ins complete Tite oa} (ET
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VOL IV, NO.6 $3.75 USA— 2 ee ea,
Save $3 - $9.00
Offer expires August 31, 1990
=” boxes under the publication(s) 10 (Please PRINT clearly)
ibing. Then, either mail this form with pay
PO. Box 72089, Chicago IL. 6
bring this form with payment to the TSR Periodicals booth at
GEN CON? Game Fair.
New al (tach malin abot.
U.S. funds only — a'$3 savings! Check one to indicate choice of payment.
24 issues. inU.S. funds only —a $6 savings!
sues for $81 in U.S. funds only — a $9 savings!
UNGEON? Adventures [New [Renewal atachmalinglabel) Name in which credit card is issued
1 year, 6 issues for $1 funds only —a $3 savings! ca card number Exp. dat
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ck (Money order [1] MasterADVENTURES FOR TSR® ROLE-PLAYING GAMES JULYIAUGUST 1990 ISSUE £24
COVER: A mind flayer
vows vengeance on the
‘adventurers who
destroyed his home.
painting captures this
oignant moment from
“Thunder Under
Neediespire”
Four Years and Counting
In 1987, when I was hired as assistant editor for DUNGEON
Adventures, one of my first jobs was to proofread issue #4,
‘Twenty issues and over three years later, not much has
changed. Oh, we're on our third art director and fourth edito-
rial assistant, but the magazine you hold in your hands has
changed litte from its dramatie debut issue.
But there are changes in the air—some of which you may
have already noticed. Some of these are purely eosmetic (the
ability to run color ads on the inside covers), Other changes
involve business decisions that should, in the long run, im-
prove the quality of the magazine. Issue #23 was the first to
carry non-TSR advertising. As ad sales increase, we hope to
expand the magazine to 72 pages, allowing us to bring you
even more role-playing adventures.
Inits four years of publication, we haven't increased the
subscription or single-copy price of DUNGEON Magazine. In
fact, it’s that time of year now that many of you wait for ea-
gerly: the annual summer subscription sale try saying that
three ti Look for the ad and special subscription
card in this issue and save up to $9.00 on new and renewal
subscriptions. But hurry! This offer expires August 31st (and
it's not too soon to think about early Christmas presents)
‘We've got some big plans coming up for the future, too, 80
be sure not to miss an issue. And as always, your comments
on our efforts are appreciated. Send your letters to
DUNGEON, PO. Box 111, Lake Geneva WI 53147.
Have a great summer! If you can make it to the 1990 GEN
air (at Milwaukee's MECCA Center, August
by our booth and say hi
was sent in by Matt Hart of Dinwid.
1. G Youre
‘The Readers LETTERS. .. er
Anne Dupuis IN THE DREAD OF NIGHT
(D&D® game, levels 1-3) He wears
black, hires ores, and looks
depraved—but don’t be fooled.
He's far more dangerous than he
seems. 6
Willie Walsh “A HITCH IN TIME
(AD&D® game, levels 7-10) No
matter how much loot you take, you
never took anything af all
Confused? Wait until you try this
dungeon. 26
James Jacobs THUNDER UNDER NEEDLESPIRE
(AD&D game, levels 8-12) The
monster you're sent out after is so
dangerous that even mind flayers
fear it. And the illithids want your
help +1638
DUNGEON ADVENTURES
INDEX
Issues 1.24—Four years of
adventure! oe
spear, and a horse of air,
cor | wander
ghosts and shadows
ned toa tourney
Beyond the wild world’s end
? “Tom O'Bedlam”
‘Anorymac