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oot een ep Case IE About this book #18 How to play Island The story of Island * of Secrets of Secrets “19 De-bugging Grandpa’s map 20 Program Characters you 5 listing will meet 30 Conversion lines i 32 Clues 4 the Library of Written Secrets. Designed by lain Ashman Illustrated by Patrick Lynch About this book This book contains a program listing for an adventure game called “Island of Secrets” which you can type in and play ‘on your computer. It also contains lots of exciting colour pictures which tell you the story of the game and show what some of the places and characters in it look like. These contain vital clues look at them carefully or you won't be able to play the game. The program listing starts on page 20. It is written to work on a Commodore 64, VIC 20 (with 16K expansion), Apple, BBC, Electron and Spectrum, though, because these computers do not all use exactly the same version of BASIC, there are changesto make depending on which one youare using. Youwill find out about these in the notes at the beginning of the listing. Island of Secrets is an extremely long program to type in and even experienced programmers will find it difficult not to make mistakes. You will find some tips and hints on typing in programs on page 20. If you don’t know what an adventure game is or how to play one, you can find out more about them on the right. You can also find specific instructions for playing Island of Secrets on page 18. Howtousethisbook Tum first to page 20 and re: tips and hints on typing in programs. 27check through the listing, noting how many conversions there are for your computer, pee] 3 Type in the pre carefully; if necessary st About adventure programs > You have probably heard about adventure games even if you've never played one. They were invented in the U.S.A. in 1976 and first played on mainframes with huge memories. The player wanders round an imaginary world by typing in commands such as GO SOUTH or TAKE SWORD and the computer describes the surroundings and events as the game unfolds. Some more recent adventure games draw pictures of the characters and locations on the screen too. The object of an adventure game is usually to collect treasure and escape froma series of dangerous situations. They are difficult to play and can take weeks, or even months, to solve. QNow turn to page 18 and read the ions on how 5 type RUN and RETURN and check that your screen display looks like the ‘one in the first picture on page 18 Island of Secrets is a text adventure. It doesn’t show any pictures on the screen, but it does have pictures in the book instead. Unlike most adventure games, the computer will not tell you all you need to know about the world you are travelling through. There are no directions, for instance. You will need to look at the map and work out for yourself traditional adventure because you play a role. You are Alphan and you must try to decide what he would do in a particular situation (based on the clues in the book) rather than what you personally would do. Other roles are played by the whether you can go north, south, east or computer and characters sometimes west. You will need to look at the move around or do surprising things pictures, too, to see if there are any which you cannot control. You are given objects that might be valuable or useful —_acertain amount of strength and wisdom in your Quest, asthe computer probably __at the beginning of the game and these won't mention them. vary according to what happens to you in This game is also different from a your role cf Alphan. ale f Alphan’s quest To find out who Alphanisandwhathehas | Ifyoudo something wrong you may find to do with the Island of Secrets you must you have lost the game. The computer will read the Story on pages 4 and 5.Histask is tell you you have failed and give you a to find the objects of power, though he —_score based on what you have done up to doesn’t know what they are, and take that point. You will then have to start them to the Island of Secrets. He must _ againand try something different. Perhaps then work out what todo with them to __you said the wrong thing or didn't pick up restore light, warmth and life to the world, something you needed. Bkeep the book alongside you as you play. Wou will need to fefer constantly tothe map to find your way around. 6 You are now ready to start, Try wandering round the locat You can save a game part way through if you want and load it again another time, or youc ‘give up and get your score by typing QUIT. The book tells you how to do these things 9 T Have a good look a colour section of the book to familiarize vourself with the world of Island of Secrets and its inhabitants. Thestory of Islandof Secrets the Cloak of Entropy the sky was blue and the grass was which they said was green. The Ancients had built The f essential for releasing Pyramid and established communication the power of the : with the Sky People. It was even agreed objects and, because Ss that one or two specially selected the task was too long | Earthlings should visit Sky Land. for one person's life- SPeetime, they also gave him the secret for prolonging his life. 5 It became obvious to the Sky People that a great war was inevitable, they sent Omegan back to Earth with a missio The war would darken the Earth, they 2 The first (and last, as it ; but when it was over Omegan must turned out) Earthling Sky fj collect the secret objects and release the §|visitor wasOmegan, youngest power that had been locked into them, sonof the most influential of the jugs” thus restoring the Earth to normal. |Ancients. He was fascinated by what he saw — the Sky People knew a lot of things Earthlings didn’t. 3 Shortly after Omegan f VU) arrived, conflicts began 3 : F between the Sky People and the Outer Ones. Sky messengers came down to The Pyramid and gave each of the Ancients an object, telling them to hide it 4. The Ancients wondered why the Sky People should bother to give them such ordinary looking objects. But, who were they to ask questions? They set off to | find hiding places, little }| knowing they would never meet again. Ae | 8 Omegan set out on his task, but it soon became apparent that it was of immense and incredible difficulty. He didn’t know what he was looking for or where to look or even how many things he had to find, war was more catastrophic than — e Sky People had anticipated. A huge dark cloud enveloped the Earth blocking out light and heat, the ground ripped apart forming the Crimson Canyon, and the lakes were poisoned. 9 He began to realize that the Cloak had enormous power. With its help, he built a castle for himself and assembled the *» secret equipment for extending fe. So .- what if the Earth stayed dark, he thought. No-one would find all the objects, and as Cloak —that was his now _ 10... but the land is still in darkness and ae ~~ Omeganstill lives on his Island of Secrets. No-one found the objects or discovered the MPa f secret of Omegan’s long life, though there—- => are rumours of some who have tried ———s 11 Tales are told, for instance, of a wanderer named Median who entered the Castle of Secrets. He even drew a plan, they say, which he put ina bottle and threw into the Lake, 12.No-6ne thought Alphan, would take onthe task Intelligent and wise he © certainly is, but surely per a too slight and gentle to wresile with the will of Omegan. True he has that map left to him by his explorer grandfather What ifhe really could bring the Earth back to normal! fy Shack i *8 @ _Megulths Characters youwill meet You may come across canyon beasts anywhere in the forest, h you won't be abile to catch one without help, He moves around the castle, so. you can’t be sure where you will come across him. espite its name, this strange glassy boulder sits in dull silence. le lives in the stumps of the eat bluewood trees, which his ancestors planted. He is a sworn enemy ofthe Logmen _, but cannot leave the swamp to get revenge orto get the liquor £ which he believes would restore the trees to their r The Boatman, Even the intrepid canyon beast won't go near him, so beware. It would be wise to approach him at some stage in your quest though. These unfriendly characters are always on the look-out for something to entertain them. They are addicted to a lethally strong liquor which they brew themselves. Their logging activities include destroying the last of the great bluewood. trees in the east. wd A famous schola¥of Angient times, he disappeared under { mysterious circumstances, He appears to have lost his memory. - === Alphan will need to help him recover it 10 somehow. aN The Sage has meditated for so long that she has forgotten how to move anything other than her head. She has been vaguely worried for the last 500 years by a slight, but persistent irritation on her back. The lilies she guards are said to revive old memories. She guards something precious. She'll need proof that you are serious about your mission. Rs an You can use thi: N,S,EorW probably mad instead of obably made a 2a typing error, so noon, check again. ti! DP: z J When you have typed in the listing and Sento toMy ONL! sO Ce RUC me appear at the top of the screen, which means the computer is reading the data. After a few seconds, your screen should ras rats You will notice as you begin to move * Peon Coe e rc en aan ter POO ieee a ere e TY Ponce ae tora erat ees ee eh ete If you are about to try something risky, save the ‘game first SOUR Oe One Un testers Pe ee een Ne ire CN AE ee mE cr me erties have your cassette recorder linked up and a tape ready first though. You will need to Pn een one rer tape too.) SOMES c eur ELTy computer waits for you to type in what you Reet Oe en ecereurcceetny words and so won't understand everything eee Mere are a re) commands, such as GET WATER. 5 You lose the game if your strength or wisdom reach zero. Use EAT or DRINK to increase strength. PONTE Co aur eeu ey RoC RC RUC Ee Utd ee Cre arte Cen eg Pe tam eM ce Pec ese eM ai ae cate Cerca ae orkid erat etter ae When you want to continue the game, load er cate cy pkey Ons eset Cree Amite tat kate ct Perak erent cite Serene ee eee Reset question, as in the situation above. You PSeter urna ees ter mnt Pre eee eek hota t cod eM eee ieee eka 1) Have you typed in all the conversions for your computer? particular. Ws = bv; , zB a 1 3) Quotes are also easy to miss. Make sure there is an even f number of them in every line. Food and drink items are just added to your food or drink score, they are not listed as melon, wine, etc. Now type INFO and your screen will change as shown above. You can do this at any point in the game to find out what you [Eg Oued eae eee together or accidentally split one units each of food and drink and can addto this by picking up any food and drink you Beene Cie - og 7) Make sure you haven't confused capital O with zero, figure 1 with capital | or figure 6 with capital G. 9) The data lines have a group of 1s and 0s at the end. Make sure there are four (correct) numbers in each group. Ifyou feel you are stuck in the middle of the Pore Maori mend OO WEE TCU Res eT give you your score. (Though you won't get EN cout) 20 Program listing Here is the Island of Seerets program listing. The symbols down the left hand side indicate lines that need to be altered, added or deleted for different computers. There is a different symbol for each computer, as shown below, so make a note ofthe one for yours. Turn to pages 30-31 to find the new lines to type in. Commodore 64 4 VIC20 & Apple @ TRS-80 BBC #* Electron # Spectrum O It is a good idea to check through the listing before you start typing to see how many changes there are for your computer. . LOREM ISLAND OF SECRETS: 20608082820 ‘SOLET D=R: IF R=20 THEN LET D=FNR(B0) @ 4$0GOSUB650:60SUB2770 :PRINT*ISLAND OF SECRETS! ae penint 65} TAB(O) *STRENGTH = ‘GOPRINT*YOU ARE *; 18 (VAL(LEFTS(A$,1}));* TOFOR 1=1 10 C4 SOLET C=0:READ YS QOIF L(T)=R AND F(T) (1 THEN LET C=1 1001F NDO AND C=1 THEN LET AS=As+! S101F C=1 THEN LET AS=AS+" "+YS:LET 120NEXT I A301F NO THEN LET AS="#YOU SEE*+A$:GOSUB720 1S0PRINT: PRINT 643° ASOPRINT: PRINT*WHAT WELL YOU DO"; DLSOINPUT EF {7OLET C$=**:LET HS="*LET A=OsLET O=52:LET LI OIGOFOR 1=1 TO LT COON9OIF MIDS(ES,1,1)=* "AND CS="*THEN LET CS=LEF 2001F MIDSIES,1+1,11¢>" "AND C$)** THEN LET 2UONEXT T 2201F X$=** THEN LET C$=E$ ‘2301F LEN(CS)(3 THEN LET C#=¢5+"772" 240FOR I=1 10 ¥ O2SOIF LEFTS(C$,3) 2108 (VS, 34(1-1)+1,3) THEN LE 26ONEXT T 27960SUB760 ‘TBOLET BS="*:1F A= THEN LET A=V#l 2901F XS="77" THEN LET FS="NOST ACTIONS NEED ‘JOOIF ADV OR O=52 THEN LET FS=WSeCS+" “+15 ‘SWOIF AD AND 0252 THEN LET FS="WHAT!" NL SENT) 5 TAB(23) 5 3 60SUB720: LET Hints ontyping intheprogram You will need to go slowly and carefully to type this long listing in correctly. Here are some hints: 1. Make sure you are sitting in a comfortable position. 2, Use a ruler or piece of blank paper to mark the line you are on, or see if you can persuade someone to read the listing out to you. (Explain that they must distinguish between TO and 2 and FOR and 4, and that they must read all the punctuation.) 3. Check each line before you press RETURN and make sure you don’t miss a line altogether. 4. Stop at the bottom of each page, or more often if you like, and walk around the room for a few minutes. 5. As soon as you begin to feel irritable or panicky, STOP. You canalways save what you have done and continue later. Remember, it is easier to check each line carefully before you press return than to check through the whole listing for mistakes at the end. "TINE REMAINING: *3L WISDOM = ";X:PRINTGS ) LENIES) Es, 1-1) SRIGHTS(E$ LI-1) LET I=LI Ifyou are using a Commodore 64, leave out the ETs. T API ‘You can leave out the LETs on all computers except the Spectrum, TWO WORDS* SQOLET L=L-£:LET Y=FNS(Z) Ifyou are using a MAA SSOLET BS=STRE(Q) +STRE(L (0) +STREAF (0)) #STRE(R] Commodore 64, CO34OON INT(A/10)+1 GOSUB 590,600,610, 620,630, 650, 640 feavecoutthe S5OIF R=61 THEN LET X=X-FHR(2)+1 Tonger lines ‘SOOIF AND FNR(3)=1 THEN LET Y2¥-1:LET F$="YOU ARE BITTEN STOIF F138) <1 AND ROOF (22) THEN LET F (36)=F(36)+12LET L(36)2RsLET Y=¥-1 SROTF R THEN LET L(39)=108(FNR(SD-1)+7+FNR(3) SOOIF RL(39) AND ROL(43) AND F(13)>-1 THEN LET Y=¥-2sLET Y=t-2 OIF RC7B THEN LET L(32)=764FNR(2) 4201F OR R=57 OR R=73 AND FNR(2)=1 THEN LET L(25)=R (01F S2)AND FWR(2)=1 AND F(32)20 THEN GOSUBI310 AAASOIF R=19 AND ¥¢70 AND F(43)=0 AND FNR(4)=L THEN LET FS="PUSHED INTO THE PIT*:LET FAW) =i ASOIF ROL(AL) THEN LET L(41)=21+(FNR (3) #10) #FNR(2) MOOIF ReL (41) THEN LET F(A1)2F(41)-1s1F F(41)¢-4 THEN GOSUBI250 ATIF F(43)=0 THEN LET L(43)=8 4B01F L(43)418 AND RQ? AND RC>1O AND F(W-2)<¢1 THEN GOSUBI330 4901F R=18 THEN LET Y=¥-1 A@ASOOIF ¥<50 THEN LET O=FNR(9) sGOSUBI 530: 1F L(O)=R THEN LET FS="YOU DROP SOMETHING* SLOIF L<900 AND R=23 AND F(36) 70 AND FNR(3)=3 THEN GOSUBISE0 S201F R247 AND F(8)>0 THEN LET F&=F$+" YOU CAN GO NO FURTHER™ SSOIF F(B)+F(A1)+F (13) =-3 THEN LET F(W)=1260SUB2800 ‘S4O1F F(W)=0 AND L>0 AND YO1 AND X>1 THEN GOTO30 SSOIF L(1 OR ¥C1 THEN LET FS="YOU HAVE FAILED, THE EVIL ONE SUCCEEDS* ‘SOOPRINT: PRINT FS: PRINT*YOUR FINAL SCORE=";INT(X+Y+(ABS(L/7#(L(640) ))) ‘STOPRINT:PRINT:PRINT "GAME OVER” (SB0END DOSIOON A GOSUB 810,810, 810,810,810, 1080, 1080, 1390, 1530: RETURN CODON A-9 GOSUB 1540, 1630, 1470,1710,1730, 1080, 1740, 1760, 1760, 1760¢RETURN CSIOON A=19 GOSUB 1820, 1820, 1820, 1820, 1910,2100,2210, 2270,2270, 10 O4200N A-29 GOSUB 2500, 2500 ,2300,2300, 2330 ,2350, 2400, 2400 , 2470, 25: (CIH300N A-39 GOSUB 2600, 2600,2720,040 640RETURN ay @MAAESOLET D=D+1041R Take very special 4.0 S60RESTORE D care he % 4 @MAASTOREAD AS COSBOLET DS=RIGHTSIAS,, COS90IF R=39 THEN LET ‘TOOIF R=20 THEN LET ‘71060SUB2 780: RETURN CO720FOR 1=2 TO LENCAS) LET ES=MID$(AS, 1,1) T AS=LEFTE(AS,LEN(AS)~4) J D$( "101110100" ,FNR (5) ,4) 110" COTSOPRINTES; s1F ES=* "AND FNP(Z))Z THEN PRINT ‘THONEXT I TSOPRINT", ";:LET AS=**: RETURN TOOIF LEN(X$)<3 THEN LET 1$=184°277" TIOFOR I=1 TOW COTROIF LEF TS (X$,3)=MEDS(Z$,34(1-1)41,3) THEN LET O=1 TSONET 13 1F O20 THEN LET O52 ‘BOORETURN: BIOLET D=O:LET C=0:1F 052 THEN LET D=A B201F O)C4 AND OCW THEN LET D=O-C4 B301F BS="500012"0R 300053" OR Bf }00045"THEN LET D=4 B401F BS="500070"0R BS="500037"OR LOO1L"OR BS="S10041 "THEN LET D=1 *490066°0R BS="490051"THEN LET D=1 "480056" THEN LET D=2 Q701F BS="510044"0R BS="510052" THEN LET D=3 B8O1F BS="490051"AND F(29)=0 THEN GOSUB2110:RETURN BOOIF R=L(SPDAND (X+¥<180 OR R=LO)THEN LET FS=WS+*LEAVE!* sRETURN QOOIF R=L(SZ)AND F(3Z)¢1 AND D=3 THEN LET FS="HE WILL NOT LET YOU PAST*:RETURN S1OIF R=47 AND F(44)=0 THEN LET JHE ROCKS MOVE TO PREVENT YOU" :RETURN 9201F R=28 AND F(7)<>1 THEN LET FS="THE ARMS HOLD YOU FAST*:RETURN Q301F R=45 AND F(40)=0 AND D=4 THEN LET F$="HISSSS!"s RETURN G401F R=25 AND F(16)#L(16)¢>=1 AND D=3 THEN LET FS="T00 STEEP TO CLIMB": RETURN 9501F R=51 AND D=3 THEN LET FS="THE DOOR 1S BARRED! ": RETURN ac yooiF 050 THEN IF MIDSCOS,D,1)="0°THEN LET REREVAL CHIDS (*=10610601-01" ,D#3-2,3))2LET C21 QTOLET F$="0K" 9B01F D¢1 OR C=0 THEN LET F$=WS#"GD THAT WAY" A 9901F R=33 AND L(16)=0 THEN LET LA16)=FNR(4IZLET FC16) 1O00IF ROOL(25)0R O€)25 THEN RETURN JOLOLET FS=**:LET AS="4YOU BOARD THE CRAFT * 10201F 1¢60 THEN LET AS=AS+SS LOSOLET AS=AS+TS: 104060SUB2740:60SUB2760: G0SUB2760 10S0IF 1<60 THEN LET AS="#T0 SERVE OMEGAN FOREVER!*: LET F(W)=1 10601F 1959 THEN LET AS="#THE BOAT SKINS THE DARK SILENT WATERS":LET R57 107060SUB2750 : GOSUB2760: 60SUB2760:RETURN A ALOROIFC(F (0) 20 AND F(Q)(9)0R LAO) CORI AND O¢=C3 THEN LET FS="WHAT “+X$+"2" RETURN 1O901F BS="3450050°THEN LET Y=Y-B:LET X=%-5:LET FS="THEY ARE CURSED": RETURN ALOOIF BS="3810010" THEN GOSUB1370 AALLIOIF(A15 AND 06220 AND O¢>1)0R(A=29 AND O(216)0R O>C3 THEN LET AI201F Le AND (F(O) C1 OR F(O)=9)AND OCC3 THEN LET L(Q)=0:LET A: ALOIF O=14 AND L(10)C)0 THEN LET L(Q)=RsLET FS="IT ESCAPED*:LET AI401F O>CL AND OC1 AND O¢C3 THEN LET L(Q)=-81 AYTOIF A=-1 THEN LET FS="TAKEN:LET X=X+4:LET E-E¢1: 1F F(O)>1 THEN LET F(O)=0 ANOIF BS<>*246046"0R L(11)=0 THEN RETURN LET L4O)=Re1F FNR(3)<3 THEN RETURN USERS T2LOLET R*O3#FNR (6) 2LET L(16)=1:LET Fs="* 122060SUB2740:RETURN 123060SUB2770 LET F: ET FS="THE BEAST RUNS AKAY!* C$" 4X$: RETURN Don't panict T AS="#THE LOGMEN “#HS Y4: LET ek-4 AQ501F RC34 THEN LET AS=AS+*THROW YOU'IN THE WATER*:LET R=32 12601F R>33 THEN LET AS=AS+*TIE YOU UP IN A STOREROOM":LET R=Si 127060SUB27 50; 60SUB2760 A280FOR [=3 10 4 12901F LC1)=0 THEN LET L(1)=42 ASOONEXT 1: RETURN ASLOLET AS=*#THE SWANPMAN TELLS HIS TALE* 132060SUB2740:LET F(32)=-1 :RETURN ASSOLET F="NEDIAN CAN DISABLE THE EQUIPNENT* ASMOIF L(B)=0 THEN LET FS=F$+* AND ASKS YOU FOR THE PEBBLE YOU CARRY" A3SORETURN ASGOLET F(S6)=-(FNR(4)+6):LET F4="A STORM BREAKS OVERHEAD! *:RETURN A37OFOR K=1 TO 30: 60SUB2770 sPRINT" ////LIGHTNING FLASHES ASBOLET LA39)=RsLET Y2¥-BsLET X2X-2:RETURN A39OTF (0¢>24 AND L(0) 909 OR O=52 THEN LET FS="YOU DON’T HAVE THE "4X$:RETURN ALAOOPRINT"GIVE THE * 5485" TO WHOM"; INPUT 1¢ 141 0LET /GOSUB760:LET 14201F ROLAND THEN LET FS="THE "#1$+" 1S NOT HERE": 10045" AND N=40 THEN LET L(O)=G1sLET F(A 413075 "AND N=30 AND G>1 THEN LET F(11)=0sLET F&="HE OFFERS HIS STAFF":LET 6-6-1 EFTS(BS,3) :LET FS="1T 1$ REFUSED" }00"AND THEN LET X=4+40sLET L(0)=81 THEN LET X=X+10sL€T L(0)=81 THEN LET F(N)=12LET L(0)=81 OOLASOIF LEFTS(BS, }O"AND N=43 THEN LET L(Q)=91 :GOSUBISG0 TSOO1F L(O)=81 OR ( AND L(11)>0 AND 60) THEN LET FS="IT IS ACCEPTED" ASLOIF N=41 THEN LET L(O)=51:LET FS="1T 1S TAKEN" 1520RETURN ASSOIF O24 AND L(O)=OTHEN LET L(0)=B1:LET X=X~1:LET FS="[T BREAKS! *sRETURN ASAOIF L(0)=0 AND O¢=C1 THEN LET L(O)=ReLET FS="DONE T EsE-1 1S5ORETURN ASOOLET AS="#HE TAKES IT "s1F ROB THEN LET AS=AS+*RUNS DOWN THE CORRIDOR, * A A1570G0SUB2740:LET A$="4AND CASTS IT INTO THE CHEMICAL VATS, PURIFYING THEM WITH® A -AISBOLET AS=AS+* A CLEAR BLUE LIGHT REACHING FAR INTO THE LAKES AND RIVERS BEYOND" ASSOLET F (8)=-1; 60SUB2750; G0SUB27 60: GOSUB2760: RETURN AGOOIF LOT)C)O AND I0 THEN LET F=F-1:LET Y=¥+L0:LET F#="OK* 16501F O=3THEN LET X=X-5zLET Y=¥-2:LET F$="THEY NAKE YOU VERY ILL!* LOGORETURN 16701F O=31 THEN 6OSUB2380: RETURN AGBOIF X$6)"272" AND (0621 OR O}C3) THEN LET FS=WS+C$+" “+K$:LET X=) 1O90LET FS=*YOU HAVE NO DRINK*: IF 6)0 THEN LET G=G-1sLET Y=¥1 T FS: 1 7OORETURN QUTLOIF LEFTS(BS,4)="1600" THEN LET FIO! A 720RETURN 173018 Bi ATAOIF BS= 17SORETURN A7OOLET Y=¥-251F BS=*3577077"AND L(9)=OTHEN LET F(23)=O:LET L(23)=R ATPOLF ¥P45 AND YCL? AND (L(9)=0 OR L(15)=0) THEN LET F#="0K* A A1TBOIF BS="1258158"0R BS="2758158"AND LU15)=0 THEN LET F(12) GUT9OIF LEFTS(BS,4)="1100" AND R=10 THEN GOSUBL9B0 1Q001F A=18 AND (0229 AND O34) OR (0238 AND 0X44) OR O=16 THEN GDSUBL900 181 0RETURN AB20LET Y=¥-2sLET X=X-2: TF RCL(Q)AND LO) <>OTHEN RETURN AOSOIF O=39 THEN LET F$="HE LAUGHS DANGEROUSLY” 18401F O=32 THEN LET FS="THE SWANPMAN IS UNMOVED" BSOIF O=33 THEN LET FS=WS+*TOUCH HER'*SLET L(3)=81 ABGOIF O-41 THEN LET F$="THEY THINK THAT'S FUNNY!" LB701F Re4é THEN 6OSUB1200 MAA 4B01F BS="40-"AND There are lots of capital Os and zeros here — don't confuse them. LET F$="17 ALLOWS YOU 70 RIDE 644044" THEN LET F: S151" THEN LET FS= HEST OPEN":LET F( THE TRAPDOOR CREAKS LET F(5)=9:LET F(15)=9 T F(29)203LET X=K+3 ‘Stop now and walk round the room. 24 C18B01F LEFTS(BS,4)="1400"AND R=L(39) THEN GOSUB19B0 1B90LET Y=¥-@:LET X=K-S:RETURN 19001F L(9)>0 THEN RETURN 19LOLET Y=¥-12:LET X=4-10:LET FS="THAT WOULD BE UNWISE!" 19201F ROL(O) THEN RETURN L93QLET Ft LET AS="8THUNDER SPLITS THE SKY!*:LET FS="* L94OLET AS=AS+*IT IS THE TRIUMPHANT VOICE OF OMEGAN. ":60SUB2740 I95QLET AS="4WELL DONE ALPHAN! THE MEANS BECONE THE END..* T9QOLET AS=AS+*T CLAIM YOU AS MY OWN! HA HA HAH!":G0SUB2750 1970G0SUB2760: LET X=O:LET L=O:LET Y=0: RETURN 1980G0SUB2770 :0N 0-10 60SUB2010, 2060, 2060 ,2060 199OLET X=1+10:LET L40)281:LET F (0)=-1160SUB720:G0SUB27 60:60SUB2760 2O0ORETURN 20L0LET AS="41T SHATTERS RELEASING A DAZZLING RAINBOW OF COLOURS!" 20201F L(2)QOR THEN RETURN 2OSOLET AS=AS+*THE EGG HATCHES INTO A BABY DAKTYL "40S 2O9QLET L(3)=81SLET L¢2)=B1:LET F(2)=-1:LET Y=¥+40 ‘20SORETURN DOBOIF L(13) (oR THEN RETURN 2070LET THE COAL BURNS WITH A WARM RED FLAME":LET F(13; #4 20801F R=10 AND R=L(39) THEN LET AS=AS+* WHICH DISSOLVES OMEGAN’S CLOAK*:LET Y=¥+20 ‘20PORETURN 21O01F RO>SL OR F(29)2OTHEN LET FS=WS+C$+" HERE"SLET X=1+1 DILOLET X=K-1:LET R=FNR(S):60SUB2770 :PRINT'SWIMMING IN THE POISONOUS WATERS* You're half way through. "HOW WILL YOU 00 THAT" LET FS="SHE NODS SLOWLY":LET X=K+5 0) 2I2OLET J=0sLET B4="*:LET F#=*VQU SURFACE® :PRINT*VQUR STRENGTH = "5 1NT(Y) 2ISOFOR I=1 TO R TIMOIF YC1S THEN PRINT*YOU BRE VERY WEAK" CODISOPRINT WICH WAY"; SINPUT XS:LET HS=LETS(X4,1):LET BE=Bb4K8:NEXT 1 2160F0R 1-170 R COLITOLET Y=ENS(Z)~3e F MIDS(BS,1,19=°N" THEN LET J=J¢L ary QNGONEXT 1:1F R/2)J AND YD1 THEN GOTO 2110 21901F ¥2 THEN LET FS="YQU GOT LOST AND DROWNED" 22Q0LET R= 30+FNR(3):RETURN Note ther is 22\01F F(36))=1 THEN RETURN Ne 222080SU82770 :PRINT*YOU CAN RUN TO SHELTER IN:*:PRINT*1) GRANDPA’S SHACK" 4 2230PRINT"2) CAVE OF SNELM* PRINTS) LOG CABIN":PRINT*CHOOSE FROM 1 (O22401F AS)*0*AND ASC*4PTHEN LET R=ASC(HIDS ( 2250PRINT* YOU RUN BLINDLY TAROUGH THE STORM SLET F 226080SUB2760:RETURN Z2ZTOIF BS=*307SO7SOR BS=*3371071"THEN LET @D22801F BS=*3371071" AND A228 THEN LET F(3) 7290RETURN Z2SOOLET FS=*EXANINE THE BOOK FOR CLUES* CO21OIF LEFTS(BS,3)="600°THEN LET FS=L$ ZS20RETURN ZSIOIF BS: "40081" THEN LET F(4)=-L:LET F="FILLED" Z4ORETURN ZOSOLET FA=14:1F X8=HS AND Re47 AND FCG)=OTHEN LET F(44)=1:LET Feds 23AOTF USCOPS OR ROOL(A2) OR LUSICBL OR L(12181. THEN RETURN ISTOLET FS=*HE EATS THE FLOWERS- AND CHANGES":LET F (42)=12LET F(43)=0:RETURN 23801F F(4)¢L(4)O-1 THEN LET F8=*YOU DON'T HAVE “+x8:RETURN ‘4.4.7590505U82770 2PRINT*YOU TASTE A DROP AND..":GOSUB276O:LET FS=*HQUCH!"SLET Y=V=#sLET ¥=¥-7 OR =1 TO ABSIF (34))43 C100 OR -ReF (22) THEN LET Y=¥+! ‘2S20PRINT"TIME PASSES*:G0SUB27 60 2430NEXT 24401F L>100 OR F(S6)<1 THEN LET Xe1#2:LET F(36)=1 ‘2ASOIF A=37 OR A236 THEN LET FS="0K" ‘2460RETURN ‘24701F R=L(25)THEN LET F$="THE BOATMAN WAVES BACK” C24G01F LEFTS(BS,3)="700"THEN LET F(7)=L:LET FS=NSSLET Y=t+8 ‘2490RETURN CO 2500LET FS="A-DUB-DUB": IF LEFTS(BS,42(>"2B15" THEN RETURN ‘25101F FAO) =1 THEN LET F(Q)=0sLET FS=KS:RETURN 25201F L(5)=0 THEN LET F(B)=0: G0SUB1080:LET FS="THE STONE UTTERS "+HS 2530RETURN ‘254060SUB2770 :PRINT" INFO - ITENS CARRIED*:GOSUB2780 @ 25SOPRINT GS; 1AB(O) ;* FOOD=";F;TAB(23) ;*DRINK=";GzPRINT G$;:LET FS="0K" ‘25G0FOR I=1 TO C4 ‘2570READ YS21F L(1)=0 THEN PRINT YS Take another rest ‘25G0NEXT 1 ‘2590PRINTGS; : 60SUB2730: RETURN 200LET CS="LOAD*: IF A=41 THEN LET CS="SAVE* ‘TOLOPRENT*PREPARE TO ";C$:G0SUB2730 OOM 26201F A=40 THEN OPEN 1,1,0,"1SDATA™ MOO mM 26301F A=41 THEN OPEN 1,1,1,"ISDATA® AA2O4OIF ARAL THEN LET F (St LET F(A9)=VsLET F(ABD=X3LET F(47)=FsLET F(46)=6:LET FU45)=L O250FOR I= TOW OOM 26401F A=40 THEN INPUT#I,L(1): INPUT#L,F(1) MCV M 26701F ARAL THEN PRINTHL LOL) :PRINTHL FUL) (2680NEXT 1 OOM 2690CL08E 1 A ATIOOIF A=4O THEN LET R=F (50) LET Y=F(49):LET X=F(48):LET F=F (47) sLET G=F(46):LET L=F (45) 2710LET FS="OK" SRETURN ‘T720LET FW) T F$="YOU RELINOUISH YOUR QUEST. "sLET L: ‘TT30INPUT*PRESS RETURN*;AS:RETURN soon. You can stop part 2740608082770 way through and 275060SUB720: 60SUB2760:RETURN save what you C@MAA 2740FOR De TD 2000:NEXT D:RETURN have typed eo fax @A4 77 70CLS: RETURN @MAA T7BORESTORE LR+810 2790RETURN 2Q00LET AS="#THE WORLD LIVES WITH NEW HOPE! ":G0SUB2750 2B10LET FS="YOUR QUEST IS OVER":RETURN 2820PRINT" INI TIALISING® Cl@mad 2830LET LR=2860:LET T TsINT(2#,8) 2OM0LET V=42:LET W=SLsLET C4=43 28S0DIM 117) 2860DIM L (52) ,F (52) ‘2B7ODATAT4THE FURTHEST DEPTHS OF THE FOREST1001° 2BBODATA"ATHE DEPTHS OF THE MUTANT FOREST1000" 2B90DATA"7A PATH OUT OF THE OVERGROWN DEPTHSI000" 2900DATA"GA CARNIVOROUS TREELO00" 2910DATA"4A CORRAL BENEATH THE CRIMSON CANYONI110" Don’t forget to load what you have already typed, though, before you carry onto the next bit. 25 26 ‘2920DATA"7THE TOP OF A STEEP CLIFFLOLI TASODATATATHE MARSH FACTORYIO0L" ‘2940DATATATHE SLUDGE FERMENTATION VATS! 110" ‘29S0DATA"7THE UPPERMOST BATTLEMENTS1001° ‘2940DATA*AOHEGAN'S SANCTUNI110" ZATODATA"4SNELN'S LAIROOO!* ‘29R0DATA*2A DARK CAVEGO00" ‘2990DATA*1BROKEN BRANCHESO 100" SOOODATA"IA THICKET OF BITING BUSHESGO00* SOLODATA"1A HUGE GLASSY STONE1110" ‘SOQ0DATA*7THE EDGE OF CRINSON CANYONGOL 1" SO30DATA"ATHE CLONE FACTORYOLO1* ‘SOMODATA"4A CORRIDOR OF CLONE STORAGE CASKS1100° SOSODATA*7EDGE OF THE WELLO0O" SOBODATA"ATHE ROOM OF SECRET VISTONSL11 0" SO7ODATA"4SNELM'S INNER CHAMBEROL11* SOSODATA"STHE SOUTHERN EDGE OF THE FORESTOLOL" 3090DATA"7A LEAFY PATH1000" SMOODATA"3A FORK IN THE PATHOIOO" SALODATA"7AN APPARENTLY UNCLIMBABLE ROCKY PATHI100" S120DATA"7A LEDGE ATOP THE CRIMSON CANYONOO 10" SISODATA"4A TALL ENTRANCE CHAMBERI101" ‘JIAODATA"4A LOM PASSAGE WITH ARMS REACHING FROM THE WALLSIO10° SISODATAT7THE APPROACH TO THE WELL OF DESPAIROOO!™ TLOODATA"4A DIM CORRIDOR DEEP IN THE CASTLE1010™ TATODATA"ATHE STAGNANT WATERS OF THE CRAWLING CREEK1O01* ‘SIGODATA"4A SHALLOW POOL OFF THE CREEK1100" SIVODATA"7A LOG PIER, JUTTING QUT OVER THE CREEKOOOO" SQOODATA"4A STRETCH OF FEATURELESS DUNES! 100" S210DATA*1A GROUP OF TALL TREESIO10* 3220DATA"7A NARROW LEDGE AT THE SUMMIT OF THE CANYONOGLI* J230DATA"2A MONSTEROUS PORTAL IN THE CASTLE WALLOOII" S240DATA"4A CHAMBER INCHES DEEP WITH DUSTOOO1* S2S0DATA"4HEREL 111° T2GODATA*2A CARVED ARCHWAYOOLO" S2700ATA"4A SMALL HUT IN THE LOG SETTLEMENTOL11" ‘S2GODATATIA HUGE SPLIT-LOG TABLE 1001" SQ90DATA*ATHE PORCH OF THE LOGMEN’S CABINO! 10° ‘SSOODATA*AGRANDPA'S SHACKL 101" ‘TSLODATA"IA CLEARING IN THE TREES BY A RICKETY SHACKOOLO" SS2ODATA"ATHE NEST OF A HUGE DACTYLONIL” ‘SSSODATA"GTHE CASTLE OF DARK SECRETS BY TWO HUGE STONESOOI1" ‘SS40DATAT4A ROOM LITTERED WITH BONESOII1" ‘SSSODATA"ATHE CELL OF WHISPERED SECRETSO111" ‘SSGODATATATHE LIBRARY OF WRITTEN SECRETSO1!1" JE7ODATA"4A REFUSE STREWN STOREROOMI 111° ‘SSBODATA4THE LOGNEN'S HALLOOOO" SSPODATA"SA LOG BUILDING1000" ‘SHOODATA*7A RUTTED HILLSIDEL100* ‘J410DATA"7A WINDSWEPT PLAIN AMONGST STONE MEGALITHSO100" JA20DATA"TTHE STEPS OF AN ANCIENT PYRAMIDIOIO" S430DATA*7THE ISLAND OF SECRETSO111* Make sure you have four numbers at the end of each of these lines. ‘S44ODATA'IA BROKEN MARBLE COLUMNLO01* ‘SASODATA"7AN EXPANSE OF CRACKED, BAKED EARTHI100" ‘S4QODATA'AA DESERTED ADOBE HUTLO10" SM4TODATA"GA LIVID GROWTH OF MAD ORCHIDSIO11" S4BODATA'4A CORNER STREWN WITH BROKEN CHAIRSOL1I* S490DATA"7THE BRIDGE NEAR TO A LOG SETTLEMENTOO! 1" SSQODATA'IA CRUMBLING MASS OF PETRIFIED TREESLO11" SSLODATA"STHE EDGE OF THE PYRAMIDI101* SS20DATA*7THE ROOF OF THE ANCIENT PYRAMIDOLO0" SSS0DATA"SAN IMPASSABLE SPLIT IN THE PYRAMIDIL10" SSMODATA'TA BARREN BLASTED WASTELANDOOO1* ‘SSSODATATAAN EXPANSE OF BLEAK, BURNT LANDL100" SSGODATA'SA DELAPIDATED ADOBE HUTO!10" ‘SSTODATA*ATHE HEART OF THE LILIESO!01" ‘SSBODATATATHE MEDST OF THE LILEESI1 00" ‘SSP0DATA*SA RIVER'S EDGE BY A LOG BRIDGEOL00" SOOODATA'IA PETRIFIED VILLAGE BY A RIVER CROWDED WITH LILIESO100° SOLODATA'ATHE RENAINS OF A VILLAGEL100* ‘SO2ODATA*STHE ENTRANCE TO A PETRIFIED VILLAGEL100" SOSODATA'4A SWAMP MATTED WITH FIBROUS ROOTSI100" SSAODATA'ZA VILLAGE OF HOLLOW STUMPS DEFYING THE SWAMPO1O0™ SOSODATA'4A TUNNEL INTO ONE OF THE TREE STUMPSL100° ‘S6OODATA4A HOLLOW CHAMBER MANY METRES IN DIAMETERI110" ‘SO7ODATA*A SHINY APPLE* ‘SORODATATA FOSSILISED E66" ‘SOSODATA"A LILY FLOWER" ‘STOODATA"AN EARTHENWARE JUG" ‘STLODATA"A DIRTY OLD RAG* ‘ST20DATA"A RAGGED PARCHMENT" ‘STS0DATA*A FLICKERING TORCH ‘STAODATATA GLISTENING PEBBLE" SISODATA"A WODDMAN'S AXE" ‘STHODATA'A COIL OF ROPE* ‘SITODATA™A RUGGED STAFF* STBODATA'A CHIP OF MARBLE" ‘S7SODATA"A POLISHED COAL" SBOODATA'A PIECE OF FLINT" SBLODATA*A GEDLOGIST’S HANMER" ‘SB20DATA"A WILD CANYON BEAST* ‘JES0DATA"A GRAIN LOAF" JB40DATAA JUICY MELON" SOSODATA"SOME BISCUITS" ‘JOBODATATA GROWTH OF MUSHROOMS” ‘JE7ODATA"A BOTTLE OF WATER" ‘JOBODATAYA FLAGON OF WINE" ‘JO90DATATA FLOWING SAP* ‘SHOODATA"A SPARKLING FRESHWATER SPRING" ‘SOLODATA* THE BOATMAN" ‘3920DATA"A STRAPPED OAK CHEST" S9S0DATA"A FRACTURE IN THE COLUMN" SOMODATA'A MOUTH-LIKE OPENING" SASODATA*AN OPEN TRAPDOOR™ Only one more page to go! 27 S9OODATAA PARCHED, DESSICATED VILLAGER” ‘SOTODATA*A STILL OF BUBBLING GREEN LIQUOR" 39R0DATA'A TOUGH SKINNED SWAMPHAN* JOODATA"THE SAGE OF THE LILIES" AOOODATAWALL AFTER WALL OF EVIL BOOKS" 4OLODATA"A NUMBER OF SOFTER ROOTS* 4O20DATA*FIERCE LIVING STORM THAT FOLLOWS YOU" 4O3ODATA*MALEVOLENT WRAITHS WHO PUSH YOU TOWARD THE WELL" SOKODATA'HIS DREADED CLOAK OF ENTROPY" SOSODATR*OMEGAN THE EVIL ONE* 4QRODATAAN IMMENSE SNAKE WOUND AROUND THE HUT" 4O70DATA"A GROUP OF AGGRESSIVE LOGMEN" 4OB0DATA*THE ANCIENT SCAVENGER’ 409060SUB2780 4LOODATA"BY® , “FACING” ,"AT*, "IN", “OUTSIDE™, "BENEATH® "ON" A ALLORESTORE LR#1230 4120FOR Tet 10 THREAD $(1)¢ NEXT I ATSOLET 4M40LET 4150LET A1QOLET Y=100:LET X=35 4170LET INQILS; /U*k2pCLRLO\SLJa-ALZ/SkIngRa73##NJFF AABOLET 10101191001 109109000901000 11 100000010000001 0000000000" Omad4i90LET “ AZOOLET F4=*LET YOUR OUEST BEGIN 42,0LEL EFLECHIONS STIR WITHIN® A220LET EMEMBER ALADDIN IT WORKED FOR HIN" AZ30LET nS=*DECIDE TO HAVE A LITTLE FUN AND * AD4OLET NS=*THE TORCH BRIGHTENS" A250LET Us=*YOU ANSER THE BIRD AZ4OLET W8="YOU CAN'T * A2TOLET PS=*RENENBER OLD TIMES A2R0LET R=" WHICH FLIES YOU TO A REMOTE PLACE" 4290LET ‘ALLING UNDER THE SPELL OF THE BOATMAN * These tines re ASLOLET T4="QND ARE TAKEN TO THE ISLAND OF SECRETS" code. Take special ASQOLET J$=*THE STONES ARE FIXED" care with ther ASDOLET Of=*WHICH TAKES ONEGHN IN ITS CLANS AND FLIES ANY" ‘ad ASHOLET V="N?997E72007607GE TAKS VOROLERERTORIRIOPEP ICCHOCHITAPBREF 16STRATT™ ATSOLET V=USeHITKILSWISHEELSCRCATRUBPOLREAEKAFILSAYWALRESMAVINEILOKSAQUI* ~® 4300LET APPEGGFLOJUGRAGPARTORPEBAXEROPSTACHICOAFL IHANCANLOAMEL BI SHUS* ASTOLET L$=14+"BOTWINSAPWAT BOACHECOLSTOTRAVILL 1OSWASAGBOOROOASAWRACLOOMESNA® SROLET 1814+ "LOGSCAMEDNORSOUEASWESUP 9D 0WIN?0UT299" 4390FOR I=1 TO W+l A4QOLET L (1) =ASC(MIDS(HS,1,1))-32sLET F(1) =RSC(MEDS (QS, 1,11)-48 ASLONEXT 1 4420LET HS="STONY WORDS” COMASSODEF FNR(L) =INT(RND(1) #7) ¢1 C@MAA SS 0DEF FNPL S450DEF FNS( 44Q0RETURN cemas 28 Conversion lines Commodore 44 A Leave out the LETS in lines 440, 500 960, 990, 1080, 1110, 1430, 1440, 1570, 1580, 1780, 2080, 2280, 2390, 2640, 2700, 4340 Leave out the spaces (except where aarked in quotes in the text) in Lines 440, 960, 1110, 1440, 2230, 2390 eg. 14401FBS$="2413075"ANDN=3OANDG)1 THENF(11)=0:F$="HE OFFERS HIS STAFF": In line 4170, use SHIFT and the letter to get lower case letters, Replace \ with pound sign. 330 B0SUB 4500 650 RESTORE 460 FOR I= TO D:READ AS:NEXT 670 Leave out this line 1480 IF B8="40" AND F(4)<0 AND N=32 THEN LET F(N)=1:LET L(O)=81 2760 FOR D=1 TO 900: NEXT D:RETURN 2770 PRINT CHRS(147) :RETURN 2780 RESTORE:FOR 11 10 @0sREAD TPS:NEXT 1 2830 LET 2=31 4110 FOR I=1 TO 43;READ TPS:NEXT 1 4190 LET G= 4405 IF LAL)DL27 THEN LET L(D)=L(1)-96 4440 DEF FHP(Z)=P0S(0) 4500 BS=STRS (0) +STRS (L (0}) +STREAF (0)) +STRER) 4510 BS=STRE(VAL (BS) ):BS=RIGHTS (BS, LEN(BS)-1) 4520 RETURN Vic 204 Use C64 conversion lines plus the lines listed below. 50 PRINT 6$;TAB(O) "STRENGTH = “sINT(Y):PRINT "WISDOM 1400 PRINT "GIVE THE "318" TO WHOM": INPUT XS 2830 LET 214 4190 LET Gs= SUSPRINT GS BBC and Electron® 26201F A=40 THEN FL=OPENIN *ISDATA® 26301F A=G1 THEN FL=OPENOUT "ISDATA* 2OO01F A=40 THEN INPUTMFL LIL). FOL) 26701F A=41 THEN PRINTAFL,L(L).F(1) 2O90CLOSEMFL 29 30 Spectrum c 50 PRINT 64;7AB(O); "STRENGTH = "j1NT(Y);TAB(18) ;*®ISDOX = * 55 LET LI=VAL(AS(L)) 460 PRINT “YOU ARE "s1S(LI)( TO H(L1));" *;:G0SUB 720:LET NzO 160 INPUT ES:PRINT * ‘ES 180 FOR I=1 10 LI-1 190 IF E6(1}=" " AND C8="* THEN LET CS2E6(70 I-1) 200 TF ES(1+1)<>" * AND C8>°" THEN LET KS=ES(T+1 TO J:LET [=LI-1 250 IF C$ TO 3)=VS(3#(I-1)41 TO 3e(1-10+3) THEN LET A= 340 GOSUB 4A) 590 STOP 590-630 Leave out these lines 680 LET DS=AS{LEN(AS)-3 TO ):LET AS=48(TO LEN(AS)~4) 490 IF R539 THEN LET RDSFNR(S):LET D$="£01110100"(RD TO RD+3) 720 FOR 1=2 TO LEN(AS) :LET ES=AS(I) 730 PRINT E8;21F E65" * AND PEEK(23668)<2 THEN PRINT 780 IF 18( TO 3)=L8(3eUI-1041 TO 3e(1-1)43) THEN LET OST 955 1F D=5 THEN GOTO 970 960 IF 070 THEN IF DS(D) 1450 LET BS=B6% TO 1490 IF B§( TO 2) * THEN LET ReREVAL(*=10410401-01"(D#3-2 TO DES) )SLET Cet T FS=2"IT 1S REFUSED" 80" AND N=43 THEN LET L(O)=81:60SUB 1560 A710 IF BS( TO 4)="1600" THEN LET F(Q)=-1:LET F8="IT ALLOWS YOU TO RIDE* 1790 IF B§( TO 4)="1100" AND THEN GOSUB 1980 1880 IF BS( TO 4)="1400* AND R=L(39) THEN GOSUB 1980 1980 GOSUB 2770:GOSUB 2010¢((0-10)=1)+20608( (0-10) >1) 2150 PRINT "WHICH WAY “s: INPUT XS:PRINT XS2LET XS=KS(1)2LET BS=BS+1S:NEXT [ 2470 LET V=FNS(Z)-3:1F BS (I)="N* THEN LET J=Jet 2240 IF AS2"O" AND AS<*4" THEN LET R=CODE(“A >" (VAL (A$) ))-24:LET F(22)=-R 7310 IF BS( TO 3)="600" THEN LET FS=L$ 2480 IF BS( TO 3)="700" THEN LET F(7)=1:LET FS=NSLET X=K48 2500 LET FS="A-DUB-DUB*SIF BS¢ TO 4) voy eqert1s4 -rornom svsd erowolt oT oti 2'9p62 169 yo ti smoz 963 02 exowog pritoieot Omegan's sanctum qlod ys 11 1002 srt 16 Aool boop 6 9ABT sv of boon vo .ob ot isdw tuo row voy ad 01 r9w0q lo 2t99{do ovit Ils bauol suteesooue The Scavenger nig9wisd noitssanos szols yr9v 6 e'o19dT enixd 01 vit bluos uo Y .nsiboM bas mic bas epnirlt owt mid 9vid .romom eid ala6d 00! pridiamoe y62 The Speaking Stone 1i gniys) qo o1od lutea 9d Iliw ps1 A (smi teri ensqqed doum pnidtion Marble column 6 qidD .romom e'asibsM poi idgien eidT .992 bas Ho tid The Pyramid orod qu ini to so9iq 6 2's19dT The blue wood stumps 5 boon Il'uoy ud ,or9M pnicttomoe 2‘o19T 4i 19p 0} asmgmswe onli to} Hip ‘The name Usborne and the device are trade marks of Usborne Publishing Ltd All rights reserved, No pat ofthis publication may be reproduced, stored na retrieval system or transmitted in any form or by any means, electronic, mechanical, photocopying, recording or otherwise, without the prior knowledge of the publisher. The first two books in this series mark the beginning of a completely new kind of adventure game. They each contain an exciting adventure program for you to type into your computer. As you play the game on the computer, the imaginary world of the game is vividly recreated in colourful pictures in the book and you can find clues hidden in the pictures to help you. Anadventure game takes you into a different world where you have to pit your wits against magical forces, evil creatures and powerful tyrants. The books give thorough instructions on how to play and hints on what to do if you get stuck. The programs are written ina standard BASIC and there are conversions listed to make them suitable for the Commodore 64, expanded VIC 20, TRS-80 Colour Computer (32K), Apple II, BBC (32K), Electron and 48K Spectrum. ISBN 086020 823 0 ISBN O-86020-823-0 Il it 0860!

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