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Spells per Day Spells Known:

0. 6 0. 9 Spells
1. 6 a. Create Water
i. Range: 25ft +5ft/2lvls
2. 6
ii. 2 Gal/lvl
3. 6
iii. 8 lbs/gal, 1 ft3 = 8 gal
4. 6 b. Detect Magic
5. 6 c. Detect Poison
6. 6 d. Light
7. 4 e. Mending
f. Purify Food and Drink
i. 1 ft3 /lvl
g. Read Magic
h. Resistance
i. +1 to saving throws for 1 min
i. Virtue
i.
1. 6 Spells
a. Shield of Faith
i. 1 min/lvl
ii. Gives 2+1/6 lvls deflection bonus
to AC
b. Obscurring Mist
i. Range: 20 ft
ii. 20 ft radius , 20 ft high
iii. 1 min/lvl
c. Comprehend Languages
d. Endure Elements
i. Creature and equipment protected
ii. 24 hours
e. Divine Favor
i. Gives a +3 luck bonus to atk and
dmg
f. Cure Light Wounds
2. 6 Spells
a. Bull’s Strength
i. 1 min/lvl
b. Spiritual Weapon
i. Last Page
c. Sound Burst
i. Last Page
d. Cure Moderate Wounds
e. Aid
i. 1 min/lvl
ii. +1 atk and +1 to saves against fear
iii. +1d8 +10 temporary HP
f. Restoration, Lesser
3. 6 Spells i. 1 hr/lvl
a. Water Walk ii. You + One creature/3 lvls
b. Magic Vestment 7. 3 Spells
i. 1 hr/lvl a. Summon Monster VII
ii. +1 AC/4 lvl to armor or shield b. Control Weather
c. Stone Shape c. Ethereal Jaunt
i. Range: Touch
ii. 10 ft3 +1 ft3 /lvl
d. Cure Serious Wounds
e. Searing Light Racial Abilities:
i. Casting Time: 1 standard action
ii. Range: 100 ft + 10 ft/lvl
iii. Damage:
1. Creatures = 5d8
2. Undead = 10d6
3. Vulnerable Undead =
10d6
4. Construct/object = 5d6
f. Create Food and Water
4. 6 Spells
a. Cure critical wounds
b. Divine Power
i. Casting Time: 1 standard action
ii. 1 round/lvl
iii. BaB = Character lvl
iv. +6 to Strength
v. +1 temporary HP/ lvl
c. Restoration
d. Magic Weapon, Greater
i. +1 to atk and dmg/4 lvls
e. Aligned Aura
i. Last Page
5. 5 Spells
a. Disrupting Weapon
i. 1 round/lvl
ii. Undead make will save or be
destroyed if struck by weapon
b. Flame Strike
i. Range: 100ft + 10ft/lvl
ii. Area: Cylinder (10 ft radius, 40 ft
high)
iii. 15d6 (half fire/half holy)
c. Righteous Might
i. 1 round/lvl
ii. In case of emergency
d. Surge of Fortune
i. 1 round/lvl
ii. +2 luck bonus to atk, dmg, saves,
skill checks, spell penetration,
ability checks, and AC
e. Wall of Stone
6. 4 Spells
a. Spiritual Guardian
i. 1 min/lvl or 1 round/lvl
ii. +6 deflection bonus to AC or
more
b. Animate Object
c. Summon Monster VI
i. 1 round/lvl
d. Wind Walk
Backstory/Personality: recognition along with mineral knowledge questions.
The best smith in the family has always gone to the
More adventurous than his family or peers great-great-great grandfather Kilmer Stoneheart who
since birth, he has continually sought to advance the trained under the founder of the clan (his great-great-
Dwarven race by conquest. Fighting in several battles great-great-great grandfather) Bullmer Stoneheart. The
from the reclamation of mines to the pushing back of best drinker in the family was always Leoros’ first cousin
orcish tribes, Leoros has grown accustomed to battles Mulwin who, during the last gathering, drank seven
and views them as a way to bring honor to his family barrels to himself. The strongest stoneheart was once
name. Leoros’ grandfather, Kuolros but Leoros hopes to win
He quickly learned that it takes awareness to the next competition. After all of the competitions are
survive outside the comfort and safety of his home in over, the family awards the member with the most
the mountain. He has on several occasions been caught winnings the coveted family signet beard ring. The ring
off guard by elves in his adventuring parties, and tends isn’t necessarily valuable outside of the family, but it’s
to be more watchful in their presence (spooked easily made from the first hammer ever bought by the
by surprise). Bullmer Stoneheart.

Before his time as a soldier, he spent many


years training to become a Blacksmith. He was most
fond of making weapons, specifically hammers. He
learned that all you needed to know about a
Blacksmith’s skill could be shown in his creations. The
true test of a weapon’s maker is to sunder another
weapon. “If you can make it with a hammer, you can
break it with a hammer” – Leoros Stoneheart

It wasn’t long before he heard about the legend


of Dragon Mountain. The birthplace of mithril, it was
called. Truly a forge worthy of honoring his people and
brethren! He vowed to one day bring it back to its
rightful owners. “No one can stand in the way of
reclaiming our birthright! That mountain was made for
us, and I’ll be damned if I let some overgrown lizard
sleep in it for the rest of my life.” – Leoros Stoneheart.

It’s not all battles for Leoros though, once every


five years he goes back to the mountain where he was
born to celebrate the birth of his clan. All of the
Stonehearts gather round the long Enderbite table to
eat, rejoice, and recant the stories of their journeys.
Every time the clan joins for this day, there is a series of
competitions. The first competition is that of skill, and is
a competition of craftsmanship. The second
competition is that of inner strength and is a drinking
contest. The third competition in the family is that of
outer strength, and is a competition of who can carry
the most anvils. The fourth competition determines
who is the smartest, and is a competition based on item
P.13 MM

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