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Board Tile selection Tables

Roll 1d6: 1,3,5 =Corridor

2,4,6 =Room

Corridors

No. Board Tile Special Rule


Astaroth As a character walks over the
1 seal roll on following table:
1: Character is blessed (+1
Strength until the end of the
Dungeon).
2: Character is cursed (-1
Toughness until the end of the
Dungeon).
3: 1d3 Ghosts materialise and
attack.
4,5,6: Nothing happens.

2 Bridge 1
3 Grey Corner
4 Grey Corridor
5 Brown Corridor
6 Collapsed Passage
7 T-Junction
8 Double Junction
9 Intersection
Mushroom Corridor As a character walks through this
10 board section, roll on following
table:
1: Character inhales the fungal
spores and feels invigilated (+1
Strength until the end of the
Dungeon).
2: Character inhales the fungal
spores and feels nauseated (-1
Toughness until the end of the
Dungeon).
3: Character inhales the fungal
spores and immediately starts to
hallucinate, seeing all manor of
monsters and enemies in the
shadows ( -1 to hit but +1 to
strength).
4,5,6: Nothing happens.
Effects do not stack.
Mushroom Intersection As a character walks through this
11 board section, roll on following
table:
1: Character inhales the fungal
spores and feels invigilated (+1
Strength until the end of the
Dungeon).
2: Character inhales the fungal
spores and feels nauseated (-1
Toughness until the end of the
Dungeon).
3: Character inhales the fungal
spores and immediately starts to
hallucinate, seeing all manor of
monsters and enemies in the
shadows ( -1 to hit but +1 to
strength).
4,5,6: Nothing happens.
Effects do not stack.
Mushroom Zigzag As a character walks through this
12 board section, roll on following
table:
1: Character inhales the fungal
spores and feels invigilated (+1
Strength until the end of the
Dungeon).
2: Character inhales the fungal
spores and feels nauseated (-1
Toughness until the end of the
Dungeon).
3: Character inhales the fungal
spores and immediately starts to
hallucinate, seeing all manor of
monsters and enemies in the
shadows ( -1 to hit but +1 to
strength).
4,5,6: Nothing happens.
Effects do not stack.

13 Sandstone Corridor
14 Short crazy paved Corridor
15 Short criss-cross Corridor
16 Stairs
17 Wood Corridor
Rooms All Rooms will trigger an event
unless stated in the rooms rules.

18 Broken Flagstone
19 Cell Block
20 Cell
21 Chasm
22 Circle Chamber
Clockwork Room Each turn the room and door will
23 rotate 90 degrees. There is only
one door to this room.

24 Crazy paved Room


25 Criss-cross Room
26 Crypt
27 Golem Room
28 Guard Room
29 Large Chamber
30 Long Room
31 Magic Circle
32 Marble Room
33 Monster's Lair
Mushroom Cave As a character walks through this
34 board section, roll on following
table:
1: Character inhales the fungal
spores and feels invigilated (+1
Strength until the end of the
Dungeon).
2: Character inhales the fungal
spores and feels nauseated (-1
Toughness until the end of the
Dungeon).
3: Character inhales the fungal
spores and immediately starts to
hallucinate, seeing all manor of
monsters and enemies in the
shadows ( -1 to hit but +1 to
strength).
4,5,6: Nothing happens.
Effects do not stack.
Sharman's Workshop If this Room is rolled, place an
35 Orc Sharman on the upper level.
This is in addition to the event
triggered.

36 Square Torture Chamber


37 Stalagmite Cave
38 Torture Chamber
Water Room Movement is halved while
39 moving through this board
section.
40 Waterfall Room
41 Well of Doom

Objective Rooms Special Rule


Ancient Temple Roll on the objective room
1 encounter table.
Ancient Tomb Roll on the objective room
2 encounter table.
Arcane Forge Roll on the objective room
3 encounter table.
Chaos Shrine Roll on the objective room
4 encounter table.
Dragon's Lair Roll on the objective room
5 encounter table.
Fighting Pit Roll on the objective room
6 encounter table.
Fire Chasm Roll on the objective room
7 encounter table.
Grand Hall Roll on the objective room
8 encounter table.
Hall Of Time Roll on the objective room
9 encounter table.
Idol Roll on the objective room
10 encounter table.
Magic Fountain Roll on the objective room
11 encounter table.
Orc Throne Roll on the objective room
12 encounter table.
Pedestal Hall Roll on the objective room
13 encounter table.
Ritual hall Roll on the objective room
14 encounter table.
Temple Roll on the objective room
15 encounter table.

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