in the Eighteen Hells. They red about the state of the captive. The only answer he recei-
will leave the Hells marked by metamorphosis. We ved was the old magistrate asking for news about the one
often see them act with more fervor in their work. Their he had waited for all day.
loyalty to our sovereign is faultless, as they have known
the chambers of tortures of Diyu and endured what “She asked to work with the others. She was becoming
horrors reside in them. bored alone in the village” answered the guard.
For all damned, there are, in the end, only two results. “Is that really prudent?” interrogated Wanrong.
Those who fail will see their soul destroyed in the Eigh- “We’ll see” said the demon.
teenth Hell. The others, after a long and rigorous exis- “In that case, may I invite her to drink tea, tomorrow?
tence of damnation, will be given a potion of oblivion by I’m to be confined in this tower, but I’m allowed visitors,
the authorities. Some say that it brings the serenity of aren’t I?”
eternal rest, but most believe that it offers reincarnation In response, the guard harrumphed, “Why not”
of the soul in the cycle of life.
There are criminals in Diyu, but also evil souls who The next morning, Gui Wanrong decided to get back
believe they can escape the laws of the demonic bureau- to work.
cracy. Those never admit their crimes. They tell, at best,
a made-up story, in which other characters are accused “The alliance between the living and the demons is the
of being behind the actions they took. alliance of the Yin and the Yang. But this harmony must
They return through the sulfur gate believing that they be found in all things. Humans themselves must bear it
have avoided the worst. They start to live their lives in within them. Warriors who leave the world of men to come
the villages, counting the days as if the end of their dam- serve in the underground realm follow the teachings of the
nation was close believing they can slip by unnoticed. House of Jade. It is established on Earth, looks up to the
But it is in their nature to cause trouble, often by getting sky and extends to here, down below. It teaches warriors to
others accused instead of themselves. They believe they purge themselves of all their ills, to remain pure in order to
can avoid being caught as they did when they were alive. succeed at their task over the centuries. For, as soon as the
Sooner or later, their actions will be exposed in broad gate to the great beyond is stepped through, time no longer
daylight. And until that time, all they will have done is flows for the living. Thus they are raised to the status of
increase the number of hells they will have to go through the champions of ancient times who pierced the secrets of
to purge themselves of their evil actions. For even though immortality. The living follow ascetic rites and observe in
the hierarchy of Diyu seems invisible, it is nonetheless all things a great discipline. Those who show signs of tired-
omnipresent. And the agents of the king know how to ness are tested, in ways the masters know they will fail.
use their most diverse wiles to obtain the truth.” They are pushed to break their allegiance to the House of
Jade, for it is turned to the Light. For the Light alone is not
enough – others must seek the Darkness, for such is the
On that night, when the demon Ho Han Xu came to law of Yanluowang. All things must have balance. As there
take the writings of Gui Wanrong, the latter pressed him is Yin and Yang, so too is there Light and Dark.
with questions about the young adulteress. The guard These fallen warriors will have to let the vice gnawing at
evaded them all… all but one: “As you’ve advised me, I’ve them grow within them, most often the shame and rage of
kept her apart from the others to prevent any trouble. having been banished. They will have to learn to master
This is why she’s spent her day under your windows, as the metamorphosis of the underground realm, for as soon
there was no one else left in the village while everyone as an immortal no longer follows the rites of the House of
was toiling in the fields.” Jade, he begins to feel the symptoms of hybridization.
This news deeply troubled Gui Wanrong. The next day, But whether they follow one path or another, the immor-
at dawn, he stood near the window instead of working on tals fight under a single banner, for they embody a single
his blank parchment. We waited patiently to see her come. principle. The will of our sovereign is their sole preoccu-
But, as noon arrived, she still wasn’t there and the mind of pation and the task is important. Diyu was created to
the old magistrate grew feverish, imagining her sitting on the maintain the balance, restore justice among the dead, too
stone bench in a lascivious pose. As the afternoon passed, long looked down upon by the archdemons. Yanluowang
the damned that Wanrong saw in his mind was becoming opposes them, but he also fights against the Luciferians
more and more unclothed. Sometimes, he appeared in his who put off the time of harmony to an uncertain future,
till Judgment Day.”
187
FactionS
Gui Wanrong laid down his brush, for he was hearing The demon sighed.
the sound of a soft step in the corridor. He greeted his
guest with all the respect due to the rank of her past “It’s been so long, I don’t remember very well... Why do
life. She was troubled by that. They exchanged but a few we keep that man hostage in a tower?” he asked.
words, shame and shyness growing between them. The “For each day he spends writing on a scroll, he must
old magistrate wanted to warn her against life in the com- stay one extra day to leave a scroll blank. It’s a sad fate,
munity, explain to her how, a young, beautiful and sin- but that’s all an old magistrate deserves” answered the
gle woman risked becoming the cause of trouble in the mandarin.
village. When the mistakes of her life would be learned “But, it is said that he was virtuous in life, wasn’t he?”
about, the women would begin to fear for their husbands inquired the demon”
and the latter would begin to court her. “We discovered when he stayed in Yūmíng that he had
spent his existence laying down rules to constrain the
It was a temptation that the demonic bureaucracy was people to a greater discipline. That’s very good, but unfor-
consciously exposing the young woman to, in order to test tunately, we also discovered that he was unable to apply
her. However, Wanrong did not have the courage to reveal those very rules to his daily life, which denotes a deep
all that to her. vanity. Here again, he allows himself to give in to his sin,
believing that his writing about our lands will have a use
His first idea when inviting her was to ask her to marry of some sort while we already have thousands of scrolls
him by explaining to her that it was the best way to pro- like his in our coffers. And what about his relationship
tect her from an ill he knew was unavoidable. Strangely, with that young noble? He wants to get her attention for
he felt she had guessed his intentions and they now see- fear that she would compromise herself with the men of
med ridiculous to him. He decided to keep them quiet. the village and repeat the mistakes of her past. But what
is he doing, if not allowing himself to be seduced?”
Ho Han Xu’s arrival put an end to this first meeting. “They have given each other their vows and we will be
celebrating their wedding shortly... a very chaste marriage
A few days later, an infernal mandarin and his escort at that since he’s under lock and key in his tower and
came to the village to collect information about the beha- visits are restricted...” the demon noted.
vior of the damned. He saw a gorgeous young woman, sit- “Exactly!” exclaimed the mandarin. “What better than
ting on a stone bench. She was waving at a man, a recluse romance to remind a damned the needs of the flesh? And
in a bamboo tower: “Why does the damned Gui Wanrong how is the poor child going to sate those needs? With a
stay in front of his window so?” asked the mandarin. legitimate husband kept under key, or by cheating on him
with the rest of the village?”
Ho Han Xu looked up to the underground dome while The demon hesitated momentarily. Then continued,
thinking in advance about all that could be said on that “Wouldn’t it be simpler, to brick up the woman in the
subject. No matter how hard it was for him, he made a tower and send the vain fool to wear himself out in the
detailed account of the facts he had been a witness to. fields? One and the other would thus be kept from their
When the demon was finished, the mandarin started wri- temptation...”
ting his own deductions about the whole affair. “Quite the opposite!” interrupted the mandarin. “For
Ho Han Xu could read this, over the shoulder of the them to repent for their sins, we must first have them
mandarin: “As surely as he flatters her by wanting to take confront them. It’s our mission: to take care of all the
her under his protection, she tries in return to gratify him dead by learning from their past, not just worry about
with her charms. And thus they condemn each other. One having criminals be purged through their sentences.”
by allowing herself to go down the path of carnality, the
other down the path of vanity.” From the Stories of Diyu
188
The immortalS
Defense 43
will recover them during the next upkeep phase as normal. /5
Vae soli
Protection 1
Vae victis
Life Points 14
7
Aura Faith 3 2/
Breath of the Dragon 4
Permanent • 8 Fathom Radius • Enemies
Command 6
Enemy units within the area of effect of this aura get -1 CBT.
Units in contact with Cheng Xiao-Chen after charging have
Slow, until the end of the charge’s attack sequence.
Spells
Curse of the Dragon
Vanished
Targets a single unit in contact with the lemure.
The target of this spell suffers the Cursed 3/3
state.
Blessings of the Dragon
Residual
Allied units within 4 fathoms of the lemure
gain the Natural Talent ability. Units that
already have this ability aren’t affected.
44
5/8 Movement
4/
7
- Shooting Skill
-
43 Combat Bloodthirsty 3
/ 5
43 Defense Charisma
/ 5
Defensive Combat 3
1 Protection
Expertise Immortal Blade Hits Damage
10 Life Points
7
Enlightened Slashing 1 2
2 3
3 2 Faith Leader 3 4
/ 3
Regeneration 2 190
4 5 + Stunned
5 Command 5 6 + Life Drain 3
Ricochet
The immortalS
Orders
Perfidious Possession
Passive • X Permanent CMD • Unique
Target an enemy Trooper or Independent in contact with Li Tsu Tsin.
Then, both players secretly write down how much CMD they will bid.
After both players have decided how much CMD they will bid, the bids
are revealed. If you bid higher than your opponent, then the targeted
unit is Controlled until the end of the game. If your opponent bids
equal to, or higher than you, then nothing happens to the targeted
unit. The CMD bid by each player is permanently spent. If half of
your opponent’s bid is greater than the amount of CMD you bid,
you permanently spend CMD equal to half of their bid instead. It
is, of course, possible to bid 0 CMD. If the target of this order is an
Independent unit, then your opponent only pays permanent CMD
equal to half of their bid.
Vae soli Vae victis
Aura
Tormented Spirits
Permanent • 8 Fathom Radius • Inclusive • Cumulative • Allies
Allied units get Whirlwind Attack while in the area of effect of
this aura.
Spells
Exchange Soul
Residual
When Li Tsu Tsin invokes a lemure to cast this spell, eliminate a regular
based allied Trooper with a cost equal to or less than 20 AP. If the lemure
subsequently comes into contact with a regular based Trooper unit with a cost
equal to or less than 20 AP, you may choose to replace the contacted Troo-
per with the allied Trooper eliminated earlier due to this spell. The replaced
Trooper is eliminated in the same way as the original Trooper. If a player’s
Trooper is replaced in this way, they gain control of the lemure until the
end of the game, and may replace contacted Troopers in the same
way. When a unit is brought back from being eliminated due to
this spell, they return to the game in the state that they left
it and waiting. A unit eliminated due to this spell will not
be affected by it for the rest of the game after returning
to the battlefield. If the lemure that this spell was cast
through is killed while carrying a Trooper, then the
Trooper is killed as well.
Smile Lady
Residual
While the lemure that this spell was cast
through is in contact with an engaged allied
unit, the CMD cost of orders received by the
engaged unit are halved. Also, the Light/
Dark CMD restrictions of orders received by
the engaged unit are ignored as long as the
lemure is in contact.
191 18
FactionS
Orders
Unique Motivation
Free • 1 CMD
After your opponent resolves the effects of
an order, an allied unit becomes Brave until
the end of the turn.
Attack of the Cobra
Passive • 1 Permanent CMD
Kuan Yin gets Rapid Strike (Attack)
until the end of the turn.
Attack of the P ython
Passive • 1 Permanent CMD m
Kuan Yin gets Rapid Strike
(Defense) until the end of the turn.
Aura
Lemure Devourer
Permanent • 6 Fathom Radius
• Cumulative • Lemures (Allies
Immune)
Enemy lemures can’t move into
the area of effect of this aura. An
Chan Lee
They day of the confrontation saw a large crowd gathered to bear witness to the “trial.” The
court had retained a fighter of great renown to champion the victims. Wielding a sword like no
other fighter could the champion had not been defeated in hundreds of duels. A fearsome opponent
by any measure. Most people assumed that the outcome of the trial by combat was a foregone
conclusion. Independent
Circling each other the two combatants took the measure of one another. The accused had
chosen not to wield a weapon, knowing that he was more deadly with his body alone than with
any weapon he might take up. The court’s champion took the first aggressive action, lunging in
Hybrid
an attempt to run the accused through. Demonstrating his quickness, the accused pivoted while
launching fast closed fist strikes that the champion only narrowly avoided himself.
In this way the two combatants worked their way back and forth across the sand ring that had
Male
been set up for the ordeal. Moving between offense and defense fluidly both combatants
searched for any weakness in their opponent. Buddhist (Yanluowang)
Though the duel was a stunning display of martial prowess, it was being fought with
total concentration by its participants. The crowd of onlookers didn’t cheer for either com-
batant or even discuss what was happening. This was a solemn occasion. The hush was
only broken by the sounds of the combatants exerting themselves.
Eventually fatigue caught up with the accused, allowing the court’s champion to find an Movement 5/84/
opening, delivering a vicious slash across his face and knocking him to the ground. With his
sword tip against his opponent’s throat the champion looked to the judge.
Bloodthirsty 3 7
Defense 43/
Orders 5
Independent that some of you don’t believe me, let me assure you that I would never speak falsely of such things. I say this
without vanity, merely to give you some idea of the experience that I speak from. Within this great multitude of
adversaries, not one has fought the same as any other.
Human So which is more important? My strength? My agility? Neither! It is my ability to read a situation and
arrive at the correct tactics to overcome my enemy that is my most important trait. It is true that physi-
Female cal and mental discipline are required to reach the required level of ability, but without the ability to
reason for yourself in the chaos of a confrontation, your strength and agility will be wasted.
Buddhist (Yanluowang) The elders among you know that I favor the Cat Stance, and my zhanmadao blade. Yet
every enemy that has met their end at my hands loses because they are out thought and
out maneuvered. This way I am in the correct place at the correct time to strike the
killing blow. You must fight the opponent. Not their stance or their weapon… the
opponent. You must be like water, flowing and changing. Filling any space you
find yourself in. You must adapt to the opponent rather than trying in vain
to win according to your own preferences.
Base : Regular
Orders
Limited 3/2 Opportunistic
Free • 1 Permanent CMD • Reaction
This order can only be used after you
have finished the activation of one of your
units due to Vae Soli, and before the
your the activation of an enemy unit.
Activate the Blade Master. The Blade
Master must be waiting to be able to
use this order.
Ardent Spirit
Free • 2 CMD
This order can only be used
during a melee action performed
by an enemy unit that has at least
1 re-roll available to it. The Blade
Master has a DEF of 6 until the
end of the combat sequence.
30
5 Movement
4
- Shooting Skill
-
65 Combat
/ 7
Combat Sense
43 Defense Defensive Combat
/ 5
Enlightened
0 Protection
Fast 2 Swords Hits Damage
12 Life Points
6
Fury Slashing 1 3
Piercing 2 4
2 1 Faith Natural Talent 2 3 6
/ 3
4 8
1 Command 194 5 10
The immortalS
“The peasants were acting very peculiarly, they had started their revolt right before the
Buddhist (Yanluowang)
harvest was brought in. Therefore they weren’t in a strong position to continue the uprising
for the long term. They showed disobedience to our lord without being able to make full
use of their property. When the chief attempted to bargain the bringing in of the harvest
towards freeing the villagers from the yoke of servitude to our rightful Lord Yanluowang, I
knew for certain that alien influence was at work. Such a preposterous notion could only
come from an outsider.” Attraction 3 Movement 5/9
From “The Tale of the Flashing Blade.” Bloodthirsty 4 Shooting Skill -
Combat Sense
Combat 6
Demoralize
Orders Strider Defense 4
Perfect Footwork
Passive • 1 CMD • Unstoppable Protection 0
The Blade Master swaps positions with an allied model that has the
same base size that is in contact with him. The swap can’t be reacted to Life Points 13
(with abilities, attacks of opportunity etc ...). After swapping positions, the
Blade Master may then act normally for the rest of his activation. Faith 2
Mimicry
Free • 1 CMD Command 1
During the next close combat attack sequence that the Blade Master is
involved in, choose a special ability of the unit the Blade Master is fighting.
For the combat sequence, the unit the Blade Master is fighting loses the Limited 3/2
chosen special ability, and the Blade Master gets it. You can’t choose wea-
pon special abilities or Invulnerable with this order. You may only
choose abilities that are actually printed on the card of the unit
the Blade Master is fighting. This order can only be used
once per Action Phase on any given unit, and can’t be
used on lemures.
Male Be the land. You don’t know hunger, exhaustion, or deprivation. You only know ser-
vice to the Emperor. Elsewhere the seasons come and go, dynasties rise and fall, yet
Buddhist (Yanluowang) you have never left your post. Always vigilant. Your opponent underestimates
you greatly when he believes he has surprised you.
Be the water. You do not change the principles that I have set out,
you simply bend yourself to the task. If you despise the enemy, it is
merely because he ignores the will of our great people. Any force
our enemies bring to bear will be returned by you and your
compatriots multiplied a thousand fold.
Base : Regular Be the fire. You and the other Sentinels shall take the
field of battle only at your lord, Yanluowang’s request.
Limited 3/2 Learn to contemplate his anger rather than your
own. You will feel his ire rise through the ground to
you when enemies attempt to invade or destroy
the harmony of Diyu. If we take the initiative to
attack, the momentum of our lord’s anger and
our peoples will shall unite in you.
Order
Whirlwind Attack
Free • 1 Permanent CMD
Until the end of the action
phase, the Imperial Sentinel gets
+2 CBT, Whirlwind Attack, and
Elusive. Until the end of the
action phase, if the Imperial
Sentinel dies, kill an enemy
trooper of your choice that was
in contact with him.
29
4 Movement
3
- Shooting Skill
- Enlightened
54 Combat
/ 6
Fury
43 Defense Loyal
/ 5
Tenacious
3 Protection
Halberd Hits Damage
12 Life Points Slashing 1 2
6
Piercing 2 4
3 2 Faith Cumbersome 3 6
/ 4
Eager 4 9
1 Command Lunge 2 5 11
196
The immortalS
Order
Toad Warrior
Passive • 2 Permanent CMD• Unique Bloodthirsty 3 Movement 3/6
The Imperial Sentinel gets +1 DEF, -2 CBT, and Terrifying until the
end of the game.
Entangle
Shooting Skill -
Loyal
Ultimate Sentinel
Tenacious Combat 5
Passive • 1 CMD Defense 4
The Imperial Sentinel gets either Attraction 4 or Protective until the
beginning of his next activation. This order may only be used once per Protection 3
activation.
Life Points 12
Faith 3
Command 1
Soul Carrier
Upon seeing the pack of lizard like beasts, the bureaucrat turned to Zhang Ming with a command
forming on his lips. Unfortunately, one of the beasts burst from the reeds and cut the head from the pea-
sant closest to where it had been hiding before the mandarin could speak. Ming, understanding that the
bureaucrat could only want him to do one thing, called forth the choking, soul-impregnated mist from
Trooper the water bearing yoke around his neck.
Hybrid As usual, chaos descended with the mist. Half seen figures and motion in your peripheral vision
where common inside the mist. While Ming and the other peasants traveling with the party,
and in the surrounding fields, where not choked by the mists as others where, they still
Male couldn’t see well through it. As the mists billowed out, the beast snatched the body of the
peasant it had beheaded and retreated back into the reeds noisily. As Ming knew, the
lizards normally took grisly trophies to decorate their feathers and hide from any
Buddhist (Yanluowang) bodies they were able to seize, as well as sustenance.
Mentalist Ming turned to follow the mandarin, trudging more slowly under the
weight of the yoke, as he retreated shouting to the peasants to herd
them back away from the Lost raiding party. Though he could tell
the beasts did their best to track the group of Immortals, the mist
ensured that only a few peasants where lost rather than pos-
Base : Regular sibly the whole group.
Auras
Uniting Mist
Permanent • 8 Fathom Radius •
Inclusive • Cumulative • Troopers •
Yanluowang allies
If an allied Yanluowang Peasant
suffers damage while in the area of
effect of this aura, you may transfer
all the damage points taken to ano-
ther allied Yanluowang trooper also
in the area instead.
Fetid Mist
Permanent • 8 Fathom Radius •
Yanluowang (Immune)
- Combat
-
3 Defense
Dodge 2
2
Evasive
0 Protection Harmless
10 Life Points
3
Runaway
3 Faith
Regeneration 2
2
- Command 198
The immortalS
Peasants
The existence of a peasant in Diyu’s kingdom was an especially hard one. Ho Han Xu
regularly contemplated their predicament. From what he could tell, they where better
off than other damned souls in Hell. They weren’t tortured incessantly, they remembe-
red who they had been, and had some hope of reaching enlightenment. Most impor-
tantly they weren’t forced to embrace the degradation of their own souls to attempt to
Trooper
climb the Luciferian hierarchy in an attempt to better their lot in Hell. Even Ho Han Xu
felt the difference this made in his own demonic life. While these where advantages to
be sure, sometimes it seemed that remembering the past so clearly and remaining tied
Hybrid
to the material world made the peasants life in Diyu almost as intolerable. They didn’t
get to forget their sins and throw themselves into a new life. Male
Rubbing his tired toad like eyes, Ho Han Xu continued his vigil over the
vast and orderly fields of the village that he was assigned to guard. The
damned lived a parody of their past, condemned to starve in the wild hope
Buddhist (Yanluowang)
of a return to earthly existence. The sight of the food they were digging up
in the underworld was but a cruel echo to remind them of all they had lost.
The fast imposed upon them would be far less cruel if it were broken more
than once per year.
Maybe, in its own way, the extension of the material world into Hell Combined Attack Movement 4 3
was just as hellish for the peasants in Diyu’s kingdom as the torments that
awaited any other soul, the demon once again mused. There was no escape
from the Jade Throne, only a hope that, through purification and adherence, Tenacious 2 Shooting Skill -
-
enlightenment would be reached.
Ho Han Xu’s demonic visage split into a smile. How fitting he thought. As it Combat 4 3
is Above, so is it Below.
Defense 3 2
Protection 0
Life Points 9
4
Faith 2 1
Command -
he lemures
Candle 0
Lemure / Asexual / Unbeliever
His back arched with the effort, his face drip-
ping with sweat, his arms braced against the spoke, Harmless
Edmond pushed the wheel of torments. As he did, 10 Movement
Elusive
the young Christian’s mind began to wonder if he
6 Defense Insignificant
would not have been better off dying like the other
men defending the fort. Shot down in the heat of the Maverick
battle, or taken later on by the cramps or the rotting 0 Protection Invulnerable
wounds, did it matter? At least everything would have
been over and done with by now. But the Lord, with 1 Life Points
his mysterious ways and ever questionable mercy, had
seen good to prolong his suffering.
Edmond pushed the wheel of torments, chained Oh, Edmond wouldn’ t be pushing it for long, in a
to one of its gigantic spokes like the thirty Damned few hours he would die of thirst. No-one would bother
Ones beside him. Knowing neither hunger nor fatigue, to unchain him, and his body would carry on tur-
the Dead pushed relentlessly and Edmond could only ning until it had rotted enough for his bones to slip
try to follow their rhythm and pray that the guard’s between the chains. He would not be the first, far
systematic whipping would target someone else. Their from it. The ground was littered with skeletons, most
warden was a twisted giant whose face - if by some of them dressed and armed, but all their bones were
chance he actually had one - was hidden by an ancient clean of flesh. There was not an ounce of skin or car-
mask. He never spoke, and seemed as indifferent to tilage left. An armada of lemures were lazing about,
the passing of time as his captives. Probably another biding their time. There were dozens and dozens of
Damned one, thought the young man. them, hiding under the skulls, skulking away in holes
Why did these poor bastards have to endlessly turn or daringly perched on the wheel itself. They were all
this wheel? Edmond did not know and he really didn’ t waiting for him to breathe his last breath, ready to
care. The young man had spent many a year studying, rush in and pick his very last phalange clean of meat.
and he knew enough about philosophy to realize that One of them was becoming particularly adventurous.
one can only truly meditate on ones own misfortune Although lemures can pretty much look like anything
by considering that of others. The only thing he was at all, this one was pushing the boundaries of gro-
certain of was that the Luciferians that were ensla- tesque. It resembled some kind of fish, perched on a
ving them gained no profit from this punishment. The pair of bird’s legs, and its squamy skin was covered
wheel did indeed work the mechanism of a well, but in spines. It was standing on the spar that Edmond
nobody bothered to collect its dark, stinking waters. was chained to, and it was already gazing at him hun-
The mechanism only brought up a tiny trickle of water, grily. At that instant, Edmond hated it, it and all its
and the stream that flowed out of it soon disappeared kind. And yet, these strange creatures of Hell had
into the dust. In the end, the wheel was merely a tool everything to do with the adventures that had brought
to cause the suffering of those who turned it. him to where he was now. In fact, his interest in the
lemures was the main reason for his presence Below.
Paying no attention to the beating wings above his
head, Edmond closed his eyes and let his mind wan-
der away down the winding paths of his memory.
200
The lemureS
coveries. Edmond tried to remain concentrated in spite a transitional form for those who died while in Hell.
of the crowd. The theology examination was no easy But that theory was one he had uncovered by reading
matter. Why had he not chosen to debate the mystery demonic grimoires, and he had no intention whatsoe-
of the Holy Trinity, or the incoherences of the Reform, ver of defending it in front of half a dozen priests, all
instead of choosing to present his work on a subject as convinced to be the utmost authorities in theological
controversial as lemures. Before him sat his contradic- matters. He was better off quoting the oh-so-Catho-
tors, the most feared professors of the recent establish- lic nonsense of Greingard than the satanic writings of
ment. Leading them was Father Rinaldi, a Jesuit. It was Abaadoth.
enough to say that he was to truth what a highway-
man is to a stagecoach. The man had a great talent «Err... Once, we have accepted this as truth, we can
for defending an idea and its complete opposite in the indeed presume that it would be useful to classify the
lemures in categories as Aristotle did with animals.
However...»
«However?» hissed Abbot de Bruyel, raising his
Carabia 0 eyebrows.
«However, it would not be wise to do so. No indeed!
For they are not truly animals.» said Edmond, raising
his voice as the crowd had again begun to chatter at
Lemure / Asexual / Unbeliever the name of Aristotle.
«Silence!» shouted Rinaldi. «Hum, please elaborate
urrower
B on that thought, young man.»
5 Movement «Well, these beings appear through spontaneous
Harmless
generation. They are born from the very earth of Hell
6 Defense Elusive
and do not reproduce.»
Insignificant «Is this not also the case of animals, who appear on
0 Protection Maverick Earth unexpectedly by the Grace of God. It is a fact
Invulnerable well known by specialists and has often been obser-
2 Life Points trider
S ved! What is more, to return to the subject of lemures,
Abbot Greingand has provided many examples of these
beings mating.»
space of a single sentence, and it was precisely during «Yes, indeed, master Rinaldi. However, err... I main-
this kind of test that he liked to remind everyone of this tain that in the case of these diabolical creatures, the
talent. At his side sat the Abbot de Bruyel, although act is purely fornication, with no intention of reproduc-
not as quick a mind, his was one with as great a repu- tion. In fact, the sex of lemures is a subject that could,
tation, especially at the Sorbonne in Paris where he alone, fuel many discussions. Of all the individuals I
had taught scholastics for many years and where his have observed, some were visibly male, others seemed
opinions were most highly regarded. At least, that was female, but in many cases they were neither gender. Or
what he often claimed. As for Edmond, he thought that on the contrary both! They are the spawn of chaos, and
if this man was such a great thinker, so precious to all their anatomy follows no rules whatsoever. This is yet
of Christianity, the clergyman would hardly have been another reason why it is unwise to attempt to classify
sent to officiate in Hell. them in categories.»
«It is, most of all, your excuse for not having done
«So, lemures?» so!» snapped the Jesuit.
«Err... So... Err... Lemures. My dear masters, finally
we can agree, at least, I think, to say that lemures are
in fact... are to the Underworld what rats are to our
world Above. As Abbot Greingand has so brilliantly
demonstrated, they are yet another of Lucifer’s
Haborym 0
attempts to imitate in his own realm the creatures
that our Lord created and disposed on the Earth’s sur-
face. And... Well, quite obviously, these attempts have Lemure / Asexual / Unbeliever
all failed. The Devil is quite incapable of reproducing
the miracles of God.» Harmless
8 Movement
Elusive
Flattering their own preconceived ideas was the best
6 Defense Insignificant
strategy he had left. The student did not believe a
Maverick
single word of what he had just said. He was quite
convinced that lemures were the spirits of the dead, 0 Protection Invulnerable
Babul 0
by contemplating the recently finished ceiling of the
examination room. Some of the colony’s artists had
painted a bright blue sky where God the Father sat in
majesty, surrounded by cherubs. In golden letters, the
Lemure / Asexual / Unbeliever words «Orant» and «Laborant» reminded the beholder
that they were in a Catholic college, the only one in the
city of New Jerusalem.
Harmless
5 Movement The Council of the Six had not asked the Pope for
Elusive it, the colony had many other, higher priorities than
6 Defense Insignificant building a University of Art and Theology. His Holiness
Maverick Urban had, however, insisted on granting them this
0 Protection Invulnerable gift. He would not have missed this occasion to remind
Régénération everyone of his power and legitimate influence for any-
3 Life Points thing in the world. This «place of faith and learning»
was not only a symbol of the Church’s intellectual
superiority; it was an outpost of the Dogma. The pro-
fessors there were watchers, on the lookout for any new
a most grateful look. Overcoming a most natural ideas to arrive in the colony. Was the slavery of the
revulsion, he licked at the lemures claws to gather Damned legitimate? Could a Catholic negotiate with a
a few leaves in his mouth and began to chew them
frantically.
His eyes passed over the fleshless bodies that
he trampled endlessly. after a quarter of a turn, he
caught a glimpse of what he was looking for. A sil-
ver medallion was lying there, half buried in the
Fahad 0
ground. It took Edmond several passes to work it
completely free and many more to grasp it with the Lemure / Asexual / Unbeliever
toes of his bare foot. Thankfully, Angelus understood
what he was trying to do and flew down to grab the Discretion 4
chain. Edmond easily got him to drop the medallion 6 Movement
Harmless
in his hand. By pressing it against his steel chains,
6 Defense Elusive
he managed to break off a link of chain and leaned
forward straight away to put it in his mouth. With his Insignificant
0 Protection Maverick
Invulnerable
202 2 Life Points
The lemureS
Rabab Ringhioso 0
0
Lemure / A
sexu a l /
Unbeliever / Unbeliever
Lemure / Asexual
Chung 0
Lemure / Asexual / Unbeliever
Harmless
4 Movement
Elusive
6 Defense Insignificant
Maverick
0 Protection Invulnerable
Entangle
3 Life Points
Bienvenue dans le
Playing the game
monde d’H ell Dorado
luck decide on the battle you are about to wage, use the
Scenarios
following table:
1d6 Scenario
1-2 Conquest
3 Scavenging
The protagonists in Hell Dorado don’ t fight just for pleasure
4 Defense
(well, at least not all of them do...). To create a good reason 5 Ambush
for the Companies to clash, you must either choose or ran- 6 The Dominant player decides which
domly determine a scenario before each game. Each scenario scenario will be played.
offers special rules and important victory conditions which
define when the game stops and who won is determined.
The total destruction of the opponent is often desirable but The scenario has to be read by both players and if it requires
not always necessary, as you will see. the selection of an attacker and a defender, (see p. 207) this
must be done immediately, either randomly or by mutual agree-
There are four basic scenarios described here: Conquest, Sca- ment (if the two players cannot reach an agreement, or if either
venging, Defense and Ambush. The first two represent clashes of them does not wish to decide randomly, then the Dominant
between two Companies with the same objectives. The latter player decides whether they will be the attacker or defender).
are clashes between an attacking Company and a defending The players then take their positions on opposite sides of the
one. You will also find in this chapter four more complex sce- battlefield. The Dominant player chooses which table edge they
narios pitting pre-determined forces against each other over a will take if there is any question about which player gets what
battlefield of pre-set terrain. The more complicated scenarios table edge. The players then choose a type of battlefield (see
are intended for more experienced players. p. 213 for a complete description of this process) and place the
appropriate terrain elements.
206
Playing the gamE
is a strip 5 fathoms wide by 30 fathoms long set against one of
the sides of the board.
207
Playing the gamE
this once. Therefore, a variable duration game cannot last more
Strategic Control of an A rea than two turns more than the limit stated in the scenario.
In order to gain Strategic Control of an area (defined by the
scenario), each side calculates the total Command of all their Conquest
units whose base is at least partially within the area (exclu- In this scenario, two Companies have been ordered to control
ding Insignificants). The Company whose total Command is the a crucial location in Hell. No matter the losses, they must pay in
highest, gains control of the area. If a unit straddles two zones blood for every fathom of ground gained.
it may control, it is considered to be present only in the zone
containing most of its base. Obviously in the case of a tie, no Setup and Deployment
one controls the area. Players can deploy their units anywhere within 5 fathoms of
their table edge. The Dominant player chooses which player will
Surprise deploy all of their units first; then their opponent deploys all of
Units activating on a turn in which they are surprised can only their units.
perform one of the following actions: Shoot, Walk, Attack, Melee
or Concentration. Duration
The game is played in 4 turns with variable duration.
Swarm
If a Company has this ability, all of its non-unique members Special Rules
can come back into play each time they are eliminated. They None.
return to the game during the maintenance phase of the turn
after they have been killed. Units that come into play in this Victory Conditions
way are placed in contact with an edge of the board in the The table is divided into 9 squares, each with a 10 fathom side
normal deployment zone of the owner and out of any enemy (the same as those used in placing terrain). At the end of each
units control areas. They activate normally during the action turn, the player who has tactical control of each square is deter-
phase of that turn. A unit with the advance deployment ability mined. Each square controlled scores the player controlling it a
can use it when they come into play this way. A swallowed unit number of conquest points (CP) as noted by the diagram below.
cannot come back until it has been completely digested. At the end of the game, the player with the most conquest points
is the winner. If both players have the same number of conquest
Tactical Control of an A rea points, then the game is a draw.
In order to gain Tactical Control of an area (defined by the
scenario), each side calculates the total number of their units Conquest:
whose base is at least partially within the area (excluding Insi- Tie Same number of Conquest Points
Minor Victory 1-2 Conquest Points ahead
gnificants). The Company that has the most units in the area,
Major Victory 3-5 Conquest Points ahead
gains control of it. If a unit straddles two zones it may control, it
Masterful Victory 6+ Conquest Points ahead
is considered to be present only in the zone containing most of
its base. Obviously in the case of a tie, no one controls the area.
Scavenging
Variable Duration Hell is rife with enough precious substances, ancient relics
A scenario with a variable duration nominally ends at the end and riches to drive the most steadfast of mortals mad. Even
of the turn given in its description. However, one of the players the Demons and the Lost, are constantly searching for lost
may decide to spend one point of Command during the main- objects and alchemical substances that will allow them to
tenance phase of this theoretical last turn in order to make the climb the ladder of power with more certain footing. This sce-
game last one more turn. Each player has the possibility to do
CONQUEST 208
SCAVENGING
Playing the gamE
nario pits two Companies against each other for a newly dis- of the table. Additionally, treasure tokens can’t be placed within 2
covered and important source of riches. This time, no thought fathoms of another treasure token or within 2 fathoms of a table
will be spared for holding ground, the desire for the coveted edge. Once all of the treasure tokens have been placed, starting with
riches is all that matters. the Dominant player, each player can move one treasure token up to
2 fathoms for each unit in their Company with the Scout ability.
Setup and Deployment Players can deploy their units anywhere within 5 fathoms of
First place a treasure token in the center of the battlefield. Then, their table edge. The Dominant player chooses which player will
before units are deployed, starting with the Dominant player, players deploy all of their units first; then their opponent deploys all of
alternate placing 6 more treasure tokens on the battlefield. Every their units.
treasure token must be placed within 2 fathoms of the center line
Battelfield
The game takes place on the Howling Plains, and the
conflict zone rules are not used. Before placing any other Infernal Haze
terrain during terraforming, put an Eternal Whirlwind at Eternal Whirlwind
(2 points)
the center of the battlefield. The whirlwind represents
the tortured souls attempting to escape their bondage.
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Playing the gamE
Duration number of treasure tokens in their deployment zones, then the
The game is played in 6 turns with fixed duration. game is a draw.
Battlefield
The game takes place in a Necropolis, and
the conflict zone rules are not used.
Altar of the
The Calyx of Skulls uses all of the rules for the Sca- Field of Ruins Field of Ruins
Ancient Gods
venging scenario excepted where noted below.
Special Rules
No treasure token is placed in the center of the board.
The 6 treasure tokens that are placed should be num-
bered from 1 to 6. Before the treasure tokens are placed
they should be turned face down so that the players
can’t see the numbers on them, and then mixed up. Field of Skulls Hill
Once this is done, they should be placed as normal.
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Playing the gamE
DEFENSE Not all battles are between evenly matched forces. It’s quite
common for a Company to be reduced in numbers due to
Blue Player Deployment Zone wounds, separated by events outside of their control, or attac-
ked by an enemy better prepared and more numerous. When
this happens, the only solution is to hold at all costs.
Duration
The game is played in 5 turns with fixed duration.
Special Rules
The defender must choose a group of units from his Company
worth at least a total of 80 AP. The units chosen aren’t deployed
at the beginning of the game and are held back as Stragglers.
Yellow Player
Deployment Zone Victory Conditions
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Playing the gamE
The player that has strategic control of the defender’s deploy-
ment zone at the end of the game is the winner. If no one has Setup and Deployment
strategic control of the defender’s deployment zone, the game First the attacker must split their Company into two different
is a draw. groups that each contain at least 50 AP worth of units. Then the
Scavenging defender sets up in their deployment zone, which is a rectangle
Tie No one controls defender deployment zone 6 fathoms wide across the center of their table edge and 10
Minor Victory Control of defenders deployment zone
fathoms deep on to the board. Then the attacker deploys one of
AND 1-35 more AP
their groups to each of their two deployment zones, both which
of survivors than opponent
Major Victory Control of defenders deployment are rectangle strips 5 fathoms wide and 15 fathoms long that run
zone AND 26-84 more AP along the table edges that are perpendicular to the defender’s
of survivors than opponent table edge as shown in the diagram below. To reiterate, the
Masterful Victory Control of defenders deployment attacker must deploy one of the groups they made earlier to
zone AND 85+ more AP each of their two deployment zones.
of survivors than opponent
Duration
Ambush The game is played in 5 turns with variable duration.
This scenario represents a situation where the defender
doesn’t wish to fight the attacker. The defenders will do their
utmost to flee the battlefield as fast as possible, while the
attackers will attempt to force a confrontation that the defenders
won’t escape from unharmed.
Special Rules
Battlefield
The game takes place in a Burning Hell area,
and the conflict zone rules are not used.
Searing Rocks
Special Rules
The defender must make a secret note of which of their
units is carrying the pact before setting up their units.
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Playing the gamE
The defender is Surprised during the first turn of the game.
Non-Insignificant defending units can exit the battlefield at any
time by moving off of the table edge directly opposite their
deployment zone.
AMBUSH
Exit Area for Defenders
Victory Conditions
The attacker scores 2 CP whenever a non-Insignificant enemy
unit is killed. The defender scores 2 CP for each non-Insigni-
Blue Deployment Zone
Ambush
Tie Same number of CP
Minor Victory 1-2 CP ahead
Major Victory 3-4 CP ahead
Masterful Victory 5+ CP ahead
Yellow
Deployment
Zone
Battlefields
with built-in terrain, layout pre-defined in the specific
scenario, ...) – in which case, the Dominant player will
choose an available deployment zone.
A Note to the Beginners • The players must set up terrain on a clear battlefield
During your first few games of Hell Dorado, – this is the usual situation and the subject of the
just use the generic terrain elements descri- following rules.
bed on p.189 without using any of the battle-
field creation and conflict zone rules. Later, when
you master the rules and the capabilities of your
Selection of the Battlefield Type
Firstly, the players will have to agree on the type of battlefield
forces, you will be able to use the full rule set. I
know, I already said that, but it is worth repea- (in particular take into account the available terrain items). If the
ting again, so everybody is well aware of it. players cannot or do not wish to reach an agreement, they need
only roll a die and look up the following table:
A standard Hell Dorado game is played on a square battlefield 1d6 Battlefield Type
that is 30 fathoms by 30 fathoms. The set up of this battlefield 1 Icy Wastes
can be generic (described thereafter) or specific to given scena- 2 Burning Hell
rios. The way the battlefield is laid out ultimately affects the 3 Necropolis
Companies that battle on it. 4 Howling Plains
5-6 The Dominant player gets to choose.
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Playing the gamE
214
Playing the gamE
After all of the tokens have been turned face up and the num- Plot (small field)
ber of conflict zones is noted, the Dominant player chooses a Elements of this nature are represented by one of the fol-
zone where they have a recon token and sets up the terrain for lowing options (according to player decision and elements
that area by spending a number of points on terrain elements. availability): one surface measuring between 4 and 6 fathoms
When setting up terrain, the following rules must be followed: length and width or 2 surfaces between 2 and 4 fathoms length
and width.
• Points for an area can only be spent on terrain for that
area; they can’t be saved to be used in a later area.
General Effects of the Elements
• All of the available points must be spent.
Effects with or without value
• Terrain elements placed in an area can’t cross out of that When the name of an effect is followed by a value,
the value corresponds to a game parameter used in
area into another.
the description ofthe effect. If the name of the effect
is not followed by a value, should a value be needed,
• Impassable terrain elements can’t be placed within 2 it will be 1. Just like the special abilities of units.
fathoms of another impassable element.
A unit is in or on a terrain element if any part of its base is
• Terrain elements can’t be placed on top of each other. on the terrain element.
xample: A player has one of his markers with Blessed X (characteristic – keyword
a value of 3 in a zone. He has to place some – immunized or affected)
terrain elements inside that zone worth a While on this type of terrain, a unit gets +X to the statistic
total of 3 points. If he decides to use basic elements, named by this effect. If this effect is followed by a keyword, the
he can place a block of rocks (1 point) and stalagmites description of the effect will cover whether the units of the key-
(2 points) there. worded type are the only ones affected by, or immune to this
effect. If the effect is not followed by a keyword, it will affect all
Once the Dominant player has chosen an area and sets up units that are on the terrain.
the terrain for it, it is then their opponent’s turn to do the same
thing. The player’s go back and forth in this way until the terrain Clear
for each area of the board has been set up. Any area that has no terrain elements or units on it is
Clear terrain.
Construction Difficult
Elements of this nature are about 2 to 3 fathoms long It is not easy to move in this terrain. Units may enter,
and wide. exit or move through the area while performing an action
that allows a move either equal to or less than the unit’s
Cluster MVT normally. In order to enter, exit or move through the
Elements of this nature are 3 to 5 fathoms long and wide. area while performing an action that allows a Movement rate
above the unit’s MVT (Charge or Run for example), the player
Barrier controlling the unit must spend 1 CMD. This use of CMD is
Elements of this nature are 3 to 4 fathoms long and half a not an order.
fathom or less wide.
Impassible
Building It is impossible to go over or stop on such an element. It usually
Elements of this nature are 6 fathoms by 4. They must also only applies to terrain more than 2 fathoms high. Unit control
be at least 4 fathoms high. areas do not cross over Impassable terrain.
Field Obstructive
Elements of this nature are represented by one of the following The terrain element obstructs Line of Sight, and therefore
options (according to player decision and elements availability): one adds 1 to the final difficulty of Shooting. This penalty is applied
surface measuring between 8 and 10 fathoms length and width, 2 once for a Line of Sight that crosses the element, regardless of
surfaces between 4 and 6 fathoms length and width, or 4 surfaces range or how long the Line of Sight is ‘over’ the terrain element,
between 2 and 4 fathoms length and width.
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Playing the gamE
but is cumulative if the Line of Sight crosses several elements nal realm, factors that can’t be taken into account by the Com-
with this characteristic. This term is also used to define the panies about to fight because combat is joined before either of
nature of a terrain element that hampers the sight but does not them has the time to fully assess the location.
protect from shooting (fumarole, fogs, vegetation, etc.). The Line For each type of battlefield there are 3 types of conflict
of Sight and cover rules then apply as usual. It is important to zones. At the beginning of the game before deployment, roll to
know that this term, when applied to an element, covers the determine which zone will will be used throughout the game.
whole area regardless of the actual physical appearance of the Roll a d6: a result of 1-2 indicates the first zone, 3-4 the second,
terrain piece. and 5-6 the third.
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Playing the gamE
Stalagmites
Plot – Difficult – Opaque Crevice
This element simply covers more surface than the 1 point Field – Impassable
element of the same name. This element is exactly the same as the 3 point element of the
same name, except larger.
3 Point Elements
Rocky Outcrops
Infernal Haze Field – Impassable – Opaque
Plot – Obstructive This element is similar to the Block of Rock or Rock, except
This element is exactly the same as the 2 point element of the even larger.
same name, except larger.
Icy Wastes of Hell
Crevice Even if popular imagery describes Hell more like a lava desert
Plot – Impassable than a frozen steppe, the various marches that make up Hell have
An opening in the ground which completely blocks units from many faces, and one of them is a frozen waste where living condi-
moving across it. tions are exceptionally harsh. The bite of the cold and the frequent
Stalagmites
Field – Difficult – Opaque
This element simply covers more surface than the 1 or 2 point
elements of the same name.
4 Point Elements
Infernal Haze
Field – Obstructive
This element is exactly the same as the 2 or 3 point elements
of the same name, except even larger.
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Playing the gamE
snow storms remove any chance of an easy exploration. Today, 4 Point Elements
death dresses in white.
Crystals of Power
1 Point Elements Cluster – Opaque – Special – Unique
This magical crystal formation grants martial prowess to
Snowy Flats units that fight near it. During every upkeep phase both players
Plot – Difficult – Obstructive – Radiant (Runaway) can give +1 CBT to one of their units. They can refuse to do
This element is a powdery area of an exceptional lightness so if they like. This bonus lasts as long as this terrain ele-
and depth. ment is present on the battlefield. This bonus can’t be given
to the same unit twice in any one game. If one player refuses
Bite of Steel to give the bonus for two consecutive turns, then the crystal
Plot – Overlay – Deadly (cold) – Special element explodes, removing it from the battlefield, and causing
This part of the battlefield is home to a particularly cruel magi- 2 damage, ignoring PR, to any unit within 3 fathoms of the
cal cold. Whenever a unit in this area of terrain takes damage element, or that has received the CBT bonus from the element.
from a hand-to-hand attack, they take an additional 2 damage. If a unit that has received the bonus is within 3 fathoms of the
element, then they take 4 damage instead of 2, again ignoring
PR, when the element explodes.
2 Point Elements
Ancestral Heroes
Snowy Fields Construction – Impassable - Opaque – Special
Field – Difficult – Obstructive – Radiant (Runaway) This terrain element is a huge block of ice, in which can barely
This element is the same as the Snowy Flats element, be discerned the forms of two fighters locked in combat. A unit
except larger. in contact with this element can use an action that includes a
hand-to-hand attack (Melee, Attack, etc …) to try and break the
Icy Plot ice. When rolling for the attack sequence, any die that scores a
Plot – Difficult – Radiant (Slowed) 6 is a hit. The unit that causes the tenth hit breaks the ice block,
This terrain element is made up of a frozen lake with a sur- frees one of the heroes entrapped within it, and dispatches their
face smoother than a mirror. Note that the Movement penalty adversary. The player who controls the unit that breaks the ice
associated with the Slowed state only takes effect if the unit chooses a Trooper or Independent of the same faction as their
starts its activation in the element and lasts until the start of Officer from their collection of models worth 30 or less army
its next activation. points and replaces this terrain element with the chosen unit.
The chosen unit joins the Company of the unit that got them
Refuge free of the ice, all Company composition rules must be observed
Building – Impassable – Opaque when choosing the unit to bring into the game. If the new unit
This is a building left by some unknown infernal explorers. has a CMD, it isn’t counted for the Companies Command Pool
Generally, these buildings are sturdy and well secured. Hence, until the next upkeep.
while infernal adventurers may open them during their travels,
it is impossible to take the time to enter them during a skirmish. Conflict Zones
First Zone: Thin Ice
Special – Difficult – Deadly 3 (Cold) – Special – Overlays
3 Point Elements
Haze of Frost
Field – Overlay – Obstructive - Radiant (Discretion
4) – Deadly (cold)
This terrain is a zone of cold so intense that it
blurs Line of Sight and freezes fingers, ears and
noses. Staying there too long will be the death Hill
of the cowards who sought sanctuary there.
Icy Fields
Field – Difficult – Radiant (Slowed)
Refuge
This element is the same as the Icy Plot,
only larger.
Hill
Haze of Frost
4 Point Elements
1 Point Elements
Lava Well
Lava Crater Construction – Special
Cluster – Impassable If a unit is on this element for two consecutive upkeep pha-
This terrain element is entirely made of molten rock. ses, they will get +1 MVT, +2 CBT, +1 FTH, Immunity (Fire), and
Regeneration until the end of the game. If the unit that receives
Mists of Hell these bonuses is killed, each unit in their Company will take 2
Plot – Overlay – Obstructive – Radiant (Berserk) damage, ignoring PR. Only one unit from a Company can have
Small vents in the ground emit a reddish mist that provokes these bonuses at any one time.
anger in living beings’ hearts. If a Movement induced by the
Berserk state leads a unit to exit this element, that unit will Well of Peace
fight a last attack sequence against its opponent before losing Plot – Difficult – Radiant (Slowed) – Radiant (Regeneration) –
the Berserk state. Radiant (Immunity – Fire) – Special
These pools of pure water are like boils on Satan’s ass.
Searing Rocks They are havens of peace that offer, to strangers as well
Field – Deadly (Fire) as to demons, a moment’s respite in this war without pity.
This element is made up of a great many sharp rocks that are They will also remove Consumed states from a unit (even
as hot as the breath of an efrit. Durable ones) if they are on the element during the upkeep
phase. Exceptionally, the Consumed states disappear before
2 Point Elements the damage from those states is applied.
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Playing the gamE
Second Zone: Heat Wave 3 Point Elements
If this zone triggers, Troopers become Slowed, any unit that
moves farther than its MVT must spend a CMD to do so and Soul Accumulator
takes 1 damage, ignoring PR. Construction – Impassable – Opaque – Special
When a unit is killed within 5 fathoms of this element, its
Third Zone: Lava Geyser controlling player loses 1 Command point, and their opponent
If this zone triggers, one of the 9 terrain areas of the board is gains 1 Command point until the end of the turn.
chosen at random. Every unit within that area of terrain takes
damage as though they where within the area of effect of a 3/2 Field of Ruins
fire explosion. Survivors are affected by Consumed (Fire 1/5). Cluster – Difficult – Opaque
Units affected by this Consumed state will take damage this Vague remains of ancient and more or less human construc-
turn from it. tions, these bits of walls and piles of rubble can make Movement
difficult and block Line of Sight.
Necropolis of Hell
Battlefields of the this type can represent fields of skulls, pla- Charnel
ces in Hell which appear following colossal and bloody earthly Field – Difficult – Cursed (Faith) – Radiant (Frenzy – Troopers
battles, or the high places of worship for the most powerful – Affected)
creatures of Hell, etc. In these places, the dead howl in the ears These tangled bodies are the remains of a recent combat.
of living like the damned, and powers more terrible and ancient One can even very often hear the supplications of creatures
than demons feed on flesh and souls. Even demons avoid these hovering between life and death.
places, where creatures reside that are older than mankind,
older than earth itself... 4 Point Elements
1 Point Elements Alter of the Ancient Gods
Construction – Deadly – Radiant (Immobilized) – Special – Unique
Field of Laments This terrain element is usually the shape of a throne, an
Field – Radiant (Berserk) altar or a pedestal. It makes those who take possession
The howls of the damned imprisoned and tortured in these of it powerful beyond all imagining but also causes their
places make the units in it raving mad. If a Movement induced by premature aging. Any unit climbing onto the altar of the
the Berserk state leads a unit to exit this element, that unit will ancient gods is immobilized for the rest of the game. From
fight a last attack sequence against its opponent before losing the that moment on, the unit cannot be healed and loses any
Berserk state. Regeneration ability it may have had. From then on, once
per turn as a free action, the player who controls the unit
Gigantic Skeletons located on the altar can add the CBT of that unit to another
Plot – Radiant (Regeneration) – Radiant (Slowed) – Opaque of his units CBT. The enhanced unit keeps the bonus for the
Large demonic animals have come here to die and their highly duration of the current turn.
magical nature profoundly affects all who approach.
Field of Glory
Pile of Skulls Field – Deadly – Blessed 2 (Combat)
Plot – Difficult This terrain element is littered with a few impious ban-
Thousands of skulls carpet this whole area. They tend to ners. Its true nature is revealed when a unit enters it. The
break underfoot and hamper Movement. tortured spirits of powerful fighters attack the unit from all
sides, scourging their flesh while also making them surpass
themselves in combat.
2 Point Elements
Field of Biters
Heap of Ruins Field – Deadly – Blessed 2 (Protection)
Cluster – Difficult – Opaque This element is covered with an impossible number of slimy
Vague remains of ancient and more or less human constructions, carnivorous slugs. As soon as a unit enters it, the slugs cover it in
bits of walls and piles of rubble can make Movement difficult and order to devour the unit. Ironically, this slimy mass boosts the PR
block Line of Sight. of any being it covers.
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Playing the gamE
Third Zone: Glory to the Heroes
When this zone triggers, Troopers take 1
damage, ignoring PR, and Independents recover
Necropolis of Hell
2 Life Points.
1 Point Elements
Millenary Tree
Construction – Impassable – Opaque Large Ash Dune
A last remnant of antique vegetation, the lifeless tree sits on Field – Difficult – Obstructive – Radiant (Discretion 5)
the plains like a wart on the nose of a bishop.. This element is the same as the Ash Dune, except larger.
Ash Dune
Plot – Difficult – Obstructive – Radiant (Discretion 5) 4 Point Elements
This small hill-shaped terrain is always swept by howling
winds that stir up large grey dust eddies. Well of Souls
Construction – Impassable – Special – Unique
This well can be a simple hole in the ground, or a more ela-
2 Point Elements borate construction. In the latter case, it is possible to move
around the well, though the hole itself will always remain
Mouth of Hell impassable. A construction around the hole will be consi-
Construction – Impassable – Obstructive – Special dered opaque, while the hole itself will never block Line of
A Mouth of Hell is a sinkhole that emits foul smelling fumes. Sight. It is from these holes that lemures emerge, the souls
Lemures can’t stand the fumes and won’t go anywhere near it. of some of the dead who are reborn in Hell. If an Inferna-
Lemures can’t come into contact with a unit that is in contact list ends their activation in contact with this well, they can
with a terrain element of this type. Nor can Infernalists invoke a immediately invoke a lemure of their choice, associating one
lemure if they are in contact with a Mouth of Hell. of their spells with it. This lemure will not count towards the
maximum they can invoke or control. An Infernalist can only
Refuge use the Well of Souls in this way once per game.
Building – Impassable – Opaque
This is a building left by some earlier unknown infernal Eternal Whirlwind
explorer. Generally, these buildings are sturdy and well secu- Construction – Impassable – Opaque – Special – Unique
red. Hence, while infernal adventurers may hope to open them This terrain element takes the shape of a huge whirlwind
in their travels, it is impossible to take the time to enter them that blows tons of dust into the sky. The violent winds that
during a skirmish. surround it threaten the footing of anyone who comes near.
Any unit within 3 fathoms of the whirlwind will suffer -1
MVT and -1 CBT, but cannot be the target of shooting. A
3 Point Elements unit with a weapon that creates explosions cannot target a
point within 3 fathoms of this element. This element does
Quagmire not protect units from blast weapons.
Field – Difficult – Radiant (Slowed) – Radiant (Regeneration)
This terrain element is a large watering hole with asto-
nishing healing properties. Unfortunately one must enter the
mud to benefit from its effects. The stench of death and pus
that follows you for days after those ablutions may force
the less courageous to reconsider. Note that the Movement
modifier that comes with Slowed only takes effect when the
unit starts its activation in the terrain and will last until its
next activation.
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Playing the gamE
Howling Plains of Hell
Zones of Conflict
First Zone:
Hill Maddening Howls
If this zone triggers, both
players immediately lose
all Command Points they
currently have.
Second Zone:
Slag Storm
If this zone trigger,
every units gains Discre-
tion 4. Also no unit has
a control area while this
zone is in effect.
222
GallerY
The westernerS
The demonS
The saracenS
223
GallerY
The losT
The immortalS
The mercenarieS
224
1635 1635…
iolence whispers with a silver tongue directly to people’s hearts. We kill
V
for faith. Wealth, power, and glory … in the mud and debris of a great
battle, a gate to hell opens. People caught in the aftermath of war are
engulfed by the portal. Missionaries, soldiers, settlers, great captains …
elow a dangerous new world awaits them, a new world to plunder, explore,
B
build, and exploit! A world dominated by Demons since time immemorial.
A world overrun by humans from eastern lands on a mystical quest. A place
where terrors and wonders lurk, their name’s lost to humanity an eternity ago.
This is the new horizon of the world of Hell Dorado!
Hell Dorado is a skirmish miniatures war game that lets you enter this epic and brutal world.
This is the core rule book! It contains everything you will need to conquer Hell itself:
Game rules, company lists, background information, scenarios …
To bring the game fully to life look for Hell Dorado miniatures
by Cipher Studios, available from a fine retailer near you!
www.cipher-studios.com
ISBN : 978-0-615-46218-9