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Challenge, Focus, Strike!

Adventure Hooks for Legend of the Five Rings


VOLUME VI: CFS OF THE WEEK #66 THROUGH #79
Written by Isawa Nazomitsu (Scott Stockton) z Compiled & Edited by Pirate Spice (Sean C. Riley)
Following is the sixth volume of a series of documents collecting the immense carcass is also sure to be a difficult undertaking. And don't
esteemed Isawa Nazomitsu’s “CFS of the Week” feature in the L5R RPG forget that time is of the essence. After all, seafood is best when fresh.
GMs section of AEG’s gaming forum (www.alderac.com/forum). A quick Google image search for "mudskipper" will turn up a number
For the sake of further organizing these, I have attempted to give each of interesting pictures if you want to show your players exactly what the
hook a title (also taking inspiration from suggestions on the forum). The beast they're facing looks like. These two are my personal favorites, but
hooks themselves are presented in the order that they were originally there are plenty of others to choose from.
posted, edited for brevity and typography. In addition, you will find And in case you're wondering, yes, they are in fact edible.
several headings denoting a category of scenarios, grouped by theme.
Some entries may include a section entitled “Shout.” These are simply 67. Hunting Hana
extensions of the CFS presented to add more complications or hooks. Last week we faced a wild, ravenous force of nature. This week we'll
– Sean C. Riley (a.k.a. Pirate Spice) tackle something a little closer to home. It's up to you to decide which one
is more difficult.
Animals CHALLENGE
The PCs are asked to entertain a favorite relative of their commander or
The Countdown to Creatures Book continues for its fourth straight month
supervisor. The guest, named Lady Eriko, is a figure of some standing. Her
(fifth if you count Oni Month). We've met naga allies, come to terms with
entourage includes a trio of body guards, a number of servants, a private
our ratling neighbors, and faced hordes of raging goblins. This month
physician, and a lady in waiting. As far as Eriko is concerned, however,
we'll deal with creatures of a different sort.
the most important member of her party is Hana, her pet (see below).
Animals.
In this day and age odds are good that you don't deal with animals on FOCUS
a regular basis unless you have pets. In a setting with vast areas of
Once Eriko settles in, things go relatively smoothly, and she begins to
wilderness like Rokugan, however, encounters with wild animals are a
enjoy the player characters' hospitality. Sometime after lunch, however, a
daily occurrence. Tigers, wolves, and bears all roam the forests and
servant approaches the player characters with bad news. Hana is nowhere
fields. Snakes and spiders lurk in the grass.
to be found. While a search of the room she was being kept in is
And there are animals still more dangerous as well.
underway, it appears that she has escaped and is currently roaming
66. The Sapphire Chef around the building unwatched.
If the PCs insist on keeping Hana nearby, you may have to alter the
situation a little. Even animals have minds of their own, and a pet that is
CHALLENGE forced to stay put will often attempt to do anything but sit still. A loud
The player characters and their families are invited to feast at the home of noise might startle her into taking flight. Or a momentary distraction could
the locally renowned Crystal Chef. If the party has played through CFS of offer her all the time she needs to slip free from her handler and go exploring.
the Week scenario #39 they may already know their host, for it is none
other than their old ally Kawachi. STRIKE
Kawachi has come quite a ways since the party saw him last. He has Hana could be anywhere in the building, the grounds, or even the
mastered several new recipes and proven his skills to several influential surrounding countryside. A single room offers numerous hiding places
figures. Needless to say, the food he prepares is quite delicious and for a small animal, and a armory or storage room alone could take hours
everyone enjoys themselves. to search. Not to mention the fact that Hana is likely to flee from any
strangers to try to catch her. Wherever she is, the PCs had best find and
FOCUS recover her, for the wrath of an angry pet lover can be grave indeed.
After everyone has enjoyed a fabulous meal, Kawachi makes his request.
A high-ranking lord from the Crab Clan has challenged him to prepare a As always, you can adjust the age and background of Eriko as
special dish. Stories tell of a great tsu fish—the king of all tsu fish—that appropriate to play upon the character traits of your players. If they are
lives in the middle of a distant swamp. The chef who could make sashimi kind and considerate types, you could make Eriko a young child. For
from such a beast would surely be worthy of the title "Sapphire Chef" and more selfish groups, an attractive maiden of marrying age might be a
might even be invited to cook for the Champion himself. better. If your players are respectful (or fearful) of authority, Eriko could
While he has some skill with a knife, Kawachi is much less adept at be an older woman, or even the daimyo's sister.
combat than he is at cooking. Once again he turns to the PCs for help, asking While one might expect Eriko to keep a traditional pet like a cat or
them to accompany him on his mission to find and kill the "King Tsu Fish." dog, there's no reason why she couldn't have taken a liking to some other
type of animal. While size is a consideration, there are a number of
STRIKE animals that have the potential to be kept as a pet, and Hana might be
The King Tsu Fish is a formidable beast. It dwells in a muddy swamp any of the following: cat, dog, rabbit, ferret, fox, monkey, piglet, mouse,
dotted with grassy hummocks and several deep pools, similar to the areas chicken, parakeet, songbird, falcon, turtle, frog, lizard, snake, cricket,
favored by its smaller cousins. Unlike normal tsu fish, however, this praying mantis, stag beetle, scorpion…or any other animal you think
extraordinary specimen measures almost 20 feet in length. While the might be suitable and/or interesting.
party may be unable to move effectively through the muck, the King Tsu You could also introduce additional complications. What if Hana is
Fish has no such trouble, and it's spines and jaws present a significant not really a normal animal, but a shapeshifting spirit from Chikushudo?
hazard to samurai who get too near. Or the magically controlled servant of a shugenja from a rival clan?
What are her intentions toward Eriko, and what can the player characters
Feel free to assign the King Tsu Fish whatever stats you like. If you do if it turns out that Hana is not the loving pet she appears to be?
decide it is simply an oversized freak of nature you can leave its traits Or, what if Hana cannot be found at all? Do the player characters tell
and skills relatively low. On the other hand, if you want to present it as a the truth and admit their failure, or do they try to find another similar
truly unique and legendary creature you can give it as much power as it creature to take her place. One frog looks just like any other frog, right?
needs to present a suitable challenge for the party. And what if Eriko is so impressed by how attentively the party treats
The mission isn't over once the King Tsu Fish is defeated, either. Kawachi Hana that she decides to leave her in their care for a whole week?
still has to clean it, gut it, and prepare a suitable dish of sashimi. Which
won't be easy while he remains in the swamp. Likewise, moving the
68. Runt of the Litter FOCUS
As the dominant species on the planet, we have the capability to do with Upon their arrival, the PCs learn that a great tiger has been sighted
other creatures as we will. Whether we choose to be kind or cruel, their prowling the forests near the mines. The peasant laborers are deathly
fates are in our hands, and the choice we make reveals a great deal about afraid of the beast, and ask the player characters for help in trapping or
who we really are. killing it. The maneater has already claimed the lives of several men,
dragging sentries into the woods and wiping out entire hunting parties.
CHALLENGE
A commander who is allied with the PCs asks them for a favor. His duties
STRIKE
require him to travel far afield for the next few months, and he would like The tiger is larger, stronger, faster, and smarter than any other wild cat
them to look after one of his prized hounds while he is gone. Although the characters have encountered before. It is able to recognize traps, find
most of the dogs he keeps are currently undergoing training to serve as weak points in the party's defenses, and plan ambushes. Although it
war dogs, one animal in particular requires special attention. Named Chibi, attacks only when it feels secure that it has the upper hand, its superior
the small dog is too weak to serve alongside his brothers and sisters. Nonetheless, wilderness skills give it all the edge it needs to make short work of
the commander hopes the party members can find some use for him. anyone who enters its domain.
Including overconfident parties of samurai.
FOCUS Just having the tiger launch an all-out attack against the player
While Chibi's parents were strong and fearless hunting dogs, he does not characters will make for a short and relatively uninteresting game
seem to share their natural instincts. He is small, weak, and uncoordinated. session. If possible, try to get the PCs into a game of cat and mouse with
He has no natural skill in fighting whatsoever, and runs away from the animal - albeit one where both parties play the parts of the cat and
anything that seems the least bit threatening. Despite his failings, the mouse simultaneously! Building the tension up over the course of
however, Chibi is a friendly and affectionate companion. He is intelligent several encounters does wonders for making the eventual showdown
and can be taught to perform tricks, will play gently with children, and much more exciting.
even has a way of lifting people's spirits with his bright gaze. As always, you can change the type of animal terrorizing the village.
An enraged bear or wild lion would be just as deadly as a tiger. For a
STRIKE further challenge, you can also increase the number of animals present.
After the PCs have had some time to bond with Chibi and get used to Two tigers hunting as a team could present a big problem for samurai
having him around, a message arrives. The commander who owns Chibi who venture into the forest without making sure everything is safe first.
has been asked to provide half a dozen dogs to his lord, who is known as You could even give the animals the Kharmic Tie advantage in relation to
an avid fan of dog fights. His first inclination is to send Chibi, as a weak each other to represent their cooperative tactics. If you want to give your
hound is of no use to him, and he would prefer to send as few of his best players an encounter that they'll never forget, put them up against a pack
animals as possible. Chibi would not last long in the arena against a of lions or wolves, giving the biggest member of the pack techniques from
vicious fighting dog, and to send him to the lord's home would most the Akodo War College school.
likely mean his death. To keep him around, however, serves no visible For more information on maneating hunters, I recommend the story of
purpose, and if the PCs hope to convince the commander to send another the tsavo lions who inspired the movie "The Ghost and the Darkness."
dog in his place they will have to come up with some very good reasons. Even for skilled hunters with rifles, these two beasts were fearsome
You can, of course, change Chibi from a dog into another kind of pet. A opponents. Imagine how much more deadly they'd be against a village
young falcon, foal, or lion cub would also be suitable. Just remember that full of peasants.
some types of animals are more likely than others to win people's hearts.
A cowardly fighting fish might be an interesting concept, but it is unlikely 70. Follow That Bird!
to have many opportunities to get the player characters to warm up to it. When I started writing these CFS of the Week scenarios, I considered the
Don't like pets? Want to drive home the unfairness of Rokugan's caste time-honored tradition of having the PCs deal with the escape of a
system? Change Chibi into a friendly eta servant named Chobei and send shipment of monkeys. Since I came up with that idea, however, Eindrachen
him to the estate of a cruel, uncaring daimyo. This has the advantage of presented his own version of such a scenario and beat me to the punch.
enabling Chobei to speak and interact with the characters, but it also My first inclination was to scrap the idea entirely rather than cover an
means that he is fully aware of his lot in life and is expected to accept it. idea that had already seen light. But then I began to wonder if there was
A helpless animal like Chibi, on the other hand, can do nothing but trust some animal that would be even more interesting to chase around a small
in the party members to protect him. And they would never betray his castle than monkeys.
faith in them, right? This is the result.
In either case, it is possible that you will find players who are
completely unconcerned with the fates of those beneath them. Eta and CHALLENGE
animals are all the same anyway, so why should one be concerned with A noble of some standing (perhaps the exotic animal loving Eriko from
what happens to them? One way to get around this is to set up a situation CFS #67) asks the player characters to look after her estate while she
where the PCs in question are indebted (or feel that they are indebted) to attends to some family business. She is expecting a special delivery from
their charge. Perhaps Chibi's barking warns of an assassin in the night. the Unicorn Clan soon, and is loathe to leave such an important matter to
Or maybe he finds some lost item in the grass. He could even make a her servants. It's a new addition to her already impressive menagerie, but
brave stand against an enemy who seeks to do the PCs harm. In any case, the PCs should be able to handle things with no problem.
it will be harder for PCs to turn a blind eye on the fate of someone who
has helped them before. FOCUS
And if they do, then they certainly have no cause to complain when True enough, the delivery arrives within a few day's time. It is a strange
one of their social betters does the same to them. and terrible beast from the Burning Sands, captured especially for
inclusion in the noble's menagerie. The creature resembles a long-necked
69. Who Hunts the Hunter? bird, like a stork or crane, but is much larger than any natural bird within
Having been busy for the past few days, I return to the forum to find some the Empire. The Rokugani name given to the animal is "dacho," but the
ideas similar to the adventure I planned for this week already circulating. people of the desert call it an "ostrich."
Where others would pit the players against tainted monsters, however, I As you may already suspect, the animal is not in a mood to go
find mundane creatures more than sufficient. Nature is, after all, both willingly into its cage.
beautiful and deadly.
STRIKE
CHALLENGE The ostrich is a formidable animal. It measures 8 feet tall and may weigh
The PCs are asked to visit a village deep in the wilderness. The village is up to 300 pounds. It can kick with incredible force, and while it can only
near a gold mine which is usually quite busy. Recently, however, there strike out at targets in front of it, its long legs enable it to attack anyone
have been few shipments of gold from the mine, and no word as to why within 6 feet. Combined with 12 foot strides, this makes standing in front
production has dropped off. It goes without saying that this situation of the animal a dangerous idea at any distance. It will often try to eat
cannot be allowed to continue, and the PCs are to locate and correct the anything it can swallow. It can run at speeds of up to 30 mph for 15
problem with all due haste. minutes, so woe be to those who let the ostrich escape the estate grounds.
If the PCs fail to secure the ostrich or inflict lasting harm upon it they not every room or hallway will be trapped, it is certainly possible that she
will face dire consequences, as the rare animal cannot be easily replaced. has taken special precautions in especially private areas.
If they manage to keep it healthy and happy, however, they may find their Players may be hesitant to venture into an obviously dangerous area
services well-appreciated (and possibly called upon again in the future). without proper protection. One way to set their minds at ease is to give
them direct assurance that the taint is not yet strong enough to affect
While you may use any stats you wish for the ostrich, I would recommend them unless they spend a prolonged period of time in the area. Another
making it at least equal to a hawk or eagle. While they are incapable of way to motivate them to act quickly, rather than calling the Jade
flight, their incredible speed and large size gives them an edge in combat, Magistrates and waiting for back-up, is to impress upon them the importance
so the end result is about the same. You could even give them a free raise of their mission. They must learn what has become of Nayami before vital
or two on kick attacks, to represent the fury of their fearsome strikes. clues are lost or ruined. Or before the problem spreads further.
Remember that the ostrich is in an unfamiliar environment, and may Even after the obsidian idol is located, the problem may not be ended.
be threatened or surprised by any number of things. While the bird may Can the estate ever be purified again? If so, how long will it take? Are
become aggressive if threatened, it is unlikely to fight to the death or any other homes in Rokugan suffering the same troubles? What about the
engage in prolonged combat unless pressed. However, that doesn't mean peasants and animals that have gone loose into the Empire? What trouble
that it can't wreak other kinds of havoc. Having to explain why they let will they cause for those who are unprepared to deal with them?
the ostrich tear up the moss garden or chase the servants around the
courtyard is not something the PCs are going to look forward to. S HOUT
There are websites that offer advice for the care, handling, and Although the party finds no sign of Nayami anywhere in the estate
control of ostriches. While most player characters would know nothing of grounds, they do come across a servant who has managed to retain some
these procedures, they may be useful for game masters who wish to of his mental faculties. He tells them that the trouble started not long after
determine how successful a given course of action stands to be. For a general from the Crab Clan paid Nayami a visit. The two spoke for
example, the proper course of action to take when faced with a territorial quite some time, and when the Crab departed Nayami gave him some
ostrich may surprise you. weapons and several koku of rice. In return, he left the obsidian idol that
has wrought so much damage on the household.
The Shadowlands The Crab's name was Kuni Kuroshige. He took a unit of soldiers into
the Shadowlands not long after completing his business with Nayami.
If anyone knows what is going on and how to deal with it, it is him.
With its sweltering heat and driving rains, can there be any doubt that
July is Shadowlands Month? Of course not! After numerous requests, I'm WHAT A BOUT TAINT IMMUNITY?
glad to bring you four long-awaited adventure scenarios featuring Mirumoto Kuro: Rats and crows have been specifically said to be
danger, terror, and corruption in Rokugan's most dangerous locale. immune to taint in the official canon. In fact [it is] said most vermin were
But that's not all! The four scenarios presented this month are immune.
designed to be used either individually, or as part of an extended mini- Isawa Nazomitsu: That was actually supposed to be a hint for any
campaign. Together they form a saga that will take your players into the players versed in Shadowlands Lore. The fact that Obsidian Idols can
depths of evil and, hopefully, bring them back out again. inflict the Taint regardless of regular immunities would hopefully tell the
players that the Idols are doing more than just radiating Taint. In
71. The Obsidian Idols: An Idol Threat retrospect I could have made that a little more clear.
It all starts with a request from the Imperial guard.
72. The Obsidian Idols: Compassion & Mercy
CHALLENGE If you have not already played through last week's adventure, but still
The player characters are asked to visit the home of Bayushi Nayami and wish to go through the entire campaign, it is relatively easy to set up.
see if anything is amiss. An advisor to the Imperial families specializing Simply have an influential figure send the party into the Shadowlands to
in traps, fortifications, and security tactics, she has been out of contact complete some mission. If you want to be completely direct, the assigned
with her daimyo and her superiors for quite some time. The idea that task might even be to find and bring back either Kuni Kuroshige or
something could cause such a loyal servant of the Empire to suddenly Bayushi Nayami.
become lax in her duties is quite worrisome, and the PCs are ordered to If you just want to spice up a trip through the Shadowlands with an
find out exactly what has befallen her. interesting encounter, however, no special preparation is necessary.
Simply start the screaming.
FOCUS
When the party arrives at Nayami's estate, they are greeted by a shocking CHALLENGE
and unsettling sight. The entire complex, as well as much of the The PCs are sent into the Shadowlands on an important mission. While
surrounding area, has been corrupted by the Shadowlands Taint. Plants they have enough supplies to last them through their expedition and
and trees are sick and twisted. Dogs, rats, and crows appear more like subsequent return to civilization, their resources are limited, and time is
monsters than like animals, and may attack the party without provocation. of the essence.
The servants and sentries who remain are either raving madmen or broken
shells of their former selves. FOCUS
It is, in short, just like being in a slice of the Shadowlands that has On the third day of their journey, the player characters spot a humanoid
been uprooted and replaced in the middle of the Empire. figure propped up against a jagged outcropping of rock. It appears to be a
ronin with a traveling pack beside him and a sword across his lap. His left
STRIKE leg ends in a stump, which has been bound with a blood-soaked bandage.
The center of the corruption (which can be located by either spiritual or He waves to the party, and calls to them for help as they move by. If they
mathematical means) is the family shrine in the heart of the house. There, are hesitant to approach he shows them the jade finger he wears to prove
the PCs may find a small obsidian idol, carved in the shape of a man in that he is not tainted and beseeches them in the name of the Fortunes.
armor. While there was once writing on the statue, it is no longer It's worth noting that making a large amount of noise has the potential
readable. The idol radiates magic, and is the unmistakably the source of to be very dangerous in the Shadowlands.
the taint that is affecting the area. Unfortunately, the idol cannot be
moved or destroyed through normal means. Some other way of rendering STRIKE
it inert must be found. The ronin was wounded by some sort of giant centipede monster (which
And the longer it remains in the shrine the wider its influence grows. may either have died on his blade or still be in the area, depending upon
your preference). He has enough food, water, and jade to last him quite
While you can change Nayami's family name or gender as you wish, it is some time. However, he is unable to move under his own power, and has
recommended that you have her train in a school that involves indirect no chance of getting back to civilization on his own. And it should go
ways of dealing with enemies. The Kaiu Engineer School, the Bayushi without mentioning that the party could definitely make good use of the
Saboteur School, the Daidoji Harrier School, or the Ikoma Spymaster jade he holds. They can try to save him, give him a clean and honorable
School would all be appropriate. The reason for this advice will become death, or take his jade and leave him to waste away.
apparent in future installments. His fate is completely in their hands.
It's also worth noting that Nayami may have used her specialized
knowledge of traps and security in certain areas of her own home. While
You will, of course, want to give the ronin a name, identity, and Taint blocked in this manner is not prevented; it is simply redirected to
personality beyond "some poor victim." By giving the player characters a the area where the other idol is being kept. This is what happened to
chance to interact with him and get to know him as a person, you make Bayushi Nayami when she pledged her assistance to Kuroshige, although
their decision as to what to do with him much more important and she did not know exactly what her promise entailed.
meaningful. The way you present him can also have an impact on what
course of action your players ultimately choose. I have deliberately STRIKE
refrained from giving any information regarding what type of person the Every day that Kuroshige and his men remain in the Shadowlands the
ronin is for exactly this reason. You may tailor his behavior and Taint spreads deeper and deeper into Rokugan. While their campaign
mannerisms specifically toward your players. against the Horde has saved the lives of numerous Crab samurai stationed
While this type of choice typically has no right or wrong answer, you along the Kaiu Wall, it has also caused a blight on the Empire. Kuroshige
may wish to present further consequences for player characters who are believes that the other Clans owe the Crab their support, and that his plan
especially foolish. If the ronin is treated poorly, he could return to serves the greater good. Those who have become Tainted against their
torment the party as an undead samurai or a tainted ghost. If the party will, however, may think otherwise.
decides to split up, you can have the characters who stay with the ronin
discover that he is actually a bog hag, and is far from helpless. It is entirely possible that some or all the player characters (especially
Alternately, player characters who risk their own lives and safety in members of the Crab Clan) may be sympathetic to Kuroshige's cause.
delivering the wounded ronin back to the Kaiu Wall before continuing Why shouldn't the rest of the clans share the heavy spiritual burden that
their mission (even though doing so will mean a loss of supplies) may the Crab bear every day of their lives? The final decision is theirs, of
gain themselves a loyal ally. course. But even if they choose to let the deception continue, there will be
If your players are mature enough to explore difficult situations, you problems for them to face. If they remain at Kousei Bougyo Fortress they
can adapt the scenario somewhat. Start with an attack by an ogre, oni, or will have to take part in its defense, holding off assaults by goblins, oni,
other monster. By the time the fight is over, place a trusted companion (or and other monsters. If they return to civilization, they may find peace for
even one of the player characters themselves) in the situation the ronin a while, but eventually the obsidian idols scattered around the Empire
was in: wounded and unable to travel. The debate over how to deal with will cause scores of households to fall to the might of Jigoku.
such a complication should be much more intense when the players have On the other hand, if the player characters decide to put a stop to
a personal stake in the outcome. Kuroshige's plan, there are a number of ways they can do so. They could
convince him that his plan is dishonorable, or tell him stories of how
S HOUT unprepared the other residents of the Empire are to deal with the Taint.
Some time before he was wounded, the ronin noticed a well-armed unit of They could appeal to his sense of honor, or shame him for resorting to
samurai patrolling the Shadowlands. He did not call out to them because trickery in order to get the samurai he spoke with to accept the idols into
he feared them to be tainted, as they wore carved statues of black stone their homes. They could even try to remove him by force if they wish.
around their necks rather than jade. And then they just have to repeat the process for each of the Crab
If asked, the ronin reveals that the only structure in the area worth soldiers under Kuroshige's command.
occupying with soldiers is an old watchtower called Kousei Bougyo Even if the player characters believe they can face down an entire
Fortress. It was once a major staging point for offensive movements fortress of armed and desperate Crab samurai, don't forget that they are
against the Shadowlands Horde, but it is now little more than a supply still in the middle of the Shadowlands. There is no one to help them if
station for scouts and sentries. things get out of hand, and nowhere for them to go if they make
For so many men to gather there now is most unusual. themselves completely unwelcome within the fortress.
S HOUT
73. The Obsidian Idols: Shared Burden Eventually, the player characters will find their supplies running low, and
Shadowlands Month continues with another scenario useable either on its be forced to return to the safety of the Empire. If they have convinced
own or as part of a longer campaign. If you've played through both of the Kuroshige or any of his soldiers to discontinue their use of the obsidian
previous scenarios presented this month, your players are probably idols they will be forced to return as well, as their remaining jade stores
already aware that something strange is going on and that the mysterious are not large enough to last much longer.
obsidian idols have some connection to the problem. This week they get to Not far from the fortress, they find the massacred body of one of
find out exactly what's going on. Kuroshige's men. It looks as if he has been torn limb from limb by a wild
If you haven't played through either of the last two weeks' adventures, animal. However, no animal could have written the bloodstained note that
you can still use this scenario with a minimum of preparation. The most accompanies the body.
difficult part is getting the party into the Shadowlands. You could have
them happen across Kuroshige's fortress during an unrelated mission, or No one goes home alive.
perhaps send them into the Shadowlands with orders to re-establish
-Nayami
contact with his unit. From there it's simply a matter of hinting at the
sinister nature of the obsidian idols and getting their suspicions aroused. TAMERLAN’S SUGGESTIONS
Now, let's meet the good soldier who has Tainted the Empire. Tamerlan: If a character feels sympathetic with the Kuni´s plan, will
it change their mind, if one of the obsidian-carrying soldiers is the
CHALLENGE neighbour of the PC´s family?
The party comes upon Kousei Bougyo, a heavily defended fortress about
Isawa Nazomitsu: It doesn't even have to be the neighbor himself.
a week's journey into the Shadowlands. There, they meet Kuni Kuroshige, a
That's the beauty of Kuroshige's plan. He doesn't have to convince a
veteran soldier and skilled shugenja who has dedicated his life to fighting
Crane to march into the Shadowlands. He just has to convince the Crane
the Shadowlands. His specialty is striking at disorganized groups of
to keep a small token in his home and "pray to the Fortunes for the
monsters while they are still in the process of marshaling their forces, and
protection of this samurai." Then he can take his trained Crab soldiers
disrupting the armies that march on the Kaiu Wall. While he welcomes
into the Shadowlands and let the Crane worry about the Taint.
the player characters, he seems uneasy about their presence in the fort.
Tamerlan: Finally, what happens if one or more pendants have been
FOCUS lost in battle (or maybe the soldiers themselves have become Lost) and
must be regained to save the homelands of the fallen soldiers?
If the player characters know about Bayushi Nayami or the obsidian
Isawa Nazomitsu: A lost pendant would be devastating. You'd either
idols, it is possible that they may confront Kuoshige directly. Even if they
have to find the remains of the owner or discover some way to end the
have stumbled into the situation unaware of the deals Kuroshige has
enchantment.
made, it should not take them long to notice that a large number of the
As for a soldier becoming Lost, they'd be safe from worry as long as
samurai in the fortress are wearing carved obsidian statues around their
they kept their pendant active. But what if Kuroshige was mistaken? Or
necks instead of fingers of jade. If they investigate further they can learn
lying? What if the pendants and idols merely hide the Taint? Is he on a
the horrible truth.
suicide mission, or is his plan to protect the Empire just a cover for
The obsidian idols are talismans empowered with sympathetic magic.
something else?
Each idol is part of a matched set. One idol from each pair is kept in the
family shrine of a samurai somewhere in the Empire. The matching idol
is worn by a member of Kuroshige's army. While worn, the idols block
any Taint the bearer may be exposed to, protecting them completely. The
74. The Obsidian Idols: Hostile Territory holes to catch and injure victims' legs are all appropriate, as they
maximize the chances that the victim will be exposed to the Shadowlands
Shadowlands Month concludes with a trip through the deadliest place in Taint eventually. She might also try to steal or befoul supplies, and while
the Empire, made under the watchful eye of a vengeful madman. If you she is not foolish enough to engage a group of samurai directly, she just
have already played through the three previous adventures presented this might try to make a few ranged attacks from a suitable ambush point. And
month, you should be all set for the big finale. If you haven't gone if there are any natural hazards, monsters, or Lost in the vicinity, Nayami
through them all in order, some preparation may be required. will be sure to steer the player characters in the appropriate direction.
If the party knows nothing of Bayushi Nayami or Kuni Kuroshige's As mentioned in this month's first CFS scenario, there are other
obsidian idols, your first challenge is getting them into the Shadowlands. schools which would allow Nayami to hinder the progress of her victims
This can be done as part of a scouting mission, a quest to recover a lost besides the Bayushi Saboteur school. She could use the skills of a Shosuro
item, or an effort to rescue besieged samurai. Once the party has finished Assassin to move about unseen, strike from the darkness with the
the main part of their mission, you can simply present Bayushi Nayami as accuracy of a Tsuruchi Archer, or even use the underhanded tactics of a
a victim of Shadowlands Madness who attacks the party simply for being Daidoji Harrier in her quest for revenge. If you want to make her a more
in the wrong place at the wrong time. It takes a little bit of the personal threatening opponent, give her a few Shadowlands Powers dealing with
edge off of her actions, but it underscores the terrible and brutal nature stealth and secrecy.
of the Shadowlands If you're interested in the types of traps that might be used in such a
If the player characters know about the trouble at Nayami's estate but situation, check out the following website:
have not met Kuni Kuroshige, you can play this week's scenario as www.rogueturtle.com/articles/avoidtraps.php
written. The fact that the player characters are untainted and have homes
to return to is enough to draw Nayami's wrath. If you have played through CFS of the Week scenario #72 and have an
Finally, if the party encountered Kuni Kuroshige without first learning appreciation of irony you can break the leg of one of the party members.
about Nayami it may be necessary for Kuroshige to explain who Nayami Did they ignore the pleas of the ronin from before, or put him out of his
is and why she is so angry. He will be sure to recognize her, and once misery because they were in too much of a hurry to carry him back to
that point of exposition is revealed you should be able to play through safety? Will the PC espouse the same course of action when his own life
this adventure as written. is on the line?
Before we begin, I'd like to point out that different people have Of course, Kuroshige still has the obsidian idols. Using those would
different ideas about PCs getting Tainted. Some GMs refuse to pull eliminate the time pressure that the army is facing. But it would cause
punches. Others neglect to build up any sense of danger. Some players more Taint to spread through the Empire. Can the player characters live
are devastated when their beloved characters are Tainted even a little. with themselves knowing that their safe escape has ruined the life of
While my own style is to take the PCs right to the edge of ruin before another? And even if they decide not to use the idols, what do they do if
letting them escape to safety, you may prefer to run your game differently. other members of the group feel otherwise?
Just make sure everyone at the table is comfortable with the same play There are no easy answers in the Shadowlands.
style before you start. It may save you from hard feelings later.
That said, on to the carnage.
Potpourri/Variety
CHALLENGE
The party is on their way out of the Shadowlands. They have limited People have asked me where I get my inspiration. To be honest, I don't have
supplies, are traveling through terrain outside the Crab Clan's control, and any one source. I just keep my eyes and ears open for things that strike my
are pressed for time. Every hour they delay could cost them dearly, as fancy, and ask myself "How could I use that?" whenever I find something
jade, fresh food, and clean water are all running low, and the cool or interesting. So this month I'd like to showcase some various
Shadowlands are the very definition of "hostile territory." adventures based on different sources. A CFS potpourri, if you will.
If the party has already met with Kuni Kuroshige and convinced him
or some of his soldiers to discontinue using the obsidian idols, they may 75. Ikebana Dance
be accompanied by a force of anywhere from thirty to forty men. This Today's scenario is based on a heartwarming story of modern origins. An
figure may be lower if they managed to sway the opinions of only a few internet flash animation, to be exact. You can find it here:
samurai in the fortress. At the worst they will be traveling on their own. www.newgrounds.com/portal/view/224148. Just how can this tale be
adapted to Rokugan, you ask? Read on.
FOCUS
One of the player characters' companions lets out a cry of pain. CHALLENGE
Investigation reveals that he has stepped in a small hole, with spikes The player characters are lucky enough to find themselves in a large town
wedged in the bottom at such an angle as to prevent him from freeing on the day of a major festival. Before they can enjoy the celebration,
himself without great pain. In addition to the injury to his leg and the however, their host asks them for a favor. She is having a dinner party
possibility of his wound becoming infected, the group will have to deal tonight (which the PCs may or may not be invited to attend, at your
with the transportation of a member who cannot move quickly. discretion) and has ordered an ikebana piece from a local artisan to serve
The trap is not a natural feature of the Shadowlands. It is the work of as a centerpiece. Unfortunately, it has not yet been delivered. If the party
Bayushi Nayami. Driven mad by her desire for revenge and the Taint that members could go and retrieve the flower arrangement, she would be
she has already contracted, she is determined to see the group dead or most appreciative.
Tainted before they can reach the Kaiu Wall.
FOCUS
STRIKE The artisan lives on the other side of the city, quite some distance away.
As the party continues their desperate flight, they encounter more traps, He has been swamped with orders for floral displays, and is in the middle
obstacles, and setbacks. Time is running out. As their numbers and of putting the finishing touches on the piece that the player characters
supplies dwindle, the party and any others who may be traveling with seek when they arrive. The ikebana arrangement is quite large and
them stand a dangerously high chance of becoming Tainted before they extremely ornate. It is also very fragile and delicate. The artisan warns
reach the safety of the Kaiu Wall. Unless something is done to deal with them that any rough handling (including being carried while running or
Nayami, her sabotage will continue to impede the player characters' while riding on horseback) is likely to disrupt the subtle and beautiful
progress at every turn. Can she be avoided? Defeated? Reasoned with? Or balance of the flowers, which could render the piece useless.
is only a matter of time before the darkness inevitably consumes their
souls? STRIKE
It's a long way home.… To make matters worse, a number of obstacles stand in the player
characters' path as they make their way across the city. Peasants, servants,
Nayami is deadly serious about her threat. She knows that she is too far merchants, and samurai alike are all rushing about hurriedly making last
gone to be allowed home, but no longer cares. Her only pleasure in life is minute preparations for the festival. Some of the inhabitants of the city
striking out at others, and laughing at their pain in an attempt to forget may even have begun celebrating early. The streets are crowded with
about her own. people, and getting an easily-crushed item like an ikebana display across
Nayami uses traps both to slow the travelers' progress and to increase town in one piece would take a legendary effort.
their chances of becoming Tainted. Snares, rock slides, deadfalls, sprung Did I mention that it absolutely has to be there in time for the party?
spear traps, pits (with or without sharp spikes at the bottom), and shallow
There are a number of other problems you could throw at the player • Daisuke's wife, Tachiko, also comes to the sake house. She's looking
characters as they try to keep the flower arrangement in one piece. for her no-good wretch of a husband, and is ready to make him suffer.
Overly friendly drunkards, panicked horses, young ladies rushing to • Kero, a crazy old monk in torn robes who alternately claims to have
dance practice, and collapsing scaffolds are all problems one could face been a great warrior, a wise scholar, or a nobleman who was
in trying to cross a city in the throes of a festival. And woe betide the dishonored by a rival's slander.
player characters if they're forced to do battle while protecting the • Any other interesting characters you want to include. The player
flowers from harm. Why, I couldn't think of a worse (better?) time for an characters will likely spend a lot of time in the sake house, so it is
old rival to show up and start pushing people around. possible for them to encounter any number of individuals, each with
You can find information on ikebana and some beautiful pictures of their own goals and motivations.
flower arrangements at the following website: http://www.nihonkoryu.org/en/.
Keep in mind that a large part of the appeal of ikebana is that the way the The number one danger in this scenario is that the player characters may
vase, flowers, and other elements are arranged enhances their beauty. A become bored. They aren't really doing anything besides sitting around
missing petal or leaf may go unnoticed, but a bent branch or stray talking to the locals. Sure, there are things going on, but none of them
blossom could throw the entire thing out of harmony. involve the player characters directly unless they choose to become
And we wouldn't want that, now would we? involved. The PCs may feel that having to wait is a signal to do nothing,
and become disengaged. The best way to avoid this problem is to keep
76. Waiting for Godo things happening and draw the party into the events as they unfold.
Hiroshi or Daisuke may challenge the player characters to a quick game
Like last week's scenario, today's adventure is inspired by another work of
of dice in which to pass the time. Haruhide might ask the player
fiction. Is it a book? A movie? Can you guess the source? Don't rush. I'll wait.
characters to pass on a message to his son if they see him, or Yuta may
CHALLENGE beseech them to send Abbot Osho on a wild goose chase across town. A
The player characters are sent to a sake house in a small town to meet a drunken brawl might break out, or even a deadly battle if Ryoko and
man named Godo. He could be a traveling magistrate, a retainer, a Shutaro cross paths.
samurai or courtier returning from a mission, a wandering merchant, or If you're really lucky, you may be blessed with the type of players who
even a spy with valuable information. Whatever the case may be, the welcome any opportunity to get into their characters' skins. If your
party is instructed to go to the sake house and wait for him. players are content to converse among themselves in-character for an
hour or so, by all means, let them do so. If you need to give them a little
FOCUS prodding you can use Sonoda as a mouthpiece to start a conversation or
Since Godo is scheduled to arrive at the sake house in the middle of the ask questions when things start to get slow.
night, there's not much for the player characters to do but wait. The town For those who wish to remain true to the spirit of the original source
itself is mostly quiet and peaceful, with most residents retiring to their material it would be appropriate to have Godo send word that he has been
homes once evening comes. Of those who are awake, most make their delayed and have the party remain in town another night. If you're feeling
way to the sake house to drink or chat with their neighbors. really devilish you could leave the PCs for weeks, playing out night after
night of their conversations with the other characters who come by.
STRIKE You know, if your players are into that sort of thing....
There is no Strike in this adventure. So many adventures begin with the PCs meeting in a tavern. I wonder
If Godo ever arrives, he conducts his business with the player characters how many end there as well.
and goes on his way. S O WHAT’S THE SOURCE MATERIAL ?!
If Godo fails to show up, the player characters are eventually contacted It is a Samuel Beckett play called Waiting for Godot. In fact, Bayushi
by a messenger who informs them of what has happened. If Godo has Mifune, Kakita Shisumo, skip, Mirumoto Kuro, and Toku Yojiro
been delayed, they may be forced to wait another night. If Godo is unable discussed Beckett and his work a great deal on the forum, which inspired
to come at all, the player characters are given a new assignment. Nazomitsu to introduce a new set of sake house denizens:
In the end it doesn't really matter whether they complete their mission
• Mifune, Shisumo, Kuro, Yomitoba, and Yojiro, who are loudly
or not. The entire adventure is just an exercise in role-playing, to see what
debating how to classify the works of the playwright Bunjin III.
the player characters get up to while they are waiting for Godo.
While some believe he belongs in the Minimalist School of Ikoma
Some people who may enter (and leave) the sake house over the
Tradition (like his teacher, Bunjin II), others claim he is an early
course of the evening include:
founder of the New Classical style that arose following his adoption
• An old man named Sonoda. One of the regular customers of the into the Shosuro family. Members of the group drift in and out of
sake house, he knows quite a bit about the inhabitants of the town the conversation, occasionally running home to check dates and
and can identify most of them on sight. references. They may ask the PCs for opinions and support, or to
• Shutaro, a great general who is escorted by a handful of his pass on messages to other members of the group in the event that
advisors. He is passing through the town on his way to a great they miss each other in their constant comings and goings.
campaign, and stops only for a short rest.
• Haruki, a young boy on the cusp of his gempukku ceremony, eager 77. A Woman Scorned
to experience a true battle. He wants to meet General Shutaro and
join his army as a soldier. Potpourri Month continues with a scenario inspired by the storytelling
techniques used in the movie Memento. While having seen the movie will
• Haruki's father, Haruhide. He is looking for his son, and trying to stop
in no way lessen the enjoyment a group can take from this week's
him from running after General Shutaro. He could arrive before or
adventure, a passing familiarity with the way in which the story is
after Haruki comes by the sake house, and does not stay overly long.
organized will greatly aid those who attempt to run the scenario. Notes
• A strange lady in traveling clothes. She claims to be a messenger named
on the movie and the unique editing used in it can be found here:
Ryoko, but she is actually an assassin seeking to kill General Shutaro.
en.wikipedia.org/wiki/Memento_%28film%29
• Yuta, a shugenja from the local temple. He has a special present for his
girlfriend, and has snuck away from his duties in order to deliver it. STRIKE
• Niimai, another shugenja from the local temple. He has come to warn It is almost midnight in the home of the Scorpion governor. Outside, a
his friend Yuta that the master of the temple is coming to look for him. storm is raging.
• Abbot Osho, the master of the temple where Yuta and Niimai are Tozai takes the party members aside and attempts to apologize for the
studying. He is searching for Yuta and recites a constant litany of the dishonorable scenes that they have witnessed, but his words are cut short
punishments he will inflict upon the young man once he finds him. by a servant's scream. In the hallway, a pair of guards have been slain,
• Yuta's girlfriend, Ai, is a delicate flower of a girl. She comes late, and a trail of bloody footprints leads towards the garden maze. Two more
and may miss Yuta if he has already fled from Abbot Osho. sentries rush forward and report that Hideko, Setsuko, and Chifune
• Daisuke, a samurai stationed in the town. He has been gambling, cannot be found.
and has lost a great deal of money. He's in the sake house trying to If the player characters hurry to the garden they can just make out the
work up the courage to face his wife. fleeing figure of the killer through the driving rain. She holds a sword in
• Hiroshi, another samurai who has been gambling. He's feeling one hand, and pulls a struggling hostage along with the other. As she
good, since he just took most of Daisuke's money and offers to buy enters the labyrinth, a flash of lighting illuminates her face, revealing her
drinks or food for everyone in the room. to be none other than....
CHALLENGE If you start the Focus with everyone in the audience chamber at noon, try
The player characters are sent to the home of a Scorpion governor named to make sure that you finish the Challenge at least an hour or two before
Tozai to deliver some documents, secure his approval of the trade that. Then, even if your players are nowhere near the audience chamber
agreement detailed within, and return the signed papers to their daimyo. at the end of that flashback, you can say that they made their way there
While Tozai is quite busy, he invites the PCs into his home until he is somehow in the intervening period.
able to look over the details of the treaty. Finally, enlist the help of your players in telling the story. Tell them
Tozai shares his home with three women. His wife, Hideko, is loyal up front that this adventure is somewhat experimental, and they'll need to
and dutiful in all things, but she receives little attention from her husband. work with you in order to ensure their maximum enjoyment. If you
Rumors say that she had an affair some years ago that ended the love explain the nature of the scenario's non-linear organization you can even
between them. Tozai's assistant, Satsuko, is the new focus of his let them add some of their own details. Perhaps they have their own ideas
affection. While the two are not officially married, she manages to secure for scenes that may happen in flashbacks, developing details you never
the influence and respect due a governor's wife. Naturally, this causes considered. And if worse comes to worse you can always give free Void
quite a bit of strife between Satsuko and Hideko. Hideko and Tozai's Points to the first player to find some feasible way to correct timing-
daughter, Chifune, is fast approaching her gempukku. While she is unable related errors.
to do anything about the stress that is tearing her family apart, she is The identity of the assassin and her hostage are up to you to decide.
acutely aware of it. Any of the three women in Tozai's life could have reason to seek the death
Although Tozai acts as if nothing is wrong, tensions run high in his of any of the others. Hideko and Setsuko could easily be driven to kill
household. It turns out that Satsuko is pregnant, and if she delivers the each other out of jealousy. Setsuko might try to murder Chifune in order
son that Tozai has always wanted it is likely that the boy will be made his to ensure that her child is the only possible heir to Tozai's estate. And
heir. Should this happen, Hideko and Chifune stand to lose a great deal of either Hideko or Chifune could try to kill the other in an attempt to frame
status, and may even be expelled from the family. While no one speaks of Setsuko for the killing. Or perhaps two of the three have made a deal and
the situation openly, there is an atmosphere of dreadful anticipation in the are working together. Maybe it's part of a maho ritual. Maybe it's just the
air, as it is only a matter of time before things come to a head. first in a series of killings that will stop only when Tozai himself is dead.
Maybe it's someone else entirely. Who knows. It's all up to you.
FOCUS
A few days after the player characters' arrival, an incident occurs at 78. Portents & Signs
dinner. One of the women (your choice as to who) makes a snide Following the strange theme set by last week's adventure, we delve
comment about one of the others. Tempers are strained to the breaking further into the oddities of time. This scenario was originally inspired by
point and an argument breaks out. Tozai does his best to deal with the the video game Chrono Trigger, but somewhere along the way it mutated
unsightly incident, but things escalate to a point where even he cannot into a cross between Shadow of Memories and The Butterfly Effect. I
control himself. Harsh words are bandied about, and the things that are hope you can find it in your hearts to forgive me.
said are not easily forgiven. Eventually, all three women storm off.
CHALLENGE
There are a number of ways to present this scenario, each with their own The player characters bear witness to a great tragedy. It could be the
strengths and weaknesses. Simply playing through the three stages in death of an important figure, the fall of an entire family or clan, a terrible
chronological order like a traditional CFS adventure is the easiest, and disaster, or even a war that tears the Empire apart. Whatever it is, the
no extra preparation is required. Or, you can spice it up and try damage it wreaks is so great that recovery is all but impossible.
something different. While non-linear storytelling can be difficult, it can
also be an interesting experiment to try with your players. Instead of FOCUS
worrying about where the characters end up, you can spend more time Just as all hope seems lost, the player characters awaken to find that their
investigating how they got there. vision was just a dream. The fact that each of them remembers the same
One method is to play through each stage in reverse chronological dream, and can recall it in perfect detail, however, hints at deeper truths.
order, starting with Strike, moving on to Focus, and finishing with As they go about their business, they notice other details that correspond
Challenge. While this order of events is easy to organize, you run the risk to their shared vision, each of which unfold just as they did in the dream.
of losing your players' interest. There's really no need for them to care The nightmare was not simply a dream. It was a premonition of the future.
about their first meeting with Tozai's family when they already know who
will live and who will die. STRIKE
Alternately, you can start with the Focus, play through a few scenes to If the player characters do nothing it is entirely possible that the tragedy
give the player characters a chance to form friendships or rivalries with they witnessed will come about. If they try to change the course of future
the various members of the household, go back to the Challenge to play events and bring about a new outcome, they have a new dream the next
through when they first met, then end with an abrupt cut to the Strike and time they sleep. Depending on their actions they may well succeed in
the subsequent conclusion. This keeps things relatively simple, but still changing the events that lay ahead. But will the changes they make be for
offers some interesting opportunities for role playing and character the better?
development.
Another technique is to run the adventure in several different stages. The exact nature of this adventure can vary quite a bit depending on the
Begin with the start of the Strike, and play through the scenario until the type of crisis you decide to use and its underlying causes. A revolt or
moment just before the PCs get their first glimpse of the killer. Then give coup might occur due to any number of factors, each of which must be
them a flashback, going either all the way back to the Challenge or just to resolved before the danger passes. Likewise, a dark conspiracy's evil plot
the start of the Focus (covering the Challenge in a subsequent flashback). might have several components that hinge on numerous contingencies.
Play up to an hour or so before the point where you started the And who can know what minor influences could contribute to a daimyo's
adventure, setting the stage for the Strike (which you already played eventual decision to declare war. The old rhyme about the kingdom being
through when you started). Finally, you finish the showdown you started lost "for want of a nail" could certainly hold true here.
at the beginning of the adventure, revealing the identity of the assassin Whether or not you wish to reveal the source of the characters' visions
and letting the player characters decide what they will do. is up to you. It is within the power of a greater kami or Oracle to grant
The major danger with running an adventure in non-chronological such premonitions. Perhaps the PCs have been selected to serve as
order is mistakes in continuity. If you play through the battle scene in the agents of a powerful force for good ("striving to put right what once went
Strike first and none of your PCs are wounded, you'll have some trouble wrong") such as the Water Dragon or the Seven Fortunes. Or maybe they
if one of them gets stabbed when you're flashing back to the Focus. Or are being led astray by some darker intellect. Maybe the very act of
breaks the sword that he was (will be?) using later. Or decides to leave trying to prevent the tragedy they have seen ultimately brings it about.
the group and go hide in the stables. If you want to be especially hard on your players, you can reinforce
There are three ways you can avoid such problems. The first is to keep the idea of kharma and balance. Each time they change the course of
combat and dice rolls to a minimum. Dice don't care that you're running events to avoid one tragedy, they set themselves on a path leading to
a flashback. They'll maim and kill and lop off limbs without remorse. If it another. In saving their loved ones they may damn the Empire. There is
looks like things are about to get bloody, try to stop the violence before no such thing as a completely happy ending. They can only choose the
the dice hit the table. outcome they believe is the least terrible.
The second point is to leave yourself a cushion of "off camera" time Unlike most time travel stories and adventures, time continues to
before and after each section of the story you play through in a flashback. move in only one direction throughout this scenario. The characters can't
go back and try again if they mess up. There is, however, the possibility STRIKE
for failures to be corrected through further adventures. If they are unable Unfortunately, while this is happening, the PC _____________________.
to convince a general not to embark on the mission that ends in his death [check Table 4]

(leaving the Clan helpless against the assault of their rivals) they may
still be able to gather allies to stand with him, or even ride ahead and TABLE 4: WHAT COMPLICATION OCCURS ?
attempt to slay the necromancer that will ambush him. Just remember
that the effects of their actions will not be clear to them until the next time Roll Complication
they slumber. Simple actions can have wide-reaching repercussions, and 1 …has another important mission
a lot can change in a single day. Even more so if the party members find 2 …is in the middle of a week-long cleansing ritual
themselves assigned to the night shift of guard duty. 3 …currently lacks a weapon/kimono/other necessary item
4 …is being targeted by two other NPCs with similar agendas
79. CFS Creation Tools 5 …cannot take direct action against the NPC without offending his
superiors
Editor’s Note: I have to jump in here and just express the awe I’m in at 6 …has temporarily lost his voice/mobility/stamina/sight/etc.
the incredible job the great Isawa Nazomitsu did on this installment. 7 …is being watched for suspicious actions by magistrates
What you’re about to read aren’t so much CFS scenarios unto themselves, 8 …is unable to discover the NPC's identity
but rather they are tools for quickly generating a CFS with your own 9 …is the victim of a case of mistaken identity
input. My hat goes off to you, Nazomitsu-san. This is just brilliant.
10 …has a deeply personal connection to the NPC
Course A: The Random CFS Generator Course B: Challenge–Focus– ___________
First, get a 10-sided die. Roll it four times, and check the results in the (verb)
table below. No need to re-roll 10s. Just fill in the blanks with appropriate words.

CHALLENGE CHALLENGE
Select one or more of the PCs. The PCs are called to a shrine to meet Anaume, a __________________
(adjective)
A(n) _________________________ __________________________ .
[check Table 1] [check Table 2]
___________ from the ___________ Clan. The __________ messenger
(a profession) (an animal) (adjective)

TABLE 1: WHO IS THE NPC? who approaches them is clearly ___________ , but knows nothing more
(an emotion)
Roll NPC
than the message he was told to deliver: "In the name of _____________
1 …influential courtier… (a famous Rokugani person)
2 …powerful shugenja…
please _____________ as soon as possible."
3 …samurai from a rival clan… (verb)
4 …young clansman…
5 …mysterious woman… FOCUS
6 …monk advisor… When the PCs arrive they find Anaume lying in a pool of ____________.
7 …ninja infiltrator… (a liquid)
8 …ronin… The ___________ corpses of _________ ____________ (s) lie on the
9 …maho-tsukai… (adjective) (a number) (a profession)
10 …rich merchant… floor with her. The room is _________ , but undisturbed, and it looks as if
(adjective)
TABLE 2: WHAT DOES THE NPC DO ?
they were in the middle of __________________ when they died.
(verb ending in -ing)
Roll Action
1 …gives the PC a valuable gift Before she dies, Anaume gasps "Sacred ________________ ... stolen.
(noun)
2 …challenges the PC to a duel or contest
3 …attacks the PC unexpectedly _______________ ... in ______________ ... ______________ days."
(an unpleasant event) (a place) (a number)
4 …warns the PC not to trust his sensei
5 …begins following the PC around
6 …asks the PC for a favor STRIKE
7 …offers to reveal useful information to the PC The PCs must somehow track down the _________________ s who killed
(a profession)
8 …invites the PC to dinner
9 …sends the PC on a dangerous mission Anaume and ________ them. On the way, they must also avoid a group
(verb)
10 …tries to tempt/trick/threaten the PC into revealing important
secrets of ____________ s who want to question them, and ________ a horde of
(a profession) (verb)

FOCUS _________ zombies. If they fail, the entire _________ will be plunged
(adjective) (area)
The NPC in question is actually trying to_________________________ .
[check Table 3] into __________________ .
(something scary)

TABLE 3: WHAT IS THE NPC REALLY UP TO ?

Roll Plot
Course C: Choose Your Own Challenge-Focus-Strike
1 …kill the PC Any manner of making choices will do. Roll a die, flip a coin, pick the choice you
2 …woo the PC like the best, or use any other system to choose your own way through this course.
3 …test the PC P ARAGRAPH 1
4 …dishonor the PC (or the PC's family, or sensei)
SET U P: The governor of the province is building a new fortress, and the
5 …spy on the PC (or the PC's family
PCs have been dispatched to gather workers and resources from the local
6 …distract the PC from a plot against the PC's family (or daimyo,
area. Following a small path from their last campsite, they come to a road
or sensei)
running North and South. A short distance to the North, the road
7 …see the PC indebted to his/her own family
intersects another road running East and West, forming a crossroads.
8 …protect the PC from a curse
• If the PCs want to go North, go to Paragraph 2
9 …manipulate the PC into taking action against someone else
• If the PCs want to go South, go to Paragraph 3
10 …steal something from the PC
• If the PCs want to go East, go to Paragraph 4
• If the PCs want to go West, go to Paragraph 5
• If the PCs want to go back the way they came, go to Paragraph 12
• If the PCs want to wait at the crossroads, go to Paragraph 27
P ARAGRAPH 2 P ARAGRAPH 11
CHALLENGE: Heading North, the PCs arrive at a bustling town on the STRIKE : The man at the front of the crown declares that the men and
banks of a river. Barges from upriver bring bushels of rice here to be women of the village should no longer submit to the governor's rule. He
tallied, taxed, and stored. A sake house near the docks looks like a good accuses the governor of having gained his position through dishonorable
place to find laborers or ronin in need of work. There is also a warehouse means and decries his plans to build a new fortress as nothing more than
where supplies could be requisitioned in the governor's name. wastefulness. The mood turns dark very quickly, and unless the PCs do
• If the PCs want to look for laborers in the sake house, go to Paragraph 6 something to sway the crowd's opinion they may find themselves facing a
• If the PCs want to get supplies from the warehouse, go to Paragraph 33 peasant uprising.

P ARAGRAPH 3 P ARAGRAPH 12
CHALLENGE: Heading South, the PCs follow the road through a heavily RESOLUTION : Heading back the way they came, the PCs eventually reach
wooded area. After some time they reach an ancient temple in the middle the outpost they departed from. The governor's aide is displeased to see
of the forest. The monks who tend the temple do not seem to be around. them return so soon and wastes no time in dressing them down. Failure to
Behind the temple there is a massive rock outcropping with a large crack perform such a simple task as rounding up workers is a grave disgrace
running through it. It looks like the crack might open up into a larger indeed, and the PCs are soon assigned other, less demanding duties.
cave, as there is a large banner to the side. There is also a small path The End. (You can start over from Paragraph 1 if you so wish.)
through the brush, leading to the East.
P ARAGRAPH 13
• If the PCs want to enter the temple, go to Paragraph 22
• If the PCs want to investigate the cave, go to Paragraph 24 STRIKE : The chanting stops as soon as the PCs knock on the temple door,
and a voice beckons them to come inside. Upon entering, they find a
• If the PCs want to follow the small path, go to Paragraph 19
wizened old monk engaged in meditation. The monk tells the PCs that he
P ARAGRAPH 4 has been waiting for them, and offers a riddle: "Which is the true self?
CHALLENGE: Heading East, the PCs reach a small fishing village on the The self of the body, or the self of the mind?" If the PCs can argue for
coast. The port holds a handful of ships, all of which appear to be in a their answer to the monk's satisfaction, they will gain the blessing of the
state of disrepair. Near the gates, a traveling merchant struggles to load a Fortunes, and find that the rest of their mission (and anything else they
heavy box onto a wagon. Inside the village's central courtyard, a number may attempt in the next day or so) goes smoothly.
of peasant fishermen have gathered, engaged in some sort of heated discussion. P ARAGRAPH 14
• If the PCs want to talk to the merchant, go to Paragraph 10
FOCUS ( CONTINUED): The stables are empty. The odor of hay and
• If the PCs want to listen to what the peasants are saying, go to Paragraph 8 horses has long since faded, and all that remains to indicate that this
P ARAGRAPH 5 building was once used are some discarded tools and dried droppings.
CHALLENGE: Heading West, the PCs come to a small village. As they • If the PCs want to enter the manor house, go to Paragraph 30
approach, they notice the fields are empty and silent. By the time they • If the PCs want to look in the artificer's shop, go to Paragraph 26
reach the settlement they can see it has long been abandoned. Most of the P ARAGRAPH 15
buildings stand empty. One large manor house, however, shows signs of
STRIKE : Venturing down the left branch of the cave, the PCs find themselves
recent use. On the other side of the village, the stables are set back away
in a straight, gently sloping passageway. Once they have gone far enough
from the road, and appear to be undamaged. There is also an artificer's
into the cave for the light from the entrance to grow dim, a dark shape
shop tucked behind the remains of what was once the marketplace.
drops down from the ceiling behind them and blocks their escape. It is an
• If the PCs want to enter the manor house, go to Paragraph 30
oni! The foul monster has been terrorizing the area for some time, and
• If the PCs want to check the stables, go to Paragraph 14 eliminating it will make the job of moving workers and supplies through
• If the PCs want to look in the artificer's shop, go to Paragraph 26 the area much easier. But first the PCs must fight their way out of its lair.
P ARAGRAPH 6 P ARAGRAPH 16
FOCUS : As they near the sake house, the PCs can hear commotion STRIKE : Bursting into the sake house with their weapons at the ready, the
coming from within. There are definitely a number of people inside, but it PCs find the establishment full of drunken sailors in the middle of a
sounds like they're in the middle of something intense. boisterous song. They have intruded on an impromptu festival giving
• If the PCs barge in with their weapons ready, go to Paragraph 16 thanks to the Seven Fortunes. Their rude behavior will be forgiven,
• If the PCs open the door and check inside before entering, go to however, if they join in the festivities and perform some sort of art
Paragraph 21 (singing, dancing, poetry) in praise of the Seven Fortunes. If they refuse,
a negative reputation is sure to follow them throughout the area.
P ARAGRAPH 8
FOCUS : Approaching the mob of peasants, the PCs notice that most of the P ARAGRAPH 17
men and women in the group wear severe expressions. Some are even STRIKE : Venturing down the right branch of the cave, the PCs follow the
holding weapons. A man at the front is speaking animatedly, and upon seeing twisting passageway down a steep slope. After several minutes, the
the PCs approach cries out "The only language they understand is violence!" cavern comes to a dead end. The journey is far from fruitless however, as
• If the PCs react with hostility, go to Paragraph 11 a large pile of glittering gold coins lays upon the cave floor. There is
• If the PCs try to find out more about what is going on, go to more than enough money to aid the governor, or do anything else the PCs
Paragraph 25 might wish. Indeed, a creative samurai could find any number of ways to
put that much money to good use....
P ARAGRAPH 9
STRIKE : Slipping in through the back entrance of the warehouse, the PCs P ARAGRAPH 18
hear a loud giggling. As they move among the sacks of rice, the sound STRIKE : Opening the door to the artificer's shop, the PCs find the main
gets louder and louder. Finally, they catch a glimpse of the culprit. A fat room filled with trinkets, fetishes, clockwork devices, and other strange
mujina is gorging itself on uncooked rice, while two others throw handfuls items that demand closer inspection. Once they have ventured past the
of the food around like children. If left to their own devices, the creatures threshold, the door slams shut on its own. A cool breeze blows through
will ruin the area's food stocks, and must be stopped. the room, and an eerie glow comes from the deepest recesses. The shop is
haunted by the ghost of its former owner. Her creations could be put to
P ARAGRAPH 10
good use, but she must first be convinced to depart the world of the living.
FOCUS : The merchant looks up upon hearing the PCs approach and humbly
asks them if they might lend a hand in holding his wagon still while he loads P ARAGRAPH 19
the box upon it. The maneuver only takes a moment with the PCs' help, and RESOLUTION : Making their way down the small path, the PCs find
the smiling merchant thanks them profusely. In return for their help, he offers themselves tramping through a densely overgrown section of the forest.
them their choice of two presents: a medicine box with many small compartments Brambles tear at the hems of their kimonos, and biting insects swarm
filled with various herbs, or an umbrella gilded in silver. He is quite insistent, around their faces. Finally, they manage to break through the underbrush
and will not be satisfied until the PCs accept one of the two items. and emerge onto a well-groomed path.
• If the PCs take the medicine box, go to Paragraph 31
• If the PCs take the umbrella, go to Paragraph 20
It is the path they started on when they first embarked this morning, P ARAGRAPH 28
leading to the crossroads! They've managed to go in a circle and waste an STRIKE : After ringing the gong outside the artificer's shop, the PCs hear a
entire day, gaining nothing for their trouble but tired feet. shuffling sound coming from within. It continues to get louder and louder,
The End. (You can start over from Paragraph 1 if you so wish). until the door of the shop flies open to reveal a gigantic clay soldier. The
automaton will obey any orders it is given, but the deep crack in its head
P ARAGRAPH 20
sometimes causes it difficulty in parsing complex commands. Still, if the PCs
STRIKE : The merchant gives the PCs the silver umbrella and bids them are able to puzzle out some method of using it, it could be an invaluable resource.
farewell. Before long, he has trundled off down the road and is out of sight.
Some time later, the PCs are approached by a big, burly, mountain of P ARAGRAPH 29
a man who accuses them of stealing his family treasure. He seems quite RESOLUTION : Huh? What are you doing here? You must have made
upset, so the PCs will have to come up with an excellent story to explain some kind of mistake. Rocks fall. Everyone dies. The End.
how they came to possess stolen goods.
P ARAGRAPH 30
P ARAGRAPH 21 FOCUS : The front gate to the manor house is only slightly ajar, but it is a
STRIKE : Opening the door to the sake house, the PCs are greeted by the simple matter to push it open completely. Like the other houses in the village,
sight of two gangs, each about a dozen men strong, in the middle of a it is empty and abandoned. Or so it appears at first glance. In a secluded
heated argument. The criminals have their weapons drawn, but remain corner of the courtyard a young man can be found kneeling on the ground,
locked in a standoff, glaring at each other with open hatred. As the PCs facing away from the PCs. He appears to be deep in thought or contemplation.
enter, one of the men cries out "He's got reinforcements! Get 'em!" • If the PCs wish to call out to the man, go to Paragraph 34
Bloodshed is likely to ensue. • If the PCs wish to approach the man more closely before revealing
P ARAGRAPH 22 themselves, go to Paragraph 23
FOCUS : While the temple stands strong, it has seen better days. The red P ARAGRAPH 31
paint is cracked and faded, and the ornamentation is in disrepair. Nonetheless, STRIKE : The medicine box contains several exotic combinations of
as the PCs approach the door, they can hear a low chanting coming from inside. medicinal herbs, with about three doses of each mixture. A note on the
• If the PCs knock, go to Paragraph 13 top of the box boasts such wonders as "enhanced strength," "incredible
• If the PCs open the door and go right on in, go to Paragraph 32 reflexes," "imperviousness to fire," "sleeping medicine," "deadly poison,"
and other strange effects. Unfortunately, the part of the note identifying
P ARAGRAPH 23
which combination provides which effect has been torn off. The only way
STRIKE : The man remains in a kneeling position as the PCs approach, and to determine what the herbs do is to test them through trial and error.
as they come closer they can see tears streaking down his face. If addressed,
he identifies himself as a provincial magistrate named Umikaro. Having P ARAGRAPH 32
failed to find and destroy the mysterious monster that has victimized the STRIKE : The chanting comes to an abrupt stop when the door to the
local peasants, he intends to commit seppuku. The death of such a temple is opened. As light streams into the ancient building, the PCs can
talented man will be a great loss to the entire region, and he would be a see a group of hooded figures gathered in a circle around a family of
great ally if he could be convinced to live. bound and gagged peasants. Their unholy ritual interrupted, the
bloodspeakers turn upon the PCs and prepare to do battle. If the PCs win,
P ARAGRAPH 24
the peasants will sing their praises to the rest of their village. If the PCs
FOCUS : As the PCs climb up the short path to the cave, they can see that lose, they are likely to find themselves being sacrificed as well.
the banner by its entrance is marked with the kanji character for "bravery."
From here, they can see that the crack in the rock is much larger than it P ARAGRAPH 33
appeared from the path, and extends quite some way into the earth. After FOCUS : As they approach the warehouse, the PCs find a large group of
a few feet the cave splits into two branches. The left branch appears to be guards and sentries gathered outside. Everyone's attention seems to be on
smooth and level, while the right branch drops down sharply. the building itself, with their eyes locked on the doors and windows.
• If the PCs want to go down the right branch, go to Paragraph 17 Upon seeing the PCs, one guard calls out to them: "You're agents of the
• If the PCs want to go down the left branch, go to Paragraph 15 governor, right? You've got to help us! There's some crazy monster inside."
• If the PCs want to go in through the front door, go to Paragraph 35
P ARAGRAPH 25
• If the PCs want to go in through the back door, go to Paragraph 9
STRIKE : The man at the front of the group continues to speak, calling out
to the PCs. "Mighty samurai, we are simple folk. We are not skilled in the P ARAGRAPH 34
art of war like you. Please, help us to defeat the pirates who prey upon STRIKE : The man looks up as soon as the PCs call out to him. Rising
our village. We beg you." At these words, every man, woman, and child slowly to his feet, he hobbles towards them. He introduces himself as
in the mob drops to their knees, imploring the PCs for aid. Sunechi, a samurai who was stationed in this village by the former governor.
He explains that he took leave from his post some months ago to visit his
P ARAGRAPH 26
family in a distant land. While he was gone, the village was destroyed by
FOCUS : The artificer's shop appears to be much more secure than the bandits. Since his return, he has spent his days praying for forgiveness.
surrounding buildings. Several wards against evil have been hung on the As heart-rending as this story may sound, it is all a lie. Sunechi is
walls, and the windows are boarded up. Despite these precautions, the chain actually a pennaggolan. Once the PCs have settled in and accepted his
on the front door is not secured by any lock. A gong lies flat on the ground hospitality he will strike. It has been a long time since the last villager
in front of the shop. A faded sign next to it reads "Please ring for service." died at his hand, and he is very, very hungry.
• If the PCs open the door and go right on in, go to Paragraph 18
• If the PCs set up and ring the gong, go to Paragraph 28 P ARAGRAPH 35
STRIKE : Slipping in through the front entrance of the warehouse, the PCs
P ARAGRAPH 27 catch a quick glimpse of three men with painted faces and red kimonos.
FOCUS : The PCs wait at the crossroads for some time, without seeing any Before they can act, however, the intruders dart into the recesses of the
other travelers. At long last, they spot a merchant pulling a wagon down the building with uncanny speed. The three criminals are incredibly skilled
road from the North. He appears to be in a hurry, and in his haste he acrobats, and will use their amazing skills to evade capture as well as they
manages to tip a number of boxes off the back of his cart. At the same time, are able. The PCs will have to be both clever and lucky to catch them.
they also notice a lone man wandering down the road from the West with
his head bowed. Suddenly, he falls to his knees, and makes no move to get up.
• If the PCs want to help the merchant, go to Paragraph 10 Editor’s Note: Paragraph 7 was corrupted by the Shadowlands, and had
• If the PCs want to check on the kneeling man, go to Paragraph 23 to be destroyed.

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