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--History After the War--

After World War II, the Allied and Yankee pantheons were left in a bit of a conundrum.
They had both just aided the most ancient of gods in battling against others of the most ancient of
gods. And if not for the actions of the Allies and the Yankees, it's quite possible that the combined
might of the Aesir, Amatsukami and Dodekatheon would have triumphed over the other
pantheons. Yet, these two were still considered young. They had just saved the world and
mostly what they got from the other pantheons was a pat on the head, a few muttered thank you's
and then were promptly dismissed once more.
This was overall, unacceptable for the new heroes of the war. The Yankees, secure in
their superiority having conquered the atomic bomb, decided then and there that they were best
suited to ensure that another war like the last one did not break out. They chose then that they
would watch the other pantheons, ensure they were not plotting another Overworld war and, if
need be, unleash their ultimate aspect of Industry to ensure that no other pantheon caused the
same madness that the Aesir did.
The Yankees were not well recieved for this. Most of the pantheons took insult that these
young upstarts would attempt to police their betters. Those that didn't greet the Yankees with
violence during their attempts, greeted them with disdain and mockery instead. But slowly, via
the expanding interests of their nation and their followers, the Yankees have spread their
influence across the World. While the other pantheons may scoff at them still, they have
gradually accepted that a Yankee presence may be unavoidable if it looks like two pantheons
may be about to come to blows.
The Allies took a different approach. Years of fighting, Fatebinding and mutual aid had
tied the disparate pantheons together into a single unit. British, French, Soviet, it was all gone.
Now they were simply the Allies. The name stuck, likely in memory of the conflict that brought the
three together. Slowly, the Allies would look upon the other pantheons and realize much the
same that their Yankee cousins did. That the World needed someone to keep the gods' wars
from becoming humanity's wars.
To that end, the Allies have attempted to solve via diplomacy and negotation what the
Yankees are addressing with brute force and intimidation. Where the Yankees police, the Allies
advise. This has been met with a somewhat better response from the other pantheons, as the
Allies are sometimes called upon by the ancient European gods to serve as mediators and
middle-men between pantheons. Their diplomatic influence has not spread far outside of Europe,
but the Dodekatheon, Aesir and Tuatha de Dannan have all come to realize that if he Allies aren't
going away, they can at least prove useful. They also remember all too well the effects of war.
While this serves as their primary motivation and dealing with the risk of that conflict serves as
their reason for existing now, the Allies are not afraid to use the tools of war even now, especially
in defense of their homes.
The Allies have even begun expanding. Reaching outside its British, French and Soviet
roots for new gods of Europe. Though some say that this expansion is in response to the loss of
two of the pantheon's founding members. Baba Yaga, mysteriously changed into a titanspawned
hag who now resides within the Dark Forest. And The Citizen, with the fall of communism, now
sits upon the throne of Svarga and rules over the Rus. This leaves only Rodina Mat still serving
the Allied cause. Though she's technically not entirely European, the bonds of fate still hold her
to the pantheon and she remains as the one hold out and speaks for much of Eastern Europe
and the parts of Russia on European soil. Some whisper that her membership may only be a
token one, in honor of her aid during the war. Rodina Mat, however, stands proud for the Allies
and continues to protect her ideals no matter the cost.
With the Titans now free and the battles waging, the Allies have taken to associating with
the other pantheons all the more. They fight to keep the pantheons focused on the task at hand
and prevent inter-pantheon conflicts. The Yankees take the battle to the Titans, so used to
attempting to police the world that they feel the Titans too can be dealt with by their power.
Neither of them have a particular Titan which has it out for them. Mainly the Titans look upon
these young gods and laugh. Nonetheless, the roles and Fates that the pantheons have taken up
refuse to let the Allies or Yankees simply sit out the new war.
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--Scent the Divine--

When using the Knack, Scent the Divine (Scion Companion, pg. 56 to 57), the Allies and Yankees
both have distinctive smells and sounds.

The Allies, born of war and conflict, despite their peaceful intentions now, smell like cordite and
sound like the repeated fire of automatic weapons.

The Yankees, built upon their American dream, smell like fresh applie pie and sound like the
grinding of machinery and clanking of gears.
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--New Allies--
-Reynard
AKA: Renart, Reineke Fuchs, Reinaert, Reinardus

Reynard the Fox, Germanic trickster who made his home in Denmark for much of his divine life
since his appearance in the Overworld, is practically a staple of European myth. During World
War II, Reynard was a god who was shunned by many of the Allies. In German-occupied
Denmark, Reynard was a thorn in the side of many of the Aesir. To contain him, they attempted
to tell stories of him which made him sympathetic to the Nazi cause. Many of the Allies felt he
was too much of a risk to trust because they feared the possibility that the Aesir's plan might have
worked to convert him.

Such fears were unfounded, of course, as the slippery Reynard evaded those snares of Fate as
easily as he evades everything else. Reynard is sly, cunning and every bit the fox that he should
be. During the war, though his repuation was tarnished, he made life hell for many of the Aesir.
And after the war, as he struggled to undo the damage the Aesir had done, Reynard was
welcomed into the Allies to fill the void left by the loss of Baba Yaga and the Citizen.

In the World today, Reynard is up to his old tricks. He tries to stand up for the little guy, serving
as the voice of the common people against powerful forces. He isn't afraid to throw himself under
the bus, fake his death or otherwise harm his own image in order to get a better sense of who his
enemies might be or to find their weaknesses. Those very few Scions of his who aided during the
war made excellent double agents and spies. Now, they serve in the Allies' diplomatic efforts by
trying to discover the root behind many of the conflicts they wish to resolve and defeat those
problems where they begin.

Associated Powers: Epic Dexterity, Epic Charisma, Epic Manipulation, Epic Wits, Animal (Fox),
Civitas, Illusion
Common Abilities: Athletics, Empathy, Larceny, Presence, Stealth, Survival
Rivals: Marianne, Robin Hood; Set, Hermes, Loki, Kalfu

--New Yankees--
-Uli

Not really a "new" member of the Yankees, Uli has been with them for as long as Hawaii has
been with the United States. Formerly a member of the Polynesian pantheon, when the people of
Hawaii made the decision to become a state, Uli approached the Yankee pantheon and chose to
join them to represent the interests of her people. For this she shares a strange comeraderie with
Br'er Rabbit who did the same when he left the Manitou. Unlike Rabbit, however, she has
managed to maintain her previous identity.

Goddess of magic and sorcery, as well as a vast intellectual knowledge of the healing arts, Uli
brings something to the Yankee pantheon which none of the others have much familiarity with.
She brings her mystic arts from the Polynesian culture to aid her more down to earth and
utilitarian fellow gods. Though, due to the attack on her personal realm by the Amatsukami, her
presence in World War II was minimal and she spent much of her time on the sidelines, rebuilding
her home.

In the World today, Uli can be found in her native soil if Hawaii most often, striving to keep her
ancient traditions and culture alive in the steadily modernizing world of the American state. While
this might at first glance seem to stand in the way of progress and Industry, Uli does not halt the
progress of the world on her islands. Rather, she encourages the blending of ancient and
modern and tries to ensure that both can work in harmony. She takes roles as a high school
history teacher, a local historian and an anthropologist. When she travels abroad in America as a
whole she usually does so along side artifacts of Hawaiian culture in museums, in travelling
shows of traditional Hawaiian dance and puts her effort behind spreading her love of her native
culture to the rest of her adopted people.

Her Scions typically come from Hawaiian stock, though she has been known to take a lover while
wandering the other stretches of land in the United States. They tend to have interest in the sea
and islands, though their true love lies in ancient culture, history and mysticism. They take a
great interest in getting to know other pantheons, trying to make ties with the Loa, the Manitou,
the Atzlanti, the Atua and any other pantheons who might claim people in the States. Often, they
try to use these ties to understand the ancient magics of these people so that their understanding
can be put to use for the aid of the Yankees.

Associated Powers: Epic Intelligence, Animal (Tattler Bird), Health, Industry, Magic, Mystery
Common Abilities: Academics, Awareness, Fortitude, Medicine, Occult, Presence
Rivals: Columbia, Uncle Sam; Isis, Apollo, Hera, Frigg, Odin, Quetzalcoatl, Miclantecuhtli,
Izanagi, Izanami, Erzuli, Legba

--Cosmology--
Due to their young age and their lack of gods interested in such domains, the Allies and
Yankees lack an Underworld that's tied to their particular pantheons. Rather, their dead are
drawn to other Underworlds, pulled to the Overworld for those who distinguish themselves, or
simply wander the empty expanses between Underworlds with the other non-aligned ghosts.
There are also a greater number of ghosts from these pantheons who simply return to the World
and haunt the living.
What the national pantheons do possess, however, are their own godrealms in the
Overworld. In a sense, these godrealms might be thought of as Touchstone realms. The Axis
Mundi for these realms are the symbols and places which represent the national ideals of these
countries.
These countries themselves tend to represent the ideal land for these countries. In many
ways they represent a combination of history and idealology. They hold both what the nation
idealizes as it's perfect history as well as what is thought of as the great future the nation holds.

--Allied Overworld - Europa--


Named after the legendary source for the name of the European continent, Europa
represents the ideal land for the European people. Technically, it is divided into three different
realms, representing the original founders of the Allied pantheon.

-Axis Mundi
Access to the realm of Europa comes in the form of great national landmarks and items.
Joan of Arc's shield, the Arc de Triomphe, the Magna Carta, the Houses of Parliament and other
famous landmarks. Some of these are portable. Some aren't. All the god must do is be in the
presence of these great national treasures and spend a point of Legend to transport himself to
Europa.

Albion
To the Northwestern corner of the relam lies the great ocean that stretches as far as the
eye can see. This is where the Axis Mundi o fthe British gods deposit travellers. They find
themselves floating in the middle of the great ocean. Those who are smart enough to bring their
own boat are well off. Others are not. But even most gods who travel there find themselves
swimming and really don't mind that.
Once on the great island that makes up Albion, vast, rocky shores spread along the
coast. From there, up along the coast, great forests spread out as far as the eye can see. The
trees are thick and lush, with the sounds of animals constantly roaming in the underbrush. In
what would seem to be the center of the island, rise the spires of a great stone palace.
The rising palace is just the high point of the town that sprawls out around it. The town is
a unique mixture of classic English cottages mixed with Victorian-era houses and other
architecture.
A great river runs through the town, separating it practically in half. A great bridge, large
with great towers spreads cross the river to either side. Along the river, docks line the shores.
Taverns and pubs rest among the docks. Here, the lesser immortals of the British Allies take care
of the town and can be found in the pubs. Some are lesser immortals. Others are the ghosts of
the dead who have earned their way into the Overworld in service to their country.
The palace is almost as much work of art as it is a fortress. The structure is low and
sprawling for the most part, intricate architecture on the outside making it almost cathedral-like.
On one end are the tall, towering structures which can be seen from afar. The towers are carved
and intricately designed. Altogether, the palace looks like a cross between the famous
Buckingham Palace and the towering stone palaces of classic Britain.
In the Albion palace, Britannia holds her court and serves to rule over the Overworld.
And in the surrounding town and down in the pubs at the docks is where John Bull can be found,
enjoying the company of his fellow common man. And in the woods, leading bands of lesser
immortals and ancestor spirits, is Robin Hood, making his home in the trees and hidden depths of
the thick woods.

Francia
In the center of Europa is a great sprawling metropolis of culture and refinement. Here,
the land consists of a sprawling collection of low buildings. The vast majority of these buildings
are museums, art galleries, and most importantly, salons. Here, the immortals and dead gather
to share in their culture and refinement. Most often, this is also where Marianne can be found,
moving among the salons and cultural centers of the Overworld to indulge with her people.
Francia is not all art and sophistication, however. The center of the town actually holds a
darker element. Here, in the center of town is the great gallows. A large, sprawling wooden
platform can be found with a seemingly endless set of gallows set up along them. And in the
center of the platform, rising up on a pedestal, is the great guillotine. The blade is bloodied but
stays eternally sharp. And the basket at the base of the guillotine is stained with countless
gallons of blood from over the years of use. Here, Madame Guillotine wanders among the
gallows and keeps an eye on her precious namesake, waiting for those new traitors to France
who may need her special attention.
Spread out among the salons and circling around the square of death at the center of the
realm can be found spiritual representations of the great monuments of France. The Arc de
Triomphe, Notre Dame Cathedral, the Eiffel Tower and many others. Unlike the Axis Mundi of
Albion, all the great monuments of Francia send the traveller to the spiritual representation of that
monument in the Overworld. Those portable Axis Mundi open to the edge of the Overworld, but
of course, those travellers are still on land and need merely walk deeper into the realm.
D'Artagnan can be found roaming around these Axis Mundi monuments to keep intruders from
simply waltzing freely into the French Overworld.

Border Realms
With the Overworld realm consisting of such a cosmopolitan collection of many cultures,
the surrounding areas aside from Francia and Albion, are made up primarily of border realms of
smaller cultural areas.
To the East, there is what was once the Soviet realm. It used to be larger, taking up
much of the space that is Svarga. But with the Rus returned to power and re-claiming their
Overworld realm since the war, there is little left of the Soviet realm. It is a small, rural village.
War torn and a little ragged, it represents the idealogical representation of Eastern Europe right
now. The immortals and dead here are living strained lives, struggling to survive. But the harder
the struggle, the more they strive to overcome it. Life is hard here and the realm is rough. But
this is Rodina Mat's last stronghold and she will not allow her people to give in, no matter how
harsh survival may become.
Just north of Francia, and resting against the great ocean, lay the small Dutch houses
and cottages which harken back to an older, medieval time. Only a few houses, with the rest of
the land taken up by trees and forest land, bordering up against the salons and art galleries of
Francia. Here, Reynard the Fox roams the forests and darts into the town to play his tricks.
All the great areas of Europe can be found in other areas surrounding the realms of
Albion and Francia. Though with no powerful gods to expand their influence, they are small
areas, with only a few immortals or ghosts roaming to populate them.

--Yankee Overworld - American Dream--


The American Dream is more than simply an ideal. It is also the dream of what the nation
should be like. It is the perfect place, the perfect representation of America. It is the place which
everyone wishes America could be. And so, the American Dream is the home of the Yankee
pantheon.

-Axis Mundi
Axis Mundi of the American Dream are much like the Axis Mundi for the various realms of
Europa. Many of them are collected in one place, in Washington D.C. The White House,
Congress, the Washington Monument, the Pentagon, all are symbols of American power.
Additionally, the Statue of Liberty and Mount Rushmore may be used to access the American
Dream. It possesses a few portable Axis Mundi, in the form of the Declaration of Independence
and the Constitution, however, such items are held in secure locations and do not move around.
These locations are typically the same locations that are already Axis Mundi themselves. Some
of these Axis Mundi may also lead to Touchstone Realms. The user of the location must specify
which realm he wishes to travel to when using the Axis Mundi.

The Capital
The heart of the Yankee godrealm consists of the great city known as the Capital. Most
Axis Mundi lead here, directly into the heart of the Yankee home. Here, spiritual represenations
of he great national monuments can be found, regardless of their actual locations in the World.
The city is a sprawling metropolis, modern buildings, great high-rises and sparkling glass. The
monuments dot the landscape, serving as waypoints and cultural centers spread through the sea
of buildings. Here, immortals and honored dead work to ensure that the godrealm is run
smoothly and that the government actions put into action are carried out properly.
At the edges of the city lie the factories. Great founderies which roar and pump out
machinery and electronics to be used by the immortals and honored dead who inhabit the
Capital. Unlike the factories in the World, however, these vast industrial complexes are clean
burning, efficient and the products created are the peak of mechanical innovation.
Finally, out beyond the factories and industrial complexes lie the homes of suburbia.
Perfect houses where the immortals and honored dead can make themselves at home and live
their perfect lives. The inhabitants of the Capital never want for anything, they work hard to
create their cars and computers and other equipment, but they always get their due and the
standard of living is higher than any the World has to offer.
To the Eastern edge of the capital, there is no suburbia. Instead, the factories and
foundries fade away into the dockyards and the shipping factories. Great ships sail the waters
and work their way back and forth from one port in the Capital to another. Some are said to even
be able to sail to other godrealms, though the Yankees have never proven that theory to be true
or not as most pantheons are not interested in inter-pantheon trade.
Many gods of the Yankees make their homes here in the Capital. Uncle Sam, naturally,
can be found in the spiritual reflection of the White House, serving as the pantheon's president
and making the executive decisions of the realm's government. Additionally, the spiritual
reflection of the United States Congress serves for the gods and immortals to gather and discuss
policy. Like the mortal Congress, the Overworld Congress has two houses. One is made up of
the other gods of the Yankee pantheon. The other house is made up of the immortals and
honored dead of the American Dream. Any god or immortal may speak in his respective house.
Though as with the World, Uncle Sam has the power of veto over any proposal.
In the factories outside of the city and monuments can be found Rosie the Riveter and
John Henry. Both go about the factories, overseeing the work. Rosie works to ensure that the
female immortals and dead have their chance to work and their chance to make something of
themselves. And John Henry works to ensure that it's the men and women who work who are
remembered, not the machines. The machines are simply the tools which the men and women
operate.
In suburbia, Betsy Ross and Johnny Appleseed can be found. Betsy moves among the
houses, visiting the families. She enjoys spending time with those she views as "her children."
She works to ensure that the home support is always there for the workers who maintain the
godrealm and ensures that families are kept together. Johnny Appleseed ensures that the
families have food, often brought in from beyond the suburbs, so that all may be well-fed.
Finally, Columbia makes her home at the docks by the ocean. Though she travels
everywhere in the American Dream, she feels most at home among the ships and docks where
she can feel the ocean and look out upon the great expanse of what lies beyond.

The Wilds
Beyond the suburbs, far from the hustle and bustle of the Capital where most of the gods
can be found, there lie the Wilds. Once, they were untamed, and truly wild. No longer of course,
as Manifest Destiny has conquered the wild places of America. But even so, the city cannot take
everything.
The Wilds consist of large stretches of desert to the west and south, and vast stretches of
forest along the north. The two intermingle in strange ways, more random than they ever would
in the World. Still, the Wilds stretch out far beyond what anyone can easily travel. Only those
who make their homes here can hope to know the Wilds.
These stretches of wilderness are not uninhabited, however. In the desert scrub there
exist mining towns, complete with saloons, corrals and ranches. Cattle roam the land and six-
shooters are still the weapon of choice among the local sheriffs chosen from the immortals and
honored dead here.
In the wooded lands, logging camps can be found, with immortals and dead who have
taken the roles of lumberjacks, trappers and furriers. They don't quite live in the trees, though
they make their living off them, and from the animals which roam among them.
The gods say that far beyond the Wilds there exists a second great ocean, like the one
found by the mortals in the World. The gods aren't sure if it's true or not as the Overworld has not
yet been conquered in the same way. Though lately, the ocean has been glimpsed on the far
edge of the horizon. None have actually travelled to it, but Columbia is said to make daily
attempts.
Two gods make their home in the Wilds. Naturally, Pecos Bill can be found roaming
among the desert, visiting saloons, shooting up outlaws among the spirits and training new
lawmen should the old ones be lost. And Paul Bunyan can be found in the logging camps, sitting
around the campfires with his fellows and telling stories of his larger than life travels and
adventures.

The Reservation
There is one area of the American Dream which even the Yankees are hesitant to speak
of in mixed company. Especially when said company includes gods or Scions of the Manitou
pantheons.
Out in the expanses of the Wilds, specifically in the desert wastes, can be found a
fenced-off area where teepees, long houses and pueblo homes all rest side by side. It is a
stereotypical place where the immortals and honored dead of American Indians come to live.
Tied to the national beliefs of the Yankees instead of their own Native heritage, those that find
themselves among the honored dead often find themselves disappointed at what they find.
These immortals and dead are often unable to wander beyond the fenced-in area without
permission from the Capital. The homes are stereotypically backwards and un-modern,
especially compared with the technological splendor of the Capital. And only one god really has
interest in what goes on within the bounds of the Reservation.
Br'er Rabbit spends all of his time here, trying to take care of his people and aid those
who wish to travel in getting Uncle Sam's permission to wander the rest of the godrealm.
This area of the Overworld is not a place the gods are proud of. They feel it represents
something they have moved beyond and put in their past. However, the fact that it remains
worries them and makes them wonder perhaps if their people haven't quite left those ideals
behind as they wish to believe they have.

The Islands
The Islands represent the sub-realm of Uli that was given to (or taken by, depending on
which story you wish to believe) the Yankee pantheon by the Hawaiian goddess. However, as the
great ocean to the West has yet to be reached in the Overworld, the islands are not reached as
one might think.
Rather, the islands are reached by sailing out into the water of the Eastern ocean from
the Capital. Once the traveller must go South toward warmer water, and then once out of sight of
land, must turn West. No one knows if this connects to the great Western ocean that's otherwise
out of sight or not, but if someone travels far enough in this way, the islands start to come into
view.
Here, the beaches are pristine and beautiful and the forests of the island are sprawling
and lush. Volcanic mountains tower over the tops of the trees, a thin stream of smoke constantly
coming from the highest of them. However, even here the Industry of the pantheon can be seen.
Immortals and honored dead work in the tourist center to welcome visitors, as well as selling
souveniers to those who wish to purchase them. Uli is not exactly pleased about the rise of the
tourist industry in her Overworld, however, she has reached an understanding with the other gods
and immortals. She will allow the industry to flourish, so long as the beautiful beaches, forests
and volcanoes are left alone.
In this way, the sacred places of the island are kept clean and under Uli's control, while
the location remains a part of the American Dream and the power of industrial advancement
flourishes among this island paradise.
Along the coast of the island, there also stands a large, memorial stone, carved by John
Henry and placed there using the combined strength of him and Paul Bunyan. On the memorial
stone is listed not only the names of all the mortals who died at Pearl Harbor, but also the name
of every lesser immortal who suffered in the Amatsukami's attack on the realm. Many soldiers
who died in that attack became honored dead and have set up their military base around this
memorial stone, serving to protect this idyllic island paradise should another attack ever reach its
shores.

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--Since the Siege: Dismissed--
Both the American Dream and Europa have suffered the same fate since the Titans broke from
their prison and began assaulting the Overworlds: Nothing.

The Yankees and the Allies are not under siege by Titan threats. They have suffered the
occasional titanspawn attacks, mainly in retaliation for the actions taken by Scions or gods of the
pantheons. But they do not have a Greater Titan laying siege to their homes. Nor do they have
vengeful enemies seeking to tear down their homes around their ears.

The Yankees and Allies do not fight in defense of their Overworld homes. Rather, the two
pantheons fight for their ideals. They have taken on roles as peacekeepers and inter-pantheon
police and they intend to see those roles through to the end.

In the end, the two pantheons spend just as much time trying to deal with the rivalries between
other pantheons as they do dealing with Titans. If anything, the effect the Titan's release has had
on the Allies and Yankees is to turn both Europa and the American Dream into frenzied nests of
activity as the two pantheons struggle to carry on their chosen roles.
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