The document lists various character attributes, skills, weapons, and conditions that could apply to a role-playing game character. It includes attributes like Strength, Precision, Intelligence, Presence, and Swiftness. It then lists related skills and bonuses for different weapon types. Finally, it provides examples of common in-game conditions that could impact a character like Bleeding, Blinded, Crippled, and Grapple.
The document lists various character attributes, skills, weapons, and conditions that could apply to a role-playing game character. It includes attributes like Strength, Precision, Intelligence, Presence, and Swiftness. It then lists related skills and bonuses for different weapon types. Finally, it provides examples of common in-game conditions that could impact a character like Bleeding, Blinded, Crippled, and Grapple.
The document lists various character attributes, skills, weapons, and conditions that could apply to a role-playing game character. It includes attributes like Strength, Precision, Intelligence, Presence, and Swiftness. It then lists related skills and bonuses for different weapon types. Finally, it provides examples of common in-game conditions that could impact a character like Bleeding, Blinded, Crippled, and Grapple.
Melee Damage: Natural Weapons Bonuses Bladed 2 Precision: Energy 5 Ranged Damage: Powered 9 Blunt Intelligence: Type Tech Damage: Ranged Bonuses Automatic 2 Presence: Archaic 5 Social Damage: Marksman 9 Energy Swiftness: Heavy Type Initiative:1d100+ Bonuses Athletics 2 Constitution: Jump 5 Current HP: Climb 9 Swim Style: Acrobatics Type Current SP: Bonuses Stealth 2 Conditions, common effects Move Silently 5 Skullduggery 9 Additional hit Hide Additional target Traps Type Bleeding (+4 Damage taken) Bonuses Blinded (-20 to Precision) Vehicle 2 Burning (Damage per turn, +Style Drive 5 per turn, may spend a turn to put Pilot 9 out) Mechanic Crippled (-20 Swiftness) Jetpack Special Abilities Dazed (-20 Intelligence) 1 Disarmed (Spare action may be Social 2 (weapon) used to pick up weapon, if close) Intimidate 3 Disoriented (No skill bonus on Translate 4 next skill check) Charm 5 (weapon) Grapple (Cling to opponent, Deceive 6 cannot miss attacks, opponent 7 may use Acrobatics or a melee Tech 8 attack effect to break free) Computer 9 (weapon) Increased Damage Armorer 10 (Bonus effect, pick 2) Knocked down (Lose 1 turn) Security Vulnerable (-20 Reflexes) Demolitions Weakened (-20 Strength)