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ArkhamHorror AncientOne Guide Color v3.4
ArkhamHorror AncientOne Guide Color v3.4
The Messenger Ally and the R’lyeh encounter that begins with
“Great Cthulhu spares the faithful” can be discarded to
prevent an investigator from being devoured when they cannot
discard the necessary trophies, tokens, and/or items when
Abhoth attacks during the Final Battle.
If you pass a Combat check against
Child Of Abhoth, you must discard
1 Spell or Weapon, if able. Expansion: Dunwich Horror
Abilities Spawn
Physical Resistance
Magical Resistance
Overwhelming 1
Nightmarish 1
Horror Rating -2
Horror Damage 2
Combat Rating -2
Combat Damage 2
Toughness 3
Before you make a Horror check against Child Of Abhoth, you must
discard 1 Clue token or automatically fail. A darksome form, big as a crouching man but with long spider-like
members…he saw that there was a kind of face on the squat ebon
body, low down amid the several-jointed legs. The face peered up
Abilities Spawn
with a weird expression of doubt and inquiry; and terror crawled
Magical Immunity through the veins of the bold huntsman as he met the small, crafty
Nightmarish 2
eyes that were circled about with hair.
Horror Rating -2
“The Seven Geases” (1934), Clark Ashton Smith
Horror Damage 4
Combat Rating -1
Combat Damage 2
Toughness 3
Worshippers Atlach-Nacha is worshipped by the terrible
Leng Spiders. Leng Spiders are fast, and
their toughness is increased by 1.
Before you make a Combat check against Child Of Abhoth, you Doom Track 13
must discard 1 Clue token or automatically fail.
Abilities Spawn
Physical Immunity While Atlach-Nacha stirs in his slumber, all gate openings are gate
Overwhelming 2 bursts. In addition, all Mystic cards are discarded without their
Horror Rating -1 special effects taking place.
Horror Damage 2
Combat Rating -2
Combat Damage 4
Toughness 3
Combat Rating -5
Defenses Magical Resistance, Physical Resistance
Attack The Investigators must, as a group, choose one
Ally in play or one investigator. If an Ally is
When Abhoth attacks during the final battle, each investigator chosen, it is returned to the box. If an
must discard a total of 3 Clue tokens, monster trophies, gate investigator is chosen, that investigator is
trophies, and/or items to avoid being devoured. This can be in devoured.
any combination. For example, one investigator might discard
The Messenger Ally and the R’lyeh encounter that begins with
“Great Cthulhu spares the faithful” can be discarded to
prevent an investigator from being devoured when Atlach- If Azathoth awakens, the game is over and the investigators lose.
Nacha attacks and the investigator with The Messenger is
selected to be devoured. The Messenger would then be
discarded back to the Ally deck.
Horror Rating -
Horror Damage -
Combat Rating +1 (-2)
Combat Damage 1 (3)
Toughness 2
The ears were webbed and tentacled, the trunk terminated in a huge
Investigators do not suffer Chaugnar Faugn’s penalty unless
flaring disk at least a foot in diameter…Its forelimbs were bent
they are in the same neighborhood as a sealed gate or are
stiffly at the elbow, and its hands – it had human hands – rested
carrying an Elder Sign. Being in the same neighborhood or
palms up toward its lap. Its shoulders were broad and square and
even the same location as another investigator carrying an
its breasts and enormous stomach sloped outward, cushioning the
Elder Sign has no effect.
trunk.
“The Horror from the Hills” (1931), Frank B. Long The penalty for carrying an Elder Sign and being in the same
neighborhood as an Elder Sign does not stack. Only a -1
penalty would apply.
The rule that no more than three doom tokens can be removed
Worshippers Chaugnar Faugn is worshipped by a fierce and from Chaugnar-Faugn’s doom track does not apply when
fanatical jungle tribe. All Tcho-tchos and Norman Wither’s “The Path Is Lit” or Lily Chen’s “This is It”
Tcho-tcho Priests gain +2 toughness. Personal Story card is in play. The Personal Story card is
resolved to its full effect.
Doom Track 12
Expansion: Innsmouth Horror
Combat Rating -4
Defenses Physical Immunity
Attack Each investigator must discard three Clue
tokens, one Ally, or be devoured. Chaugnar
Faugn cannot have more than three doom
tokens removed from his doom track during a
single round of combat - he ignores all further But even though we had shielded our eyes, it was impossible not to
successes. see the great amorphous shapes streaming skyward from this
accursed place, not the equally great being hovering like a cloud of
living fire above the trees.
“The Dweller in Darkness” (1944), August Derleth
Combat Rating -6
Defenses Special (See Attack)
Attack Each investigator lowers either his maximum
Sanity or Maximum Stamina by 1 (his choice).
After Cthulhu attacks 1 doom token is placed
back on Cthulhu's doom track if it isn't already
full.
Horror Rating -2
Horror Damage 2
Combat Rating +1
Combat Damage 1
Toughness 1
He went cold at the sight of that well, and while he yet wavered he
saw the bobbing white things stream out of the passages to the
cavern rim and felt those which pushed him from his refuge. Then
came pale movement in the wall, and something clambered up from
the dark—a bloated blanched oval supported on myriad fleshless
legs. Eyes formed in the gelatinous oval and stared at him. And he
prostrated himself as he had been told, and called the horror's
Ghatanothoa would ooze up to the light of day and lumber down the
name—Eihort—and under the arched roof amid the nighted
basalt cliffs of Yaddith-Gho bringing doom to all it might encounter.
tunnels, the bargain was sealed.
For no living thing could behold Ghatanothoa, or even a perfect
Before the Storm (1980), Ramsey Campbell graven image of Ghatanothoa, however small, without suffering a
change more horrible than death itself. Sight of the god, or its
image, as all the legends of the Yuggoth-spawn agreed, meant
paralysis and petrifaction of a singularly shocking sort, in which the
victim was turned to stone and leather on the outside, while the
brain within remained perpetually alive—horribly fixed and
Worshippers Eihort's worshippers are infested with his prisoned through the ages, and maddeningly conscious of the
blood. Each time an investigator defeats a passage of interminable epochs of helpless inaction…
Cultist, that investigator gains a brood
token. “Out of the Aeons” (1933), H.P. Lovecraft and Hazel Heald
Doom Track 12
Each time an investigator gains a brood token, roll a die. If While Ghatanothoa stirs in his slumber, place the eight visage
the roll is lower than the number of brood tokens possessed by tokens facedown on this sheet. Each time an investigator gains 2
that investigator, he is devoured. or more Clue tokens at once, he must turn a visage token faceup. If
it has Ghatanothoa's face on it, he is devoured. If not, leave the
token faceup. Once four visage tokens are faceup, turn them
facedown and shuffle the visage tokens.
Abilities Stalker
Remember, leave visage tokens faceup after revealing them unless Undead
either Ghatanothoa’s face is revealed or there are four visage
tokens faceup after revealing the new token. Horror Rating -
Horror Damage -
Expansion: Innsmouth Horror
Combat Rating +1
Combat Damage 1
Toughness 1
Abilities Spawn
Horror Rating -2
Horror Damage 3
Combat Rating -2
Combat Damage 3
Toughness 2
Example: Four Servants of Glaaki are in play at the start of Worshippers Hastur's worshippers ride byakhee mounts
the final battle, leaving only 1 Servant on Glaaki’s Ancient that they call with enchanted whistles.
One sheet. When Glaaki attacks, he raises the terror level by Cultists are flying monsters and their combat
1. There is 1 Ally left in the Ally deck and, because the terror rating is -2.
level was raised, that Ally card is discarded, which causes the
final Servant of Glaaki to enter play. That particular Servant Doom Track 13
states, “When Servant of Glaaki enters play, all investigators
must discard 1 Skill.” So, each investigator loses a Skill as a
result of the Servant entering play. However, the Servants
cannot participate in the battle, and they are all in play, so the
While Hastur stirs in his slumber, the cost to seal a gate is 8 Clue
players can now ignore them for the rest of the fight.
tokens instead of 5.
Glaaki’s Attack occurs once per turn during the Final Battle.
Abilities Flying
Horror Rating -
Horror Damage -
Combat Rating -2
Combat Damage 1
Toughness 1
The stars had been blotted out…the great cloud which had obscured
the sky looked curiously like the outline of a great man. And…where
the top of the “cloud” must have been, where the head of thing should
have been, there were two gleaming stars, burning bright – like eyes!
“The Thing that Walked on the Wind” (1933), August Derleth.
Abilities Mask
Endless
Horror Rating -2
Horror Damage Special
Combat Rating -2
Combat Damage Special
Toughness 2
Abilities Ambush
Physical Resistance
Horror Rating +0
Horror Damage 1
It was a figure no larger than a young child, but sere and shriveled
Combat Rating -1 as some millennial mummy. Its hairless head, its unfeatured face,
Combat Damage 1 borne on a neck of skeleton thinness, were lined with a thousand
Toughness 2 reticulated wrinkles. The body was like that of some monstrous,
withered abortion that had never drawn breath. The pipy arms,
ending in bony claws were outthrust as if ankylosed in the posture.
of an eternal dreadful groping. The legs, with feet like those of a
pigmy Death, were drawn tightly together as though confined by the
If you pass a Combat check against swathings of the tomb; nor was there any movement or striding or
Warlock, return it to the box and pacing…
gain 2 Clue tokens.
“The Treader of the Dust” (1935), Clark Ashton Smith
Abilities Magical Immunity
Physical Resistance
Horror Rating -1
Horror Damage 1
Worshippers Quachil Uttaus is worshipped by wizards who
Combat Rating -3 call upon him for immortality. Warlocks gain
Combat Damage 1 +2 toughness and Endless. Investigators do not
Toughness 3 collect clue tokens from defeating a Warlock
unless they can ignore the Endless ability.
Doom Track 12
If the first player’s investigator is devoured, but not by the Worshippers Rhan-Tegoth is worshipped by the twisted
Dust deck, the current player’s investigator is devoured as creatures of the tundra. Gnoph-Keh gain
normal and the first player token remains with that player Nightmarish 1.
after he has chosen a new investigator. Doom Track 11
The Dust decks are not reshuffled unless a Dust card instructs
a player to reshuffle them.
Expansion: Innsmouth Horror While Rhan-Tegoth stirs in his slumber, any Cultist that is drawn
from the monster cup is placed on this sheet. The terror level then
increases by 1, a doom token is added to the doom track, and a
replacement monster is drawn.
Shudde M’ell’s Attack occurs once per turn during the Final
A great gray thing a mile long chanting and exuding strange
Battle.
acids…charging through the depths of the earth at fantastic speed,
in a dreadful fury…melting basaltic rocks like butter under a blow-
torch The Messenger Ally and the R’lyeh encounter that begins with
The Burrowers Beneath (1974), Brian Lumley “Great Cthulhu spares the faithful” cannot be discarded to
prevent investigators from being devoured when Shudde M’ell
attacks when they have no rubble tokens left.
Expansion: Dunwich Horror
While Shudde M'ell stirs in his slumber place the 7 rubble tokens
face down near the board. Each time a monster surge occurs, draw
a rubble token. The token is placed on the location it shows, closing
that location for the rest of the game. If there are no rubble tokens
left when one should be drawn, the game is over and the
investigators lose.
He was very squat and pot-bellied, his head was more like that of a
monstrous toad than a deity, and his whole body was covered with
Combat Rating -3 an imitation of short fur, giving somehow a vague suggestion of both
Defenses Magical Resistance, Physical Resistance the bat and the sloth. His sleepy lids were half-lowered over his
globular eyes; and the tip of a queer tongue issued from his fat
Attack One undrawn rubble token is discarded. If
mouth.
there are no rubble tokens left to discard when
Shudde M'ell attacks, Arkham is destroyed by The Tale of Satampra Zeiros (1931), Clark Ashton Smith
a massive earthquake and all investigators are
devoured.
Horror Rating -1
Horror Damage 3
There, about the pulsating black body of the Ancient One, hugely Combat Rating -2
winged reptilian creatures without faces cluttered and clutched at a
multitude of blackly writhing pendulous breasts! [The eyes] moved Combat Damage Special
quickly, independently – sliding with vile viscosity over the whole Toughness 2
rotten surface of Yibb-Tstll’s pulpy, glistening head!
“The Horror at Oakdeene” (1977), Brian Lumley
While Yibb-Tstll stirs in her slumber, the difficulty of all When Yibb-Tstll awakens, X is set to the number of Clue
Evade checks is increased by 1. tokens left on the board.
In addition, no investigator can have more than 5 Clue tokens Expansion: Kingsport Horror
at once.
Start of Battle Every investigator is Cursed. Any investigator Start of Battle Any investigator with no gate trophies is
that already has a Curse is devoured. devoured
Combat Rating -3 Combat Rating -5
Defenses None Defenses Magical Immunity
Attack Each investigator must pass a Speed (+1) Attack Each investigator must pass a Will (+1) check
check or lose 1 Sanity and 1 Stamina. This or lose 1 gate trophy. Any investigator with no
check's modifier decreases by 1 each turn (+0 gate trophies left is devoured. This check's
the 2nd turn, -1 the 3rd turn, etc.) modifier decreases by 1 each turn (+0 the 2nd
turn, -1 the 3rd turn, etc.)
Horror Rating -
Horror Damage -
Abilities Magical Immunity
Combat Rating +0
Horror Rating -
Combat Damage 4
Horror Damage -
Toughness 1
Combat Rating -1
Combat Damage 1
Toughness 1
The Children of the Goat and the Dark Druid also deal Stamina
damage of 4 if Yig is the Ancient One. The Dark Druid actually
reduces his Combat rating from -2 to +0 since he is treated as a The difficulty increase caused by Yog-Sothoth's power “The
Cultist. Key and The Gate” does not affect the number of clue tokens
required to seal a gate. The power only requires an extra
success when attempting to close a gate.
The Messenger Ally and the R’lyeh encounter that begins with
“Great Cthulhu spares the faithful” cannot be discarded to
prevent an investigator from being devoured when they are
Lost in Time and Space.
The Messenger Ally and the R’lyeh encounter that begins with
“Great Cthulhu spares the faithful” can be discarded to
prevent an investigator from being devoured when they reach
0 gate trophies when Yog-Sothoth attacks during the Final
Battle.
Great globes of light massing toward the opening…the breaking
apart of the nearest globes, and the protoplasmic flesh that flowed
blackly outward to join together and form that eldritch, hideous
horror from outer space…whose mask was a congeries of iridescent
globes…who froths as primal slime in nuclear chaos forever beyond
the nethermost outposts of space and time!
“The Lurker at the Threshold” (1945), August Derleth
Abilities Overwhelming 1
Horror Rating -
Horror Damage -
Combat Rating -2
Combat Damage 2
The thing that crouched in the weird green dusk was a living mass Toughness 2
of shuddering horror, a ghastly mountain of sensate, quivering flesh,
who tentacles far-flung in the dim reaches of the subterranean
cavern, emitted a strange humming sound, while from the depths of
the creature’s body came a weird and horrific ululation.
“Lair of the Star Spawn” (1932), August Derleth and Mark Schorer Abilities Magical Immunity
Ambush
Nightmarish 1
Overwhelming 1
Horror Rating -2
Worshippers Zhar is worshipped by an evil tribe. Tcho- Horror Damage 3
tchos and Tcho-tcho Priests gain Combat Rating -3
Overwhelming 1.
Combat Damage 2
Doom Track 11 Toughness 2
When a new gate opens, roll two dice. If doubles are rolled,
With respect to Zhar, “doubles” is defined as rolling the same
immediately draw and resolve a mythos card.
number on both dice. For example, two 6s, two 3s, etc. To explain
If Zhar awakens, it must be defeated twice. After removing its the Final Battle, Zhar is actually two separate creatures connected
last doom token for the first time, any further successes from by miles of tentacles. The investigators must defeat first one, and
that attack are ignored and Zhar's doom track is refilled. then the other creature if Zhar awakens.
If one of the cups is empty, each monster that would be drawn When The Dark Pharaoh is in play, investigators do not lose
from the empty cup is drawn from the other cup instead. Sanity for taking Unique Items from other investigators or
The effects of yellow sign tokens vary based on where they are
When Ghroth is the Herald, place placed, and are described below:
two extra doom tokens on the Ancient One's doom track at the start
of the game. Terror track: Each time the investigators place a yellow sign
token on the terror track, the first player draws a random card
from the Blight deck and places it into play.
Doom track: Yellow sign tokens placed on the doom track are
The Ancient One's doom track begins the game with two extra doom
treated exactly like doom tokens.
tokens on it.
Each time an Environment (Mystic) card is drawn from the mythos Expansion: The King in Yellow
deck, every investigator must either spend a Clue token or else the
first player rolls a die and consults the chart below:
Suggested Ancient Ones: Azathoth, Chaugnar Faugn, Cthugha, Whenever an investigator casts a Spell, he may accept the Lurker
Ithaqua, Rhan-Tegoth, Shudde M’ell, Tsathoggua, Yig at the Threshold's aid. If he does so, he reduces the Sanity cost of
the Spell to 0 and automatically passes the Spell check, but must
Expansion: Kingsport Horror immediately take a Blood Pact, Soul Pact, or Bound Ally card and
follow its instructions. He must then draw and resolve a Reckoning
card. (Note: an investigator may never have more than one of each
kind of Dark Pact and may not accept the Lurker at the Threshold's
aid if he already has one of each kind of Dark Pact.)
When Mother Hydra is the Herald, place one uprising token on the
Deep Ones Rising track at the start of the game and after each time Place one Cultist on the first open gate at the start of the
the Feds raid Innsmouth. You must play with the Innsmouth board game in addition to the normal monsters that emerge from the
to use this Herald. gate.
Each time an investigator is knocked unconscious, driven If a Cultist begins the Mythos Phase in the same location as
insane, lost in time and space, or devoured, draw one monster an elder sign token, discard the elder sign token and return
from the monster cup and place it in the outskirts. the Cultist to the cup.
If Cthulhu is the Ancient One, his combat rating is improved by -1 When drawing a Cultist at the start of the game for Tulzscha,
(to -7). When Cthulhu awakens, each investigator must lower either it may be any Cultist or monster treated as a Cultist. It should
his maximum Sanity or maximum Stamina (his choice) by 1 for be drawn randomly.
each Shoggoth or Proto-Shoggoth in play.
Abhoth removes all Cultists from the game, and Tulzscha
therefore places no Cultists and has nothing to influence. It is
recommended that a different Herald be used with Abhoth.
Both Father Dagon and Mother Hydra may be used as Heralds
during the same game. All of their effects are cumulative with each When Glaaki is the Ancient One and Tulzscha is the Herald,
other. So, for instance, two uprising tokens are placed on the deep Stalking Cultists move towards investigators, but since
Ones rising track at the start of the game and after each time the Cultists are also Elusive, they avoid combat when they get
Feds raid Innsmouth. there.
Suggested Ancient Ones: Bokrug, Cthulhu, Zhar When Hastur is the Ancient One and Tulzscha is the Herald, a
Cultist adjacent to a location with an elder sign moves to that
Expansion: Innsmouth Horror location (the Sky is considered adjacent to all locations for this
purpose). A Cultist not adjacent to a location with an elder
sign moves to the Sky. If a Cultist is adjacent to more than one
location containing an elder sign, the first player chooses
which of those locations the Cultist moves to.
Guardians are similar to Heralds and Institutions, and players may At the start of each Upkeep phase, the first player draws the top
choose to play with any combination of Heralds, Guardians, and card of the Visions of Hypnos deck and places it faceup in front of
Institutions. However, players should generally limit themselves to him. The Visions of Hypnos card causes a Clue token to be placed
one of each type. on the board, then makes that location easier to explore until the
end of the Mythos phase.
Beauty, cool aloofness, Whenever an investigator has an Other World encounter in The
philosophic repose, self- Dreamlands, Plateau Of Leng, The Underworld, or Unknown
sufficiency, untamed mastery Kadath, he gains a +1 bonus to all of his skills until the end of the
- where else can we find these encounter.
things with even half the
perfection and completeness
that mark their incarnation
in the peerless and softly All Visions of Hypnos cards in play are discarded at the end of each
gliding cat? Mythos Phase.
When Bast is the Guardian, place the Beloved of Bast cards and the Suggested Ancient Ones: Azathoth, Cthulhu, Eihort, Hastur,
Bast tokens near this sheet at the start of the game. Nyarlathotep, Quachil Uttaus, Y’Golonac, Yibb-Tstll
Expansion: Kingsport Horror
When The Story Continues… is drawn from the Mythos deck, if the
first player has a Bast token or the Foolishness Ally, he discards
any Bast token he has and takes the Beloved of Bast cards instead, Whenever an investigator gains a Blessing card, he also draws the
unless another player already has them. top card of the Blessings of Nodens deck and keeps it.
Players may either discard a Bast token or simply have Foolishness Instead of making a Combat check against a nightgaunt, any
as an Ally to become Beloved of Bast. investigator may instead have the nightgaunt drop him into an
open gate of his choice by invoking Nodens' name.
Suggested Ancient Ones: Azathoth, Atlach-Nacha, Ghatatanothoa,
Hastur, Nyarlathotep, Quachil Uttaus, Y’Golonac, Yig, Yog-Sothoth
Expansion: Kingsport Horror
Because Nodens is hunting the servants of the Ancient Ones for
sport, their numbers are being kept somewhat under control. The
Outskirts limit is increased by 1.
Young with the youth that is outside Suggested Ancient Ones: Abhoth, Chaugnar Faugn, Cthulhu,
time, and with a beauteous bearded Ghatanothoa, Rhan-Tegoth, Shub-Niggurtath, Shudde-M’ell,
face; curved, smiling lips; Olympian Tsathoggua, Yibb-Tstll, Zhar
brow; and dense locks, waving and
poppy-crowned. Expansion: Kingsport Horror
Blue Abyss, Another Dimension, Great Hall of Celeano, Lost Carcosa, The Dreamlands, The Underworld,
Yuggoth
Green Another Dimension, Another Time, City of the Great Race, Plateau of Leng, The Dreamlands,
The Underworld
Red Abyss, Another Dimension, Another Time, Plateau of Leng, R’lyeh, The Dreamlands, Unknown Kadath
Yellow Another Dimension, City of the Great Race, Lost Carcosa, R’lyeh, The Dreamlands, Unknown Kadath ,
Yuggoth
Child of the 3 BGW Hex Normal -3 - - +1 Special 1 Child of the Goat is treated
Goat as a Cultist. If you fail a
Combat check or Evade check
against Child of the Goat, you
are delayed.
Chthonian 2 Triangle Unique +1 -2 2 -3 3 3 Instead of moving, roll a die.
On a 4-6 all investigators in
Arkham lose 1 Stamina.
Colour Out of 2 DH Square Unique +1 -3 4 +0 1 2 Physical Immunity
Space Magical Immunity
Instead of moving, roll a die.
On a 4-6, all Investigators in
Arkham lose 1 Sanity.
Crawling 3 KH Circle Normal -1 -3 3 -X 2 1 Physical Resistance
One Before making a Combat
check against Crawling One,
roll a die. X is equal to the
result of the die roll.
Cultist 6, 1, 1, 1 DH, Moon Normal -3 n/a n/a +1 1 1 Ia! Ia! Cthulhu Fthagn!
KH, Ph'nglui mglw'nfah Cthulhu
IH R'lyeh wgah'nagl fhtagn!
Dark Druid 1 BGW Hex Unique -2 -1 1 -2 1 2 Physical Resistance
Dark Druid is treated as a
Cultist. When Dark Druid
moves on a black path, all
other monsters move on black
after their normal movement.
Dark Young 3, 3, 3 DH, Hex Stationary -2 +0 3 -1 3 3 Physical Resistance
BGW Nightmarish 1
The trees trembled, leaves
fluttering around us. The
earth shook as the thuds of
giant hooved feet grew ever
closer.
Deep One 6 IH Plus Aquatic +0 -2 2 -1 2 2 And yet I saw them in a
limitless stream - flopping,
hopping, croaking, bleating -
surging inhumanly through
the spectral moonlight in a
grotesque, malignant
saraband of fantastic
nightmare.
Deep One 4 IH Plus Aquatic -1 -1 1 +0 2 1 One man moved in a
Hybrid positively simian way, with
long arms frequently touching
the ground; while another
figure - robed and tiaraed -
seemed to progress in an
almost hopping fashion.
Dhole 1 Circle Normal -1 -1 4 -3 4 3 Physical Resistance
Magical Resistance
Nightmarish 1
Overwhelming 1
Dimensional 2 Square Fast -3 -2 1 -2 Special 1 If you fail a Combat check
Shambler against Dimensional
Shambler, you are lost in
time and space.
Elder Thing 2, 1 IH Diamond Normal -2 -2 2 +0 1 2 When you fail a Combat
check against Elder Thing,
you must discard 1 of your
Weapons or Spells (your
choice), if able.
Fire Vampire 2 Star Flying +0 - - -2 2 1 A thousand tiny fires, the size
of match-flames, swept from
the night sky. The old man
was suddenly radiant with
light.
Expansion Monsters
Arkham Horror Byakhee, Chthonian, Cultist (6), Dark Young (3), Dhole, Dimensional Shambler, Elder Thing (2), Fire
Vampire, Flying Polyp, Formless Spawn, Ghost, Ghoul, God of the Bloody Tongue, Gug, Haunter of the Dark,
High Priest, Hound of Tindalos, Maniac, Mi-Go, Nightgaunt (2), Shoggoth (2), Star Spawn, The Black Man,
The Bloated Woman, The Dark Pharaoh, Vampire, Warlock, Witch, Zombie
Black Goat of the Woods Child of the Goat, Dark Druid, Dark Young (3), Goat Spawn
Dunwich Horror Children of Abhoth, Colour Out of space, Cultist (1), Dark Young (3), Formless Spawn, Go at Spawn, Hunting
Horror, Mummy, Rat-thing, Servants of Glaaki, Spectral Hunter, Star Vampire , Tcho-tcho, The Beast, The
Dunwich Horror, Wizard Whateley, Wraith
Innsmouth Horror Barnabas Marsh, Beings of Ib, Cultist (1), Deep One, Deep One Hybrid, Elder Thing (1), Lloigor. Mi-Go (1),
Priest of Dagon, Proto-Shoggoth, Servitor of the Outer Gods, Shoggoth (2), Shugeron, Tendril of Nyogtha,
Wailing Writher
The King in Yellow Riots
Kingsmouth Horror Crawling One, Cultist (1), Formless Spawn, Ghast, Gnoph-Keh, Leng Spider, Moon-beast, Nightgaunt (2),
Serpent People, Shadowy Figure, Shan, Skeleton, Tcho -tcho Priest, The Skinless One, Werewolf, Yithian