Professional Documents
Culture Documents
Board Tile Selection Tables
Board Tile Selection Tables
2,4,6 =Room
Corridors
2 Bridge 1
3 Grey Corner
4 Grey Corridor
5 Brown Corridor
6 Collapsed Passage
7 T-Junction
8 Double Junction
9 Intersection
Mushroom Corridor As a character walks through this
10 board section, roll on following
table:
1: Character inhales the fungal
spores and feels invigilated (+1
Strength until the end of the
Dungeon).
2: Character inhales the fungal
spores and feels nauseated (-1
Toughness until the end of the
Dungeon).
3: Character inhales the fungal
spores and immediately starts to
hallucinate, seeing all manor of
monsters and enemies in the
shadows ( -1 to hit but +1 to
strength).
4,5,6: Nothing happens.
Effects do not stack.
Mushroom Intersection As a character walks through this
11 board section, roll on following
table:
1: Character inhales the fungal
spores and feels invigilated (+1
Strength until the end of the
Dungeon).
2: Character inhales the fungal
spores and feels nauseated (-1
Toughness until the end of the
Dungeon).
3: Character inhales the fungal
spores and immediately starts to
hallucinate, seeing all manor of
monsters and enemies in the
shadows ( -1 to hit but +1 to
strength).
4,5,6: Nothing happens.
Effects do not stack.
Mushroom Zigzag As a character walks through this
12 board section, roll on following
table:
1: Character inhales the fungal
spores and feels invigilated (+1
Strength until the end of the
Dungeon).
2: Character inhales the fungal
spores and feels nauseated (-1
Toughness until the end of the
Dungeon).
3: Character inhales the fungal
spores and immediately starts to
hallucinate, seeing all manor of
monsters and enemies in the
shadows ( -1 to hit but +1 to
strength).
4,5,6: Nothing happens.
Effects do not stack.
13 Sandstone Corridor
14 Short crazy paved Corridor
15 Short criss-cross Corridor
16 Stairs
17 Wood Corridor
Rooms All Rooms will trigger an event
unless stated in the rooms rules.
18 Broken Flagstone
19 Cell Block
20 Cell
21 Chasm
22 Circle Chamber
Clockwork Room Each turn the room and door will
23 rotate 90 degrees. There is only
one door to this room.